MMO and SEO News from Gameforumer.com

MMO and SEO News from Gameforumer.com


Guild Wars 2: The state of the economy

Posted: 15 Sep 2012 08:21 AM PDT

Guild Wars 2 has been out for a while, and now that it’s trading post is up and the window for saying that we can’t judge the economy because the game is brand-new is closing, ArenaNet’s John Smithis here to grace you with some insight and knowledge.In a new Guild Wars 2 news post, Smith [...]

Have MMO standards changed for the better?

Posted: 15 Sep 2012 08:18 AM PDT

When Ultima Online launched in 1997, most of us were happy just to walk from one end of the city to the other without crashing. EverQuest didn’t actually offer any quests in those early days. Star Wars Galaxies launched without vehicles, let alone starships, and World of Warcraft issued forth without any sort of formal [...]

RIFT reveals the second new soul for Storm Legion, the Tempest

Posted: 15 Sep 2012 08:08 AM PDT

Warriors in RIFT are usually all about hitting things with weapons. Sure, they drop in some variety, but the focus of the class has always been a strong set of swords or axes or whatever. And the newest soul revealed for the upcoming Storm Legion expansion continues the trend if you assume that “lightning” qualifies [...]

Supreme Commander: watch the epic battle against the robot menace

Posted: 15 Sep 2012 07:47 AM PDT

Ever since I got obsessed with the original Supreme Commander last year, I've been trying to set this up. All of us, in one game, against AI opponents so powerful they might obliterate us all. It's 6v2: me, Graham, Rich, Tim, Toms Senior and Hatfield are the human team, and the two AIs we're facing [...]

Cabal II: The Neoforce Era – Closed Beta 2 announced

Posted: 15 Sep 2012 04:08 AM PDT

Starting from today till 3rd October, ESTsoft will be opening up registration for Cabal II's upcoming Closed Beta 2. This test phase will last 4 days from 11th October onwards. Developed using CryEngine 3, the initial impression wasn't that good from the community, until the latest trailer (below) showed many improvements in game graphics and [...]

How To: Enable Steam Big Picture Mode Beta

Posted: 15 Sep 2012 02:25 AM PDT

Valve has released Steam Big Picture Mode, which provides PC gamers with a new, elegant TV-tailored experience of Steam. The problem is Big Picture Mode is currently only in open beta testing, and finding out how to opt into the beta can be tricky. Detailed below are steps to help you get Steam’s new Big Picture Mode [...]

Review: Joe Danger 2: The Movie

Posted: 14 Sep 2012 06:30 PM PDT

It’s no secret that I adore the Joe Danger games. The series immediately makes sense once you get your hands on a controller; it simply feels right. From there, things quickly escalate. While not as hardcore in difficulty as the Trials franchise — which I’m also a big fan of — Joe Danger does serve [...]

Former EVE CSM member Vile Rat reportedly killed in Libyan bombing

Posted: 14 Sep 2012 07:37 AM PDT

All too often, we read news of conflict in other countries with an impersonal detachment, as if it’s so far away that it will never touch our lives in any significant way. Mainstream media twists each event into a political message with the same detachment, forgetting the reality of the lives that are destroyed every [...]

Which two MMOs would you like to see crossover?

Posted: 14 Sep 2012 07:33 AM PDT

I love crossovers. They’re quite common in comics and in television while a little less so with movies (although crossovers happen even there). But what about MMOs? EVE Online and DUST 514 are going to share the same universe, while Pirate101 and Wizard101 take place in the Spiral with plenty of crossover possibility. That said, [...]

WildStar Wednesday shows off the telegraphs of combat

Posted: 14 Sep 2012 07:28 AM PDT

It makes sense that in the space western atmosphere of WildStar you’ll have to worry about telegraphs. But these aren’t the sort of telegraphs that communicate a message over long distances. No, these are combat telegraphs, the red areas that show up on the battlefield to let you know that something is about to happen. [...]

