General Gaming Article

General Gaming Article


Dark Souls 2 Bursts Onto PC With Brand New Trailer

Posted: 15 Jan 2014 04:41 PM PST

Hell looks a whole lot prettier this time around

Dark Souls is universally known as one of the most frustrating PC games out there, with grueling dungeons, frustrating enemies, and plenty of gory encounters. For that, it's loved by a hefty slice of the gaming community, especially PC players.

The PC port of Dark Souls was a bit messy, but developers are doing their best to avoid a similar situation for its sequel, Dark Souls II, noting that the successor to Capcom's original game was "developed for PC from the beginning." 

Finally, there's a trailer to accompany these claims, spotlighting some of the baddies, environments, and fearsome setpieces you'll be seeing when Dark Souls II finally creeps onto your gaming PC some time after its official console release on March 14th. There's not too much to savor in the trailer, but it's definitely enough to whet your whistle if you enjoyed the first game. 

Check out the trailer and let us know what you think!

Top 7 Google Successes and Failures

Posted: 15 Jan 2014 04:40 PM PST

google successes and failures

The Good, the Bad, the Google

With a stock price of $1,149 at the time of this posting, it's safe to say that Google has been on a roll lately. However, having said that, the company has had its fair share of misfires. With Google recently purchasing Nest for a massive 3.2 billion dollars, quite the audacious move, we couldn't help but reflect on the company's greatest triumphs and tribulations over the years. 

Below you will first see a listing of Google's seven greatest successes and failures. Let us know if you agree with our list in the comments section.

NSA Uses Radio Waves to Spy on Offline PCs

Posted: 15 Jan 2014 11:25 AM PST

Radio Wave CaptureYou can run but you can't hide

Surely by disconnecting your PC from the Internet and bashing your cable modem with a hammer you'll be safe from the prying eyes of the National Security Agency (NSA), right? Wrong. Like a bad sci-fi movie that keeps unveiling unlikely technologies, it's now being reported that the NSA has been using radio waves to tap into offline PCs since at least 2008.

According a report in The New York Times, the NSA installed software on nearly 100,000 computers around the world that allows the U.S. to spy on those machines. Most of the software is inserted by gaining access to computer networks, but the NSA also utilizes a secret technology that allows the organization to alter data in computers even when they're not connected to the internet.

This is where the radio waves come in. The NSA has been listening in on a covert channel of radio waves transmitted from small PCBs and USB cards that are stealthily installed into PCs. Going with the sci-fi movie them, these radio waves are sometimes recorded by relay stations no bigger than a briefcases, which the NSA can install miles away from the target PC, NYT says.

The NSA considers this an "active defense" against cyberattacks, though it's not necessarily easy to implement. Most of the time this sort of thing requires physically installing radio frequency hardware into a target PC, which is usually performed by a spy or manufacturer.

To date, the program (codenamed Quantum) has been successful in inserting radio frequency spying software into Russian military networks and systems used by the Mexican police and drug cartels, trade institutions inside the EU, and anti-terrorist partners.

NYT says there's no evidence that the NSA has used this technology inside the U.S., while an agency spokeswoman added that these activities are "focused and specifically deployed against -- and only against -- valid foreign intelligence targets in response to intelligence requirements."

Image Credit: Flickr (Moondusty)

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Tight DRAM Supply Could Lead to Higher Prices in 2014

Posted: 15 Jan 2014 10:31 AM PST

Hynix RAMHynix is still trying to recover from a fire at one of its fabs

The DRAM market pretty much bottomed out a few years ago and has never fully recovered, though we've seen prices slowly rise from time to time. In most cases we're only talking about a few dollars difference for a memory kit, which isn't so bad except that it adds up over time. That trend is likely to continue throughout 2014 as SK Hynix struggles to fully resume wafer production at a fab that suffered fire damage in China.

Last September, Hynix tried to downplay the extent of damage and said that things appeared worse in pictures than they really were.

"Currently, there is no material damage to the fab equipment in the clean room, thus we expect to resume operations in a short time period so that overall production and supply volume would not be materially affected," a representative for Hynix said in a statement at the time.

Citing industry sources, Digitimes says Hynix is having a more difficult time getting back to normal output levels than it anticipated. Hynix has resumed full operations at the fab that was damaged by the fire, but yield rates have been worse than expected, causing some PC vendors to reject shipments.

