General Gaming Article

General Gaming Article


Your Tablet Benchmarks Suck

Posted: 10 Oct 2013 04:41 PM PDT

intelThe mobile benchmarking scene is facing the same pitfalls as the PC experienced

At least that's what Intel engineers are saying as the chip giant finally prepares to go toe-to-toe with ARM-based tablets with its new "Bay Trail" Atom chips.

In talks with the hardware press just before showing off Intel's new Bay Trail part, principal Engineers Ronen Zohar and Francois Piednoel pointed out several "cringe" worthy issues they found in the source code for many benchmarks being used to test tablets today.

The identities of the benchmarks weren't disclosed but Zohar pointed out several issues with the source of popular benchmarks that don't actually test what they claim to test. For example, one memory bandwidth benchmark didn't even stress the tablet's RAM. Another test used an unrealistic math function that the vast majority of research doesn't match popular use.

In another test, the developer hoped to create a CPU performance test but going through the source code with the media, Zohar said it was apparent the test didn't do that. Instead the test only really tested how fast it could update the status bar. 

"Your CPU benchmark 'tests' how fast you can update the status bar and how fast you can update the clock," Zohar said he learned from examining the app's source code.

Perhaps worse than inadequate benchmarks is gaming of the tests by vendors. Zohar said in one example he witnessed, running the stock browser on a device and pointing it at a web-based browser resulted in the CPU ratcheting up to higher clocks.

Those who have followed the PC benchmarking scene for ages will feel a sense of déjà vu all over again as the PC went through this too in the early days.  Piednoel agrees there are echoes of the early days of the PC when benchmarking was a bit of a wild west. 

It's not just Intel that believes this either. 

"I agree with Intel that mobile benchmarking has gotten completely out of hand, and, it does remind me of the 90's," said analyst Pat Moorhead of Moor Insights & Strategy. A former AMD exec turned analyst, Moorhead said mobile benchmarks have some maturing to do. He also agreed that cheating is rampant but also not quite as black and white as people make it out to be.

antutu

AnTuTu is a very popular mobile benchmark

Intel's hands aren't entirely clean in this either. This summer the company was accused of cheating in the popular AnTuTu benchmark in shows downs with its Clover Trail+ SOC. When run on the popular AnTuTu benchmark, ARM-based tablets would run the full calculation but when the benchmark was run on Clover Trail+ platforms, the benchmark would run the full calculation and then take a shortcut for the rest of the run.

When asked to about the summer dustup over AnTuTu—after having just accused competing ARM vendors of benchmarketing—Zohar chalked it up to legitimate compiler optimization. But, Zohar said, the optimizations had been made many moons ago and made sense. He said Intel had no interaction with the AnTuTu developer except to provide a compiler which was optimized for Intel hardware—not exactly illogical. The optimizations didn't fabricate numbers he said, the compiler just knew that if the code is asking for the exact same thing it asked for, there's no reason to waste time and energy since you already know the answer. Why not just give the same answer?  When AnTuTu was written to execute the same workload over and over again rather than take the compiler short cut, the Intel CPU actually trailed the ARM chip slightly.

Just days ago AnTuTu Labs, the developer of the AnTuTu benchmark said it has implemented anti-cheating techniques in AnTuTu X. 

Moorehead said he doesn't think Intel's framing of how it all unrolled doesn't match what he knows but allegations of "cheating" isn't exactly unusual.

"I don't know of any relevant hardware company who hasn't been accused of cheating, particularly in CPUs and graphics," Moorhead said. "The gray area is that one man's cheat is another's optimization. One man's piling on of resources in a benchmark consortium is interpreted as manipulation."

 


 

For the most part, cheating on the PC has been mostly tamed by the move from the early days of purely synthetic benchmarks to an emphasis on "real-world" tests. The move was motivated when the benchmarking community began seeing driver optimizations that increased performance in benchmarks that actually hurt gaming performance. The theory behind the emphasis on real-world testing is that if a vendor is "optimizing" for a game, the end user still benefits. So call it cheating or optimizing, the result is still a better experience for the consumer. At least, that's the theory. Reality doesn't always match though. 

quake 3

More than a decade ago, ATI got in hot water for fudging performance numbers in Quake III Arena

One of the most famous cases of "optimizations" involved Quake III Arena. Tech site HardOCP.com found that changing the name of the executable from Quake3.exe to Quack3.exe would cause performance of the ATI Radeon 8500 to drop. When changed back, the performance would increase. Further testing by others found that the "optimization" appeared to be at the cost of image quality. 

