General Gaming Article

General Gaming Article


Exposed: NSA's War on Encryption

Posted: 07 Sep 2013 05:41 PM PDT

Leaked documents expose NSA's war on encryption

Agency capable of cracking most online encryption

Who owns the Internet? That is one question humanity hasn't been able to answer with any degree of certainty hitherto and things are unlikely to change anytime soon. Now, it may be difficult for us to say who truly controls the Internet, but we can definitely tell you who's currently behaving like they are the ones who own it.

Thanks to Edward Snowden, skeletons are tumbling out of the National Security Agency's closet almost on a daily basis. And if you think you have already seen the most shocking bits of the this whole surveillance scandal pass you by, brace yourselves for you're about to get shocked on a massive scale once again.

According to recent reports published by The Guardian and the New York Times, the National Security Agency and its British chum the Government Communications Headquarters (GCHQ) have  "cracked much of the online encryption relied upon by hundreds of millions of people to protect the privacy of their personal data, online transactions and emails."

The documents accessed by the two media outlets reveal that, at the turn of the century, the NSA began pouring in billions of dollars into a furtive program codenamed "Bullrun". Aimed at defeating online encryption, it stumbled on a major breakthrough 10 years later, in 2010, when the agency acquired the ability to decrypt "vast amounts of Internet data" that had been considered unexploitable up until that point. The fact that the agency has made great strides in its war against encryption is clear from an internal GCHQ memo which describes those briefed about the the NSA's eavesdropping repertoire for the very time as feeling "gobsmacked."

The most worrying bit, though, is that the agency owes a lot of its eavesdropping capabilities to its success in secretively influencing tech companies to alter their product designs, "insert vulnerabilities into commercial encryption systems" and weaken security standards. All these activities are part of the SIGINT (signals intelligence) Enabling Project, a program the NSA has spent around $800 million on since 2011.

Although none of the companies that the NSA has been able to successfully influence are named in the documents, it is now known that its British counterpart, GCHQ, is keenly working on "understanding" Hotmail, Google, Yahoo and Facebook. In fact, in a quarterly update from last year, GCHQ seemed particularly excited about some new "access opportunities" where Google was concerned.

All the above-named companies, save for Facebook, have now issued statements on these new revelations. Microsoft says it is seriously concerned and will press the government for answers. Meanwhile, Google says it hasn't seen any evidence of its security systems being circumvented in any way and insists that "the security of our users' data is a top priority."

Image Credit: Decrypted Matrix

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Amazon's Upcoming Smartphone Could Be Free

Posted: 07 Sep 2013 05:28 PM PDT

AmazonCould Amazon's smartphone be given away for "free?"

Rumors are circulating via TechSpot that Amazon's elusive smartphone could eventually hit the scene as a freebie. Amazon is supposedly considering giving out their as-yet-unnamed smartphone away to consumers, according to reports from Wall Street Journal reporters Jessica E. Lessin and Amir Efrati. 

Both reporters have asserted that Amazon has been in talks with wireless providers about offering the phone through their respective channels, but they're most interested in providing the device through their storefront to avoid forcing customers to sign anything in order to receive the phone. 

No matter how things end up working, Amazon's cell service will be an explosive entry to the arena, especially if it can be offered for free with service or packaged with some beneficial deals from the online giant. 

 

EVE Online's Kristoffer Toubourg Headed To Riot Games

Posted: 07 Sep 2013 04:06 PM PDT

KristofferToubourg jumps from one hit game to another 

After a long and fruitful career with CCP and EVE Online, Kristoffer Toubourg is moving to Riot Games. EVE Online's lead designer is indeed jumping ship! The five-year stint spent with CCP in Iceland is ending for Toubourg as he makes his way to Riot in Dublin to work on the insanely popular League of Legends.

PCGamer reports the departure via Polygon, with a word with Toubourg himself on the move: "I feel a bit lucky that I get to work on not just one of my favorite games, but two of them. I don't think I could have asked for anything more and it's pretty humbling to go from one love to another. A few years ago, my overwhelming interest was the EVE universe; now it's League of Legends and the competitive scene there."

League of Legends

Good luck to Kristoffer, and we're looking forward to seeing what he can bring to Riot Games in the coming years.

