General Gaming Article

General Gaming Article


Audio-Technica Debuts Gaming Headsets

Posted: 09 Jan 2014 06:27 PM PST

ath_adg1Established audio manufacturer steps into the world of gaming

Audio-Technica, a company that has been around for over 50 years, has unveiled a new line of gaming headsets this week at CES 2014. Known for designing, manufacturing, and selling audio equipment, this is the first time that the company is offering two headsets that will cater to gamers.

The ATH-AG1 is a closed-back headset that will retail for $249.95 while the ATH-ADG1 is an open-backed device with a more expensive pricetag of $299.95. Both headsets feature a condenser microphone with 100 degree range of motion, self-adjusting 3D wing-support system, 1 meter cable, 3.5mm gold-plated connector, and a USB adapter with a 2 meter long extension cable. 

With Audio-Technica's core double air damping system (D.A.D.S), coupled with 53mm drivers, the ATH-AG1 is expected to provide a deep, resonating bass while offering total isolation. Meanwhile, the ATH-ADG1 has been given a honeycomb aluminum casing and 53mm drivers in conjunction with Bobbin-wound CCAW voice coils, providing a high quality of sound and comfort due to its open-air design. 

The ATH-AG1 is  available now for purchase while the ATH-ADG1 is currently not available.

CES 2014: Getting Better Acquainted with Razer's Project Christine [Video]

Posted: 09 Jan 2014 09:54 AM PST

Razer Project ChristineAn in-depth look at Razer's modular PC concept

Easily one of the most unique products being shown off at the Consumer Electronics Show (CES) so far is "Project Christine," Razer's modular PC concept. Depending on the level of interest in such a design, Razer says this could turn from a concept build into a shipping product by next year. We wanted to learn more about Project Christine, so Jimmy headed over to Razer's booth for a thorough examination.

One of the concerns with a system like this is that the reliance on proprietary parts could make it an expensive proposition for end users. Having to run to Razer each time an upgrade is in order would be a costly hassle, but Razer tells us one of the keys to making this work is lining up third parties. That means users would have a choice when it comes time to, say, swap out the GPU or shove more RAM into the machine.

It was also interesting to learn that the system uses a combination of oil, water, and mineral water cooling. The PCI-E backbone of Project Christine gets the mineral water treatment, interlacing through the modules. Since there are no fans, the system runs completely silent.

There's plenty more to digest in the following 10 minute video. Give it a look and tell us what you think about Project Christine in the comments section below!

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CES 2014: Gaming at 12K with Nvidia! [Video]

Posted: 09 Jan 2014 08:45 AM PST

Nvidia 12K GamingPCs win, plain and simple

It doesn't matter if you own an Xbox One, PlayStation 4, or every tablet that was every made -- you still won't be able to match the level of awesome that a PC can accomplish. To prove it, Gordon wandered over to Nvidia's booth where the GPU maker blew onlookers away with a triple monitor setup running at 12K. Yes, that's three 4K Ultra HD monitors, all attached to a monster gaming PC built by Origin PC.

Of course, gaming at 12K is by no means affordable. Not only will the triple-monitor setup put a hurt on your wallet (three Asus 4K panels will set you back $2,400), but the Origin PC powering them was configured with four GeForce Titan graphics cards. Wondering why Nvidia and Origin PC didn't opt for four GeForce GTX 780 Ti video cards? We're told it's because the 6GB frame buffer on the Titan cards helps with pushing 1.5 BILLION pixels per second.

Enough chatter, check it out for yourselves, and be sure to sit back a ways from your keyboard so you don't soak it in drool:

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CES 2014: AMD Suite Tour [Video]

Posted: 09 Jan 2014 08:26 AM PST

AMD Nano PCAMD puts its game face on

One way AMD has been able to stay in the game, so to speak, is by focusing on graphics performance. It's been a point of emphasis ever since the chip designer acquired ATI, and especially since the introduction of APUs (Accelerated Processing Units). The emphasis on graphics and gaming in general was on display at CES, where AMD showed off a controller accessory for 10-inch tablets and a Nano PC running FIFA 14.

Starting with the tablet accessory, AMD's "Project Discovery" controller is a reference design the company built for third parties. AMD won't market and sell its own controller, but hopes peripheral makers will pick up on the design and run with it.

