General Gaming Article

General Gaming Article


Rumor Roundup: No Cable Subscription? No Hulu For You!

Posted: 01 May 2012 10:58 AM PDT

Netflix may be king of the streaming video hill, but millions of intrepid cord cutters have turned to Hulu Plus to feed their next-day fix for newly aired television shows. That may change one day, however; new reports indicate that Hulu is considering requiring its users to have a verified cable subscription, a la HBO GO.

Could the proposed change have anything to do with Comcast/NBC, Disney and Rupert Murdoch's News Corp. owning the majority of Hulu? Nah, that couldn't be it… although now that you mention it, the New York Post -- which broke the news -- says that the move to verified cable subscription is the reason that Providence Equity Partners, the fourth and only non-content-focused major shareholder in Hulu, was rumored to be cashing out its stake in Hulu last week.

TechCrunch took the Post's story and ran with it; according to that publication's sources, Hulu has considered moving to cable verification since way back in 2009. TechCrunch's insider agreed with the Post's in saying that the drastic "Cable subscription or GTFO" change is likely a couple of years off, but he indicated that a tiered-type model could appear much sooner, with cable subscribers receiving access to shows the day after they air and non-subscribers being forced to wait as long as a month for fresh content.

If that tiered model takes effect, TechCrunch's source says that even Hulu Plus subscribers would most likely need a cable subscription in order to watch new shows the day after they air. As far as the carte-blanche "Cable subscription or GTFO" rumor goes, there's no word on whether the limitation would bar Hulu Plus members from streaming TV shows if they aren't also cable subscribers. That's the way rumors work, unfortunately.

Would you stop watching Hulu if it required you to subscribe to cable services and jump through hoops in order to prove it? Or would you just turn to illegal torrents, as hordes of people did after Fox enacted new streaming content delays for folks who don't subscribe to cable?

Will Ivy Bridge's Integrated Graphics Ring The Death Knell For Discrete GPUs?

Posted: 01 May 2012 10:16 AM PDT

If you ask an everyday gamer, he'll probably tell you the PC graphics market is basically a two-horse race between AMD's Radeon and Nvidia's GeForce. Ask a financial analyst and you'll get a different answer: the beancounters think that the graphics market is less of a race and more of a massacre, with Intel playing the role of Leatherface and Ivy Bridge's integrated graphics acting as the chainsaw that delivers the death blow.

The improved Intel HD 4000 graphics chops of Ivy Bridge chips means that the CPUs are capable of carrying out basic gaming and HD video tasks, and that makes them more than functional enough for the average PC user, the market researchers at Five Star Equities claim. The firm says that Ivy Bridge has "functionally destroyed any reason to buy a basic video card" for most consumers. (The graphics processors in AMD's APUs are even more powerful than the ones in Ivy Bridge, for comparison; FSE never mentions AMD directly.)

Financial analyst Jack Gold chimed in on the press release to drive the point home. "Extreme gamers who want very powerful graphics cards are in a niche market already, and it's shrinking," he says. "For 95 percent of the folks out there, integrated graphics will be what they want." He also made a way-too-easy "This is… a game changer" comment. (Try harder, Jack!)

Mocking of obvious jokes aside, do you think that discrete graphics are going the way of the dodo, or maybe the small, niche way of the St. Vincent Amazon Parrot? Does the future lie in gaming consoles and supercomputers for AMD and Nvidia? Or is this much ado about nothing?

Check Point Rolls New ZoneAlarm Antivirus and Firewall Protection into a Pro Bono Package

Posted: 01 May 2012 07:18 AM PDT

Check Point appears to be on a mission to prove you don't need to pay for full-fledged PC security, a motto that sits well with Maximum PC readers and enthusiasts in general. Starting today, you can download Check Point's ZoneAlarm Free Antivirus + Firewall 2013, purportedly "the most complete free Internet security solution for consumers," at absolutely no charge. You can't beat the price, but can you beat the security?

That's something we look forward to testing. In the meantime, some key features include a robust antivirus and spyware scan engine that scans, detects, and removes both known and unknown malware, including nasty rootkits; two-way firewall that monitors both inbound and outbound traffic; an 'OSFirewall' that monitors behaviors within a PC to root out sophisticated attacks that typically evade AV scanners; identity theft protection; anti-phishing protection; and online backups.

"Most consumers are unwittingly making themselves an easy target for cyber criminals," said Bari Abdul, Vice President and Head of ZoneAlarm, Check Point Software Technologies consumer business. "They lack a strong 2-way firewall, are unwilling or unable to pay for security, or they just have left their security on the backburner. People are putting themselves at serious risk by not having minimum security, which at least includes a firewall and antivirus software. It's basically like leaving your home with the doors unlocked."

"By making ZoneAlarm Free Antivirus + Firewall free and convenient, we hope to spur a widespread Internet security movement that will help consumers better protect themselves from dangerous predators lurking online," continued Abdul. "This movement will in-turn help provide a more secure experience for all PC users."

ZoneAlarm Free Antivirus + Firewall 2013 is free for individuals and not-for-profit charitable organizations. It's available to download here.

Image Credit: Check Point

Dell May Rebrand Alienware M11x Gaming Laptop, Alienware Ultrabook Possible, Too

Posted: 01 May 2012 07:01 AM PDT

Fans of the Alienware M11x gaming laptop were essentially told to go pound sand when Dell announced Ivy Bridge upgrades to its 2012 Alienware notebook range, which didn't include the 11.6-inch notebook. Dell apparently decided to pull the plug on the M11x, a system we liked so much that we awarded it a 9/10 verdict back in 2010. But is it really the end of the road for the M11x?  A tipster who spoke with Dell tells us otherwise.

A Maximum PC reader forwarded us a set of emails in which he discusses with Dell the M11x's demise and his disappointment with that decision. During the exchange, a member from Dell's Corporate Escalation Team offered to discuss the situation with our tipster, but only over the phone.

"I know this is NO solid confirmation of anything but I just hung up with a guy from Dell that informed me that the Alienware M11x will not be completely discontinued but that it will be rebranded within Dell's current product portfolio, maybe XPS or Inspiron," our tipster tells us.

In addition, he claims he was told that the "current Ultrabook trend would lead Dell to release an Alienware Ultrabook" sometime later this year. He told us this before yesterday's revelation that the XPS 13 Ultrabook is exceeding Dell's sales expectations by nearly three times.

