General Gaming Article

General Gaming Article


Column: Microsoft’s Mistake with the Xbox One

Posted: 19 Dec 2013 03:31 PM PST

Microsoft missed the boat by not bolstering Windows cross-platform capabilities

Let's begin with the most amusing part of the widely derided launch of the Xbox One: At least some of the game demos for the new system were run on a PC using Windows 7 and an Nvidia graphics card. See! Even Microsoft doesn't use Windows 8 for gaming!

xbox one PC

Microsoft used Windows 7-powered PCs to power their Xbox One E3 demos.

It's not at all unusual for new consoles or games to run on PCs, but if only Microsoft really understood what that meant. At the heart of the new system are eight x86-64 cores, a GPU based on the AMD GCN with 768 cores total, 8GB of DDR3 RAM (3GB for overhead such as OS, and the remaining 5GB for games and operations), a 500GB hard drive, a Blu-ray drive, and integrated Wi-Fi and Kinect.

No PC gamer worth his box would turn up his nose at that kind of firepower for $500. It may not be a pure muscle system, but it's more power than you usually can get for the price.

It's even running a kernel with the same network, file, and graphic support used in the Windows family, which raises the possibility of cross-platform portability. The potential for this remains to be seen, particularly since Windows apps can't be brought straight into XB1 without significant adaptation.

My question is: why?

With Microsoft's foothold in the PC market wobbling, why wasn't XB1 a radical PC/console hybrid that allowed for full interoperability?

Microsoft could easily have taken that shot, and given Sony a good one-two punch. My question is: Why didn't they?

The Ultimate Computer Hardware Guide

Posted: 19 Dec 2013 01:09 PM PST

Your CPU choice should be based on your workload and not what you read about.

Things you need to know to become a PC hardware expert

Knowledge is power, and when it comes to PCs and computer hardware that's especially true, because only by knowing how your PC components' specs actually affect performance can you get the maximum power you need for the type of computing you do—and avoid being seduced by features that sound impressive on the box but won't do squat to improve your experience. Knowing your stuff has other benefits, too. An in-depth understanding of what makes all your parts tick enables you to better troubleshoot problems, upgrade in ways that make sense, and converse with other nerds in your own secret language. Continue reading to begin your crash course in PC spec-speak.

CPU

Just how many cores and how much cache do you need? We'll help you answer those questions and others with cool confidence

Socket

There are two kinds of buyers: Those who will never upgrade a CPU and those who actively plan for it. For the former, even a CPU welded to the motherboard won't matter, but upgraders who want to use a system for years need to pay attention to the socket, as it's one of the primary factors limiting your upgrade options. On Intel, there are three sockets to choose from: LGA2011, LGA1155, and the new LGA1150. Of the three, LGA1155 has the least amount of life left in it, as it will be slowly phased out in favor of the new LGA1150 platform. We know from Intel roadmaps that LGA1150 and LGA2011 are good for at least another couple of years. On AMD, AM3+ offers a superb assortment, from budget dual-cores all the way to eight-core chips, with the company's new Piledriver chip even slotting into this old socket. The company's FM line isn't quite as stable. FM1 didn't go very far, but the company's FM2 looks like it might have longer legs. The thing is, FM2 processors—or rather, APUs—aren't aimed at the type of user who upgrades every year. We suspect that most FM2 buyers will use the platform for a couple years and then buy a new system instead of upgrading. For long-haulers, we recommend AM3+, LGA2011, and LGA1150. If you don't care about doing an upgrade, go with whatever CPU you want. 

Core Count 

Core count is the new clock speed. That's because as consumers have been trained not to look at megahertz anymore as a defining factor, vendors have turned to core count as an emotional trigger. Two is better than one, four is better than two, and six is better than four.  

Here's the deal, though: More cores are indeed better—but only if you truly use them, and really only when compared within the same family of chips. For example, to assume that an eight-core AMD FX part is faster than a six-core Intel Core i7 part would be flat-out wrong. Likewise, to assume that a PC with a six-core Intel Core i7 will be faster at gaming than a quad-core Core i7 is also likely wrong. To make things more complicated, Intel uses a virtual CPU technology called Hyper-Threading to push its CPUs. Some chips have it, some don't. 

So, how do you figure out what you want? First, look at your workloads. If you're primarily a gamer who browses, does some photo editing, and word processing, we think the sweet spot is a quad-core chip. Those who encode video, model 3D, or use other multithreaded apps, or even many apps simultaneously, should consider getting as many cores as possible because you can never have enough for these workloads. A good bridge for folks who encode video only occasionally, though, is a quad-core chip with Hyper-Threading.

Your CPU choice should be based on your workload and not what you read about.

Your CPU choice should be based on your workload and not what you read about.

Clock Speed

Remember the Megahertz Myth? It's what we alluded to above. It arose from the understanding that clock speed didn't matter, because a 2GHz Pentium 4 was barely faster, if at all, than a 1.6GHz Athlon XP. Years later, that generally remains true. You really can't say a 4.1GHz FX-8350 is going to smoke a 3.5GHz Core i7-3770K because in a hell of a lot of workloads the 3.5GHz Core i7 is going to dominate. Nevertheless, we have issues when someone dismisses megahertz outright as an important metric. We don't think it's handy when looking at AMD vs. Intel, but when you're looking within the same family, it's very telling. A 3.5GHz Intel chip will indeed be faster than a 2.8GHz Intel chip. The same applies among AMD chips. So, consider clock speeds wisely.

Cache

When vendors start looking for ways to separate your cash from your pocket, clock speed and core count are their first line of attack. If those features don't get you, we've noticed that the amount of cache is the next spec dangled in your face. Choices these days run from 8MB to 3MB or less. First, you should know that in many cases, the chips themselves are often the same. When validating chips, AMD and Intel will weed out defective chips. If a chip has, say, 8MB of L2 cache and a bit of it is bad, it's sold as a chip with 6MB of L2 cache, or 4MB of L2 cache. This isn't always true, as some chips have the cache turned off or removed to save on building costs.

Does cache matter in performance? Yes and no. Let's just say that a large cache rarely hinders performance, but you quickly get to diminishing returns, so for many apps, a chip with 8MB of L2 could offer the same performance as one with 3MB of L2. We've seen cache matter most in some bandwidth-sensitive tasks such as media encoding or compression, but for the most part, don't sweat the difference between a chip with 4MB of L2 vs. one with one 3MB of L2.

Integrated Graphics

Integrated graphics are likely one of the biggest advances in CPUs in the last few years. Yes, for gamers, a discrete graphics card is going to be faster 105 percent of the time, but for budget machines, ultra-thin notebooks, and all-in-ones, integrated graphics are usually all you get, and there's a world of difference between them. Generally, AMD's integrated graphics chips lead the way over Intel's older generation of Ivy Bridge and Sandy Bridge chips. It's like, well, AMD is the Intel of integrated graphics and Intel is the AMD. Intel's latest Haswell chips make it far more interesting, though, as the graphics performance has increased greatly. Then again, AMD has also recently released its new APUs with Radeon HD 7000 graphics. The spec that matters most on integrated graphics is the number of graphics execution units and clock speed. More EUs mean better performance, as does higher clock speeds.

When to Run Aftermarket Cooling

Let's get it out in the open: Stock CPU coolers really aren't as bad as people make them out to be. Sure, we all scoff at them, but the truth is that Intel and AMD spend considerable money on the design and certify them to work with their CPUs in all types of environments. For the vast majority of people, the stock cooler is just fine.

The Cooler Master Hyper 212 Evo is a low-cost, worthy upgrade over stock—if you need it.

The Cooler Master Hyper 212 Evo is a low-cost, worthy upgrade over stock—if you need it.

But you're not the vast majority of people. Sadly, today, if you can even open up the case, you're an enthusiast. Sure, there are applications for the stock cooler, such as an HTPC or a small box that won't be overclocked, but we like to think of the stock cooler as the minimum spec you should run. It's fine, but it can be greatly improved upon.

Obviously, if you're an overclocker, a beefier heatsink is a foregone conclusion, as heat is one of the worst enemies of a successful overclock. Swapping out the stock cooler for an aftermarket model is almost guaranteed to net higher or more stable overclocks than you can hit with the stock cooler.

Even if you don't overclock, an aftermarket cooler can be a worthwhile addition. Since they can dissipate more heat than a stock cooler, and the fans are typically larger, the fan RPMs are usually lower, thus quieter.

Closed-loop liquid coolers are also a good option, as they require zero maintenance and the risk of a leak is extremely low. Liquid coolers are also quite affordable today and easily outstrip the vast majority of air coolers. One thing you'll need to keep in mind is that closed-loop liquid coolers aren't always the quietest option out there, though.

Click the next page to get more info on motherboards.

