General Gaming Article

General Gaming Article


Researchers Crack 923-bit Encryption, Set New World Record

Posted: 20 Jun 2012 11:29 AM PDT

Remember when it was announced that SandForce 2000 series-based SSDs were only obscurifying data at 128-bit AES encryption, rather than the 256-bit protection promised? Turns out it doesn't matter, because a team of researchers recently managed to crack open a 278 digit, 923-bit long pairing-based cryptography system. That's a new world record and up until the time it happened, breaking cryptography that complex was thought to be impossible.

To be fair, the researchers -- a joint venture between Fujitsu Laboratories Limited, Japan's National Institute of Information and Communications Technology, and Kyushu University -- took 148 days (and a few extra hours) to complete the task, and it involved a setup no average no-goodnik could ever get his hands on. (Edit: All right, all right, maybe he could.)

Even cracking the code in that not-insignificant amount of time took 21 computers with a combined 252 cores. Cracking complex cryptographic code is all about the computational firepower you can bring to bear, as Fujitsu explains in its press release:

We were able to overcome this problem by making good use of various new technologies, that is, a technique optimizing parameter setting that uses computer algebra, a two dimensional search algorithm extended from the linear search, and by using our efficient programing techniques to calculate a solution of an equation from a huge number of data, as well as the parallel programming technology that maximizes computer power.

The previous world record for cryptoanalysis was held by researchers from NICT and Hakodate Future University, who successfully managed to crack a comparably paltry 676-bit encryption in 2009.

Nigerian Princes: Scientifically Designed to Identify Idiots

Posted: 20 Jun 2012 11:01 AM PDT

Oh, those wacky Nigerian princes and their tales of lost fortunes. If only they had your help! But they don't, of course, because anybody with half a brain can see through the scam. And that's the key to the scheme, one Microsoft researcher says in a 14 page report about Nigerian scams; the fantastic stories serve to screen out skeptical folks, leaving the scammers free to pick off the low-hanging fruit that responds to wild emails from African royalty.

The abstract to Cormac Herley's "Why do Nigerian Scammers Say They are from Nigeria?" sums things up nicely, followed by a ton of probability checks, algebra and graphs to back up his big talk:

Far-fetched tales of West African riches strike most as comical. Our analysis suggests that is an advantage to the attacker, not a disadvantage. Since his attack has a low density of victims the Nigerian scammer has an over-riding need to reduce false positives. By sending an email that repels all but the most gullible the scammer gets the most promising marks to self-select, and tilts the true to false positive ratio in his favor.

The scammers have to spend a lot of time exchanging emails with possible victims, Herley goes on to explain. By enticing savvy folks (like Maximum PC readers) into quickly tossing ridiculous scam emails into the junk folder, the criminals maximize their potential profit by focusing their efforts on gullible grandmothers with a taste for snake oil.

If you don't mind tl;dr reports that are peppered with math, be sure to check out the full report. It's an interesting read. Props to [H]ardOCP for pointing it out!

Image credit: quickmeme.com

Cooler Master Launches CM Storm Stryker Full Tower Chassis

Posted: 20 Jun 2012 07:48 AM PDT

Cooler Master this week rolled out another aggressive looking computer case, the CM Storm Stryker. This latest model is a full tower enclosure and the second model in its class to include a sturdy carrying handle, just in case you want to pack this thing with high end hardware and then lug it around to LAN parties (or from room to room, as it were) "with relative ease." It's relative, because trying to carry a hulking computer case without a handle will test both your strength and agility.

The CM Storm Stryker features a glossy black and white finish on both the case and fans. It has a windowed side panel, dust filters, fan controller, external SSD hot-swap dock, and modular hard drive cages.

For neat freaks (or those concerned about optimal air cooling), Cooler Master says its Storm Stryker offers myriad cable tie zones and cutouts to route your gnarly mess of wires. You'll have a lot of them if you manage to fill the nine expansion slots and all 14 hard drive bays.

The CM Storm Stryker will be available later this month. Price will vary by region, Cooler Master says.

Image Credit: Cooler Master

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Latest Swype Beta Upgrades "Living, Learning Keyboard" with Four-in-One Input

Posted: 20 Jun 2012 07:11 AM PDT

Nuance Communications, a major player in voice recognition software (think Dragon NaturallySpeaking) and the driving force behind Apple's Siri voice assistant, is making the most out of its Swype acquisition, which it purchased in October 2011 for more than $100 million. The latest Swype build, available now in beta form, is a four-in-one keyboard Nuance describes as "a revolutionary step forward in the way people communicate and input text on their mobile device."

The four-in-one keyboard design offers up four input modes on a single keyboard. You can 'swype' from letter to letter, of course, as well as type rapidly with predictive text input powered by XT9, speak naturally using the integrated Dragon button, or write letters using your fingertip.

"People use their keyboards every day in every way – so input needs to be fast and simple," said Michael Thompson, executive vice president and general manager, Nuance Mobile. "The new Swype living, learning keyboard ushers in a new era of input, where the keyboard adapts to the users' unique way of communicating every time they swype, speak, tap or write."

Swype will adapt to your lingo via voice-text dictionary syncing. When you input a new word on the keyboard, it gets added to the your personal dictionary for speech and text. Swype also learns from emails, texts, and posts, Nuance says.

The latest build is already available for OEMs supporting Android an via and SDK. If you're feeling impatient, you can download the Sywpe Beta for Android by going to beta.swype.com.

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Acer Founder Suspicious of Microsoft's Surface Tablet Strategy

Posted: 20 Jun 2012 06:43 AM PDT

It's been an exciting week for Microsoft, which just the other day unveiled its Surface tablet, a surprisingly promising device that just may have the legs to go the distance, if not with the iPad, then certainly against Android and ARM. But let's not sell the Surface short, with the right strategy and continued interest from Microsoft, this could be big. Or, as Acer founder Stan Shih suspects, the whole Surface strategy is nothing more than a bunch of smoke and mirrors intended to sell consumers on Windows 8.

That's not such a bad thing, except Shih says Microsoft isn't really interested in selling its own brand tablets and will look to jump ship as quick as it can, DigiTimes reports. Microsoft's vision, according to Shih, is to encourage vendors to carry Windows 8 tablet PCs, and not just Surface, but other models from other companies, too.

As Shih sees it, Microsoft isn't motivated to sell hardware because it's more profitable to license its software. On top of that, being a hardware vendor in the tablet space brings about a whole new set of challenges, like product management, warranty service, and all that fun stuff.

Short and to the point, Shih believes Surface is a ploy to put Windows 8 in the hearts and minds of vendors, and once there, Microsoft will bolt from the tablet market place (on the hardware side).

Acer Announces Slimmed Down Timeline Ultra M5 Ultrabook

Posted: 20 Jun 2012 06:07 AM PDT

Chugga-chugga, chugga-chugga, choo-choo! That's the Ultrabook train coming around the bend with yet another shipment of thin and light laptops, and this time it's carrying a load of Acer Timeline Ultra M5 models throughout the U.S. Acer's new Timeline Ultra line boasts models that are slimmer and lighter than previous generation Timeline laptops, measuring a mere 0.81 inches thick and barely budging the scale at 4.3 pounds.