We reached out to Dell for comment but have yet to hear back about a rebranded M11x or Alienware Ultrabook.

Call of Duty: Black Ops II Pre-order Website Pops Up Ahead of Official Trailer

Posted: 01 May 2012 06:10 AM PDT

Those of you rocking Team CoD t-shirts rather than Team Battlefield gear, you'll be pleased to know that Activision is getting ready to release Call of Duty: Black Ops II. We know this not because of a rumor or whispers in the wind, but because an official pre-order page by Activision popped up in the U.K. advertising that the upcoming game will start shipping November 13, 2012.

"Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty: Black Ops 2 propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare," Activision explains on its pre-order website.

The site isn't fleshed out with images and videos, and is instead littered with "Coming Soon" placeholders, but according to a report in USA Today, Activision plans to air the game's first official trailer tonight on TNT during a break in the NBA playoffs. In the meantime, you can poke around the site here, provided someone at Activision doesn't pull the plug.

Image Credit: Activision

Acer's B243PWL is a 24-inch IPS Display for Commercial Customers

Posted: 01 May 2012 05:38 AM PDT

Typically when a company advertises a product for enterprise or commercial customers, what they're really saying is, 'Hey, we jacked up the price, thanks for your business.' That doesn't appear to be the case with Acer's new B243PWL monitor, a 24-inch "commercial display." It's a $329 (MSRP) monitor, but it boasts an IPS panel with a Full HD (1920x1200) 16:10 screen resolution and a 100,000,000:1 contrast ratio (dynamic).

Acer eschewed an HDMI port in favor of equipping the B243PWL with a DisplayPort, VGA connector, and DVI with HDCP support. It's an energy efficient display with an EPEAT Gold rating, the highest of any EPEAT certification available, which means that it meets at least 75 percent of EPEAT's optional criteria.

"We're pleased to offer our commercial customers a premium IPS display, which provides the image caliber necessary for photo editing, digital video creation and media-rich presentation development," said Chris White, senior director of product marketing, Acer America. "Not only does it produce superior picture quality, but its low power consumption provides a low total cost of ownership."

Other features include 300 nits brightness, an integrated eColor Management tool, built-in speakers, integrated USB hub, and tiilt, swivel, height adjustment, and rotate options with support for both landscape and portrait mode.

The B243PWL is available now and backed with a three-year warranty.

Image Credit: Acer

Britain: Court Orders ISPs to Block Pirate Bay

Posted: 30 Apr 2012 11:28 PM PDT

The Pirate Bay (TPB) may soon need to get those "Low Orbit Server Station" (LOSS) drones it talked about in March airborne, for things aren't looking all that bright on the ground for the world's largest torrent site. The latest setback for TPB comes in the form of a UK High Court ruling directing five of the country's largest internet service providers (ISPs) to block the popular torrent site. Hit the jump for more.

This order comes in a lawsuit filed against Britain's top six ISPs by a bunch of music labels representing themselves and other members of the music industry trade group the British Phonographic Industry (BPI). In February, the court held that TPB's operators along with its users in the UK were infringing the claimants' copyrights.

Now, the music labels have got what they were after: an injunction forcing the ISPs to "take measures to block or at least impede access by their customers to a peer-to-peer ("P2P") file-sharing website called The Pirate Bay ("TPB")." The five ISPs to whom this order applies are Sky, Everything Everywhere, TalkTalk, O2 and Virgin Media. As for BT, the UK's largest ISP, it has been granted some more time to review the matter.

"We continue to have discussions with the BPI and we hope to announce an outcome acceptable to both of us soon," a BT spokesman told ZDNet UK.

"Sites like The Pirate Bay destroy jobs in the UK and undermine investment in new British artists," reads a statement issued by the British Phonographic Industry (BPI). "The High Court has confirmed that The Pirate Bay infringes copyright on a massive scale. Its operators line their pockets by commercially exploiting music and other creative works without paying a penny to the people who created them."

MMO News

MMO News


Allods Online celebrates one year anniversary

Posted: 01 May 2012 03:21 PM PDT

May marks the first year anniversary of Allods Online.

All players will receive a free wolf mount today (May 1, and pictured below). This Grimwolf mount will be available for the first week of May (starting May 11 for Europe). Players can also earn Chests, Crystals, and Astral ship gear from numerous giveaways.

In addition, gPotato has announced the game’s next expansion, which will launch on May 30. The expansion introduces a mentor system, a new sector of Astral space, a new PvP Skirmish map, an expanded Kingdom of Elements, and more.

gPotato also publishes AIKA Online and Iris Online.

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Allods Online Gameplay Screenshot

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Allods Online Celebrates One Year Anniversary

All Players Receive a Free Wolf Mount and a Preview of the Next Expansion

Sunnyvale, Calif. – April 30, 2012 May will start in style with the one year anniversary of the official launch of Allods Online, the completely free-to-play MMORPG renowned for its highly polished world and unique Astral space exploration. In addition to the free wolf mount all players will receive on May 1, everyone can look forward to a new expansion being launched in North America and Europe on May 30.

Traversing the huge world of Sarnaut will get a lot faster thanks to the relentless Grimwolf mount, a fearsome beast that will be distributed to every Allods player. Even new players can earn the Grimwolf by logging in within the first week! Recruit's Chests, Premium Crystals, and Astral ship gear round out the giveaways by giving players all the resources they need to take on new adventures. The North American celebration begins tomorrow, May 1, while Europe will celebrate on May 11.

Both regions have a lot to look forward to with today's announcement of the next expansion, which will introduce a mentor system and a new sector of Astral space. New characters can level up faster by allowing themselves to be matched with level 30+ characters of the same class, who will receive great rewards for their teaching time. Heroes looking for new adventures can charge into a free-for-all Astral treasure hunt and risk their ships against powerful demons to pursue rare and valuable prizes, take on the new PvP Skirmish map, or plunge into the expanded Kingdom of Elements to face a new boss.

Get a sneak peak at the monstrous demons of the Astral treasure hunt and molten-hot Kingdom of Elements boss in the complete version of the latest Troll and Crab video, which finds our greedy heroes picking through the vast treasures of the last Game of Gods expansion and already hungry for more.