Google Expedites Data Encryption

Posted: 07 Sep 2013 03:37 PM PDT

GoogleGoogle rushing to encrypt data 

The National Security Agency will, in most cases, be able to access your most private of online data if they want to. Google wants to make sure they aren't forced to comply with the many requests they receive for data, however, as they scramble to encrypt their data centers and protect the precious information -- probably including yours. 

The Washington Post's Craig Timberg (via PC Mag) states that Google has sped up plans to encrypt the data flowing to and from the company's data centers around the country. This appears to have been one of Google's weak spots, which would incidentally give large government agencies easier routes to email, web searches, and more. 

There's no concrete information on what Google's actually doing to lock down their information or how much it's costing them to do so, but it's interesting to note that this behemoth of a company is going to great lengths to protect all this data. What lengths are you going to in order to keep your information encrypted?

MMO Updates

MMO Updates


The Road to Mordor: Classes, bounders, and leaks

Posted: 07 Sep 2013 10:00 AM PDT

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The Road to Mordor Classes, bounders, and leaks
You know the saying: When it rains, it pours. After an almost painful period of silence as we've waited for news of the expansion, it seems as if Turbine's finally ready to pour out an information waterfall on all of us. Last time in this column we looked at the Q&A of the "big battles" system, and a week ago we were treated to a full-fledged preview of Helm's Deep.

So I want to take some time to cover a few odds and ends that were sandwiched between those two mentions: the class revamp Q&A, the Bounder's Bounty event, and the leaked maps of Helm's Deep.

I'll admit that my interest in Lord of the Rings Online has been flagging a bit, especially after I trudged through Wildermore. I've been hoping that the news of the expansion would put some wind in my sails, especially after waiting for the better part of the summer to hear it. So what do I make of all of this?

Continue reading The Road to Mordor: Classes, bounders, and leaks

MassivelyThe Road to Mordor: Classes, bounders, and leaks originally appeared on Massively on Sat, 07 Sep 2013 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: I still hate the warehouse map edition

    Posted: 07 Sep 2013 08:00 AM PDT

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    I miss most of you.
    I miss City of Heroes. This is the opposite of news; pretty much everyone who has followed my rantings over the past several years is well aware of how much I liked the game. But even though it's been gone for a while now, let me be completely clear -- I still harbor a great deal of hatred for the warehouse map. Yes, more than the cave cake map. At least that was meant to be interesting.

    No warehouse maps ever again. Please. Even if the game gets a revival.

    But that's not what I'm playing this weekend. What am I playing? What are all of the Massively staff members playing? Why don't you find out down in WRUP? And just like every week, you can let us know what you'll be up to in the comments. Or you can just whine about the warehouse map along with me, that's all right too.

    Continue reading WRUP: I still hate the warehouse map edition

    MassivelyWRUP: I still hate the warehouse map edition originally appeared on Massively on Sat, 07 Sep 2013 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What dungeons do you hate in games you love?

      Posted: 07 Sep 2013 06:00 AM PDT

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      Pictured: Half of the responses.
      Not every game has dungeons. It would be kind of silly to imagine a group of EVE Online starships traveling through moldy corridors and slaughtering orcs (but also kind of awesome). But the idea of having an area with paced enemy encounters and big bosses certainly isn't novel. World of Warcraft calls them dungeons, Star Wars: The Old Republic calls them flashpoints, Dungeons & Dragons Online calls them lots of different things, and they're all a chance for players to group up and enjoy some content.

      Sometimes it's not really enjoyable, though. The mechanics don't work or aren't fun. The fights require a lot more luck than skill. You don't have visual cues that are pretty much necessary to understand what's happening. If a game has dungeon, it always has some that aren't as good as the others. So what dungeons do you hate in a game that you otherwise love? Are they agreed by the community to be horrible, or are they usually beloved dungeons that you just can't stand personally?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What dungeons do you hate in games you love? originally appeared on Massively on Sat, 07 Sep 2013 08:00:00 EST. Please see our terms for use of feeds.

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        Storyboard: Nobody wants to play with you

        Posted: 06 Sep 2013 07:00 PM PDT

        Filed under: , , , ,

        Using non-specific you here.
        You want to roleplay. Oh, boy, do you ever want to roleplay. You have pages and pages of character backstory, you have your character's voice down, and you can cycle through emotes like a champ. (There's no championship for that, I know. Bear with me.) Your only problem is that when you walk into the room, everyone quietly turns away and discusses how urgently he or she needs to get to the next dungeon, and well, it's late. Bye!