One thing that immediately stands out is how similar it looks to the Razer Edge. One of our issues with the Razer Edge is that it's a bit heavy. AMD feels its Project Discovery accessory is light enough to game comfortably on the couch, though it will be interesting to see what final products by third parties end up looking and feeling like. Here's a closer look:

Perhaps more impressive is the Nano PC AMD brought to the show. This remarkably thin device wields a Mullins APU, 2GB of RAM, and 256GB of storage. Though small in size, it seemed to have no trouble running a demo of FIFA 14 at 1080p. Have a look at it, along with AMD's DockPort, which allows you to covert your Windows tablet into a desktop.

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CES 2014: Oculus Rift Tour [Video]

Posted: 09 Jan 2014 08:02 AM PST

Oculus Rift at CESDemoing the newest Oculus Rift prototype with positional tracking

Excitement continues to build over Oculus Rift, the virtual reality headset that raised a whopping $2.4 million on Kickstarter. Jimmy had an opportunity to try out the latest prototype, which trades the LED screen for OLED and has an external camera to support positional tracking. In other words, Oculus Rift now looks better and also knows when you're leaning in for a closer look at an object.

Jimmy compared the new prototype to the original and noticed right away that the screen door effect is greatly reduced. And while the Oculus Rift team hasn't disclosed what resolution the new prototype runs at, it's clear that it's been upgraded from 720p. Join Jimmy on his virtual tour here:

The inclusion of positional tracking is the obvious star of the updated Oculus Rift, but it's also worth noting that text is much easier to read on the sharper display. Jimmy says that text is clear and readable even when moving your head around. Watch Jimmy blast some bad guys in the following video:

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CES 2014: Enermax Suite Tour [Video]

Posted: 09 Jan 2014 07:40 AM PST

Enermax Digifanless PSUFans, fans, and more fans (and a fanless power supply)

Things can get crazy at the Consumer Electronics Show (CES), but one company that kept its cool is Enermax. We mean that literally, folks. Gordon stopped by Enermax's booth at the show to see what the company brought to show off, and the answer is fans. Lots of fans, some of which lit up and reacted to sound. On the flip side, Enermax also brought with it a fanless power supply that's 80 Plus Platinum certified.

Gordon is a confessed LED freak of sorts, and if you are too, you'll get a kick out of this 39-second video of some 30 LED fans spinning and reacting to Swedish House Mafia's "Don't You Worry Child." Check it out:

Enermax also had on display its new Twister Pressure fan with a rated airflow of 79.96 CFM at just 1,800 RPM. It only puts out 25 dBA, which is roughly equivalent to a low whisper. Have a look/listen:

Lastly, Gordon got a chance to play with the Enermax Digifanless power supply. It's rated at 500W, has no fan, and is 80 Plus Platinum certified. It's also digital so you can track vitals such as wattage and how efficient it's running. In the video, Gordon fires up Furmark with the PSU powering a dual graphics card system. See what happens here:

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Newegg Daily Deals: G.Skill Ripjaws 8GB (2x4GB) DDR3-1333, WD Black 2TB HDD, and More!

Posted: 09 Jan 2014 05:49 AM PST

G.Skill RAMnewegg logo

Top Deal:

As it turns out, today's systems need more than 640KB. Much more. We can all agree on that (as would Bill Gates, who adamantly claims he never said otherwise), though the exact amount depends on what you use your system for. A good sweet spot for a modern system is 8GB, which meshes well with today's top deal for a kit of G.Skill Ripjaws Series 8GB (2x44GB) DDR3-1333 Desktop Memory for $64 with free shipping (normally $75 -- use coupon code: [EMCXWXN37]). This dual-channel kit runs tight at 9-9-9-24-2N and features stylish heatspreaders.