That single fab accounts for almost half of the 260,000 DRAM wafers Hynix produces each month, which is equal to 10 percent of the world's DRAM wafer production. That being the case, DRAM production for PCs is expected to remain tight through all of 2014, which could lead to higher priced memory kits.

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Chrome Browser Update Tattles on Noisy Tabs

Posted: 15 Jan 2014 09:36 AM PST

Chrome Audio IconUpdate Chrome to find out which tab is making all that racket

If you consider yourself a power surfer, then it's probably not uncommon for you to have a dozen or so tabs open at any given time. Provided you have enough system RAM to handle that kind of load, there's nothing inherently wrong with loading up a bunch of tabs, but it sure can be annoying one of them starts playing music or an ad out of the blue. One way to track down the culprit is by reloading each tab one-by-one until the noise cuts out -- BAM, there's your culprit. Or you can run the latest version of Chrome (version 32) and see at a glance which tab is blaring through your speakers.

Starting with Chrome 32, there are three new icons that might appear in your tabs. One is an audio icon to let you know that it's playing audio, and the other two reveal which websites are accessing your webcam or are being cast to your television. You'll find the icon on the right side of the tab next to the X.

In addition to the icon, which is even visible when your tabs are squished, a message will appear when you hover your mouse cursor over a tab that's performing one of the three above mentioned actions. For example, it might say, "This tab is playing audio."

If Chrome hasn't yet updated to the newest release, you can force its hand by hitting up the Preferences button and selecting "About Google Chrome."

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Federal Judge Refuses to Reduce Marvell's $1.17 Billion Patent Infringement Fine

Posted: 15 Jan 2014 08:36 AM PST

MarvellMarvell hoped to have its $1.17 billion fine cut in half

U.S. District Judge Nora Barry Fischer in Pittsburgh listened to Marvell argue why a jury verdict against the company to the tune of $1.17 billion should be cut in half, but was ultimately unmoved by the company's reasoning. The massive fine is to be paid to Carnegie Mellon University, which is also located in Pittsburgh, for infringing on two hard disk drive (HDD) patents issued in 2001 and 2002.

The original verdict dates back to December 2012 and is the third-largest U.S. patent litigation award since 1995, Reuters reports. Marvell had sought to overturn or at least reduce the damages award based on its claim that Carnegie Mellon had knowledge of the infringing patents six years before filing the lawsuit in 2009.

Carnegie Mellon responded to Marvell's claims by saying that at best, it only heard "rumors" or "suspicions" that its patents were being infringed, therefore the delay in suing Marvell was reasonable.

The two patents have to do with how accurately HDD circuits read data from high-speed magnetic disks. Even though Marvell began removing the technology from its chips after the verdict, infringing sales are likely to continue throughout 2014, Judge Fischer said in her decision. Furthermore, Fischer said that the subject of issuing even more penalties "will be determined in a later decision."

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Newegg Daily Deals: MSI N660 GeForce GTX 660, Intel Core i5 4670K, and More!

Posted: 15 Jan 2014 06:10 AM PST

MSI N660newegg logo

Top Deal:

We some drool worthy technology on display at CES, including a monster quad-SLI setup powering three 4K monitors for a delicious 12K gaming experience. While nice to look at, just thinking about replicating such a setup can put a wallet in hiding. It's a good thing 1080p gaming is still in vogue, which brings us to today's top deal -- MSI N660 TF 2GB5/OC GeForce GTX 660 Graphics Card for $185 with free shipping (normally $210; additional $20 mail-in-rebate). This card has 2GB of GDDR5 memory, 960 CUDA cores, solid capacitors, and a custom cooler. Also be sure to add the "Nvidia Gift - Assassin Cree 4" to your cart under the Special Offers heading.

