General Gaming Article

General Gaming Article


Dell Plans To Be Ready on Windows 8 Launch Day With Enterprise Tablets

Posted: 11 Mar 2012 07:29 PM PDT

Windows 8Microsoft is rolling a hard six with their tablet strategy in Windows 8, and while it might be a hard sale with iPad crazy consumers, at least in the Enterprise they have a fighting chance. Dell knows this, and plans to be ready to go with tablet offerings for businesses on Windows 8 launch day. The information came from a Bloomberg interview conducted last week in which CEO Michael Dell praised the new Microsoft OS, and claims demand will be strong for a "secure Windows tablet that works with all Windows applications".

Given that he put extra emphasis on "application compatibility", that leads us to believe x86 based slates will be first out of the gate, however its possible ARM will be available as an option as well. In a separate interview Bloomberg was also able to confirm that Dell would continue to develop and release tablets and smartphones based on Android, but is pinning most of their tablet hopes on Windows 8.

That's probably a sound strategy considering that being the "industry leader" when it comes to Android tablets is still a lousy place to be these days.

EVGA Releases New Details on Upcoming 7 Series Motherboard

Posted: 11 Mar 2012 06:49 PM PDT

EVGAIt was pretty much a foregone conclusion that EVGA would be launching something in the 7 series to serve the influx of new Ivy Bridge upgraders, and Techpowerup got a sneak peak at what they have in mind. They didn't name the board per say, but from the looks of the photo above, the Z77 FTW would be a safe guess. 

The board appears to feature four DDR3 memory slots, five PCI-Express x16 slots, and while it's not confirmed, it is suspected at least two of these will be PCIe 3.0. Always welcome additions include PCIe disable switches, a debug LED, angled 24-pin ATX power input, and CMOS reset button just in-case you get in over your head while overclocking.

The 8 available SATA ports shown feature four 6.0 Gbps and four 3.0 Gbps inputs, along with Gigabit Ethernet, and what appears to be a Thunderbolt port. Thunderbolt is considerably less useful at this point than the USB 3 ports right beside it, but it's always nice to have options. 

Ivy Bridge Lenovo Notebook Spotted For Pre-Order on Amazon

Posted: 11 Mar 2012 06:09 PM PDT

LenovoA recent batch of leaked slides have all but confirmed Ivy Bridge's release date of April 29th, and as expected, pre-orders are beginning to pop up. The Lenovo IdeaPad Y480 will be one of the first notebooks out of the gate featuring Intel's 3rd generation Core Processor, and it's no slouch either. The standard $999 model being shown on Amazon will feature the 2.3 GHz Intel i7-3610QM Processor, along with a generous 8 GB of RAM.

Additional specs for the machine include a 750 GB 5400 rpm hard drive, a 14 inch display (no word on the resolution), and will be powered by a discrete NVIDIA GT630M graphics chip with 1GB of dedicated memory. At 1.3 inches thick and 4.85 pounds it's a bit chunky when compared to some Ultrabooks, but it certainly has plenty of hardware to justify the heft.

If you plan on upgrading to Windows 8 down the road you may want to hold off and make sure the display meets metro's minimum snap requirement of 1366x768, but otherwise this looks like a solid early offering.  

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Next Xbox Rumored to Lack a Disc Drive, But is That So Shocking?

Posted: 11 Mar 2012 05:51 AM PDT

Xbox 360

Rumors regarding the Xbox 360′s successor are only going to become more frequent as we approach its announcement, whether that be coming at this year’s E3, next year’s, or some other point in time. The latest report suggests Microsoft’s third home game console will ship without what has been a critical component in the past: a disc drive.

According to MCV, partners of Microsoft’s have been told the new system will make use of “some sort of interchangeable solid-state card storage” in lieu of the disc-based media that console owners have become accustomed to for many years now. This flies in the face of previous speculation and reports that Microsoft would abandon DVD in favor of Blu-ray and its superior storage capacity.

This news has been mistaken by many as meaning the so-called Xbox 720 will be a digital-only system, ignoring the fact that — assuming this report to be true — games would presumably be sold both digitally and on SD cards or some proprietary equivalent. It’s a setup employed by the PlayStation Vita, which offers games both on flash memory cards at retail and through the PlayStation Store (with some games only being available through the latter).