 


 

Motherboard

Knowing your way around a motherboard is a distinguishing characteristic of a PC nerd. Let us help orient you

Form Factor 

The form factor of a motherboard is its physical dimensions. The most popular today is the 18-year-old ATX form factor. The two other popular sizes are the smaller microATX and Mini-ITX. Intel tried and failed to replace ATX with BTX. Two additional form factors are the wider Extended-ATX and XL-ATX. XL-ATX is not an official spec but generally denotes a longer board to support more expansion slots. For an enthusiast, ATX will cover about 90 percent of your needs. Besides offering the most flexibility in expansion, it's also where you the get the widest range of selection. You can get budget all the way to the kitchen sink in ATX. MicroATX is usually reserved for budget boards, but there are a few high-end boards in this form factor these days. Mini-ITX is exciting, but the limited board space makes for few high-end options in this mini size. 

Socket 

As we said in our CPU write-up, your motherboard's socket dictates all that the board will ever be. If, for example, you buy a discontinued socket such as LGA1156, your choice of CPU is greatly limited. The most modern sockets today are LGA1155, LGA1150, LGA2011 for Intel, and AM3+ and FM2 for AMD. For Intel, LGA2011 and LGA1150 have the longest legs. Though still useable, the sun is now setting on LGA1155 boards. AMD is actively supporting AM3+ and FM2, but there is talk of a new socket to replace FM2. 

Chipset 

The chipset on a motherboard refers to the "core logic" and used to entail multiple chips doing several jobs. These days, the core-logic chipset is down to one or two chips, with much of the functionality moved into the CPU. Chipsets manage basic functions such as USB, PCIe, and SATA ports, and board makers throw on additional controllers to add even more functions. You should pay special attention to the chipset if you're looking for certain functionality, some of which is only possible on newer chipsets. The P67 chipset, for example, did not support Intel's SSD caching, but the Z68 did. Current high-end chipsets from Intel include the Z77, Z87, X79; from AMD you have the A85X, 990X, and 990FX.  

SLI/CrossFire Support

The vast majority of gamers never run more than one video card, but it's always nice to know you have the option. AMD's multicard solution is CrossFire for two boards, and CrossFireX for more than two. For its part, Nvidia has SLI for two-card setups, tri-SLI for three cards, and four-way SLI for four cards. We won't judge the relative merits of each system, as this isn't the place for it. Most boards that offer one, also offer the other, but don't assume a CrossFire board will support SLI. Read the specs ahead of time if you plan to run multiple cards. 

Ports 

One of the main differences between a high-end board and a low-end board is the ports. High-end boards tend to have ports galore, with FireWire, additional USB 3.0, digital audio, eSATA, and Thunderbolt added on to convince you that board B is better than board C. How many ports, and what type, do you need? That is something only you can answer. If you still run an older DV cam that needs FireWire, having the port on the board for "free" is always nice. Thunderbolt is also an incredibly cool, forward-looking feature, but is very pricey. If you never use it, you will have paid for nothing. These days, we say eSATA and FireWire aren't needed. What we want, mostly, is a ton of USB 3.0 ports. The ultimate board today might be one with nothing but USB 3.0 ports, if you ask us. 

Slots 

If you see a board with tons of those long PCIe slots, don't assume they're all hot. PCIe slots can be physically x16 in length (that means 16 lanes) but only x8 or x4 electrically (which means the data is limited to x4 or x8 bandwidth). Cheaper boards may even disable some onboard devices when run in multi-GPU modes, while pricier boards use additional chips to spread the available bandwidth around and keep the devices running. AMD's 990FX and Intel's X79 don't have the limited bandwidth of the Z77 or Z87 chipsets, so if you need lots of slots, you'll want to opt for those chipsets. Unfortunately, Z77 and Z87 are where you find more PCIe 3.0 support. PCIe 3.0 doubles the effective bandwidth over PCIe 2.0, but it's still not officially supported on X79, and only newer 990FX boards support it now. Confused? Our advice is that if you really need to run high-bandwidth add-in boards for video capture or RAID applications, ask the manufacturer what motherboards they have certified for it first.

There are degrees of enthusiast computing and motherboards to accommodate all scenarios.

There are degrees of enthusiast computing and motherboards to accommodate all scenarios.

POST LED

This is a tiny segmented LED on the board that displays the POST code of the motherboard while booting. It may seem trivial, but POST LEDs are a godsend when things go sideways on a machine. If all other things were equal, we'd take a board with the POST LED over one without it.

Backup BIOS

A backup BIOS stores a duplicate BIOS on the motherboard that can be restored should the BIOS get corrupted. We think it's a nice feature but a corrupt BIOS is pretty rare. Nevertheless, it's probably better to have a backup BIOS and not need it than to need it and not have it.

Extra Features

Wireless, premium sound, fan controls, and headers galore are the special features board vendors use to hook you. You might dismiss them as unnecessary features, but so are the power windows and multi-speaker setup in your car. Certainly some extras aren't needed, such as onboard Wi-Fi on a desktop box that will live on Ethernet, but fan control, such as Asus's excellent FanXpert II, is worthwhile, as are premium audio circuits.

Click the next page to get in-depth information on hard drives and SSDs!


 

Budget vs. Premium: Is It Worth It?

In a given chipset family—say, Z77—it's easy to find a motherboard costing $110 as well one running $379. Both use the same chipset, so are they the same? It depends.

If you intend to socket in a non-overclocked Core i7-3770K, run one GPU, and a sound card, you'd probably be hard-pressed to tell the difference, but don't assume that premium boards are just a gimmick to rip you off. High-end motherboards aren't just anodized a different color and slapped a higher price. The $110 board will be pretty much a strippo option, with no multicard support, minimal ports and slots, and a design that's not made for high overclocks. Yes, you might be able to overclock the budget board, but the voltage regulator modules and chipset cooling are likely to limit you. High-end overclocking boards are truly designed for the sport, with direct voltage readout hard points. And yes, fancy new technology such as Thunderbolt, additional USB 3.0, and SATA controllers cost more money. Even the software suite on the budget board will be pretty stripped down.

Still, the truth is that most of us will neither be overclocking with liquid nitrogen nor going ultra-budget. That's why board vendors offer a dizzying array of selections between the rock-bottom and high-end. We think the $175 range gets you a pretty decent board, generally.

SSDs

SSDs have a lot of complicated technology inside their waifish 2.5-inch shells, so follow along as we demystify it for you

Controller

The controller is the brains of the SSD, and what governs performance for the most part (along with the type of NAND flash used). The controller uses parallel channels to read and write data to the NAND, and also helps optimize the drive via the Trim command, as well as performing routine garbage collection. Though some companies might license a third-party controller, they always use custom firmware that they have created in order to define the performance of the drive, so two SSDs that use the same controller will still have varying levels of performance in different workload scenarios. While the SSD world used to be somewhat ruled by the LSI SandForce controller, those days have long passed, and we are now seeing the rise of in-house controllers by companies like Samsung.

Over-provisioning

Over-provisioning is a spec you will rarely see explicitly mentioned on a product box, but its presence, or lack thereof, is evident by a drive's capacity. Over-provisioning is simply space taken out of the drive's general capacity and reserved for drive maintenance. So if you see a drive with 256GB of capacity, there's no space reserved, but a drive listed as 240GB has 16GB reserved for over-provisioning. In exchange for that space you get increased endurance, as it gives the SSD controller a lot of NAND flash to use for drive optimization and management. The provisioned NAND can be compared to a swap file used by a mechanical hard drive and operating system, in that it is space reserved to manage the files on the SSD.

NAND Flash

All SSDs use this type of memory, as it's non-volatile, meaning you can cut off power to it and the data remains in place (mid-data-transfer is another story, though). The opposite is DRAM, which is volatile, so once you shut down your PC, it is deleted. There are several manufacturers of NAND flash, including ONFI/Micro, Samsung, Toshiba, and SanDisk, and all the SSD vendors use them, so while a Samsung SSD obviously uses Samsung NAND, so does the new Seagate SSD, for example, since Seagate doesn't own a NAND fab. Corsair SSDs use Toshiba NAND, and so forth. There's no answer to the question of "who makes the best NAND?" as they all have varying performance characteristics, and it's typically the controller and its firmware that play the biggest role in determining a drive's performance. Good NAND with a crap controller equals crap, so keep that in mind when shopping for an SSD.

MLC, SLC, TLC NAND

All modern NAND flash is either SLC, MLC, or TLC, which stands for single-, multi-, and triple-level cell, which indicates how many values it can hold in a cell at one time. The most secure, and precise, is SLC, which holds a single value in each cell. Obviously, this is a bit inefficient, but also very accurate, and has high endurance, making SLC NAND ridiculously expensive, and not for consumers (it's for enterprise). Next up is MLC, which stands for multi-level cell, as each cell can hold two values at a time. MLC is used on the majority of SSDs you can buy, as it strikes a fine balance between cost and capacity. TLC flash, which stands for triple-level cell, holds—you guessed it—three values per cell, giving it the lowest endurance of any drive available, with the caveat that it still allows years of usage. Only the Samsung 840 and Intel 335 use TLC NAND flash; the rest of the consumer SSDs available today use MLC NAND.

Here we see the main components of an SSD: NAND flash, controller chip, DRAM, printed circuit board, and SATA connectors.

Here we see the main components of an SSD: NAND flash, controller chip, DRAM, printed circuit board, and SATA connectors.

