General Gaming Article

General Gaming Article


Nvidia GTX 670: Faster Than The Radeon 7970?

Posted: 08 May 2012 11:01 AM PDT

According to the old Internet rumor mill, Nvidia's GTX 670 graphics card is set to launch this Friday. Pictures of alleged retail boxes have been popping up for a while, even before the massive dual-GPU GTX 690 hit the streets a week ago. Now, one reviewer claims that a unit fell into his hands courtesy of an unnamed manufacturer, and he's benchmarked the leaked card and slapped the results up on the web for all to see.

Usually, these reported leaks turn out to be B.S., but the folks over at TweakTown have a sterling reputation for honesty and have been reviewing graphics cards for a long, long time. The website didn't want to land their source in hot water with Nvidia, so the review doesn't include any pictures of the hardware, but it includes plenty of game-based benchmark test results -- and by TweakTown's numbers, the GTX 670 should be a force to be reckoned with.

Check out the hardware specs in TweakTown's GPU-Z screenshot above. The reference GTX 670 obviously doesn't quite butt heads with the GTX 680, but TweakTown reports that it bests the Radeon 7970 in most games, and the GTX 670 is neck-and-neck with AMD's flagship card in the contents it doesn't win outright. At 1920x1200 resolution, the card clocked in with 85 fps in Metro 2033 and 113fps in Just Cause 2, compared to a respective 87fps and 105fps showing by a 3GB Diamond HD Radeon 7970.

Of course, we'll have to wait for the actual launch of the GTX 670 to see if those numbers are accurate -- and for now, there's no official word on the card whatsoever, much less pricing information or a release date. Fudzilla expects the card to sell for $399.99, though.

OEM Adoption Of Ubuntu Linux Is Ramping Up: Record Shipments, Dell XPS13 Variant In The Works

Posted: 08 May 2012 10:29 AM PDT

Do you Ubuntu? If the answer's "Yes," then you probably installed the operating system yourself, using an .iso image and a little keyboard finger-grease. Congratulations! You're the One Percent of the computer world; most users, especially everyday users, would never even attempt to load a Linux variant on a PC. If they want to go truly mainstream, Ubuntu and its Linux brethren need to come preinstalled on OEM-built computers -- and that's why the numbers and news tossed around at yesterday's Ubuntu Developers Summit are so heartening.

First up, some actual penetration numbers: Canonical VP Chris Kenyon said that somewhere between 8 and 10 million PCs and laptops worth about $7.5 billion in total shipped with Ubuntu preinstalled in 2011. That's still chump change compared to the units shipped with Windows installed, but Phoronix reports that Canonical expects over 18 million Ubuntu-packin' units to move in 2012, a figure that Kenyon claims would give the OS a 5 percent stake of all global PC sales -- and that doesn't even count manual installations.

Of course, if you're going to have more users, you're going to need more developers toiling away at Ubuntu-based applications, and along those lines, Dell and Canonical have announced that they're working together to create a developer-friendly version of Ubuntu made specifically for use with the Dell XPS13 Ultrabook. Project Sputnik, as the project is called, is a bare-bones install of Ubuntu 12.04 LTS (Precise Pangolin) that includes full support for the XPS13 hardware and a couple of useful utilities but little else; the two companies are working on including a native github repository that would include preconfigured "developer profiles" that pack in utilities for specific development environments, such as Ruby, JavaScript and Android.

The guys at DevOpsAngle talked to Barton George, Dell's lead on the project, who said that the company hopes to ship XPS13 Ultrabooks with the bare-bones Sputnik configuration preinstalled sometime in the future if the project proves successful. For now, however, Ubuntu devs who already own an XPS13 can snag the Sputnik .iso over on the Ubuntu website.

AMD's Mobile Trinity APUs to Ship Later This Month, Desktop Chips in August

Posted: 08 May 2012 07:39 AM PDT

Advanced Micro Devices (AMD) managed to beat Intel's Ivy Bridge to the launch-day punch on a technicality when the Santa Clara chip maker began shipping Trinity and Brazos 2.0 APUs to OEMs last quarter, but as far as retail availability goes, AMD in April would only say the new parts "will be available globally soon." It appears "soon" really meant "next month," at least for notebook parts, and August for desktop chips.

Citing un-named sources in the notebook industry, DigiTimes claims AMD is getting ready to launch its latest A-series APUs (Trinity) sometime this month, though the first batch of chips will be mobile parts for notebooks, Desktop silicon will arrive three months from now, and AMD's 40nm tablet PC processors -- codenamed Hondo -- will launch in the fourth quarter to coincide with Microsoft's Windows 8 OS.

The same sources say that Trinity will undercut Ivy Bridge in price, which is no big surprise to anyone who's been paying attention to AMD's playbook ever since it coughed up the performance crown when Intel moved away from its inefficient Netburst architecture several moons ago.

When August rolls around, AMD is expected to launch several Trinity APUs manufactured by Globalfoundries, including the A10-5800K, A10-5700, A8-5600K, A8-5500, and A6 (Weatherford) and A4 (Richland) series processors, DigiTimes says.

Yahoo CEO Apologizes for Padding Resume

Posted: 08 May 2012 06:57 AM PDT

The good news for Yahoo Chief Executive Scott Thompson is that no one is accusing him of doctoring his birth certificate, so if he wants to make a run at a bigger presidency, that's one less hurdle to jump over. He is, however, accused of padding his resume, which has prompted an internal investigation into his hiring, as well as a lot of time and energy spent reviewing his qualifications, and for that he has taken full responsibility and apologized.

As it's written up in Reuters, all this came to light last week when Daneil Loeb, CEO of hedge fund Third Point, which owns a 5.8 percent stake in Yahoo, wrote a letter accusing Thompson of prettying up his resume a bit too much and demanded that records related to his hiring be turned over.

In the fallout that ensued, Thompson issued a memo to employees expressing deep regret over how the issue is affecting the company.

"We have all been working very hard to move the company forward and this has had the opposite effect. For that, I take full responsibility, and I want to apologize to you," Thompson stated, according to Reuters.

Thompson also said that he hopes for a prompt conclusion and that he would "respect" the board's plans to review the matter. What the board will be looking into is Thompson's education record and related discrepancies pointed out by Third Point.

Yahoo hired Thompson in January of this year. Prior to his role with Yahoo, Thompson served as Paypal's president.