ATI defended itself by saying that it was indeed an optimization made to give gamers the best combination of performance and visual quality but the fact that people still remember this more than 12 years later tells you how history remembers it.

Years ago, Intel was also caught up in another benchmark brouhaha when it was found that applications compiled with Intel's compiler didn't use Streaming SIMD Extensions 2 (SSE2) properly on AMD CPUs that had the feature. The only way to enable the support on AMD CPUs was to make the application appear to be an Intel CPU that supported SSE2. The end result was even if an AMD CPU had SSE2 support, an application compiled with Intel's compiler would run far slower using a different code path without SSE2 support. This, in fact, was an allegation of AMD's anti-trust suit against Intel which both eventually agreed to settle with AMD receiving a $1.25 billion payment.

But showing just how gray "optimizations" can be, defenders of Intel argue that the Intel's C++ compiler is specifically designed for Intel CPUs and it's not Intel's job to validate AMD CPUs with a tool made to extract the most performance out of an Intel CPU. Others, of course, argue that Intel's foot print on the industry is so large and if its compiler was violating Intel's own guidance to explicitly check for CPU feature set support rather than just the CPUID string the only answer can be blatant cheating.

On the PC though, these incidents are more the exception than the rule thanks to the bad PR that's usually generated and a generally skeptical press. Reliance on using real-applications, such as how long it takes to encode a video using Handbrake, has also kept the benchmark controversies to a minimum lately.

That's not the same with tablets and smartphones right now. Samsung's name was recently dragged through over allegations that the Galaxy S4 and Galaxy Note 3 were maxing out on cores and clock speeds—but only during popular benchmarks. This practice though apparently wasn't confined to Samsung, Anandtech.com found multiple vendors were targeting benchmarks including Asus, HTC, LG and well as Samsung. 

As the first fingered for optimizing solely for benchmarks, Samsung has denied it's intentionally trying to cheat, but only wants to give the highest performance when running stressful workloads. Afterall, when you're running a test that's supposed to measure an SOC's theoretical performance, don't you want the SOC to be running at maximum clock speed with all of the cores active?

In the end, Intel argues that synthetic mobile benchmarks are still misleading. 

"It's not because you have 25 potatoes that you have a good cell phone," Piednoel said.  "At the end of the day we are asking you to look at the new breed of benchmarks coming from benchmark vendors. Try to measure user experience, stop trying to measure potatoes."

AVADirect Clevo P570WM Review

Posted: 10 Oct 2013 02:34 PM PDT

It's got a tank's firepower… and weight

AVADirect's Clevo P570WM might look like a laptop, but make no mistake about it, you won't be using this on your lap. With a gargantuan carry weight of almost 20 pounds and a humongous chassis measuring 16.5x11.2x2.4-inches, this is the definition of desktop replacement. The reason it's so heavy and massive, besides requiring a pair of three-pound power bricks to take full advantage of its power, is that it houses an X79 chipset with a hexa-core Core i7-3970X and two GeForce GTX 680Ms graphics cards. When you add in its 32GB of RAM and two storage drives—including a 250GB SSD—it's easily the most well-spec'd notebook we've ever tested.

AVADirect Clevo P570WM

Besides being heavy, the laptop is also shockingly tall at 2.4 inches.

The Clevo's black chassis features a brushed-aluminum finish and a blue LED–backlit keyboard. Though these aesthetic touches are appreciated, it's hard for the Clevo to look sexy when it's so damned fat.

While we would have preferred an IPS panel for the 17.3-inch 1080p monitor, it does offer excellent viewing angles for a TN screen. We're not just being screen snobs here—we honestly think such a powerful laptop is likely to be used for workstation tasks, which almost mandates a color-accurate screen. Audio side, the Clevo's speakers are disappointing. They sound thin, lack bass, and aren't as loud as we would have liked.

We do, however, like the Clevo's keyboard, which is quiet and responsive. The trackpad is competent and supports multitouch gestures, but we found these controls too jumpy and unpredictable.

As expected, the Clevo was able to obliterate our comparatively humble MSI GT60 zero-point in our performance tests. It held a 45 percent lead in our Stitch.Efx 2.0 benchmark, and even wider gains in the multithread-loving x264 HD test. Its least-impressive lead came in ProShow, which tops off at four cores. AVADirect's offering really came into its own in our GPU tests, blasting away our zero-point's single 670M by 240-plus percent in STALKER: CoP and 3DMark 11. The only area where the Clevo lost was in battery life, lasting 65 minutes while playing a movie, which isn't terrible, considering its power-hungry components.