HDD

Even though SSDs are the cool kids, we still need hard drives for our "multimedia" collections. Here are all the terms you need to know to sound like a pro

Spindle Speed

Spindle speed is the rotational velocity of the platters expressed in rotations per minute (rpm). Faster spinning platters result in lower seek times and improved performance. The most common desktop drives spin at 7,200rpm, but there are also 5,400–5,900rpm desktop drives, which we recommend only for backup purposes given their reduced performance relative to a 7,200rpm drive. There are 10Krpm drives as well, but the rise of much-faster SSDs have largely made them irrelevant in today's market.

Platters

Every hard drive stores data on platters made of glass alloy, with data retained on both sides that's accessed by read and write heads hovering on each side of the platter. The number of platters is something to pay attention to when shopping for a drive, as it dictates area density, or how much data is stored per platter. Right now, 1TB is the maximum platter density available, and it offers improved performance compared to a 750GB platter, all other things being equal. Since the platter has more data on it, the read/write heads have to move around less to pick up data, so we've seen significantly improved performance from drives bearing these super-dense platters.

Cache Size

All hard drives have a bit of onboard memory referred to as cache, and the market has mostly settled on 64MB being the standard. The cache is used as a buffer, in that data is sent to it before being written to the disk. Whatever was last written or read will usually still be in the buffer should you need it again, so it improves performance by making recently accessed data available instantly. This practice of fetching data from the onboard cache is referred to as "bursting" in benchmarks, but in practice it rarely happens, so don't use this number to determine a drive's overall performance. Spindle speed is a much better indicator of hard drive performance compared to cache size.

NCQ

This stands for Native Command Queuing and is technology that helps the drive prioritize data requests so that it can process them in an efficient fashion. For example, if a drive receives a command to go all the way out to the outer perimeter to fetch some data, but then receives a request for data that is closer to its current location, with NCQ enabled, it would fetch the data in the order of closest bits to furthest bits, resulting in faster data transfer. A drive without NCQ would simply fulfill the requests in the order received, which is highly inefficient. NCQ only shows significant gains in a heavily queued workload, however, which typically doesn't exist for home users, but does occur on a web server or some other high-traffic application.

A hard drive uses magnets (lower left) to move the read/write heads (the pointy things), which are both above and below the data platters.

A hard drive uses magnets (lower left) to move the read/write heads (the pointy things), which are both above and below the data platters.

The Scoop on SSD Caching

We all want the speed of an SSD but with the price and capacity of a mechanical hard drive. Obviously that's not possible. However, there is a middle ground, which is using a small SSD as a caching drive for a mechanical hard drive. This allows your most frequently used files (including your OS and boot files) to be cached to the SSD for fast access to them, while less frequently accessed files reside on your hard drive. This actually works quite well in our testing, and to set one up you'll need to either run it off your existing motherboard with any SSD you have lying around, or buy a caching SSD and use the included software to set up the caching array. For Intel users, Z68 and Z77 boards include caching support natively via Intel Smart Response Technology, but users of other chipsets will need to BYO to the party.

Click the next page to get the inside scoop on graphics cards!

 


 

GPUs

The world of GPUs can be a scary place fraught with big words, bigger numbers, and lots of confusing nomenclature. Allow us to un-confuse things a bit for you

Memory

The amount of memory a GPU has is also called its frame buffer (see below). Most cards these days come with 1GB to 3GB of memory, but some high-end cards like the GTX Titan have 6GB of memory. In the simplest terms, more memory lets you run higher resolutions, but read the Frame Buffer section below for more info.

Cores/Processors

GPUs nowadays include compartmentalized subsystems that have their own processing cores, called Stream Processors by AMD, and CUDA cores by Nvidia, but both perform the same task. Unlike a CPU, which is designed to handle a wide array of tasks, but only able to execute a handful of threads in parallel at a high clock speed, GPU cores are massively parallel and designed to handle specific tasks such as shader calculations. They can also be used for compute operations, but typically these features are heavily neutered in gaming cards, as the manufacturers want their most demanding clients paying top dollar for expensive workstation cards that offer full support for compute functionality. Since AMD and Nvidia's processor cores are built on different architectures, it's impossible to make direct comparisons between them, so just because one GPU has more cores than another does not automatically make it better.

Memory Bus

The memory bus is a crucial pathway between the GPU itself and the card's onboard frame buffer, or memory. The width of the bus and the speed of the memory itself combine to give you a set amount of bandwidth, which equals how much data can be transferred across the bus, usually measured in gigabytes per second. In this respect, and what generally stands with all things PC, more is better. As an example, a GTX 680 with its 6GHz memory (1,500MHz quad-pumped) and 256-bit interface is capable of transferring 192.2GB of data per second, whereas the GTX Titan with the same 6GHz memory but a wider 384-bit interface is capable of transferring 288.4GB per second. Since most modern gaming boards now use 6GHz memory, the width of the interface is the only spec that ever changes, and the wider the better. Lower-end cards like the HD 7790, for example, have a 128-bit memory bus, so as you spend more money you'll find cards with wider buses.

GPU Boost

This technology is available in high-end GPUs, and it allows the GPU to dynamically overclock itself when under load for increased performance. GPUs without this technology are locked at one core clock speed all the time.

Frame Buffer

The frame buffer is composed of DDR memory and is where all the computations are performed to the images before they are output to your display, so you'll need a bigger buffer to run higher resolutions, as the two are directly related to one another. Put simply, if you want to run higher resolutions—as in fill your screen with more pixels—you will need a frame buffer large enough to accommodate all those pixels. The same principle applies if you are running a standard resolution such as 1080p but want to enable super-sampling AA (see below): Since the scene is actually being rendered at a higher resolution and then down-sampled, you'll need a larger frame buffer to handle that higher internal resolution. In general, a 1GB or 2GB buffer is fine for 1080p, but you will need 2GB or 3GB for 2560x1600 at decent frame rates. This is why the GTX Titan has 6GB of memory, as it's designed to run at the absolute highest resolutions possible, including across three displays at once. Most midrange cards now have 2GB, with 3GB and 4GB frame buffers now commonplace for high-end GPUs.

High resolutions require a lot of RAM, which is embedded in the area around the GPU just like on this 6GB GTX Titan.

High resolutions require a lot of RAM, which is embedded in the area around the GPU just like on this 6GB GTX Titan.

Power Requirements

All modern GPUs use PCI Express power connectors, either of the 6-pin or 8-pin variety. Small cards require one 6-pin connector, bigger cards require two 6-pin, and the top-shelf cards require one 8-pin and one 6-pin. Flagship boards like the GTX 690 and HD 7990 need two 8-pin connectors. Most high-end cards will draw between 100–200W of power under load, so you'll need around a 500–650W PSU for your entire system. Always give yourself somewhat of a buffer, so when a manufacturer says a 550W PSU is required, go for 650W.

Display Connectors

These are what connect your GPU to your display, the most common being DVI, which comes in both single-link and dual-link. Dual-link is needed for resolutions up to 2560x1600, while single-link is fine for up to 1,200 pixels vertically. DisplayPort can go up to 2560x1600, as well. HDMI is another connector you will see: versions 1.0–1.2 support 1080p, 1.3 supports 2560x1600, while 1.4 supports 4K.

PCI Express 3.0

The latest generation of graphics cards from AMD and Nvidia are all PCIe 3.0, which theoretically allows for more bandwidth across the bus compared to PCIe 2.0, but actual in-game improvement will be slim-to-none in most cases, as PCIe 2.0 was never saturated to begin with. Your motherboard chipset and CPU must also support PCIe 3.0, but most Ivy Bridge and older boards do not support it in the chipset, even though the CPU may have the required lanes. In general, every GPU has PCIe 3.0 these days, but if your motherboard only supports version 2.0 you will not suffer a performance hit.

Cooling

GPU coolers fall into several different categories, including blower, centralized, and water-cooled. The blower type is seen on most "reference" designs, which is what AMD and Nvidia provide to their add-in board partners as the most cost-effective solution typically. It sucks air in from the front of the chassis, then blows it along a heatsink through the back of the card to be exited out the rear of your case. Centralized coolers have one or two fans in the middle that suck air in from anywhere around the card and exhaust it into the same region, creating a pocket of warm air below the card. Water-cooled cards are very rare, of course, but use water to absorb heat contained within a radiator, which is cooled by a fan. Water cooling is usually the most effective (and quiet) way to cool a hot PC component, but its cost and complexity make it less common.

PhysX

This is Nvidia technology baked into its last few generations of GPUs that allows for hardware-based rendering of physics in games that support it, most notably Borderlands 2, so instead of just a regular explosion, you will see an explosion with particles and volumetric fog and smoke. Typically, AMD card owners will see the PhysX option grayed out in the menus, but the games still look great, so we would not deem this technology a reason to go with Nvidia over AMD at this point in time.

Antialiasing Explained

Different GPUs offer different types of antialiasing (AA), which is the smoothing out of jaggies that appear on edges of surfaces in games. Let's look at the most common types:

Full Scene AA (FSAA, or AA):

The most basic type of AA, this is sometimes called super-sampling. It involves rendering a scene at higher resolutions and then down-sampling the final image for a smoother transition between pixels, which appears like softer edges on your screen. If you run 2X AA, the scene will be calculated at double the resolution, and 4X AA renders it at four times the resolution, hence a massive performance hit.