Gogo Grabs 1MHz Spectrum License from LiveTV to Boost In-Flight Internet Service

Posted: 08 May 2012 06:28 AM PDT

Gogo, the guru of in-flight wireless Internet service, announced on Monday that it has hammered out an agreement to acquire the Airfone business unit from LiveTV, LLC, a wholly-owned subsidiary of JetBlue Airways Corporation. The main attraction for Gogo is the 1MHz spectrum license that will change hands as a result of the transaction, as it's currently held by LiveTV. So, what are Gogo's plans for the 1MHz spectrum?

It will be used to supplement Gogo's existing 3MHz license and, if everything goes to plan, will enhance the company's Air-to-Ground network. This should translate into improved connectivity service for both commercial airlines and business aircraft in the U.S.

"In many ways, Gogo has continued to expand its Air-to-Ground network and will soon launch ATG-4, which is expected to significantly improve capacity," said Gogo's president and CEO Michael Small. "Acquiring the 1MHz spectrum license from LiveTV will play an integral role in our continued expansion activities and help us deliver a performance boost for end users."

The deal also gives Gogo control of Airfone's network infrastructure and back-office operational assets.

Image Credit: Gogo

Lenovo Launches Pint Sized ThinkCentre M92p Desktop with Intel vPro Technology

Posted: 08 May 2012 05:35 AM PDT

Lenovo today rolled out its brand new ThinkCentre M92p desktop PC, a one-liter rig that's no wider than a golf ball (34.5mm), and purportedly the only Intel vPro-enabled system in this size category. The tiny form factor allows the M92p to fit into just about home office nook or work space cranny while still packing the performance punch of up to an Intel 3rd Generation Core vPro processor.

It doesn't have to end up on a desk, either. The M92p can be mounted to a wall or shoved under a desk. It supports up to four monitors in Mosaic Mode or three independent displays without the need for a discrete graphics card.

"Lenovo's tiny form factor ThinkCentre M92p desktop PC illustrates the fact that there is still room for innovation on desktop platforms," said Zane Ball, general manager of Intel Desktop Platforms. "Lenovo has taken advantage of the unprecedented performance and power reduction improvements of our upcoming 3rd Generation Intel Core vPro processor family, which will enable the industry to build smaller, thinner PCs that are more secure, powerful and power-efficient."

Lenovo also announced a new M72e desktop similar to the M92p, a ThinkCentre M92z all-in-one system (20-inch and 23-inch models available), and a 23-inch ThinkVision LT2323z IPS monitor that is the first to be qualified by Microsoft Lync.

Pricing for the M72e, M92p, M92z, and LT2323z start at $499, $799, $799, and $399.99, respectively.

Image Credit: Lenovo

MMO News

MMO News


Soul Captor

Posted: 08 May 2012 02:20 PM PDT

In Soul Captor, become a powerful Oracle, seeking to find what drives the war between humans and monsters. At your side is a Spirit, a sidekick that, while cute, possesses various skills to assist the Oracle. Choose from one of six classes, and learn abilities to defeat horrible monsters and protect yourself against the intents of other players.

51316  320x240 soul captor 03

Publisher: Gamania (beanfun)
Playerbase: ??
Graphics: Medium
Type: MMORPG
EXP Rate: ??
PvP: Yes
Filesize: ??

Pros: +Unique classes. +Interesting setting and story. +Spirit system.

Cons: -Generic MMO style. -Limited information available.

official site

Overview

Soul Captor Overview

Soul Captor features six classes to choose from: Gu Practitioner, Fighting Spirit, Warrior, Monk, Yin-Yang Master, and Celestial Master. Each class offers different abilities and means to challenge opponents. Each class also has access to a spirit, or sidekick, which helps the player by using various skills and abilities. The game is based off of Eastern ghosts, monsters, and mythology, so expect to see a lot of that influence throughout the game.

Soul Captor Screenshots

Soul Captor Featured Video

Click here to view the embedded video.

Full Review

Soul Captor Full Review

Coming Soon…

Screenshots

Soul Captor Screenshots

Coming Soon…

Videos

Soul Captor Videos

Soul Captor Trailer

Click here to view the embedded video.

Links

Soul Captor Links

Official Game Page

System Requirements

Soul Captor System Requirements

Coming Soon . . .

 

Spirit Tales reveals open beta schedule

Posted: 08 May 2012 01:54 PM PDT

Spirit Tales begins open beta in two days, and has just released its schedule of events.

The open beta will feature chances to win an Apple iPad (through collecting gift boxes for NPC Halzo), along with other prizes through achievement raffles, playing at least 25 hours, redeeming spring tokens, completing training grounds, and purchasing item mall gold. Other giveaways are also planned with a gaming desktop being teased as an upcoming prize. The full details of the game’s events are available at http://st.koramgame.com/events.

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Spirit Tales Gameplay Screenshot

Source:

Spirit Tales Open Beta Event Schedule Revealed; Win an iPad and More!

To celebrate the upcoming open beta launch of Spirit Tales on May 10, KoramGame today revealed the full community event schedule that is designed to help players win an array of awesome prizes, including the new Apple iPad. Starting on the first day of open beta, players will have the opportunity to complete several fun tasks both in and outside of the game. Some of these tasks, like collecting gift and reward boxes from a certain NPC, provide players with the chance to unlock exclusive in-game prizes, with hundreds of winners in all!

Events Overview

  • Open Beta Blastoff – Visit NPC Halzo and collect 6 gift boxes for a chance to win the new Apple iPad.
  • Achievement Hunter – Earn 50 achievements in the first week and receive a raffle entry that could net you some special prizes.
  • Login to Win – Play more than 25 hours and receive prizes made specifically for dedicated players.
  • Spring Fling – Slay any monster and receive a special spring token redeemable for exclusive in-game prizes.
  • Training Ground Booster – Complete the training grounds to earn a “chance box” that can result in 1 of 5 unique prizes.
  • Kcoin Purchase Bonus – Purchase Item Mall gold and receive a reward box that can be traded in for a random prize.

The fun doesn’t end here, it’s only the beginning. Come May 10, KoramGame will be announcing another exciting giveaway that includes a ton of awesome prizes like a gaming desktop and more! Stay tuned!

For more details on each community event, visit http://st.koramgame.com/events. Prizes will be distributed during the scheduled maintenance following the event.

Square Enix and Bigpoint announce Gameglobe

Posted: 08 May 2012 01:37 PM PDT

Square Enix and Bigpoint have partnered together to offer Gameglobe, an online game platform.

Gameglobe is a free, browser-based platform that allows players to create game worlds and other creative ideas, and visit those of others, in virtual space with console quality 3D. It is developed by Hapti.co (part of Square Enix) and will be published exclusively by Bigpoint in North America and Europe.