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Supreme Commander: watch the epic battle against the robot menace

Posted: 15 Sep 2012 07:47 AM PDT

Ever since I got obsessed with the original Supreme Commander last year, I've been trying to set this up. All of us, in one game, against AI opponents so powerful they might obliterate us all. It's 6v2: me, Graham, Rich, Tim, Toms Senior and Hatfield are the human team, and the two AIs we're facing [...]

Cabal II: The Neoforce Era – Closed Beta 2 announced

Posted: 15 Sep 2012 04:08 AM PDT

Starting from today till 3rd October, ESTsoft will be opening up registration for Cabal II's upcoming Closed Beta 2. This test phase will last 4 days from 11th October onwards. Developed using CryEngine 3, the initial impression wasn't that good from the community, until the latest trailer (below) showed many improvements in game graphics and [...]

How To: Enable Steam Big Picture Mode Beta

Posted: 15 Sep 2012 02:25 AM PDT

Valve has released Steam Big Picture Mode, which provides PC gamers with a new, elegant TV-tailored experience of Steam. The problem is Big Picture Mode is currently only in open beta testing, and finding out how to opt into the beta can be tricky. Detailed below are steps to help you get Steam’s new Big Picture Mode [...]

Review: Joe Danger 2: The Movie

Posted: 14 Sep 2012 06:30 PM PDT

It’s no secret that I adore the Joe Danger games. The series immediately makes sense once you get your hands on a controller; it simply feels right. From there, things quickly escalate. While not as hardcore in difficulty as the Trials franchise — which I’m also a big fan of — Joe Danger does serve [...]

Former EVE CSM member Vile Rat reportedly killed in Libyan bombing

Posted: 14 Sep 2012 07:37 AM PDT

All too often, we read news of conflict in other countries with an impersonal detachment, as if it’s so far away that it will never touch our lives in any significant way. Mainstream media twists each event into a political message with the same detachment, forgetting the reality of the lives that are destroyed every [...]

Which two MMOs would you like to see crossover?

Posted: 14 Sep 2012 07:33 AM PDT

I love crossovers. They’re quite common in comics and in television while a little less so with movies (although crossovers happen even there). But what about MMOs? EVE Online and DUST 514 are going to share the same universe, while Pirate101 and Wizard101 take place in the Spiral with plenty of crossover possibility. That said, [...]

WildStar Wednesday shows off the telegraphs of combat

Posted: 14 Sep 2012 07:28 AM PDT

It makes sense that in the space western atmosphere of WildStar you’ll have to worry about telegraphs. But these aren’t the sort of telegraphs that communicate a message over long distances. No, these are combat telegraphs, the red areas that show up on the battlefield to let you know that something is about to happen. [...]

The Secret World’s Digging Deeper delayed again

Posted: 14 Sep 2012 07:23 AM PDT

After two delays already, The Secret World players may have already suspected what Funcom recently announced — the second monthly update for the game has been postponed yet again. Hopefully, the third time’s the charm. This third delay stems from the same exploit that was found on Tuesday that forced the second one, which pushed [...]

Would a graphical upgrade bring you back to your first MMO?

Posted: 14 Sep 2012 07:19 AM PDT

Funcom’s recent round of restructuring reminded me of the fact that the company is still working on the long-awaited graphical upgrade to Anarchy Online. The game is positively ancient by MMO standards, having originally released in 2001, and it looks the part. After a decade of additions, though, and because the base game was quite [...]

NCsoft – “Internal error” led to latest account information leak

Posted: 14 Sep 2012 07:12 AM PDT

According to reports, NCsoft Japan leaked out account information yesterday due to an "internal error". Information which were made available include the user nickname, address, blood type, age, gender, and information of all the characters bound to that particular NCsoft Japan account. This happened when players started to log into their account management system and [...]

MMO Updates

MMO Updates


The Road to Mordor: Looking at PvMP from the outside in

Posted: 15 Sep 2012 10:00 AM PDT

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The Road to Mordor Looking at PvMP from the outside in
The other day I was making a mental list of aspects of Lord of the Rings Online that I generally avoid. Raiding was one, mostly because I don't have the time and the acquisition of gear isn't that important to me. Crafting was another because the end results have little personal appeal. But topping the list was LotRO's version of PvP, PvMP. I think I made a monster character three years ago and ventured out into the Ettenmoors once, but that's the extent of my adventures in that area of the game.