Multi-Sample AA (MSAA):

This is a more efficient form of FSAA, even though scenes are still rendered at higher resolutions, then down-sampled. It achieves this efficiency by only super-sampling pixels that are along edges; by sampling fewer pixels, you don't see as much of a hit as with FSAA.

Fast Approximate AA (FXAA):

This is a shader-based Nvidia creation designed to allow for decent AA with very little to no performance hit. It achieves this by smoothing every pixel onscreen, including those born from pixel shaders, which isn't possible with MSAA.

TXAA:

This is specific to Kepler GPUs and combines MSAA with post-processing to achieve higher-quality antialiasing, but it's not as efficient as FXAA.

Morphological Antialiasing (MLAA):

This is AMD technology that uses GPU-accelerated compute functionality to apply AA as a post-processing effect as opposed to the super-sampling method.

Click the next page to learn more about wi-fi technology, RAM, and PSUs. 


 

Wi-Fi Router

Though the basic functionality of Wi-Fi routers has remained relatively unchanged since the olden days, new features have been added that help boost performance and allow for easier management

Band 

The band that a router operates on is key to determining how much traffic you will have to compete with. You would never want to hop on a congested freeway every day, and the same logic applies here. Currently there are two bands in use: 2.4GHz and 5GHz. Everyone and their nana is on 2.4GHz, including people nuking pizzas in the microwave, helicopter parents monitoring their baby via remote radios, and all the people surfing the Internet in your vicinity, making it a crowded band, to say the least. However, within the 2.4GHz band you still have 11 channels to choose from, which is how everyone is able to surf this band without issues (for the most part). But if everyone is using the same channel, you will see your bandwidth decrease. On the other hand, 5GHz is a no-man's-land at this time, so routers that can operate on it cost a pretty penny since it's the equivalent of using the diamond lane, and a great way to make sure your bandwidth remains unmolested.

MIMO

This stands for multiple-input, multiple-output and it's the use of multiple transmitters and receivers to send/receive a Wi-Fi signal in order to improve performance, sort of like RAID for storage devices but with Wi-Fi. These devices are able to split a signal into several pieces and send it via multiple radio channels at once. This improves performance in a couple of ways. When only one signal is being sent, it has to bounce around before ending up at the receiver, and performance is degraded. When several signals are sent at the same time, however, spectral efficiency is improved as there is a greater chance of one hitting the receiver with minimal interference; it also improves performance with multiple streams of data being carried to the receiver at once.

Channel Bonding

Channel bonding is something that's done by the router and the network adapter whereby parallel channels of data are "bonded" together much like stripes of data in a RAID. This technology is most prevalent in 802.11n networks, where channel bonding is required for a user to utilize the full amount of bandwidth available in the specification. The downside to channel bonding is that it increases the risk of interference from nearby networks, which can reduce speeds. Since each channel is 20MHz, "bonded mode" operates at 40MHz, so check your settings to see if you can enable this.

802.11 Standards

Every router adheres to a specific 802.11 standard, which governs its overall performance and features. In the old days, there was 802.11a/b, then 802.11g, then 802.11n, which is the most widespread specification in use today since it's been around for a few years and is relatively fast. Waiting in the wings is 802.11ac, which by default broadcasts on the uncongested 5GHz band, but is also backward compatible with 2.4GHz. Whereas 802.11g had a peak throughput of 300Mb/s, 802.11n has a peak of roughly 500Mb/s, and 802.11ac doubles that to an unholy 1.3Gb/s. It achieves this speed increase by supporting up to eight channels compared to 802.11n's four, and through increased channel width, using 80MHz and an optional 160MHz channel.

Quality of Service (QoS)

QoS is a common feature on today's routers, and it lets you dictate which programs get priority when it comes to network bandwidth. You could theoretically slow down uTorrent while giving Netflix and Skype or Battlefield 3 more bandwidth. One crucial point is that the QoS setting is most important for outgoing traffic such as torrents, since incoming traffic is usually already prioritized by your ISP.

High-end 802.11n routers are able to broadcast dual networks on both 2.4GHz and 5GHz bands, though the new 802.11ac standard uses the 5GHz band by default.

High-end 802.11n routers are able to broadcast dual networks on both 2.4GHz and 5GHz bands, though the new 802.11ac standard uses the 5GHz band by default. 

RAM 

System RAM, or memory, seems like such a basic thing, but there's still much to know about it

Clock Speed 

The clock speed of RAM is usually expressed in megahertz, so DDR3/1866 runs at 1,866MHz, at a certain latency timing. The only problem is that modern CPUs pack so much cache and are so intelligent in managing data that very high-clocked RAM rarely impacts overall performance. Going from, say, DDR3/1600 to DDR3/1866 isn't going to net you very much at all. Only certain bandwidth-intensive applications such as video encoding can benefit from higher-clocked RAM. The sweet spot for most users is 1,600 or 1,866. The exception to this is with integrated graphics. If the box will be running integrated graphics, reach for the highest-clocked RAM the board will support and you will see a direct benefit in most games.  

Channels

Modern CPUs support everything from single-channel to quad-channel RAM. There isn't really a difference between a dual-channel kit and a quad-channel kit except that the vendor has done the work to match them up. You can run, for example, two dual-channel kits just fine. The only time you may want a factory-matched kit is if you are running the maximum amount of RAM or at a very high clock speed.

Voltage

Voltage isn't a prominent marketing spec for RAM but it's worth paying attention to, as many newer CPUs with integrated memory controllers need lower-voltage RAM to operate at high frequency. Older DDR3, which may have been rated to run at high frequencies, could need higher voltage than newer CPUs are capable of supporting.

Heatspreaders

Heat is bad for RAM, but we've never been able to get any vendor to tell us at what temperature failures are induced. Unless you're into extreme overclocking, if you have good airflow in your case, you're generally good. We've come to feel that heatspeaders, for the most part, are like hubcaps. They may not do much, but who the hell wants to drive a car with all four hubcaps missing?

Capacity, Registered DIMMs, and Error Correction

It's pretty easy to understand capacity on RAM—16GB is more than 8GB and 4GB is more than 2GB. With unbuffered, nonregistered RAM, the highest capacity you can get to run with a consumer CPU are 8GB modules. Registered DIMMs, or buffered DIMMs, usually refers to extra chips, or "buffers," on the module to help take some of the electrical load off the memory controller. It's useful when running servers or workstations that pack in a buttload of RAM. ECC RAM refers to error-correcting control and adds an additional RAM chip to correct multi-bit errors that can't be tolerated in certain high-precision workloads. If this sounds like something you want, make sure your CPU supports it. Intel usually disables ECC on its consumer CPUs, even those based on the commercial ones. AMD, on the other hand, doesn't. For most, ECC support is a bit overkill, though.

We're not sure what RAM heatsinks do today except look cool.

We're not sure what RAM heatsinks do today except look cool.

Power Supply Unit

The power supply doesn't get all the attention of, say, the CPU or the video card, but disrespect the PSU at your own peril

Wattage

The actual wattage of the PSU is the spec everyone pays attention to. That's because 650 watts is 650 watts, right? Well, not always. One maker's 650 watts might actually be more like 580 watts or lower at the actual temperature inside your case on a hot day. Despite all this, the wattage rating is still one of the more reliable specs you can use to judge a PSU. How much you need can only be answered by the rig you're running. We will say that recent GPU improvements have caused us to back away from our must-have-1,000W-PSU mantra. These days, believe it or not, a hefty system can run on 750 watts or lower with a good-quality PSU.

Efficiency

After wattage, efficiency is the next checkmark feature. PSU efficiency is basically how well the unit converts the power from AC to DC. The lower the efficiency, the more power is wasted. The lowest efficiency rating is 80 Plus, which means 80 percent of the power at a load of 20 percent, 50 percent, or 100 percent is converted. From there it goes to Bronze, Silver, Gold, and Platinum, with the higher ratings indicating higher efficiency. Higher is better, but you do get diminishing returns on your investment as you approach the higher tiers. An 80 Plus Silver PSU hits 88 percent efficiency with a 50 percent load. An 80 Plus Platinum hits 92 percent. (Efficiencies for the higher tiers vary at different loads.) Is it worth paying 40 percent more for that? That's up to you.

Single-rail vs. Multi-rail

A single-rail PSU spits out all the power from a single "rail," so all of the 12 volt power is combined into one source. A multi-rail splits it into different rails. Which is better? On a modern PSU, it doesn't matter much. Much of the problems from multi-rail PSUs were in the early days of SLI and Pentium 4 processors. PSU designs that favored CPUs, combined with the siloing of power among rails, proved incapable of properly feeding a multi-GPU setup. Single-rail designs had no such issues. These days, multi-rail PSUs are designed with today's configs in mind, so multi-GPUs are no longer a problem.