While many agree digital-only systems are the future, it’s hard to imagine such a future occurring in 2013, which is when MCV says the new Xbox will arrive. A system without a disc drive would certainly be a step in that digital-only direction without completely abandoning those who still have to rely on physical media. While many gamers do live in areas where it can be hard to find a spot that is not within range of a Wi-Fi connection, nationwide (not to mention worldwide) broadband penetration is not what some believe it to be. A digital-only system would also present a problem for broadband users who are saddled with a bandwidth cap, something that is becoming increasingly common.

There are both pros and cons to a console abandoning discs, making it difficult to definitively state whether such a system would be good or bad.

On the pro side, the removal of the disc drive is one less thing that can break. The Red Ring of Death was far and away the Xbox 360 issue that has gotten the most attention, but disc read errors and other issues related to the system’s optical drive have also been commonplace. Flash cards, meanwhile, can’t be scratched as a DVD can, lessening the likelihood of ruining one of your games in that way. (An SD card is, however, much easier for a dog to swallow… so swings and roundabouts.)

But that same issue presents other problems. Without a disc drive your Xbox can no longer double as a DVD player, and you also would be unable to play any Xbox 1 or Xbox 360 games. It’s not impossible that something akin to the UMD conversion program Vita owners have available to them in Japan would be instituted to allow Xbox 360 game owners to bring their games over to the new system. What’s more likely, though, is that things work as they do for Vita owners outside of Japan — which is to say, digital games can be transferred over to the new system but physical games can only be played on the platform they were originally designed for.

Xbox 360 disc

Load times for games located on solid-state media would surely be better than what we’re used to seeing from disc-based games, and the system would also be much quieter without a disc constantly spinning. However, discs are much cheaper to produce than memory cards, and with production costs on games likely to go up as the graphical fidelity of next-gen games increases, publishers aren’t going to be nice and take that hit themselves. If cards prove to be that much more expensive, we could see the standard price of games — at least those at retail — shoot up even higher than the $59.99 we’ve endured through this generation.

There are other benefits to using flash cards as well, although many of them are only beneficial from the perspective of publishers. It’s possible the cards could be used to combat the sale of used games. A Kotaku report earlier this year stated the next Xbox would employ Blu-ray and some form of protection that would ensure a game could only be used on a single console. Many gamers found this highly objectionable for obvious reasons, but it’s easy to see why those in the industry would love it: Why face the criticism of employing an online pass (meant to dissuade the purchase of used games) when even more far-reaching restrictions could be implemented at the system level?

It bears mentioning that not everyone in the industry would necessarily be in favor of such a scheme, as there are those who believe used game sales (like piracy) can turn a used-game player into a future new-game buyer and/or DLC buyer.

That rumors of a Blu-ray drive being used would not pan out is not a shocking development. Microsoft is clearly in favor of a digital future, and not supporting Sony is simply an added bonus.

Some have suggested two different models of the system could be made available: one with an optical drive and one without. That would alleviate the concerns of those who do not want to be without a disc drive, but it would also result in a great deal of confusion. While the multiple SKU setup did work for Microsoft with the Xbox 360, it also caused a number of problems, and those would be even worse in the case of a system that may or may not have a disc drive. Would retailers have to stock games on flash cards and discs? What happens when an uninformed mom or dad walks into a store and purchases a disc-based game for their child who has the system that doesn’t take discs?

As you’d expect, Microsoft didn’t offer much of a comment regarding the report, simply telling MCV, “Xbox 360 has found new ways to extend its lifecycle like introducing the world to controller-free experiences with Kinect and re-inventing the console with a new dashboard and new entertainment content partnerships. We are always thinking about what is next for our platform and how to continue to defy the lifecycle convention. Beyond that we do not comment on rumors or speculation.”

By even lasting this long Microsoft has already defied the typical lifecycle of a home console, so launching a new console later next year remains a distinct possibility. Whether it will indeed abandon discs is hard to say; some may see it as an undesirable scenario, but that hasn’t stopped things like online passes from becoming an oft-used scheme. A system where used games no longer exist and downloads are pushed stronger than ever may not appeal to everyone, but with the way things are going it would hardly be a major surprise.

[Image courtesy of Edge.]