As a result, PvMP has received very little coverage in this column during my tenure at Massively. For one thing, it's not a good idea to talk about something of which you have little experience in doing. For another, I'm fairly sure that the PvMP community, while dedicated, is a small minority of the game's population. It's always felt like a weird vestigial tail to me, an anomaly that exists within our game that many of us rarely mention or see.

So today let's talk about it. I would like to, from the perspective of a player looking from the outside in. Why is PvMP so strange to me? What purpose do I think it has in the game? And how could it become more compelling so that I would actually want to engage in it?

Continue reading The Road to Mordor: Looking at PvMP from the outside in

MassivelyThe Road to Mordor: Looking at PvMP from the outside in originally appeared on Massively on Sat, 15 Sep 2012 12:00:00 EST. Please see our terms for use of feeds.

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    RIFT reveals the second new soul for Storm Legion, the Tempest

    Posted: 15 Sep 2012 09:00 AM PDT

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    I'm very pleased that this entire post contains no puns about shocks.
    Warriors in RIFT are usually all about hitting things with weapons. Sure, they drop in some variety, but the focus of the class has always been a strong set of swords or axes or whatever. And the newest soul revealed for the upcoming Storm Legion expansion continues the trend if you assume that "lightning" qualifies as a weapon. The Tempest has been unveiled and promises to bring strong electrical powers and massive thunderstorms ripped from the Plane of Air into the Warrior's hands.

    Tempests are versatile, able to attack from long range or channel lightning into a short-range destructive burst. They also possess illusory tricks to help evade defeat in the event that heavy armor isn't protection enough. Despite this, they're probably the least adept of all the Warrior souls at wielding non-lightning weapons, which means that another soul is necessary to provide hard-hitting weapon talents. Take a look at the introductory lore and early screenshots on the official reveal page, and keep your eyes peeled for the final two souls as the expansion nears release.

    [Thanks to Brad for the tip!]

    MassivelyRIFT reveals the second new soul for Storm Legion, the Tempest originally appeared on Massively on Sat, 15 Sep 2012 11:00:00 EST. Please see our terms for use of feeds.

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    WRUP: Regime change edition

    Posted: 15 Sep 2012 08:00 AM PDT

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    He sits in the corner and blocks.
    Regular readers of the site know that the upper management is being shifted around here at Massively, meaning that Brianna Royce will now be in charge. While we'll always miss Shawn Schuster's unmistakable voice and work on the site, the change will likely seem invisible to most readers.

    I, for one, would like to welcome our new overlord, for whom I have nothing but respect and admiration. By complete coincidence, this week's header image happens to be of her favorite animal. Also, I may have sent a number of gift baskets of fruit to her house. And I'm sure we can all agree that earlier instances of tomfoolery should not be taken into account when she now considers that she has complete power over me.

    Moving on from the welcoming of overlords, it's time for this week's installment of WRUP, featuring the Massively staff explaining our plans for the weekend as well as whether or not a graphical upgrade would bring us back to our first MMOs. Check out our plans past the break, and let us know what you'll be up to in the comments!

    Continue reading WRUP: Regime change edition

    MassivelyWRUP: Regime change edition originally appeared on Massively on Sat, 15 Sep 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Have MMO standards changed for the better?

    Posted: 15 Sep 2012 06:00 AM PDT

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    Instead of Star Wars Galaxies, they probably should have called it Planet Wars Servers. Bonus: No lightsabers.
    When Ultima Online launched in 1997, most of us were happy just to walk from one end of the city to the other without crashing. EverQuest didn't actually offer any quests in those early days. Star Wars Galaxies launched without vehicles, let alone starships, and World of Warcraft issued forth without any sort of formal PvP at all.

    But in 2012, our standards have changed. Now we complain when Star Wars: The Old Republic launches without a dungeon finder and when Guild Wars 2 dungeons feel a bit loose two weeks into the game. Our complaints are no longer about basic gameplay bugs and functionality, and so our discussions sound esoteric to all but the most die-hard MMO gamer.

