For Dragon Nest, E3 Expo 2011 maybe the last stop before its long journey in English-speaking countries. Nexon set hobby booth at the Expo for T-shirt selling and games demo booth for players to have a test. No meter you attend the Expo or not, here is a group of photos in which you can find the Dragon Nest booth girls and their staffs in the E3 Expo.
Another day of E3, another batch of photos. this group isn't as big as the previous one, mostly because I was spending a lot of time maneuvering myself through humongous crowds from meeting to meeting.
Developed by Korea-based Bluehole Studio and published by NHN, TERA has recently undergone a massive update called Claw of Destruction (or Destruction of the Beasts). Please check more details below:
Announced by Black Prophecy US Community Manager Dust at E3 2011, the US version of the space action MMO will leave Closed Beta today and allow all interested gamers to join the fierce space fight.
In the recent interview with gamasutra, Trion Worlds' SVP of publishing David Reid says that they have invested $50 million into Rift, but on the other hand, the game has sold nearly 1 million units.
E3, a big yearly game feast, is now being grandly held in Los Angeles, USA. With no doubt, numerous striking games show up at this year's E3. While giving praise to various blockbusters, we should not ignore another pleasant scene - beautiful and hot booth babes on the occasion. Thanks to them, E3 2011 looks extraordinarily wonderful. Now, let's have a look at the charming girls at the expo. Enjoy!
Perfect World Entertainment Inc. has revealed more information on its colossal monster hunting MMORPG, RaiderZ. The game will be playable for the first time in North America in an exclusive E3 demo.
We're now in the midst of Eden Eternal's Closed Beta Testing period and we're very proud to report that, depsite a few small hitches, Eden Eternal is performing beautifully for a larger-than-expected crowd of eager players!
With the CBT of European Lucent Heart coming soon, it's such a pleasure for us to do an interview with the development team of this cute-styled online fantasy game and dig out some info about the upcoming test.
I rarely do. Most time I give a good effort first time and if I leave the game, I leave it for good. No matter if the game has made improvement or changes, I won't give it 2nd chance.
En Masse Entertainment offered TeraPVP the opportunity to discuss their upcoming blockbuster TERA Online in a Pre-E3 interview. Most of the questions were taken from your own forum posts and comments.
En Masse Entertainment has released the newest trailer at E3 2011 for TERA, their upcoming fantasy action-MMOG. Showcasing intense and brutal combat in the Valley of the Titans, the trailer shows heroes fighting against desperate odds to save the gods. For if the gods should die, then the world of TERA will perish as well.
You certainly remember Wrathgate, or the Sunwell event involving Anveena's Sacrifice. Now this is nothing in comparison to the newest quest chain involving Thrall, where he has to overcome his darkest fears, to win his love Aggra or be torn asunder by the elemental bonds.
As Cyphers, another great project of Dungeon Fighter Online's developer Neople, kicked off its OBT in South Korea, AOS games that are not that familiar to players got to arouse the game industry's attention again.
It's easy for PC gamers to get disheartened at E3. As Tim mentioned to John Carmack yesterday, we don't have our own conference to look forward to. The Xbots, PS3-cool-kids, and Nint-infants/oldies each have a few hours dedicated to them each year.
And silly as the conferences are, it makes me sad that we haven't got one. Give a console gamer a live stream and they'll instantly start developing new memes based on how crap the presenters of the conference are. The presenters themselves will stroke the rounded edges of their new hardware and talk about "expanding demographics" until a montage kicks in.
Our conferences would be about our infinite storage, ludicrous resolutions, and cutting-edge tech. Our memes would be photoshopped better, and our hardware pointier and more dangerous-looking. But most of all, our conference would be about games. Here's what I'd stick in our first montage. Remember, there's still plenty of E3 we haven't written about yet.
Battlefield 3
By now you've read our preview and watched the trailer. Trust us, Battlefield 3 is a PC game through and through. Tim was surrounded by intimidated faces when we settled down for yesterday's hands on. Why? Because they'd never experienced the true sensitivity of WASD. They'd never popped a man's head with the left mouse button.
Let's talk basics – DICE are showing off the PC build because it's spectacular. No-one has seen the console versions yet. We've got eight minutes of in-game single player action. Expect a beta in September, and the full game October 25.
Fary Cry 3
This deserves your PC's power. Far Cry 3 combines the glorious jungles of the original Far Cry with the massive open world of the second game. The hint of an anti-aliased foliage with bloom edging in all over the place has already got my PC grunting. Graham has already seen the damn thing running too. Read his preview here. We've also got in-game footage to share. We'll have more on Far Cry 3 before the conference is over.
Trackmania: Canyons
Trackmania is a wonderful thing. It's easy to think of PC gamer's favourite sandbox as a budget release, but Canyons screams AAA from the start of the trailer. Click up there to see Tim interviewing one of the devs live on the show floor, here for a brand-new trailer, and here for our preview.
The Elder Scrolls V: Skyrim
I know how excited you are about Skyrim. Just like us, you want news, previews, screenshots and interviews. So that's what we're giving you. Also, you may not know, but when Tom Francis looks at the trailer of an unreleased game, things go a bit Neo and the Matrix. Read his in-depth analysis of the latest footage if you don't believe me.