It's a given that any new Ultrabook series is going to tout Intel's Ivy Bridge architecture inside, and the M5 Ultras are no exception, at least on the higher end models. The lowest priced model (M5-481T-6670) starts at $680 and actually includes a Core i3 2377M processor (Sandy Bridge), along with a 14-inch display (1366x768 resolution), 6GB of DDR3 memory, Intel HD 3000 graphics, 500GB hard drive + 20GB solid state drive, built-in optical drive, two USB 3.0 ports, backlit keyboard, Dolby Home Theater v4 sound, and Acer's usual assortment of proprietary technologies (Acer Green Instant On and Acer Always Connect).

If you want to roll with Ivy Bridge, you have to step up to the M5-481TG-6814 starting at $780. This one packs a Core i5 3317U processor into the same 14-inch frame with the same resolution (drats!) and lowers the RAM to 4GB, but bumps up the graphics to an Nvidia GT640M LE GPU.

There's also a third model (M5-581TG-6666) with a 15.6-inch display that starts at $830. Despite the larger screen, it's still saddled with a 1366x768 resolution, which is hard to go bananas over when those in the Mac camp are singing praise for their MacBook Airs with Retina Displays. MacBook Airs cost a few hundred more, but still, Full HD 1080p on a 15.6-inch seems like a reasonable request.

In any event, the M5-581TG-6666 bumps the RAM back up to 6GB and weighs 5.07 pounds instead of 4.3 pounds. Otherwise, the specs are same as the M5-481TG-6814.

All three models will be available to purchase online at Acer and at retailers across the U.S. at the end of this month.

Image Credit: Acer

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MMO News

MMO News


Pockie Ninja II Original Announced

Posted: 20 Jun 2012 04:13 PM PDT

NGames has announced Pockie Ninja II Original, the sequel to Pockie Ninja.

Set to launch open beta this July, Pockie Ninja II Original will feature an updated graphics engine, implemented player suggestions, a revised clan system where players can gain special Bloodline Limits through clan inheritance, and the debut of the Zanpakuto system. The game also introduces a new “free roam” approach, where players can pursue optional character paths at a more casual approach. The game will also feature the Fourth Shinobi War, and let players choose their side of the battle.

NGames also publishes Pockie Ninja and Pockie Pirates.

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Pockie Ninja II Original Announced!

Exciting Naruto and Bleach inspired sequel brings new graphics, coveted new features and a free roaming ninja world to conquer.

NGames is proud to announce the exciting sequel to hit Naruto and Bleach inspired MMORPG, Pockie Ninja – Pockie Ninja II Original – launching this July.

Building on the groundbreaking, multiple award winning work on Pockie Ninja, Pockie Ninja II Original improves all the elements that made the anime-inspired RPG one of the surprise hits of 2011.

Featuring lusher anime elements, more fabulous graphics and cooler in-game systems, Pockie Ninja II Original is set to wow anime fans and gamers alike when the game launches its open beta this July.

Engine Upgraded & Graphics Perfected

Pockie Ninja’s graphics are highly coveted by players and online game admirers, winning the BBG Site “Best Graphics” award for 2011.

Pockie Ninja II Original upgrades this graphics engine to version 2.0, providing even more impressive, technically excellent vision and sound design. Characters are much more vivid in both expression and action, while the already stunning skill displays and special effects will be taken to whole new levels of visual engagement.

Safeguarding Player Interests

NGames is extremely proud of the community support efforts shown in Pockie Ninja and has carried many player suggestions over to Pockie Ninja II Original.

Despite their small stature, the little Pockie Ninja voices have been heard and their advice heeded, making Pockie Ninja II Original NGames’ fairest, most complete game yet.

Clan Inheritance of Bloodline Limit

Uchiha Clan's Sharingan, Hyuga Clan's white eye, Akimichi Clan's Multi-Size Technique….. All Bloodline Limits in the famous Naruto series have a rigid family inheritance system, which will show in the new clan system of Pockie Ninja II Original.

This is no ordinary clan system. Players will have the chance to feel closer to their favorite anime than ever before as they play to create such famous clans as Senju, Uchiha and Sarutobi.

Zanpakuto Debuts

Every soul reaper acquires a weapon called Zanpakuto at birth.

In Pockie Ninja II Original, players can also enjoy the “benefit” of Zanpakuto, which will always come along with players and aid in their quests. With this sword, all enemies will be crushed!

Free Game Mode

Ever get tired of endless, repetitive quests? Sick of having to run everywhere for exclusive, rare materials in order to complete a mission? Hate those greedy NPC’s who are only out to exploit you?

Leave it all behind with Pockie Ninja II Original’s new free roam approach. The shackles are off for the ninjas of this new world – whatever you want to do, it’s your call.

With a highly free and comprehensive system, players can have fun in various ways. Those who dislike competing for level upgrades and gears can opt for a leisurely life instead. Genius millionaires, walking travelers, and dedicated farmers are just a few of the myriad of options on offer.

The Fourth Shinobi War Breaks Out! Akatsuki VS Kabuto

Pockie Ninja II Original will heavily feature the fan favorite Fourth Shinobi War, launched by "Mask Man" Tobi in the Naruto anime series.

The new battle system lets players decide which side of the war they wish to join – affiliate with the militant Akatsuki, or the peace-keeping ninja alliance. The choice, and ultimate fate of the new ninja world, is entirely up to the player.

Pockie Ninja II Original is coming! NGames will release more details soon. Stay tuned!

Summer Festival Arrives in ROSE Online

Posted: 20 Jun 2012 04:06 PM PDT

Gravity Interactive has announced the start of ROSE Online’s summer festival.

The summer festival will run until July 17. Players can collect the ingredients of summer and return them to Anzhelika in her bar in the Magic City of Eucar for a special Luau box containing one of six Hawaiian themed items.

The festival will feature mini-games, including Clown Throwing, Chicken Races, Summer Fishing, Digging for Treasure, and Scavenger Hunts. Players can gather Festival Tickets to be traded for fashionable prizes. However, mini games will shut down if players don’t keep the beach clean.

Gravity Interactive also publishes Dragon Saga and Ragnarok Online.

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ROSE Online Gameplay Screenshot

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ROSE ONLINE KICKS OFF SUMMER FESTIVAL 2012

Sea of Dawn Quickly Approaching!

 

Marina del Rey, California – June 20, 2012 – Gravity Interactive, a publisher of exciting massive multiplayer online role-playing games (MMORPGs), is heading down to the coast for the annual summer festival in ROSE Online. Starting now and running until July 17th, players can grab their swim trunks and snorkels for some of the best summer events yet in ROSE! Players can hit the waves by surfing to to http://www.roseonlinegame.com/, and join all their friends at the beach for fun and sun.