Other Deals:

Intel Core i5-4670K Haswell 3.4GHz LGA 1150 84W Quad-Core Desktop Processor for $220 with free shipping (normally $240 - use coupon code: [EMCPWWF22])

LG 27EC33V-B Black 27-inch 5ms LED Backlight LCD IPS Monitor for $230 with free shipping (normally $250 - use coupon code: [EMCPWWF35])

Team Vulcan 8GB (2x4GB) 240-Pin DDR3 2133 Desktop Memory for $63 with free shipping (normally $75 - use coupon code: [EMCPWWF52])

Corsair Vengeance 8GB 240-Pin DDR3 1866 Desktop Memory for $67 with free shipping (normally $76 - use coupon code: [EMCPWWF54])

MMO Updates

MMO Updates


Own a piece of limited-edition Elder Scrolls Online art

Posted: 15 Jan 2014 09:00 AM PST

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Own a piece of limited-edition ESO art
You may have to keep waiting to play The Elder Scrolls Online, but you can get a hold of a lithograph of Jorunn the Skald-King, Queen Ayrenn, or High King Emeric for your wall come this Friday. Art of these three alliance leaders will be available in the Bethesda Store starting January 17th, and players can pick one for $40.00 or get all three bundled together for $90.00. The lithographs are limited, however, so if you're aching for the artwork, be sure to grab yours while supplies last.

MassivelyOwn a piece of limited-edition Elder Scrolls Online art originally appeared on Massively on Wed, 15 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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Jack Black plans MMO mockumentary Wizard's Way remake

Posted: 15 Jan 2014 08:00 AM PST

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Jack Black secured rights to remake MMO mockumentary Wizard's Way
MMOs in movies are all the rage now (if by rage we mean exist or are currently casting), and Jack Black is getting in on act. The actor and his production company, Electric Dynamite, have secured the rights to remake a British mockumentory Wizard's Way, a film that focused on MMOs and the people who play them. The plot centers on two gamers who spend their time playing a fantasy game called Wizard's Way and includes the pair discovering secrets about the game and one's real-life quest to find his in-game wife. While there's no release date for the remake, you can catch a screening of the 2012 original on January 19th at the Slamdance Film Festival in Park City, Utah. And don't miss a sneak peek of the original trailer below.

Continue reading Jack Black plans MMO mockumentary Wizard's Way remake

MassivelyJack Black plans MMO mockumentary Wizard's Way remake originally appeared on Massively on Wed, 15 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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The Repopulation begins lengthy lore series

Posted: 15 Jan 2014 07:00 AM PST

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Lore junkies are getting nearly a week-long fix beginning today as The Repopulation starts its new lore series. Chapter one of the short story Evening Star, centered around the landing on Rhyldan, was posted today, and a new chapter will be added each day this week. If you are wondering why the story is broken up, it's because this is no snippet of story; Chapter 1: Green Lights alone comes in at over 4K words. So grab a chair, settle in, and meet Ralf Hound as he starts the adventures off.

As an added bonus for The Repopulation fans, Lead Developer J.C. Smith elaborated on a variety of topics in a recent interview, including siege system alerts, crafting mini-games, AI, and the ability to build underground. For more details, check out World Factory.

[Source: Above & Beyond Technologies press release]

MassivelyThe Repopulation begins lengthy lore series originally appeared on Massively on Wed, 15 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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Free for All: An interview with Ever, Jane's Judy Tyrer

Posted: 15 Jan 2014 06:00 AM PST

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Ever Jane screenshot
Ever, Jane caught my eye as soon as I read about it. I wish we had access to more non-combat MMOs, or MMOs that attempt to do something so different that they are hard to categorize. I have to say that I had never read a word of Jane Austen -- the author whose books Ever, Jane is based on -- but I didn't care. If anything, the interesting gameplay described by Judy Tyrer, the creator of the game, made me want to pick up a book or two.

Of course, the game is barely in a playable state at this time and will likely be in development for a time longer. Still, the MMO genre needs games that takes chances, or we'll all find ourselves stuck on some hamster wheel of grind. I asked Judy a few questions and she surprised me with some of her answers. She's been making games for a long time, so hopefully you'll be hearing more from her here on Massively for a while!

Let's get to the interview.

Continue reading Free for All: An interview with Ever, Jane's Judy Tyrer

MassivelyFree for All: An interview with Ever, Jane's Judy Tyrer originally appeared on Massively on Wed, 15 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Would you prefer new story content or new features?

    Posted: 15 Jan 2014 05:00 AM PST

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    TSW
    Say there's a big content update coming for your favorite MMO in the next month and a developer calls your phone, beseeching you to make a decision. The team doesn't have enough resources to deliver both new story content and new features, the dev explains, so would you kindly choose one of those for the team to deliver?