The expansion will launch on May 30, however, players can claim their rewards much sooner than that by joining the one-year anniversary celebrations! Visit the official websites in North America or Europe to find out more and start a new journey in Allods Online.

Elsword celebrates first anniversary

Posted: 01 May 2012 02:36 PM PDT

Elsword is now celebrating its first year anniversary with special events through May 8.

In game features include the ability to craft Anniversary Cubes (which will grant special rewards for their completion including Ariel Magic Amulets), purchasable Anniversary Cakes, exclusive Anniversary Coins, play time bonuses for players who stay logged in for more than an hour (including Accessory Cubes and Fluorite Ore Exchange Tickets) and increased drop rates and experience from May 4 through the weekend.

Players can also enter a raffle between May 4 and May 6 by picking up their raffle ticket from the in-game mailbox, for a chance to win a custom-skinned Nintendo 3DS.

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Elsword Gameplay Screenshot

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Online Action Game Elsword Celebrates First Anniversary

Award-winning Anime-Style Beat-'Em-Up Offers Players Exclusive Prize Giveaway

IRVINE, Calif. – May 1, 2012 – Manga-themed massively multiplayer online (MMO) game Elsword is turning one! To commemorate this milestone, Kill3rCombo is not only gearing up with in-game activities and bonuses, but is also awarding five lucky players with custom-skinned Nintendo 3DS Portable Gaming Systems. Beginning Friday, May 4 through Sunday, May 6 gamers can enter the raffle by claiming the "3DS Raffle Ticket" item from the in-game mailbox, and continue playing as usual. Winners will be announced on Wednesday May, 9 and will be contacted by the Elsword team.

"As with any new business venture in North America, we were both apprehensive and hopeful that online gamers would receive Elsword as well as audiences overseas have," said Ben Colayco, CEO of Kill3rCombo. "Now, as we celebrate Elsword's first anniversary, we are proud that the game continues to grow and has found its niche within the gaming community as the recipient of the 2011 OnRPG Online Gaming Awards Best Side-Scroller."

Anniversary in-game festivities are live now and will continue through Tuesday, May 8. All-new features include:

·       Anniversary Cubes – Coupons will be awarded to players who craft special Anniversary Cubes which contain special rewards, including rare Ariel Magic Amulets!
·       Anniversary Cake – Now available for purchase, cakes provide 50 percent HP Recovery and Cure Effects.
·       Limited time Anniversary Coin – The exclusive Anniversary Coin accessory can be purchased from Luriel, and will only be available during the event.
·       Play time bonus – Players who are logged in for more than one hour will receive special rewards, such as Accessory Cubes, Ariel's Ice Burner and Fluorite Ore Exchange Tickets.
·       Increased drop rate – Starting on Friday, May 4 through the weekend, there will be a two time drop rate increase and EXP during specific times.

In Elsword, gamers can choose from five specialized and customizable characters as they explore immersive maps and battle to complete dynamic quests. As players progress through the game, they can evolve their fighting styles by upgrading to new job classes and watch as their chosen character matures and gains more fierce abilities and combos. With intuitive and straightforward controls, Elsword offers players of all skill levels the chance to defeat enemies and deal damage, either on a solo mission or cooperatively in a party of up to four players. For those who welcome a challenge, Elsword also delivers action-packed player-versus-player (PvP) combat.

League of Legends Season 2 World Championship announced

Posted: 01 May 2012 01:31 PM PDT

Riot Games has announced the League of Legends Season 2 World Championship.

The final event will take place on October 13, 2012 in Los Angeles, with a total prize pool of $3,000,000 for the Finals (and $5,000,000 for the entire Season 2).

Twelve teams will be determined in the next regional championships as follows:

* Mainland China: July 26 – Shanghai, China at China Joy – 2 teams
* Europe: August 16 – Cologne, Germany at Gamescom – 3 teams
* North America: August 31 – Seattle, United States at PAX Prime – 3 teams
* Korea: September 21 – Seoul, Korea at the OGN eSports Stadium – 2 teams
* Taiwan/Hong Kong/Macau: September 22 – Taipei, Taiwan at G1 – 1 team
* Southeast Asia: September – Singapore at Garena Carnival – 1 team

League of Legends: Season Two Championship Trailer

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Riot Games Announces the League of Legends Season 2 World Championship – $3,000,000 on the Line in Regional and World Finals

Championship Competition to Determine World's Best League of Legends Team

LOS ANGELES – May 1, 2012 Riot Games today announced the League of Legends Season 2 World Championship. The final event of the hit online game's second season of competitive play will conclude October 13, 2012 in Los Angeles, Calif. The prize pool for the World Championship and Regional Finals totals $3,000,000– the biggest payday in eSports history – and the most lucrative piece of the unprecedented $5,000,000 total prize pool for the entirety of Season 2.

Top League of Legends teams from around the world have been competing to qualify for the League of Legends World Championship in a series of Challenger Circuit events since Season 2 kicked off in November 2011. The next phase will be a series of regional championships to determine the twelve teams which will compete in the World Championship at the University of Southern California's 250,000 square foot arena:

· Mainland China: July 26 – Shanghai, China at China Joy – 2 teams
· Europe: August 16 – Cologne, Germany at Gamescom – 3 teams
· North America: August 31 – Seattle, United States at PAX Prime – 3 teams
· Korea: September 21 – Seoul, Korea at the OGN eSports Stadium – 2 teams
· Taiwan/Hong Kong/Macau: September 22 – Taipei, Taiwan at G1 – 1 team
· Southeast Asia: September – Singapore at Garena Carnival – 1 team

"We've already awarded more than $1,000,000 in prize money to the incredible competitors of League of Legends this season," said Brandon Beck, co-founder and CEO of Riot Games. "It's been humbling to watch the level of competition and the enthusiasm of the live audiences – it's something you really have to see in person."

"I can't wait to see how many fans tune in online for the final matches of Season 2 – we're halfway through the season and we've already seen more than two million live viewers for a single circuit event," said Marc Merrill, co-founder and president of Riot Games. "Just to put that in context, that's a bigger audience than a Major League Baseball game on ESPN – it's incredible to think about."