This year, Anzhelika in Luna is fed up with her snowy planes and demands to have some summer too. Collect the ingredients of summer and bring them to her bar in the Magic City of Eucar. The special ingredients are rare world drops available only on their planet of origin, so expect plenty of heated trading action. Once players have turned in enough of the ingredients, she will reward you with her special Luau Box containing a special Hawaiian themed item! If you don’t get the prize you are hoping for, trade with friends, and be sure to collect all six items before the summer event ends.
Relax with some fun and frantic mini-games down on the sand, including Clown Throwing, Chicken Races, Summer Fishing, Digging for Treasure, Scavenger Hunts and more! Earn Festival Tickets to trade for fantastic prizes, such as gorgeous Yukatas, Bikinis, and other fashionable wear. However, the local beach patrol would like to remind players to please keep the beach clean during the festivals — if too much waste is left on the beach, the mini-games will temporarily close until all the trash has been picked up.
Further event details can be found at

http://www.roseonlinegame.com/news/eventsdetail.aspx?id=1234

Roserians can also look forward to other exciting June announcements, including a full reveal of the Sea of Dawn the story of the Goddess Luna, and the release of ROSE Online in Portuguese. Players can scoop all the latest information from the official ROSE Online Facebook at http://www.facebook.com/playrose as well as get a chance to post awesome summer fun screen shots.

World Of Tanks Launches Update 7.4

Posted: 20 Jun 2012 03:51 PM PDT

Wargaming has launched its latest update, 7.4, for World of Tanks.

The update introduces two new game modes: Encounter Battle, where two teams fight over a single base, and Assault, where a defending team holds out against their enemies. Two new maps – Widepark and Airfield – offer new locations to face off against the opposition. The French tech tree gets an update with new long range SPGs and eight new tank destroyers.  Players will also discover new premium content for the German and Russian trees.

Wargaming.net also publishes World of Warplanes and World of Battleships (in development).

World of Tanks Update 7.4 Trailer

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Update 7.4 for World of Tanks Now Available

New Game Modes, Armored Vehicles and Battle Arenas Enter the Fight

20th June, 2012 — Wargaming, the award-winning global videogame developer and publisher, announced today the release of Update 7.4 for its distinguished free-to-play MMO action game World of Tanks. The update introduces some sweeping changes to the game, including two news game modes, an impressive collection of new French armored vehicles, new maps and two premium machines for the Soviet and German tech trees.

Encounter Battle and Assault, the two newly introduced game modes, will provide players with innovative new gameplay experiences that emphasize strategic team gameplay. In Encounter Battle, two opposing teams must fight over a single base. In Assault, one team must defend a single base against an opposing team, who must capture the point at all costs.

"Update 7.4 and its two new game modes definitely refresh the game and bring more exciting and challenging combat tasks to players", comments Mike Zhivets, producer of World of Tanks. “The addition of new French SPGs and tank destroyers only enhances the game's already deep strategic and tactical gameplay".

Update 7.4 sees the French tech tree updated with new long range SPGs including Renault BS, Lorraine 39 L AM, AMX 105 AM, AMX-13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bat. Chatillon 155, boosting excellent possibilities for thoughtful, slow-paced combat ground action. For even more firepower, the French reinforcements also include eight new tank destroyers: Renault FT AC, Renault UE 57, Somua Sau 40, S 35 CA, ARL V 39, AMX AC de 100, AMX AC de 120, AMX 50 Foch.

For players looking for new ground to conquer, Update 7.4 also delivers two new, diverse maps. Widepark brings the fight to a dense labyrinth of streets in a half-ruined European style town, ideal for deadly ambushes and dynamic "cat and mouse" games in an urban environment. Airfield takes players away to North Africa, where hilly terrain provides good cover from shelling and airbase installations satisfy those who like deliberate precision fire from higher grounds or high speed racing across open ground.

Update 7.4 also introduces new premium content, specifically for the Germany and Russian trees, including the Soviet made heavy tank IS 6 (tier VIII) and the German Jagdtiger, also known as the JagdTiger mit 8.8cm KwK 43 L/71 (tier VIII).

World of Tanks is the first and only team-based, massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes more than 150 armored vehicles from United States, Germany, the Soviet Union, France and Britain, carefully detailed with historical accuracy.

A flexible system of authentic vehicle upgrades and development allows you to try any of the vehicles and weapons in the game. Whether you prefer to exhaust your foes with fast and maneuverable light tanks, make deep breaches in enemy lines with all-purpose medium tanks, use the force of giant tanks to eliminate opposing armored forces, or become a heavy sniper with long-range howitzers, each unit type has its own advantages and can be extremely effective when operated by a true tank ace.

But being a great tank commander alone isn’t enough to win! In World of Tanks, it’s all about teamwork. Victory is achieved by combining your combat skills with those of the other members of your team, each playing their own role on the battlefield. Just add your favorite strategy to build your own steel empire and manifest the indisputable authority of the tank power!

Dragon Saga Introduces More In Legendary Update

Posted: 20 Jun 2012 03:31 PM PDT

Gravity Interactive has announced the start of a series of updates for Dragon Saga – nicknamed the Legendary Update.

The update will update the game’s graphics to offer a “sleeker” look, improving backdrops, characters, weapon & armor detail, and more. Chain Combo skills will be introduced to make Dragon Saga closer to an arcade fighting style, letting players chain attacks into high damage skills. Drops from dungeons will be improved to change level requirements, stat distribution, and prerequisites. Finally, the mini map will get a fix-up so that important NPCs are marked with icons to make it easier to navigate.

Gravity Interactive also publishes Ragnarok Online and Maestia.

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Dragon Saga Gameplay Screenshot

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DRAGON SAGA EVOLVES INTO LEGENDARY FORM

Huge Game Updates Coming Throughout 2012

Marina del Rey, California -June 20, 2012 – Gravity Interactive, a publisher of exciting massive multiplayer online role-playing games (MMORPGs), announced today the start of a massive content update that will progress throughout the year for their mystical MMORPG, Dragon Saga. With the recent addition of a playable Dragonkin race, players have the ability to undertake any of 34 classes across 6 base jobs while enjoying an all new amazing graphics update! Players who are ready to take on new challenges can jump straight into the side-scrolling action at http://playdragonsaga.com/

Dragon Saga is a game with infinite amounts of untapped potential, and we’re excited to be unveiling the new Legendary update!” said Vince Kim, Dragon Saga Producer at Gravity Interactive. “Overall, players will see changes and improvements that will fall under a dozen different categories. We’re revealing just four of them today, and you’ll hear more about the others in the future as the new content and updates continue throughout the summer.”

Here’s just a small sample of the many upgrades Dragon Saga will be receiving during the Legendary Update:

Updated Graphics

Since its launch in 2010, designers have worked hard to give the world of Dragon Saga a sleeker look without losing its anime-style charm. Now their efforts are ready to be shared with the world, as improvements from backdrops to characters, weapon and armor detail and much more will allow players to be drawn deeper into a mystical world.

Chain Combo Skills

No more boring attack buttons! New Chain Combo skills bring Dragon Saga’s combat system closer, than ever before, to that of an arcade fighting game. Normal attack buttons can be chained into high damage skills. This new system offers a new way for players to show off their gaming skills.

Dungeon Drop Overhaul

In response to the feedback from our community, Dungeons and their item drops have been improved to provide a better play experience for everyone! Players will immediately notice changes in their gear, such as level requirement changes, stat distribution corrected, or pre-requisites added or deleted.

Mini-Map Improvements

Finding what you need in towns has never been so easy! Now important NPCs are marked with icons, so finding who you’ll need to speak to has never been so easy. Map improvements will continue to be a focus for the Dragon Saga team.