Hitman Absolution
The man in black is back. Eidos are so excited about Hitman that they flew Tim to an island, and made him listen to a woman singing before they'd let him write his preview. Then they showed him how Agent 47 smashes bongs over people's heads. According to Tim, Absolution is "A step above what we've come to expect from Hitman." You can check out the latest teaser trailer here and Tom's What we want from Hitman: Absolution piece here.
Rage
There's something reassuringly frank about the way Id's John Carmack spoke to us yesterday. We might not understand a lot of it, but Carmack said it. Listen. Rage is packed to the brim with "megatextures" – sounds like a PC game to us. We know it will look, and (if we're being cheeky) control better on PC. We'll have more on Rage in the next few days.
PCGamer.com is the global authority on PC games, with exclusive news, reviews, demos and updates.
We've heard predictions that we're already in a "post PC" world, but that's not always the case. Senior Editor Gordon Mah Ung walks us through two cool uses for tablets and smartphones that are definitely not post PC. Adobe's new Photoshop CS 5.5 build adds connectivity for support for the premier photo editor and the company has introduced several apps to let you get a taste for what you can do.
Meanwhile, Cyberlink's PowerDVD 11 now sports the ability to use your smartphone as a remote control device or to even stream photos and videos from your mobile device to your HTPC via Wi-Fi. Check it out in the video below!
Bitcoin is a new digital currency traded over p2p connections that is essentially untraceable and not connected to any bank. This has made it a favorite of the tech-literate crowd, but two US Senators are looking to crackdown on Bitcoin after reports that it is being used to buy illegal drugs online.
Senators Charles Schumer (D, New York) and Joe Manchin (D, West Virginia) have written to Attorney General Eric Holder and the DEA asking that action be taken to crackdown on the "Silk Road". Silk Road is an online exchange that deals in drugs and Bitcoins. Since the Bitcoin transactions are anonymous, and Silk Road is accessed through Tor, authorities have no way to track down users buying drugs.
The DEA has stated that it is, "well aware of these emerging threats and… will act accordingly." The sticking point being that there may not be an avenue of attack. Many of the Bitcoin exchanges where the currency can be purchased are outside the US. Even if the currency were outlawed, it is possible that shell companies could spring up to handle the actual transactions. Since the Silk Road itself is accessed through Tor, it could move as often as needed to avoid being shut down.
One user on a Bitcoin discussion board recently said of these actions that the government "can't stop a peer-to-peer service." Yeah, that sounds about right.
In a Game Trailers interview at E3, president of EA Games, Frank Gibeau all but confirmed that EA is planning to make Mirror's Edge 2, adding that it will likely be powered by Battlefield 3′s Frostbite 2 engine.
"We haven't killed Mirror's Edge," Gibeau told Game Trailers. "We're actively looking at how to bring it back in the right way. We love that franchise. The DICE guys really created something I think special the first time around. You've got to have a big idea to be able to do the next one and that's what we're working on."
When asked whether Mirror's Edge 2 could use Frostbite 2, Gibeau said "you'll see that combination, I'm sure."
Gibeau has spoken publicly before about the possibilities of a Mirror's Edge sequel. He's previously said that a lack of multiplayer and problems with pace and difficulty held the first game back. On the matter of lessons learned from the first game, he had this to say:
"If you're going to be bold with that kind of concept, you need to take it as far as it can go in development. You have to execute, you have to spend more time on a game to ensure it's polished, and you need to have the depth and persistence of an online game."
Talk of Mirror's Edge 2 will be music to the ears of fans of the first game. Mirror's Edge's startling cityscapes are still some of the most memorable locations in gaming. The idea of seeing them reincarnated in the Frostbite 2 engine lights up a huge neon "YES" sign deep in my soul.
PCGamer.com is the global authority on PC games, with exclusive news, reviews, demos and updates.
Battlefield 3 is the best looking game on the showfloor, I think. But the good news is that it plays well; it's familiar enough to instantly make you fall into some of the same routines: shoot, spot, move to cover. But it has improvements to the feel of the game that make it a significant step up from Battlefield: Bad Company 2.
First, some facts and changes.
All four classes are back, but there are slight modifications to what they can do, The assault class has been given some of the medic abilities (although there was no clarification on what they were are). Support class now has a bipod on which they can mount their machine guns. And there's a suppression mechanic for support gunners which means that if a machine gunner lets rip even on a player behind cover, their combat effectiveness will be diminished. Engineers now have a flashlight. Sucks to be an engineer.
The multiplayer demo is a Rush mode – taking place in the middle of Paris. It opens in a park where the enemy have installed anti-air rockets. If the attackers take them down, they'll move on through a subway, and then out into the Paris streets. What impressed me was the variation in each level. Whereas Bad Company 2 levels can feel very one-note, here, the progression was clear, and it made it more fun.
In play, I had a ridiculous amount of fun, first tooling around in an APC lobbing shells at the defending enemy, then switching to a support gunner. The weight and heft of the machine gun is really, really exciting; and spraying bullets down a crowded corridor is extremely satisfying. Particularly when it pops up with 100XP – ENEMY KILL each time someone walks into your rain of fire.