        It's just like at prom, except this time you can't assume that people were just turned off by your decision to wear Groucho Marx glasses. So why does no one want to roleplay with you?

        Obviously I can't tell you exactly why people don't want to roleplay with you. There are a lot of variables that I probably don't know about. But I can at least give you some ideas about why you might be encountering some problems and how you can fix them, since you deserve the same sort of fun that everyone else is having. Sit down and let's figure it out; there's no judgment here.

        Continue reading Storyboard: Nobody wants to play with you

        MassivelyStoryboard: Nobody wants to play with you originally appeared on Massively on Fri, 06 Sep 2013 21:00:00 EST. Please see our terms for use of feeds.

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          Betawatch: August 31 - September 6, 2013

          Posted: 06 Sep 2013 06:00 PM PDT

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          We'll stop yanking games with cash shops from the list when companies stop staying in beta for eternity with an open cash shop.
          Betawatch only covers some of what could be considered in beta testing. We have rules about what is and isn't in beta, for example. But the fact that Anarchy Online is currently beta testing its new graphics engine is worth a mention just the same because that's just plain nifty.

          In more testing-related news, Ran Online is gearing up for a European beta after quite some time. CasinoRPG has gone into open testing after a successful Kickstarter earlier in the year. And Heva Clonia Online will be going into testing starting on September 19th, fulfilling a need for anyone addicted to the idea of cloning defeated monsters for pet battles without first shoving those monsters into tiny balls.

          As always, the full list is past the break, and feel free to let us know if you've seen something that slipped our notice so that we can check and verify. We ain't perfect, after all.

          Continue reading Betawatch: August 31 - September 6, 2013

          MassivelyBetawatch: August 31 - September 6, 2013 originally appeared on Massively on Fri, 06 Sep 2013 20:00:00 EST. Please see our terms for use of feeds.

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            Star Citizen's $20 million stretch goal is planetside FPS combat

            Posted: 06 Sep 2013 05:30 PM PDT

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            Star Citizen's $20 million stretch goal is planetside FPS combat
            Star Citizen smashed the $17 and $18 million crowdfunding barriers over the past seven days, and as per Cloud Imperium tradition, the latter milestone "unlocked" the next tier of funding rewards.

            In his latest letter from the chairman, Chris Roberts revealed that the sci-fi sandbox's $20 million stretch goal is "first person combat on select lawless planets." Star Citizen was already primed to include FPS combat on space stations, landing platforms, and via ship boarding actions, but the new goal takes it a step further. "Don't just battle on space stations and platforms... take the fight to the ground," the post says.

            Speaking of outside-the-ship environments, the post also includes a two-minute sneak preview of Terra Prime's landing zone. Check out the full video after the cut!

            Continue reading Star Citizen's $20 million stretch goal is planetside FPS combat

            MassivelyStar Citizen's $20 million stretch goal is planetside FPS combat originally appeared on Massively on Fri, 06 Sep 2013 19:30:00 EST. Please see our terms for use of feeds.

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            MMObility: Motion Twin's Mush conjures delightfully paranoid gameplay

            Posted: 06 Sep 2013 05:00 PM PDT

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            Mush screenshot
            If you are a regular reader of mine (thank you if you are), then you know how much I enjoy Motion Twin, the studio behind one of my favorite games, Die2Nite. I fell in love with Die2Nite over the last year or two; the game has grown into an amazing and sometimes scary experience, and it does it all with very little imagery. Motion Twin is in fact a one-stop-shop for many unique games that come from many different genres.

            So when I heard about Mush, the latest multiplayer title from the same developer, I was naturally excited. For the record, Die2Nite and Mush are both pseudo-MMOs or MMO-like games; make no mistake. But as I have pointed out before, the gameplay is so intriguing and smart that MMO developers would be wise to pay attention to the designs.

            Take Die2Nite and set it in space, tweak it, and make it more immediate, and you might begin to understand how Mush plays. Let's look into it -- just remember that in space, no one can hear you scheme!