The platform is currently in closed beta, but will open up to more testers in the coming months.

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GameGlobe Gameplay Screenshot

Source:

Square Enix and Bigpoint Unleash a World of Creativity with Gameglobe

 

Innovative new online platform lets users create, share and play their own games and game worlds

Endless possibilities, console-level HD graphics, and easily accessible gameplay

 

Hamburg – May 8th, 2012 – Square Enix Ltd. and Bigpoint (http://www.bigpoint.com) are excited to unveil the first details on Gameglobe™ (http://www.gameglobe.com) an innovative new online game platform to be published by the two companies.

 

Gameglobe is a unique browser-based experience that allows players free access to endless game worlds and creative possibilities, all in HD quality. Players can choose to either create their own game or simply play the multitude of levels available at launch.

 

“It’s never been easier to create your own game,” said Rune Vendler, Game Director. “We want Gameglobe to be a community where everyone can get involved in the fun: play new games every day, share your favourites, or flex your creative muscles with your own designs.”

 

"We're very excited by the creativity unleashed through the collaboration between Bigpoint and Square Enix that allows us to bring an entirely new and innovative online gaming experience to players", added Jan-Michel Saaksmeier, Executive Producer at Bigpoint. "Gameglobe offers fun without limits and a vast selection of free-to-play adventures directly in your browser – and in full console quality HD graphics."

 

Gameglobe is developed by Danish studio Hapti.co who are part of the Square Enix group and will be published exclusively by Bigpoint in Europe and North America, who will distribute the game through the Bigpoint.com Portal as well as across their network of partners.

 

Gameglobe is currently in closed beta and will be opened up to additional players in the coming months. To register for the beta, players can head to the official website (http://www.gameglobe.com).

MMOHut’s Guild Wars 2 Beta Weekend Recap

Posted: 08 May 2012 12:41 PM PDT

By, Vincent Heylen

So, as most of you are aware, the Guild Wars 2 beta was a few weekends ago. ArenaNet announced a beta weekend for people that had pre-ordered the game.

The world of Tyria (the setting where Guild Wars 2 takes place) is massive, and it doesn’t wait for you to do anything nor does it tell you where you have to go. Freedom is a big part in Guild Wars 2 and this is something that has been pressed on many times in a lot of other articles. The only backbone to this feature is the personal story, but I’ll get more into that later. How does ArenaNet hand over this freedom to you? Well, they give you the option to do whichever quest you wish to do (without losing a certain chain) and even give you the ability to go into higher level zones. Your level will be scaled to the zone you are in, depending what the level range of that zone is. For instance, if I would be a level 10 character, and I want to meet up with some friends to take down a world boss which is level 20, my character will be getting that side-level of 20 and all stats will be upped to that. The question that most people are curious about, is how they manage to compensate this with the progression system that we are so used of? The answer is simple; they don’t. You can still gather up gear for a stat-boost and what not, but in the long run that doesn’t matter. As mentioned, they give you the power to choose for yourself.

battlegw2

They really want you to explore whatever is out there, and boy, is there a lot. You aren’t bound to a particular questing chain. There are hearts -which serve as this games version of a quest question mark- all over the map, which you have to discover on your own pace or go with the easy route and ask someone to explain everything to you for that certain area, this person is highlighted with a telescope. Most are probably aware that they have taken out the idea of mounts in the game, so traveling is done by good ol  fashion walking and in teleport fashion, via the use of waypoints on the map.

Since the economy is somewhat broken due to beta-state, it’s kinda annoying to always have to pay for travel, while in the meantime you don't have that much income. You also have to pay for repairs and both can get expensive and lead into you suffering if you overdo it on traveling or die a lot. Now speaking about dieing, what happens then? You get in a downed state and get a timer, as well as a downed skill set. With this, you are able to fight for survival and get back up or wait for a revival. If you happen to fall to your death, you are given the option to return to a waypoint.

Now that we’ve covered dying, let’s talk a bit about the upside of Guild Wars 2 (not to say that their dying system is bad, but it can work on your nerves at time). Dynamic Events is Guild Wars 2′s pride, at least that’s what Arenanet claims. This system allows a bad situation to turn into a very bad situation. For instance, when you are out there gathering fruit on a farm while defending it from wasps, a horde of centaurs might come at you and overrun you if you aren’t able to hold ground.

This is where their grouping system comes into play. You don't have the typical locked party system, as people automatically join an invisible group. That way, you will instantly fight for the same objective. Rift has a similar system like this where you still join a locked party system, and it seems like Guild Wars 2 has improved this. It might also sound familiar to Rift, with their Rift-system. Now if you manage to hold ground, then it's like nothing has ever happened. If you fail at it, then you might have to fight even more centaurs then initially to retake the place and have to end that certain event with a boss fight. The bosses in Guild Wars 2 can get very huge. A friendly advice would be to not just stand there and at least move around a little. The bosses aren't very forgiving on that aspect. You better use that dodge ability they give you and read the description under the mob-names to see what they do. That's right. You can completely ignore damage if you manage to either dodge it or crowd control enemies.

char

Let's delve a little deeper into the combat system. There isn't a typical archetype system in Guild Wars 2. You get your class name, and that's it. That class still gets a certain weapon set though and this is where things get interesting. There is still the typical hotkey-pressing and tabbing or selecting of enemies in order to attack them, however, this is combined with more free movement in combat. Your first 5 skills of each weapon represent their active abilities. You read that correctly. Each weapon has their own unique skill-set. There isn't a skill-tree that you have to theorycraft beforehand and be sorry you choose that one if you messed it up. There are main weapons and off-hand weapons. Even two handers can be combined with an off-hand. The way you unlock skills on them is by the use of the main attack and move on until you unlocked all 5. Each class also gets a healing skill which is your 6th ability. Arenanet has completely removed the use of an archetype preset and given the player more control through their system.

Now for the third set of skills, you will get utility skills. These skills are unique to each class. You can unlock them by spending points. The way you can obtain these utility points is by leveling up or doing skill-challenges which are scattered around the map. These skill-challenges are separate quest-styled objectives and have a ton of variety to them. The last ability is an Elite skill, which I didn't get to in the beta unfortunately. As you can see, there is tons of customization options and there is still a lot of freedom in the skill-system as well.

humangw2
Guild Wars 2 Beta weekend has been a blast. Arenanet has proven that taking the typical progression from MMORPG’s away really works. They present it to you in a unique way. There is a lot to cover, as you might have guessed by this wall of text, but in the end, it’s something to experience for yourself. This has been my first impression and I’ll see you all at launch.

