General Gaming Article

General Gaming Article


“Gibberish” Malware Striking Printers Around The World

Posted: 24 Jun 2012 07:25 PM PDT

Printer FrustrationDuring my many years of covering technology I've seen all sorts of horror stories when it comes to the fallout of malware, but this one left me scratching my head. Malware authors usually set out with the goal of stealing private information, enslaving your machine, or perhaps forcing you to click popups, but printing hundreds of pages of junk? "Trojan.Millicenso" as it is known among security researchers has hit thousands of office printers around the world, and has destroyed countless reams of paper.

Symantec claims the virus penetrates company networks using good old-fashioned email attachments, compromised websites, or even posing as a fake video codec. Once it's open however, it instantly re-directs users to pages full of ads, and fills the print queue with a never ending batches of printer jobs that spit out nothing but gibberish. 

Its unfortunate to see malware maturing into a tool can cause real world damage on this scale, but I suppose it was only a matter of time.

Judge Calls for Patent Sanity, Throws Out Apple/Motorola Case

Posted: 24 Jun 2012 06:16 PM PDT

LawsuitSoftware patents, to put it mildly, are a bit of a mess. Its difficult for us to say that innovation which happens in bits, rather than hardware shouldn't be protected, but naturally a line must be drawn if progress is to be made. On Friday US federal Judge Richard Posner rendered a verdict that not only left the executives over at Motorola sleeping a bit easier, but could actually be an important precedent for patent litigation going forward.

According to Posner "No more can Apple be permitted to force a trial in federal court the sole outcome of which would be an award of $1." The victory, if you could call it that, clearly goes to Motorola who was facing an injunction on handset sales. From a much larger perspective however, it could force these companies to look more closely before they leap into court. The judge criticized both parties pretty heavily for pressing for damages, even though neither party was able to calculate exactly what these were. Apple argued for example that Motorola had cost them "consumer goodwill" by stealing methods of "blocking the notification bar partially", and "turning pages in e-books by pressing a button rather than swiping across the page". 

These are just a few examples, however the list doesn't get much better. These oblivious and intuitive bits of user interface make it almost impossible for modern handset makers to develop new products without navigating a mess of patents and licensing fees. Apple will appeal the verdict, however being forced to prove damages sounds pretty reasonable to us if you want to sue somebody. This certainly won't fix the patent office, but it's the first promising development we've seen in a very long time.

Mozilla Hints That “Something BIG” is Coming Next Week for Android

Posted: 24 Jun 2012 02:07 PM PDT

FirefoxMozilla isn't a company that I typically associate with grandstanding, so when their official Twitter account announced "Something BIG is coming your way next week", we take notice. The tweet contained the hash tag #Android, so it's safe to at least assume the announcement has something to do with it's mobile browser.

Firefox has struggled as of late to defend its market share on the desktop, so a big announcement on mobile could signify a shift in the company's efforts to move from heavy desktop development towards phones and tablets. The competition on these devices is just as stiff, but since everyone seems to be moving in this direction it is also a great area of potential growth going forward.

Right now I suppose we'll just have to wait and see what the company means by "Fast, Smart, and Safe", however its safe to assume they have more than a few tricks up their sleeve based on the tweet.

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Dungeon & Fighter (KR) – 2 new classes revealed

Posted: 24 Jun 2012 04:15 AM PDT

Despite the Taiwanese server closing recently, Nexon Korea is still focused on rolling on huge new content for the much loved Dungeon & Fighter Online. In the month of August, the mega summer update (spread across 4 dates) will feature […] ↓ Read the rest of this entry...

Eden Eternal (TW) – New class teased

Posted: 24 Jun 2012 04:12 AM PDT

[English website] It seems like the longest time ever since the original Taiwanese version for Eden Eternal, Finding Neverland Online, added a new race or class. Teased a couple of days ago, the upcoming class will be the melee-based Dragon […] ↓ Read the rest of this entry...