There were a couple of interesting tweaks to movement in the game, too. Now, players can slide and mantle ledges, seeing their legs jump over the obstacle. It reminds me of how Faith would jump over a crate or box in Mirror's Edge. Really nice. Second, the knife has been tamed everso slightly – now you can only grab dogtags from back kills with knife, but it's also a flick knife, rather than the wall wreaking monster from Bad Company 2.
Also confirmed but not shown: Team Deathmatch, and Conquest from launch. And it will come with a new feature called Battlelog, which will track stats and kills and interesting facts about your play all the time. You'll also be able to customize your dog-tag, a la Call Of Duty.
Oh, and jets are back. Wheeee!
It looks great. And it plays great. And it was playing on PC. Much to the chagrin of the various retail buyers I crushed. Sorry about that, retail buyers.
PCGamer.com is the global authority on PC games, with exclusive news, reviews, demos and updates.
In a previous how-to, we discussed multiple monitors as a great tool for increased efficiency. However, sometimes multiple displays just don't work in a certain environment. Fortunately, there's still a way to get some of the efficiency benefits of having multiple desktops without needing two displays: virtual desktops.
Dexpot, a free program that lets you set up multiple virtual desktops, integrates with the Windows 7 taskbar, offering live previews of your desktops and jump-list support.
1. Set up Dexpot
Dexpot's installation procedure is about as easy as it gets. Just download the installer from www.dexpot.de and run it, making sure not to install the toolbar that it tries to bring with it.
Once it's installed, run Dexpot, and check out your new virtual desktops. You can switch between desktops by clicking the Dexpot icon in the taskbar and selecting one of the other virtual desktops (above). If you want more or less than four virtual desktops, you can change that and other basic options in the Settings menu, which you access by right-clicking the Dexpot taskbar icon.
2. Navigate Your Desktops
There are several ways to navigate between your virtual desktops. The easiest is what you've been doing already—clicking the Dexpot icon and choosing a different desktop. To move a program from one desktop to another, you can right-click the program window, and then use the Dexpot context-menu item to send it to whichever window you want (below).
Unfortunately, both of those procedures are on the slow slide, negating some of the efficiency benefits you gain from multiple desktops. To get the most out of Dexpot, you need to learn to use one of the other methods for navigating desktops. Here are three different ways to navigate:
Hotkeys:
The fastest way to change desktops is with hotkeys. By default, use Alt + the number keys to switch between desktops, and Alt + Shift + the number keys to transfer the currently active window. You can rebind those actions, and find even more in the Controls section of the settings menu.
Mouse Control:
If you want to be able to switch between desktops without using the keyboard, you can turn on Mouse Switch in the Controls section of the Settings menu. This allows you to switch between desktops by moving your mouse to the far edge of the screen.
Full-Screen Preview:
A function of Dexpot allows you to see all of your desktops on screen at once, arranged in a Brady Bunch-esque grid (above). If you've forgotten where a window is, this is the fastest way to find it. You can launch it quickly using the hotkey Win + F3.
3. Keep Your Desktops Organized With Rules
One of the hard things about using multiple desktops is keeping your applications sorted properly. Dexpot makes this a little easier by allowing you to set up rules that define which desktop certain applications live on. For instance, here's how to make it so that Outlook always stays on Desktop 2:
1. Right-click the Dexpot icon and choose Desktop Rules.
2. Click the button marked Assistant.
3. Give the rule a name, and click OK.
4. Under Condition 1, click the drop-down menu to select "Executable is," then click and drag the crosshairs icon onto the Outlook application. This should automatically enter outlook.exe into the final input field. Click Next.
5. For the Action 1 drop-down field, select Move, and then choose which desktop you want Outlook to move to. Click next, and then Done.
By learning to use the rules system, you can give your virtual desktops structure, which keeps them tidier and you more productive.
E3 started properly just yesterday, and the first game I saw was probably the one I'm most looking forward to: Skyrim. The presentation Bethesda is showing behind closed doors is similar to the seven-minute video they released yesterday, and to the one we wrote about in PC Gamer last month.
What we hadn't seen in action before, though, was horsies. Riding horsies.
When I spoke to Todd Howard in April, he had said that Bethesda weren't yet sure that our equine friends were going to make it into the game. Horsies in games had come along way since Oblivion, and they wanted to make sure they weren't just hovering motorcycles with legs.
I can confirm: they are not. The new horsies look great. They have the same new animation system as the player, obviously, which means that in third-person they shift from a trot to a gallop smoothly and beautifully. Also, the one we saw looked oddly chubby.
In Tom's analysis of that trailer, he rightly questioned Todd Howard's comment about not scripting the dragon fights. Case in point: the demo began its climax with the same double dragon battle, and even with the same giant-kidnapping. At least some of this must be scripted.
On the other hand, the second frosty dragon fight didn't end nearly as quickly. In the presentation, he kept swooping further away from the player, and even with Storm Call causing rain and lightning to swirl around it, it took a little longer than planned to hit it and bring it down. It was the kind of brilliantly awkward moment you want the developers to experience when they're demoing a open-world, unscripted game. On the other hand, awwwwkward.