            Continue reading MMObility: Motion Twin's Mush conjures delightfully paranoid gameplay

            MassivelyMMObility: Motion Twin's Mush conjures delightfully paranoid gameplay originally appeared on Massively on Fri, 06 Sep 2013 19:00:00 EST. Please see our terms for use of feeds.

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              Vanguard gets a development roadmap

              Posted: 06 Sep 2013 04:00 PM PDT

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              Vanguard apparently has giant bug mounts now
              Vanguard's gone and got itself a roadmap. No, really!

              SOE has issued an upcoming content schedule that includes "major performance upgrades" and the introduction of mentor stones. Said stones will be placed at the entrance to all of Vanguard's dungeons in order to give players the option to set their levels appropriately.

              The update post also touches on the Cave of Wonders raid content, which SOE says is now slated to go live via four separate installments. There's more on the schedule, too, but you'll need to head to Vanguard's official website to read it all!

              MassivelyVanguard gets a development roadmap originally appeared on Massively on Fri, 06 Sep 2013 18:00:00 EST. Please see our terms for use of feeds.

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              Elite Dangerous newsletter focuses on algorithmic space stations

              Posted: 06 Sep 2013 03:00 PM PDT

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              Elite Dangerous newsletter focuses on algorithmic space stations
              Elite Dangerous' 11th newsletter likely hit your inbox this afternoon. In case it didn't, or in case it tripped over your spam filter, allow me to summarize.

              Much of the focus is on the sci-fi sandbox title's space stations. The dev team at Frontier is keen on variation, of course, so Elite "will be using procedural algorithms to to construct stations out of a range of modular assets." This approach will also allow players to see stations change over time "in response to player-driven events." There are also plans for game-driven station construction via the event system, which would generate missions for players, "allowing you to help or hinder the progress of a station."

              Frontier currently has plans for different station types (mining bases, shipyards, pirate bases, etc.), as well as numerous sub-modules that make up each type. There's a lot more to the letter, so be sure and give it a read via the links below.

              MassivelyElite Dangerous newsletter focuses on algorithmic space stations originally appeared on Massively on Fri, 06 Sep 2013 17:00:00 EST. Please see our terms for use of feeds.

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              Aventurine expects Darkfall's Duelist to be 'the role of choice for experienced PvPers'

              Posted: 06 Sep 2013 02:00 PM PDT

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              Darkfall warrior girl
              Aventurine is preparing a new skirmisher school for Darkfall. It's called the Duelist, and as you might surmise, it's heavy on damage capability. The announcement post describes it as "an ultra high mobility melee glass cannon." AV says that the Duelist will bring twitch-play "back into the equation" and will likely "be the role of choice for the experienced PvPers."

              The post mentions a few odds-and-ends about the Duelist's skill set, in particular abilities like Flurry, Lacerate, and Pummel. The school also features a cooldown reset that works for both Duelist skills and skills from other schools. The Duelist is due to be released in Darkfall's upcoming content patch.

              MassivelyAventurine expects Darkfall's Duelist to be 'the role of choice for experienced PvPers' originally appeared on Massively on Fri, 06 Sep 2013 16:00:00 EST. Please see our terms for use of feeds.

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              WildStar webcomic endears us to the plight of the Mordesh

              Posted: 06 Sep 2013 01:00 PM PDT

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              WildStar webcomic endears us to the plight of the Mordesh
              Don't call them space zombies. The Mordesh do not like that, not one little bit. If you do, you might find yourself injected with something glowing and green that does unpleasant things to your body. These are the lessons that we're taking from today's WildStar webcomic, which picks up with Mordesh alchemist Victor Lazarin giving us a glimpse into the mindset of this space zo... technologically undead race.

              It's amusing, it's colorful, and it's going to leave you hanging until part three. Discussion question for the whole class: After reading parts one and two, which race do you sympathize with the most? Do the ends justify the means? Should fictional animal rights organizations get involved after witnessing these experiments?

              MassivelyWildStar webcomic endears us to the plight of the Mordesh originally appeared on Massively on Fri, 06 Sep 2013 15:00:00 EST. Please see our terms for use of feeds.