World of Warplanes and Tanks reveal new line-ups

Posted: 08 May 2012 12:21 PM PDT

Wargaming.net has revealed new vehicles for both World of Warplanes and World of Tanks.

The upcoming World of Warplanes has introduced Heavy Fighters, the second “rock-paper-scissors” warplane class. These birds are prepared to intercept, attack enemies head-on, and bomb the competition. They are currently featured in the German line, with more nations to come. They can be seen in action in the video below.

Meanwhile, the World of Tanks has released update 7.3. This update adds and substitutes many vehicles in the line of Soviet heavy tanks. The line is now split into two branches and features newcomers such as the T-150. The game also adds the South Coast, a new battle arena, and the Dragon’s Ridge, the first Asian map.

World of Warplanes – Heavy Fighters Trailer:

Source:

World of Warplanes Ups Its Firepower with Intro of Heavy Fighters

8th May 2012 — Wargaming.net, the award-winning videogame developer and publisher, introduced today Heavy Fighters, the second of several rock-paper-scissors warplane classes that will take over the skies in the company's highly anticipated flight combat MMO, World of Warplanes.

Featuring such names as the Fw.57, Bf.110, Me.410 and Me.P.1102, heavy fighters are currently represented in the German line of warbirds, and will be gradually added to other national rosters.

Their size, power and armament allow heavy fighters to fulfill a great variety of objectives including interception, head-on attacks and bombing, making them one of the most versatile classes of air forces.

"If you want speed and adrenaline, you will probably go for lighter fighters, whereas heavies provide greater firepower," said World of Warplanes Project Manager, Alex Zezulin. "Knowing the strengths of your heavy fighter will give you the feel of devastating power under your total control."

——

Soviet Heavies Solidly Roll into World of Tanks with 7.3 Update

8 th May, 2012 — Wargaming.net, the award-winning videogame developer and publisher, announced today that update 7.3 is now available for its highly acclaimed armored warfare MMO World of Tanks.

Update 7.3 brings substitutions and additions to the line of Soviet heavy tanks, splitting the line into two branches. Leading the way through the redesigned tech tree, the update moves the IS-4 tank into tier 10 of its own heavyweight line with KV-4 and ST-I. The KV-3 has moved from tier 6 to tier 7, and freed the slot for another newcomer, T-150.

New gameplay elements introduced in the 7.3 include the addition of a new battle arena, the South Coast, and the first map set in Asia, the Dragon’s Ridge.

“These new machines should give players a taste for big and powerful heavies,” said World of Tanks Producer Mike Jivets. “With the help of the upcoming battle arenas, the game will get a fresh look from both a visual and tactical point of view.”

Tribes Ascend launches Tartarus update

Posted: 08 May 2012 12:02 PM PDT

Tribes Ascend is launching its Tartarus update today.

The update introduces two new maps: Tartarus, a Capture the Flag map similar to Katabatic; and Hinterland, an Arena map featuring a shortage of inventory stations.

The update also includes the ability to configure four pre-established loadouts per class, and to quick switch between classes and loadouts by using a keybind. More of the patch notes are below.

Tribes Ascend is published by Hi-Rez Studios, which also publishes Global Agenda.

Tribes Ascend: Tartarus Preview

Source:

Major Highlights

  • A new CTF map has been added, Tartarus.
  • A new Arena map has been added,  Hinterlands.
  • Users may now configure up to four pre-established loadouts per class. These can be used to more quickly switch between favored configurations for each class. Loadout slots are purchasable using XP or Gold.
  • Users may now QUICK SWITCH between classes and loadouts while in a match using the "NUMPAD ENTER" key (default). This is an alternate way to change classes/loadouts versus using the Class Select menu (“I” Screen) that does not require you to open the game menu and is much faster.
  • Users will now be presented with a customized "DEAL OF THE DAY." This is a deal tailored to the individual and presents special pricing on an item that the user does not already own. The timer for the deal of the day resets at the same time as the timer for the First Win of the Day.
  • The gold packages have been changed. The $30 and $50 packages now give significantly more bonus gold than previous, but do not include an XP booster. Users continue to earn permanent VIP status (which increases XP gain by 50% after their first real-money purchase).
  • IMPORTANT USABILITY NOTE: With this release, you always close the console window using the ESCAPE key. You can no longer close the console window using the same key that launches the console (default "tilde").  This is necessary to solve issues when people rebind that key, as well as on some countries' keyboard layouts.

Weapon/Balance Items

  • Shrike price reduced on public servers to 4000.
  • Beowulf price reduced on public servers to 2500.
  • Gravcycle price reduced on public servers to 500.
  • Reduced the amount of knockback the flag receives from explosions in air (reducing punting).
  • New Accolades have been added:
    • Investor: Earned every 2 minutes that a Base Radar or Generator that you upgraded remains online.
    • Turret Support: Earned if a Base Turret you upgraded gets a kill.
    • Hot Air: Earned for getting a mid-air kill with the Plasma Gun. (Replaces Air-Mail).
  • An exit speed cap of 200kph has been added to the Shrike.
  • Fixed an issue in which the Pathfinder's Thrust Pack could sometimes not correctly thrust the player.
  • Fixed an issue in which the Pathfinder's Light Assault Rifle was not always firing three rounds.

Custom Server Notes

  • XP is now rewarded on password protected servers so long as at least 8 people participate in a match.
  • Server owners can now choose between multiple spawn types. This includes Normal spawning, Naked Pathfinder, and Core spawning (Pathfinder, Soldier, and Juggernaut with unlocks).
  • Fixed a bug in which configuration options would not be saved properly in some cases. This audio/video settings, custom servers, etc.
  • Fixed a bug in which servers would go offline and require a manual restart after the overall game servers were restarted.
  • Variety of other minor cleanups and fixes.

