General Gaming Article

General Gaming Article


Nvidia Announces Project Shield Release Date, Price

Posted: 14 May 2013 07:27 PM PDT

Company now accepting pre-orders for the handheld from the most eager "fans"

At a time when dedicated handheld gaming devices are struggling to remain relevant, Nvidia is pressing ahead with plans to launch a handheld of its own. The chipmaker on Monday made its Tegra 4-powered Project Shield (codename) handheld available for pre-order to those who took the trouble of signing up for Shield-related updates by clicking 'Notify Me' on the official Shield website.

The upcoming Android-running device, which it unveiled at the Consumer Electronics Show in January, will now be known simply as Shield and set consumers back $349, the company announced today. Nvidia will start taking pre-orders from the general public through Newegg, GameStop, Micro Center, Canada Computers and the Shield website on March 20, 2013, with the first units expected to reach customers in late June.

Shield runs what Nvidia says is "pure" Android (Jelly Bean). With Nvidia deciding against locking down the OS (à la Amazon Kindle Fire), gamers will have access to all the latest and greatest games and apps in the Play Store. In fact, a couple of games will come bundled with it.

However, it would be foolish to think that its console-esque controller is merely aimed at making the many touch-unfriendly Android games out there a touch (pardon the pun) more playable. Shield's controller is sure to come in very handy when gamers choose to stream their favorite PC games from their GeForce GTX GPU-powered PCs to the handheld.

Here's a quick rundown of its specs:

  • Processor: NVIDIA Tegra 4 Quad Core Mobile Processor with 2GB RAM
  • Controller: Console-grade controller with dual analog joysticks, a full-sized D-Pad, left and right analog triggers,   full-sized bumpers and A/B/X/Y buttons
  • Display: 5-inch, 720p retinal multi-touch display
  • Audio: Integrated stereo speakers with built-in microphone
  • Games and Apps: Android titles in the Play Store and PC games via GeForce game streaming
  • Bundled Software:  Google Play, TegraZone, Sonic 4 Episode II THD, Expendable: Rearmed, Hulu Plus, TwitchTV
  • Storage:  16GB Flash Memory
  • Wireless: 802.11n 2x2 Mimo Wi-Fi, Bluetooth 3.0 and GPS
  • Connectivity: Mini-HDMI output, Micro-USB 2.0, MicroSD storage slot, 3.5mm stereo headphone jack with        microphone  support
  • Motion Sensors: 3 Axis Gyro, 3 Axis Accelerometer
  • Battery: 28.8 Watt Hours

Has Nvidia put paid to Shield's chances of success by pricing it in line with home consoles, or do you think that the handheld has enough juice to justify its hefty price tag? Do tell us what you think.

Google Co-Founder Larry Page Diagnosed with Vocal Cord Paralysis

Posted: 14 May 2013 12:44 PM PDT

Larry PageLarry Page shares his story in a Google+ post.

Larry Page, co-founder and chief executive officer of Google, has been diagnosed with vocal cord paralysis, a nerve problem that causes the vocal cord to not move properly. Page disclosed his ailment today on his Google+ page, adding that symptoms first showed up to his left vocal cord 14 years ago when he "got a bad cold," one that made his voice hoarse. Such things happen, and so he didn't think too much of it at the time. Imagine his surprise when a doctor dropped the bombshell.

Doctors were never able to identify a cause, only a diagnosis. It could have been the result of virus-based damage from his cold, but in the end, it doesn't really matter. Page is upbeat about his condition, even after a follow-up check-up last summer revealed that his second vocal cord had limited movement as well, something his doctors previously told him would be "extremely rare."

"Thankfully, after some initial recovery I'm fully able to do all I need to at home and at work, though my voice is softer than before. And giving long monologues is more tedious for me and probably the audience," Page explains. "But overall over the last year there has been some improvement with people telling me they think I sound better. Vocal cord nerve issues can also affect your breathing, so my ability to exercise at peak aerobic capacity is somewhat reduced. That said, my friends still think I have way more stamina than them when we go kitesurfing! And Sergey says I'm probably a better CEO because I choose my words more carefully. So surprisingly, overall I am feeling very lucky."

Though his condition is rare, Page says there are a significant number of people who develop issues with one vocal nerve, and he wants to help. Page is funding a research program through the Voice Health Institute, which he plans to lead. He's also put together a survey to gather information from others who with similar conditions.

Our thoughts and best wishes are with Larry Page. While it's unfortunate, here's hoping some good ultimately comes out of it.

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Hitman Absolution review

Posted: 14 May 2013 12:43 PM PDT

Hitman Absolution review: Equal parts frustration and fun

It's been a while since we've heard anything from IO Interactive's popular stealth hero, Agent 47 (no pun intended). The star of the popular Hitman franchise is back for a fifth installment with Hitman: Absolution, and it's about time, as the last game—Blood Money—was released way back in 2006. This time around, the agency employing Agent 47 is tired of paying for his benefits package, so they decide to assassinate him. This sets Agent 47 on a mission to dispose of his would-be disposers, taking him, and you, through 20 wide-ranging missions in an effort to stay alive while simultaneously sending the folks who are conspiring against him to the morgue. The premise is great, but we found the game's execution—again, no pun intended—to be a mixture of awesome and awful.