In our experiential gameplay tests, we ran Borderlands 2 maxed out, with a frame rate in the mid-80s at 1080p. While the Clevo wasn't able to smoothly run Far Cry 3 on its highest Ultra settings, we did muster average frame rates in the 30s by turning down the settings to Very High and disabling AA.

The big downside to all these beefy components is that they generate a lot of heat. Even though the Clevo never got unbearably hot, its fans did get annoyingly loud. It sounds like you have a small server in your room, even when you're just surfing the web. It's loud enough that it can actually tarnish your movie-watching experience.

While the Clevo P570WM is by far the most powerful laptop we've reviewed so far, at nearly $5,000, it's also one of the most expensive. But its MSRP isn't the only high price you'll pay; with its low portability as a laptop and high fan noise, AVADirect's unique form factor makes some unfortunate compromises for the sake of absolute power.

$4,900, www.avadirect.com

HP’s Meg Whitman Calls Microsoft/Intel Its Competitors Not Partners

Posted: 10 Oct 2013 01:32 PM PDT

CEO at HP

Former partners face off as "outright competitors"

HPDellMicrosoft, and Intel have traditionally been the inseperable bastions of the consumer computing world. Things aren't quite as sunny anymore. On Wednesday, HP Chief Executive Meg Whitman called out Microsoft and Intel as its "outright competitors."

This has been a long time coming. Microsoft has started to develop and manufacture its own machines in a bid to grab some of the growing hardware market. Products like the Surface Pro may not be runaway successes, but they're a step towards a future of Microsoft software on Microsoft hardware. Microsoft's purchase of Nokia's Devices and Services division coupled with a $2 billion loan to Dell probably haven't helped either.

HP's firing back with some initiatives that will move them away from total dependence on Windows. An increased focus on Android tablets and the recently announced HP Chromebook 11 are just two examples. Meanwhile Microsoft is clearly cozying up with Dell—an array of Venue Tablets and XPS Laptops running Windows 8.1 were introduced just last week.

Trouble has been brewing in the PC industry for a while with declining sales and the rapid consumer uptake of tablets. Add in the fact that Android, Chrome OS, and even Steam OS are encroaching on territory that has predominantly been Microsoft and Apple's and it's little wonder that Microsoft and its partners-turned-competitors aren't happy with the current state of things.

Follow Ben on Twitter.

Valve Invites Developers to Come Test Drive Prototype Steam Machines

Posted: 10 Oct 2013 10:19 AM PDT

Steam Dev DaysA two-day event for Steam developers

Valve sent out an email to members of the press announcing its upcoming Steam Dev Days conference, a two-day event for video game professionals to satisfy their geek in a relaxed, off the record environment. They'll have access to industry expertise, be able to participate in roundtable discussions, attend lectures by industry veterans, and even try out (and provide feedback for) Steam OS, Steam Machines, and Steam Controllers.

Topics up for discussion will range from game economies to virtual reality, as well as Linux, OpenGL, user-generated, and more. Given that Valve is shooting for a relaxed atmosphere that's off the record, we imagine anything and everything is likely to come up during the event.

The event will take place in Seattle, Washington on January 15-16, 2014. There's a $95 pre-registrant fee. If you'd like to attend or just want to know more, hit up the Steam Dev Days FAQ page.

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Lenovo Retains Slim Lead Over HP as PC Shipments Continue to Slip

Posted: 10 Oct 2013 10:01 AM PDT

Lenovo A730Back-to-school sales quarter lowest since 2008

Both Lenovo and HP shipped more PCs in the third quarter of 2013 than in the same quarter a year ago, though overall, the market declined 8.6 percent to 80.3 million overall PC shipments from all players, according to preliminary data released by Gartner. This would mark the sixth consecutive quarter of declining worldwide shipments, and the worst sales quarter during the back-to-school season in terms of PC volume since 2008.

Once again, a big reason why PC shipments are down is because tablets are cannibalizing sales, especially now that slates have become so affordable.

"Consumers' shift from PCs to tablets for daily content consumption continued to decrease the installed base of PCs both in mature as well as in emerging markets," said Mikako Kitagawa, principal analyst at Gartner. " A greater availability of inexpensive Android tablets attracted first-time consumers in emerging markets, and as supplementary devices in mature markets."

Lenovo managed to hold onto the top spot and edge out HP with a 17.6 percent share of the market and 14.1 million PC shipments, versus HP's 17.1 percent share and 13.7 million shipments. Those figures are up from 15.7 percent and 15.4 percent, respectively, from a year ago.

Dell, the world's third largest PC maker, also saw an increase in both shipments and market share year-over year, which totaled 9.2 million units and 11.6 percent in Q3.