Other Deals:

WD Black Series 2TB 7200 RPM 3.5-inch Internal Hard Drive for $140 with free shipping (normally $150 - use coupon code: [EMCXWXN29])

LG EB2442T-BN Black 24-inch 5ms Widescreen LED Backlight LCD Monitor for $150 with free shipping (normally $160 - use coupon code: [EMCXWXN46])

D-Link Xtreme Gigabit Router Wireless Router for $54 with free shipping (normally $64 - use coupon code: [EMCXWXN55])

Seagate Backup Plus for Mac 1TB USB 3.0 Storage for $64 with free shipping (normally $85 - use coupon code: [EMCXWXN37])

MMO Updates

MMO Updates


The Summoner's Guidebook: Reckless risk-taking in League of Legends

Posted: 09 Jan 2014 09:00 AM PST

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Most people who play League of Legends tend to take really silly, ridiculous risks. If you've read the Summoner's Guidebook for any length of time, you know that I always recommend playing your cards close to your chest and avoiding uneccessary risk-taking.

However, being extremely cautious is not the best idea in the long-term. I'm not suggesting that taking risks all the time is good, but I do advise taking at least one or two stupid gambles every game. Calculated risk-taking is important to victory. You can't be timid and let the enemy walk all over you, but you also can't be mindless. It's important to know the difference.

Continue reading The Summoner's Guidebook: Reckless risk-taking in League of Legends

MassivelyThe Summoner's Guidebook: Reckless risk-taking in League of Legends originally appeared on Massively on Thu, 09 Jan 2014 12:00:00 EST. Please see our terms for use of feeds.

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    MMORTS Kingdom Under Fire 2 picks a platform, will release this summer

    Posted: 09 Jan 2014 08:00 AM PST

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    MMORTS Kingdom Under Fire 2 picks a platform and will release this summer
    If Kingdom Under Fire 2 sounds vaguely familiar but you just can't quite place it, that could be because the MMORTS was announced six years ago this month then went underground, popping its head up only a couple times in 2010 and resurfacing once in 2013. And over the coarse of those years, the game switched platforms, from the Xbox 360 to the PlayStation 3. Now, Kingdom Under Fire 2 has returned, and it will launch this summer on the PlayStation 4 (which will feature content exclusive to the platform) and the PC after a period of open beta testing.

    MassivelyMMORTS Kingdom Under Fire 2 picks a platform, will release this summer originally appeared on Massively on Thu, 09 Jan 2014 11:00:00 EST. Please see our terms for use of feeds.

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    Field Journal: Seeking instant gratification in RIFT

    Posted: 09 Jan 2014 07:00 AM PST

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    Let's go away, you and I, to a strange and distant land.
    I've always been pretty open about my feelings on RIFT: I have an immense admiration for the mechanical ideas and the sheer effort Trion makes, but the world-building and aesthetic choices put me to sleep. The game firmly belongs in the category of those games I wish I liked but don't.

    While I played the game's first 20-something levels (not to mention trying out several alts into their teens) early in its existence, it just could not hold me. Further attempts, such as during free weekends, in the unlimited free trial, and after the conversion to free-to-play, uniformly resulted in my milling about for a couple of hours before getting bored and uninstalling yet again. Maybe if I ignored the world entirely and focused purely on constant activity, I could get into it. Fortunately, RIFT's Instant Adventure system offers just what I need to test that theory.

    Continue reading Field Journal: Seeking instant gratification in RIFT

    MassivelyField Journal: Seeking instant gratification in RIFT originally appeared on Massively on Thu, 09 Jan 2014 10:00:00 EST. Please see our terms for use of feeds.

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      The Think Tank: Name your MMO dev dream team

      Posted: 09 Jan 2014 06:00 AM PST

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      The original Dream Team
      While playing our favorite MMOs, we rarely sit down to think about the people who poured their blood, sweat, and tears into granting us these gaming experiences. Well, at least until we come across something we don't like. Then the blame game begins. But the truth is, it usually takes a large team to assemble a proper MMO, and no one or two people should be held accountable. Well, unless you're literally making an MMO entirely by yourself.

      So I asked the Massively team members whom they would have on their MMO dream team. Would they pick out talented individuals or talented groups of designers? Check out the complete list just after the jump.

      Continue reading The Think Tank: Name your MMO dev dream team

      MassivelyThe Think Tank: Name your MMO dev dream team originally appeared on Massively on Thu, 09 Jan 2014 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you get annoyed when game devs communicate via Reddit?

        Posted: 09 Jan 2014 05:00 AM PST

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        Never go on Reddit
        I loathe Reddit.