    Does this mean our MMO standards have changed as our games have grown up -- and have they changed for the better? Or do we expect more from games than they can reasonably provide?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Have MMO standards changed for the better? originally appeared on Massively on Sat, 15 Sep 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Guild Wars 2: The state of the economy

      Posted: 14 Sep 2012 07:00 PM PDT

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      Guild Wars 2
      Guild Wars 2 has been out for a while, and now that it's trading post is up and the window for saying that we can't judge the economy because the game is brand-new is closing, ArenaNet's John Smith is here to grace you with some insight and knowledge.

      In a new Guild Wars 2 news post, Smith takes a look at the state of the economy in the game. Between the rough start that the trading post had and the veritable flood of crafting items created as players raced toward mastercraftsman status, several markets are more than a little out of whack. Smith said that adjustments are being made to bring markets "closer to non-vendor based equilibrium" (praise be!) and that to help clear up some of the excess supply, limited-time Mystic Forge recipes will be implemented for players to use up some of their heaping piles of butter overloaded items. He also addressed the problem of exploits and their effect on the market.

      For all the painstaking details and a nifty chart, hit up the official news post.

      MassivelyGuild Wars 2: The state of the economy originally appeared on Massively on Fri, 14 Sep 2012 21:00:00 EST. Please see our terms for use of feeds.

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      Betawatch: September 8 - 14, 2012

      Posted: 14 Sep 2012 06:00 PM PDT

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      Betawatch September 8  14, 2012
      This week on Betawatch, we say farewell to Sevencore, which officially soft-launched this week with a massive contest doling out a laptop, gaming mice, hoodies, and a bean bag chair. Seriously.

      Rejoining Betawatch is Black Prophecy Tactics: Nexus Conflict, whose death announcement was apparently premature! Turns out, only the Reakktor Media version of the game is shutting down on September 26th; the Gamigo edition entered its second closed beta today.

      Finally, Diablo fans (or not-fans) might want to check out Path of Exile this weekend; the game is holding a three-day stress test that started just an hour ago.

      The complete Betawatch roundup is beyond the break.

      Continue reading Betawatch: September 8 - 14, 2012

      MassivelyBetawatch: September 8 - 14, 2012 originally appeared on Massively on Fri, 14 Sep 2012 20:00:00 EST. Please see our terms for use of feeds.

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        ArenaNet addresses balance in Guild Wars 2

        Posted: 14 Sep 2012 05:30 PM PDT

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        ArenaNet addresses balance in Guild Wars 2
        It's a rule of any skill system that once you put it in the hands of millions of players for a lengthy period of time, they will absolutely break it in ways you never imagined. Even if they don't manage to create terrifyingly imbalanced builds, they'll find things that need patching up and tweaking. So, in keeping with time-honored tradition, ArenaNet has been putting out patches to fix bugs in the game and rectify balance flaws.

        The most recent game update notes hold not major changes but minor adjustments to functionality. ArenaNet is taking a "wait and see" approach to balancing, which Jon Peters explained a bit in a recent forum post.
        In the past we made balance updates fairly frequently. While we will continue to be responsive to serious issues, we also want to make sure that we let the basic meta-game stabilize before making too many changes.

        If you see something that is really strong please try and find counters to it before assuming it is overpowered. We have put a lot of hours into the game already and there are still many things we are learning about the depth of the combat and the balance. There are also finally enough players consistently playing that we can actually gather metrics on skills and make some more informed decisions about what is too weak/strong.

        Please don't hesitate to point out builds that look like they could use some balance work. We are constantly striving to make Guild Wars 2 the most balanced game it can be and appreciate all of your feedback.
        Peters proceeded to tell players that the devs are striving for quick turnaround on real issues, but that they would prefer to thoroughly test fixes for the long-term health of the game.

        MassivelyArenaNet addresses balance in Guild Wars 2 originally appeared on Massively on Fri, 14 Sep 2012 19:30:00 EST. Please see our terms for use of feeds.

