To Learn More about the game check out our Karma OnlinePage.
Karma Online is a 3D MMOFPS published by JoyMax – the same company behind Silkroad Online. Gameplay wise, Karma Online is a bit like Battlefield Heroes from Electronic Arts, as the game features numerous unique characters, each of which has their own set of skills. To learn more about Karma Online check out the official MMOHut Karma Online page which includes a detailed review, tons of screenshots, and additional videos.
Colony of War is netgame.com's latest release in the form of a space themed MMORTS. With tons of browser based games on the market, Colony of War manages to offers a unique twist on a genre often flooded with Evony clones. Players start off by choosing a nation and character, and will build their own independent empire, complete with customizable mecha and unique upgrades.
Colony of War is netgame.com's latest release in the form of a space themed MMORTS. With tons of browser based games on the market, Colony of War manages to offers a unique twist on a genre often flooded with Evony clones. Players start off by choosing a nation and character, and will build their own independent empire, complete with customizable mecha and unique upgrades. Players are involved in both expanding their own colony within the nation and conducting space battes, but be sure to make allies and join a union for optimal enjoyment of all of the aspects of this title. With two types of battles (real time and battle reports), players have the option of attacking opponents with large forces or by roaming freely in space with their own customized gundam-esque mobile suit. There are also group battles and quests to do along the way. Players will be responsible for all aspects of their development, all the way down to the happiness and health of their own populated colony.
Colony of War Screenshots
Colony of War Featured Video
Full Review
Cultures Online Full Review
By, William Liebenrood
Colony of War is a space themed browser based MMORTS developed by Netgame, creator of games like Hero Online and Cloud Nine. Colony of War was officially released on March 31, 2011 and the game currently has only one channel (Alishya) and a fairly small community with more channels expected to open once traffic picks up on the current server. Like so many other browser games, Colony of War offers Facebook connectivity or access through the Netgame main site. Anyone who has played a browser based strategy game before will be familiar with Colony of War's basic gameplay, controls,but there are some differences which give this game some additional layers of gameplay which aren't available with similar MMORTS titles.
Background Story
Colony of War begins with a prologue video that gives a background on the story. In short, It is 2627AD and humans have moved to space and formed into two nations: AUG (Allies of the Universe Governments) and UFISS (United Front of the Independent Solar System). AUG was controlled by an alliance that was formed close to Earth and UFISS was formed by a group from a Mars settlement that established a colony around Jupiter to be independent from AUG.
Character Creation
Once the player selects either AUG or UFISS, there are 3 classes to choose: Special Fighting Type, Special Long Distance Type, and Special Thermodynamic Type. While there is the option to choose which colony you will be based from, there is no difference between the characters for either AUG or UFISS, which is a little disappointing considering the detailed introduction and background story on the two colonies and how they formed. There is a story for each character and provides little importance considering the characters are little more than an avatar for speaking with NPCs. There are talks of character specialties becoming more important as the game is developed further but currently these provide no influence on the total game experience.
Creating A Colony
Once the player has selected their nation and character they are taken into a brief introduction on controls and are greeted with the standard tutorial of most browser based MMORTS games. Like most other RTS games you will form your own colony by building and upgrading your Colony Hall, Barracks,Research Center, etc. After a tutorial, a series of quests give players a sense of direction. Players are rewarded for upgrading their colony, joining a union, and winning battles. One feature that is particularly unique is the ability to create a Concert Hall. This allows citizens and members of your army to recover from battles along with providing entertainment for all of your citizens. Another unique feature to Colony of War is the Hospital, which unlike the name suggests is more of a medical research facility than an actual hospital, but as population grows will aid in healing civilians from diseases. This feature adds another dimension to the game which is not found in most games of similar build. In addition to Hospital and Concert Hall, players will be gathering resources of Sol and Antimatter which are primarily used in upgrades for higher level buildings (e.g. the Concert Hall and Hospital).