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              Camelot Unchained contemplates a Berserker race

              Posted: 06 Sep 2013 12:30 PM PDT

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              Camelot Unchained contemplates a Berserker race
              Would the Beserkers make a better race than a class? That's the big question that City State Entertainment's Mark Jacobs is mulling over in today's Camelot Unchained update. The CEO delivers a rundown of what the team's accomplished recently and what the team has next on the list, but he quickly transitions into a story about the Viking warriors and asks the community if they might be better served as a race.

              "I've always loved these guys and initial plan was to have them as a melee class within the game," Jacobs writes. "However, it might be a heck of a lot of fun if they were their own race. I thought about it and I decided that the idea of a Berserker Mage or Berserker Healer was just way too much fun."

              Jacobs is soliciting feedback from the community on the topic and wrapped up the update post with an early look at the Dvergr model.

              MassivelyCamelot Unchained contemplates a Berserker race originally appeared on Massively on Fri, 06 Sep 2013 14:30:00 EST. Please see our terms for use of feeds.

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              The Secret World's new outfit a deal for impulse buyers only

              Posted: 06 Sep 2013 12:00 PM PDT

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              The Secret World's new outfit a deal for impulse buyers only
              So, we already know about The Secret World's new Gilded Rage event that starts today. We also know that the special AP bonus is only for this weekend only. But did you know that the event has a special semi-exclusive outfit available to players in the item shop? Well now you do! And if there is any chance at all you want to get this shiny new ensemble, you'd better put aside your leisurely shopper ways and jump on it ASAP.

              What makes this outfit semi-exclusive? Style and Gilt is currently being sold for 90% off (lining it up with the cost of all others in the store); however, apparently once the weekend is over, the original price will be implemented and the cost will skyrocket up to the ranks of EVE's infamous monocle. How many will be willing to spend 12,000 points ($90) on a little golden sheen?

              Tell us your thoughts: Do you appreciate the fact that an event-exclusive outfit will actually be available after the fact even (at an exorbitant cost), or would you prefer the outfit to just retire from the store? Let us know in the comments below.

              [Thanks to Rachel for the tip!]

              MassivelyThe Secret World's new outfit a deal for impulse buyers only originally appeared on Massively on Fri, 06 Sep 2013 14:00:00 EST. Please see our terms for use of feeds.

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                PAX Prime 2013 and FFXIV relaunch event in pictures

                Posted: 06 Sep 2013 11:00 AM PDT

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                A gallery of PAX Prime 2013 and the FFXIVARR launch event
                This year's PAX Prime has come and gone, but during my trip I snapped a bundle of pictures we're pretty sure you're going to love. Enjoy some booths, crowds, games, and quite a bit of the Final Fantasy XIV: A Realm Reborn launch event. Even Jesus showed up for my photo shoot!

                PAX Prime 2013 and FFXIV relaunch event gallery

                Continue reading PAX Prime 2013 and FFXIV relaunch event in pictures

                MassivelyPAX Prime 2013 and FFXIV relaunch event in pictures originally appeared on Massively on Fri, 06 Sep 2013 13:00:00 EST. Please see our terms for use of feeds.

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                  TERA: Rising unleashes Dungeon Assault on September 10 with all new dungeons

                  Posted: 06 Sep 2013 10:30 AM PDT

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                  TERA Rising unleashes Dungeon Assault on September 10 with all new dungeons
                  If you've been yearning for a new experience in TERA, you've only got to wait until next week to get one. On September 10th, the free-to-play fantasy game is launching four brand-new dungeons, complete with new game modes, epic bosses, and of course elite gear. Dubbed Dungeon Assault, this update adds content for various group sizes and allows players to upgrade the Conjunct, Visionmaker, and Bloodrave armor sets.

                  Wonderholme, a 10-player co-op adventure, is a lethally whimsical castle. Channelworks is a series of aqueducts maintained by automatons (basically the sewers) deep beneath the Veritas District is explorable by groups of three. Kezzel's Gorge is a tower defense scenario built for seven participants. And Shattered Fleet, a five-player BAM beatdown, takes place on a ship run aground off the Jagged Coast.

                  Can't wait until the 10th to see what's in store? Then check out screenshots of these new dungeons in the gallery below and watch a teaser trailer for each, one right after another, after the break.