Why Browser Games Can Be Frustrating

Posted: 01 May 2012 01:06 PM PDT

By, M. Hauschel 

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Starting a game gives a player an initial experience to how the game plays.  Instead of, you know, putting your best foot down, developers seem to do the opposite. "Check out all these awesome choices!" is what they claim, but these choices usually are not available.  Why even market that you have factions, clans, tribes to choose from, when you really don't?  That's usually the first sign that this game is going to be just a much fun as listening to a 10-year-old girl describe an episode of Pretty Little Liars.

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Tutorials can be helpful, but there is a thin line between helpful and annoying as hell.  Developers sometimes create tutorials that are optional for players, which is awesome.  Though the rule of the land seems to be, create the most annoying tutorial that constantly pops-up to remind of things you already know about.  It's always some sort of advisor, like an old man or military personnel that pesters you to build huts or collect stones.  Even when you minimize them, they always have a glowing icon sitting somewhere on screen, ruining your gaming experience.  It's like you're trying to go to sleep and somebody keeps hitting you in the face with a flashlight.  That's how subtle they are.

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The appearance of browser game layouts varies as much as the flavors of vanilla.  They usually have the dashboard on the bottom and icons of resources on the top.  Of course the advisor will pop-up periodically to remind you of something obvious.  Sometimes if you're lucky, the browser game lacks the ability to hover over icons for descript explanations.  Is that a cloud?  Silver?  Belly button lint?  Who knows?  In case you didn't know there was an in-game cash option, there will be a constant reminder to inform you like a demented parrot.

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As you progress through the game, you might find it necessary to upgrade buildings, storage capacity, military size, etc.  If you somehow managed to collect enough resources through the hours of waiting, you might find you don't have nearly enough resources for what you want to upgrade.  Your demented parrot will remind you can buy purple stars for what you need to upgrade.  But that of course costs real-life money for a game you just started and already dislike.

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If you somehow collected enough resources to qualify for an upgrade option, have fun waiting for it finish.  Of course purple-star-parrot-face will remind you that you could have used the stars for an instant upgrade.  Instead, you chose to play the game without paying any real-life money like a fool, so you're punished with time.  Lots of time.  In fact you'll have so much time, that if you go to Reddit, you'll run out of blue links before the upgrade is even finished.  Impossible you might say, right? Sadly, it's impossible.

Shortly after the point of finding out how much time the game requires, if the answer is a lot, I usually quit and move onto something else.  There are plenty of F2P browser games, as developers jump onto the bandwagon.  But, just because there are plenty, it doesn't necessarily mean they vary.

Hellgate Global lines up May events

Posted: 01 May 2012 12:54 PM PDT

Hellgate Global has announced its new month of events just in time for May.

May’s events include:

* Daily Hunt – Search for a list of items announced each day, and return these items for generous rewards.

* Level Rush -  Create a new character and race toward a level goal against other players to win prizes.

* Weekend Extravaganza – Earn special bonus items when you purchase premium items in the game’s cash shop.

Hellgate is published by T3Fun, which also publishes Mythos.

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Hellgate Gameplay Screenshot

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A Monstrous May Awaits Players in Hellgate Global

 

Celebrate May with a month of events sure to keep Hellgate fans' hearts racing

 

LOS ANGELES – May 1, 2012 – T3fun today announced a surge of exciting events for May in Hellgate Global. Savvy hunters will find their skills invaluable in this month's Daily Hunt. Their courageous efforts to go where no man's gone before will not go unrewarded. Plenty of first-rate prizes are in store for those who master the Level Rush challenge and as an added bonus, premium item shoppers can also look forward to special offers throughout the month. With a varied lineup of events that are sure to please all types of players, Hellgate Global continues to up the ante this May.

 

Daily Hunt – With high support and heavy participation from the fans, the Daily Hunt event returns. Search high and low for a set of announced items in the most fiendish of places. Players who can get the items needed while fending off the most dangerous demons will be generously rewarded.

Level Rush – Can you level up faster than everyone else? In this one-of-a-kind event, players will be asked to create new characters and increase their level faster than their competitors. Madness will definitely ensue in this furious race to the level goal.

Weekend Extravaganza – Buying premium items is a great way to help you play the game easier. Now, Hellgate Global gives back to premium item shoppers by offering special bonus items to your purchases. Players who take advantage of this rare opportunity will find themselves breezing through the minions of Hell in no time.

 

With the fate of the world at stake, it's time to gear up and take on those ravenous demons that have made the world their playground. The fight for mankind's survival has now reached its fever pitch!

 

Join the war against the demons to preserve mankind in Hellgate Global now: http://hellgate.t3fun.com/

Maypole Challenge arrives in MicroVolts

Posted: 01 May 2012 12:31 PM PDT

Rock Hippo has launched the Maypole Challenge update for MicroVolts.

Players can compete together to work to unlock prizes for the entire community. Elimination matches, Zombie Infections, and other competitions will let players work their way toward earning Gold Rifles, Silver Katanas, Hippo-So-Cool Costume Sets, and a Triple MP/EXP weekend.

The update introduces Knox’s 2-Spot uniform, Sluggergun gatling guns, Ceremonial and Gozen costume sets for Naomi and C.H.I.P., and a Spicy Unmentionables costume for Pandora.

Rock Hippo also publishes Brawl Busters.

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MicroVolts Gameplay Screenshot

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MICROVOLTS GETS READY FOR SPRING WITH NEW MAYPOLE CHALLENGE UPDATE

260,000 Clan Matches, 2.1 Million Zombie Infections, 45 Million Total Kills . MicroVolters Prepare For The Challenge

Markham, Canada May 1, 2012 – Rock Hippo Productions Ltd. announced today the launch of its new Maypole Challenge update, for its cartoon style third-person shooter, MicroVolts. In this new spring update, MicroVolters worldwide will battle it out together to complete particular goals to unlock exclusive prizes that will benefit the entire MicroVolts community. To check out all the challenges the MicroVolts team has set up, players can visit www.MicroVolts.com and join the battle!

The latest Maypole Challenge update will have MicroVolters battling it out for a bevy of cool prizes through elimination matches, zombie infections and so much more. Up for grabs is an ultra-rare Gold Rifle and Silver Katana, and for the ultimate grand prize, players will receive a Triple MP and EXP Weekend and never-before-seen Hippo-So-Cool Costume Set!

“We’re anxious for players to get in the game and check out what’s in store for each and every character during the Maypole challenge,” said Howard He, President and CEO of Rock Hippo Productions. “This new update will have maximum choice and maximum reward for the entire MicroVolts community.”

