General Gaming Article

General Gaming Article


Researchers Announce Huge Quantum Computing Breakthrough

Posted: 26 Apr 2012 04:59 PM PDT

As far as quantum computing breakthroughs go, this latest one by a team of researchers from the U.S., Australia and South Africa is truly special. According to the researchers, a tiny crystal comprising only 300 atoms developed by them has paved the way for a "huge leap" in computing. A leap so vast, these researchers claim, that it would take a supercomputer larger than the known universe to do the kind of calculations possible with their "quantum simulator," a special type of quantum computer. Hit the jump for more.

"Computing technology has taken a huge leap forward using a crystal with just 300 atoms suspended in space," Dr Biercuk, from the University of Sydney's School of Physics and ARC Centre of Excellence for Engineered Quantum Systems, is quoted as having said in a university news release.

"The projected performance of this new experimental quantum simulator eclipses the current maximum capacity of any known computer by an astonishing 10 to the power of 80. That is 1 followed by 80 zeros, in other words 80 orders of magnitude, a truly mind-boggling scale."

In a video (below) uploaded to YouTube by the University of Sydney, the Aussie researcher described the system as being a one-atom thick "pancake" of 300 beryllium atoms; however, the technical systems accompanying this trapped-ion quantum simulator take up an entire room. Bieruck and his teammates have detailed their system in a letter published in the journal Nature.

"In our case, we are studying the interactions of spins in the field of quantum magnetism - a key problem that underlies new discoveries in materials science for energy, biology, and medicine."

"For instance, we hope to study the spin interactions predicted by models for high-temperature superconductivity - a physical phenomenon that has yet to be explained, but has the potential to revolutionise power distribution and high-speed transport."

There's one problem, though: it's not easy to check the accuracy of calculations performed by this tiny beast using conventional computers. Bieruck sees overcoming this problem as the next big challenge for him and his team. In the meantime, you can enjoy your Ivy Bridge-powered rigs and ultrabooks.

AMD Catalyst 12.4 Driver Hits The Web With WHQL Certification And Added OS Support

Posted: 26 Apr 2012 11:14 AM PDT

Another day, another new graphics driver. But rather than being yet another beta release, the AMD Catalyst 12.4 driver is fully WHQL certified and brings a bevy of useful new features to the virtual table, including Radeon HD 7000 series support for Windows XP, openSuse 12.1 and the just-released Ubuntu 12.04.

The new driver squashes third-screen tearing issues in 3x1 and 1x3 Eyefinity setups and provides bug fixes for a handful of games, including Skyrim, Stalker: Call of Pripyat, Rage and 2007's Enemy Territory: Quake Wars (WTF?). In addition, AMD reports that texture filtering and super sampling anti-aliasing: level of detail image quality has been improved for the Radeon HD 7000 lineup. Along the same lines, morphological anti-aliasing receives a major boost for Radeon HD 5000, 6000 and 7000 series cards, with AMD claiming that "MLAA now operates up to 80% faster than previous versions."

If any of that sounds up your alley, you can snag the AMD Catalyst 12.4 driver over on AMD's website right now.

Are We In For An SSD Price War?

Posted: 26 Apr 2012 10:34 AM PDT

Eight out of ten geeks agree*: once you've taken an SSD's blazing fast speeds for a whirl, it's hard to go back to standard HDDs. (The last two geeks horde ripped HD video files like they're going out of style.) The problem is, the comparatively sky-high price point of SSDs have kept most folks away from their oh-so-sweet performance. New reports indicate that may change in the coming months, however, as the big movers and shakers in the SSD industry lower prices to try and squeeze out the little guys.

Falling NAND chip pricing is the reason that Kingston, Intel, OCZ and Crucial will be able to engage in the "price war" to eliminate smaller companies from the SSD market, DigiTimes reports. The publication's sources say that the big guys are worried that "inferior products" from bit players may slow down the mass adoption of SSDs through retail channels, so the big guys plan on squashing the competition with a swat of the low-price sledgehammer.