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[GDC 2012] CryEngine 3 battles with Unreal Engine 3

Posted: 11 Mar 2012 05:51 AM PDT


Which game engine do you prefer? Well, I guess most of us will agree games churned out by either looks gorgeous, and as long as the overall gameplay is good, we can put the slight different in visuals aside. But apparently not the various game developers, who are at GDC 2012 having a headache choosing which engine to go for. Both game engines have had accomplishments in console, PC and online gaming, I guess in the end it is down right to the technical side of things and of course, the costs.

Unreal Engine 4 is currently being shown to a selected group of publishers, with a spokesperson saying that next generation game consoles will still be using Unreal Engine 3, while the “bigger scale” games will probably be using the sequel. A recent Unreal 3 Engine online game will be Blacklight: Retribution (link). I am not sure why, but I personally enjoy CryEngine 3 better with my recent experiences in ArcheAge (link) and Warface (link).


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Battlefield Heroes MMO Review

Posted: 11 Mar 2012 01:27 AM PST

Battlefield Heroes is a 3D third-person shooter with stylish cartoon graphics.  Players join either the National Army (the Germans), or the Royal Army (the Brits) in this casual World War 2 era shooter.  Each faction has the same three class choices – Commando, Soldier, and Gunner.

 

 

 

Publisher: Electronic Arts – EA Digital Illusions CE
Playerbase: Medium
Graphics: Medium Quality
Type: MMO
EXP Rate: Medium
PvP: N/A
Filesize: ~380 MB

Website: http://www.battlefieldheroes.com/en/

Pros: +Stylish graphics. +Casual, humorous atmosphere. +Simple controls, optional tutorial. +Vehicles including tanks & airplanes. +Achievement system.

Cons: -Only three class choices. -Must launch from website. -No lobby. -Can't switch roles or sides during battle as you could in previous Battlefield titles.

 

Battlefield Heroes is the latest in the popular Battlefield series, and the first to be offered free-to-play.  Unlike previous titles, Heroes has a third-person view, cartoony graphics, and is aimed at a broad, casual audience with streamlined controls and low system requirements.  There are two factions to chose from – the National Army and the Royal Army, both of which have access to the same three classes.  Players earn valor and hero points as they play the game, with which they can purchase new weapons and items.  Each class has multiple guns available for purchase, and more are likely to be added in future updates.  As of the open beta there is no lobby system.  Instead, Battlefield Heroes relies on match-making, though players can hop into the same room with others added as friends.  Vehicles, which have always been a big part of the Battlefield experience, make a return in Heroes.  There are currently three vehicle types, including jeeps, tanks, and airplanes, all of which can be easily used by players.  The three classes are:

Commando - Sneaky fighters who rely on cunning and subterfuge to achieve their objectives.  Their starting gear includes a long-ranged rifle, TNT, a knife, the stealth ability, and a self heal ability.

Soldier – The standard soldier on the Battlefield!  Soldiers have diverse abilities that make them useful in all situations.  Their starting gear includes an assault rifle, shotgun, TNT, a self heal ability, and a group heal ability.

Gunner - The heavy class of Battlefield Heroes.  Gunners have the most health of all fighters.  Their starting gear includes a machine gun, shotgun, TNT, a self heal ability, and an absorb damage ability.

 

 

 

Battlefield Heroes System Requirements

Minimum Requirements:
OS: Windows XP / Vista
CPU: Intel Pentium 4/AMD Athlon 1.0 GHz
RAM: 512 MB
HDD: 1.0 GB
Graphics Card: 64MB DirectX compliant

Recommended Specifications:
OS: Windows XP / Vista
CPU: Pentium 4 3.0 GHz or better
RAM: 1 GB or more
HDD: 2.0 GB
Graphics Card: 128MB DirectX compliant

http://www.battlefieldheroes.com/en/

MechWarrior Online Adds Depth to the Series

Posted: 10 Mar 2012 04:48 PM PST

The Game Developers Conference is far from over — actually, the show floor just opened today — but if bumping into people over the past couple days has been anything to go by, a PSN game called Dyad seems to be getting the best word of mouth at the show. Well, let me try that again — the Halo announcements, SimCity, Quantic Dream’s bundle of joy, and the Independent Games Festival probably win this award I just made up. But for the underdog word of mouth, I’m going with Dyad.