Acer, Asus, and all others saw declines.

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Toshiba's Q Series Pro Solid State Drives are Slim Enough for Ultrabooks

Posted: 10 Oct 2013 09:13 AM PDT

Toshiba Q SeriesHigh performance and slim design, at a price

Toshiba on Thursday announced its new Q Series Pro line of high-performance solid state drives. These 2.5-inch drives adhere to the 7mm form factor, which means they're slim enough to fit into an Ultrabook, a point of emphasis for Toshiba. Judging by the graphs on Toshiba's website, the Q Series Pro drives feature sequential read performance of around 550MB/s and sequential write performance in the neighborhood of 500MB/s.

It's tough to pinpoint exact performance metrics from the graphics and unfortunately Toshiba isn't real forthcoming with this information, though the company did provide a PCMark 7 performance graph that shows the Q Series Pro in a favorable light compared to similarly sized SSDs from Intel (525 Series), Crucial (M500 Series), and Samsung (840 and 840 Pro Series).

In fact, most details are missing, such as what controller Toshiba is using and what kind of chips, though we suspect MLC NAND flash memory parts, which are much more common in the consumer sector than SLC chips.

Pricing is likely to scare folks off. At a time when speedy SSDs can be had for less than a buck per gigabyte, Toshiba went the other direction with its MSRPs, which are set at $160 for 128GB, $310 for 256GB, and $740 for 512GB. Street pricing could end up being lower, however. In any event, all three capacities will be available later this month.

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Acer Launches Thinner, Faster Chromebook Powered by Haswell for $250

Posted: 10 Oct 2013 08:18 AM PDT

Acer C720-2800Third generation Chromebook is 30 percent lighter

Acer's been on the Chromebook bandwagon since the first day and shows no sign of hopping off. Just the opposite, Acer today announced the debut of its C720 Chromebook line featuring processors based on Haswell's micro-architecture. Suffice to say, the C720 is Acer's fastest Chromebook yet, and also the slimmest, boasting a design that's 30 percent thinner and weighs just 2.76 pounds.

It has an 11.6-inch ComfyView HD display with a 1366x768 resolution. Other features include an Intel Celeron 2955U (what, you weren't really expecting a Core i7 chip, were you?) clocked at 1.4GHz with 2MB of cache, 4GB of DDR3L RAM, 16GB solid state drive, 802.11n Wi-Fi, a pair of USB ports (1 x USB 2.0 and 1 x USB 3.0), HDMI output, full-size Acer FineTip keyboard, multi-gesture touchpad, and a battery that's good for up to 8.5 hours of run time.

"The Acer C720 is a significant step forward for our highly-acclaimed Acer Chromebook line, as it delivers speedy performance, quick boot times, a matte anti-glare display and a slimmer design that is portable enough for anywhere use," said Arif Maskatia, chief technology officer, Acer America. "These key advances allow families and students to continue collaborating, learning and playing in exciting ways, all while staying secure since Chrome OS includes multiple layers of protection from online threats."

Acer C720-2800 Front

Kicking off the C720 family is the C720-2800 as configured above. This is available to pre-order now at Amazon ($240.27) and is also supposed to be listed on Best Buy's website, though it's not posted at the time of this writing. It will ship in the coming weeks.

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Newegg Daily Deals: Samsung 23.6-inch Monitor, ASRock H87M Pro4 Motherboard, and More!

Posted: 10 Oct 2013 07:56 AM PDT

Samsung Monitornewegg logo

Top Deal:

We know you have fond memories of late night gaming sessions on your bulky CRT, and yes, those big boxes were known for color accuracy. The heat they put out is even nice in the winter time, but it's time to let go and consider a bright and slim monitor from the modern age. There are tons to choose from, including today's top deal for a Samsung Glossy Blck 23.6-inch Widescreen LED Monitor (S24C570HL) for $150 with free shipping (normally $200 - use coupon code AFNJ2669). It has a Full HD 1080p resolution, 178-degree viewing anagle, and both D-Sub and HDMI ports.

Other Deals:

ASRock H87M Pro4 LGA 1150 Intel H87 Micro ATX Intel Motherboard for $73 with free shipping (normally $78 - use coupon code: [OCTSALE48])

Asus M5A97 LE R2.0 AM3+ AMD 970 ATX AMD Motherboard for $75 with free shipping (normally $85 - use coupon code: [AFNJ2668]; additional $10 Mail-in rebate)

Intel Core i5-3350P Ivy Bridge 3.1GHz (3.3GHz Turbo) LGA 1155 69W Quad-Core Desktop Processor for $170 with free shipping (normally $180 - use coupon code: [OCTSALE33])

Plantronics GameCom Commander Circumaural Limited Edition Gaming Headset for $150 with free shipping.