Now, you want to take everything you hear from DigiTimes with a grain of salt, but keep in mind that Intel recently released the budget-priced 330 SSD line with a base model that retails for under $100. The big companies also hope to spur the mass adoption to SATA 3.0 by offering those SSDs at competitive prices to SATA 2.0 SSDs, the publication says.

*Yes, those numbers are completely fictitious.

Ubuntu 12.04 "Precise Pangolin" Released

Posted: 26 Apr 2012 10:11 AM PDT

If you're a Ubuntu Linux user, there's a new entry on your to-do list for today: downloading Ubuntu 12.04 (aka "Precise Pangolin"), the just-dropped long-term support release for the operating system. That means it gets five full years of bug fixes and updates, and it brings a host of improvements and fresh features to the OS -- including upgrades to its divisive Unity interface.

This is the first time Unity has reared its head in a LTS Ubuntu release, and it brings Canonical's new menu-shattering HUD interface to the party. (We've covered the Canonical HUD previously; hit the link for more details.) Initial reports say that Unity speeds along like a champ in Ubuntu 12.04, but we haven't had a chance to try it out for ourselves yet.

In addition to the usual app updates, Precise Pangolin packs in improved power management, a new login screen and a Video Lens that searches for cinema both online and locally. Canonical went after the enterprise market hard with this release: Ubuntu 12.04 includes support for VMware, Citrix, Microsoft RDP 7.1 and over 20 different laptops and desktops available on the market. OMG! UBUNTU! made a video of the top ten new features available in the O.S., which you can watch above.

Here's the download page for Ubuntu 12.04.

Replay Games Raises Half a Million Dollars for Leisure Suit Larry Remake

Posted: 26 Apr 2012 08:09 AM PDT

Leisure Suit Larry is returning to the Land of the Lounze Lizards, and it's all because of the generosity of thousands of nostalgic old school adventure gamers who pledged the necessary half a million dollars to make it happen. With six days to spare, Al Lowe, creator of the original Larry games and not the last two abominations that sullied the franchise, is promising more content if pledges top $750,000.

Fans of the original games will be happy to know that Al Lowe is in full control of the remake, which promises to add improved graphics, a revamped interface, and updated humor. Adventure Mob is providing the code base, and Replay Games, which is made up of a bunch of Sierra veterans, is overseeing the project and will handle publishing chores.

It remains to be seen whether Leisure Suit Larry will capture gamers the way he did back in adventure gaming's heyday. Al Lowe and Co. will give it an honest shot, and if nothing else, the remade game has allowed old school gamers who pirated the original copies to atone for their sins by backing the Kickstarter project.

Leisure Suit Larry's Kickstarter Page

Samsung Announces Slim and Sexy Optical Drive for Ultrabooks and Tablets

Posted: 26 Apr 2012 06:56 AM PDT

Having to lug around bulky accessories and peripherals with your Ultrabook or tablet PC kind of negates the whole idea behind thin and light form factors. At the same time, some people find an external optical disc drive (ODD) to be an essential companion, and if you're one of those people, you may want to slap Samsung with a high-five for announcing its new SE-218BB external DVD writer.

Samsung claims the SE-218BB is the world's thinnest ODD, making it a perfect compliment for light and portable devices. It's 18 percent slimmer than conventional DVD writers, measures just 14mm high, and is 8 percent lighter than Samsung's regular DVD writers. And with a brushed aluminum aesthetic, it looks good to boot.

Here's another bonus: It uses a single USB port to power the drive and provide AV connectivity. Most (not all) external DVD writers require two USB ports to function properly, and since these are in short supply on many Ultrabooks, this could end up being a major selling point.

As for speeds:

  • 24X CD-ROM
  • 24X CD-RW
  • 8X DVD±R recording
  • 5X DVD-RAM recording
  • 6X DVD+R Dual Layer recording
  • 6X DVD-R Dual Layer recording
  • 8X DVD±RW recording
  • 6x DVD-RW recording

You can purchase the SE-218BB now for $60 MSRP.