 

  • Fixed an issue where the jet-only option for a keybind was jump jetting instead.
  • Fixed an issue where the whiteout grenade could cause the permanent loss of IFF's in certain situations.
  • Deaths from hitting a player equipped with the Super Heavy perk will now play a splat sound.
  • Fixed an issue where projectile explosion sounds and effects wouldn't play in certain situations in close-quarter combat.
  • Fixed an issue where inventory and vehicle stations weren't properly updated when the generator went online or offline.
  • Fixed an issue where meleeing while zoomed could cause the zoomed-in reticule to still be active after you released the zoom button.
  • Fixed an issue where throwing a grenade while spawning a vehicle could leave the player without weapons.
  • Fixed an issue where the firing sound would not properly stop on constant-fire weapons after a reload.
  • Fixed an issue where de-cloaking with a call-in active would display the wrong active call-in information.
  • Fixed an issue where reloading a weapon while zoomed would not properly resume zooming when the reload had finished.
  • Vehicle stations have been added to Outskirts Capture and Hold.
  • Fixed an issue where vehicle station markers were not displaying in Capture and Hold.
  • Fixed an issue where player input wasn't being properly reset at the end of a round in Arena.
  • Fixed a client crash when placing deployables (i.e. Doombringer's Force Field, Technician's Light Turret, etc) in certain areas when roaming.
  • Fixed an issue where players weren't able to place a deployable on certain areas of the flag stand of Katabatic.
  • Fixed various UI presentation bugs.
  • Performance optimizations done on Arx Novena aqueducts.
  • Fixed an issue with the voting keybinds, they have now been restored to their previous values (F5 for no, F6 for yes).

New screenshots for The Lord of the Rings Online Update 7

Posted: 08 May 2012 11:41 AM PDT

The Lord of the Rings Online is preparing for its next update (Update 7) with its first set of screenshots.

The screenshots showcase “Storm on Methredras,” a skirmish with two difficulty levels designed for players 70-75. This skirmish places players in the aid of the Rangers to face off against Gywllion, a sorceress and ally of Saruman, and will be free to VIP players.

The update will also feature a redesign of Moria and Fornost regions.

The Lord of the Rings Online is published by Turbine, which also publishes Dungeons and Dragons Online.

The Lord of the Rings Online – Update 7 Screenshots:

 

League of Legends showcases Varus

Posted: 08 May 2012 10:51 AM PDT

League of Legends has released a new champion spotlight today for Varus, the Arrow of Retribution.

Varus is a sharpshooter who specializes in bows, capable of using long distance shots and immobilizing enemies with a Chain of Corruption. Called a mix of a physical ranged carry and caster, Varus’ passive is to gain attack speed briefly after killing a minion or monster, with longer duration if he assists or kills an enemy champion. Skills also include Piercing Arrow, Blighted Quiver, and Hail of Arrows.

League of Legends is published by Riot Games.

League of Legends Champion Spotlight: Varus

Dark Blood reveals Warrior combat video

Posted: 08 May 2012 09:52 AM PDT

Outspark has released the first gameplay video for its upcoming Dark Blood MMO.

The video showcases the Warrior Berserker class in a combat situation, both against lesser enemies and in the first part of his fight against a boss he must fight alone. It showcases several moves, combos, and fighting tactics. The video is part of a series in Combat Training for the classes of Dark Blood.

Outspark also publishes Fiesta Online and Luvinia.

Dark Blood Combat Training: Warrior/Berserker (I)

Source:

Outspark Reveals Electrifying First Gameplay Trailer for Dark Blood
Launches Combat Training Series Exclusively For Facebook Fans

San Francisco, CA – May 8, 2012 – Outspark is getting ready for a fight as it heads into its summer launch of its free-to-play, high-speed, side-scrolling, hack ‘n slash arcade brawler, Dark Blood. Today, the company released the first gameplay reveal for North America and Europe as part of its exciting Dark Blood Combat Training series showcasing the game’s classes, subclasses, bosses and dungeons. Each weekday through launch, the Dark Blood Facebook community will be treated to action-packed skill videos culminating in kill-or-be-killed PvP and Tag Matches that are sure to blow fans away.

“Closed beta is coming and Dark Blood fans will want to know all the killer moves for the epic fight nights we have planned at launch,” said Philip Yun, CEO, Outspark. “We’re thrilled that developer JCR Soft and licensor GameHi have produced such an extensive library of highly engaging skill videos, and it’s our great pleasure to present them exclusively to the Dark Blood community.”

Check out Dark Blood’s first gameplay reveal at http://youtu.be/-SKJKT97mXI featuring the Warrior Berserker class and watch part two of the Warrior Berserker Combat Trailer exclusively at MMORPG. Get in on the Dark Blood closed beta by signing up at http://darkblood.outspark.com, join the Dark Blood Facebook community at http://www.facebook.com/outsparkdarkblood, and follow the Dark Blood team on Twitter at http://www.twitter.com/darkbloodgame for live coverage of local events and the summer’s hottest shows including E3, EVO and PAX.

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


The Elder Scrolls Online

Posted: 08 May 2012 03:26 AM PDT



[Full interview] As a normal, non-hardcore fan of the Elder Scrolls franchise, I have already faintly voiced out my displeasure on how The Elder Scrolls Online will be treated, including lame excuses such as the signature combat system will be replaced due to latency issues. In the first interview, Game Informer spoke to The Elder Scrolls Online’s Creative Director, and here are some of the words he had to say to further piss the fans off (quoted from IGN):

“We have to make our own game. We want to make a good game
first. Not a good MMO, not a good Elder Scrolls game, we want to make a
good game first, a great experience for the player.”

“Right now we don’t have a large modding plan. We do have plans for
things like our UI, allowing the community to look at the UI and say
‘Ok, what changes would I make?’

There are definite ways the community
is going to be able to change their game experience, but you have to be
really careful with this because you can’t allow players to change other
players’ game experiences or they get a little upset with you. “

For the full video interview (19 minutes), head over to Game Informer (link), which seems to have the exclusive first-hand news on the game.

Similar Article can be found at: http://www.mmoculture.com/2012/05/elder-scrolls-online-first-interview.html

Dark Blood

Posted: 08 May 2012 03:25 AM PDT



[Press release] Outspark is getting ready for a fight as it heads into its summer launch of its free-to-play, high-speed, side-scrolling, hack ‘n slash arcade brawler, Dark Blood. Today, the company released the first gameplay reveal for North America and Europe as part of its exciting Dark Blood Combat Training series showcasing the game’s classes, subclasses, bosses and dungeons. Each weekday through launch, the Dark Blood Facebook community will be treated to action-packed skill videos culminating in kill-or-be-killed PvP and Tag Matches that are sure to blow fans away.

“Closed beta is coming and Dark Blood fans will want to know all the killer moves for the epic fight nights we have planned at launch,” said Philip Yun, CEO, Outspark. “We’re thrilled that developer JCR Soft and licensor GameHi have produced such an extensive library of highly engaging skill videos, and it’s our great pleasure to present them exclusively to the Dark Blood community.”