    In other words, if you had your way, would you prefer additional quests and stories and zones in your game, or would you prefer new game systems and features? Personally, that's a tough call to make. I love me some great stories, but new features and systems typically get me far more excited. I think the latter enriches and grows the game more than the vertical building that more zones provide. What do you think?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Would you prefer new story content or new features? originally appeared on Massively on Wed, 15 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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      Learn about claims in EQ Next Landmark's livestream tomorrow

      Posted: 14 Jan 2014 06:30 PM PST

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      There are still plenty of unknowns when it comes to EverQuest Next Landmark, which is all the more reason to catch tomorrow's official livestream! Starting at 7:00 p.m. EST on Wednesday the 15th, devs will take to the airwaves to answer more questions about the upcoming sandbox -- specifically about claims. So if you want to get the scoop on snagging your own plot (including its square footage), be sure to tune in to EQN's official twitch channel. And for those who are contemplating heading to San Diego and getting some hands-on experience with the game, the team will also offer more details about the Landmark Community Celebration coming up on the 31st.

      MassivelyLearn about claims in EQ Next Landmark's livestream tomorrow originally appeared on Massively on Tue, 14 Jan 2014 21:30:00 EST. Please see our terms for use of feeds.

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      The Stream Team: Ambling through EQII's Advanced Solo dungeons

      Posted: 14 Jan 2014 06:00 PM PST

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      If you can't find a group for some of the highest dungeons in EverQuest II, that's OK -- there are Advanced Solo versions that you can do with just a friend or even a mercenary. Between Destiny of Velious and Tears of Veeshan, there are plenty of these that Massively's MJ has yet to venture into, so she's going to grab a friend and dive into one. Join us live at 9:00 p.m. to be a part of the adventure. Who knows, you just might be the friend that accompanies her!

      Game: EverQuest II
      Host: MJ Guthrie
      Date: Tuesday, January 14th, 2014
      Time: 9:00 p.m. EST

      Enjoy our Steam Team video below.

      Continue reading The Stream Team: Ambling through EQII's Advanced Solo dungeons

      MassivelyThe Stream Team: Ambling through EQII's Advanced Solo dungeons originally appeared on Massively on Tue, 14 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

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        Doctor Who: Worlds in Time shutting down

        Posted: 14 Jan 2014 05:30 PM PST

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        Doctor Who Worlds in Time
        It's a day that ends in 'Y,' which means that somewhere someone is shepherding a free-to-play pseudo-MMO through its death rattle. Today that title is Doctor Who: Worlds in Time, a browser-based thing from developer Three Rings that's been operating since March of 2012.

        According to the official website, the game will shut down on February 28th. Microtransaction services have already been suspended.

        MassivelyDoctor Who: Worlds in Time shutting down originally appeared on Massively on Tue, 14 Jan 2014 20:30:00 EST. Please see our terms for use of feeds.

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          Jukebox Heroes: Guild Wars Nightfall's soundtrack

          Posted: 14 Jan 2014 05:00 PM PST

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          Guild Wars
          We're slowly but steadily working our way through the Guild Wars library, having already covered Prophecies and Factions in this space. It's time to move on to the third and final full campaign of the original game: Nightfall.

          Nightfall has a special significance for me in that it was my starting point for actually going through the entirety of the game prior to Guild Wars 2's release. While I've never been a fan of desert and Middle Eastern settings, I must admit that Jeremy Soule's return to the score isn't something to be ignored. Perhaps there aren't as many stand-out tracks as in the previous campaigns, but on the whole the score is well above-average compared to many MMO soundtracks.

          Continue reading Jukebox Heroes: Guild Wars Nightfall's soundtrack

          MassivelyJukebox Heroes: Guild Wars Nightfall's soundtrack originally appeared on Massively on Tue, 14 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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            McQuaid's Pantheon adds pledge tiers, touts $50k in 20 hours

            Posted: 14 Jan 2014 04:30 PM PST

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            Pantheon: Rise of the Fallen pre-alpha screenshot
            Brad McQuaid has posted a lengthy update on Pantheon: Rise of the Fallen's Kickstarter project page. He says that the fledgling MMO surpassed $50,000 in donations within 20 hours of the crowdfunding launch, and that this is proof positive that a "large crowd" wants a game "that returns to the roots of what made MMOs so popular in the first place."