Overall though, what I saw was the same as what you've already seen, and my thoughts are the same as Tom's: SKYRIM.
PCGamer.com is the global authority on PC games, with exclusive news, reviews, demos and updates.
I have to admit I was a little hesitant about how much CCP would have to talk about the PC-side of EVE Online at my E3 appointment. Their big news at the show is the launch of their big PS3-exclusive shooter, which ties into the EVE Online universe, Dust 514.
So when I sat down with a group of devs from CCP, including Senior Technical Director Torfi Frans Olafsson, Producer Thomas Farrer, and CTO Halldor Fannar, I didn't expect a lot of convincing answers – but what I found was a pack of contemplative, exciting developers dedicated to the classic EVE Online PC experience.
Dust isn't just a console game, it's changing how EVE Online players will interact with each other in the universe in a major way. Dust players will share the same chat channels, will be able to join the same corporations and be involved in the same rivalry and backstabbing shenigans that grabs gaming headline news every month or so. The update will obvisouly change how soverignty works over planets and over systems. Dust players will be able to duke it out on the ground to help corporations resolve their rivalries over owning a specific planet. PC players won't be micromanaging their console shooter counterparts, but they will be able to buy mercenaries at top dollar, or train their own ground troops within their corporation to control their planets on the ground.
Farrer told me that while playing EVE Online on the server where DUST was being tested, he saw some activity on a planet as he was flying by it in space. He got close to the planet and looked close, and he see the combat raging below, and got a sudden message in his chat box: "Hello!" It was the Dust player on the surface of the planet who had seen his ship above him in the sky and sent a message of greeting. Let me state that in simple terms: a PC EVE Online player flying a space ship could see and communicate with a PS3 player shooting on the ground of the planet.
But PC players won't be sitting idly by as the grunts on the ground duke it out for control. Spaceships will be able to bombard the battlefield from orbit, but they'll have to duke it out with the other ships that will be looking to bombard from orbit as well. But the ground grunts don't have to take it lying down. They'll be able to fire back at orbitting ships with massive anti-ship turrets on the battlefield. EVE players already have some amazingly epic-sized space battles (in the past, they broke the servers when they had over 15,000 player-controlled ships in one sector fighting)–I can only imagine how much more exciting and massive they'll be when they're happening in tandem with a ground assault on multiple planets' surfaces in the region.
It'll be tempting for EVE players to feel like they've been cheated out of an expansion because of Dust's PS3-exclusivity (at least for now), but they shouldn't. There's a whole lot to look forward to as an EVE Online player, with expanding corporations, increasingly complex economic and military battlefields evolving for you to duke it out over supremacy. Plus, if all else fails, you can just try a classic EVE move: bribe the enemy's ground mercenaries into throwing their match in your favor!
PCGamer.com is the global authority on PC games, with exclusive news, reviews, demos and updates.
It's hard finding good work with the economy in the toilet, but we hear Nintendo's looking for a few good men (or women) to help Mario punch Link in the face. The way the company's drumming up interest in the opening is a little unconventional, though. After Nintendo head Satoru Iwata announced that Smash Bros is coming to the Wii U and 3DS during the company's E3 press event, reporters asked when the game would be released. The answer? Um, we haven't actually started on it yet. Know anybody looking for work?
"Honestly, at this point, we shouldn't be announcing these games to the general public," Kotaku reports Masahiro Sakurai, the designer of Smash Bros, as saying, "But since we need to assemble developers for the game, we made them public."
Sakurai flat-out said that nobody's even working on the game yet, then hinted that the game might not even hit store shelves at all – it depended entirely on whether or not they could get capable staff to toss their hats into the Smash Bros ring.
We're not living so close to the cutting edge here at Maximum PC that we can't see the utility of a no-frills, budget portable that's capable of performing all the common day-to-day computing tasks. Whether it serves as a secondary machine for work on-the-go or as a primary PC for a school-age kid, we get it. It's the same need that netbooks were meant to fulfill, if only they hadn't fallen short of the mark. What netbooks taught us is that today's common computing tasks—which include things like gaming and high-def video playback—require more power than an Atom processor and integrated graphics can muster.
AMD's Fusion offers a more viable option, as evidenced by HP's Pavilion dm1z—an 11.6-inch portable that starts at $450. The notebook's E-350 chip comprises a 1.6GHz dual-core processor and a Radeon HD DX11-capable graphics part on the same die. Compared to the 1.6GHz N270 Atom in our standard zero-point netbook (a Lenovo IdeaPad S12)—well, there is no comparison, only horrific carnage. The N270 gets slaughtered by more than 50 percent in content-creation chores and three-digit margins too embarrassing to repeat in our gaming tests. Instead, we measured the Pavilion dm1z against the very best Atom-based netbook we've tested to date, the Asus 1215N (reviewed December 2010). The 1215N is an outlier in the category with a 1.8GHz Atom D525 (a dual-core with Hyper-Threading) and Nvidia's Ion discrete graphics chip. At the time of its review, it was priced similarly to the dm1z config reviewed here.
Given the typical audience for this type of notebook, it's not too surprising that access to the RAM and drive compartments is not easy or obvious.