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        MMObility: Glitch's change log describes a very busy Tiny Speck

        Posted: 14 Sep 2012 05:00 PM PDT

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        Glitch screenshot
        Glitch has quietly been working its way through beta, adding new content and tweaking exisiting content while many wanna-be players await their turn in the world of Ur. I love the fact that I can log out of the game for several days or a week and log back in to find some newer, better way to play. I'm a bit shocked that the game is taking as long as it has to "re-launch" because it has been a very wonderful and airtight experience for a while. I have a feeling the team at Tiny Speck is a bit on the obsessive side.

        How many updates have there been? If you aren't following @PlayGlitch (or @GlitchLog) on Twitter or reading up on the official blog or forums, now is as good a time as any. But I thought it'd be a good idea to round up some of the best for you.

        Continue reading MMObility: Glitch's change log describes a very busy Tiny Speck

        MassivelyMMObility: Glitch's change log describes a very busy Tiny Speck originally appeared on Massively on Fri, 14 Sep 2012 19:00:00 EST. Please see our terms for use of feeds.

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          MMO Blender: Using older MMOs to build a perfectly paced world

          Posted: 14 Sep 2012 04:00 PM PDT

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          RIFT Sanctum creenshot
          One of the issues I have with so many modern AAA titles is that when I play them, I immediately feel forced through a series of noisy and chaotic moments. I know that these tutorials are supposed to make me feel as though I am stepping into a sort of world-on-fire, but to me it just feels like a mess. RIFT is a great game, truly, but every time I want to start a new character or try the game out again, I dread going through the annoying tutorial. It's so demanding. It grabs my hand and pulls me through a linear series of non-discoveries.

          Now, this might just be my fading gamer memory, but I distinctly remember how it felt to be dropped off in the middle of nowhere in an MMO. While there are a few modern titles like Wurm Online that basically do the same thing, the mystery and immersion of those first few levels in most major MMOs has been replaced by sheer noise. I don't like it.

          Good pacing is a wonderful thing. If it's tweaked just right, players feel immediately invested in a world even while feeling completely lost. I'd like to make this week's dream MMO using those older-game designs. It's time to slow down.

          Continue reading MMO Blender: Using older MMOs to build a perfectly paced world

          MassivelyMMO Blender: Using older MMOs to build a perfectly paced world originally appeared on Massively on Fri, 14 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Jagged Alliance Online launches

            Posted: 14 Sep 2012 03:00 PM PDT

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            Jagged Alliance Online launches
            If you're fondling fully-automatic weapons in the dark right now, just wishing that you had a target for your elite skills, then... please don't tell us. Please. We'd be forced to report you. But you might be interested to hear that gamigo has ended the beta for Jagged Alliance Online, which means it's transitioned into an official launch.

            The turn-based multiplayer strategy title has recently implemented special contracts known as warzones, a crafting system, alliances, and the ability to respec skill points. The company has also released a brand-new website and trailer to commemorate the big occasion.

            Executive Board Member Patrick Streppel explains the lengthy beta for JAO: "Together with the developers, we have put a huge amount of effort to get the best performance possible in a browser. It pleases me to see that the long open beta testing of more than six months has well and truly paid off. We really wanted to avoid releasing an unfinished game and this has worked out brilliantly for all involved."

            You have our full permission to relinquish your weapons and watch the launch video after the jump.

            Continue reading Jagged Alliance Online launches

            MassivelyJagged Alliance Online launches originally appeared on Massively on Fri, 14 Sep 2012 17:00:00 EST. Please see our terms for use of feeds.

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            SOE announces Live tournaments, schedule

            Posted: 14 Sep 2012 02:00 PM PDT

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            SOE announces Live tournaments, schedule
            Sony Online Entertainment is gearing up for its annual Fan Faire SOE Live event in Las Vegas. The shindig starts on October 18th, and this year's edition features a load of tournament-style get-togethers as well as over $30,000 in prizes.

            Scavenger hunts, boot camps, PvP battles, live quests, and the renowned costume contest are all part of the fun. Most of SOE's game roster will be represented, so whether you're an EverQuest die-hard, a DC Universe Online or Free Realms fan, or you're curious about PlanetSide 2 or Vanguard, you'll want to keep your eyes on Massively for all the latest convention coverage as it happens.