Similar Article can be found at: http://www.mmoculture.com/2012/05/dark-blood-closed-beta-on-horizon.html

Battle of Destiny MMORPG Review

Posted: 07 May 2012 11:57 PM PDT

Battle of Destiny (BoD for short) is a 2D, fantasy-themed, side-scrolling action-MMORPG published by Cubizone.  In both graphics and gameplay, BoD is a lot like the old-school side-scrolling fighting games commonly found in arcades.

 

 

 

Publisher: Cubizone
Playerbase: Medium
Graphics: Low Quality
Type: MMORPG
EXP Rate: Medium
PvP: Duels / Open World Dungeons
Filesize: ~1200 MB

Website: http://bod.cubizone.com/

Pros: +Fun, fast-paced gameplay. +Equipment enchantment system. +Joypad / controller compatibility. +Many quests.

Cons: -Terrible English translations. -Very limited character customization. -Very linear 'stage' based progression.

 

Battle of Destiny is a side-scrolling action-MMORPG that both looks and plays a lot like Nexon's incredibly popular Dungeon Fighter Online.  One thing worth mentioning right away is that the official Battle of Destiny servers are located in Malaysia, so Western players with slower internet connections may experience some latency issues.  Anyone that's a fan of side-scrolling action-MMORPGs should certainly find something to like in Battle of Destiny.  If you've already played Dungen Fighter, Battle of Destiny may be worth skipping, as the two games are remarkably similar.  The game's classes are:

Swordsman – Swordsman are the generic 'tank' like class in Battle of Destiny.  They have the highest hit points and armor in the game, and make formidable opponents in melee range.

Fighter – Fighters are extremely similar to Swordsmen, in that they have high defense and are a melee-oriented class with one exception – they have a greater emphasis on dealing damage.  Fighters are proficient with powerful fist weapons.

Archer - Archers are deadly with the bow.  They are fast and agile, which allows them to deal damage rather quickly from a distance, but are vulnerable in melee combat.  They tend to wear lighter armor than fighters and swordsmen, but heavier than what a Mage can wear.

Mage – Like in most games, the Mage in BoD is an offensive spell-casting class that is capable of dealing enormous amounts of damage from a distance.  They have access to both devastating direct damage and area of effect spells.

 

 

Battle of Destiny System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 2000
CPU: 1.8 GHz Pentium 4 or equivalent AMD processor
RAM: 512MB Free
HDD: 1.3 GB Free
Graphics Card: Nvidia GeForce 4 64 MB or above

Recommended Specifications:
OS: Windows XP / Vista / 2000
CPU: 2.4 GHz Pentium 4 or equivalent AMD processor
RAM: 1GB Free
HDD: 1.3 GB Free
Graphics Card: Nvidia GeForce TI or Radeon 9200

How Kickstarter Could Revitalise A Dead Genre

Posted: 07 May 2012 09:24 PM PDT

Miss those classic RPGs of old? Well, Kickstarter could well be the key to getting your fix.

By now you've probably got an opinion on Kickstarter. While websites like ourselves seem to witter on every day about some "exciting" new Kickstarter project that's being made by a guy who once cleaned Sid Meier's mugs, you're probably bashing your head against a keyboard. Yes, Kickstarter is this excellent new fad that no one really cares about. So, kind of the opposite of a fad.

But hear us out.

There's a deeper opportunity here far beyond warming our cockles over the thought of a malnourished game developer finally being able to make that 2D action RPG inspired by some obscure space 4X game. No, Kickstarter has the power – if you let it – to revive lost genres and classic franchises.

It's an argument that ties into the age-old 'PC gaming is dead' adage that gets recycle every time some 'must-have' console exclusive manages to sell a handful of copies. Yes, more developers are chasing the easy console-cash (Crytek with Crysis, for example, or BioWare with Dragon Age). Not to sound elitist, but they're catering to the lowest common denominator – getting a taste of every pie rather than stuffing themselves on the calorie induced chocolate meringue of PC gaming.

How Kickstarter Could Revitalise A Dead Genre

 

 

 

 

 

 

 

The Banner Saga brings with it a slice of 'Tactics' gameplay that hasn't been seen on PC for a while.

What this means is tons of FPS games, the odd racing game and very few RPGs. And when we mean RPGs, we don't mean Diablo. Yes, the click-click-clicky of Diablo 3 will no doubt be something of a flagship for PC gamers, a herald where we can proclaim just how fantastic PC gaming is – but let's not be so naive as to believe that this is going to be anything like the RPGs of yesteryear.

We're talking classic RPGs. We're talking the type where not only did you have the time to think about your next move, it was practically mandatory. A genre that, in the race to get the most explosions into the Next Big Shooter, has fallen by the wayside. Either gamers don't want to think any more or, more likely, publishers would much rather chow down on the fatty beefburger of action gaming.

How Kickstarter Could Revitalise A Dead Genre

 

 

 

 

 

 

 

If you want more games like Wasteland 2, then you need to pay attention to Kickstarter. It won't happen otherwise.

But since Kickstarter's sudden explosion to fame we've had Wasteland 2, The Banner Saga and Shadowrun Returns as just some of the big names that are now being made. Two classic franchises reborn and a long-dead genre getting a kick right where it's needed to remind gamers of a simpler time.

Then there's the little known projects that few mention, the likes of Grim Dawn, Legends Of Eisenwald or The Legend Of The Time Star – games that you'd probably want to see made but, without the media backing, is likely to remain unseen. Kickstarter gives these developers a little more security in making games that just aren't being made any more.

We're going to step down from our high horse now: Kickstarter is not the be-all and end-all. There are issues, as proven when a recent project was created solely to scam money out of people, but it has the opportunity to provide a back door into the industry for so many uncertain developers. Those types of indies who have excellent ideas, but no funding to properly see them to fruition.

So if you've ever enjoyed a few hours of Baldur's Gate, lost countless hours to X-COM or fondly recall the pacifist runthrough of Fallout you tried, then consider Kickstarter a little more. You may well see more of these classic games getting reproduced, if only you'd look.

Similar Article can be found at: http://www.totalpcgaming.com/rants/how-kickstarter-could-revitalise-a-dead-genre/

The Current State of Ace Attorney

Posted: 07 May 2012 09:24 PM PDT

Several moons ago, we at 1UP compiled a list of suggestions to improve the reliable-but-predictable course of Mario Kart, even if the series’ continuing colossal sales would likely have our advice fall on deaf ears. That’s okay, though; as Marty Sliva pointed out in his preview of Sonic All-Stars Racing Transformed, Mario might not hold the kart racing crown for long. While Nintendo’s made a habit of sticking with their successful tried-and-true formula, former competitors have shown that kart racing can still surprise us — like Crash Team Racing and Diddy Kong Racing, to name a few. While these games didn’t create a 20-year legacy, they managed to nip at the heels of their Mario Kart corollaries by taking a refreshingly different approach to the cartoonish motorsport.