You'll need to use your environment well to effectively hide from your enemies.

You'll need to use your environment well to effectively hide from your enemies.

Like the previous titles, the game consists of missions that require you to assassinate predetermined targets. To help you accomplish your objectives, you're given a range of weaponry, intel, and abilities, and it's up to you to put all three to good use. The most useful is a powerful stealth skill called Instinct, which helps you blend into your surroundings, see through walls, and sneak past guards. At the beginning of each mission, you're given a small amount of this ability—your supply can be monitored on the HUD—which depletes as you use it, but is replenished by incapacitating foes and reaching checkpoints. Instinct's X-ray vision comes in handy when planning assassinations, allowing you to gaze through a wall at a potential target from relative safety. It's a really fun skill to use, especially when it lets you slow down time and kill multiple enemies quickly. We were disappointed, however, with how quickly it was depleted—the quick drain forced us to stray from our mission priorities and kill people randomly just to replenish our stores.

In addition to Instinct, there's an array of weaponry lying around the levels that you can use to your advantage, ranging from a simple kitchen knife to a 50-caliber sniper rifle (both the kitchen knife and sniper rifle provide one-hit kills, whether up close or from a distance. Good times.). Our favorite killing tool was Agent 47's signature weapon, the Fiber Wire, which we used to garrotte scumbags and then quickly drag them out of sight in order to remain undetected. We also enjoyed his other signature weapon, the Silenced Silver Baller. Its rapid fire-rate combined with the Instinct ability let us take down multiple targets quickly and with plenty of panache. While we preferred the game's stealth weapons, they aren't the only options by a long shot. Attention-getting weapons such as a shotgun or 45-caliber handgun are also available. Be warned, however, that using any of these loud hand cannons will almost always result in the arrival of a ridiculous amount of enemy backup—which we consider a flaw in the game's design. In addition to the weapons provided, you can also use random objects lying around the environment, including a rusty screwdriver, a kitchen knife, and a doctor's scalpel, to name just a few. We favored the knives because they are silent and reusable from one kill to the next.

In addition to the usual indoor environments, Absolution also has several huge outdoor missions, like this one in a sprawling refinery.

In addition to the usual indoor environments, Absolution also has several huge outdoor missions, like this one in a sprawling refinery.

Easily our biggest complaint about Absolution is that it's not just difficult, it seems unfairly difficult. We were frustrated by the sense that we were playing missions over and over—in what is billed as an "open environment"—just to get through the missions the way the developers apparently felt we should. There's a tutorial, but it's of little use once the game drops you into a "real" mission, where you have no idea where enemies or objectives are located. We found that it took almost six hours to really get the hang of the gameplay and the assassination moves necessary to be successful, and getting to that point was a mostly trial-and-error exercise that was simply monotonous. We had to play one of the game's early missions around 20 times to make it to one of the checkpoints, and almost rage-quit the game many times because it was so aggravating.

The game's main campaign took us nearly 14 hours to complete, and once we had, there was little reason to return to it, unlike in Dishonored, where there are many ways to progress through the levels, as well as totally different endings according to our playing style. Hitman tries to add replayability by giving you a ranking at the end of each level based on how many people you killed and how many people spotted you, and it automatically uploads your score to a global leader board. This peer-pressure tactic could compel some people to redo levels to get a better score, but we had so much trouble finishing the levels the first time that we had zero desire to try them again. The game also climaxes early, which made the last half of the game drag on way too long.

In Absolution, you often have to use large crowds to conceal yourself.

In Absolution, you often have to use large crowds to conceal yourself.

Aside from the main campaign, there is also a Contracts mode that lets you play missions that you or other players create using the built-in mission editor. This mode is always available, and lets you participate in ranked assassination attempts, but in order to unlock all the necessary weaponry and gadgets, you'll need to progress through the main campaign first. All in all, it's an excellent addition to the game, as there are thousands of user-created missions available through the game's online lobby, which lists them with descriptions and popularity rankings.

The graphics in Hitman are impressive, with sharp textures and a variety of well-made environments, ranging from a dirty inner city to the dusty deserts of the Deep South. The game also played very well on our overclocked Intel Sandy Bridge system with an Nvidia GTX 660 Ti video card, averaging 88fps with all settings maxed-out at 1080p.

In the end, Hitman: Absolution is a challenging stealth action game with impressive visuals, but it's marred by a steep learning curve, too much trial and error, and a campaign that drags on too long. We liked the open-ended nature of the missions and the variety of options and weapons available to us, but ultimately found ourselves so frustrated we just wanted to finish the game and never play it again. We appreciate the added Contracts missions, but found the overall experience of this game to be underwhelming.

$60, www.hitman.com

Going Full Circle: Google Users Get 15GB Shared Across Gmail, Drive, and Google+

Posted: 14 May 2013 11:54 AM PDT

Google Shared StorageOne storage container to rule them all.

A cloud of common sense just landed on Google, and instead of offering users separate storage caps for Google Drive, Gmail, and Google+ photos, the sultan of search has decided to offer up 15GB of unified storage for free. In doing so, users are in complete control of how much each of Google's cloud services can hold, which is particularly great if you're deeply invested in Drive and/or Google+ Photos, two services that were previously limited to 5GB combined.