MMO Updates

MMO Updates


See the universe of Elite: Dangerous through Oculus Rift

Posted: 10 Oct 2013 10:00 AM PDT

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See the world of Elite Dangerous through Oculus Rift
Do you remember the phrase "The future's so bright, I gotta wear shades"? Well, in the land of Elite: Dangerous, the future's so bright players get to wear Oculus Rift. That's right: Frontier has announced that the upcoming space sim will support the goggles that really immerse the player in the universe through virtual reality. Additionally, Executive Producer Michael Brookes has stated that all backers of the game who have access to an Oculus Rift headset will have free access to the Oculus Rift version of the game.

[Thanks to Peteris for the tip!]

MassivelySee the universe of Elite: Dangerous through Oculus Rift originally appeared on Massively on Thu, 10 Oct 2013 12:00:00 EST. Please see our terms for use of feeds.

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The Summoner's Guidebook: The real hero of the LoL World Championships

Posted: 10 Oct 2013 09:00 AM PDT

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The Summoner's Guidebook The real hero of the LoL World Championships
If you watched or heard anything about the League of Legends World Championships, it's almost certain that you heard about Faker. Perhaps the best mid-laner in the world, Faker was the star of the show at the World Championships. With his incredible midgame plays, he distinguished himself as "Faker the playmaker" early in the tournament.

But in most of the games where he dominated, Faker didn't do it alone. In fact, a good many of the other world-class mid-laners gave Faker a run for his money. He often did poorly in the laning phase, largely due to counter-picks and targeted bans. But even with the picks and bans against him, SK Telecom T1 had a secret weapon -- their jungler bengi. Before Faker would get the ball rolling, bengi would arrive from the most unexpected locations and often with perfect timing, giving Faker the early game advantage. Throughout the mid and late games, bengi would be everywhere, always at the right moment to win the match for his team. While Faker had an impressive highlight reel, it was really bengi's constant coverage that pushed the team to the top.

Continue reading The Summoner's Guidebook: The real hero of the LoL World Championships

MassivelyThe Summoner's Guidebook: The real hero of the LoL World Championships originally appeared on Massively on Thu, 10 Oct 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Defiance spotlights a new kind of arkfall

    Posted: 10 Oct 2013 08:00 AM PDT

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    Trion does love random events, all right.
    If you've played Defiance for a while you're pretty familiar with how the game as a whole works. There are rules, an ordered nature to the whole thing. Arkfalls happen a certain way. Except the game's latest DLC pack has introduced a new wrinkle in the form of Dark Matter arkfalls, events pitting players against waves of Dark Matter enemies with the goal of being the only side left standing. Which is easier said than done.

    Players will encounter four types of event in both Minor and Major categories; the former lasts 20 minutes and the latter runs for 60. Extractor and Mayhem events pit players in an escalating shootout with Dark Matter forces, Obliteration tasks players with destroying an arkfall core, and the Extraction Force event pits players against the strongest of the forces that the Dark Matter troops can rally. Take a gander at the video past the break for some of the feel contained within these new events.

    Continue reading Defiance spotlights a new kind of arkfall

    MassivelyDefiance spotlights a new kind of arkfall originally appeared on Massively on Thu, 10 Oct 2013 10:00:00 EST. Please see our terms for use of feeds.

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    The Think Tank: How long does it take you to judge an MMO?

    Posted: 10 Oct 2013 07:00 AM PDT

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    The Think Tank How long does it take you to judge an MMO
    About 3 years ago, I did a Soapbox article called "You have an hour to grab my attention." It was basically a little something for me to express how frustrated I was with the way MMOs were designed to push you through to the end and how players were falling for that whole "the fun starts at level 50" rigmarole. I still stand by that, and I believe a game should offer something enticing right away to keep potential customers going.

    Jef also wrote a Daily Grind about this topic last month where we got to hear your opinions on the matter, and I thought that it would be interesting to hear what the rest of the team thinks. It might be especially interesting considering the fact that we usually devote a bit more time to games as potential news or opinion articles rather than simply for gaming pleasure. Read on past the cut for our thoughts on time limits for MMO interest.

    Continue reading The Think Tank: How long does it take you to judge an MMO?

    MassivelyThe Think Tank: How long does it take you to judge an MMO? originally appeared on Massively on Thu, 10 Oct 2013 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you specialize at crafting or do it all?