Players can rack up kills in fresh new gear with all-new weapons, parts and accessories. Knox is celebrating the MLB season in his “2-Spot” catcher’s uniform and there’s no doubt he’ll be dodging those baseballs flying out from new “Sluggergun” gatling guns! Naomi and C.H.I.P. both pay tribute to Japanese culture in their “Ceremonial” costume and “Gozen” Samurai costume sets. Not to be outshined, Pandora is marching in on the battlefield in a rather risqué “Spicy Unmentionables” costume set that leaves little to the imagination!

To view the latest screenshots or to download the game for free, visit www.MicroVolts.com .

Pirate101

Posted: 30 Apr 2012 04:58 PM PDT

From the team that brought you Wizard101 comes Pirate101. As a kid-friendly environment, Pirate101 thrills all ages with exciting, flying ships, a new style of combat, and many worlds to discover and explore. Create your own pirate to adventure throughout the worlds, challenging minds of all ages to brave the skies.

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Publisher: KingsIsle
Playerbase: ??
Graphics: Medium
Type: MMORPG
EXP Rate: ??
PvP: ??
Filesize: ??

Pros:  +Child-friendly. +Board game style combat. +Easy to play.

Cons: -Limited chat. -May not appeal to everyone. -Limited information available.

official site

Overview

Pirate101 Overview

Pirate101 is a kid-friendly game from the same development team that released Wizard101. Players can create their own pirate character, and explore the skies on their very own ship. There are several ship types throughout the game, unlocked through questing, and you can display your own flag as well as customize aspects such as cannons, anchor, and sails. This family friendly game features menu based chat, online controls, and more to ensure children can enjoy the game, without parents having to worry about their child’s safety.

Pirate101 Screenshots

Pirate101 Featured Video

Click here to view the embedded video.

Full Review

Pirate101 Full Review

Coming Soon…

Screenshots

Pirate101 Screenshots

Coming Soon…

Videos

Pirate101 Videos

Pirate101 Debut Trailer

Click here to view the embedded video.

Links

Pirate101 Links

Official Game Page

System Requirements

Pirate101 System Requirements

Coming Soon . . .

 

Rumors abound: Nexon to buy EA?

Posted: 30 Apr 2012 04:42 PM PDT

According to a recent report by Bloomberg, Nexon may be interested in buying EA (Electronic Arts).

The rumor initially came from a South Korean newspaper, which stated that Nexon had discussed the idea of acquisition with EA. Neither company has offered comment on the speculation; however analysts have some doubts as there is a small gap between the company’s market capitalization. Nonetheless, EA’s stock has risen with the rumors.

Nexon and EA both publish free-to-play games, and EA also publishes subscription MMOs through Bioware-Mythic (including Star Wars: The Old Republic and Warhammer Online).

Mission Against Terror prepares a May cool-off

Posted: 30 Apr 2012 04:20 PM PDT

Wicked Interactive (Suba Games) has announced its May plans for Mission Against Terror (MAT).

A new map, the Ice Map, will be introduced, offering vantage points at new heights. Warehouse inventory will be expanded, and beginner characters will be redesigned.  Players will now also be able to invite friends into games in progress, enjoy a larger weapon select screen, and change their accessories and outfits on the fly.

A new monetary points system, “M Points,” will reward players from in-game events, magic eggs, or AI Mode. These points can then be redeemed at a special rewards shop. Magic eggs will also see a boost to the chance to obtain permanent weapons.

Wicked Interactive also publishes Bounty Hounds Online and ACE Online.

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Mission Against Terror Gameplay Screenshot

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May 2012 MAT Online Patch Promotion:

This just in from Subagames.com! The newest release for our fast-paced, action FPS title:

Mission Against Terror! http://mat.subagames.com

 

TORONTO, ON April 27, 2012 – Can't take the heat of the May weather? We've got something to cool you off: our new patch featuring a totally new type of interactive map that you've never seen before in MAT. Put on your parkas and get ready to fly…….across our new Ice Map as you blaze your way to victory. Dodge bullets as you bounce around the map and jump up to new heights to gain that sniper's advantage from up above the playing map. But be careful, you might have the upper hand up above, but you still need to get to those areas in one piece, and who better to take the "bounce" out of your step then your enemies watching you from their scopes as you take to the air. Curious to see more? Go to our Facebook page at www.facebook.com/mat/subagames to check out our preview of the new Ice Map!

Beyond that, we are featuring a larger warehouse inventory so you can stash more of your items. We're also offering redesigned beginner characters, with a more familiar look.

®Have you found yourself playing in a game, wishing for an easier way to invite your friends to join in on the fun? Well we've thought of that, and we're giving players the option to easily invite their friends into games that are already in progress.

We're also giving players a larger weapon selection screen while in game. Furthermore, you'll be able to change your accessories as well as outfits while a game is in progress!

There's a new monetary points system coming with the patch! "M Points" is a new currency that players will receive from in game events, magic eggs, or from playing games in the AI mode. Upon winning in one of the mentioned ways, players will get an exchange card that can be used to add M Points which can then be redeemed at a special "M Points" shop.

Last but not least, we're increasing the rewards that can be obtained from magic eggs, with higher probabilities of getting permanent weapons.

For more information on Mission Against Terror, visit the M.A.T. site: http://mat.subagames.com.

 

 

New character class video for Spirit Tales

Posted: 30 Apr 2012 04:00 PM PDT

KoramGame has revealed a new video today for Spirit Tales.

The video (which you can check out below) lets players get a quick, fun look at the six playable character classes available in Spirit Tales, which will launch into open beta on May 10.

Character classes include the Fighter and Shaman (Gold Kirin Tribe), the Sorcerer and Assassin (Lunar Fox Tribe), and the Archer and Warrior (Maned Dragon Tribe).

Spirit Tales: Character Class Introduction Video

Source:

New Spirit Tales Character Class Introduction Video

Sunnyvale, Calif. — (April 30, 2012) – KoramGame Ltd., a leading developer and publisher of free-to-play online games, today released a fun new video that gives fans a special look at the six playable character classes in the upcoming cute 3D fantasy MMORPG, Spirit Tales, before it goes into open beta on May 10.

