General gaming

General gaming


Four Ways Publishers Will Use Wii U's NFC

Posted: 27 Jan 2012 07:15 AM PST

Nintendo's newly-announced Near Field Communication (NFC) technology allows the Wii U controller to exchange wireless data with outside objects -- similar to last year's Skylanders: Spyro's Adventure game and figurines. Company president, Satoru Iwata, announced the device at an investors meeting, but gave little information as to how the company intends to utilize it. Developers may find creative uses for this tech, but we think it's likely that publishers will try to milk money out of consumers in the four ways below.

1) Micropayments

Iwata only gave one explicit example of how the NFC tech might be used, "micropayments." He didn't elaborate beyond that one word, but this probably means Wii point cards will no longer come with scratch codes. Instead, Nintendo will probably sell cards with NFC chips. Swipe it and points will be added to your Nintendo Network account.

Five Ways Skyward Sword Went Wrong

Posted: 26 Jan 2012 03:10 PM PST

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Five Ways Skyward Sword Went Wrong

How Nintendo's latest Zelda dropped what once made the series so legendary.

By: Bob Mackey January 26, 2012

Since its humble 8-bit beginnings, Nintendo's Legend of Zelda series acted as the frontrunner for both game design and technology, offering well-crafted worlds much larger and content-heavy than its competitors. Just as Link's debut proved the true potential of the NES, Ocarina of Time convinced the world that polygonal third-person gaming could be more than an ambitious-but-clumsy mess. Soon after Zelda's monumental N64 installment, the series expanded its scope by playing with time travel (Majora's Mask), and opening up an entire ocean of possibilities for young Link to explore (The Wind Waker); but from 2006's Twilight Princess onwards, The Legend of Zelda swapped its once-daring nature for a more eager-to-please, conservative philosophy which proves irritating for those who've stuck with the series for more than two decades. Skyward Sword is the latest victim of Nintendo's one-size-fits-all style of game design, and as a result, falls short of the potential possible from a studio overflowing with talent.

Skyward Sword is not a bad game, but a deeply frustrating one. Baby steps like user-dictated UI options, impeccable motion controls, and an evolution in dungeon design show that Nintendo may be on the right track in some respects, but the following flaws of Skyward Sword do their best to pin down this formerly free-roaming series.

Steam Mobile App Lets You Shop and Chat From Your Phone

Posted: 26 Jan 2012 01:50 PM PST

Steam Mobile

Valve has at long last released a Steam app mobile phones which brings with it much of Steam's core functionality.

The app can be downloaded now for iOS and Android devices, but not everyone can make use of it just yet. With the app still in beta, Valve will be allowing gamers in as time goes on. In order to enroll for the beta, you'll want to download the app, sign in with your Steam account, and then hope you're selected.

Resident Evil Revelations Offers the First Blockbuster 3DS Game

Posted: 26 Jan 2012 11:30 AM PST

We live in a world where the increased processing power of dedicated gaming portables can bring some of our wildest handheld video game fantasies to life; and in many ways the scope and scale of Resident Evil Revelations serves as proof of those ambitions. The goal seems simple enough: Take the blockbuster formula of RE and make it portable. But in the end the level of execution on that promise remains key, and the limitations of the format can undo the boldest attempt. While distilling any blockbuster franchise down to a portable experience seems like a daunting task (especially for Resident Evil), Revelations proves the idea's potential in this new age of handhelds; but it also brings to light some of the limitations inherent to the platform.

Adhering closely to the mold of Shinji Mikami's Resident Evil renaissance title RE4, Revelations follows the survival-action model of the past two console installments. The controls, perspective, and mechanics support the idea that Mikami's influential installment is the future of RE; but there are also indications of iteration and refinement present at the same time. The ability to move and shoot lifts a huge burden from the series; and one that's stood out prominently over the past few years. Hallelujah, right? Capcom finally delivers controls we've been waiting for in a RE game.

Netflix Ditches Plans for Game Rentals

Posted: 26 Jan 2012 11:24 AM PST

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Netflix bewildered nearly everyone last year when it announced it would separate its streaming and DVD-by-mail services into distinct brands. There was a piece of good news in all of it, and that was Netflix's intention to add game rentals to the newly revealed Qwikster. But between the negative backlash and confusion generated through this plan, which looked to be an attempt to move away from the DVD-by-mail business it made its name on, plans for Qwikster were dropped and the prospect of game rentals was called into question.

As a part of Netflix's Q4 earnings report conference call, CEO Reed Hastings stated there are "no plans" to begin offering videogames in addition to DVDs and Blu-rays, Engadget reports. It's an understandable decision as the company's mailing service is clearly in decline and its future lies with streaming content. So barring any interest in acquiring a company like OnLive or Gaikai (or developing its own technology) games and Netflix won't have anything to do with one another in the near future. And it's a very unlikely scenario to change as Netflix is faced with enough problems in acquiring streaming video content; it doesn't want to pay more money on a per-user basis in licensing fees but wants to continue growing its user base. Wedbush analyst Michael Pachter is among those who are skeptical such a scenario is possible.

The Witcher 2 Plays Best on The Xbox 360

Posted: 26 Jan 2012 10:00 AM PST

I hate to confess it, but I'm a bit of a PC snob. When given the choice, I'll often pick a shoddy console-to-PC port over an arguably superior 360/PS3 native version of a game. There's just something about knowing that I'm not playing the best looking version of a game. Need for Speed: Hot Pursuit, for example, played amazingly on consoles, but I couldn't resist the call of the incredibly minor graphical updates sported by the PC version -- even if all my friends played the game elsewhere; and make no mistake, the best parts of the game don't reveal themselves until you start challenging your friend's Autolog records.