Hawken E3 Gameplay Commentary

Posted: 20 Jun 2012 02:43 PM PDT

There is nothing quite like the feeling of being in control of a multi-ton rampaging robot. Hawken, a new Mech FPS published by Adhesive Games does a good job of doing just that. You don't use vehicles and other small objects as cover in Hawken. Those things only get in your way and are quickly crushed beneath your steel walker legs. Instead you use large buildings and rooftops to gain the tactical advantage.

While still in early alpha, the game still feels remarkably polished. Adhesive Games is a new and very small team of dedicated gamers who have put together something that can not only go toe to toe with other Mech style games (I'm looking at you MechWarrior Online) but also big budget F2P titles like Planetside 2 and Warface. Check out our video coverage below to find out more!

 

Wakfu Reveals Developmental Roadmap And Trool Fair

Posted: 20 Jun 2012 01:49 PM PDT

Square Enix and Ankama have announced their Wakfu developmental road map for the rest of 2012, as well as revealed a new event coming in July.

Promised by year’s end are several changes, including making world bosses more accessible and interesting, introducing mobile arenas, restructuring PvP with new rules and gear to make combat more tactical, new laws and other changes to the political system which will help curb political abuse, new Haven Worlds to allow for player and guild housing, guild versus guild combat, quests that will consider dynamic environmental triggers, improved communication and game information, a new race (the Foggernauts), and the new Krosmaster Arena.

The Trool Fair will be a new zone that arrives in July, introducing shows, rides, and mini-games where players can win prizes and gifts.

Many of these changes will be available for Premium and non-Premium players alike.

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Wakfu “Trool Fair” Gameplay Screenshot

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WAKFU: 2012 Development Roadmap

2012-06-20 09:00

You may have noticed that for the past several weeks, we've attempted a new strategy at enhanced communication towards our development efforts. This has been in direct response towards community feedback.

To continue on this strategy of greater transparency, we would like to present to our loyal fans a list of several large features and changes expected to take place in 2012 for WAKFU the MMORPG. Behold, our 2012 Development Roadmap!

 

 

 

Quickly on the heels of a game update intended to optimize your quality of life through bug correction, it was decided important for us to be up-front with what we envision for WAKFU. While we won't commit to any precise dates just yet, rest assured that all of these (and more) will come by the year’s end – quite demanding, we know.

 

In short, here's what you need to know:

World Bosses

Having trouble giving the Black Crow a beating? We heard you, and we listened. World Bosses will become more accessible and made more interesting.

 

The next iteration of these unique characters will be nestled inside a lair where you will have to venture into after the completion of a special quest. But of course, other elements will be improved too, and we will ensure that these encounters pose a real challenge!

 

Mobile Arenas

Remember that Shustuft Crust arcade dungeon? Well forget about it! More precisely, they will be replaced with our new concept of mobile areas.

 

In these dungeons that you'll be able to find throughout the World of Twelve, you'll challenge waves of foes! Whether you're alone or in a group, you'll share the same goal: survival. And whether or not you're a Premium Member, you'll be able to take advantage of these new areas and unlock exclusive items.

 

Player-versus-Player Combat

It has been a long-standing request to structure PvP in a manner that not only makes it interesting, but easier to manage random aggression. This is why the system will be revised, and in particular, through the use of new rules.

 

Taking advantage of this fine opportunity, we will also add special PvP gear designed to extend the duration of brawls, therefore allowing real tactics to enter into play!

Politics

Another central feature of WAKFU that will benefit greatly from a focused set of improvements will be none other than our grand Political System. New laws, increased regulations, Citizenship Point gain/loss balancing, citizenship-related bonuses… these and more will be added to the game, vastly improving your experience.

 

Overall, one of our biggest goals on this front is to put an end to the various forms of political abuse that has plagued the servers, in addition to the ensued frustration of the players during these circumstances.

Haven Worlds

Arguably one of the largest projects we will undertake, Haven Worlds will be our attempt at real player and guild housing.

 

Offering more than your standard Haven Bag, we'll be giving you the power to create real worlds. Guilds will be able to customize these unexplored areas entirely – from the landscape to the buildings themselves; your imagination will be the limit!

 

Never one to settle, Guild-versus-Guild combat will also make a debut at the same time.

 

Quests

The existing quest engine will be improved through diversification. What this means, precisely, is that a new system will be integrated which will consider surrounding environmental triggers.

 

Furthermore, additional quests will be added with the intent to help guide progression and encourage world exploration.

Information Access

Do you balk at trudging through the internet to find out more about all the little intricacies of WAKFU? New tools will be provided to help keep you updated!

 

Beginning with the forums, a new header for important announcements has already been implemented. Shortly following this addition, a special location for Dev Blogs and information will be provided.

 

Game-wise, text and video inserts will be displayed on the launch screen which will provide you an overview of the latest content update.

 

In-game, a newspaper, complete with its own dedicated interface, will provide even more information made with each patch.

Krosmaster Arena

A real game “within” a game: this is what you'll soon discover, thanks to the Krosmaster Arena.

 

Tournaments, rankings, rewards, exclusive items for the MMO, and virtual figurines… Between two dungeons, PvP fans will be able to compete against each other and even have the opportunity to challenge DOFUS players!

 

In October, will you become the undisputed champion of the Krosmoz?!

The Foggernauts

The what? The Foggernauts! These strangers will be the newest race introduced to the World of Twelve!

 

Being an aquatic and technological race, these people will make their way into WAKFU in the next few months. As we inch closer to their arrival, more facts will be released pertaining to this new class.

 

The Masqueraiders will not emerge from their hidey-holes however, and unfortunately will not be unmasked this year.

The Trool Fair

Finishing on a good note, we reveal the high-flying Trool Fair!

 

This new zone, arriving in July, will contain a large number of attractions, shows and rides in the form of mini-games (another popular community request). This new content will be made with the goal of providing a unique experience completely different from what else can be found in the World of Twelve.

 

Don't forget! A carnival isn't complete without being able to win special prizes and gifts!

 

Conclusion

With all of this fanfare, one facet will continue to stay close to our heart: the improvement of class gameplay; and in the short-term, we will focus on improving the Sadida, Osamodas, and Feca classes.

 

The same goes for the correction of bugs, the addition of more guild content, further areas to Mount Zinit, growth of Ogrest’s Chaos, as well as a high-level adventure zone: the Whispering Island! But alas, more information will come soon (and dare we say maybe something about Kwismas?).

Spirit Tales Releases Pet And Family Update

Posted: 20 Jun 2012 12:55 PM PDT

KoramGame has announced the launch of a new update for Spirit Tales.

The update introduces two new systems: pet evolution and the family system. With pet evolution, players can combine two pets into more powerful versions, improving pet gameplay and allowing for future changes to the pet system to expand it. The family system will let players cultivate “familial” relationships and create a family of up to five players to unlock special buffs and daily rewards.

KoramGame also publishes Dragon Born and Serenia Fantasy.

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Spirit Tales “Pet Evolution” Gameplay Screenshot

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Evolve Your Pets and Relationships with the New Spirit Tales Update

Create Your Ideal Companion or Find Your Perfect Family to Unlock Special Perks

Sunnyvale, Calif. — (June 20, 2012) – KoramGame Ltd., a leading developer and publisher of free-to-play online games, announced today that Spirit Tales, a cute 3D fantasy MMORPG, has released its latest content update that features the new pet evolution and family systems.