The dm1z doesn't run away with the win, but it does surpass the 1215N in the majority of the benchmarks, most notably by nearly 45 percent in 3DMark03 and 50 percent in Quake III. Before you start objecting that Quake III hardly counts as a game these days, we'll point out that the dm1z's score of 38.5fps in Quake 4 isn't too shabby for a notebook of this size and price. What's more, Call of Duty 4 was playable at the notebook's 1366x768 native res.
The only benchmarks that the dm1z ceded to the 1215N were MainConcept, where the latter's four processing threads gave it the advantage, and in battery life, where the 1215N's Optimus technology was able to disable the discrete graphics and eke out an additional hour of juice in our video rundown test.
While Fusion will never be as power efficient as an Atom chip, we'd still happily exchange some battery life for greater performance versatility. That versatility also includes HD video playback, both online and via a Blu-ray player. The dm1z doesn't come with an internal optical drive, but an external BD combo drive is an option for $130.
What does come stock are a glossy screen, a full-size island keyboard, VGA, HDMI, three USB 2.0 ports, a media reader, and 802.11n Wi-Fi. Build quality feels fairly solid and the screen reclines a full 180 degrees on a seemingly sturdy hinge.
All and all, it's a well-rounded value package, although we're surprised it's not actually a bit cheaper considering that there's no overhead for a discrete graphics chip. Nevertheless, if you want a small, inexpensive, versatile notebook, this is it.
MicroVolts will launch officially this Thursday, June 9.
The launch will include the Clan Hall, a place to join or create a clan to compete, as well as a new mystery map, a new character set, new weapons, and a new costume, as well as the launch of the official item shop.
A free for all style tournament will also begin on June 18, with the winners earning prizes like Micro Points and a Hippo-In-Style character set.
MicroVolts Gameplay Screenshot
Source:
MicroVolts going live on June 9
Markham, Canada 7 June 2011 – Rock Hippo Productions Ltd is pleased to announce that MicroVolts, the fast and furious MMO-TPS (Massively Multiplayer Online Third Person Shooter) is officially going live on June 9, 2011.
Since many players have already started their own clans, Rock Hippo decided it's about time these clans received a home: the new Clan Hall is the place to create, manage, or join a clan and compete to see who's best of the best in the MicroWorld! A new map is going to be revealed on June 9, players can also look forward to a new character set, new weapons, and new costumes. A hint of what's to come can be seen in the "Build Your Legend" trailer.
The official release of MicroVolts also sees the grand opening of the new online shop: Here players will find exclusive weapons, parts, accessories, items, and sets to help make their character truly unique. On Saturday June 18, 2011 the "Free the Hippo" Tournament will take place. The winners of this Free For All tournament are looking at a ton of Micro Points and a Hippo-In-Style character set as prizes.
Join in the fun by visiting the game's website at http://www.MicroVolts.com/. The website is updated on a regular basis, giving players an insight into the game and information on forthcoming in-game events. Tournaments and other surprise events will be unveiled so make sure to keep a daily check on the site.
GamersFirst has revealed new plans for APB Reloaded to come in the next few months.
A new gameplay mode, called Clan Warfare, will let players battle in death-matches in Clan Districts (and supports up to 20 players), and 4 versus 4 matches will also be allowed in the world’s regular open world districts. A new matchmaking system will use a quality-score to help players match better against skill rating.
Also coming this year will be the Asylum District, which will introduce a new mission mechanic featuring close quarters combat, and a new Racing District for players to race their custom vehicles in a variety of matches.
GamersFirst also publishes War Rock and Knight Online.
APB Reloaded Gameplay Screenshot
Source:
GAMERSFIRST REVEALS APB RELOADED FEATURES ROADMAP AT ANNUAL E3 EXPO
Global Free2Play Games Publisher Discloses Upcoming Game Improvements
Irvine, Calif,June 7, 2011 – The world leader in Free2Play® massively multiplayer online games, GamersFirst (www.gamersfirst.com) today announced a host of new exciting features for its wildly popular cops versus robbers MMO "APB Reloaded" currently in open beta testing.
APB Reloaded is a Free2Play massively multiplayer online third-person shooter game taking place in the modern-day fictional city of San Paro. In a state of near anarchy, players choose between two factions, Enforcers and Criminals, in order to control the city.
During this years' Electronic Entertainment Expo in Los Angeles, GamersFirst released details on upcoming matchmaking system changes, the new Clan Warfare player-versus-player (PvP) combat system, the new asylum district and the new racing district all targeted to be in-game late this year. Currently in open beta testing, APB Reloaded is also being showcasing by GamersFirst for media in booth number 8001.
"Continuing the 'wide open communication' policy we have with our community, this roadmap hints at completely new ways of playing the game," said Bjorn Book-Larsson, Chief Operating Officer of GamersFirst and CEO of Reloaded Productions Ltd. "APB Reloaded is a player conflict-driven MMO, so while the original open district missions with four-player groups was a good starting game mechanic, adding large scale ranked clan fights and completely new mechanics like racing enhances the game's long term appeal and also helps it reach a wider audience. The improved matchmaking system will also provide a better experience for players of all levels."