            The update also mentions additional pledge tiers, including a $250.00 and a $750.00 tier designed for guilds. The latter features 10 copies of the game, and 30 days of subscription time and beta access for each along with a custom guild tabard.

            MassivelyMcQuaid's Pantheon adds pledge tiers, touts $50k in 20 hours originally appeared on Massively on Tue, 14 Jan 2014 19:30:00 EST. Please see our terms for use of feeds.

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            The Stream Team: The SHSO devs play the game with an eight-year-old

            Posted: 14 Jan 2014 04:00 PM PST

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            The Stream Team: The SHSO devs play the game with an eight-year-old
            From the moment we first saw the demonstration for Super Hero Squad Online, Massively has had a soft spot for it. Then about a month ago, Massively's Larry Everett and his son played this game in a Family MMO Night livestream. One of the developers loves it so much that she requested to join them. And you can join them, too, at 7:00 p.m. EST. You won't want to miss this.

            Game: Super Hero Squad Online
            Host: Larry Everett
            Date: Tuesday, January 14th, 2014
            Time: 7:00 p.m. EST

            Enjoy our Stream Team video below.

            Continue reading The Stream Team: The SHSO devs play the game with an eight-year-old

            MassivelyThe Stream Team: The SHSO devs play the game with an eight-year-old originally appeared on Massively on Tue, 14 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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              Stahl vacates STO lead role for 'exciting new project' at Cryptic

              Posted: 14 Jan 2014 03:00 PM PST

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              The captain's chair
              Star Trek Online executive producer Daniel Stahl is now former Star Trek Online executive producer Daniel Stahl, according to a post from new executive producer Stephen D'Angelo. He writes that Stahl "decided to step down from the captain's chair to pursue an exciting new project at Cryptic Studios."

              D'Angelo also thanks Stahl for his service, which included leading "STO for three of the four years since the game launched." D'Angelo previously served as STO's executive producer for six months when Stahl left Cryptic for Zynga before returning and reclaiming his original post.

              MassivelyStahl vacates STO lead role for 'exciting new project' at Cryptic originally appeared on Massively on Tue, 14 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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              Final Fantasy XI introducing challenge versions of old bosses

              Posted: 14 Jan 2014 02:00 PM PST

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              Because most people who cleared this thought that they couldn't wait to do so again.
              Remember Rise of the Zilaart in Final Fantasy XI? For most American players that's kind of difficult to do; the expansion came baked in with the launch client and more or less formed part of the base game from a player standpoint. It's probably part of the reason the expansion's two main antagonists, Kam'lanaut and Eald'narche, have been quietly forgotten, even while the game's other villains have received updated forms (like the Shadow Lord and Promathia) or still command player respect (Odin and Alexander).

              But it's time for the brothers to step back into the spotlight with the introduction of new high-level battlefields, pitting players against bosses in recreations of their original arenas. Rewards are given both for surviving and for downing the boss, including materials to upgrade artifact armor to level 119. So if you've been spoiling for a rematch with all of your character's new skills and items, you're about to get your chance.

              MassivelyFinal Fantasy XI introducing challenge versions of old bosses originally appeared on Massively on Tue, 14 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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              Firefly Online shows off the AFAS fighter

              Posted: 14 Jan 2014 01:30 PM PST

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              Firefly Online
              The titular ship class in Firefly Online won't be the only spacecraft players will encounter when the game goes live this summer. The arrogant Alliance have their own spiffy line-up of ships, and today Quantum Mechanix revealed the faction's first one: the Alliance Fast Attack Ship.

              The AFAS, also known as Shinigami, was created to counter gunboats such as the Firefly Series 3 military variant in the Unification War. It's a short-range attack ship that might not be as powerful as some of the other hardware in the Alliance's arsenal, but it's cheap and effective enough that they flourished even so.

              The AFAS is small, quick, has a decent armament of turrets and cannons, and operates in three-ship wolf packs. While the AFAS was mostly retired in favor of the follow-up ASREV, there are still a few in operation in the 'Verse even today.

              MassivelyFirefly Online shows off the AFAS fighter originally appeared on Massively on Tue, 14 Jan 2014 16:30:00 EST. Please see our terms for use of feeds.