United Front Games’ upcoming LittleBigPlanet Karting doesn’t divorce itself entirely from Mario Karting; the game still features drifting, boosting, and a collection of weapons remarkably similar to those wielded by members of The Mushroom Kingdom. But in applying the crowdsourced creativity of LittleBigPlanet to the karting genre, United Front Games might be able to defy expectations with a racer that promises to surprise, despite its very familiar trappings. Though Sony didn’t show enough of the game for me to for a definitive opinion, I can at least reach back five months into the past to determine if LBP: Karting will fulfill our karting-based desires.

Similar Article can be found at: http://www.1up.com/previews?cId=3187084

Datura Review: A Strange Trip Through a Motion Control Wonderland

Posted: 07 May 2012 09:24 PM PDT

At one point in time, the concept of a zombie apocalypse stood as a genuinely terrifying idea. But, over the years, zombies have begun to serve a different role altogether; for the most part, they’ve become meat pinatas, assisting us in acting out our creative ultraviolent fantasies. Dead Rising and Dead Island may give us the chance to take out thousands of zombies with patently ridiculous weapons, but the badass protagonists of these particular games barely bat an eye at the moldering hordes trying to get a taste of their sweet innards. When compared to these exaggerated experiences, Telltale’s The Walking Dead feels much more like a documentary than Dead Alive; each and every undead encounter is meaningful (and horrible), and taking down a single zombie amounts to much more effort than tearing your way through wet tissue paper. This grounded approach meshes well with the typical slower pace of the traditional adventure formula, and also makes for one of the more atypical and interesting zombie games seen in quite some time.

After Telltale’s dreadful Jurassic Park, the company looked to be headed in a dangerous direction; JP’s QTE-based gameplay might have been highly approachable, but it removed most of what we’ve come to expect (and love) from their brand. The Walking Dead doesn’t return completely to the mechanics seen in the later Sam and Max seasons and Tales of Monkey Island, but it gives the player back some much-needed agency, rather than forcing them to undergo neverending series of button prompts. Make no mistake: the interface can’t get any simpler. The ways you can interact with objects and people have been reduced to their absolute basics, and old-school adventure game fans may be disappointed to find that the main character doesn’t have a pithy comment for every piece of background scenery. You can definitely feel Telltale’s hand guiding you throughout, though the developer has provided just the right amount of wiggle room to allow their story to be told effectively. Horror relies entirely on tension, which can easily be broken if players are allowed to meander for minutes, poking at puzzles and exhausting their character’s knowledge of everything in his pockets.

Similar Article can be found at: http://www.1up.com/reviews?cId=3187082

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What Happens When Microsoft Opts Not to Focus on Core Games at E3 Again?

Posted: 07 May 2012 09:24 PM PDT

Xbox E3

E3 is now less than a month away, and Microsoft is scheduled to kick things off with its annual press conference on the morning of Monday, June 4. With E3 being a gaming-focused event and Microsoft having already made it clear there will be no talk of a new platform during it, one might expect there to be a big focus on games for the Xbox 360. As the company has shown previously — last year especially — it’s more than happy to spend its time in the spotlight talking up the kinds of games and features hardcore gamers do not want to hear about at the expensive of core games. Unfortunately for those people, this year’s show is not looking like it will be much different.

The big news during last year’s media briefing was the announcement of Halo 4 and, by extension, a new Halo trilogy. Other gaming highlights included Halo: Combat Evolved Anniversary, Minecraft as a 360 exclusive, Kinect voice controls for Mass Effect 3, and Kinect Disneyland Adventures. We also got a look at the new Call of Duty (which would be having its DLC come to 360 first, though this was nothing new), Tomb Raider, Ghost Recon: Future Soldier (and its Kinect functionality, along with a promise of Kinect support in all future Tom Clancy games), and a few other things.

What it came down to was that if you were not a fan of Halo or Kinect, there was not a lot to be excited about in terms of exclusive games for Xbox 360. Kinect was heavily touted throughout and it was clear even then that Kinect Star Wars wasn’t going to become the dream come true many hoped it would. New dashboard and multimedia features were also pushed hard; the ability to watch live television, UFC, and YouTube videos from the console were announced as a part of (another) ‘New Xbox Experience’ which would introduce voice search with Bing and voice control of the dashboard. Overall, it was a lot of stuff meant for audiences that are not traditionally thought of as being closely associated with the Xbox brand.

The newest episode of Bonus Round features a discussion on what to expect from next month’s press conference, and the consensus was largely that it will be very familiar to those who saw last year’s — a few big games, and a lot of dashboard and multimedia stuff. Ahead of the show, we know of only a small handful of core games likely to be shown, namely Halo 4, the next Forza, and Fable: The Journey. There may be a surprise of some sort and there are sure to be Kinect and casual games (with plenty of overlap), but it’s expected to be more new dashboard features and multimedia options that Microsoft wants to show most.

That shouldn’t come as much of a surprise. The rumored Microsoft Store offer of a $99 system with a two-year contract has proven to be real, and it’s not your typical gamer Microsoft is targeting with that. It’s often said the system has been a Trojan Horse for the company to get into people’s living room, and at that price it’s attempting to do so while competing with the likes of Apple TV and Google TV. Come next generation, Microsoft is not going back to selling a box that only plays games and DVDs.

“Step back from E3 for a second and just think about what Microsoft wants to do with the next console,” said Wedbush analyst Michael Pachter. “And Adam [Sessler] is exactly right: They want to own the living room, not just for gaming, but for everything. I actually think that’s what all the announcements are going to be, is all about multimedia capability, changes to the dashboard, access to new services. And I think they can start getting people excited about the potential of the next box without talking about it.” He went on to talk about visiting Microsoft soon to get a preview of what’s to come, saying, “They told me, ‘Don’t expect a lot of game stuff; expect a lot of dashboard, interface, multimedia.’”

Xbox 360 dashboard

If and when this represents a significant portion of Microsoft’s E3 presentation, there will be the inevitable backlash where hardcore gamers complain about being catered to too little. As someone who wants to see as many great games as possible come out, I can understand the sentiment, though I can’t blame Microsoft for this direction it’s going in.