New Gameplay Mode: Clan Warfare One of the first changes will be the addition of the Clan Warfare playmode, which pits between eight and 20 clan members against enemy clans in ranked clan death-matches taking place in designated Clan Districts, where the goal is to reach the top of the clan ladder and dominate the city clan rankings. The Clan Warfare system turns Criminals and Enforcers into modern-day gladiators fighting for supremacy, and acts as a nice complement to the pick-up group-style" 4 versus 4 matches played in the normal open world districts, for those who want larger instant-action clan-based gameplay.
Updated Matchmaking System Going hand-in-hand with the recently released skill-based rating system, the upcoming changes to the matchmaking system will use an improved "quality-score" system to find the best possible matches. In addition, the new district recommendation system will slot players into districts based on average skill rating. The end result is a balanced, powerful PvP match system that reduces the chances of gamers being grossly outmatched, and provides constant well-balanced games for hours on end.
New District: The Asylum Late in the year the team will add two new district types to San Paro's three current districts. First up is a close-quarters combat district with a new mission mechanic called the Asylum, an abandoned facility just outside the city limits at the center of a raging battle between Criminals and Enforcers. While Criminals want to repurpose the area as a nightly rave spot to strengthen the crime factions, the Enforcers are focused on shutting it down and using it as a staging point for limiting criminal activity in the neighboring Paro City, using any force necessary.
New District: Racing For players that want to take a break from the fast-paced gun battles of San Paro, the Racing district offers a different kind of explosive action. Players will be able to jump into their own custom-designed vehicles and race head-to-head in a variety of death-race style challenges, where they can win races while blowing up their opponents in creative ways. Designing and customizing the most effective death-race car have never been this much fun.
In the world of San Paro, Criminals and Enforcers battle in an open-world environment to control territories, commit or stop petty crimes, and gain notoriety within their own organizations. Be it on foot or from the driver seat, APB Reloaded melds player-on-player combat within the immersive world of a city on the edge of total chaos. Powered by Epic's Unreal 3 engine, APB Reloaded features a robust set of customization tools second to none, providing gamers the ability to create the exact look of their in-game avatar, character symbols, clothing and even customize cars they drive.
Players can get instant access to the APB Reloaded open beta by creating a GamersFirst account, downloading the GamersFirst Live! game downloader and installing APB Reloaded. Once installed gamers choose a side and then create customized characters that fight over control of San Paro. To get up-to-date information on GamersFirst and APB Reloaded's Community and Fan Pages, check out the following links:
Facebook – http://www.facebook.com/APBReloaded Development Blog – http://apbreloaded.blogspot.com Website– http://www.gamersfirst.com/apb/ Twitter – @APB_Reloaded @GamersFirst
Knight Online has released a new update today, offering a complete redesign of the game’s capital city, Moradon.
Moradon now features brand new architecture, as well as a complete graphical overhaul and upgrade. The redesign is inspired by the destruction brought to the city by the god of Chaos in Knight Online Forever.
Knight Online is published by GamersFirst, which also publishes APB Reloaded and War Rock.
Knight Online Gameplay Screenshot
Source:
KNIGHT ONLINE UNVEILS NEWLY RENOVATED HOME CITY OF MORADON
Bustling Metropolis Rebuilt after Climatic Battle with the Chaos God Pathos
Irvine, Calif.,June 07, 2011 –The world leader in Free2Play® massively multiplayer online gaming, GamersFirst (www.gamersfirst.com) announced today that Moradon, the capital city of the hugely popular Knight Online episodic massively multiplayer online role-paying game (MMORPG), has risen from the ashes to be completely redesigned. The new questing and trading hub has been treated to a graphical overhaul and reflects a permanent architecture change.
Following the onslaught of Pathos, God of chaos, as detailed in the events of Knight Online Forever chapter 8, the home-city of Moradon has sprung up renewed and revitalized. GamersFirst is welcoming new and existing Knight Online players to log in and walk the streets of the city in all its glory. In order to play Knight Online instantly, new players need to create a GamersFirst Free2Play account, download and run the GamersFirst Live! file client and click on Knight Online.
"As the story of Knight Online unfolds, so must the people and the cities of Carnac. And Moradon is no different," said Joseph Willmon, Associate Director of Operations for GamersFirst. "With all the destruction that Pathos caused, it seemed poetic to rebuild the home city in the design and style of our most staunch game supporters"
Knight Online is a fantasy MMORPG driven by story-driven updates and furious player-verses-player (PvP) combat where players battle to gain favor within the lands of Carnac. Gamers can side with either the El Morad or take up the cause of the Karus and pick one of four distinct character classes: the bold Warrior, the cunning Rogue, the wise Priest or the intellectual Mage. Players can wage wars and siege castles, and even gain the ultimate position on honor as King of your faction.
The latest expansion for Eudemons Online, titled “Edge of Night,” has been announced for a release this June.
The expansion will add a new class, the Vampires, adding a fourth class for players to choose from. The details of the class are still being kept as a mystery, as is any other additional content that may be published with the expansion.
Eudemons Online is published by TQ Digital, which also publishes Conquer Online, Crazy Tao, and The Warlords.
Eudemons Online Gameplay Screenshot
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TQ Digital announce Edge of Night expansion
New vamp-filled update heading to Eudemons Online this June.