Creating Armies
Also within the game players will create units to build their armies for attacks on opposing forces. Players will find that even the most basic units are pretty time consuming to create and with the limitation of starting forces one can create it will take a good amount of time to get a decent army formed within your colony. This in addition to the fact that there is no instant build option available for upgrades, makes this a major drawback in building forces quickly. Although, you do have the option of purchasing nCash to expedite construction times and make life a little easier. nCash can be purchased from the netgame.com website and equate to 1,000 nCash for every $1 spent. Within the game there are two forms of units: Assault (attacking forces) and Defense (defending forces). As the name suggests these are used respectfully for attacking and defending in battle.
Mecha!
Once your colony is well established and you have gone through the basic quests for creating and upgrading your basic colony, players can build forces that will battle with nearby NPCs. Another tutorial briefly walks players through what they need to do to attack Cocoon forces and depending on the distance from your colony, the travel time will vary. Once the attack is complete and forces have returned, the player can view a very basic and somewhat lackluster battle report. There is no animation of the battles, so it is mostly just a battle report with an option to view what kills/losses occurred in the turns that each side took in the attacks.
Unlike similar MMORTS titles, Colony of Wars also allows players to pilot single Mecha units which are involved in battles with AI of the Cocoon and opposing nation variety. These battles are real time action which brings in elements of games like Mech Hero and are by far the most exciting part of the game. Upgrade options are available in the game once players reach level 5 and above. With any good Mecha you can upgrade the weapons and armor for better chances of victory in space battles with NPCs and opposing nation forces.
Other Gameplay
Players must decide how best to upgrade their resources and when they will pick their battles. Settling a new colony through migration requires your character to be level 20 or higher and a hefty amount of resources. One benefit of migration is that your colonies are linked and this allows for resources to be generated much quicker (with exception to Sol and Antimatter). Like titles such as Evony and Lord of Ultima, players have the option to join a union, which along with the benefit of having in-game players in your corner, also has other benefits in latter stages of the game.
Final Conclusion: Good
Colony of War is an okay browser release and it does have some interesting features, with the main drawback being the time one must invest in getting to these features. This browser based genre is full of clones, but Colony of War does enough to differentiate itself while still maintaining the fundamentals of the genre. There are other MMORTS games out there that have more user-friendly interfaces and are easier to navigate and understand than Colony of War, but I am sure for those who are interested in the mecha genre, having real-time battles are a major draw to this game above others.
League of Legends is a 3D multiplayer online battle arena MMO published by Riot Games. Gameplay wise it is remarkably similar to Warcraft III’s enormously popular custom game ‘Defense of the Ancients (DotA)’ as well as S2 Game’s Heroes of Newerth. The video above is a full match with commentary (Heads up, it’s a cool 50+ mins). Other games similar to League of Legends include Avalon Heroes and Realm of the Titans. The game has an enormous amount of variety there are over 70 playable heroes with many more in development. In addition, players can further ‘customize’ their characters through the game’s ‘mastery’ system. Anyone who has played and enjoyed DotA will almost certainly love League of Legends, as the game offers much more than it’s Warcraft III counterpart. In the videos above, I simply joined a game and played through it, ending with a not-so-goo score. To learn more about League of Legends check out the official MMOHut League of Legends page, which includes a detailed review, tons of screenshots, and additional videos.
Milmo, a browser-based 3D MMO based on the Unity Engine, is now live on Aeria Games’ portal, Aeria Now.
The game offers quests, puzzles, player housing, action-based combat, platforming-style exploration, customization, and more.
Aeria Games publishes several MMOs including Dream of Mirror Online, Kitsu Saga, and Eden Eternal.
Milmo Gameplay Screenshot
Source:
Aeria Now Launches 3D Browser Game Milmo
First 3D Action Adventure Browser MMO Developed on Unity Engine Joins Aeria Games
SANTA CLARA, Calif. – June 9, 2011 – Aeria Games, a leading global publisher of micro transaction-based online games, today announced that the popular 3D MMO game Milmo has joined the diverse browser collection at Aeria Now. Developed by Swedish-based newcomers Junebud, Milmo uses the cutting-edge Unity engine to deliver 3D MMO gaming directly in a browser, no download required.
Milmo blends 3D platform gaming with Action Adventure and RPG elements to create revolutionary browser game experience. Complete tasks, decorate your home, upgrade your hero and meet new friends as you trek across an expansive, colorful world.