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              Vanguard's Cave of Wonders releases today

              Posted: 14 Jan 2014 01:00 PM PST

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              What once was lost is back again: Vanguard's Cave of Wonders, present back in beta but nixed from the launched version, has returned! And devs have not only excavated this long-buried cave but reworked it to fit the current lore and add all-new raid mechanics. In this next step in the City of Brass plot, players will enter the first wing of the Cave of Wonders and take on four new bosses in 24-man raids. This cavern reopens today, filled with treasures (and all-new raid gear) for those willing to brave the dangers. For a peek into the cave, check out the six new screenshots in the gallery below.

              MassivelyVanguard's Cave of Wonders releases today originally appeared on Massively on Tue, 14 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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              The Stream Team: Healing for gold in FFXIV's duty roulette

              Posted: 14 Jan 2014 12:00 PM PST

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              Patch 2.1 gave players the duty roulette system, Final Fantasy XIV's take on random dungeon finding. Alts are now faster to level, tomestones are easier to collect, and lower-level folks have slightly less horrifying queue times for story dungeons! Join Massively's Jasmine live at 3:00 p.m. EST as she shows viewers the ins and outs of FFXIV's duty roulette system.

              Game: Final Fantasy XIV
              Host: Jasmine Hruschak
              Date: Tuesday, January 14th, 2014
              Time: 3:00 p.m. EST

              Enjoy our Steam Team video below.

              Continue reading The Stream Team: Healing for gold in FFXIV's duty roulette

              MassivelyThe Stream Team: Healing for gold in FFXIV's duty roulette originally appeared on Massively on Tue, 14 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                Hyperspace Beacon: Entering the SWTOR Kuati Drive Yards

                Posted: 14 Jan 2014 11:00 AM PST

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                Hyperspace Beacon: Entering the SWTOR Kuati Drive Yards
                You all remember the very first scene from Star Wars. A tiny ship carrying very important cargo was fleeing an imposing mammoth of a battle cruiser. The gigantic ship eventually swallows up the smaller one. We eventually learn that the Empire owns fleets of these Star Destroyers, but we never learn where they all came from. In the Expanded Universe, we find out that the Empire-loyal planet of Kuat manufactures these behemoths in the Kuati Drive Yards.

                During the time of Star Wars: The Old Republic, we really haven't heard much about this planet or its starship manufacturing. We know that Grand Moff Vaiken created the first dreadnaughts the Sith Empire uses now on Dromund Kaas. We could only assume that Kuat was a member of the Galactic Republic. And we had no indication whether the Drive Yards existed at all until the latest expansion and the flashpoints that hit the SWTOR test center this week.

                Continue reading Hyperspace Beacon: Entering the SWTOR Kuati Drive Yards

                MassivelyHyperspace Beacon: Entering the SWTOR Kuati Drive Yards originally appeared on Massively on Tue, 14 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                  ArcheAge's English version in Friends & Family testing

                  Posted: 14 Jan 2014 10:30 AM PST

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                  This is a metaphor.
                  No matter how dedicated you might be to the idea of ArcheAge, you could be forgiven for thinking that it was never coming out in the US. But there is something worth looking forward to on the horizon after all. The game's English client is apparently now in Friends & Family testing over at Trion Worlds, which means progress is being made.

                  The game still does not have any sort of official date for wider-scale testing, much less release. Trion states that the UI is about 80% translated, with most of the base quest text having received a first pass. So it's not perfect news, but it at least means that the localization process hasn't completely stalled out.

                  MassivelyArcheAge's English version in Friends & Family testing originally appeared on Massively on Tue, 14 Jan 2014 13:30:00 EST. Please see our terms for use of feeds.

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                  Greg Street is now lead game designer at Riot Games

                  Posted: 14 Jan 2014 10:00 AM PST

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                  Ghostcrawler
                  Greg Street, also known as Ghostcrawler, was the lead systems designer for World of Warcraft for much of the fantasy MMO's life. When he left Blizzard late last year, the rumor mill exploded with speculation on where (and why) one of WoW's most familiar and visible developers might be going. As of today, the mystery appears to be solved.

                  Information on Street's LinkedIn profile, supported by several industry sources, indicates that he is now working as lead game designer at Riot Games, known for the massively popular League of Legends. Street has yet to confirm the move via Twitter or any other official channel.

                  MassivelyGreg Street is now lead game designer at Riot Games originally appeared on Massively on Tue, 14 Jan 2014 13:00:00 EST. Please see our terms for use of feeds.

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