Intelligent vs. Dumb

A "dumb" power supply is actually what 99 percent of us have: a PSU that supplies clean, reliable power. An "intelligent" PSU does the same but communicates telemetry to the OS via USB. Some smart PSUs even let you adjust the voltages on the rails in the operating system (something you'd have to do manually on high-end units) and let you control the fan temperature intelligently, too. Do you need a smart PSU? To be frank, no. But for those who like seeing how efficient the PSU is or what the 5-volt rail is, it's pretty damned cool.

Modular vs. Non-modular

Modular PSUs are the rage and give you great flexibility by letting you swap in shorter cables, or cables of a different color, or to remove unused cables. The downside is that most high-end machines use all of the cables, so that last point in particular is moot—what's more, we think it's too easy to lose modular cables, which sucks.

Modular power supplies are the rage today—just don't misplace the cables.

Modular power supplies are the rage today—just don't misplace the cables.

Click the next page to read more about PC hardware buying tips.

 


 

System Specs 

How to dole out system advice like a pro

Warning: As a PC expert, you will be called upon often by family and friends for system-buying advice. After all, purchasing a new PC retail can be a daunting task for the average consumer. Remember, you might know the difference between an AMD FX-8350 and FX-6100, but will Aunt Peg?

This machine is probably too much PC for Aunt Peg to handle.

This machine is probably too much PC for Aunt Peg to handle.

No, Aunt Peg will walk into the local Big Box with the goal of spending $750 on a basic all-in-one and end up walking out with a $3,000 SLI rig. We're not saying that Aunt Peg doesn't like getting her frag on as much as the rest of us, but let's face it, she needs some basic buying tips. 

CPU

Peg, what level of CPU you require depends on your needs. If your idea of a good time is Bejeweled, email, and basic photo editing, a dual-core processor of any model except Atom is more than enough. If you're looking for more performance, the good thing is that Intel and AMD's model numbers can mostly be trusted to represent actual performance. A Core i5 is greater than a Core i3 and an A10 is faster than an A8. If you are doing home video editing, Peg, consider paying for a quad-core CPU or more.

RAM

There are three known levers pulled when convincing consumers to buy a new PC: CPU, storage size, and amount of RAM. You'll often see systems with low-end processors loaded up with a ton of RAM, because someone with a Pentium is really in the market for a system with 16GB of RAM (not!).  For most people on a budget, 4GB is adequate, with 8GB being the sweet spot today. If you have a choice between a Pentium with 16GB and a Core i3 with 8GB, get the Core i3 box.

Storage

Storage is pretty obvious to everyone now, and analogous to closet space. You can never have enough. What consumers should really look for is SSD caching support or even pony up for an SSD. SSD caching or an SSD so greatly improves the feel of a PC that only those on a very strict budget should pass on this option. SSDs are probably one of the most significant advances to PCs in the last four years, so not having one is almost like not having a CPU. How large of an SSD do you need? The minimum these days for a primary drive is 120GB, with 240GB being more usable.

GPU

There's a sad statistic in the PC industry: Americans don't pay for discrete graphics. It's sad because a good GPU should be among the top four specs a person looks at in a new computer. Integrated graphics, usually really bad Intel integrated graphics, have long been a staple of American PCs. To be fair, that's actually changing, as Intel's new Haswell graphics greatly improves over previous generations, and for a casual gamer, it may even finally be enough. Still, almost any discrete GPU is still faster than integrated graphics these days. Aunt Peg might not play games, but her kids or grandkids might and not having a GPU will give them a frowny face.  A GeForce 650 or Radeon HD 7770 is a good baseline for any machine that will touch games.

AMD Catalyst 13.12 WHQL Driver Now Available to Download

Posted: 19 Dec 2013 11:26 AM PST

AMD RadeonOfficial support for AMD Radeon R9 and R7 Series graphics cards

It's time to retire that beta driver you've been running your AMD Radeon R9 or R7 Series graphics card on and step up to AMD's newly minted Catalyst 13.12 WHQL-certified driver. The new Catalyst software is available now and in addition to official support for the Sunnyvale chip designer's latest graphics cards, it also resolves over a dozen issues, adds new Enduro Technology profiles, and more.

After installing Catalyst 13.12, you can expect improved CrossFire scaling in Call of Duty: Ghosts (multiplayer component), Splinter Cell Blacklist, Saints Row 4, and Metro Last Light. There are also new Enduro Technology profiles for XCOM: Enemy Unknown, Need for Speed Rivals, Total War: Rome 2, Battlefield 4, Saints Row 4, Splinter Cell Blacklist, and FIFA 14.

AMD added support for CrossFire frame pacing and resolved a bunch of niggling issues, such as graphics corruption found in Starcraft and flickering water corruption found in World of Warcraft.

You can grab the new driver direct from AMD; also be sure give the Release Notes a run down.

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Looking for Last Minute Gift Ideas? Steam's Holiday Sale Starts Now!

Posted: 19 Dec 2013 10:37 AM PST

Steam Holiday Sale 2013Don't forget to set aside a few dollars for food and other bills

Word to the wise -- don't go quitting that second job you got to pay for all the games you bought during Steam's Autumn Sale, you're going to need it to fund another round of discounts. The 2013 Steam Holiday Sale is now on and runs through the remainder of the holiday shopping season, all the way up until January 3, 2014. As always, big savings are to be had on popular titles, such as 50 percent off Batman: Arkham Origins ($24.99) and 75 percent off Bioshock Infinite ($9.99).

The oft-talked about The Stanley Parable is marked down 40 percent to $8.99, and if you can't get enough zombie mayhem, Dead Island Game of the Year Edition is selling for $5, or 75 percent off its normal price.

Several other titles are on sale, with new deals taking their place every 24 hours. In addition, Steam refreshes its batch of Flash Sale games every 8 hours. At present, you can score Counter Strike: Global Offensive for $3.74 (75 percent off), Divekick for $2.49 (75 percent off), and The Typing of the Dead: Overkill for $9.99 (50 percent off).

On top of it all, participating in the 2013 Steam Holiday Sale will earn you exclusive Holiday Sale Trading Cards. Collect all 10 and you'll receive a Holiday Sale badge and earn a variety of limited edition rewards, Steam says.

Assuming you're still reading and haven't rushed off to Steam's website, here's your link to the Holiday Sale.

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Fully Loaded Mac Pro Ravages Your Wallet for $9,600, Ships in February

Posted: 19 Dec 2013 10:18 AM PST

Apple Mac ProYou could toss a small fortune into Apple's trash bin-shaped workstation

For those of you who like to keep abreast of what's happening on the other side of the pond, Apple's cylindrical Mac Pro systems are now available to order, though don't bother shopping for one unless you're ready to drop some serious cash. Window shopping won't cost you a dime -- hopefully we didn't just give Apple any ideas -- but to bring one of these workstations home, you'll need to wave around at least three large.

The $2,999 configuration includes a 3.7GHz quad-core Intel Xeon E5 processor, 12GB of DDR3-1866 ECC memory, dual AMD FirePro D300 graphics cards, and a 256GB PCI-E based solid state drive. Apple provides amenities in the form of a built-in speaker, HDMI 1.4 output, four USB 3.0 ports, half a dozen Thunderbolt 2 ports, dual GbE LAN ports, 802.11ac Wi-Fi, Bluetooth 4.0, and OS X Mavericks.

Also available is a 6-core configuration starting at $3,999, though we decided to go wild and ramp up all the available core options. Our grand total came to $9,599 for a 2.7GHz 12-core Intel Xeon E5 processor, 64GB of RAM, 1TB PCI-E based SSD, and dual AMD FirePro D700 GPUs. Accessories and software options could potentially add several thousand more dollars to the tally.

We're not picking on Apple here -- this is some serious hardware, and the Mac Pro is already proving popular. No matter what the configuration, ship dates have already slipped to February. That's a long wait when you're dropping several grand.

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Acer's Thin and Light K335 LED Projector Fits in a Backpack, Costs $699

Posted: 19 Dec 2013 08:54 AM PST

Acer K335 LED ProjectorA projector for mobile professionals

If mobility is the name of the game, Acer's K335 portable projector won't bog you down. On the contrary, Acer says its newest projector weighs a mere 2.8 pounds -- that's Ultrabook territory -- and measures 9.1 inches by 6.5 inches by 1.8 inches, small enough to fit easily in a briefcase or backback. That being the case, Acer is pitching the K335 LED projector as being suitable for both home entertainment and business presentations.

The K335 delivers a brightness of 1,000 lumens and a 10,000:1 dynamic contrast ratio. It also has a native resolution of 1280x800 (WXGA) resolution though it will play Full HD content from Blu-ray discs and other sources, Acer says.

"Consumers and mobile professionals who want a compact, yet high quality projector for using at home or the office will be thrilled with the Acer K335," said Edward Chan, product manager for Acer America. "Its bright projection, long life and plug and play operation make it a practical tool for enjoying movies from the comfort of home or making a high-impact presentation to colleagues."

Acer claims user can squeeze up to 30,000 hours out of the LED by taking advantage of the unit's Eco mode, or up to 20,000 hours by sticking with the Standard mode. Either way, it will deliver a 40-inch image from less than 3.9 feet away with color saturation up to 95 to 130 percent NTSC. In addition, it has 2GB of onboard storage so you can pre-load content in preparation for a business meeting or viewing at a friend's house.