"With this new combined storage space, you won't have to worry about how much you're storing and where," Google stated in a blog post. "For example, maybe you're a heavy Gmail user but light on photos, or perhaps you were bumping up against your Drive storage limit but were only using 2 GB in Gmail. Now it doesn't matter, because you can use your storage the way you want."

As an added bonus, Google's shared approach means there's no longer a 25GB data cap in Gmail. So, if you pony up $4.99/month for 100GB or $9.99/month for 200GB, you can use as much as of your available storage for any of the three services. There's also a $2.49/month plan that nets you 25GB. All three paid plans include 25GB of Gmail storage, which doesn't count against your cap.

You may not see the plan changes right away, as Google said it will roll them out over the next couple of weeks.

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Far Cry 3 Review

Posted: 14 May 2013 11:30 AM PDT

Far Cry 3 review: The best Far Cry game yet—but it's not without flaws

There we were, driving down a bumpy, pothole-ridden dirt road, when the onscreen indicator for enemies suddenly lit up like the muzzle flashes from the car we had just driven past. Several of the other car's passengers fired some rounds into our beater car's engine block, forcing us to bail out while the aggressors flipped a U-turn to come back and finish the job.

Tagging enemies shows their location and status, and planning these ambushes is the best part of the game.

Tagging enemies shows their location and status, and planning these ambushes is the best part of the game.

We watched as the car full of enraged maniacs approached, and then giggled as it careened over the edge of the rocky path, its driver unable to control the car's rapid acceleration on the narrow road. Curious about their fate, we sauntered over to the area where the vehicle swerved off the path and suddenly heard the engine of another car coming toward us from just up ahead, so we instinctively ducked into the bushes since we were low on ammo. As we watched the second car stop right next to our now-burning vehicle, we saw the bad guys dismount to have a look-see; then our car suddenly exploded, which caused their car to explode as well, killing all of them and creating a massive, bloody fireball. As we stared at the smoldering wreckage and bodies strewn everywhere, we were just about to congratulate ourselves for a well-executed skirmish when from out of nowhere a royally pissed-off Cassowary—think Big Bird, but blue—appeared and mistook us for a human scratching post. After putting him down as fast as we could, we took his pelt then leapt off the nearest cliff, gliding in our wingsuit to a camp down below to replenish our ammo.

Blowing up enemy vehicles with a grenade launcher is an orgy of explosive carnage.

Blowing up enemy vehicles with a grenade launcher is an orgy of explosive carnage.

Of course, none of this was scripted or even part of the game's main story; it was just a random encounter we had while en route to an actual part of the game, and it's what makes Far Cry 3 one of the most entertaining—and unpredictable—games we've played since Skyrim. This is one game that, like Skyrim, will be different for everyone who plays it, and the game excels at the times when it lets you do whatever the heck you want to do, which is about 90 percent of the time. Sadly, you can't always do whatever you want, and are forced to jump through very specific hoops a lot of the time, or sit through cutscenes and boring dream sequences way too often throughout the game's lackluster main storyline.

Once the main story cuts you loose, you get back to the real meat of the game—hunting wildlife and clearing enemy outposts. However, in order to unlock all of the game's special skills, such as running faster, taking less falling damage, etc., you must progress through the game's story, which by the end leaves you cold and ready to leave Rook Island, never to return. To put it bluntly, this is a game that starts out extremely strong, and slowly gets worse as you progress through it, though it is punctuated with some of the best first-person combat we've ever experienced on the PC.

The game begins with one of the best opening sequences in recent memory, as it shows you and your friends living it up on a tropical island, only to pan out to discover you're watching a video of your exploits from the confines of a bamboo tiger cage, held captive by an extremely well-acted psychopath named Vaas. After a harrowing escape from the prison camp and some hand-holding by one of the locals, you're set free to pursue the main quest, or just explore on your own. And explore you will, as you must climb radio towers to remove scrambling devices that obscure the island's map, which also allows the local gun shops to receive new shipments. Pirates control local outposts, too, so you have to clear those in order to buy new weapons, replenish your ammo, configure your weapon loadouts, and fast-travel from base to base. Clearing outposts is easily the most thrilling part of the game, and you can clear them at your leisure, too, or not—the game doesn't punish you either way, but creeping up on a base undetected, tagging all the enemies with your camera, then moving in stealthily to take them out one by one before any of them hits the alarm—or disabling the alarms first—is the highlight of this game. And each of the 34 outposts are a serious challenge and a thesis on open-world gameplay done right.

In addition to clearing outposts, climbing radio towers, and the main quest, you also must hunt wildlife in order to upgrade your ammo packs, wallet, holsters, arrow quiver, and syringe holder. Each lets you hold more ammo, health syringes, grenades, Molotovs, and more. This isn't Deer Hunter, either, as hunting is a challenge—you have to bag leopards, Cassowarys, rabid dogs, tigers, bears, and lots more. Additionally, clearing outposts opens up Wanted Dead and Path of the Hunter quests that require you to kill certain animals with specific weapons and take down a nearby kingpin using only your knife, but sadly, once all the outposts are clear, not only is the world devoid of bad guys but there are no more of these quests, either.