With pet evolution in place, players can now further customize and tailor their pets to their specific style of play by combining two pets into a more powerful version of their favorite companion. This latest addition will not only add to the overall pet gameplay experience, but also mark the beginning of more future enhancements.

In addition to this, the new family system offers players more ways to cultivate in-game relationships than ever before. Similar to the Sweetheart and Guild Systems that are already present in the game, this new family feature lets players form an in-game family of up to 5 to unlock special buffs and daily rewards exclusive to its members.

For more information on the latest content update, please visit: http://st.koramgame.com

Follow Spirit Tales on Facebook for the latest news and giveaways: http://facebook.com/spirit.tales

Tera Gameplay – First Look HD

Posted: 20 Jun 2012 12:27 PM PDT

 

To Learn More About the Game, Check out our TERA Page.

Tera is an action combat MMORPG published by enMasse studios. Instead of auto targetting enemies and auto attacking, players must aim their mouse and use their skills in order to hit and defeat the enemies. The game is currently a P2P game however they recently introduced a 7 day trial. In this video we take a look at the starting area and what the trial has to offer. To learn more about Tera check out the official MMOHut Tera page which includes a detailed review, tons of screenshots, and additional videos.

SMITE Releases New Tutorial Video

Posted: 20 Jun 2012 12:09 PM PDT

Developer of SMITE, Hi-Rez Studios, has released a new video offering a tutorial for SMITE gameplay.

The video is designed to introduce the basics of how to play SMITE, especially for players who have never played MOBAs before. It also showcases a close-up view of a SMITE match through the eyes of the player. The video is narrated by Todd Harris, COO of Hi-Rez Studios (who has also narrated Tribes Ascend videos).

If you want to see more SMITE gameplay, check out our First Look video.

SMITE Tutorial

Ragnarok Online Announces Start of Annual PvP Tournament

Posted: 20 Jun 2012 11:56 AM PDT

Gravity Interactive has announced the start of their United States Ragnarok Championship (USRC).

The USRC is an annual PvP tournament for Ragnarok Online. Matches this year will begin on Saturday, June 23, at 11am (Pacific). Registration is open now for players to prepare teams of seven for combat. This year’s tournament will be slightly restructured to have the US championship mirror other Ragnarok championships world wide, and will allow third class characters for the first time.

Tournaments will require two out of three wins, while title matches will be a best of five. Matches will be limited to seven minutes maximum; the team with the most characters standing will be declared a winner at that point. There will be skill restrictions (including a 167 skill point limit), and vendors will offer equal equipment to all players.

This year’s prizes include $1050 for the tournament champions, $595 for second place, and $350 for third place. Fans can also enter raffles during the tournament for cash prizes.

Gravity Interactive also publishes ROSE Online and Dragon Saga.

3958  420x310 ragnarok online standing roads

Ragnarok Online Gameplay Screenshot

Source:

RAGNAROK ONLINE THROWS DOWN FOR ANNUAL PVP CHAMPIONSHIP TOURNAMENT

Cool Team Vs. Team Action In The Hot Sun

Marina del Rey, California -June 19, 2012 – Gravity Interactive, a publisher of exciting massive multiplayer online role-playing games (MMORPGs), announced today the start of the annual player versus player tournament for their wildly popular anchor title, Ragnarok Online. Matches begin Saturday, June 23rd at 11 am Pacific, and will be broadcast live on the Ragnarok Online Twitch.tv channel at http://twitch.tv/warpportal. Players can register their teams now on the official registration page and prepare for a grueling tournament of champions. Full details of the competition, including a massive list of potential prizes, can be found in the announcement on the Ragnarok Online portal at http://www.playragnarok.com/news/eventdetail.aspx?id=179

“We’re changing the rules a little this year, to structure the competition the same way it’s held worldwide – and that includes adding some sweet cash prizes,” said Jason Heimdallr Koerperich, Ragnarok Online Producer at Gravity Interactive. “This tournament is also the first time we’re permitting third class characters to join in, meaning the competition just went up a whole new level because these are powerful characters!”

“Let’s get ready to ruuuuuuuumbleeeeeee.” The United States Ragnarok Championship (USRC) is about to begin. Teams of 7 will be able to brawl in last-man-standing PVP arenas. Regular tournament play will require a team to win 2 out of 3 matches to advance. Title matches, to determine 1st through 4th, will be a best of 5. Matches will last for a maximum of seven minutes: after that, whichever team has the most characters standing will be declared winners to break the stalemate.

During the tournament, some skills will be restricted, including select abilities from the Shadow Chaser, Geneticist, and Sorcerer. Players will also be limited to 167 skill points total, so players will need to be creative in their character builds. Prior to battles, equipment can be purchased from vendors to ensure top quality gear is available to all to ensure a fair playing field.

The big draw for this year’s USRC is the amazing Cash prizes! The tournament champions will win $1050 USD for our Champions, while the runner up team receives $595. Third place goes home with a respectable $350; for a total prize pool of $2000 USD! Spectators aren’t being left out of the tournament, either: sharing the Ragnarok Online’s Facebook posts, or tweeting with the hashtag #USCR2012 will enter fans into a raffle drawing for additional cash prizes.

The delicate seals that protect the world from spilling into complete chaos weaken and break, and only the knowledge and power from the age of myth can save Midgard from certain doom. Can you and your allies push back the threat of total annihilation and protect Midgard from the final Ragnarok? Join now at Play Ragnarok Online, or follow the official Facebook at http://www.facebook.com/playragnarok

MMO Updates

MMO Updates


Free for All: Second Life, the little 75 million-dollar engine that could

Posted: 20 Jun 2012 10:00 AM PDT

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Second Life
Do not call Second Life a game. If you find yourself in the position of describing the game at all publicly, be prepared to be corrected: Second Life is not a game; it's a world. Let me amend that: Second Life is an experience, a world, a game, or whatever the players, residents, and consumers want to call it. In fact, the Linden Lab baby is whatever you want to make of it, and I have seen many, many sides of it over the last eight years since I joined the experience.

Don't worry; this column will not be a fanboy rehash of the successes of Second Life and will not be a recount of my favorite memories. Instead, we'll focus on facts to prove just how incredible this latest ninth anniversary is.

Continue reading Free for All: Second Life, the little 75 million-dollar engine that could

MassivelyFree for All: Second Life, the little 75 million-dollar engine that could originally appeared on Massively on Wed, 20 Jun 2012 12:00:00 EST. Please see our terms for use of feeds.

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    LotRO shows off the vistas of Rohan in new video and stills

    Posted: 20 Jun 2012 09:00 AM PDT

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    LOTRO screenshot
    Many a Tolkien fan has looked forward to traversing the regions of Rohan ever since Lord of the Rings Online was first announced way back when. Now, with the release date for the Riders of Rohan expansion set for September 5th, those fans are literally champing at the bit to run with the horses.

    To give players a taste of the area, Turbine has released numerous screenshots of the beautiful landscapes of the Rohan region. A flythough video also highlights waterfalls in East Wall, fields in The Wold, settlements in Norscrofts, and the forests in Eaves of Fangorn, as well as other notable areas.

    Check out all of the new images in the gallery below and head past the break for the video flythrough of the gorgeous scenery of Rohan. And for more information about the expansion, check out The Road to Mordor's recent feature focusing on Riders of Rohan.

