General Gaming Article

General Gaming Article


Microsoft Updates Office Web Apps

Posted: 22 Jul 2012 04:54 PM PDT

OfficeFor years Google ran away with the show when it came to productivity tools in your web browser, but when Office web apps hit the scene, they changed everything. Sure they've had a tough time with marketing and rallying up mind share, however you'd be hard pressed to find a single thing Google apps can do that Office web apps can't do better at this point. Microsoft as usual has been a bit slow to innovate next to its much more nimble competition, but a recent update has added a ton of new features to help level the playing field.

Here is a great list of what's new courtesy of ZDnet's Mary Jo Foley:

Word Web App: Better layout tools, allowing users to change the page size, orientation, margins, paragraph spacing, indentation, etc. Also more granular control over pictures and shapes. Word count calculation added

PowerPoint Web App: Ability to author animations and transitions inside the app. More responsive drawing tool support and more granular control over pictures and shapes. Ability to display videos in PowerPoint Web App. Slideshows also now will show movies

Excel Web App: Support for PivotTable editing, Query Tables and richer charts, among other data-analysis enhancements

OneNote Web App: New "find" textbox added to navigation pane

Across the suite of Web Apps: Improvement in speed in typing, selecting, formatting in larger documents. Right click/context-sensitive menus now supported in more places. Better copy/paste, improved undo, and the ability to print in Excel.

It's not the most exciting update in the world, but at least it's something. Anyone out there using the online version of Office? Let us know your thoughts in the comments below.

Microsoft Shares Details On The Windows 8 App Store: Min Price $1.49, Max Price $999

Posted: 22 Jul 2012 01:47 PM PDT

Windows 8The Windows 8 app store in the consumer preview has been somewhat lackluster in terms of quality, but this can be easily explained. The beta version of Windows 8 still doesn't allow developers to charge for metro applications, which means the most polished offerings likely won't surface until release on October 26th (pun somewhat intended). We have to admit we've been a bit curious as to how Microsoft will handle transactions in the Windows 8 store, and in a recent blog post, the Redmond based software giant finally released a detailed breakdown of what to expect.

App makers will have the flexibility to charge between $1.49 at the low end, and $999.99 on the high end, with no exceptions allowed. Few will argue that $999.99 is too low, however leaving out the $0.99 cent price point is an interesting decision, and one that will likely be scrutinized in the days to come. iOS and Android have proven that consumers are far more willing to take the plunge on a $0.99 purchase, and $1.49 could potentially cut into their volume of sales compared to other platforms.

To help make up for this however, Microsoft has offered to only take the industry standard 30% commission rate on sales up to $25,000. Anything sold after this amount will drop to 20% going forward. To a company like Rovio who makes a killing selling Angry Birds, this can mean a potentially much larger paycheck from Microsoft over competing platforms. The Windows 8 app store will also offer an Android style "try before you buy system", along with in app purchases that will allow you to upgrade to the full version, or unlock additional features. 

Perhaps the most interesting new development here is how they will handle billing. Microsoft will optionally allow developers to use their own billing system, which would allow the Kindle app for example to sell book's without leaving the metro app, and also potentially without offering up 30% Apple insists on in iOS. I suppose we will get more details in the days to come, however, so far this looks just as competitive as the other guys, with a few interesting perks for the larger developers.  

Intel Claims Over 20 Atom Based Tablets & 140 Ultrabooks Are Being Designed By OEM’s Right Now

Posted: 22 Jul 2012 11:09 AM PDT

UltrabookHere at Maximum PC we love to refresh our hardware with a new OS. Windows 8 is controversial, but given time who knows, we might actually warm up to it. Most consumers on the other hand don't typically upgrade just software, they will pick up Windows 8 on a new PC. Hardware makers usually count on a new version of the OS to spur a new round of consumer spending, and according to Intel, OEM's have over 20 Atom-based Windows 8 tablets coming down the pipe, along with 140 new Ultrabooks. 

The admission came during their quarterly investor call, where Intel CEO Paul Otellini had to explain why they only made $2.8 billion in profits on sales off $13.5 billion in revenue. On a side note, Paul Otellini has the easiest job in the world (yes I'm exaggerating). The 140 ultrabook designs in the queue include 40 "touch-enabled" models, and a dozen convertible machines that promise the blur the distinction between laptop and tablet. The 140 ultrabook design number is also up sharply over this time last year, when only 110 competing designs were being brought forward.

Otellini also addressed the price issue with regards to Ultrabooks, and claimed the industry appears on track to sell $699 versions by the fall. Of course we are summarizing a bit, so here is the full quote should you wish to dissect it line by line yourselves. 