 

Gold Kirin Tribe

  • Fighter – Instilled from a young age with respect and reverence, fighters learn to harness the ways of all things within the natural order, utilizing them to their potent advantage. The fighter is a melee class that excels at close range combat.
  • Shaman – In peace with nature and the elements, shamans quickly learn seemingly endless amounts of elemental powers, which when tapped and harnessed, provide healing energies far beyond the imaginable. The shaman is a healer and support class that excels at aiding and revitalizing the injured.

 

Lunar Fox Tribe

  • Sorcerer – Infused with the potency of fire and ice magic, sorcerers have learned to harness these powers of creation, invoking their force to bring about miraculous changes in the world and catastrophic damage to their enemies. The sorcerer is a magic DPS and revival class that excels at long range combat.
  • Assassin – With lightning fast reflexes and movements far beyond the capacity of most mortals, assassins walk as silent beings upon the invisible threads that tie the world together, bending and shaping the shadows into silhouettes of terror. The assassin is a melee DPS class that excels at speed and quickness.

 

Maned Dragon Tribe

  • Archer – Vitalized by the forge of friendship from an early age, archers keep a clear, ever-watchful eye upon their kin and neighbors; undoubtedly the first to quench the flame if a spark of trouble should ever arise. The archer is a ranged DPS class that excels at long range combat.
  • Warrior – Imbued with a steely, unbending discipline when it comes to loyalty and friendship, warriors choose to seek the path of the guardian, becoming a much-needed ally upon the battlefield – often making the greatest sacrifice to protect those around them. The warrior is a melee class that excels at close range defensive combat.

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Grand Theft Auto III to Cost $5 on iOS and Android Next Week

Posted: 01 May 2012 07:10 AM PDT

Grand Theft Auto III iOS

In just over a week’s time, one of the most influential games of the last generation of consoles will be playable in its entirety on your phone.

As previously announced, the 10-year anniversary of Grand Theft Auto III‘s release (it came out on PS2 on October 22, 2001) is being celebrated with the release of it on iOS and Android devices. Only more recent hardware will be capable of running it, at least at launch — additional support for other devices could come later. For the time being, you’ll need one of the following to play it:

  • Apple iOS Devices: iPad 1 2, iPhone 4 4S, iPod touch 4th Generation
  • Android Phones: HTC Rezound, LG Optimus 2x, Motorola Atrix 4G, Motorola Droid X2, Motorola Photon 4G, Samsung Galaxy R, T-Mobile G2x
  • Android Tablets: Acer Iconia, Asus Eee Pad Transformer, Dell Streak 7, LG Optimus Pad, Motorola Xoom, Samsung Galaxy Tab 8.9 and 10.1, Sony Tablet S, Toshiba Thrive

Grand Theft Auto III: 10 Year Anniversary Edition will go on sale on both the App Store and Android Marketplace on December 15. It’ll be avilable for $4.99, half the price of what you can expect to pay for it on Steam on any given day.

Grand Theft Auto III Android

Visually the game appears to look just as it did in 2001. The obvious catch is playing the game on an all-touchscreen interface doesn’t sound like the most ideal way to play, particularly when there were complaints about the shooting aspects of the game when it was played on a controller. We’ve gone hands-on with it and Rockstar seems to be doing what it can to deal with the issues (one solution: only displaying buttons when they are needed), but your miles may vary when it comes to dealing with the controls yourself.

As of yet GTAIII is the only old GTA game confirmed for iOS and Android. While there would be a “technical challenge” in porting Vice City and San Andreas, ports of the two have been deemed “very possible” by Rockstar. I wouldn’t mind seeing GTA2 as well — Chinatown Wars showed an overhead GTA game can (mostly) work with touchscreen controls, and the Zaibatsu aren’t about to help themselves.

Grand Theft Auto III Android

Screen 1 from iOS version; 2 and 3 from Android version

Find similar article at: http://www.1up.com/news/grand-theft-auto-iii-cost-5-ios-android

Mortal Kombat Review: A Near-Flawless Victory

Posted: 01 May 2012 04:42 AM PDT

At one point in time, the concept of a zombie apocalypse stood as a genuinely terrifying idea. But, over the years, zombies have begun to serve a different role altogether; for the most part, they’ve become meat pinatas, assisting us in acting out our creative ultraviolent fantasies. Dead Rising and Dead Island may give us the chance to take out thousands of zombies with patently ridiculous weapons, but the badass protagonists of these particular games barely bat an eye at the moldering hordes trying to get a taste of their sweet innards. When compared to these exaggerated experiences, Telltale’s The Walking Dead feels much more like a documentary than Dead Alive; each and every undead encounter is meaningful (and horrible), and taking down a single zombie amounts to much more effort than tearing your way through wet tissue paper. This grounded approach meshes well with the typical slower pace of the traditional adventure formula, and also makes for one of the more atypical and interesting zombie games seen in quite some time.

After Telltale’s dreadful Jurassic Park, the company looked to be headed in a dangerous direction; JP’s QTE-based gameplay might have been highly approachable, but it removed most of what we’ve come to expect (and love) from their brand. The Walking Dead doesn’t return completely to the mechanics seen in the later Sam and Max seasons and Tales of Monkey Island, but it gives the player back some much-needed agency, rather than forcing them to undergo neverending series of button prompts. Make no mistake: the interface can’t get any simpler. The ways you can interact with objects and people have been reduced to their absolute basics, and old-school adventure game fans may be disappointed to find that the main character doesn’t have a pithy comment for every piece of background scenery. You can definitely feel Telltale’s hand guiding you throughout, though the developer has provided just the right amount of wiggle room to allow their story to be told effectively. Horror relies entirely on tension, which can easily be broken if players are allowed to meander for minutes, poking at puzzles and exhausting their character’s knowledge of everything in his pockets.

Find similar article at: http://www.1up.com/reviews?cId=3187054

Otherland

Posted: 01 May 2012 04:42 AM PDT



[Game website] I am sure a group of you readers have read about Otherland, an upcoming MMORPG based on Tad Williams’ Otherland novels. While the publisher has been confirmed to be Gamigo, the development studio Real-U (link) is actually located in Singapore and it is a subsidiary of German console game publisher dtp entertainment. I know, it sounds a little bit confusing, but here comes the bad news.