            MassivelySOE announces Live tournaments, schedule originally appeared on Massively on Fri, 14 Sep 2012 16:00:00 EST. Please see our terms for use of feeds.

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            Massively Interview: Making strengths of weaknesses in RIFT

            Posted: 14 Sep 2012 01:00 PM PDT

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            RIFT interview
            RIFT players are currently enjoying the calm before the storm. No, literally -- the Calm Before the Storm patch just launched Wednesday, bringing with it broad changes to factional cooperation and competition and laying the foundation for November's upcoming Storm Legion expansion.

            Massively streamteam member Mike Foster sat down with Trion Producer Adam Gershowitz to bring us up to speed on the patch, the expansion, and what lies beyond for RIFT. Read on!

            Continue reading Massively Interview: Making strengths of weaknesses in RIFT

            MassivelyMassively Interview: Making strengths of weaknesses in RIFT originally appeared on Massively on Fri, 14 Sep 2012 15:00:00 EST. Please see our terms for use of feeds.

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              Storyboard: Private party

              Posted: 14 Sep 2012 12:00 PM PDT

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              Shout!
              Ms. Lady and I were in the midst of roleplaying in Star Wars: The Old Republic, and it was going well. As it so happened, this particular bit of roleplaying involved her pureblood Sith lord doing the Sad Sith Dance and singing the accompanying song.

              Explaining why this was a logical step in the scene would require a whole lot of explanation of the characters involved, and I don't think you really want to read me waxing poetic about my characters for a thousand words. (If I'm wrong, please, do tell. It'd certainly make for several weeks of easy-to-write columns for me.) It's enough to know that there is a Sad Sith Dance and accompanying song.

              The important point is that just like the song says, voices carry. When said Sith was exiting the cantina, he found that there was a small crowd of people on the upper floor, people who hadn't said anything but could have very well been listening in. And that brings to mind the issue of privacy in roleplaying, something that you both strive for and try to avoid at once because of the nature of the interactions.

              Continue reading Storyboard: Private party

              MassivelyStoryboard: Private party originally appeared on Massively on Fri, 14 Sep 2012 14:00:00 EST. Please see our terms for use of feeds.

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                Former Funcom CEO investigated for insider trading

                Posted: 14 Sep 2012 11:00 AM PDT

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                Former Funcom CEO investigated for insider trading
                Trond Arne Aas, who stepped down as CEO of Funcom the day before The Secret World launched, is back in the spotlight. Norwegian authorities are investigating Aas for allegations of insider trading.

                An anonymous source reported to The Escapist that Aas' position change to a chief strategy advisor allowed him to attempt to sell off company stock without attracting scrutiny. As of press time, 650,000 of his 1.5 million shares have successfully sold. Stocks were valued at $17.60 a share when the game launched on July 2nd, but were worth $2.17 as of yesterday. Investigators are questioning whether Aas sold his stocks based on insider knowledge or if it was just coincidental timing.

                MassivelyFormer Funcom CEO investigated for insider trading originally appeared on Massively on Fri, 14 Sep 2012 13:00:00 EST. Please see our terms for use of feeds.

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                General gaming

                General gaming


                The Essential 100, No. 26: Diablo

                Posted: 14 Sep 2012 06:09 PM PDT

                Feature

                1UP COVER STORY

                Header

                1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                The Essential 100, No. 26: Diablo

                Cover Story: How Blizzard created an addiction by taking you to hell and back.

                There were no short play sessions of Diablo. You couldn't just put in an hour and call it a day -- the game wouldn't let you.

                I

                'm willing to bet that most of you know what it feels like to become addicted to a video game. We've all had those moments where we've pushed aside the relatively important tasks of eating, sleeping, and going outside because the call of a specific title was just too powerful to resist. Usually these are very personal experiences that, for some reason or another, strike a chord with us. Some intangible concoction of elements cause us to forgo the real world while we dive deeper into a digital one. But no game was ever built with the goal of creating this sense of addiction...right? Well, the pushers at Blizzard might have something to say about that.