A couple days ago, I was able to play it for about an hour. Developer Shawn McGrath invited some media to try the game in his hotel room, each alone, with the lights off — “the cool kids’ way of playing it,” he said — which seemed odd, but made sense when I realized the game is a weird mash-up of Rez, a light show, a kaleidoscope, and a racing game. “Weird” is his word, by the way.


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MechWarrior Online Adds Depth to the Series

Posted: 10 Mar 2012 04:48 PM PST

The Game Developers Conference is far from over — actually, the show floor just opened today — but if bumping into people over the past couple days has been anything to go by, a PSN game called Dyad seems to be getting the best word of mouth at the show. Well, let me try that again — the Halo announcements, SimCity, Quantic Dream’s bundle of joy, and the Independent Games Festival probably win this award I just made up. But for the underdog word of mouth, I’m going with Dyad.

A couple days ago, I was able to play it for about an hour. Developer Shawn McGrath invited some media to try the game in his hotel room, each alone, with the lights off — “the cool kids’ way of playing it,” he said — which seemed odd, but made sense when I realized the game is a weird mash-up of Rez, a light show, a kaleidoscope, and a racing game. “Weird” is his word, by the way.


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Battle of the Immortals MMORPG Review

Posted: 10 Mar 2012 01:29 PM PST

Battle of the Immortals is an action oriented 3D fantasy MMORPG. The game mixes Norse and Chinese mythology to create a unique game world and lore. Play as one of 5 classes, each with their own special armor sets that grow along with the character.

 

Publisher: Perfect World Entertainment
Playerbase: High
Graphics: Medium Quality
Type: MMORPG
EXP Rate: High
PvP: Duels /  Clan Battles
Filesize: 1.0 GB

Website: http://boi.perfectworld.com/

Pros: +Interesting pet system, catch any monster. +Auto-Navigate system makes questing simple. +Soul Gear & weapons that gain levels. +Good music.

Cons: -Poor character customization. -Interface could be better. -Botting system & auto-walk too much automation.

 

Battle of the Immortals is an action MMORPG that blends Norse mythology with a Qin Dynasty era Chinese game world. The game has many staple features such as pets, mounts, PvP combat, and an auto-navigate system but also has plenty of new innovations. Among these is the Soul Gear system in which equipment gains experience and grows with use. Additionally, the Zodiac System grants characters special powers at certain times depending on their character's selected birthday.

Classes:

Berzerker – Ruthless fighters that excel at physical combat and demoralizing opponents. Berzerkers can dish out consistently high damage and have high physical defense. They are vulnerable to magic attacks.

Champion - Disciplined warriors who excel at defense. Champions use shields and have high physical and magical defense. They can draw enemy attacks away from their allies as well.

Slayer – Silent stalkers with high dexterity. Slayers execute quick strikes and deliver critical blows. They make up for their lack of defense with evasive abilities and skills that disable their opponents.

Magus – The masters of elemental magic. Magus can deal heavy damage to a single or multiple targets in an area. They have low physical defense and rely on allies for protection.

Heretic - The priest class of BOI. Heretics control the flows of life and death with their spells. They can protect and heal their allies, or corrupt enemies with shadow skills. A must-have in any serious group.

 

 

 

Battle of the Immortals System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 7
CPU: Pentium 4 1.8 GHz
RAM: 512 MB
HDD: 2 GB Free
Graphics Card: NVidia GeForce FX 5700

Recommended Specifications:
OS: Windows XP / Vista / 7
CPU: Pentium 4 2 GHz or better
RAM: 1024 MB (1GB) or more
HDD: 4 GB Free
Graphics Card: GeForce 6600 GT or better

Funcom goes all commando on MMO Culture

Posted: 10 Mar 2012 10:48 AM PST


I just got back home, and was about to check the comments when I noticed someone telling me the videos for The Secret World I uploaded from a Korean website is infringing some rights as there is a media embargo on them. Fair enough, I could always use an email from Funcom and I will delete them. But instead, Funcom, like Blizzard previously, chose to ask YouTube to delete the videos and send me my 2nd warning, in which a 3rd will cause my account to be permanently suspended.