There is an argument to be made that Microsoft is shooting itself in the foot with how little it’s focusing on its hardcore gamer base in the last years of the 360′s position as the company’s primary gaming system. If it turns out Microsoft has little more than Halo 4 and some Kinect games — which, let’s face it, core gamers by and large are uninterested in — for exclusives, that may leave a sour taste in the mouths of gamers leading up to the launch of the 360′s successor in late 2013 or early 2014. (Pachter said he expects it in spring 2014.)

Given these are the people who were among the early adopters of the 360 that helped it establish a lead against the PlayStation 3 in the United States, that’s a risky gamble to make, especially if the PlayStation 4 is available months in advance of the so-called Xbox 720. It’s a much different situation, but think back to the way Sega lost all of its momentum with the Saturn well in advance of the Dreamcast’s release. With Saturn being all but dead in 1998 and Dreamcast not being released until 1999, the transition was not smooth and it cost the company dearly. The 360 won’t be discontinued in advance of its successor’s release (and in fact could be transformed into a cheap set top box/casual gaming system after the new system comes along). Hardcore interest in it outside of Call of Duty and Grand Theft Auto could, however, be fizzling before then. Halo is not for everyone, nor are the Kinect games Microsoft seems to believe hardcore gamers want to play.

On the other hand, the Xbox 360 has, at least in the U.S., managed to continue outselling the PlayStation 3 despite having fewer exclusive titles aimed at a hardcore demographic. A big part of that is because Call of Duty has been almost established as a first-party game for Microsoft’s platform that also happens to be available on other systems. The company’s $50 million exclusive on Grand Theft Auto IV DLC may not have been worth it, though it would seem its arrangement with Activision has turned out to be a brilliant decision. The deal may come to an end at some point, but as long as Microsoft is willing to pay and Activision is still able to sell DLC to PS3 and PC gamers (and Elite subscriptions to the former group) at a later time, there’s no reason to believe it will in the near future.

It’s not as if Microsoft’s emphasis on multimedia as of late has served it poorly. As a gamer, I don’t care for the way the dashboard almost tucks away its games, yet those of us who use the system for gaming are now in the minority, at least in terms of sheer hours of usage. People are buying the system purely for use as a non-gaming device, a scenario the company would love to find itself in once again with its next platform because of how much larger that potential audience is — and ideally it will do that much earlier in its life, perhaps with a model similar to the $99 360 offer.

There may be some concern it will erode the brand loyalty established over the past ten years, although I think what’s considered to be a “disappointing” E3 showing by hardcore gamer standards is not of major concern to Microsoft. As long as it maintains its exclusivity deal with Call of Duty (and supplements that with Halo, Gears of War, and so on), the casual audience that only picks up a few games a year will presumably continue to stick with Xbox. Gamers may decide to flock to Sony’s console next generation if Microsoft alone decides to say, restrict the use of secondhand games, but unless games are ignored to a much larger extent in the meantime it’s improbable the number of 360 announcements that wow gamers next month will have much of an effect on how things turn out next generation.

Similar Article can be found at: http://www.1up.com/news/microsoft-not-focus-core-games-e3-effects

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Phantasy Star Online 2: New Planet, Enemies Revealed

Posted: 07 May 2012 03:28 PM PDT

New details emerge around Sega's popular MMO.

Little is known about Phantasy Star Online 2. We know it's for the PC and PlayStation Vita and will have cross-compatibility of some kind. We know it's expected this year at some point. And that's pretty much it.

But now we know there's going to be a desert planet, according to the game's producter Satoshi Sakai. The planet, named Liliipa, resembles Tatooine in style – a lot of sand, a lot of dust and a lot of sand creatures. But there's a little twist here: as always with Phantasy Star Online, robots are a major enemy of the area that come in various shapes and sizes.

A new boss of the desert landscape was revealed too, Gwanada. This large Darker conceals himself in the sand, waiting for the perfect time to strike and using his clawed tentacles to attack. Pretty menacing, as far as PSO2 goes.

Sakai also discussed some of the features of the closed beta testing, and which parts will be carried over into the open beta later in the year. No dates were confirmed for the beta, unfortunately, but at least we know they're getting ready for it.

Sakai mentioned that, when the open beta does go live, the level cap will be 30. Those at or above level 20, however, will have access to hard mission variants with tougher opponents and better loot drops.

Head over to Bumped.org for the full low-down, or check out the gallery of screenshots below.


phantasystaronline01

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Similar Article can be found at: http://www.totalpcgaming.com/uncategorized/phantasy-star-online-2-new-planet-enemies-revealed/

Company of Heroes 2 confirmed

Posted: 07 May 2012 03:28 PM PDT

THQ has today announced that a sequel to 2006′s classic strategy game, Company of Heroes.

According to THQ, Company of Heroes 2 will be a true sequel, though will move the action away from the Western Front of World War 2 and refocuses on some of history's most brutal conflicts on the Eastern Front. Players will take control of the iconic Red Army in an effort to see off Nazi invaders from Moscow.

"Company of Heroes 2 is a true successor, introducing a new front, new protagonists and new technology while retaining the unique mix of strategic gameplay and competitive multiplayer that made the original Company of Heroes such a success," says  Greg Wilson, Producer at Relic Entertainment.

The game promises to utilise Relic Entertainment's state of the art Essence 3.0 Engine to offer 'Dynamic Battle Tactics', more detailed graphical effects and environmental destruction.

Danny Bilson, Executive Vice President of Core Games said: "We are excited to announce a sequel to one of THQ's best loved properties. Company of Heroes 2 will deliver an amazing strategy experience along with a strong post-launch digital content plan that enhances and expands the product's lifecycle."

Company of Heroes 2 is due to be released in early 2013 and more information should become available soon via companyofheroes.com.

Company of Heroes 2 confirmed

Similar Article can be found at: http://www.totalpcgaming.com/latest-pc-news/company-of-heroes-2-confirmed/

NHN staff arrested for fraud

Posted: 07 May 2012 03:28 PM PDT



1 of Korea’s biggest gaming company, NHN, is embroiled in a mini-saga of its own following the incident on CJ Games posted yesterday. According to reports, the arrested staff from NHN (also known as Hangame, its MMO portal) is only identified as “A” and comes from the purchasing department. He apparently submitted reports with fake overblown prices from purchases, managing to claim and cheat the company up to a tune of USD 360,000.

This case took place over an unknown period, and NHN only found enough evidence to report him early this year. Investigations are currently still ongoing, with NHN unwilling to provide more information.

Similar Article can be found at: http://www.mmoculture.com/2012/05/nhn-staff-arrested-for-fraud.html

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