    [Source: Turbine press release]

    Continue reading LotRO shows off the vistas of Rohan in new video and stills

    MassivelyLotRO shows off the vistas of Rohan in new video and stills originally appeared on Massively on Wed, 20 Jun 2012 11:00:00 EST. Please see our terms for use of feeds.

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      SMITE schools us with tutorial video

      Posted: 20 Jun 2012 08:00 AM PDT

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      SMITE schools us with tutorial video
      Getting a handle on MOBA-style games can sometimes be tough, particularly if you're brand-new to the genre. That's why Hi-Rez Studios has created an eight-minute tutorial video for its upcoming SMITE: for purely educational purposes. If it so happens to get you totally excited about the game, well, it's not their fault, now is it?

      The video explains both the ins and the outs of MOBA gaming in general as well as SMITE in specific. Players are walked through a 5v5 match between the gods. Some of SMITE's particulars are important to note, such as how the game is played in third-person over-the-shoulder view and relies on skill to hit targets (versus locking on to them).

      You can get your beginners SMITE certificate by watching the video after the jump. Certificates are completely fictitious and will be mailed seven to nine weeks after course completion. Make sure to also read about our recent hands-on impressions of the game.

      Continue reading SMITE schools us with tutorial video

      MassivelySMITE schools us with tutorial video originally appeared on Massively on Wed, 20 Jun 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Face of Mankind updates include public apartments

      Posted: 20 Jun 2012 07:00 AM PDT

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      Face of Mankind
      Oh give me a home, where the... well OK, so it doesn't really matter what roams, as long as there is player housing; for a sandbox game, this one feature is practically a staple. Now Face of Mankind joins the ranks of those games offering a place to call your own. Nexeon Technologies announced that along with other updates, the sci-fi game now has a public apartment feature where players can make a hangout for their friends, create an underground dueling club, or any number of other possibilities. The houses have various permission settings, including charging an entry fee.

      Also in the update was a new character panel that helps players organize their character better as well as stay on top of new information released about major combat revisions. To encourage players to get the word out about the game and the new features, FoM implemented a new referral system that rewards 15 days of premium-level game time to anyone (including trial accounts) who has a friend sign up through the referral link and then buys a premium subscription.

      [Source: Face of Mankind press release]

      MassivelyFace of Mankind updates include public apartments originally appeared on Massively on Wed, 20 Jun 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: When have you gotten revenge?

        Posted: 20 Jun 2012 06:00 AM PDT

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        The Daily Grind When have you gotten revenge
        We've all been wronged by others in games. It's a fact of life. And how we respond to these slights can reflect on our character (moral character, not in-game... you understand). Sure, we can be the bigger person and turn the other cheek. We can appeal to higher authorities to come and smite our enemies, when applicable. More often than not, we can sit there feeling impotent and without a way to strike back.

        But... but every once in a while, an opportunity for revenge comes along. Finally, you're able to deliver some payback. Maybe you did it fully within the confines of the game's mechanics -- PvP, for example -- or maybe you structured a revenge scheme so unorthodox that several motion picture studios are vying for the film rights.

        Let's hear your revenge stories today. When did you get it, and did it satisfy you in the end?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: When have you gotten revenge? originally appeared on Massively on Wed, 20 Jun 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Latest PlanetSide 2 gameplay video is short but sweet

          Posted: 19 Jun 2012 07:00 PM PDT

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          PlanetSide 2 - Galaxy hot drop
          OK, PlanetSide 2 faithful. Do you want the good news first or the bad news first? The bad news is that the latest gameplay video is woefully short (like, 48 seconds' worth of short). The good news is that the action is fast, furious, and suitably heart-pumping, so you'll want to watch it at least a couple of times.

          Galaxies? Check. MAXs? Check. Ground troops? Check, check, and check. The clip, titled Ground Assault on Tech Plant Hvar, shows off a firefight between forces of the New Conglomerate and the Terran Republic. You'll find it after the cut, so double-time it soldier!

          [Source: Sony Online Entertainment press release]

          Continue reading Latest PlanetSide 2 gameplay video is short but sweet

          MassivelyLatest PlanetSide 2 gameplay video is short but sweet originally appeared on Massively on Tue, 19 Jun 2012 21:00:00 EST. Please see our terms for use of feeds.

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            Brian Knox discusses the future of TERA

            Posted: 19 Jun 2012 06:00 PM PDT

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            Screenshot -- TERA
            En Masse Entertainment's action-packed title TERA has been out for just over a month now, and the game's really beginning to pick up steam. The title recently unveiled its much-awaited political system, which led to some pretty exciting activity in the campaign for Vanarchy.

            Still, many players are now looking toward the future. Do you wonder what En Masse has up its sleeve now that TERA is up and running? Then you're in luck because the game's Senior Producer, Brian Knox, sat down to answer a few questions for the folks at DualShockers. It's a pretty interesting interview that covers a range of topics, such as the relationship between En Masse and Bluehole Studio and plans for expansion of TERA's endgame. Roleplayers get a couple of shout-outs as well, which is a refreshing change. Heck, Knox even comments on the game's ridiculous MMO-Fo ad campaign. For all of the delicious interview details, click below to read the full piece.

            MassivelyBrian Knox discusses the future of TERA originally appeared on Massively on Tue, 19 Jun 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Massively Speaking Episode 205: Revolt!

            Posted: 19 Jun 2012 05:30 PM PDT

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            Massively Speaking Episode 205
            Bree's off this week, so Justin is joined by Elisabeth to fashion a new empire in their own idiom. We have to warn you: It will not end well. There will be unfortunate mutations, a revolt in the slave mines, and international pressure to shut down Massively Speaking due to its torrid language. On the plus side, we get to gab about Guild Wars 2!

            Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

            Get the podcast:
            [iTunes] Subscribe to Massively Speaking directly in iTunes.
            [RSS] Add Massively Speaking to your RSS aggregator.
            [MP3] Download the MP3 directly.
            Listen here on the page:



            Read below the cut for the full show notes.

            Continue reading Massively Speaking Episode 205: Revolt!

            MassivelyMassively Speaking Episode 205: Revolt! originally appeared on Massively on Tue, 19 Jun 2012 19:30:00 EST. Please see our terms for use of feeds.

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              Facebook backing away from Facebook Credits and adding subscription billing

              Posted: 19 Jun 2012 05:00 PM PDT

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              I really hope someone starts complaining that these new games are all sub-to-win.
              Facebook may not be your first choice for gaming, but it's impossible to ignore the influence that its games have had on pricing and the social landscape. Starting next month, the development team behind the site is empowering companies to give players a very novel way of paying for items: a recurring subscription for a fixed amount each month, which one might call a "subscription fee."

              Yes, that's right: Facebook is opening up the option for subscriptions to its games in the hopes of drawing in more money. Subscriptions are already being tested in several games, such as KIXEYE's Backyard Monsters. This coincides with the development team's shift away from Facebook Credits as a universal microtransaction currency for all of the many games floating around, mostly since developers preferred to use in-brand virtual currencies instead.

              None of this is particularly new to MMO veterans. It's still rather interesting after years of business model changes to see subscriptions being touted as the future of payments.

              [Thanks to Space Cobra for the tip!]