Blade & Soul (KR) – Gracing the big screen

Posted: 24 Jun 2012 04:11 AM PDT

lade & Soul’s mega-marketing drive seems to have no limits in South Korea. Having conquered the Korean pop scene (link) and local gaming cafes (link), NCsoft has decided to bring the game’s presence to the big screens. In Lotte cinemas, […] ↓ Read the rest of this entry...

Dragon Nest (KR) – Kali, the Dancing Mirage

Posted: 24 Jun 2012 04:11 AM PDT

Dragon Nest Korea’s new class, Kali, is also known as the “Dancing Mirage” according to the latest teaser. Coming from a totally different culture, Kali’s storyline is apparently the most detailed of all characters so far. I shall not spoil […] ↓ Read the rest of this entry...

MMO Updates

MMO Updates


Rise and Shiny: Tynon

Posted: 24 Jun 2012 10:00 AM PDT

Filed under: , , , , , , , , , , , , ,

Tynon screenshot
Ah, social gaming. Some call it Facebook gaming or even casual gaming. Honestly, I don't like any of those terms, at least not most of the time, simply because there is so much variety and so many different player types when it comes to these games that no one term can cover them all. This week I am covering a casual -- er, social -- game. I was told that there are MMOesque mechanics in the game, and there are, but Tynon is not an MMO. Forgive me; call it my contribution to Not So Massively.

Instead of debating the good and bad of the social, Facebook, or casual market, I would rather take the neat parts of Tynon and explain how MMOs might benefit from them. It's important to note that my playtime was a press-only beta of sorts, so the cash was flowing and I grew rather fast, without really noting much about how I grew. Either way, let's get to it.

Continue reading Rise and Shiny: Tynon

MassivelyRise and Shiny: Tynon originally appeared on Massively on Sun, 24 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of June 16th

    Posted: 24 Jun 2012 08:00 AM PDT

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    Previously On banner
    Ah, livestreaming: the pastime of kings. And queens, obviously! You'll feel royally blessed this week by watching the livestreams you might have missed. If you want to keep up on the streams so that you don't have to listen to my silly jokes each week, be sure to bookmark our livestream schedule page and check back every week. You can also go to our livestream page, click on "more videos" at the bottom, and knock yourself out. You might be surprised at the streams you find!

    This week, we have the ever-charming Psykopig PvPing in Star Wars: The Old Republic; MJ pulling off some streams in EverQuest II, Vanguard and Aion; and my taking some time to help fight back the Gloam invasion in Free Realms! Cool stuff!

    Click past the cut, grab a batch of Chex mix and a root beer, and enjoy!

    Continue reading Previously on MV TV: The week of June 16th

    MassivelyPreviously on MV TV: The week of June 16th originally appeared on Massively on Sun, 24 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Should players be rewarded for playing alts?

      Posted: 24 Jun 2012 06:00 AM PDT

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      And if I finish leveling him up, then I can get back to my other alt that needs some of these global unlocks.
      Star Wars: The Old Republic is rolling out a big improvement to its Legacy system on Tuesday... at least, a big improvement if you play a lot of alts. If you generally stick to one character, most of the new perks won't actually help your gameplay in the slightest. Which is a bit disappointing if you're not really a fan of playing alts.

      Altaholics and their close kin will argue that most MMOs actively discourage alts, some with great vigor (Final Fantasy XI makes an alt almost wholly undesirable at every turn). Having some extra perks for those who like leveling alts is a welcome change. But at the same time, for players who dislike having dozens of characters, it's awful restrictive when you can only get some rewards by doing things you dislike.