Just like real wildlife, the animals in the game don't take too kindly to strangers.

Just like real wildlife, the animals in the game don't take too kindly to strangers.

The main problem with the game is that you spend the first half of it going on epic adventures to upgrade your packs, open the map, and increase your skills, but by the time the game is half over, we found ourselves almost maxed out completely in every area possible. We had a huge wallet that was constantly full, all the weapons that were available, and almost every skill on the three separate trees, giving us little motivation to keep exploring. You can also find 120 scattered relics and 20 randomly located letters from WWII-era Japanese soldiers, and compete in contests such as knife-throwing, shooting, and driving, but they provide little benefit aside from a test of skill and extra money, which is usually unnecessary. The game also provides a dozen side missions that are so boring a lot of them left us wondering why the developers even bothered including them.

We absolutely loved this game for the first 15 hours or so, and were even considering it as the Game of the Year. But after plodding through the second half of the game, repeating a lot of the same tasks over and over, and suffering through the game's hackneyed story and deplorable ending, our opinion changed. We still highly recommend it; just savor your time on the first island—it's one of the best FPS experiences we've ever had.

$60, ubi.com

Newegg Daily Deals: Lenovo IdeaPad Yoga 13, AMD FX-8350 Vishera, and More

Posted: 14 May 2013 09:24 AM PDT

Lenovo IdeaPad Yoga 13Newegg

Top Deal:

Everybody's doing yoga these days, even Lenovo, which is the topic of today's top deal. It's for a Lenovo IdeaPad Yoga 13 13.3-inch Touchscreen Convertible Ultrabook for $1,000 with free shipping (normally $1,100; Free Lenovo A2107 tablet with purchase). The Yoga 13 stretcheds in every which direction, and who can argue with a free tablet?

Other Deals:

AMD FX-8350 Vishera 4.0GHz Eight-Core Desktop Processor for $180 with shipping for $1 (normally $200 - use coupon code:[DIYSMMR27]) 

Thermaltake Chaser A41 Mid Tower Computer Case for $90 with free shipping (normally $110 - use coupon code:[DIYSMMR14]; additional $20 mail-in rebate)

Corsair CX750M 750W Modular Active PFC Power Supply for $85 with free shipping (normally $100 - use coupon code:[DIYSMMR18]; additional $20 mail-in rebate)

Cooler Master Seidon 120XL All in One Liquid/Water CPU Cooler for $75 with free shipping (normally $92; additional $15 mail-in rebate)

AVADirect Puts the Quiet Smackdown on Custom Workstation Rigs

Posted: 14 May 2013 09:09 AM PDT

Silence ChallengeBringing a bit of peace and quiet to the workstation.

Quiet computing is an art form that isn't easily mastered, but once achieved, you'll wonder how you ever managed to tolerate a roaring PC. AVADirect claims you won't have to with its whisper quiet workstation configurations. There are two models to choose from, one with a single Xeon processor and other with two Xeon parts inside, both of which have been carefully constructed to keep a low noise profile.

"Using a series of supported, low-noise cases and noise reduction accessories, AVADirect has created state-of-the-art Quiet Workstation Configurations at the disposal of all end-users seeking a powerful, yet quiet solution that was once thought to be impossible," AVADirect stated in a press release.

The custom PC builder said its quiet machines utilize noise reduction accessories such as rubber washers, screws, fan brackets, power supply brackets, low noise fans, and several hand-selected silencer kits. Pricing starts at around $1,916 and includes a Fractal Design Define XL R2 full tower chassis, Intel Xeon E5 2603 quad-core processor, Prolimatech Megahalems Rev. C air cooler, Gigabyte GA-X79S-UP5-WIFI motherboard, 16GB of Crucial DDR3-1066 RAM, Asus GeForce GTX 660 Ti graphics card, Western Digital 1TB Caviar Black hard drive, Seasonc X-850 power supply, 24X DVD burner, and Windows 7 Ultimate.

If a workstation isn't up your alley, AVADirect also offers a line of silent desktop configurations, all of which are available now.

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Flashback Fun: Type "Atari Breakout" Into Google Image Search

Posted: 14 May 2013 08:28 AM PDT

BreakoutGoogle goes old school.

The wily programming nerds at Google are all about Easter eggs, and if you type "Atari Breakout" into Google's image search, you'll spy the latest one. This isn't just a random flashback to an old school arcade game, it's also a shout out to the 1976 title's 37th anniversary, though the timing is a little curious. Breakout (PDF) originally debuted in April, so if someone knows the significance of today's date specifically, feel free to enlighten us in comments section below.

Regardless, Google's Easter egg is a fun excursion into arcade gaming from nearly four decades ago. You may not have been alive back then or even heard of Breakout, which was developed by Atari and heavily influenced by Pong, which came out four years prior.