        I won't go into the hows and whys because that's better saved for a Soapbox, but suffice it to say that I roll my eyes when game companies including SOE, ArenaNet, and countless others take to the service to communicate with their fanbases instead of using their own forums or Twitter accounts.

        I understand why they do it -- salesmen always need to speak to a larger audience, of course -- but it still rankles. What about you, Massively readers? Am I alone here or do you also get annoyed having to go through a third-party community to learn about your game of choice?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you get annoyed when game devs communicate via Reddit? originally appeared on Massively on Thu, 09 Jan 2014 08:00:00 EST. Please see our terms for use of feeds.

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          Stream Team: SWTOR raid night is here again

          Posted: 08 Jan 2014 06:00 PM PST

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          The Stream Team: SWTOR raid night is here again
          The holidays have ended, and work can begin anew. Massively's Larry Everett and his team of raiders seek to begin progression again by diving deep into the Dread Fortress and Dread Palace. Join them at 9:00 p.m. EST as they take on some of the toughest hard-mode operations Star Wars: The Old Republic has to offer.

          Game: Star Wars: The Old Republic
          Host: Larry Everett
          Date: Wednesday, January 8th, 2014
          Time: 9:00 p.m. EST

          Enjoy our Stream Team video below.

          Continue reading Stream Team: SWTOR raid night is here again

          MassivelyStream Team: SWTOR raid night is here again originally appeared on Massively on Wed, 08 Jan 2014 21:00:00 EST. Please see our terms for use of feeds.

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            One of Pathfinder's 'core philosophies' is socialization

            Posted: 08 Jan 2014 05:00 PM PST

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            Pathfinder Online
            The first Pathfinder dev blog of 2014 concerns itself with points of interest and outposts. In a broader sense, GoblinWorks uses the piece to speak about one of the primary design objectives for its fantasy sandbox.

            That objective is socialization. Or, as GoblinWorks says, "one of our core philosophies is to maximize meaningful human interaction." A major example of said philosophy is the firm's plan to create "a hierarchy of social structures so that many people have a chance to try their hand at leadership and management." This hierarchy starts with outposts, which are the "heart of the in-game economy" and connected to the aforemention POIs.

            Click through the links below to learn more!

            MassivelyOne of Pathfinder's 'core philosophies' is socialization originally appeared on Massively on Wed, 08 Jan 2014 20:00:00 EST. Please see our terms for use of feeds.

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            Perfect World's Arc application now available

            Posted: 08 Jan 2014 04:30 PM PST

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            Here's some PWE bloatware for you
            Perfect World wants you to know about Arc. It's a new application that purportedly allows PWE users to "manage [their] worlds, stay connected, and be in the know" regarding the company's suite of free-to-play MMOs.

            There's an in-game overlay with "quick and easy access" to various tips and game guides, and there's also a website you can visit if you'd like to know more.

            MassivelyPerfect World's Arc application now available originally appeared on Massively on Wed, 08 Jan 2014 19:30:00 EST. Please see our terms for use of feeds.

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            A Mild-Mannered Reporter: 2013 in review for superheroes

            Posted: 08 Jan 2014 04:00 PM PST

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            Gliding along like it was just another day.
            2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights.

            But we've talked about that as much as it can be discussed, and quite frankly I'm more interested in the now. We've got three titles that are still duking it out, trying to find their voices, and so forth. And then we have the header of Plan Z, which covers several different projects but at the same time serves as an interesting look at the community as a whole.

            So in the wake of a quiet December, let's look back at 2013 for the major titles and for the hopefuls. It was a year in which quite a bit happened, not all of it good, but it was still one that might have a big impact on the future of the superhero MMO field.

            Continue reading A Mild-Mannered Reporter: 2013 in review for superheroes

            MassivelyA Mild-Mannered Reporter: 2013 in review for superheroes originally appeared on Massively on Wed, 08 Jan 2014 19:00:00 EST. Please see our terms for use of feeds.

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              ArenaNet hints at next GW2 update with meatspace metronome

              Posted: 08 Jan 2014 03:30 PM PST

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              GW2 metronome inscription
              ArenaNet is stalking game journos in meatspace again, this time by sending a cryptic package to GamerZines.com that ostensibly has something to do with Guild Wars 2's January 21st update.