      So what do you think? Should players be rewarded with some extra perks if they play a lot of alts? Or should playing an alt be its own reward, without any attendant in-game benefits?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Should players be rewarded for playing alts? originally appeared on Massively on Sun, 24 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Repopulation devs: Crafting system is similar to UO and SWG

        Posted: 23 Jun 2012 05:00 PM PDT

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        The Repopulation - crafting interface
        Most modern-day MMORPG crafting mechanics are, shall we say, uninspired. With the marginalization of the sandbox and the rise of the combat lobby, crafting and meaningful economic gameplay has taken a back seat in all but a handful of titles.

        The Repopulation
        is one such title, and the dev team has released a new video that shows off the sci-fi sandbox's crafting mechanics. Fortunately for starving tradeskill fans everywhere, the game hearkens back to the days of Ultima Online and Star Wars Galaxies. In those titles, "players were able to exist completely as a crafter, harvesting their own materials and then using them to create things," according to the game's website. "We have designed our system in a mold similar to those games. If players do not wish to partake in combat, they can still be a successful crafter," the devs explain.

        The new Repopulation tradeskills video gives us a good look at recipes and recipe customization via ingredient filters. There's also a brief bit about creature resource extraction, so check out the full nine-minute clip after the break.

        [Thanks to J.C. for the tip!]

        Continue reading Repopulation devs: Crafting system is similar to UO and SWG

        MassivelyRepopulation devs: Crafting system is similar to UO and SWG originally appeared on Massively on Sat, 23 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: Starting fresh in Final Fantasy XIV, pre-2.0

        Posted: 23 Jun 2012 02:00 PM PDT

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        The Mog Log header by A. Fienemann
        So you're interested in Final Fantasy XIV version 2.0. You're not alone; really, a lot of people are. But you don't want to be the guy struggling to catch up when the change happens. No, you're buying your copy now and heading into the game, figuring that anything good you accomplish now will be well worth the effort after the end of the world. And truth be told, you're probably right, since you'll be free to bask in all of the newfound glory of the updated game with plenty of money and resources to start.

        Of course, none of that helps with the fact that you're jumping in to a game that doesn't make the road easy for a new player. It's not like other MMOs. It's a game that seems to have followed a wholly divergent evolutionary path, one that I've previously compared to a species of carnivorous dinosaur lumbering alongside modern tigers. So what would I suggest to someone starting Final Fantasy XIV right now? A lot of things. Let's cover some basic advice for new players who'd like to see the game as it is while they wait for the game that it will be.

        Continue reading The Mog Log: Starting fresh in Final Fantasy XIV, pre-2.0

        MassivelyThe Mog Log: Starting fresh in Final Fantasy XIV, pre-2.0 originally appeared on Massively on Sat, 23 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: EQII pays attention to PvPers and fighters

          Posted: 23 Jun 2012 12:00 PM PDT

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          The Tattered Notebook Some Deserved Attention to PvPrs and Fighters
          This past week, we learned that not only are we a long way from hearing details about EverQuest Next, but the handful of screenshots we got at the 2010 Fan Faire don't really represent what the game looks like anymore. I'm as excited as can be about EQ Next, and I'm rooting for big things for the game, but you can't fault me for having the urge to reach for the Tums as I recall what happened to another SOE game that lingered in development this long (The Agency) and try to avoid comparing it to another recent title that generated buzz for this long without any tangible evidence of the project (Copernicus).

          I still have faith! And as I post up these screenshots one last time for posterity, my concerns over EQ Next were tempered by more details about the upcoming update in EverQuest II, including big PvP news, adjustments to the fighter classes, and some interesting changes to gear. Let's look at a few highlights from the recent SOE Webcast with SOE Executive Director of Development Dave "SmokeJumper" Georgeson, EQII Lead Designer Akil "Lyndro" Hooper, and Associate Designers Brian "Omougi" Ferguson and Mike "Xelgad" Ganz to see what impact the changes might have on the game.

          Continue reading The Tattered Notebook: EQII pays attention to PvPers and fighters

          MassivelyThe Tattered Notebook: EQII pays attention to PvPers and fighters originally appeared on Massively on Sat, 23 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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