      Posted: 10 Oct 2013 06:00 AM PDT

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      The Daily Grind - Do you specialize at crafting or do it all?
      I'm having the hardest time focusing on a tradeskill in Final Fantasy XIV. They're all enjoyable in their own way, and heck I even like gathering. I feel that I should specialize, though, because otherwise I'll spread myself too thin and ultimately run out of time for other FFXIV funsies and other games.

      What about you, Massively crafters? Do you do it all in a particular game, or do you specialize in the stuff you need or the stuff that's most profitable?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you specialize at crafting or do it all? originally appeared on Massively on Thu, 10 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.

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        CityState teases Camelot Unchained animation test

        Posted: 09 Oct 2013 05:00 PM PDT

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        CityState teases Camelot Unchained animation test
        CityState bossman Mark Jacobs has updated Camelot Unchained's website with a fairly meaty post that gives us a good idea where the crowdfunded RvR title stands in terms of development. There's a whole list of completed tasks, as well as a preview of goals for the next sprint.

        Jacobs also says to expect more updates before the week is out. Finally, the team has released a quick video look at some preliminary Banshee animation which you can view after the cut.

        Continue reading CityState teases Camelot Unchained animation test

        MassivelyCityState teases Camelot Unchained animation test originally appeared on Massively on Wed, 09 Oct 2013 19:00:00 EST. Please see our terms for use of feeds.

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        New Pathfinder dev blog details salvaging, harvesting, and more

        Posted: 09 Oct 2013 04:00 PM PDT

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        Pathfinder outpost concept
        So what about Pathfinder's non-combat gameplay? I'm thinking specifically here about salvaging, harvesting, and gathering. What's that, you say? GoblinWorks has just posted a dev blog on these very topics?

        Well, I'll be!

        It seems as if salvaging has been simplified a bit since the last the time the devs talked it up. Oh, and harvesting spots are generated procedurally, so you won't necessarily be able to map out iron and tree nodes like you can in more typical MMOs. Gathering nodes have also been tweaked. More specifically they're now tied to the supply of harvestable resources in a particular hex, and GoblinWorks is currently going with a system of exclusive discovery rights to prevent claim-jumping.

        Finally, today's dev blog touches on the game's outposts, which are semi-permanent structures in wilderness areas that produce a steady supply of bulk goods by the hour. Hit the links below to learn more.

        MassivelyNew Pathfinder dev blog details salvaging, harvesting, and more originally appeared on Massively on Wed, 09 Oct 2013 18:00:00 EST. Please see our terms for use of feeds.

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        The Art of Wushu: Harnessing demons to slay lovers

        Posted: 09 Oct 2013 03:00 PM PDT

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        The Art of Wushu Harnessing demons to slay lovers
        Demon Heart Chain Hand is one of the most likely choices for a player's first new martial art. Although many other styles in Age of Wushu are expensive or difficult to obtain, DHCH is relatively easy to farm. It also adds tons of extremely useful utility in the form of a ranged knock-towards, a PBAoE flight disable aura, and a silly self-exploding super move. It works very well in group combat, and proper use of the set can turn the tides of battle even if your internal skills are much weaker than those of your enemies.

        Even after you're a powerful master, you'll rely a lot on this set in many cases. It does many things (especially its ranged knock) that have very practical uses. As a dueling set, it's a bit on the weak side, but people tend to underestimate it for that reason too.

        Continue reading The Art of Wushu: Harnessing demons to slay lovers

        MassivelyThe Art of Wushu: Harnessing demons to slay lovers originally appeared on Massively on Wed, 09 Oct 2013 17:00:00 EST. Please see our terms for use of feeds.

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          Turbine defends LotRO class changes

          Posted: 09 Oct 2013 02:00 PM PDT

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          Turbine defends LotRO trait changes
          Arguably the biggest feature coming with next month's Helm's Deep expansion for Lord of the Rings Online isn't the new landscape, epic story, or big battle system, but the overhaul of the classes and the institution of the new trait trees. Turbine took to the pulpit today to preach about why the devs felt it was necessary to overhaul the system.

          There were several reasons given for the class changes. The devs felt that skills were losing potency the more they were added, there were many skills not being used, class builds were too much alike, the combat tempo needed more pep, animation times were sometimes too long, and it was just taking a lot of time for the devs to try to keep everything in balance.

          "These are big changes," the devs state. "They take some getting used to. We know this. We also know that for the good of the game and its longevity, we sometimes need to make big changes."

          MassivelyTurbine defends LotRO class changes originally appeared on Massively on Wed, 09 Oct 2013 16:00:00 EST. Please see our terms for use of feeds.