              The package contains a metronome with an inscription that reads as follows:

              Thump, Thump. Time to jump.
              Wipe all resistance from your mind
              There's a secret deep below to find
              If you'd only seen the things I've seen
              You'd wake up screaming from The Dream
              This next part will sting, but it brings me joy
              Sometimes to change you must destroy
              A fire is rising you cannot contain
              Tyria will burn, while I remain.

              [Thanks Siphaed!]

              MassivelyArenaNet hints at next GW2 update with meatspace metronome originally appeared on Massively on Wed, 08 Jan 2014 18:30:00 EST. Please see our terms for use of feeds.

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              War of Omens CCG strives to cross Kickstarter finish line

              Posted: 08 Jan 2014 03:00 PM PST

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              War of Omens
              War of Omens, a deck-building CCG by Fifth Column Games, is making an attempt to meet its Kickstarter funding goal by January 13th.

              The game is set in a dark fantasy world and has three factions to which you can pledge loyalty and undying devotion. The devs describe War of Omens a hybrid between deck-building games like Dominion and traditional collectible card games like Magic: The Gathering. Players will purchase cards during play that will then be shuffled into their inventory for future rotation. There are also resources to collect and use during the course of a match.

              Fifth Column is asking for $30,000 in funding to finish the title. As added incentive to donate, all those who chip in $10 or more will be given an early access beta key. You can get a look at how a battle works after the break.

              [Thanks to Mike for the tip!]

              Continue reading War of Omens CCG strives to cross Kickstarter finish line

              MassivelyWar of Omens CCG strives to cross Kickstarter finish line originally appeared on Massively on Wed, 08 Jan 2014 18:00:00 EST. Please see our terms for use of feeds.

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              Free for All: The confused state of Firefall's first few hours

              Posted: 08 Jan 2014 02:00 PM PST

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              Firefall screenshot
              As part of my research for an upcoming article about MMO shooters, I have been playing a lot of Firefall. There are definitely worse assignments in the world. I really, really enjoy the game; I love the fact that I can do almost anything I want even within a short play session and feel as if I accomplished something. Of course, the current enlightened state I am in does not reflect the game's non-newbie-friendly designs. As a matter of fact, the only place I was able to turn for reliable explanations and non-stop answers was a reader of Massively who recognized my name in the chat.

              This reader and I have played together several times, and he went out of his way to answer all of the newbie questions that should have been answered by the game. I know that the developers have said (through Tweets to me and in other places) that a better newbie experience is on its way. There are also friendly little helper robots sprinkled throughout the game and a handful of helpful videos that can be found as well.

              So why are so many new players still confused about Firefall?

              Continue reading Free for All: The confused state of Firefall's first few hours

              MassivelyFree for All: The confused state of Firefall's first few hours originally appeared on Massively on Wed, 08 Jan 2014 17:00:00 EST. Please see our terms for use of feeds.

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                RuneScape expands player-owned ports

                Posted: 08 Jan 2014 01:00 PM PST

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                RuneScape
                RuneScape's player-owned ports have added a new layer of intrigue and adventure today with the game's first patch of the year.

                Player-owned ports can now launch 300 additional voyages to two new regions. There are also three new adventurers available for recruitment: the Trapper, the Architect, and the Chef. A shady trader has also set up shop in these ports to offer goods at a questionable exchange rate.

                This high-level minigame sees players operating their own sea ports and equipping ships to go on real-time adventures around the virtual world. Player-owned ports launched in late 2012.

                MassivelyRuneScape expands player-owned ports originally appeared on Massively on Wed, 08 Jan 2014 16:00:00 EST. Please see our terms for use of feeds.

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                Pathfinder Online CEO defends Elder Scrolls Online's subs

                Posted: 08 Jan 2014 12:00 PM PST

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                ESO
                The Elder Scrolls Online's subscription-only business model has had an unlikely ally step up to defend it: Goblinworks CEO Ryan Dancey.

                The Pathfinder Online head chief claimed that subscriptions were still responsible for upward of an estimated $100 million a month in revenues in the Western market with a much smaller amount being gained by cash shops. "It's even harder to estimate how much revenue is being generated from microtransactions but it is extremely difficult to imagine that the revenue even approaches 50% of the amount being paid as subscription fees," he wrote.