What the hell is wrong with the gaming industry nowadays? Whenever we talk about community, isn’t it fair to just give someone an email and at least 24 hours notice for something to be done before doing something drastic?  MMO Culture is not a big site by all means, I did not know anything about the embargo until 30 minutes ago. Funcom, Blizzard…

Being in the Community Department of an online gaming company myself, this is something I will make sure which will not happen to any of our fans. Education always comes first, then the tough love. Seriously, the “big” companies should really brush up on their community engagement work. 1 for the “good guys”, 0 for the baddy.


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SimCity Is Back

Posted: 10 Mar 2012 10:48 AM PST

SimCity Is BackEA has announced a new game in the SimCity series. It's a reboot, simply called SimCity that will be familar to SimCity fans with updated online and social features, including the ability to affect your friends' cities and cities within the SimCity community. Check out more details on the official SimCity website, and in the announcement trailer below:

YouTube Preview Image


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MMO Updates

MMO Updates


Rise and Shiny: Spirit Tales

Posted: 11 Mar 2012 10:00 AM PDT

Filed under: , , , , , , , , , , ,

Spirit Tales screenshot
It's funny, being asked to take a look at a game like Spirit Tales, one in a preview-only state. As usual, I am excited any time a new game pops up in need of being checked out, but when I am alone on the server and surrounded only by soulless NPCs, I feel a bit like a kid lost in an amusement park. Sure, it's a blast to ride all of the rides, but after the fifth go-around on the ferris wheel, I would be missing some humanity.

I soldiered on, however, and luckily I had some of the most adorable graphics ever keeping me company. Not only that, but my gracious hosts stuffed my tiny widdle pockets with cash-shop money. I blew the bulk of it on costumes for my little avatar and had quite a bit of fun playing dress-up. At first, I thought the game was going to be nothing but a game of dress-up.

Luckily for me, my livestream audience seemed to know more than I did.

Continue reading Rise and Shiny: Spirit Tales

MassivelyRise and Shiny: Spirit Tales originally appeared on Massively on Sun, 11 Mar 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MVTV: The week of March 3rd, 2012

    Posted: 11 Mar 2012 08:00 AM PDT

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    Previously On banner
    Another week, another wrap-up of fantastic livestreaming, huh folks? In case you missed any of it, be sure to bookmark our MV Guide page. Check back on it often, maybe 12 times a day, and then you'll never miss another stream! Before you do that, though, sit back and check out some of the best moments of our week of gaming.

    We'll start you off with Mike flying through some EVE space, followed by a visit to RIFT. Next up, Richie was perplexed by some Wakfu. I jumped into my usual weekly favorite Glitch to play some Game of Crowns while listening to metal, and then find out that watching Simball in Second Life is pretty darn awesome. Jeremy decided to follow that up with a visit to the turn-based world of Atlantica Online and then got all brave and found himself splattered in Darkfall. To round off the week, I ran some missions in Spiral Knights, and Blake brought up the rear by running and gunning in Global Agenda.

    Continue reading Previously on MVTV: The week of March 3rd, 2012

    MassivelyPreviously on MVTV: The week of March 3rd, 2012 originally appeared on Massively on Sun, 11 Mar 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: How much grouping should be required in a game?

      Posted: 11 Mar 2012 06:00 AM PDT

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      However much grouping a game requires, there will always be a camp arguing a game has too much and another arguing it has not enough.  This is inevitable.
      A good group arguably makes any game more fun. No matter how much fun you're having in any game, be it Star Wars: The Old Republic or Global Agenda or whatever else, there are players who believe it's better when you're running with other people, telling jokes or roleplaying or even just working in unison. Of course, others would point out that's all if you have a good group. A bad group can turn even something fun into a real misery, which sort of defeats the purpose of playing a game. And that's not getting into the time it takes to form a group or coordinate several people... or the fact that some players just prefer not to group.

      So how much grouping should an MMO require out of its players? Should pretty much all content require a group, forcing players to work together and build a real sense of community at the expense of any solitary play? Or should pretty much all content not require a group, letting everyone group with players as they wish without hard restrictions -- and making large chunks of the game single-player for all intents and purposes?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: How much grouping should be required in a game? originally appeared on Massively on Sun, 11 Mar 2012 08:00:00 EST. Please see our terms for use of feeds.

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        gPotato closing Prius Online, compensating players through April 10th

        Posted: 10 Mar 2012 04:00 PM PST

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        Prius Online - closing March 27th
        We regret to inform you of the impending death of Prius Online, a free-to-play fantasy title that featured a unique pet system comprised of anima and giga companions.