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          WildStar offers cross-realm play

          Posted: 09 Oct 2013 01:00 PM PDT

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          WildStar offers crossrealm grouping
          Don't stress too much about what server you initially pick for WildStar, since the game will feature several cross-realm options to keep the larger community in touch with each other. Carbine Studios revealed a few details as to how this will work in this week's WildStar Wednesday.

          In the post, the studio talks about how it's supporting cross-realm play through three primary features. Players will have the ability to talk to anyone on any realm using the chat system, they'll be able to group up with friends through the party system, and they'll be able to meet random strangers through the group finder.

          The cross-realm play does have a big limitation, however. Cross-realm parties will not be able to hang out on the landscape, but can only enter instances, battlegrounds, or arenas, and these parties will not be able to trade items between each other. Players who are not interested in cross-realm play will also have the option to toggle their account to group with only members of their server.

          MassivelyWildStar offers cross-realm play originally appeared on Massively on Wed, 09 Oct 2013 15:00:00 EST. Please see our terms for use of feeds.

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          EVE Online starts up new player training sessions

          Posted: 09 Oct 2013 12:00 PM PDT

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          It looks like you're attempting to mine rocks for hours.  Do you need help with that?
          Starting new in EVE Online is like learning to swim in the deep end of the pool when there are alligators in the water. It's not that you can't do it, just that it requires equal measures of dedication and luck. And in such a player-driven game, there's only so much that tutorials can teach you. What you really need are lessons from veteran players who can teach you exactly what to do... which, not coincidentally, are being offered starting October 15th.

          Why help train others to be better players? Simply put, according to the official post, it's because educated players are more likely to keep playing the game and actually expand the universe. You might get an easy kill by sniping someone who doesn't know how to fit a ship, but that player isn't going to stick around to provide you anything of use. So if you'd like to learn or help some new players up, take a look at the schedule and consider taking the time to make EVE Online more welcoming for new players... and then blow them up.

          MassivelyEVE Online starts up new player training sessions originally appeared on Massively on Wed, 09 Oct 2013 14:00:00 EST. Please see our terms for use of feeds.

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          Choose My Adventure: Saying goodbye to Age of Wushu

          Posted: 09 Oct 2013 11:00 AM PDT

          Filed under: , , , , , , , , ,

          Age of Wushu screenshot
          During a Q and A with Grant Bowler, SyFy's leading man in its new series Defiance, the actor tried to explain some of his love for MMORPGs and gaming in general. He talked about EVE Online and how he once stayed up for 36 hours due to an in-game war. He bragged about how players often lose everything they have in the game and smiled as he explained its "learning curve." He even likened playing the game to being married to Woody Allen, a strange yet somehow accurate description.

          Am I comparing my time with Age of Wushu to being married to en elderly comic genius? No, but I am very familiar with the lawkeeper's description of his favorite game. It's the same description that Age of Wushu players use when we talk about the game, although I disagree with how wonderful the "learning curve" is. Still, I had a blast over these last few weeks.

          Continue reading Choose My Adventure: Saying goodbye to Age of Wushu

          MassivelyChoose My Adventure: Saying goodbye to Age of Wushu originally appeared on Massively on Wed, 09 Oct 2013 13:00:00 EST. Please see our terms for use of feeds.

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            MMORPG News

            MMORPG News


            General: Game OnPodcast #26: What Exactly is an MMORPG?

            Posted: 10 Oct 2013 07:13 AM PDT

            Game OnPodcast #26: What Exactly is an MMORPG?

            Game On: Epic Slant Press Edition is back. On this show, Chris and Adam sit down to ponder what it means to be an MMORPG. What does it take to be truly massive? In the second half of the episode the pair looks at the situation with Lord of the Rings Online. Is Free to Play still working well? What is up with the license? Sit down, put your headphones on, and listen to Game On!

            WildStar: A Tailored Experience

            Posted: 09 Oct 2013 04:56 PM PDT

            A Tailored Experience

            Carbine Studios is working to make WildStar something special, something to keep players interested in for a good long while. In our latest column, we take a look at exactly how they are accomplishing this task. Check out our thoughts and then add your own in the comments.

            Aion: Free Food at the Brax Cafe

            Posted: 10 Oct 2013 05:39 AM PDT

            Free Food at the Brax Cafe

            Aion players can score some free food and earn marks to purchase exclusive event items during a new campaign for level 21+ players. The event is triggered in each faction's capital city. Players can then head to the cafe for a quick bite to each each day from now through October 23rd.