It's also a historically significant title, as it influenced Steve Wozniak's design for the Apple II computer. Here's what Wozniak was quoted as saying about the Apple II:

A lot of features of the Apple II went in because I had designed Breakout for Atari. I had designed it in hardware. I wanted to write it in software now. So that was the reason that color was added in first — so that games could be programmed. I sat down one night and tried to put it into BASIC. Fortunately, I had written the BASIC myself, so I just burned some new ROMs with line drawing commands, color changing commands, and various BASIC commands that would plot in color. I got this ball bouncing around, and I said, 'Well, it needs sound,' and I had to add a speaker to the Apple II. It wasn't planned, it was just accidental… Obviously you need paddles, so I had to scratch my head and design a simple minimum-chip paddle circuit, and put on some paddles. So, a lot of these features that really made the Apple II stand out in its day came from a game, and the fun features that were built in were only to do one pet project, which was to program a BASIC version of Breakout and show it off at the club.

Pretty neat, eh? As the late Paul Harvey would say, now you know the rest of the story.

Atari Breakout Google

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Haswell Notebooks to Hit Retail by End of the Month

Posted: 14 May 2013 07:57 AM PDT

Iris LaptopA new generation of notebooks is right around the corner.

Generally speaking, there's always something newer, faster, and shinier in the pipeline, and if you keep waiting for the next best thing, you'll never upgrade. That said, when the stars align just right, every once in awhile it's worth waiting for something that's just around the corner, and this happens to be one of those times. Haswell is about to launch, and you may even see laptops based on Intel's next generation architecture by the end of May, which is when you'll want to start shopping if you can hold off until then.

If you're in the market for a new laptop and can survive with what you've got for few more weeks, you might as well hang tight and see what Haswell brings to the table. According to Digitimes, Haswell-based products have mostly shipped and should show up in retail in the coming weeks, though new models are likely to carry higher price tags that what's currently available. Whether or not the pricing premium will be worth the additional performance is something that will become clearer once Haswell actually ships, but even if you decide Haswell isn't for you, Haswell's launch could lead to price drops on current hardware and notebook models as vendors look to clear out inventory.

Despite Haswell making a debut, notebook ODMs aren't expecting a huge increase in shipments, at least not right away. Vendors are also looking at the situation conservatively and are refraining from ordering scores of units until they see how the market reacts.

One of the things we're looking forward to is seeing how well Haswell's integrated graphics perform. Intel says select SKUs of its Haswell line will sport Iris graphics, which promises up to twice the performance of today's fastest mobile Intel HD Graphics solutions.

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Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


World of Tanks Leveling Guide

Posted: 14 May 2013 02:03 AM PDT

World of Tanks Leveling Guide   1 : Basics 1.1 : Tutorials As this is not a guide to teach player how to play but where to put their experience points and managing their tanks to get the higher tier tanks faster I will allow myself to link this WoT … Continue reading

League of Legends Leveling Tips

Posted: 14 May 2013 01:52 AM PDT

League of Legends leveling Tips /Guide A Beginners Skill Set So since you are a beginner, in the level 1 to 20 range, don't concern yourself with too many meta-game principles, like what an ideal team comp is, right off the bat. These things will come natural later on. Since … Continue reading

World of Warcraft newbie Weapon guide

Posted: 14 May 2013 01:29 AM PDT

Weapon Guide for a New player in World of Warcraft Weapons play a huge role in World of Warcraft, even if you don’t play a physical damage class that actively hits people with them. Beyond damage capacity, weapons buff your character’s stats and heavily effect your character’s looks. While it … Continue reading

Ragnarok Online 2

Posted: 13 May 2013 04:08 AM PDT

Ragnarok Online 2: Legend of The Second Ragnarok Online 2: Legend of The Second or RO2: LotS (Korean: 라그나로크 온라인 2: Legend of the Second) is a remake of Ragnarok Online 2: The Gate of the World (Korean: 라그나로크 온라인 2: The Gate of the World), the MMORPG created by … Continue reading

Samsung Galaxy S4 V/S Samsung Galaxy S3

Posted: 13 May 2013 03:29 AM PDT

Samsung Galaxy S4 and Samsung Galaxy S3 comparison Samsung's Galaxy S4 — the company's flagship smartphone for the 2013 — has been announced and unsurprisingly the handset bears a striking resemblance to its predecessor. If you take a closer look, however, you'll find there's more than a couple of differences … Continue reading

MMO Updates

MMO Updates


War Thunder coming to the Playstation 4 this year

Posted: 14 May 2013 10:00 AM PDT

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War Thunder coming to the Playstation 4 this year
The military MMO formerly known as World of Planes (not to be confused with World of Warplanes) has announced a console connection today. War Thunder, currently in open beta, is coming to the PlayStation 4 in time for the 2013 holiday season.

Gaijin Entertainment's creative director Kirill Yudintsev commented on the announcement: "Partnering with Sony Computer Entertainment is the most natural progression for the War Thunder brand, from our hugely successful beginnings on PC with more than 1.5 million players, to our recent announcement that War Thunder is under development for mobile devices. We are excited to bring War Thunder to the leading next-generation platform, the PS4."

Be sure to check out the brief War Thunder Ground Forces teaser trailer just after the jump.