              MassivelyFacebook backing away from Facebook Credits and adding subscription billing originally appeared on Massively on Tue, 19 Jun 2012 19:00:00 EST. Please see our terms for use of feeds.

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              Patch 1.0.3 released for Diablo III complete with an interesting new bug

              Posted: 19 Jun 2012 04:30 PM PDT

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              You were just going to use those levels to farm items, so really it's almost a feature.
              The pseudo-MMO nature of Diablo III makes it unsurprising that the development team is still hard at work with polishing patches. The newest patch, 1.0.3, has just been released, bringing with it several adjustments to classes and individual boss battles. It also expands the range for potential high-level item drops, allowing players a better chance at seeing top-end items without reaching Inferno Act IV. Along with the usual bug fixes, it should be all good news, right?

              Unfortunately, it looks like the patch has brought an odd glitch along for some players -- namely, a glitch preventing them from gaining any experience. Player testing seems to reveal that changing your password fixes the issue and allows you to gain experience once again, and the issue is only affecting players with a digital version instead of the game discs. While no official word has come down from Blizzard as of yet, it wouldn't be surprising to see the issue hotfixed in the near future.

              MassivelyPatch 1.0.3 released for Diablo III complete with an interesting new bug originally appeared on Massively on Tue, 19 Jun 2012 18:30:00 EST. Please see our terms for use of feeds.

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              The Game Archaeologist: Will classic MMOs survive without free-to-play?

              Posted: 19 Jun 2012 04:00 PM PDT

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              The Game Archaeologist Will classic MMOs survive without freetoplay
              It's amazing to me how quickly the industry has shifted to where we don't just welcome free-to-play as a business model in MMOs -- we downright expect it. Take a look in the comments of any new MMO that dares to launch with a subscription-only model: People will be tripping over each other in an attempt to predict just when said game will break down and admit that it needs F2P. Whether or not BioWare's admission that it's looking into F2P for Star Wars: The Old Republic surprised you or not, it's a sign that no game is immune to the allure, dollar signs, and downright necessity of the popularity and flexibility of this model.

              I think this brings a pressing question to bear in the field of classic MMOs: Will they survive without free-to-play? It's a pretty important question for a few reasons. One, a surprising majority of remaining sub-only MMOs are older ones; two, people now expect free in games they try; and three, players aren't exactly flocking to classic MMOs anyway.

              This week I want to explore the conundrum that these games are in and why some players may have blinders on when it comes to the fate of their favorite games.

              Continue reading The Game Archaeologist: Will classic MMOs survive without free-to-play?

              MassivelyThe Game Archaeologist: Will classic MMOs survive without free-to-play? originally appeared on Massively on Tue, 19 Jun 2012 18:00:00 EST. Please see our terms for use of feeds.

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                The Soapbox: Meaningful solo play

                Posted: 19 Jun 2012 03:30 PM PDT

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                Being alone doesn't mean I need to be lonely.
                Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

                I'm going to open this piece off by laying my cards on the table: If you read my last Soapbox two weeks ago about why solo players choose to play solo and you absolutely hated it, then honestly, I have to tell you that this installment isn't for you. You aren't going to like it. Go read a book or play a game or something else because there's no reason for you to read something that I can promise you straight-up you won't like.

                I spent that entire column talking about why people might play solo, but I spent absolutely no time discussing what players are supposed to do solo or how games can handle the dichotomy between solo and grouped players. There does need to be some parity between the two, and that works both ways. Solo players need content and rewards, but group players need to have something to work toward as well, and you need to have the feeling of an overall shared world. So how do you mix a solid solo experience with a solid MMO?

                Continue reading The Soapbox: Meaningful solo play

                MassivelyThe Soapbox: Meaningful solo play originally appeared on Massively on Tue, 19 Jun 2012 17:30:00 EST. Please see our terms for use of feeds.

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                  Anarchy Online brings global market interface online

                  Posted: 19 Jun 2012 03:00 PM PDT

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                  Anarchy Online brings global market interface online
                  Anarchy Online's upgraded its nanos to version 18.5, and with it comes a brand-new global market interface. The new interface is designed to allow players more flexible control over buying, selling, and placing orders in the global economy. The interface can be accessed by both market terminals and portable market terminals. It's important to note that while all players can browse the market, only subscribers can partake in transactions.

                  Version 18.5 has a lot more than just this new interface. The launcher for the game's been improved and now takes you to a visual character select screen. Other improvements include more staying power for pets, tweaks to specific buffs, and clarification for PvP encounters.

                  There's plenty of line items to pour over in the patch notes, so check them out if you've got a summer vacation planned to Rubi-Ka.

                  MassivelyAnarchy Online brings global market interface online originally appeared on Massively on Tue, 19 Jun 2012 17:00:00 EST. Please see our terms for use of feeds.

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                  Realm of the Mad God studio acquired by social game maker

                  Posted: 19 Jun 2012 02:30 PM PDT

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                  Realm of the Mad God - gameplay screenshot
                  Aside from having one of the more memorable names in gaming these days, Realm of the Mad God also has a new owner. Wild Shadow Studios has been acquired by Godfather: Five Families maker Kabam, according to a blurb at Gamasutra.

                  Realm of the Mad God originally launched in 2010 as an indie game competition entry before finding purchase on Steam and morphing into more of an MMO. Gamasutra says that designer Willem Rosenthal will stay onboard to direct the project.

                  Check out Massively's Realm of the Mad God impressions via our Rise and Shiny column.

                  MassivelyRealm of the Mad God studio acquired by social game maker originally appeared on Massively on Tue, 19 Jun 2012 16:30:00 EST. Please see our terms for use of feeds.

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                  Heroes & Generals brings persistent WW2 action to your browser

                  Posted: 19 Jun 2012 02:00 PM PDT

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                  Heroes & Generals - WW2 shooter/strategy in your browser
                  If you haven't checked out Heroes & Generals yet, what are you waiting for, soldier? Reto-Moto has just updated the game's beta to something called the Bradley build, and the devs have released an accompanying video diary that details all the changes.

                  The update brings several weapon tweaks, new weapon modifications, and new town map layouts to the World War II shooter. And before you make the mistake of thinking that H&G is yet another FPS, have a look at the feature set as well as some of the other videos on display at the game's official website.

                  The title is basically two games in one. You've got a massively multiplayer online FPS and a strategic asset management game, both of which affect the other via persistent campaigns. All of this happens in your browser, too, though how Reto-Moto manages the game's high-fidelity visuals and sprawling environments is part of the company's proprietary Retox engine secret sauce. Check out the dev blog after the break, and take a gander at our first impressions for further gameplay details.

                  [Source: Reto-Moto press release]

                  Continue reading Heroes & Generals brings persistent WW2 action to your browser

                  MassivelyHeroes & Generals brings persistent WW2 action to your browser originally appeared on Massively on Tue, 19 Jun 2012 16:00:00 EST. Please see our terms for use of feeds.

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                    Star Wars: The Old Republic brings team ranked warzones back to the PTS

                    Posted: 19 Jun 2012 01:45 PM PDT

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                    Screenshot -- Star Wars: The Old Republic
                    BioWare has some good news today for the more competitive Star Wars: The Old Republic players: Team ranked warzones are back on the PTS. With this feature, players will be able to rally into groups of eight to take on opposing groups for honor and glory. Thanks to some newly implemented tech, players will remain in their premade groups even after the PvP match is over, which should make re-queuing after the fact considerably simpler.