                With Diablo's release at the end of '96, Blizzard was able to craft an experience that slowly instilled a physical dependency in the player. There were no short play sessions of Diablo. You couldn't just put in an hour and call it a day -- the game wouldn't let you. The world existed as if it were created with the sole intention of sinking its teeth into the player and never letting go. Like so many classic games, the actual moment-to-moment play is relatively simple; go forth, kill, collect, repeat. But it's that simplicity that makes the experience so inviting and addictive. Blizzard managed to create a series of systems that acted as the video game version of a carrot on a stick. Like any of the most dangerous drugs, the barrier to entry for Diablo was so shockingly low. Despite all of the number crunching that went on behind the scenes, the game presented a sleek, simplistic UI that allowed even a novice gamer to jump in and find some modicum of success. Like a svengali, it tricked non-RPG players into gladly playing an RPG.

                Why Bayonetta 2 Is More Important To Nintendo Than Call of Duty

                Posted: 14 Sep 2012 04:31 PM PDT

                Call of Duty Black Ops 2

                Word that Call of Duty: Black Ops 2 would be coming to Wii U had been circulating for months; it was reported to be the case back in June and was seemingly confirmed when it showed up on a QA tester's resume in August. It wasn't until yesterday's Wii U press conference that we got official word that it was coming, and since then Nintendo has positioned the game as being one of the main ways it will attract hardcore gamers to the system. In reality, I think it's another third-party game announced yesterday that is far more important in this regard.

                Informed that EEDAR analyst Jesse Divnich thinks the Wii U's price is too high to interest core gamers, Nintendo of America president Reggie Fils-Aime told GamesIndustry.biz, "He needs to see Call of Duty that we have here, or Assassin's Creed." Asked if he thinks Nintendo has done a good job in convincing Xbox 360 and PlayStation 3 owners to pick up the Wii U versions of third-party games, product marketing manager Bill Trinen (read our interview with him here) also highlighted Black Ops 2. He told GameSpot, "We've got third-party games like Call of Duty. They've done a really good job of integrating the GamePad, particularly having that two player experience on two different screens. You're no longer playing split-screen; you can play together full-screen. And to me that in and of itself is a reason to go out and say I'm gonna get Call of Duty on Wii U because that's the way I want to play.

                The Essential 100, No. 27: Super Metroid

                Posted: 14 Sep 2012 04:19 PM PDT

                Feature

                1UP COVER STORY

                Header

                1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                The Essential 100, No. 27: Super Metroid

                Cover Story: A journey of discovery for both Samus Aran and her fans alike.

                G

                amers, as a whole, tend to let themselves get carried away in the pursuit of spectacle. Technical innovation and thrilling cinematic presentation get the headlines, while quieter forms of excellence often go unnoticed. But perfection needn't clamor for attention. True greatness can rise to our attention without boasting or flamboyance.

                Take, for example, Nintendo's Super Metroid. Hailed by many as the greatest game ever made, Super Metroid arrived quietly, presented players with a sedate and subtle world, and brilliantly blew millions of minds. It was a masterpiece made all the more masterful by the confidence evident in its presentation.

                The Essential 100, No. 28: Resident Evil

                Posted: 14 Sep 2012 03:06 PM PDT

                Feature

                1UP COVER STORY

                Header

                1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                The Essential 100, No. 28: Resident Evil

                Cover Story: Capcom's spiritual successor to Sweet Home unleashed a new kind of terror.

                V

                ideo games and horrors make strange bedfellows if you really stop think about it. Horror focuses on the creation of shock and fear and usually accomplish this by setting up extreme circumstances. Meanwhile, video games focus more on entertainment delivered through challenges that provide amusement and enjoyment. Obviously, people go watch horror movies to be entertained, but the idea of a someone picking up a controller to actively participate in the scary moments onscreen doesn't immediately jive.