[Source: Gaijin Entertainment press release]

Continue reading War Thunder coming to the Playstation 4 this year

MassivelyWar Thunder coming to the Playstation 4 this year originally appeared on Massively on Tue, 14 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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    Guild Wars 2's Secret of Southsun patch releases today

    Posted: 14 May 2013 09:30 AM PDT

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    Guild Wars 2's Secret of Southsun patch releases today
    Guild Wars 2's The Secret of Southsun patch has released today, bringing with it new quests, a crab toss mini-game, traps in WvW and more.

    This patch is part of the on-going content updates that ArenaNet has brought to the popular MMO since launch, including the ongoing Flame & Frost content. Word of an expansion pack came out during the NCsoft earnings call earlier this week, although nothing has been officially confirmed from ArenaNet.

    Check out new screenshots from The Secret of Southsun in the gallery below, and read up on the patch at the official site.

    Gallery: Guild Wars 2

    MassivelyGuild Wars 2's Secret of Southsun patch releases today originally appeared on Massively on Tue, 14 May 2013 11:30:00 EST. Please see our terms for use of feeds.

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    RIFT goes free-to-play, promises 'no tricks, no traps'

    Posted: 14 May 2013 09:00 AM PDT

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    RIFT announces freetoplay,
    Trion Worlds has just announced that fantasy MMO RIFT will be headed free-to-play on June 12th. Though former studio reps were once adamant that the game would remain a subscription MMO, the team has apparently decided it can better compete in a F2P world by being F2P. The hybrid model will include an optional sub with fully free content like dungeons and questing; consumables, cosmetics, and even gear will make up the cash shop.

    We asked Creative Director Bill Fisher to explain the whys and wherefores of this decision. Check out our interview after the jump!

    Continue reading RIFT goes free-to-play, promises 'no tricks, no traps'

    MassivelyRIFT goes free-to-play, promises 'no tricks, no traps' originally appeared on Massively on Tue, 14 May 2013 11:00:00 EST. Please see our terms for use of feeds.

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      Sad pandas: More sub losses expected in WoW

      Posted: 14 May 2013 08:45 AM PDT

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      Sad pandas More sub losses expected in WoW
      If you thought World of Warcraft losing 14% of its users -- over one million -- during the first quarter of the year was bad, just wait; according to Activision-Blizzard, subscription numbers are expected to dip even further. Of course, even with the loss, WoW is still the most popular sub-based game in the world, but shares in the studio still dropped after the announcement was made to investors, down by nearly 5% on Wednesday .

      The loss of players is coming primarily from the East, and Activision-Blizzard points to the rise of free-to-play games as the culprit. Chief Executive Bobby Kotick stated to investors, "It's important to note that the nature of online games has changed, and with the environment becoming far more competitive." So what's to be done? "To address this," he continued, "we're working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game."

      MassivelySad pandas: More sub losses expected in WoW originally appeared on Massively on Tue, 14 May 2013 10:45:00 EST. Please see our terms for use of feeds.

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      DUST 514 launch-day roundup

      Posted: 14 May 2013 08:00 AM PDT

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      Dust 514 launchday roundup
      This is it, soldier! Training is over, and it's time to head out to war. DUST 514 settles today, officially launching into the New Eden universe also occupied by EVE Online. Available only on the PlayStation 3, this shooter pits forces against each other in a ground assault while orbital strikes rain down from EVE allies and enemies above. Are you ready?

      Ah, trapped behind a desk for a while still, are you? Well, don't worry; if you won't have the opportunity to soothe your itchy trigger finger until later, we've got some things to tide you over until you can join the fray yourself. Check out the factional warfare, learn about rewards, and much more in the hands-on experiences, screenshots, videos, news, and impressions after the break.

      Continue reading DUST 514 launch-day roundup

      MassivelyDUST 514 launch-day roundup originally appeared on Massively on Tue, 14 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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        Face of Mankind releases from-scratch engine tech demo

        Posted: 14 May 2013 07:00 AM PDT

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        Face of Mankind releases fromscratch engine tech demo
        As part of its in-progress Kickstarter campaign, Face of Mankind is planning for funding beyond its original $50k goal. One of the stretch goals -- at $250k -- is to build an entirely new game engine with brand new art assets. And to help show off what we could expect with that new engine, Nexeon Technologies has released a tech demo video.

        The video spotlights an interesting marriage of futuristic sci-fi structures with natural environments, without allowing one style to overcome the other. It also shows the night and day cycles, where Creative Director Marko Dieckmann explains that the contrast between the two will be much more significant than most other MMOs, allowing darkness to provide an "interesting strategy to combat."

        With 23 days to go in the Kickstarter campaign, the company is currently at around the halfway mark for their 30-day goal, so we'll be watching this stretch goal with particular interest.

        [Thanks to everyone who tipped us on this!]

        Continue reading Face of Mankind releases from-scratch engine tech demo

        MassivelyFace of Mankind releases from-scratch engine tech demo originally appeared on Massively on Tue, 14 May 2013 09:00:00 EST. Please see our terms for use of feeds.

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        Rumor: Bluehole is recruiting for TERA sequel

        Posted: 14 May 2013 06:30 AM PDT

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        Rumor Bluehole is recruiting for TERA sequel
        According to respected Korean news source ThisIsGame, Bluehole Studio is looking to add more people to its team for either a sequel to TERA or a whole new MMO entirely.