I walked into a console demo for The Witcher 2 with these biases firmly intact -- only to find myself contemplating abandoning my current PC Witcher 2 playthrough in order to tackle it fresh on the 360. From the graphics to the controls, every change in the Witcher 2 came as a pleasant surprise.

MMORPG News

MMORPG News


TERA: En Masse Responds to NCSoft Lawsuit

Posted: 27 Jan 2012 06:45 AM PST

After originally stating that En Masse would refrain from commentary regarding the TERA lawsuit filed by NCSoft, Publishing Vice President Chris Lee has been quoted on the official forums summarily dismissing the allegations.

Microvolts: Knox Pow Wow Update Deployed

Posted: 27 Jan 2012 06:17 AM PST

The MicroVolts team has successfully deployed the latest content update. Called the Knox Pow Wow update, the patch give players the opportunity to collect more parts for hip-hop action figure, Knox.

Star Wars: The Old Republic: Voice Acting Ups and Downs

Posted: 26 Jan 2012 09:23 AM PST

One of the most discussed features in Star Wars: The Old Republic is the voice over quest dialogs. Not only is the main storyline quest arc voiced, so are ALL quests. Today we discuss the pros and cons of the voice acting in SWTOR. See what you think and then leave your ideas on the subject in our comments.

Rusty Hearts: Requiem Update Brings New Character

Posted: 27 Jan 2012 05:51 AM PST

Rusty Hearts players will want to check into the game now that the Requiem update has been deployed. The new patch brings a new playable character on board. The update also includes new equipment and crafting materials, eight player raids, new training for weapons and skills and more. Lastly, Franz continues his journey to find his lost love.

General: Blacklight Retribution Dev Diary: Heavy Weapons

Posted: 27 Jan 2012 05:44 AM PST

Nothing says "speak softly and carry a big stick" better than a heavy weapon in any game. That guy won't soon forget being hit by a shoulder cannon, will he? In the latest developer diary, the Blacklight Retribution team discusses heavy weapons in the upcoming game. Enjoy!

EVE Online: Fanfest Community Events Detailed

Posted: 27 Jan 2012 05:24 AM PST

A new EVE Online blog post has popped up on the official site that lays out the details for the community events the team has planned for this year's FanFest.

General: Lord of the Rings LEGO Figures Incoming!

Posted: 27 Jan 2012 05:14 AM PST

Geek fans everywhere REJOICE! Your prayers have been answered in the form of recently spotted Lord of the Rings LEGO figures that will be unleashed on the world soon. Gizmodo spotted these bad boys at London's Toy Fair.

PlanetSide 2: Nanite Systems Vehicles

Posted: 27 Jan 2012 05:04 AM PST

The PlanetSide 2 team got together to create and publish a brand new video podcast that shines the spotlight on Nanite Systems Vehicles. Matt Higby talked with Game Designer Kevin Moyer and Senior Art Director Tramell Isaac about vehicles including the Sunderer, the Lightening, the Liberator, and the Galaxy. Enjoy!

General: Content Locusts Killed My MMO

Posted: 26 Jan 2012 09:36 AM PST

It used to be that hitting the level cap in an MMO was something that took months, if not years, to actually accomplish. These days, however, it's more a function of hours. After hitting the top, what is there to do? In today's Player Perspectives, we take a look at what we call "content locusts", those who greedily devour content rather than enjoy it. See what you think!

General: The MMO Report: DDO & No Blizzcon 2012

Posted: 27 Jan 2012 04:59 AM PST

Speaking through a (manly) veil of tears, Casey Schreiner discusses the lack of a Blizzcon this year and about Dungeons & Dragons Online's journey into the Underdark in this week's MMO Report. As always a witty look at the week's MMO news. Check it out!

Diablo 3: Companion & Reforging Scrolls Removed

Posted: 26 Jan 2012 10:19 AM PST

The Diablo III blog has been updated with a short post indicating that both Companion and Reforging scrolls have been removed from the beta version of the game. According to the team, the systems were underdeveloped and can be reworked into something cool.

Xsyon Earth 2012: Prelude: The Grand Cart Race Event Announced

Posted: 26 Jan 2012 09:19 AM PST

Xsyon devs have announced a new event that will shine the spotlight on the just-introduced cart system. Called the Grand Cart Race Event, players will either use a cart of their own creation or a borrowed one for those still lacking the materials needed to construct a cart. At the start of the event, players will be transported to the start for a grand cart racing spectacle on a GM created course.

General: Kingdoms of Amalur: Reckoning - Roundtable Discussion

Posted: 25 Jan 2012 11:56 PM PST

We recently sat down with the fine folks behind Kingdoms of Amalur: Reckoning to discuss the upcoming singleplayer RPG. Read on for all the juicy details!

Luvinia Online: Wedding System to Be Added

Posted: 26 Jan 2012 08:50 AM PST

With the approach of Valentine's Day, we are always reminded of the importance of love in our MMOs. With that in mind, the Luvinia Online team has announced that a new wedding system will be released just in time for Valentine's Day. The team also announced the impending in-game nuptials for a pair of popular GMs, Refresh and Mokobonbon. The pair will be chronicling their thoughts about the event on Facebook and Twitter.

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