Milmo features:
Exciting Action Gameplay – Take on quests and solve intriguing puzzles to help the citizens banish evil from their island utopia. Milmo's epic in-depth storyline delivers surprisingly unpredictable twists and turns.
Expansive 3D World – The Unity engine powering Milmo allows players to run, jump, swim, and fly across a vibrant 3D world from all major Windows and MacOSX web browsers.
Hero Customization – Design your own hero avatar with tons of clothing, armor, hairstyle and accessory options. Once in-game, deck out your hero with in-game boosts and upgrades.
Like all of Aeria Games' titles, Milmo is free to play and does not require a monthly subscription fee. To instantly experience next-gen browser MMO gameplay with console-quality graphics, visit http://milmo.aeriagames.com.
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It's been a heck of a week for DC Universe Online. Not only did the team show off the sweet new trailer for Update 4, cool new screenshots, and the drop of the StationPass subscription price, but we've also gotten a surprise late-week patch with Update 3 going live on Thursday rather than on Tuesday like other releases. The patch notes are incredibly long and well-detailed, offering a variety of things from new content to a heaping helping of bug fixes for existing content, powers, and more.
With the good in DC Universe Online, of course, comes the bad. Certain powers seem to be having issues, a PvP-flag bug allowing players to drop their PvP flags on PvP servers cropped up (as of this writing, this is reportedly fixed), and chat appears to once again be a cornucopia of frustrating issues. However, rather than dwell on the things that are starting to crop up (and because we're not going to have a solid picture of just what's shaken out of this patch just yet), I thought instead I'd offer an overview of the new spring-themed event for those who are curious as to just what's going on and why this one might well be the best holiday event yet.
The Super Nintendo is a system I remember fondly. I didn't like it because it had motion sensitivity; I liked it because it had games like Super Metroid and Final Fantasy VI and The Legend of Zelda: A Link to the Past. Finding out that the next generation of Nintendo hardware essentially asks a player to strap an iPad to a controller and lug it around through various motion games is perplexing on some levels. Maybe I've reached critical gadget overload. I don't know.
Of course, it's rather apropos to be talking about E3 revelations in this week's WRUP, as we're talking about what we liked the most from E3 in addition to our usual discussion of weekend activities. Click on past the break to find out what the Massively staff will be up to over the next couple days, and let us know what you're going to be doing in the comments!
It's a fact of life: If an MMO has a pet class, I'll be playing it. It's simply too alluring to avoid! I love the constant virtual companionship, the feeling that I'm "cheating" by tag-teaming mobs with a solo party of two, and the customization that pet classes bring. From Lord of the Rings Online's Lore-master to Anarchy Online's Meta-Physicist, pet classes suit me like a second skin.
So assuming that you have at least a passing interest in pet classes, what would you want from one? Maybe you'd like a pet to grow physically over time or to respond to a plethora of commands. Perhaps your playstyle skews more toward controlling a horde of minions at a go. Or do you like being able to hunt and tame your own unique beast from the wilds?
What would make the ideal pet class? What haven't we seen in MMOs yet that could make these classes even better?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
If you'll be in the UK on the weekend of October 29th -- and you're a fan of RuneScape -- you might want to drop by Old Billingsgate in central London for the annual RuneFest fan celebration.
Jagex is pulling out all the stops for the browser title's 10th anniversary bash, and attendees can look forward to event favorites like the Insider Sessions as well as the Golden Gnome Video Awards.
A Halloween after-party is also on the docket, as are plenty of opportunities to score swag and hob-knob with senior developers. Tickets aren't yet on sale, but you can keep up with RuneFest happenings and announcements via the official website and the dedicated forums.
As the clocks ticks down on EVE Online's long-awaited Incarna update, CCP is starting to roll out more PR to get fans in the mood (and to catch the eye of casual observers). The eight-year old title has long been considered one of the massive genre's premier sandboxes, but Incarna's deployment is adding a radical new dimension to the game that is taking time to both design and deploy.