Longstanding online game publishers, TQ Digital have announced an exciting new expansion for their free-to-play MMORPG, Eudemons Online. Titled “Edge of Night”, the expansion promises to suck – in a fiendishly good way.
A mysterious new Vampire class is ready to invade TQ Digital’s popular free-to-play MMO, Eudemons Online this June, jumping out of the shadows with the release of a brand new, blood-soaked expansion. Dubbed “Edge of Night”, the expansion promises a massive change to Eudemons Online and its world of Cronus, thanks to the introduction of the new class and its impact on current game dynamics.
The fourth class to enter the Eudemons universe, the Vampires have been hiding in the shadows for many centuries, gradually increasing in power and honing their skills. But now, with a new darkness spreading across Cronus that threatens to consume even them, the vampires are forced to show themselves and join the fight.
A notorious paradox of secrecy, everyone knows about Vampires without really knowing anything about them. True to this form, details of Eudemons Online’s new vampire class are as hard to confirm as the existence the blood-lusting creatures themselves.
Vampires are often described as posh, pale creatures with dark eyes, attributed to the drinking of blood and lack of their own. However, TQ Digital were also quick to point out the vampire representatives from recent movies and our own history; from the future predicting vampires of Twilight; to the real-life vicious Counts and Countesses that terrorised us in the past.
What changes will EO bring to the vampire? Will they be glamorous representatives of the blood-sucking species; or will they be more like the infamous real-life Countess Dracula (aka Elizabeth Bathory), a notorious historical figure who enjoyed blood-orgies and torture in her castle.
Players of the popular MMORPG are already speculating on the game-changing dynamics a magical class like the Vampires will bring to Eudemons Online. Will they dominate the world with their mysterious skills? Will they fight for good or evil? Will they be friends or foes? Only time will tell.
One thing is for certain – the equilibrium enjoyed by the current classes inhabiting the world of Cronus: the Mage; Warrior; and Paladin; will be changed forever. How will a Vampire defeat the Warriors powerful Chain Chop; will the Mage’s famous range attacks be a match for the eerie speed of the undead; and what of the Paladin’s ability to revive the dead -will this be needed?
TQ Digital have promised that the Vampires will command a strong range of powers, pets and skills, and will be releasing previews for all players – along with exciting giveaways – in the buildup to the Edge of Night release.
The team dynamics of Eudemon’s Online, and the world of Cronus as we know it, will be changed for good when the Edge of Night expansion is released this June. You can sign up and play Eudemon’s Online for free now: http://eo.91.com/index
Alganon has announced its first expansion, Rise of the Ourobani. The expansion is set to release by the end of the year.
The expansion adds a new race, the Ourobani, and a new continent to explore, Aeon. The Warden will join as a “combat companion class” for all races. Also new will be flying mounts, housing for players and guilds, a new PvP battleground system, and of course, quests and items to support the new content.
Alganon will also be seeing new out-of-game content including spin-off games and a comic book. The US servers will be merging while a new European server will appear, with more worldwide servers promised in the future.
Alganon Gameplay Screenshot
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QUEST ONLINE – ALGANONTM EXPANDS!
Phoenix, AZ – June 7, 2011 – Quest Online, LLC today makes several E3 announcements.
It has been over a year since we launched the 2.0 generation of Alganon under the free to play (F2P) model. Since that time we have been focused on improving the game as well as building the Alganon brand. That trend continues with the following E3 announcements.The first Alganon expansion, Rise Of The Ourobani is in development and scheduled to be released by the end of the year. ROTO is chock full of content, new features and most importantly, it introduces a new playable race as well as player housing! More information is available on the expansion's micro-site at http://goo.gl/fZn2A.
As part of our commitment to provide the best playing experience to our international gamers, we have provisioned European servers for Alganon in Amsterdam. These will be available by the end of June and we also expect to have localized Asian servers available shortly. In addition to this, we will be combining the two US servers into a single powerful server this month in preparation for the release of the ROTO expansion and additional worldwide servers later this year.
Continuing our plans to expand the IP, two games based on the Alganon lore are in development by third party partners. Both non-MMO games, developed using the Unity3D game engine, are supported by micro-transactions and also allow the transfer of perks to the Alganon MMO game. Both games will be simultaneously released on PC, Android and iOS platforms in the coming months. More details will be revealed later this year as the release dates draw near.
Continuing our marketing push for Alganon, we have inked a publishing agreement with DC Comics for the development of a comic based on the backstory of the Alganon ROTO expansion. Written by Ricardo Sanchez, the comic features efforts from Jon Buran, Matteo Guerrero and others. It will be available later this year for free through various publications including the iPad as well as through DC Comics conventions and related outlets.
More detailed information about all of these Alganon developments is available in the latest Alganon newsletter at http://goo.gl/pNpBN.
To Learn More about the game check out ourEden EternalPage.