Acer K335 Ports

As for connectivity, the K335 features HDMI/MHL, SD card reader, USB, and mini-USB. It also has a built-in Office and PDF document reader.

The Acer K335 LED projector will be available later this month for $699 MSRP.

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BitFenix Rolls Out Comrade Enclosure for First Time Builders on a Budget

Posted: 19 Dec 2013 07:55 AM PST

BitFenix ComradeA friendly case with a friendly name

We were all first-time builders at some point, and whether that describes you now or you're looking for a case that's supposed to be easy to work with and affordable, BitFenix believes its Comrade chassis fits the bill. According to BitFenix, Comrade sports premium features and functionality that are typically found on cases that cost twice as much, though there's one thing missing from the equation.

What's missing is the price. BitFenix's press release makes several mentions of the Comrade being an affordable and value-oriented chassis, but there's no MSRP listed. We've reached out to BitFenix to find out the Comrade's retail cost and will update this article when/if we hear back. (Update - BitFenix tells Maximum PC the Comrade will carry an MSRP of only $39 in the U.S.)

Pricing aside, the Comrade comes in Midnight Black or Arctic White, both sporting a front panel coated in a smooth micro-texture finish for a premium feel.

Inside the case you'll find enough elbow room to install a CPU cooler up to 6.29 inches (160mm) in height and a graphics card up to 11.81 inches (30cm) in length. There are three optical bays and three 3.5-inch drive bays to fill, along with a dedicated 2.5-inch disk rack for up to three SSDs. The PSU sits at the bottom of the case.

BitFenix Comrade Inside

As far as the value-added features BitFenix is raging about, they include tool-free installation, drive locking, removable front and bottom dust filters, all-black cabling, rolled-edge cable pass-throughs, and an independent I/O shield with a USB 3.0 port.

The BitFenix Comrade will be available to purchase sometime this month.

Update

BitFenix wasn't kidding when it said the Comrade will be affordable. The company tells Maximum PC the Comrade will be going for an MSRP of just $39 in the U.S.

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Newegg Daily Deals: MSI N780 Lightning GeForce GTX 780, Intel Core i3 3220, and More!

Posted: 19 Dec 2013 06:36 AM PST

MSI N780newegg logo

Top Deal:

Back in the days of mythology, Zeus ruled the world with a mighty fist, and it didn't hurt that he could wield lightning at will. Well guess what? So can you, and without the fear electrocuting yourself! Just take advantage of today's top deal for an MSI N780 Lightning GeForce GTX 780 graphics card for $530 with free shipping (normally $550; additional $30 mail-in-rebate; Free 3 games with purchase). Strike your opponents down with a shockingly fast card and add to your games collection in one fell swoop!

Other Deals:

G.Skill Sniper Series 8GB (2 x 4GB) 240-Pin DDR3 SDRAM DDR3 1866 (PC3 14900) Desktop Memory Model F3-14900CL9D-8GBSR for $68 with free shipping (normally $80; use coupon code: [EMCWVWN54])

MSI N780 Lightning GeForce GTX 780 3GB 384-bit GDDR5 PCI Express 3.0 HDCP Ready SLI Support Video Card for $530 with free shipping (normally $550; additional $30 Mail-in rebate; Free 3 games w/ purchase)

Intel Core i3-3220 Ivy Bridge 3.3GHz LGA 1155 55W Dual-Core Desktop Processor Intel HD Graphics 2500 BX80637i33220 for $115 with free shipping (normally $125 ; use coupon code: [EMCWVWN237])

Corsair HX Series HX850 850W ATX12V 2.3 / EPS12V 2.91 SLI Ready CrossFire Ready 80 Plus Gold Certified Modular Active PFC Power Supply for $140 with free shipping (normally $190; use coupon code: [EMCWVWN67]; additional $20 Mail-in rebate)

Asus Z87-Deluxe LGA 1150 Intel Z87 HDMI SATA 6Gb/s USB 3.0 ATX Intel Motherboard for $270 with free shipping (normally $284; additional $35 Mail-in rebate)

MMO Updates

MMO Updates


Nether update delivers on fan requests

Posted: 19 Dec 2013 09:00 AM PST

Filed under: , , , , ,

Nether update delivers on fan requests
Who says player input doesn't matter? The latest patch to the first-person urban survival game Nether includes content that the community requested through feedback and voting. Players want a subterranean tunnel system to explore? Done: Say hello to the new Subway System. How about a way to get from rooftop to rooftop? Check. Players can use new wing gliders to sail between elevated points.

Additional features in this update include a new large golem enemy, a Surge objective (where killing a mini-boss in random parts of the city grants an experience boost), and helpful survival items like a flashlight, a compass, road flares, and smoke grenades.

[Source: Phosphor Games press release]

MassivelyNether update delivers on fan requests originally appeared on Massively on Thu, 19 Dec 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Massively's Best of 2013 Awards

    Posted: 19 Dec 2013 08:00 AM PST

    Filed under: , , ,

    Massively's 2013 Awards
    It's nearly the end of the year, a time for merriment, camaraderie, and cynical evaluation of all the MMO triumphs and tragedies that 2013 provided us.

    Today, Massively's staff honors the best of the best (and the worst of the worst) for the year 2013. Every writer was permitted a vote in each category with an anything-goes nomination process. No MMO, company, or headline was off the table, as long as it met the criteria. Can WildStar make it to three years in a row at the top of our "most anticipated" pile, or did its delay dampen our enthusiasm? Can SOE repeat its win for best studio? Which MMO is most likely to flop next year? And just what constituted the biggest MMO screw-up of the last 12 months?

    Enjoy our picks for the best MMOs, expansions, studios, stories, and innovations of 2013... and our most-anticipated for 2014 and beyond.

    Continue reading Massively's Best of 2013 Awards

    MassivelyMassively's Best of 2013 Awards originally appeared on Massively on Thu, 19 Dec 2013 11:00:00 EST. Please see our terms for use of feeds.

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      The Summoner's Guidebook: Picking a role in League of Legends

      Posted: 19 Dec 2013 07:00 AM PST

      Filed under: , , , , ,

      A lot of players advise approaching League of Legends with a jack-of-all-trades attitude. If you can play in any position, you'll cause a lot less friction on your team. On the other hand, playing a single role well has a lot of advantages. Individually mastering one aspect of the game doesn't automatically make you better than your lane opponents, but there's a wealth of knowledge available for each position that you can't learn while playing others.

      Personally, I fall into the latter camp; I can play one role well, two less proficiently, and the rest very poorly. There's a big reason that works OK for me, but almost everyone will want to be diverse. You simply won't be able to play a huge percentage of ranked and normal games in one role.

      Continue reading The Summoner's Guidebook: Picking a role in League of Legends

      MassivelyThe Summoner's Guidebook: Picking a role in League of Legends originally appeared on Massively on Thu, 19 Dec 2013 10:00:00 EST. Please see our terms for use of feeds.

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        The Guild Counsel: All's fair in love, war, and MMOs

        Posted: 19 Dec 2013 06:00 AM PST

        Filed under: , , ,

        When we're playing MMOs, we're in a virtual world, but we're also playing a game, and as in all games, there are rules to follow. It's one thing for an individual player to break the rules, but when that player is part of a guild, it can have a ripple effect that affects every other member.

        Guild leaders are in a tough position when it comes to rule-breaking because knowingly allowing someone to exploit could make the guild complicit in the process. And when the banhammer strikes, it could come down hard on the entire guild. How much responsibility should a guild leader have over players who bend or break the game rules? Let's consider a few points in this week's Guild Counsel.

        Continue reading The Guild Counsel: All's fair in love, war, and MMOs

        MassivelyThe Guild Counsel: All's fair in love, war, and MMOs originally appeared on Massively on Thu, 19 Dec 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Are you (still) interested in a Mass Effect MMO?

          Posted: 19 Dec 2013 05:00 AM PST

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          Mass Effect - Citadel DLC Normandy crew
          I just finished playing through Mass Effect 3 for the second time, though it was my first time through the extended cut ending and all of the DLC.

          Speaking of, thanks for reminding me what it's like to enjoy BioWare games via that sugary sweet Citadel story, guys. Much appreciated.

          Anyway, we've talked about a possible Mass Effect MMO before, of course. But it's been a while and it's obviously fresh on my mind. So how about it, Massively readers. At this point in time, would you be interested in a Mass Effect MMO? Why or why not?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Are you (still) interested in a Mass Effect MMO? originally appeared on Massively on Thu, 19 Dec 2013 08:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Winning with WildStar

            Posted: 18 Dec 2013 06:30 PM PST

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            WildStar
            Massively's Justin makes his glorious return to streaming after two years, all to give good little boys and girls a look at the wild and wooly world of WildStar's beta. On tap is an exploration of one of the earlier Dominion zones along with plenty of distractions as we head off to pursue the Scientist path. Join us at 9:30 for this stellar event!