                Early console releases like Haunted House for the Magnavox Odyssey initially toyed with the idea of creating suspense in video games, but it was Capcom's Sweet Home for the Famicom that successfully combined the two concepts -- and, notably, the formula it established felt heavily influenced by film. A tie-in game for a movie by the same name, Sweet Home took the idea of survival and applied it to an RPG template. As its cast of five characters desperately fought to survive inside a haunted mansion, each one employed their own unique specialization to get along, and battles unfolded through random encounters. A player tried to keep as many characters alive as possible in order to achieve one of the game's five possible endings.

                The Essential 100, No. 29: Final Fantasy IV

                Posted: 14 Sep 2012 01:13 PM PDT

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                1UP COVER STORY

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                1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                The Essential 100, No. 29: Final Fantasy IV

                Cover Story: Square's 16-bit debut started the SNES RPG legacy with a bang.

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                elieve it or not, I grew up without seeing a single minute of Star Wars. This wasn't an impossibility during George Lucas' post-Howard the Duck/pre-Episode One hibernation, mind you; once upon a time, you could go for days, or even weeks without being reminded of Wookiees, Jawas, and heartfelt cantina ballads belted out by Bea Arthur. In 1994, critics considered the Death Star conversation in Clerks to be the absolute height of novelty; these days, the Star Wars nod is the low-hanging fruit of the humor world, where even the laziest comedian can toss out a half-assed comment about gay robots and receive a golf clap (at the very least) for acknowledging a cinematic cultural touchstone. Now, I'm not saying I don't understand the Star Wars phenomenon, and can admit that Lucas weaved a masterful tale of black-and-white morality that transformed the lives of those who saw it during a specific window of their lives. By the time I got around to seeing Star Wars, though, this window was closed.

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                The Essential 100, No. 30: The Legend of Zelda A Link to the Past

                Posted: 14 Sep 2012 12:03 PM PDT

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                1UP COVER STORY

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                1UP COVER STORY | WEEK OF SEPTEMBER 10 | THE ESSENTIAL 100, PART THREE

                The Essential 100, No. 30: The Legend of Zelda A Link to the Past

                Cover Story: The game that codified a series, a genre, and a way of game design.

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                he Legend of Zelda series will appear several times in our community-shaped, editor-curated Essential 100 series; no less three different chapters of the franchise made their way onto the list. We considered compacting the Zelda games into fewer entries as we ended up doing with a handful of other franchises that otherwise would have been unreasonably dominant (appearing five or six times apiece), but we ultimately decided against taking that approach: Each of the three Zelda titles voted up into this list stands apart as a distinct work with its own clearly demonstrable impact on game design. Both the original NES Legend of Zelda and Ocarina of Time appear higher up the list and will be explored in due time.

                Yet even though it received the fewest collective votes, Super NES classic The Legend of Zelda: A Link to the Past arguably represents the series' single most important moment. If Zelda established the DNA of action-adventure games and Ocarina defined their look and appearance, A Link to the Past serves as its skeleton and sinew. For all that Ocarina established the rules of modern 3D action games -- and we'll get to that in a future entry of the Essential 100 -- it achieved greatness by standing on the shoulders of a proverbial giant. Ocarina would have been nothing without its predecessor A Link to the Past, and that means every game that bit off Ocarina's style (not an trivial number) in turn owes is existence and success to this 16-bit classic.

                Interview: Nintendo Talks eShop Disparity, Miiverse, and Wii U's Online Focus At Launch

                Posted: 14 Sep 2012 11:46 AM PDT

                While Nintendo's press conference in New York City on Thursday revealed many of the key details on Wii U we had all been waiting for -- namely its price and release date -- there were many lingering issues left to be addressed. Nintendo of America's Bill Trinen may be best known as the frequent translator for Shigeru Miyamoto, but he's also the company's Product Marketing Manager. Jose Otero and Anthony Parisi turned to him to find out more about transferring digital content from a Wii to Wii U, the reason for the disparity between the Japanese and North American eShops, plans for selling standalone GamePads, lessons learned from WiiConnect24, and why online play wasn't an emphasis for Nintendo's first-party games at launch.

                Wii U

                1UP: From what you've seen, how is Nintendo adapting to the U.S. market right now, considering the state of the Japanese yen versus the dollar? How does that influence the approach?

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