        Some are saying that this will, indeed, be a sequel to TERA, but this has yet to be confirmed by Bluehole, hence the rumor tag. The studio is currently hiring for several positions, including server programmers, UI designers, artists, and more.

        [Thanks to everyone who tipped us on this!]

        MassivelyRumor: Bluehole is recruiting for TERA sequel originally appeared on Massively on Tue, 14 May 2013 08:30:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you like the increasing trend of active combat in MMOs?

        Posted: 14 May 2013 06:00 AM PDT

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        No percentage chance to dodge for you, miss.
        Back in the day, combat in MMOs was nice and sedate. You had a weapon, the other guy had a weapon, and you both walked up and hit one another with weapons until one of you died. To ensure that you succeeded at that goal, you had huge bars of abilities filled with various tricks to make the other guy die a little more than you did. It was a bit passive, is what we're getting at.

        Recent MMOs have been swinging to the other extreme, with players having a handful of abilities and a mandate to dance around the screen like a hyperactive rabbit. Titles like WildStar and The Elder Scrolls Online are previewing themselves partly on the strength of active combat. Do you like the increasing trend of active combat in MMOs? Or do you wish that we could go back to more sedate combat systems, possibly with those darn kids getting off our lawns in the process?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you like the increasing trend of active combat in MMOs? originally appeared on Massively on Tue, 14 May 2013 08:00:00 EST. Please see our terms for use of feeds.

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          Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

          Posted: 13 May 2013 06:00 PM PDT

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          Not So Massively Yet another D3 exploit, Star Citizen paytowin debate, and MOBA news
          Diablo III was hit with yet another exploit this week as players discovered a way to duplicate gold via a bug in the auction house. Blizzard responded by shutting down the auction house but did not perform a server rollback to reverse the damage. Star Citizen clarified its stance on the lifetime insurance available to veteran backers amidst debate over whether it gives early adopters an unfair advantage over other players. Path of Exile also released a new Letters of Wraeclast lore feature in its latest update, and MechWarrior Online's update 15 added a new Misery mech.

          Dota 2 began preparations for its biggest world championship tournament yet with the release of a new Interactive Compendium that players can use to stay up to date with the matches. Rise of Immortals has now officially launched its Battle For Graxia revamp, and Infinite Crisis officially entered closed beta this week with the release of new champion The Joker. Finally, Smashmuck Champions released its hilarious new community-designed champion that's half platypus and half unicorn.

          Continue reading Not So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news

          MassivelyNot So Massively: Yet another D3 exploit, Star Citizen pay-to-win debate, and MOBA news originally appeared on Massively on Mon, 13 May 2013 20:00:00 EST. Please see our terms for use of feeds.

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            Captain's Log: Story takes center stage in Star Trek Online

            Posted: 13 May 2013 05:00 PM PDT

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            STO Mars Utopia Planitia Yards
            Now that Star Trek Online's expansion, The Legacy of Romulus has moved into open beta on the Tribble test server, I think it's high time I wrote about one of the biggest changes the game has ever seen. It's not just about what will occur in the game's story; it's how the story is being told.

            Players who create a Romulan faction character when Star Trek Online launches the expansion on May 21st will experience something that simply hasn't been seen before in the game. Fair warning: I'll be writing a fair amount about what happens within the first dozen levels of gameplay, so if you're holding out to be surprised, know that there are spoilers after the jump!

            Continue reading Captain's Log: Story takes center stage in Star Trek Online

            MassivelyCaptain's Log: Story takes center stage in Star Trek Online originally appeared on Massively on Mon, 13 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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              Browser game market in China 'booming'

              Posted: 13 May 2013 04:00 PM PDT

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              Browser game market in China 'booming'
              If you love to hate on browser-based MMOs and feel as though their time has passed, China might like to have a word or two with you. Sales of browser-based titles in the country have risen substantially in the past two years, increasing 46% in 2011 and 35% in 2012 according to a Taiwanese games company president, whereas client-based MMOs only made a 13% increase in growth in 2012.

              XPEC's Aaron Hsu said that the figures showed that browser games are far from finished in the region: "I'm not sure about the rest of the world, but the browser game market in mainland China is just booming. It's just like the MMORPG market in 2003, for China. I feel like the Chinese developers have created a new business model for browser games there."

              Due to the success of several lucrative browser games, Chinese developers are actively pursuing the browser -- not mobile -- platform. Hsu recommended that Western developers should concentrate on finding a Chinese publisher or partner to help ease into this different market instead of trying to break in solo.

              MassivelyBrowser game market in China 'booming' originally appeared on Massively on Mon, 13 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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              Roguelikes inspire EVE Online's revamped hacking minigame

              Posted: 13 May 2013 03:30 PM PDT

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              EVE Online hacking screen
              June 4th is coming up fast, and with it EVE Online's new Odyssey expansion. The content drop will feature improved explorer pursuits, with particular emphasis on removing the "'sit and wait' aspect of exploration gameplay" in favor of "something interesting to do."

              In the case of today's dev blog, the interesting thing to do is hacking, and CCP says that it drew inspiration from roguelikes for the new minigame's "procedurally generated levels, turn-based combat, and permadeath." You can read all about it on the official EVE Online website.