            Game: WildStar
            Host: Justin Olivetti
            Date: Wednesday, December 18th, 2013
            Time: 9:30 p.m. EST

            Enjoy our Steam Team video below.

            Continue reading The Stream Team: Winning with WildStar

            MassivelyThe Stream Team: Winning with WildStar originally appeared on Massively on Wed, 18 Dec 2013 21:30:00 EST. Please see our terms for use of feeds.

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              Darkfall gets emotes, chat bubbles, deployable cannons

              Posted: 18 Dec 2013 06:00 PM PST

              Filed under: , , , , , , , , ,

              Darkfall city cannon
              Either Aventurine has an impish sense of humor or there really are Darkfall players who want to do more than stick the pointy end into the other man. The game's latest patch adds chat bubbles and emotes to the open world and open PvP fantasy sandbox, along with new deployable cannons and city cannons.

              You can view a list of additional patch features and fixes on the official Darkfall website.

              MassivelyDarkfall gets emotes, chat bubbles, deployable cannons originally appeared on Massively on Wed, 18 Dec 2013 21:00:00 EST. Please see our terms for use of feeds.

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              Star Citizen's Roberts talks dogfighting module, Elite alpha, and more

              Posted: 18 Dec 2013 05:30 PM PST

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              Chris Roberts
              Cloud Imperium has released Chris Roberts' latest 10 From the Chairman video blog. If you haven't seen one of these before, it's basically a 10- to 12-minute show where Roberts answers gameplay questions submitted by members of Star Citizen's early adopter community.

              This time around, he elaborates on the reasons behind the recent dogfighting module delay decision, server backbone and integration between the game's various modules, and the size of the dogfighting alpha's map (20 kilometers cubed, including an asteroid belt and a nebula).

              Roberts also addresses the possiblity of tutorials as well as the fact that he's been playing a bit of the Elite: Dangerous alpha.

              Continue reading Star Citizen's Roberts talks dogfighting module, Elite alpha, and more

              MassivelyStar Citizen's Roberts talks dogfighting module, Elite alpha, and more originally appeared on Massively on Wed, 18 Dec 2013 20:30:00 EST. Please see our terms for use of feeds.

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              The Art of Wushu: Chasing down Soul Chasing Claw

              Posted: 18 Dec 2013 05:00 PM PST

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              Soul Chasing Claw is the eponymous skill of Royal Guards and one of the most frustrating styles to counter for a new player. It's a nice, robust style with clear strengths and weaknesses, and it's one of my favorite styles in Age of Wushu even though I don't use it myself.

              Unfortunately, Soul Chasing Claw feels a bit unfair when it's used against you at first. It has long-range, high-damage combos that seem unstoppable, but for the most part it's smoke and mirrors. It's simply a set of tools that are useful rather than all-powerful. Most RGs that rely exclusively on this style are easy to beat for experts, but it is a useful addition to any external Yang martial artist's toolkit.

              Continue reading The Art of Wushu: Chasing down Soul Chasing Claw

              MassivelyThe Art of Wushu: Chasing down Soul Chasing Claw originally appeared on Massively on Wed, 18 Dec 2013 20:00:00 EST. Please see our terms for use of feeds.

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                Here's a MapleStory 2 teaser

                Posted: 18 Dec 2013 04:30 PM PST

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                MapleStory 2 teaser
                Curious about MapleStory 2? Here, have a teaser trailer, then. There's not a lot of gameplay info to be gleaned from it, but Kotaku reports that the sequel will be in full 3-D and will feature an "all-new world and all-new monsters."

                The Nexon title is scheduled to launch in Korea next year.

                Continue reading Here's a MapleStory 2 teaser

                MassivelyHere's a MapleStory 2 teaser originally appeared on Massively on Wed, 18 Dec 2013 19:30:00 EST. Please see our terms for use of feeds.

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                The Stream Team: Wraith-Night comes to Dota 2

                Posted: 18 Dec 2013 04:00 PM PST

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                Dota 2
                Dota 2 was well on its way toward a happy Frostivus holiday, but as usual, things went wrong. Now Skeleton King is on the verge of turning to dust and needs a little help with his resurrection. That's where Massively's Mike Foster comes in. Tune in to get a look at the special holiday Wraith-Night game mode and how it differs from traditional Dota 2 gameplay.

                And don't worry, Mike will still die plenty. The action starts at 7:00 p.m. EST.

                Game: Dota 2
                Host: Mike Foster
                Date: Wednesday, December 18th, 2013
                Time: 7:00 p.m. EST

                Enjoy our Steam Team video below.

                Continue reading The Stream Team: Wraith-Night comes to Dota 2

                MassivelyThe Stream Team: Wraith-Night comes to Dota 2 originally appeared on Massively on Wed, 18 Dec 2013 19:00:00 EST. Please see our terms for use of feeds.

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                  Free for All: The rising cost of early access and exclusivity

                  Posted: 18 Dec 2013 03:30 PM PST

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                  Aura Kingdom screenshot
                  Here I sit, waiting to log into Aura Kingdom, a new Anime MMO by Aeria Games. The beta I am going to log into is the Founder's Beta, an exclusive early-access pre-closed beta that had an entrance fee starting at $19.00 and topping out at $299.00. Yes, 300 US dollars. I'm not trying to appear judgmental in my emphasis, but I do think that this provides more proof to the theory that prices for virtual items are continuing to climb.

                  And why shouldn't they? I've talked before about selling power and how its slow climb will likely not stop. Just like selling exclusive or early access, selling powerful, useful in-game items most likely makes money. Something like a Founder's Pack offers useful in-game items and exclusivity, a very tempting concoction that many find too hard to resist.

                  Is it fair to offer early access for such a price, and will other titles have to respond to the success of such sales by creating their own?

                  Continue reading Free for All: The rising cost of early access and exclusivity

                  MassivelyFree for All: The rising cost of early access and exclusivity originally appeared on Massively on Wed, 18 Dec 2013 18:30:00 EST. Please see our terms for use of feeds.

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                    SOE offering free Legendary DC Universe Online access

                    Posted: 18 Dec 2013 03:00 PM PST

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                    DC Universe Online's Origin Crisis DLC
                    If you're a former subscriber who has been thinking of heading back into DC Universe Online, you're fresh out of excuses not to, since SOE is giving you a free Legendary membership. It's a temporary deal of course, but you've got until January 15, 2014 to sample the various monthly stipends that come with a premium account and catch up on all the content updates you've missed.

                    It's worth noting that the free Legendary membership is only being offered to former Legendary members who paid for at least one billing cycle between January 11, 2011 and December 10, 2013. Full details are available at the DCUO website.

                    [Thanks Andy!]

                    MassivelySOE offering free Legendary DC Universe Online access originally appeared on Massively on Wed, 18 Dec 2013 18:00:00 EST. Please see our terms for use of feeds.

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                    Strife has entered closed beta

                    Posted: 18 Dec 2013 02:00 PM PST

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                    Strife
                    S2 Games has announced that its "second generation free-to-play MOBA," Strife, has officially shifted into closed beta. Fans of the genre will recognize S2 as the studio behind Heroes of Newerth, which itself is among the litany of games cast from the original Defense of the Ancients mold.

                    According to the announcement, Strife is "focused on giving players an environment where they're competing with enemies, not their own teammates." S2 claims that existing MOBA issues like in-team toxicity, fighting over shared resources, and drama over designating roles have all been alleviated through the game's design.

                    Strife's closed beta is not region-specific; invites are going out to players across the globe. The game is set for launch some time in 2014, and beta sign-ups are currently live on its official website. For a closer look, check out our hands-on with the game from August.

                    [Source: S2 Games press release]

                    MassivelyStrife has entered closed beta originally appeared on Massively on Wed, 18 Dec 2013 17:00:00 EST. Please see our terms for use of feeds.

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                      DayZ moves 172,000 copies in first 24 hours of early access

                      Posted: 18 Dec 2013 01:30 PM PST

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                      DayZ
                      The standalone version of Arma II zombie survival mod DayZ, which stealthily went live via Steam's early access program earlier this week, has generated $5.1 million in its first 24 hours of availability. According to Bohemia Interactive's Maruk Spanel, DayZ moved 172,500 copies on launch day and 142,403 players were online at the time of his last update.

                      Creator Dean Hall has been celebrating the successful launch with regular tweets on the game's sales and performance, but he took a moment to remind possible buyers that this version of DayZ is still very much a work in progress:
                      Please do not just buy the game because you heard it was cool. Many streamers are now streaming. Visit this and view the (many) bugs first.
                      Early access to DayZ will run you $29.99.

                      MassivelyDayZ moves 172,000 copies in first 24 hours of early access originally appeared on Massively on Wed, 18 Dec 2013 16:30:00 EST. Please see our terms for use of feeds.

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                      Choose My Adventure: Against Allods

                      Posted: 18 Dec 2013 01:00 PM PST

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                      Allods Online
                      Last week's Choose My Adventure poll turned out to be something of a landslide. A couple of tweets and forum posts were all it took for gPotato's Allods Online to emerge the very clear winner of a race that included titles like Guild Wars, Champions Online, DC Universe Online, and Defiance. And now, with the winner chosen, it's time to leap into the fray and start smashing things in the face with fireballs or mallets or whatever it is one smashes with in Allods Online.