                  TERA Rising Dungepn Assault Gallery
                  [Source: En Masse press release]

                  Continue reading TERA: Rising unleashes Dungeon Assault on September 10 with all new dungeons

                  MassivelyTERA: Rising unleashes Dungeon Assault on September 10 with all new dungeons originally appeared on Massively on Fri, 06 Sep 2013 12:30:00 EST. Please see our terms for use of feeds.

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                    MMORPG News

                    MMORPG News


                    Wizard101: 5 Year Anniversary Celebration Giveaway!

                    Posted: 05 Sep 2013 05:28 PM PDT

                    5 Year Anniversary Celebration Giveaway!

                    MMORPG.com has joined with KingsIsle Entertainment to celebrate the 5th anniversary of Wizard101 - the family friendly MMORPG that is fun for everyone! These special keys we are giving away will grant players seven cool home decoration items as well as a random mini-game for your house or dorm! Get your key now while supplies last!

                    General: The Best and Worst of PAX Prime '13

                    Posted: 06 Sep 2013 01:27 AM PDT

                    The Best and Worst of PAX Prime

                    Another year, another PAX Prime in the books. This week, we're breaking down some of the best and worst aspects of this year's show.

                    WildStar: Mystery and Mayhem Part 2 Debuts

                    Posted: 06 Sep 2013 01:11 PM PDT

                    Mystery and Mayhem Part 2 Debuts

                    The WildStar site has been updated with the second installment of the webcomic based on the upcoming game. Called "Mystery & Mayhem", the comic centers around insidious Mordesh alchemist Victor Lazarin and the psychotic Chua inventor Mondo Zax.

                    General: When Your MMO Makes You MM-Motionsick

                    Posted: 05 Sep 2013 02:29 PM PDT

                    When Your MMO Makes You MM-Motionsick

                    Ever had one of those way-too-real moments in gaming when the motion makes your stomach turn? We take a look at how to combat those real life symptoms in our virtual worlds in today's Fair Game. Read on and then tell us about your favorite remedies in the comments.

                    General: The Petulant Child of PAX

                    Posted: 05 Sep 2013 02:52 PM PDT

                    The Petulant Child of PAX

                    It is no secret that the writers and creators of the Penny Arcade comic and the founders of the PAX convention series have been the center of several year's worth of controversy. In our latest Devil's Advocate column, we take a look at some of that controversy and offer a few thoughts. Read on before heading to the comments to add your voice to the discussion.

                    Darkfall: Unholy Wars: Duelist, Skirmisher School, Detailed

                    Posted: 06 Sep 2013 11:03 AM PDT

                    Duelist, Skirmisher School, Detailed

                    The Darkfall Online: Unholy Wars site has been updated with a pair of articles that lay out the forthcoming changes in the next two patches. Included in the first patch is the new Duelist, part of the Skirmisher School.

                    TERA: Rising: Dungeon Assault Coming September 10th

                    Posted: 04 Sep 2013 05:17 PM PDT

                    Dungeon Assault Coming September 10th

                    En Masse Entertainment has announced the released of the next TERA Rising update. Called "Dungeon Assault", the update is slated to launch on September 10th and will feature four new dungeons, new bosses, new game modes and more epic gear.

                    World of Warcraft: New 'Narrated' Blog Details Timeless Isle

                    Posted: 06 Sep 2013 10:13 AM PDT

                    New

                    One of the most exciting features that will arrive with the next World of Warcraft patch is Timeless Isle that will introduce several new features including NO DAILIES (yay!) and same-faction PvP. In a new blog post narrated by officer and gentleman, Major Payne, Timeless Isle is described in very picturesque language that gives players an idea of what they can expect.

                    Final Fantasy XIV: A Realm Reborn: Review In Progress #2

                    Posted: 04 Sep 2013 05:37 PM PDT

                    Review In Progress #2

                    Now that some of the issues plaguing the first week's release of Final Fantasy XIV: A Realm Reborn, we continue our series of Review in Progress articles. What did we find in our second week in Eorzea? Find out and then tell us what you think in the comments.

                    Dragon's Prophet: Inartia Rising

                    Posted: 05 Sep 2013 02:39 PM PDT

                    Inartia Rising

                    Dragon's Prophet will be expanding soon with a new landmass called "Inartia" and some features that are sure to please players in big ways. We spoke with the DP team at PAX Prime and have a preview of the expansion you won't want to miss. Read on before heading to the comments to discuss the changes.

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