"Ultrabooks continue to build momentum, and achieved our volume goals in the first half. We are very pleased with the level of innovation and invention being brought into this category, and are now tracking over 140 Ivy Bridge-based designs in the pipeline. Of those, more than 40 will be touch-enabled, and a dozen will be convertibles. With visibility into this many designs, we are confident that we'll see $699 systems at retail this fall. We are also tracking more than 20 Windows 8 tablet designs based on our low-power and low-cost Clover Trail Atom SOC, in addition to a number of Core-based tablets."

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MMO and SEO News from Gameforumer.com


Intel Claims Over 20 Atom Based Tablets & 140 Ultrabooks Are Being Designed By OEM’s Right Now

Posted: 22 Jul 2012 05:01 AM PDT

UltrabookHere at Maximum PC we love to refresh our hardware with a new OS. Windows 8 is controversial, but given time who knows, we might actually warm up to it. Most consumers on the other hand don't typically upgrade just software, they will pick up Windows 8 on a new PC. Hardware makers usually count on a new version of the OS to spur a new round of consumer spending, and according to Intel, OEM's have over 20 Atom-based Windows 8 tablets coming down the pipe, along with 140 new Ultrabooks. 

The admission came during their quarterly investor call, where Intel CEO Paul Otellini had to explain why they only made $2.8 billion in profits on sales off $13.5 billion in revenue. On a side note, Paul Otellini has the easiest job in the world (yes I'm exaggerating). The 140 ultrabook designs in the queue include 40 "touch-enabled" models, and a dozen convertible machines that promise the blur the distinction between laptop and tablet. The 140 ultrabook design number is also up sharply over this time last year, when only 110 competing designs were being brought forward.

Otellini also addressed the price issue with regards to Ultrabooks, and claimed the industry appears on track to sell $699 versions by the fall. Of course we are summarizing a bit, so here is the full quote should you wish to dissect it line by line yourselves. 

"Ultrabooks continue to build momentum, and achieved our volume goals in the first half. We are very pleased with the level of innovation and invention being brought into this category, and are now tracking over 140 Ivy Bridge-based designs in the pipeline. Of those, more than 40 will be touch-enabled, and a dozen will be convertibles. With visibility into this many designs, we are confident that we'll see $699 systems at retail this fall. We are also tracking more than 20 Windows 8 tablet designs based on our low-power and low-cost Clover Trail Atom SOC, in addition to a number of Core-based tablets."

NoSQL Rebels Aim Missile at Larry Ellison’s Yacht

Posted: 21 Jul 2012 11:02 PM PDT

In Silicon Valley and beyond, a new kind of database is rising. Dubbed "NoSQL" by its proponents, it sprang out of Google, Amazon, Facebook, and other web giants, who used it to run their massive online operations, but now it's moving into the rest the world, backed by a growing number of startups. And this means trouble for Larry Ellison and Oracle.

With Mayer at Helm, Will Geeks Give Yahoo a Second Glance?

Posted: 21 Jul 2012 11:02 PM PDT

The surprise announcement this week that Yahoo had tapped Google geekstar Marissa Mayer as its new CEO got a lot of people talking about the troubled web portal. But would any of them actually want to work there?

Carbon, Bacteria, and Fish Balls: The Machines of the Future

Posted: 21 Jul 2012 11:02 PM PDT

Today, microprocessors are built with silicon. But tomorrow, they'll be built with something else. This past week, with a paper published in the academic journal Nature Communications, researchers at Friedrich-Alexander University Erlangen-Nuremberg in Germany and the Swedish research institute Acreo AB revealed a new means of building chips using graphene -- a substance long hailed as the future of micro-electronics -- and their work takes the material that much closer to fulfilling its potential.

RIM Wants Your Friends to Know When You’re Rage Texting

Posted: 21 Jul 2012 11:02 PM PDT

A just-surfaced patent application from Research in Motion (RIM) details a smartphone feature that determines a sender's emotional state while texting. It all keys into accelerometers, cameras and galvanic skin-response sensors.

Black Gold Online (CN) - Non-target action combat

Posted: 21 Jul 2012 11:01 PM PDT


[More info] I actually have tons of information for this upcoming steampunk MMORPG, Black Gold Online, so I thought I should post them before ChinaJoy 2012 begins. If you have not read my previous articles, Black Gold Online is a co-effort by Age of Wulin's developer Snail Game Suzhou and Russian developer Mental Games. A few weeks back, it was confirmed officially that the game will feature non-target action combat rather than the traditional tab-target system.