According to IGN (link), dtp entertainment has just filed for insolvency just a few hours ago. While the future of Otherland is not mentioned, it seems funding will be limited as insolvency means dtp entertainment is currently unable to repay business debts. Will Gamigo fund the project instead? For me, Otherland is looking really cool, and it will be a total waste if it is canned.

Find similar article at: http://www.mmoculture.com/2012/05/otherland-game-future-in-jeopardy.html

Fable Heroes Review: Not the Hero We Need or Deserve

Posted: 30 Apr 2012 10:42 PM PDT

See the child. Hear her beckon forth, surrounded by the carcasses of men harboring murderous intent. Men you ended. Their last breath whispering about the sweetness of a child, or the satisfaction of killing the interloper that you are. Save the child, who you thought was yourn, but she reveals herself to be Mei lost in the world of dust, not the daughter you left behind twelve months ago. The voice in your pocket sputters forth. The man named Henry asks, take her, take the lost child Mei, take her to the mall. Give her medicine left behind by those who never set foot in Haventown, those who drop foodstuffs and medicines from above and never look back. Not since The Event. The Event that scraped the loam off the earth and turned it into the dust that hugs and holds and kills all who wander within. The dust that chips and gnaws at your very stamina. The Event that dominates I Am Alive.

So you go, ever pressing on to find wife and child. Gone a year, but now you return, to climb and cobble and carry on. You cannot ignore Mei’s bleat for aid, but other survivors of the Event not so much as settle but subsist their meager existences in the dust covered Haventown. A man yearns cigarettes to pass on. Another man in an amusement park needs medicine to heal the leg that’s been crushed by another uncivilized man. Haventown also starves for supplies. Bottles of water, cans of fruit cocktail, a single inhaler, a handful of painkillers, these all turn into precious manna from heaven through scarcity. Give the emergency kit to the woman with the ankle sprain? What these bemoaning folk have to give, besides gratitude and perhaps a precious shotgun, is the Retry. Haventown harbors death by trial, not saves. It does not yield to the checkpoint that others call for. It takes away a Retry from your knapsack for every fall, stab, or shot you suffer. Deplete your store of Retries, and your journey resumes at the beginning of your current episode. A practice that leeches away minutes of your life. A practice that mocks you by depleting Retries and then flings you back to 45 minutes ago. What is worth more, the rat meat that can heal you, or the Retry that you get for giving rat meat to the gurgling man below? Every survivor, like the woman bound by handcuff to a bench, pleads for help while you mind debates.

Find similar article at: http://www.1up.com/reviews?cId=3187051

Awesomenauts Exhibits Publishers’ Effect on Digital Distribution

Posted: 30 Apr 2012 10:42 PM PDT

Awesomenauts

Update: We’ve received word from Ronimo that both the XBLA and PSN releases of the game will go ahead as scheduled. There’s no word on how this may impact the plans for post-launch updates or if dtp holds the rights to a sequel if and when the time comes for that, but at least for now there won’t be any interruption in us getting our hands on the game this week.

Original Story: Awesomenauts‘ name has been mentioned a great deal as of late with its release scheduled for this week. In addition to the new trailers you’d expect to see shortly before a game comes out, it was less than a week ago that developer Ronimo Games announced Awesomenauts would be made available to PlayStation Plus subscribers for free in May. Unfortunately, as the developer is now learning firsthand, what a difference a week can make.

IGN reported the bad news yesterday: Awesomenauts publisher dtp entertainment has filed for insolvency. In other words, the German-based company has found itself unable to pay its debts and, as a result, Awesomenauts’ release has been called into question. Dtp has founded in 1995 and has published a number of titles, many of which were for the German market, including Drakensang: The Dark Eye and sequel The River of Time, Crazy Machines: Elements, and King’s Bounty: Armored Princess.

“At the moment we’re unsure what this means for [Awesomenauts],” said Ronimo’s Jasper Koning, who also noted the developer is “working hard to try and resolve the situation.” The fate of dtp may need to be determined first; having filed for insolvency, it will now need to reorganize its business or liquidate assets in order to pay off its debts.

All we know for sure at the moment is it looks like Awesomenauts will not make it out as planned. The MOBA-style game was first announced last May, Ronimo Games having come off its first major release — another good-looking side-scrolling game, Swords Soldiers. Awesomenauts is a side-scrolling, class-based shooter where two teams are pitted against each other in the same basic structure as in a MOBA game like Dota or League of Legends. It had been scheduled for release tomorrow on the PlayStation Network and Wednesday on Xbox Live Arcade.

It might seem strange for a game being released digitally to find itself in such an unfortunate position. Ronimo did absolutely nothing wrong here; instead it would appear that dtp was mismanaged or it somehow miscalculated its finances. Now dtp is in a spot where layoffs could be necessary (it employed over 150 people as of last year) and it may not be able to publish a highly-anticipated game that has the potential to do very well. Ronimo has mentioned having plans to add new characters after release; dtp’s situation could have some impact on those assuming it isn’t forced to sell the publishing rights to the game. Depending upon just how bad the spot it’s currently in is, that may turn out to be a necessary step, although one would think it would prefer to release the game and reap the benefits of a hot XBLA/PSN game.

Digital distribution was supposed to make it easier for smaller budget games to be released. It removes the risk inherent in manufacturing and distributing physical copies of a game which might sell out if not enough are produced or sit on store shelves if the expected demand is not there.

Yet here we see a game specifically designed for digital platforms that has been thrown into a position with an unknown outcome all because of a publisher’s failings. Although manufacturing and distribution (in the traditional sense) are not an issue in this case, this demonstrates the effect a publisher can have even on a digital game on the verge of release.

Find similar article at: http://www.1up.com/news/awesomenauts-publishers-effect-digital-distribution

Dragon Nest goes to Russia

Posted: 30 Apr 2012 07:11 PM PDT


Earlier today, it was announced a localized Russian version of Dragon Nest will be coming in 2012, which is next year. This is part of Eyedentity Games’ master plan to bring the game to a global audience. The publisher for Dragon Nest Russia is Mail.Ru, one of the biggest online gaming companies in the awesome land of vodka. An European English server (link) next? We shall see.

Find similar article at: http://www.mmoculture.com/2011/11/dragon-nest-goes-to-russia.html

Portal 2 DLC Gives Fans the Gift That Keeps Giving With New Level Editor

Posted: 30 Apr 2012 04:42 PM PDT

Few developers treat their fans better than Valve Software. With the recent unveiling of their new Portal 2 DLC, the company is giving even more power to players with the introduction of the “Perpetual Testing Initiative,” a level editor for last year’s critically acclaimed title.