                      But of course, this is a community activity. I can't simply create a character and start questing. No, dear readers, I need your help in deciding where and how this adventure begins. So let's get it started.

                      Continue reading Choose My Adventure: Against Allods

                      MassivelyChoose My Adventure: Against Allods originally appeared on Massively on Wed, 18 Dec 2013 16:00:00 EST. Please see our terms for use of feeds.

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                        In Soviet Russia, ArcheAge betas you!

                        Posted: 18 Dec 2013 12:30 PM PST

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                        ArcheAge
                        Russian players will become the latest in the worldwide community to get their hands on ArcheAge, as the closed beta begins for them tomorrow, December 19th.

                        The Russian website said that the beta test will take place over several phases, eventually growing to include those who get a key with the newsletter, interested guilds who write a letter to the community manager, and those who register on the site. Pre-loading for the beta client will commence at some point today.

                        [Thanks to Mehighlow for the tip!]

                        MassivelyIn Soviet Russia, ArcheAge betas you! originally appeared on Massively on Wed, 18 Dec 2013 15:30:00 EST. Please see our terms for use of feeds.

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                        Leaderboard: What's the worst MMO design decision of all time?

                        Posted: 18 Dec 2013 12:00 PM PST

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                        Star Wars: Galaxies Pre-CU combat
                        Naoki Yoshida has spoken, and it seems as if Final Fantasy XIV players can take or leave the title's exorbitantly expensive free company housing.

                        The fan outcry surrounding this particular brouhaha has been considerable, so much so that I'm reminded of other game company gaffes that elicited howls of protest from all corners of a particular fandom. While it's a bit of a stretch to compare FFXIV's housing debacle to the likes of, say, the NGE, it's not a stretch to ask which MMO design decision tops your list as the worst of all time. Vote after the cut!

                        Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

                        Continue reading Leaderboard: What's the worst MMO design decision of all time?

                        MassivelyLeaderboard: What's the worst MMO design decision of all time? originally appeared on Massively on Wed, 18 Dec 2013 15:00:00 EST. Please see our terms for use of feeds.

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                          EverQuest Next will feature a longer day/night cycle

                          Posted: 18 Dec 2013 11:30 AM PST

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                          EverQuest Next
                          If you're one of the few people who have ever given serious and lengthy thought and consideration as to the day/night cycle in MMOs, you might be a developer (real or armchair). In the latest EverQuest Next round table, the SOE team discusses how the day/night cycle will impact players and whether it should change from the EverQuest standard.

                          The EverQuest standard day/night cycle is 72 minutes (36 minutes for each half). In the poll, the most players said they were open to lengthening this cycle due to how the emergent AI will act depending on the time of day.

                          So what did the developers decide to do with this polling data? According to the round table, they're going to make the day/night cycle an even two hours long. Just as in real life. You can watch the discussion after the break.

                          Continue reading EverQuest Next will feature a longer day/night cycle

                          MassivelyEverQuest Next will feature a longer day/night cycle originally appeared on Massively on Wed, 18 Dec 2013 14:30:00 EST. Please see our terms for use of feeds.

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                          The Aethertech class will debut with Aion's Steel Cavalry expansion

                          Posted: 18 Dec 2013 11:00 AM PST

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                          Mech-lovers, rejoice: The Aethertech class is finally on its way to Aion! Although we don't have an exact date, NCsoft has just announced that the third new class for the free-to-play fantasy game will arrive in the first quarter of 2014 as part of a new expansion dubbed Steel Cavalry. That means that players will be able to suit up as an Aethertech before the end of March.

                          Previously referred to as patch 4.5, Steel Cavalry (so named for the battle machines that are joining the fray) will be also adding two dungeons to Atreia: The Illuminary Obelisk and Iron Wall Warfront. In The Illuminary Obelisk, players work to regain control of a shielding device in Katalam in order to repair it. The Iron Wall Warfront is a new battle to claim the Eternal bastion from the weakened forces of Pashid. We'll keep you posted as we learn more!

                          [Source: NCsoft press release]

                          MassivelyThe Aethertech class will debut with Aion's Steel Cavalry expansion originally appeared on Massively on Wed, 18 Dec 2013 14:00:00 EST. Please see our terms for use of feeds.

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                            MMO Mechanics: MOBAs vs. MMO battlegrounds

                            Posted: 18 Dec 2013 10:30 AM PST

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                            Game title image
                            It may feel as if MMOs have always existed as a core part of our gaming repertoire, but the genre made its indelible mark on the industry just over a decade ago. MMO titans like World of Warcraft, EVE Online, and City of Heroes shaped the mechanics we now use as markers and basic standards for the quickly growing genre, and those mechanics have been reiterated and reforged by the countless additions to the MMO clan that we know and love today.

                            This new MMO Mechanics column aims to navigate the mechanical minefield that is the modern MMO through in-depth opinion pieces, comparative analysis, and a little bit of Irish wit, starting with a peek at what distinguishes MMO PvP battlegrounds from Massively Online Battle Arenas.

                            If women are from Venus and men are from Mars, MMOs and MOBAs must be from different galaxies altogether. Despite the similarities between MMO PvP arenas and MOBA matches, the two take very different approaches to progression, persistence, and matchmaking. This leads to two very separate yet equally engaging ways to test the mettle of your character against the might of a human opponent.

                            Continue reading MMO Mechanics: MOBAs vs. MMO battlegrounds

                            MassivelyMMO Mechanics: MOBAs vs. MMO battlegrounds originally appeared on Massively on Wed, 18 Dec 2013 13:30:00 EST. Please see our terms for use of feeds.

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                              Warhammer Online shuts down tonight

                              Posted: 18 Dec 2013 10:00 AM PST

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                              If you must picture the future of Warhammer, picture a battlefield.  One upon which all those warriors who so valiantly raged for Order or for Chaos stand assembled.  They clash, they fall, and they rise once more to clash again.  A battlefield that will never end, where the warriors never tire, never grow anxious, where all that exists is the battle and the struggle.  The victory is never awarded, and yet the conflict remains.  Champions of both sides, rushing across the landscape, racing hopefully toward victory... forever.
                              Today, the drums of Warhammer Online fall silent. After five years of operation, the game will shut down permanently at 6:00 p.m. EST tonight. If there are any last-minute screenshots or contact details you need to exchange, we encourage you to get that done before the servers turn off permanently. Partial refunds will be issued for players who still had paid game time on their accounts as of November 1st; those who purchased game time cards will need to contact customer support directly.

                              For those looking for a bit more farewell reading, our writers have taken on both the overall arc of the game from launch and the game's shutdown event (or lack thereof, depending on your perspective). Fans have also assembled a tribute video for the game as a whole. Our condolences go to the players who are losing a game that has been a home for five years.

                              MassivelyWarhammer Online shuts down tonight originally appeared on Massively on Wed, 18 Dec 2013 13:00:00 EST. Please see our terms for use of feeds.

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                              LEGO Minifigures Online puts together a new site, aims for summer 2014 launch

                              Posted: 18 Dec 2013 09:30 AM PST

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                              This is a thing now.
                              Anxious to know more about the adventures to be had in LEGO Minifigures Online? Curious about how the game's mechanics will play out? Just eager to see some of the sillier minifigures in play? The latest video update from the game will satisfy all of these needs right away. It's a top-level overview of the game as a whole, and it comes along with a full website overhaul to help potential players learn more about the game before its launch in summer 2014.

                              The video shows off a small sampling of the many minifigures in the game, ranging from the obviously combat-oriented (such as the Knight and the Revolutionary Soldier) to the almost completely ridiculous (the DJ or that guy in the chicken suit). All of the figures will have a role and a purpose within the game, and each one has its own unique set of abilities the help allies and hinder opponents. Check out the trailer just past the break.

                              [Source: Funcom press release]

                              Continue reading LEGO Minifigures Online puts together a new site, aims for summer 2014 launch

                              MassivelyLEGO Minifigures Online puts together a new site, aims for summer 2014 launch originally appeared on Massively on Wed, 18 Dec 2013 12:30:00 EST. Please see our terms for use of feeds.

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                                Krampus has arrived in The Secret World

                                Posted: 18 Dec 2013 09:00 AM PST

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                                Bust out the holiday cheer, Krampus is here! The holidays have officially arrived in The Secret World with the start of the all-new Christmas event, A Mother of a Season. Until the 2nd of January, brave groups of adventures can follow Krampus into the realm of Niflheim to fight even more enemies, and even call forth Hel herself. PvPers can try and become the Lord of Misrule, a five-minute title that grants special abilities during PvP. Of course, there are plenty of themed goodies and loot as well, not to mention the return of the End of Days event.

                                Today's patch also brought a handy new addition to the game: a pet inventory. Now you can free up your bag space by clicking on all your pets and moving them to the new pet window (shift + p), earning an achievement for each pet collected.

                                MassivelyKrampus has arrived in The Secret World originally appeared on Massively on Wed, 18 Dec 2013 12:00:00 EST. Please see our terms for use of feeds.

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