            Defiance: Dark Matter Arkfalls Arrive

            Posted: 10 Oct 2013 05:34 AM PDT

            Dark Matter Arkfalls Arrive

            Defiance has been updated with four "hell-raising" new arkfalls for players to check out. Each minor event lasts twenty minutes, major events for an hour. Players will face off against Enforcers, Snipers, Monitors, and Bulwarks and end up taking on a Monolith.

            EVE Online: New Player Training Sessions Scheduled

            Posted: 09 Oct 2013 04:03 PM PDT

            New Player Training Sessions Scheduled

            Few EVE Online players would deny the steep learning curve that the game presents to new players. In an effort to help newbs over the proverbial hump, CCP has put together an interesting list of "seminars" to help out. The first session, "Modules", will take place on October 15th.

            Camelot Unchained: Latest Update Spotlights Progress & Reveals New Video

            Posted: 09 Oct 2013 03:51 PM PDT

            Latest Update Spotlights Progress & Reveals New Video

            The latest Camelot Unchained developer diary has a huge laundry list of completed activities that the developers have been working on lately. In addition, the team has put together a banshee animation test video for your viewing pleasure.

            Star Wars: The Old Republic: Not Quite Jump to Lightspeed, But I’ll Take It

            Posted: 09 Oct 2013 02:22 AM PDT

            Not Quite Jump to Lightspeed, But I

            Yesterday, BioWare unveiled "Galactic Starfighter", the second digital expansion for Star Wars: The Old Republic. We offer our thoughts on the announcement in our latest SWTOR column.

            Guild Wars 2: Live Forum Q&A with ArenaNet's Devon Carver -- BEGINS NOW!

            Posted: 09 Oct 2013 03:00 PM PDT

            Live Forum Q&A with ArenaNet

            Guild Wars 2's Devon Carver (Devon_Carver) is now taking questions live from the MMORPG.com community. Drop your questions in this thread and you may find yourself with an answer from Devon!

            WildStar: Crossing the Realm Barrier

            Posted: 09 Oct 2013 01:03 PM PDT

            Crossing the Realm Barrier

            WildStar's latest WildStar Wednesday feature speaks to the idea of ways that cross-realm (server) activities will function. Players will be able to communicate, group and game with cross-server buddies in specially instanced areas.

            Pathfinder Online: Salvaging, Harvesting, Gathering, Oh My!

            Posted: 09 Oct 2013 12:44 PM PDT

            Salvaging, Harvesting, Gathering, Oh My!

            The latest Pathfinder Online developer diary has been published on the official site. This time the team tackles the nitty gritty of crafting-based activities including salvaging, harvesting and gathering.

            General: Infinite Crisis Closed Beta Key Giveaway!

            Posted: 09 Oct 2013 12:11 PM PDT

            Infinite Crisis Closed Beta Key Giveaway!

            MMORPG.com has been given a bunch of closed beta access keys for Turbine's latest offering - Infinite Crisis a MOBA game based in the DC Multiverse! Get your beta key now while they last!

            Final Fantasy XIV: A Realm Reborn: Money, It’s a Drag

            Posted: 07 Oct 2013 06:21 PM PDT

            Money, It

            Gold sellers are the bane of many a game's existence. Final Fantasy XIV: A Realm Reborn is not exempt either. But in our latest FFXIV column, we take a look at the proactive steps that Square Enix is taking in that regard. Check it out and then leave your reactions in the comments.

            General: Pay to Win

            Posted: 07 Oct 2013 03:45 PM PDT

            Pay to Win

            In our weekly comic, artist Blaz Klaric brings us his irreverent look into the foibles of the MMO worlds we love, and love to hate. Check out "Pay to Win" and then leave us your thoughts in the comments.

            General: Starcraft Universe: 'The Answer is 7'

            Posted: 07 Oct 2013 05:49 PM PDT

            Starcraft Universe:

            Starcraft Universe began as a fan mod using the Starcraft 2 builder tools. After a successful KickStarter campaign, however, SCU aspires to be something more. More like an MORPG answering to the number 7. Want to know the reason behind that cryptic answer? Read our Russian Correspondent Shelassa's exclusive interview and then head to the comments.

            ArcheAge: Russia Chooses Arcs Over Cash Shops

            Posted: 08 Oct 2013 02:59 PM PDT

            Russia Chooses Arcs Over Cash Shops

            During last week's Igromir convention in Russia, the MMOzg.net team had a chance to chat with Lead Producer for Archeage in Russia Sergey Teymurazov to find out more about the "Arc" revenue model as compared to the cash shop model. The MMOzg.net team has graciously translated the interview and given us the go-ahead to publish it for our readers. Check it out before heading to the comments to chat.

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