Image Credit: Samsung

Notebook Makers Grow Impatient with High Cost to Manufacture Ultrabooks

Posted: 26 Apr 2012 06:40 AM PDT

When is an Ultrabook not really an Ultrabook? Whenever Intel says so, that's when. For consumers, the answer might not be so cut and dry, and as notebook makers look to deliver thin and light notebooks at lower price points, you'll have to ask yourself how much you really care about buying a notebook with an official Ultrabook designation versus buying one that's nearly identical but lacks Intel's full blessing.

Here's the deal. According to news and rumor site DigiTimes, notebook manufacturers aren't really happy with the high manufacturing costs associated with second-generation Ultrabooks. Next-gen models are expected to cost about a grand, and that's a tough sell. The solution? Launch "ultra-like" notebooks.

DigiTimes didn't go into specifics, but we imagine lower priced Ultrabook knockoffs will show up to the thin and light party with mechanical hard drives instead of solid state drives, lower quality displays, slightly thicker frames, and a variety of less expensive processor options, including those from AMD.

Samsung Announces Exynos 4 Quad Processor with "Console Like" Graphics

Posted: 26 Apr 2012 05:58 AM PDT

Samsung today officially introduced what it claims is the world's first quad-core application processor built on the High-k Metal Gate (HKMG) low-power process technology. It's called the Exynos 4 Quad, a 32nm 1.4GHz quad-core processor based on the ARM Cortex A9 architecture. With twice as many cores as its predecessor, the 45nm Exynos 4 Dual, Samsung claims the Exynos 4 Quad doubles the processing potential with a 20 percent lower power footprint.

"The quad-core processor offers phenomenal multitasking abilities surpassing any single or dual application processor. Since all the cores must share a single battery, the power management and efficiency in the limited battery capacity are indispensable for mobile computing devices," said Taehoon Kim, vice president of System LSI marketing, Device Solutions, Samsung Electronics. "Given the diverse functionalities consumers are demanding from their mobile devices today, the Exynos 4 Quad meets those high-performance needs while keeping power consumption very low."

One of the neat things about the Exynos 4 Quad is that it's pin-to-pin compatible with the 32nm based Exynos 4 Dual, which makes it easier for mobile device makers to adopt the new part. From a performance standpoint, Samsung says the Exynos 4 Quad is tops when it comes to heavy-load applications like 3D games, video editing, and calculation-intensive simulation.

"With Exynos 4 Quad, you experience console-like gaming wherever you go," Samsung claims.

The Exynos 4 Quad will provide the performance foundation for Samsung's upcoming Galaxy smartphone, which will be officially introduced in May, and is currently being sampled to other device makers.

Image Credit: Samsung

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Review: Fishing Resort Tries Hard to Make Fishing Un-Boring

Posted: 26 Apr 2012 07:10 AM PDT

Fishing games are one of the bigger portions in the routine school lunch that is the Wii library. Realistic ones, unrealistic ones, some with controller shells to add to your pile of Wii accessories… and at the tail end of the system’s life, they keep coming. XSeed’s Fishing Resort, developed by Prope (Let’s Tap) tries to spice things up by letting you do some things that aren’t just fishing, and they do add a cute Japanese touch to an otherwise bland genre, but it still has trouble standing out.

The point of Fishing Resort is to let you do whatever you want — as long as it’s related to fishing. Your customized character arrives at the Hotel Fishing Resort and, after a control tutorial, can either keep fishing, take a run down the shore, or go back to the hotel and sign up for special events. Don’t expect a Skyrim level of freedom, though — you’re bounded by all sorts of paths and walls, and you still need to keep fishing and be good at it. The game opens up bit by bit, and in a couple of in-game days, you can freely check out of the hotel and visit the neighboring resort, and many more all across the island are unlocked as you build your collection of catches.