Narrated by Aperture Science’s own Cave Johnson, the new add-on to the excellent puzzle-solving physics romp will give players an expansive set of tools to design their own test chambers and mind bending puzzles with. Valve, in essence, has given fans the keys to the castle — something perfectly in keeping with the developer’s mission.

Valve demonstrates an incredible track record of nourishing and promoting user-created content, or as PC call it, “mods.” Counter-Strike, Day of Defeat, and Team Fortress all began as projects fans built on Half-Life‘s original GoldSource engine (which in turn was build around id’s Doom engine). With Valve’s intervention, these “garage” productions went on to become global phenomena in the PC space (well, except perhaps for Day of Defeat) and are still enjoyed by thousands of people today.

With Valve’s track record of discovering talent, the most exciting thing about this new DLC isn’t that it’s just around the corner. No, instead the question that comes to mind is who next among Valve’s fans may be plucked to join the developer after creating something even the developer couldn’t have fathomed — it certainly wouldn’t be the first time.

Find similar article at: http://www.1up.com/news/portal-2-dlc-fans-gift

Phantasy Star Online 2: A Deeper Look at the Beta

Posted: 30 Apr 2012 04:42 PM PDT

Remember the Halo Reach sniper rifle shot heard (and bounced) around
the world? The one that ricocheted in such a crazy way that it
actually went through the head of the very fellow who fired it in the
first place
? Bizarre as that situation may sound, it can serve as one of many crazy
ways to assassinate someone in Dishonored. During the tail end of
a recent hands-off demonstration, co-creative directors Harvey Smith and Raf
Colantonio briefly went quiet as a Bethesda staffer playing showed off a
particularly slick method of taking out multiple targets: Having the
player character, Corvo, slow down time before laying down a spring razor
trap and using his Blink ability to teleport a short distance
away just in time to see the trap detonate when time resumes
flowing at a normal rate. To get back to Reach’s unintentional
suicide, Smith explained, “Sometimes, when you activate Bend Time,
you can actually see the bullet in the air; you can actually then
Possess the guy who shot it and walk him around to the front. When
time resumes, the bullet kills him and he has this very shocked
expression on his face.”

Smith has previously described Dishonored as an action-stealth title in
terms of its overall genre, but he cites titles like Far Cry 2, Ultima Underworld, System Shock, Thief, and Deus Ex as examples of what he,
Colantonio, and the rest of the developers at Arkane are going for with their new creation: An
open-ended game driven more by systemic interaction than by
scripted spectacle. In other words, they want to simply provide a
suite of tools, and objective, and then let players go at it. Corvo has
a number of tools — including gear such guns, daggers, traps, grenades
and weird steampunk treasure detecting devices as well as more supernatural
abilities such as Bend Time, Possession, and Windblast — and his task is simply to find his targets and neutralize them. This can be as simple as
stabbing someone in the face; as odd as possessing fish and mice to
navigate through the sewers below until you find said target before
possessing him to make him jump out a window; or as elaborate and
non-lethal as arranging to have his identity stolen in order to condemn him to work in the very same salt mine that he owns.

Find similar article at: http://www.1up.com/previews?cId=3187055

Sonic & All-Stars Racing Transformed Embraces the Genre’s Past

Posted: 30 Apr 2012 04:42 PM PDT

Remember the Halo Reach sniper rifle shot heard (and bounced) around
the world? The one that ricocheted in such a crazy way that it
actually went through the head of the very fellow who fired it in the
first place
? Bizarre as that situation may sound, it can serve as one of many crazy
ways to assassinate someone in Dishonored. During the tail end of
a recent hands-off demonstration, co-creative directors Harvey Smith and Raf
Colantonio briefly went quiet as a Bethesda staffer playing showed off a
particularly slick method of taking out multiple targets: Having the
player character, Corvo, slow down time before laying down a spring razor
trap and using his Blink ability to teleport a short distance
away just in time to see the trap detonate when time resumes
flowing at a normal rate. To get back to Reach’s unintentional
suicide, Smith explained, “Sometimes, when you activate Bend Time,
you can actually see the bullet in the air; you can actually then
Possess the guy who shot it and walk him around to the front. When
time resumes, the bullet kills him and he has this very shocked
expression on his face.”

Smith has previously described Dishonored as an action-stealth title in
terms of its overall genre, but he cites titles like Far Cry 2, Ultima Underworld, System Shock, Thief, and Deus Ex as examples of what he,
Colantonio, and the rest of the developers at Arkane are going for with their new creation: An
open-ended game driven more by systemic interaction than by
scripted spectacle. In other words, they want to simply provide a
suite of tools, and objective, and then let players go at it. Corvo has
a number of tools — including gear such guns, daggers, traps, grenades
and weird steampunk treasure detecting devices as well as more supernatural
abilities such as Bend Time, Possession, and Windblast — and his task is simply to find his targets and neutralize them. This can be as simple as
stabbing someone in the face; as odd as possessing fish and mice to
navigate through the sewers below until you find said target before
possessing him to make him jump out a window; or as elaborate and
non-lethal as arranging to have his identity stolen in order to condemn him to work in the very same salt mine that he owns.

Find similar article at: http://www.1up.com/previews?cId=3187056

Kritika (KR)

Posted: 30 Apr 2012 04:42 PM PDT



Revealed back in 2011 (link), there hasn’t been news about Kritika, developed by Lunia Online’s creator, Korean studio All-M. But earlier today, it was announced that Kritika will be entering its very first Korean Closed Beta for a short period, from 24th to 27th May.

Kritika will be a MMO very focused on fast, stylish combo combat, which seems to be a trend of the newer games coming out from Korea currently. Not a bad thing I must say, since most gamers now are really attracted to online games sort of similar to console hits such as Devil May Cry, which is one of the most used examples during interviews.

The China server was announced at the end of last year as well, with Tencent Games publishing the title in the world’s largest nation (link). The current marketing campaign there is how Kritika will be a “playable comic”. Not a bad pitch, seeing how they intend to start a comic series based on the game.


Find similar article at: http://www.mmoculture.com/2012/05/kritika-kr-closed-beta-1-announced.html

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