A new video blog featuring EVE creative director Torfi Frans Olafsson and senior designer Craig Scott looks to fill fans in on what Incarna has to offer. It's all about immersion, according to Olafsson, who says that the new avatar-based sections of the game will give players a stronger sense of self and a deeper awareness of the game environment and the scale of New Eden. Olafsson also explains why CCP is taking its sweet time with Incarna's rollout and why it's chosen to do it in stages (the first of which is the captain's quarters update on June 21st). In a nutshell, the staggered deployment is due to the update's complexity as well as to the fact that it's being grafted onto a live service that cannot be taken down for extensive tweaks.
"To be honest, it's like changing the engine on a race car while it's doing 200 mph on a race track," he explains. Check out the full clip after the cut.
No matter how bad the environmental conditions might be in Hellgate, that's no reason to eschew one of the time-honored traditions of MMOs everywhere: PvP. But the game's relaunch won't just be including the original PvP elements, and one of the newer additions has just been highlighted -- the Duel Areas. This new addition allows players to face off against one another on specially designed maps, complete with dynamic elements on each map to keep battles unique.
With four different maps to choose from and a number of pre-fight variables, the Duel Areas are limited at the moment by the fact that only deathmatch games are available within. Killing opponents will reward players with PvP experience, leading to valuable rewards for future PvP matches. Check out the video previews for two of the new arenas just after the break, something that should be enough to get Hellgate players excited as the game moves toward release.
If you are playing Fallen Earth and you are not in a clan, you are doing it wrong. The importance of clan membership cannot be overstated. There are simply too many benefits to not find one that suits you. There is safety in numbers if you are a PvPer. It's nice to team up on that nasty boss with your PvE buddies. And roleplaying by yourself isn't roleplaying at all; it's just being weird. We need to interact with other people to get the most out of an MMO game. Hence: clans.
Finding a clan to join is easy. Finding the best clan for you is a bit more complicated. In order to make it a little bit easier for you to choose the clan that's best for you, I have compiled a list of Fallen Earth clans for you to check out. I've supplied their requirements, playstyle focus, and website when available -- some clans are more secretive than others (or maybe less formal). So click past the cut and start your search for your new BFFs.
Even though Richard Garriott has moved on from the days of Ultima Online and the sadly defunct Tabula Rasa, it's hard not to pay some attention to the man behind what's frequently considered the first modern MMO. A recent interview with Gamasutra reveals that the man himself is no longer really invested in MMOs as a genre, however. According to him, "Even the kinds of games that you might think I would make, I don't generally play, because they're often just too much of a hassle to get into them."
The bulk of the interview is dedicated to discussing Garriott's social gaming company, Portalarium, and his plans to try to leverage games into a shared network similar to Steam rather than using Facebook's built-in integration. It's a look into the man's latest project, which should prove of interest to those still following him, even if he's no longer interested in MMOs as such.
Daniel Stahl, Executive Producer of Star Trek Online, sat down with the guys at Priority One podcast to answer some community-submitted questions and drop some exclusive news about upcoming content. While he also shares a little bit about his leadership style and some inner-workings of his team, he was unable to comment on anything about the Perfect World acquisition of Cryptic. But he answered plenty of other questions!
Are you interested in finding out when the new Enterprise-F will be making it into game? Have you dreamed of learning more about what happens with the Q Continuum? Are you wondering when more minigames are coming? Still upset you have so many Trianium rare samples that are not used for anything? You will definitely want to tune in get answers to these questions and many more!
Priority One is hosted by The Quantum Cafe, a "facebook-like" social network dedicated to STO players. The show comes out weekly, so make sure to tune in to listen to guest developers and to share community-submitted ideas and feedback.
Massively Speaking Episode 152 returns this week as we wrap up E3 2011 by recording another unedited show just for you. This time, the piano player decided to take a break, and we're in a quiet room all to ourselves. Topics include RIFT's patch 1.3, Cryptic's Neverwinter and Rubi's impressions of SWTOR.
If you're in the Los Angeles area and would like to come hang out with us (and grab some free swag!), head on over to our Joystiq/Massively fan meet-up tonight! Everyone's invited, assuming you're 21 years or older!