        We first got wind of the title at last year's Game Developer Conference, and we covered its launch in the summer of 2011. In the interim, gPotato has decided to terminate the project and has posted a terse announcement on the game's official website with all the details.

        March 27th will be the final day of service, and all cash shop items have been reduced to 1% of their original price for the last two weeks. gPotato is also compensating players via credit in its other games; you'll want to head to the compensation page to take full advantage of that offer by April 10th.

        [Thanks to Dweeblok for the tip!]

        MassivelygPotato closing Prius Online, compensating players through April 10th originally appeared on Massively on Sat, 10 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: Staying off the grid in Gridania

        Posted: 10 Mar 2012 03:00 PM PST

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        The Mog Log
        At first glance on a trip through Final Fantasy XIV's cities, Gridania probably seems like the nicest city in Eorzea. Ul'dah always has the smile of a used car salesman, Limsa Lominsa stinks of fish and is full of pirates, Ishgard isn't welcoming even without the dragons, and Ala Mhigo sort of has a bad case of Garlean occupation. But Gridania is built in the middle of rather nice forest territory, and it doesn't seem to suffer from any of the power struggles or unfriendly residents that your other options have. Sure, the forest can be a bit tempermental, but it's a peaceful spot.

        But as you may have guessed, it only looks that way until you actually spend some time there. Then you realize that the city is not nearly so welcoming as you initially thought -- it's a hotbed of activity, stuffed to the brim with spirits that do not necessarily have the best interests of adventurers or anyone else at heart. Gridania doesn't suffer the internal conflicts of the other cities, but that's mostly because the place is already being crushed too thoroughly by all of the external threats it has to face just to keep treading water.

        Continue reading The Mog Log: Staying off the grid in Gridania

        MassivelyThe Mog Log: Staying off the grid in Gridania originally appeared on Massively on Sat, 10 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.

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          GDC 2012: The Tattered Notebook attends Brasse's community panel

          Posted: 10 Mar 2012 01:00 PM PST

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          holy grail
          What do dwarves and Monty Python have in common? They both feature prominently in Linda "The Brasse" Carlson's GDC 2012 talk about the front lines of the SOE community relations team. Given the recent roller coaster ride of the ProSiebenSat.1 deal and the turmoil on the forums that followed, I found it interesting to hear what it's like to be a member of the community management folks as they try to handle being in the middle of it all. While her talk was mainly aimed at community managers in other games, there were a few tidbits that players would probably find interesting and maybe even surprising. Read on for the highlights!

          Continue reading GDC 2012: The Tattered Notebook attends Brasse's community panel

          MassivelyGDC 2012: The Tattered Notebook attends Brasse's community panel originally appeared on Massively on Sat, 10 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.

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            The Road to Mordor: An Update 6 play date with Turbine

            Posted: 10 Mar 2012 11:00 AM PST

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            LotRO
            This past week, Turbine called my parents and asked if I could come over to play Lord of the Rings Online. "Sure he can," my mother replied. "As long as he wears his galoshes. What? It's wet outside!"

            And thus I ended up hanging out with the Turbine crew -- Aaron Campbell, Jared Pruett, and Jeff Libby -- as they walked me through Update 6 with the optional developer commentary mode set to "on." I highly recommend you rent a developer for the same experience, as it helps to have someone giving you a Cliff's Notes version of the game's complicated lore.

            Pruett first caught me up on the major PvMP changes of this coming Monday's update. The team wanted to increase rewards and turn progression into a seasonal mechanic to keep players coming to the Ettenmoors. As such, PvMP now has a universal currency -- that's account-wide, by the way -- that will allow players to purchase top-end gear. The team also tweaked down what the devs saw as a DPS race in order to give players time to deliberate and make strategic choices during fights.

            Beyond PvMP, the devs marched me right into the next epic storyline book that whisked us away to a strange new land: The Great River. What did I find waiting for me there?

            Continue reading The Road to Mordor: An Update 6 play date with Turbine

            MassivelyThe Road to Mordor: An Update 6 play date with Turbine originally appeared on Massively on Sat, 10 Mar 2012 14:00:00 EST. Please see our terms for use of feeds.

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