                Dancey also commented that initial box sales will be incredibly important for ZeniMax: "This may be the internal justification ZeniMax is using to benchmark its budget for Elder Scrolls Online. Skyrim, the most recent single-player entry in the Elder Scrolls franchise, is reported to have sold approximately seven million units, which we can impute translates to something like $210 million in revenue. If the MMORPG can carry that kind of weight, its budget becomes suddenly very rational."

                Incidentally, Dancey said that Pathfinder Online will launch with a subscription-only model as well, although he predicts that will change over time.

                MassivelyPathfinder Online CEO defends Elder Scrolls Online's subs originally appeared on Massively on Wed, 08 Jan 2014 15:00:00 EST. Please see our terms for use of feeds.

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                MMO Family: Forbes' three essential parenting tips on video games

                Posted: 08 Jan 2014 11:00 AM PST

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                As video games continue to grow in popularity each year, there is a correlating increase in the number of studies and advice columns offering insight into how parents should tackle the many parenting issues that go with it. Sadly, far too many of the "experts" who offer advice have little or no real experience playing video games, and their advice is shaped by an overall negative view of video games.

                But as Forbes blogger Jordan Shapiro points out in his article 3 Things Parents Should Know About Video Games and Kids, video games and the internet are here to stay. And it's unrealistic to look at the issues of raising a child in the age of technology strictly in black and white terms. Shapiro offers up the three pieces of advice that are great starting points for parents, and we'll take a look at them in this week's MMO Family.

                Continue reading MMO Family: Forbes' three essential parenting tips on video games

                MassivelyMMO Family: Forbes' three essential parenting tips on video games originally appeared on Massively on Wed, 08 Jan 2014 14:00:00 EST. Please see our terms for use of feeds.

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                  MMORPG News

                  MMORPG News


                  PlanetSide 2: More Rapid Response to Bugs & Issues Planned

                  Posted: 09 Jan 2014 07:14 AM PST

                  More Rapid Response to Bugs & Issues Planned

                  The PlanetSide 2 team has taken to the game's forum to let players know about a change to the way the game is updated from this point forward. According to the post, patches will arrive in a smaller size, more frequently to more rapidly address bugs and balance issues.

                  General: What Makes a Role Playing Game?

                  Posted: 08 Jan 2014 02:41 PM PST

                  What Makes a Role Playing Game?

                  Some of you may have noticed over the past few weeks the site has covered a number of RPGs. This subtle shift may indicate changes that are coming to the website, or the editor might just be toying with the heartstrings of a middle aged man. Either way those articles have prompted me to start thinking lately on what makes a game a RPG?

                  World of Tanks: Season 3 EU Finals to Yield Big Payoff

                  Posted: 09 Jan 2014 04:40 AM PST

                  Season 3 EU Finals to Yield Big Payoff

                  World of Tanks players from the European Union who make it to the finals of this year's tournament will be able to score a piece of the €100,000 prize. Winners will later be sent to Tokyo, Japan to participate in the World Championships to be held later this year.

                  Kingdom Under Fire II: Korean Version to Launch Open Beta in First Half of 2014

                  Posted: 09 Jan 2014 03:21 AM PST

                  Korean Version to Launch Open Beta in First Half of 2014

                  Kingdom Under Fire II is set to launch into open beta in the first half of 2014 according to a report on 2P.com. In addition, the PlayStation 4 version will launch in the summer of 2014.

                  Luvinia World: Content Expansion Launches with Opportunities to Grow

                  Posted: 09 Jan 2014 03:17 AM PST

                  Content Expansion Launches with Opportunities to Grow

                  The latest big content expansion for Luvinia World has launched. Called "expansion wings", the content gives high level players new opportunities to gain legendary gear drops and a chance at the elusive Fallen Nightmare Gear.

                  League of Angels: Launch Day Arrives Packed with Fun & Goodies

                  Posted: 09 Jan 2014 03:12 AM PST

                  Launch Day Arrives Packed with Fun & Goodies

                  R2Games has announced that its latest title, League of Angels, has officially hit final release. The launch of the game is filled with opportunities for players to take part in celebratory events and chances to win in-game items.