Have a comment for the podcasters? Shoot an email to shawn@massively.com. We may just read your email on the air! Get the podcast: [iTunes] Subscribe to Massively Speaking directly in iTunes. [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. Listen here on the page:
Read below the cut for the full show notes.
Massively Speaking is the official podcast of Massively.com. Hosted by Editor-in-Chief Shawn Schuster and Community Manager Rubi Bayer, Massively Speaking takes on the week's biggest news and dev interviews with plenty of opinion, rants, and laughs thrown in for good measure. Join us every Wednesday afternoon to listen in and see what we'll say next!
Today's One Shots takes us from the intimidating to the lighthearted, thanks to Massively reader Xarrin:
Dynasty Warriors Online has an intriguing feature. While fighting on a battlefield vs. other players, neutral NPCs will occasionally pop up and challenge all of the combatants. Whoever can defeat this roaming vagabond will obtain his or her services as a skilled warrior fighting alongside you.
This gentleman, later named Pinkbeard, was by far the most interesting random-generated NPC in the game. With the appearance of an old man, voice of a 10-year-old, and namesake beard, he continues to frighten and confuse my opponents in matches.
Send a pic of the funniest, most strangely designed, or scariest enemy you've taken on in an MMO to oneshots@massively.com along with your name and the name of the game. Tell us a little about the foe and we'll share it here on One Shots!
Next week on One Shots is guild week. It's time to show off your best group shot of you and your guildmates. Whether you're hanging out, enjoying guild housing, taking out a huge enemy, or throwing a party, grab a screenshot, send it in, and tell us about your guild!
"Think of the personal story in Guild Wars 2 as you would the 'main' storyline of a great single player RPG," ArenaNet'sEric Flannum said in an interview with GamerZine. Instead of rote MMO quests, this storyline will be full of significant, one-time choices that will have a huge impact on your character.
This is just one of the many promises that ArenaNet has made in regard to Guild Wars 2 as the studio strives to differentiate it from the rest of the fantasy pack. The interview covers the main features list of the game: the event system, the personal storyline, and the emphasis on exploration.
When pressed about in-game events and holidays, Flannum said that many Guild Wars holidays will be returning: "We haven't planned out exactly what we're doing yet, but we certainly plan to support all of our usual holiday events in Guild Wars 2. Since our event system is very robust I imagine we'll be able to do a lot more things than we were able to do in the first game."
He also said that the team is striving to "push the fun and collectability" of the mini-pets system over Guild Wars 2's predecessor. You can read the full interview at GamerZine.
Age of Conan's game director has penned a new developer diary at MMORPG.com. The subject is the new Blood and Glory server ruleset, and if you haven't been keeping up with Hyboria lately, suffice it to say that the initial announcement made a lot of waves last February due to its player looting and free-for-all components.
Craig Morrison's new post talks about how the desires of MMO veterans are often mutually exclusive with the industry-wide accessible design trend, and he goes on to outline Funcom's desire to give its displaced PvP fans something to sink their teeth into.
In terms of ruleset specifics, they include no transfers, no offline levels, no guards, no Shrines of Bori, limited player looting, and open PvP restored to White Sands and the Underhalls. PvP kills will also grant additional XP in comparison with the game's normal servers. Finally, Morrison says that Battlekeep rewards will be adjusted, though he gives no specifics as of yet. For additional coverage, check out our March 2011 Blood and Glory interview with Morrison as well as our server ruleset and sharding discussion.
Star Legends is only a month away from launch, and Spacetime hopes that the Pocket Legends fever will spread to its sci-fi brother. The name's been changed to communicate the studio's intent to provide an ongoing story rather than a one-shot experience. The game will launch with the first 20 levels of content, but Spacetime has grand plans to expand this much further.
Blanco gave us some of the backstory to the game: In the far future, humans are exploring the cosmos and have stumbled upon a resource-rich area. Corporations, as they are wont to do, have swooped in to exert their dominance but have come across hostile aliens in the process. War breaks out, invasions start popping up all over the place, and you're called in to clean up the mess -- and make a quick buck in the process.
Hit the jump to hear more about Star Legends' classes and gameplay!