According to the official release in China, this is to eliminate the "boring" standing combat which many other games are using. With real action combat, it will truly require players' judgement and control of their characters to defeat their enemies in both PvE and PvP. The game's AI boss monsters will not just stand and be players' target board as well, with them able to counter attacks with moves such as dodging and active blocking.


To further provide an improved experience during combat, the developers came up with around 2,000 different skill effects and character expressions. Players will be also able to self-customize skills and form different skill combinations for different occasions, although this feature has yet to be explained in detail. Did I mention that aerial and naval combat was also teased?


Report: Universal Stylus in the Works at Microsoft

Posted: 21 Jul 2012 05:01 AM PDT

A universal stylus capable of interacting with all kinds of displays, and not just touch-sensitive ones, is said to be in the works at Microsoft. According to the venerable MIT Technology Review, the said stylus has already won a lot of praise internally, with the decision of whether or not to move forward with its development now resting with the powers that be at the Redmond-based software giant.

The stylus, reportedly being developed by researchers at Microsoft Research in Silicon Valley, is said to leverage a built-in camera for keeping track of its position and angle as it moves across the display. This is accomplished through the camera counting the number of pixels as they move past it to zero in on the stylus' exact position, and thereby effectively turning the grid of pixels into a navigational guide. According to the report, the angle is calculated based on which pixels are in and out of focus.

Such a stylus, if it ever sees the light of day, will in all likelihood be aimed at people with non-touchscreen Windows 8 devices, as it's something that could help them better appreciate the upcoming operating system's touch-friendly Metro UI.

Image Credit: LatestMobileReviews

Dragon Saga (KR) - Ragnarok Online invades !

Posted: 21 Jul 2012 05:01 AM PDT


Once known as Dragonica Online in some parts of the world, Dragon Saga's Korean developer, Barunson Interactive, was bought over by Gravity Games early last year (link). Except the New Origin update (link), there wasn't any big content patch until now. On 25th July, Dragon Saga will be infused with several Ragnarok Online elements, from the NPCs (Kafra guide), monsters (including MVPs), equipments to towns (Prontera!), maps, dungeons, pets, mounts (Peco Peco!) and more.


Yes, Dragon Saga is looking more like what Ragnarok Online II should have been, if only there is a much bigger open world... There is no date set yet for this content release on the English server.


MMO Updates

MMO Updates


Rise and Shiny: Dragon Eternity

Posted: 22 Jul 2012 10:00 AM PDT

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Dragon Eternity screenshot
I have a fondness for War of Dragons, a sort of two-dimensional action-based MMO from Mail.Ru. When I looked at the game before, I enjoyed the design elements and artwork more than anything, but the grindy nature of the game basically turned me off. Still, there's something cool about a semi-graphical MMO that runs in a browser. So when I took a second, deeper look at Dragon Eternity, an MMO that resembles War of Dragons in many ways, I expected about the same outcome.

I came out of this week with a bit more of an appreciation for both games mainly because I was able to see Dragon Eternity as what it is: a simple game that can become more complex with time. It's not exactly a "fun" game, but it's different.

Continue reading Rise and Shiny: Dragon Eternity

MassivelyRise and Shiny: Dragon Eternity originally appeared on Massively on Sun, 22 Jul 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Previously on MV TV: The week of July 14th

    Posted: 22 Jul 2012 08:00 AM PDT

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    Previously On banner
    Ah, livestreaming: the pastime of the rich and famous. Did you know that Joseph T. Rockenfellar of the famous FurTime Vaudeville theater group used to livestream games in the early 1920s? It's (not) true! But if he were a real person and had possessed the technology, I have all the confidence in the world that he would have loved to do it. After all, it's so fun to stream and watch streams! Wait a second... you missed some of our famous streams last week? You had to work, you say? Psssh! Don't worry, I've taken the time to assemble a group of some of the sweetest streams we had to offer. I've hand-picked them, washed them off, and put them on a plate. All for you.

    So what's on the menu this week? Well, I'm going to start you off with a nice serving of Piggy playing some of The Secret World. Nice, huh? Next I'll give you a fresh helping of Mike playing EVE Online and World of Tanks. Careful, careful! It's spicy. Here comes the main course: MJ playing a bit of EverQuest II, City of Heroes, Vanguard: Saga of Heroes, The Secret World and Aion! For goodness' sake, wipe your chin! I round off the entire thing with a heaping of Ryzom newbie island experiences.

    Mmmm... newbies. Click past the cut and enjoy, but please don't forget to tip your streamers!