                  Pathfinder Online: Blog Hints at Q3 2014 for Early Enrollment

                  Posted: 08 Jan 2014 02:15 PM PST

                  Blog Hints at Q3 2014 for Early Enrollment

                  The first developer update has been posted on the Pathfinder Online site. In it, Ryan Dancey reveals that the team is looking to Quarter 3 2014 for the start of Early Enrollment, a sure sign that the game is meeting goals associated with the road map.

                  General: My Take on the 'Big Three' MMOs of 2014

                  Posted: 06 Jan 2014 07:17 PM PST

                  My Take on the

                  Last week, we discussed why 2014 would be an awesome year for MMOs. The big three MMO releases of the year were mentioned, but took a backseat to some other interesting developments. Today, community manager Mike Bitton offers his take on the three AAA MMOs we're all watching closely.

                  World of Warcraft: New PvP Season Planned Prior to Expac

                  Posted: 08 Jan 2014 12:41 PM PST

                  New PvP Season Planned Prior to Expac

                  According to a Twitter post by Blizzard's Brian Holinka, World of Warcraft players can expect a new PvP season to start and finish prior to the launch of the Warlords of Draenor expansion. The good folks at WoWInsider.com have speculated that, at the earliest, the current season would end in February and a new season towards the end of June.

                  Runescape: New Voyages for Player-Owned Ports Arrive in Game

                  Posted: 08 Jan 2014 11:24 AM PST

                  New Voyages for Player-Owned Ports Arrive in Game

                  RuneScape players with a governmental bent will want to check out the latest game update that is packed with new voyages in the Shield and Loop regions, new recruit opportunities, recipes and more.

                  General: Avalon Lords Reveals New Artwork - Order of Dawn

                  Posted: 08 Jan 2014 11:21 AM PST

                  Avalon Lords Reveals New Artwork - Order of Dawn

                  The Avalon Lords team has released a new piece of artwork that shines the spotlight on the Order of Dawn. The team has also revealed a short story, a piece of the game's lore, for players' enjoyment.

                  ArcheAge: Korean Advancement, Russian Response

                  Posted: 06 Jan 2014 04:38 PM PST

                  Korean Advancement, Russian Response

                  While word on the Trion Worlds adaptation of ArcheAge has gone quiet again, partly due to the holidays, it seems the Russian and Korean versions have been getting a bit of attention. Russian ArcheAge fans were able to spend some time in their localization of the game, while Korea is gearing up for an update that brings some more tweaks and longevity into the formula. Let's jump into both topics, shall we?

                  DayZ: No Release in 2014

                  Posted: 08 Jan 2014 10:25 AM PST

                  No Release in 2014

                  In a candid statement on the DayZ blog, the team admits that the game will only reach its beta phase of development sometime in late 2014, hence a release in 2015.

                  Camelot Unchained: The Becoming: The Trials of Nuada Part V

                  Posted: 06 Jan 2014 04:28 PM PST

                  The Becoming: The Trials of Nuada Part V

                  MMORPG.com has teamed up with City-State Entertainment to bring our readers a brand new developer blog that gives insight into the design process behind one of Camelot Unchained's iconic heroes, Nuadha Airgetlám. Read the fifth installment of the series to find out more and let us know what you think in the comments. Then head to the Camelot Unchained site to read the lore.

                  General: Wildstar vs Elder Scrolls Online

                  Posted: 06 Jan 2014 04:15 PM PST

                  Wildstar vs Elder Scrolls Online

                  Player Versus Player: the column where MMORPG writers collide and debate the issues you care about. With 2013 behind us, we cast our eyes forward to the lush, release-heavy lands of 2014. Both Wildstar and Elder Scrolls Online wait in the wings to earn your subscription dollars. But in a time when free-to-play has become the law of the land, is there room for both? Join Chris and Rob as they weigh in on which game will win the day and then let us know what you think in the comments!

                  General: Pathfinder Online’s Ryan Dancey Defends Elder Scrolls Online and Subscriptions

                  Posted: 06 Jan 2014 04:59 PM PST

                  Pathfinder Online

                  Just after New Year's Day Paul Tassi wrote an editorial piece for Forbes.com titled Predicting the Biggest Video Game Disaster of 2014: The Elder Scrolls Online. As I read this piece it became clear that Tassi's prediction was based on the choice Zenimax, developer and publisher of the game has made on how to monetize the game - a fixed price monthly subscription.

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