                    In addition, the studio has announced a feature known as dual queuing. With this feature, players will be able to queue themselves for both a ranked and an unranked warzone simultaneously. If a player in a normal warzone gets a ranked warzone pop, that player's spot in the ranked warzone will be reserved until she finishes the normal warzone match, which should help make the waiting time for ranked warzones pass a bit more quickly. For the full details on the upcoming team ranked warzones, check out the full post on SWTOR's official site.

                    MassivelyStar Wars: The Old Republic brings team ranked warzones back to the PTS originally appeared on Massively on Tue, 19 Jun 2012 15:45:00 EST. Please see our terms for use of feeds.

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                    MechWarrior Online founder's packages detailed

                    Posted: 19 Jun 2012 01:30 PM PDT

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                    MechWarrior Online
                    If you've got your heart set on MechWarrior Online, today is a good day for you! The founder's program goes on sale today, with an additional tier of awesomeness available. The new $120 legendary tier comes with a three-month premium MechWarrior Online account. Additionally, you'll get four founder's BattleMechs, $80 worth of in-game currency, a founder's tag for extra status boosting, game credits, and early access starting August 7th.

                    The $60 elite package has the same tags, in-game currency, and early access as the Legendary tier, but only two months of premium account access and one BattleMech. If you're not worried about frills, the $40 veteran package will get you $40 worth of in-game currency, one month of premium status, founder's tags, and early access.

                    [Source: Piranha Games press release]

                    MassivelyMechWarrior Online founder's packages detailed originally appeared on Massively on Tue, 19 Jun 2012 15:30:00 EST. Please see our terms for use of feeds.

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                      Flameseeker Chronicles: Nostalgia ain't what it used to be

                      Posted: 19 Jun 2012 01:00 PM PDT

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                      Guild Wars - the Pale Sapling
                      Remember when the Pale Tree was just an odd little sapling? When "Kodan" was just the Dwarven Recruitment Officer in Gunnar's Hold?

                      The original Guild Wars is riddled with memories for me. I may have spent only a paltry 2,500 hours in-game, but they've been superbly full hours. I had two big surges of nostalgia this past week: once when I was hip-deep in the Fissure of Woe and remembered how utterly awesome I'd felt the first time I got a Chaos Axe drop, and again as I ran through the hall of burning trees in the third level of the Cathedral of Flames and thought about the countless times I'd run through there on my Smite or 600 monk, buddied up with my best friend and dropping the Enchanted Weapons like flies.

                      I can't wait to have that kind of nostalgia in Guild Wars 2.

                      Continue reading Flameseeker Chronicles: Nostalgia ain't what it used to be

                      MassivelyFlameseeker Chronicles: Nostalgia ain't what it used to be originally appeared on Massively on Tue, 19 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.

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                        Aeria Games releases seafaring expansion for Grand Fantasia

                        Posted: 19 Jun 2012 12:30 PM PDT

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                        Aeria Games releases seafaring expansion for Grand Fantasia
                        Shiver me timbers! Aeria Games has announced a new pirate-themed expansion to its free-to-play fantasy MMORPG Grand Fantasia titled Journey to Condemned Island. And more than just some "avast ye!" taunts and parrots, this massive content update includes new advanced classes, new epic gear, pets, and an increased level cap of 90.

                        Along with the increase in the level cap comes the new lands of Heirloom Peninsula, Frostfire Pass, and Aurawhisp Hamlet to adventure in. A level 90 dungeon with 12 new world bosses to defeat and plunder also awaits all players wanting to begin their adventures on the high seas.

                        [Source: Aeria Games press release]

                        MassivelyAeria Games releases seafaring expansion for Grand Fantasia originally appeared on Massively on Tue, 19 Jun 2012 14:30:00 EST. Please see our terms for use of feeds.

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                          Help a newbie with RIFT's upcoming mentoring system

                          Posted: 19 Jun 2012 12:00 PM PDT

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                          Screenshot -- RIFT
                          RIFT fans are surely excited about the game's upcoming patch 1.9, which will bring a number of new features, such as the three-way conquest PvP mode, to the popular fantasy title. The mentoring system allows players to scale their levels down so they can play with lower-level teammates while still receiving XP and rewards comparable to their true levels.

                          Trion Worlds has designed the system to be easy to use: If you want to drop your level to match someone else's, simply invite that player to a party, right-click on his character's portrait, and voila. In addition, if you join a random instant adventure group, you will automatically be lowered to the appropriate level. And remember, you do continue to gain level-appropriate rewards and XP even when your level has been lowered by the mentor system. For instance, if your character is level 45 but you're mentored down to say, level 30 to play with a friend, you'll continue to gain XP suitable for a level 45 character, and you'll always be rewarded with the appropriate variety of sourcestone. For the full details on the game's upcoming mentoring system, head on over to the RIFT official site.

                          MassivelyHelp a newbie with RIFT's upcoming mentoring system originally appeared on Massively on Tue, 19 Jun 2012 14:00:00 EST. Please see our terms for use of feeds.

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                          DC Universe Online's Last Laugh DLC now available

                          Posted: 19 Jun 2012 11:30 AM PDT

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                          DC Universe Online - the Joker punching someone
                          We've been hearing about DC Universe Online's Last Laugh DLC pack for a while now. Fortunately for fans of diabolical supervillains everywhere, launch day is finally here. The pack represents the largest PvP content update since DCUO's release, and it also puts the Joker on center stage as the key figure in a "criminally twisted new storyline."

                          If that's not enough to whet your whistle, Last Laugh also features new shield powers, safe house battles, headquarters battles, and legends characters including Power Girl, Ursa, Bizarro, and various Lantern and Sinestro notables.

                          Last Laugh is free for legendary players or $9.99 for free and premium members. You can download it via the PlayStation Network or the in-game marketplace.

                          [Source: SOE press release]

                          MassivelyDC Universe Online's Last Laugh DLC now available originally appeared on Massively on Tue, 19 Jun 2012 13:30:00 EST. Please see our terms for use of feeds.

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                            ArenaNet asks of Guild Wars 2, 'Is it fun?'

                            Posted: 19 Jun 2012 11:01 AM PDT

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                            Guild Wars 2
                            Colin Johanson, Lead Content Designer for Guild Wars 2, has just posted an update to the ArenaNet blog. In it, he discusses some of the company's philosophy regarding measuring the success of Guild Wars 2 and how best to achieve that success. A big part of that philosophy is to constantly evaluate how fun the game is and whether that fun makes the content compelling enough to stand on its own.

                            To that end, he relates that the fairly standard gear treadmill has been more or less removed from the game. While there is item progression through levels, rare items are made desirable by visual, not statistical, distinction. Dungeons, rather than having a tiny chance of dropping high-demand items, reward players with tokens that can be traded for items. Within those dungeons, variations have been made possible so that players can choose different routes to explore rather than be forced to do the same exact run again and again.

                            Continue reading ArenaNet asks of Guild Wars 2, 'Is it fun?'

                            MassivelyArenaNet asks of Guild Wars 2, 'Is it fun?' originally appeared on Massively on Tue, 19 Jun 2012 13:01:00 EST. Please see our terms for use of feeds.

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