              MassivelyRoguelikes inspire EVE Online's revamped hacking minigame originally appeared on Massively on Mon, 13 May 2013 17:30:00 EST. Please see our terms for use of feeds.

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              Defiance 'TV tie-in' patch now live

              Posted: 13 May 2013 03:00 PM PDT

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              This is Rynn from Defiance
              I've been waiting a long time to type "transmedia synergy" in a news post again, and that day is finally here! Yes, Defiance has patched, says FPS General, and the update is known unofficially as the TV tie-in patch. And you what that means, folks. Say it with me.

              Traaaaaansmedia syyyyyyyyyynergy!

              The content centers on an Irathient named Rynn who crosses over from TV show to MMO according to producer Nathan Richardsson's latest dev letter. Players should seek out lawman Jon Cooper and complete the new Episode mission called The Vagabond to reveal Rynn's motives and "unlock more missions and rewards."

              MassivelyDefiance 'TV tie-in' patch now live originally appeared on Massively on Mon, 13 May 2013 17:00:00 EST. Please see our terms for use of feeds.

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              Legacy of Romulus adding warp cores to Star Trek Online ships

              Posted: 13 May 2013 02:00 PM PDT

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              Star Trek Online - This is some sort of warp core
              So, warp cores. Warp cores are a thing in Star Trek, but up until very recently they haven't been much of a thing in Star Trek Online. The upcoming Legacy of Romulus expansion will change that by adding cores to every ship in the game, according to the latest STO dev blog.

              Systems designer Jeff "AdjudicatorHawk" Hamilton pens the diary, and in it he talks about Cryptic's desire to alter the feel of STO's space combat ever so slightly while simultaneously providing captains with new tools for both exploration and conquest. If you're fond of space combat the way it is, though, don't worry. Hamilton says that the new warp core mechanics can be "largely ignored at little cost" if you prefer.

              Either way, you'll probably want to read up on all the little details at the STO website.

              MassivelyLegacy of Romulus adding warp cores to Star Trek Online ships originally appeared on Massively on Mon, 13 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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              Chaos Theory: The Secret World shaken, not stirred

              Posted: 13 May 2013 01:00 PM PDT

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              Chaos Theory   The Secret World shaken, not stirred
              For all those who've been trying so hard to predict gloom and doom for The Secret World, I say Nyeh nyeh because the April producer's letter announcing Issue #7 pretty much flies in the face of all your it's-gonna-die whimperings. In fact, I can't believe we still hear them because TSW just keeps getting better and better. Where's the duct tape when you need it...

              While it's true we don't have monthly updates anymore (and that's totally understandable, given the restructuring that devs certainly couldn't predict), Secret World fans are still getting frequent, and more importantly extremely fun, updates. Just look at The Vanishing of Tyler Freeborn and The Last Train to Cairo; both of these issues brought interesting new storylines and a decent helping of new features. Some even say these updates introduced the best content so far. With that track record, who can't help but be totally psyched for the upcoming Issue #7?

              Continue reading Chaos Theory: The Secret World shaken, not stirred

              MassivelyChaos Theory: The Secret World shaken, not stirred originally appeared on Massively on Mon, 13 May 2013 15:00:00 EST. Please see our terms for use of feeds.

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                The Nexus Telegraph: Getting from place to place in WildStar

                Posted: 13 May 2013 12:00 PM PDT

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                There are so many things wrong with that space blimp that I'm not sure where to start.
                Nexus is a big place. We saw last week what it's going to be like getting from spot to spot in a smaller sense with last week's overview of movement, but there's more to movement in WildStar. After all, there are a lot of zones stretched out over big chunks of land, and even if you're sprinting as much as you can you'll eventually find that you can't traverse an entire continent by foot, much less the ocean.

                No, for this sort of transport you need something more robust. You'll need vehicles, both personal and otherwise. You'll need boats, you'll need ships, you'll need something that can move faster than you can move even if you can jump out of a dodge. But a lot of what you need will depend upon what the game's layout looks like, so it's time to fire up the speculation machine and ask some questions, starting with those of location.

                Continue reading The Nexus Telegraph: Getting from place to place in WildStar

                MassivelyThe Nexus Telegraph: Getting from place to place in WildStar originally appeared on Massively on Mon, 13 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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                  Neverwinter dev blog delves into the Foundry

                  Posted: 13 May 2013 11:00 AM PDT

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                  Neverwinter dev blog delves into the Foundry
                  Have you heard tell about this "Foundry" thingy-ma-bob in Neverwinter, but you're not exactly sure what it is? Then Cryptic's latest dev blog is for you! In it, Foundry producer Rob Overmeyer gives a heaping helping of the what, the why, and the how of the fantasy game's player-made content generator.

                  Of course the Foundry is a tool for creating stuff. But more than that, Overmeyer emphasizes that "it's a place where your stories come to life." With extensive customization available in the map editors (both internal and external) and dialogue editors (for both people and objects), players can become immersive storytellers. For a look at what's possible, check out Overmeyer's overview. Then jump in game and test it out for yourself.

                  MassivelyNeverwinter dev blog delves into the Foundry originally appeared on Massively on Mon, 13 May 2013 13:00:00 EST. Please see our terms for use of feeds.

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