Eden Eternal is a 3D anime inspired fantasy MMORPG published by Aeria Games – the same company behind Last Chaos, Shaiya, Twelve Sky 2, Realm of the Titans, Dynasty Warriors Online, Metal Assault, and numerous other free to play games. Eden Eternal is a game developed by X-Legend, the same developer behind Kitsu Saga and Grand Fantasia. The visuals between the three games are remarkably similar. The gameplay though, is a bit different. Eden Eternal features a unique class system where players can switch between any of the games 15+ classes at any time. This allows players to level all of the game’s classes on a single character. The video above was recorded in closed beta, an updated video will be made in open beta. To learn more about Eden Eternal, check out the official MMOHut Eden Eternal page which includes a detailed review, tons of screenshots, and additional videos.
The Lord of the Rings Online’s next expansion, Rise of Isengard, will go live on September 27, 2011.
The expansion will add three new regions (Dunland, Gap of Rohan, and Isengard), raise the level cap to 75, and add a new 24-player raid. Like other expansions, Rise of Isengard must be purchased for VIP and free players alike. While Turbine is taking cash pre-orders for the expansion now, there’s no indication of whether or when the expansion will be added in the LOTRO Store, or for how many Turbine points. There’s no hints yet, either, as to whether any of the content might be available for free.
Turbine also publishes Dungeons and Dragons Online.
The Lord of the Rings Online: Rise of Isengard Screenshots
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THE LORD OF THE RINGS ONLINE™: RISE OF ISENGARD™ TO LAUNCH ON SEPTEMBER 27TH
Players may Pre-Purchase the Third Major Expansion to the 2010 MMO of the Year Starting Today!
NEEDHAM, MA – June 7, 2011– Warner Bros. Interactive Entertainment and Turbine announced today The Lord of the Rings Online™: Rise of Isengard™, the next expansion to the award-winning free-to-play massively multiplayer online roleplaying game (MMORPG) will launch on September 27, 2011. Players across North America and Europe can pre-purchase Rise of Isengard to receive special benefits starting today at http://www.lotro.com/isengard.
"Our journey through Middle-earth is now taking us to one of its most iconic locations," said Aaron Campbell, Producer of The Lord of the Rings Online, Turbine. "The new regions are going to be truly epic in scale, story, and challenge. In addition to the wealth of features and content coming in September, players who pre-purchase the expansion will be able to use their bonus items immediately as they prepare for the launch of Rise of Isengard."
THE LORD OF THE RINGS ONLINE: RISE OF ISENGARD FEATURES:
Ø Explore Three New Regions! — The time has come for you to turn eastward, toward the vale of Isengard. Where ancient forests once flourished, a corrupted waste of metal and wheels suffers under the thrall of the traitorous wizard Saruman. Here, in the shadows of the tower of Orthanc, gathers an army of Orcs and Uruk-hai, toiling to make ready for war. Forge ahead into these devastated lands and uncover new quests, skills, and traits as you strive to thwart Saruman's ambition.
- Dunland – Adventure amidst the bright forests in the foothills of the southern Misty Mountains. Beware the Dunland Clans, rugged warriors tempted by the dark promise of power.
- Gap of Rohan – Battle over the legendary pass between Eriador and the plane of Rohan. This key strategic point must be defended against the ambitions of Sauron.
- Isengard – Explore Orthanc, one of the iconic Two Towers as it rises over the once beautiful Isengard valley. The once beautiful vale now desecrated beyond imagination by the Wizard Saruman the betrayer.
Ø Advance to Level 75!
- Face new challenges and continue to forge your own legend in Middle-earth with all-new epic quests, skills, and deeds as you fight new enemies on your journey to level 75!
Ø Master the Legendary New 24-Player Raid!
- Face the ancient evil of Draigoch, one of the most powerful creatures in Middle-earth! Prepare for the ultimate challenge where nothing less than the strength of an entire force of 24 heroes stands the chance of victory.
Starting today, players can take can take advantage of three special pre-purchase offers to celebrate the release of the third major expansion to LOTRO:
Ø Rise of Isengard Base Edition – Includes the full Rise of Isengard expansion plus:
- Steed of the Gap, a new in-game mount with matching red cosmetic cloak for every character on your account
- In-game title – Guard of the Isen
- 25% XP boost for all characters on an account up to level 65
Ø Rise of Isengard Heroic Edition – Includes the full Rise of Isengard expansion plus:
- 1,000 Turbine Points for use in the LOTRO Store
- Steed of the Gap, a new in-game mount with choice of matching cosmetic cloak and armor in your choice of red, white or green for every character on your account
- In-game title – Guard of the Isen
- 25% XP boost for all characters on an account up to level 65
Ø Rise of Isengard Legendary Edition — – Includes the full Rise of Isengard expansion plus:
- 1,000 Turbine Points for use in the LOTRO Store
- All threeSteeds of the Gap, new in-game mounts with matching cosmetic cloak and armor in all three colors for every character on your account
- In-game title – Guard of the Isen
- 25% XP boost for all characters on an account up to level 65
- Access to the Path of the Fellowship Quest Packs including Trollshaws, Eregion, Moria, Lothlorien and Mirkwood
Players will have access to all of the bonus items including the new mount, cosmetic cloak and armor, in-game title and XP boost immediately after purchase. The Rise of Isengard expansion itself will be available to play on September 27, 2011. These special offers will only be available for a limited time. For more information, please visit www.lotro.com.
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