Since the release in 2003, CO has proven itself to be one of the most successful MMOs of its genre, spawning several expansion packs and subsequent titles, and introducing millions of players to the ancient Chinese martial arts world. This May, Conquer Online will start in style with its 9th year anniversary, which will last from now through June! A series of events are rolling out and here is one of it.
Even with all of the gloom and doom news hitting the net about 38Studios' financial difficulties, the team working on "Project Copernicus", an MMO based in the same world as Kingdoms of Amalur: Reckoning, has released a new flythrough video. Enjoy!
KoramGame has announced that the first major content update to Spirit Tales will be released on May 23rd. The update will come a new instanced dungeon and new additions to the Item Mall.
The Eden Eternal team has announced that the latest patch has brought some significant changes into the game. Changes include a new mount, a new teleport system and adjustments in the way gain experience and fame.
The RuneScape team is ready to reveal details about the Evolution of Combat update that will shortly arrive in a limited-access beta phase. According to the team, the update with retool the entire combat system to give players a revolutionary new way to fight.
Gameforge has released new information about the forthcoming update to the EU version of Aion. Included in the sneak peek is information about player housing, the new weather system and "handicrafting".
In a rather ironic twist, today's Devil's Advocate takes a look at Diablo III and the rather difficult launch that players have been enduring since Tuesday and, just maybe, difficulties that will arrive down the road apiece. See what we have to say about the whole thing and then weigh in with your thoughts in the comments.
In today's Developer Perspectives, we take a look at the idea of bias in game development. Bias is a super-charged word and we've got lots to say about it. Keep reading!
Turbine and the Dungeons & Dragons Online team have released a new developer diary that is specifically focused on the new Druid class that will arrive with the Menace of the Underdark expansion. MotU is set to hit live status on May 25th. Enjoy!
Community creator Dan Harmon isn't a stranger to video games; he's been public about his love for the medium, so it wasn't surprising to see the first episode of last night's season finale hat trick devote itself completely to old-school gaming references. What would have been a throwaway gag in any other sitcom took over most of "Digital Estate Planning's" 22 minutes, as Jeff, Britta, Pierce, Shirley, Abed, Annie, and Troy found themselves participating in a multiplayer platformer in an attempt to wrest the Hawthorne Wipes fortune from the grasp of a bastard child. This episode overflowed with visual gags devoted to the blocky roots of gaming culture, most of which flew by at a blink-and-you'll-miss-it pace; but, thankfully, your friends at 1UP are here to comb over this chunk of comedy gold to dig out the purest pieces of retro gaming nostalgia. Read on, and be sure to let us know if any references slipped past our intricate knowledge of gaming's past.
"Digital Estate Planning's" title sequence doesn't seem to point to any specific title; it's more of a pastiche of retro games that gave the player a brief preview of all the playable characters and their awesome abilities. Though Gilbert's fake game offers a resolution and color depth the NES could only dream of, the opening credits feel a lot like the intro to the NES version of Teenage Mutant Ninja Turtles.
As Electronic Arts continues to work toward having Origin reach feature parity with Steam -- and hopefully finding something unique it can offer in the process -- it also is focused on getting the software installed on as many computers as possible. Bundling it with EA's own computer games has proven to be one effective way of doing this, whether it be with Battlefield 3 or Mass Effect 3, as has exclusively offering the digital version of its big MMO, Star Wars: The Old Republic, through the service. Now it's extending a helping hand to independent developers who have turned to crowd-funding to get their games made in a move that will further help to increase the size of Origin's userbase.
The publisher today announced it will waive Origin's distribution fees for 90 days for any developer wanting to bring its crowd-funded, downloadable PC game to the service, just so long as the game is ready to publish. Develop notes the only costs developers will be subjected to are those pertaining to transactions, such as the fee charged by credit card companies. Even with that small caveat, this is still a potentially great deal for independent developers who will be able to receive a significantly larger portion of revenue on each game it sells in the three months following release. Particularly when you consider many of the games that have been funded by Kickstarter are unlikely to ever be multi-million unit sellers, that extra money could prove to be a major boon.
Before the advent of electricity, mankind rightly feared the darkness and the thousands of hungry wolves lurking within. Now that we live in a world where eternal daytime can be summoned with the flick of a light switch, the lessons taught by every fairy tale put to print -- stay out of dark, spooky places -- can safely be ignored, since our smartphones alone can easily cut a swath through the blackness of night. Still, crushing the anxieties of our lizard brains often proves impossible, as a simple evening power outage can quickly turn us from rational human beings into quivering masses who refuse to take candlelit trips to the bathroom alone for fear of wandering House Draculas. And we're not even safe in retreating to the escapist fantasies of video games; over the years, savvy developers have learned to exploit these primal phobias by designing worlds that turn from bad to ugly with the setting of the sun. The following games serve as fitting proof that -- as the popular Nickelodeon show once posited-- yes, we are afraid of the dark. Or if we're not, maybe we should be?
While it could have gone worse, Diablo III's first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.
Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I've yet to run into any problems myself, save for one where I'm occasionally told someone I'm chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.
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