    Continue reading Previously on MV TV: The week of July 14th

    MassivelyPreviously on MV TV: The week of July 14th originally appeared on Massively on Sun, 22 Jul 2012 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Did you take part in the last Guild Wars 2 beta weekend?

      Posted: 22 Jul 2012 06:00 AM PDT

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      Yes, there were in fact people not in the beta.  This may surprise some of our readers.
      The final beta weekend for Guild Wars 2 isn't quite over yet, but if you haven't already started playing odds are low that you're going to pick it up any minute now. And it's a big milestone for the game's development, with the full contingent of races finally available for everyone to enjoy along with new content to test out. In a month, the game is going live, but this is your last chance to form a pre-launch impression.

      So did you have the opportunity to jump into the game? Did you find it positive if you did? Were you happy with what you saw, either in the entire game if you hadn't played before or just in the new races? Or did you find yourself a bit underwhelmed once you finally got your hands on the game? And if you weren't in the beta, did you just decide you weren't interested or were you not able to pick up an invitation?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Did you take part in the last Guild Wars 2 beta weekend? originally appeared on Massively on Sun, 22 Jul 2012 08:00:00 EST. Please see our terms for use of feeds.

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        The Mog Log: The zone design of Final Fantasy XI

        Posted: 21 Jul 2012 02:00 PM PDT

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        The Mog Log header by A. Fienemann
        Gustaberg is one of the ugliest zones in Final Fantasy XI. For better or worse, it's a bunch of bland plateaus swarming with vultures, worms, and bees. It wasn't a visual treat when I first saw it, and the years have certainly not been kind. But the fact of the matter is that even after several years, I still get a little smile on my lips when I walk into that dessicated husk of a land. From the waterfall near the Wadi to the narrow pass to the Highlands, Gustaberg is painfully nostalgic.

        Final Fantasy XI created a lot of magnificent regions for players to explore right from the moment it launched, and every subsequent expansion has added new areas without making them feel redundant. Considering that the game's next expansion is on the way, I thought it was apropos to look at what makes the zones so wonderful as well as what mistakes the designers might try to avoid when making the new areas in the west.

        Continue reading The Mog Log: The zone design of Final Fantasy XI

        MassivelyThe Mog Log: The zone design of Final Fantasy XI originally appeared on Massively on Sat, 21 Jul 2012 16:00:00 EST. Please see our terms for use of feeds.

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          The Tattered Notebook: EverQuest II's Antonica public quest

          Posted: 21 Jul 2012 12:00 PM PDT

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          EverQuest II
          EverQuest II's upcoming Qeynos revamp brings many new changes, but one that runs the risk of getting overlooked is a new public quest in Antonica. It's not necessarily a surprise that a low-level PQ would be added, since there was one in the Commonlands after the Freeport revamp. But I actually didn't discover it until I stumbled on a feedback thread in the testing forums. I'm a big fan of public quests because I think they're a great way of bringing people together without the traditional grouping hurdles, so I'm definitely rooting for this little PQ. In this week's Tattered Notebook, we'll take a peek at the Antonica public quest and see what's in store for Qeynosians with the arrival of game update 64, which is scheduled to hit live servers on July 24th.

          Continue reading The Tattered Notebook: EverQuest II's Antonica public quest

          MassivelyThe Tattered Notebook: EverQuest II's Antonica public quest originally appeared on Massively on Sat, 21 Jul 2012 14:00:00 EST. Please see our terms for use of feeds.

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            MMORPG News

            MMORPG News


            Remnant Knights: Free Starter Pack Gift Keys!

            Posted: 21 Jul 2012 11:27 AM PDT

            Free Starter Pack Gift Keys!

            MMORPG.com has been given special gift codes for Remnant Knights that will give players cool free items in game! These items are worth over $15! Get your key now while supplies last!

            Maestia: Rise of Keledus: Interview with Cho Eun Sang

            Posted: 20 Jul 2012 03:55 AM PDT

            Interview with Cho Eun Sang

            We recently caught up with Maestia producer Cho Eun Sang to learn a bit about the game. Read on for all the details!

            Brick-Force: Interview with Armin Papenfuss

            Posted: 20 Jul 2012 04:45 AM PDT

            Interview with Armin Papenfuss

            We recently sat down with Brick Force game designer Armin Papenfuss to discuss the various gameplay modes available in the game and what the future holds for Brick Force.

            Rift: Shadefallen Towers

            Posted: 20 Jul 2012 04:57 AM PDT

            Shadefallen Towers

            Caedryn the Dwarf returns this week with tales of his adventures at Shadefallen Towers. What'd he find? Read on to find out!

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