Find similar article at: http://www.1up.com/reviews?cId=3186321

Survarium (RU)

Posted: 26 Apr 2012 04:31 AM PDT



It is my very first time posting about a Russian (RU) online game, and it is special because I personally played S.T.A.L.K.E.R and this small blog apparently has many visitors from Russia as well. Ok, Survarium is not technically a Russian game since it is being developed in Ukraine, but Russian is still the main language there. If you have not played S.T.A.L.K.E.R, it is a single-player, post-apocalyptic FPS where players shoot down mutated stuff in a huge zone filled with radioactive gas.

Survarium is Vostok’s first title, a Free to Play MMOFPS with the similar post-apocalyptic design found in S.T.A.L.K.E.R games. And yes, it will apparently be an open world (Yes!) online shooter, not a room-based one. There is no news of an English server as of now, but seeing the official debut developer diary is subbed in English, one can only hope :) Special thanks to SkySkyss  for sending this information.

Find similar article at: http://www.mmoculture.com/2012/04/survarium-ru-from-creators-of-stalker.html

S.T.A.L.K.E.R. 2 Is Cancelled

Posted: 26 Apr 2012 04:30 AM PDT

S.T.A.L.K.E.R. 2, the long anticipated sequel to the PC classic, has been cancelled, according to the official Twitter feed. "Money was the issue," goes the official Twitter feed of developer GSC Game World, "We were not able to secure the rights to continue development of the Stalker series."

"The reason we cannot continue with the development of Stalker 2," GSC continues on its Facebook page, "is we and our new investors we unable to come to an agreement with the IP rights [sic] onwer."

All is not lost however: "The entire team that was working on Stalker is now working on a new project called Survarium. We are so grateful for the support over the years and despite our best efforts we have to move on from Stalker which is as hard for us as it is for you. However, we feel that our new studio and project will be something unique and fill the void left by Stalker as well as add a lot more!"

Fans of the original S.T.A.L.K.E.R. will be pleased to hear that Survarium will be in the same apocalyptic fantasy vein. "The game focuses on a mass-scale ecological catastrophe on Earth, the reasons behind vaguely known. Impassable woods advance onto cities from every side, maddened animals and birds attack industrial complexes, military structures, warehouses and power plants.S.T.A.L.K.E.R. 2 Is Cancelled

"Towns are cut off from each other, there are no water supplies, no electricity, gas, communication is lost. Countries collapse, anarchy spreads throughout the world. Now force dictates who to survive. In the meantime, new species of greenery and animals purposely destroy human civilization. Strange plants and mushrooms grow through concrete and steel. Scientists all over the world haplessly try to cope with the anomaly sprawling across the Earth with terrifying speed."

Survarium will use Vostok's proprietary engine and is slated to arrive on PC in time for Christmas 2013. Check out the Vostok developer diary below for more details:

YouTube Preview Image

Find similar article at: http://www.totalpcgaming.com/latest-pc-news/s-t-a-l-k-e-r-2-is-cancelled/

Crysis 3 Probably Won’t Let You Toss Turtles At Bad Guys

Posted: 25 Apr 2012 10:30 PM PDT

Besides looking beautiful, the original Crysis stood out for including an absolutely
lovely and bizarre gameplay feature involving the local fauna at the
fictional Lingshan Islands: You could use them as weapons.
As part of the sandbox-driven design of the early parts of Crysis’
campaign, the player could pick up and throw practically anything –
crates, corpses, and even wildlife — and chuck them with lethal
force. A thrifty player could, theoretically, sneak around and sling
crabs instead of bullets.

As visually impressive as Crysis 3 looks so far, with its swampy
streets of Chinatown and verdant takeovers of skyscrapers, it’s the
presence of ambient wildlife that brings this little feature to mind.
During a hands-off demo, director of creative development Rasmus
Hojengaard points out that frogs now hop about in New York’s newest
plumbing development, but the player doesn’t do anything besides look
at them. When I had a brief chance to ask about whether Prophet (a
recurring character throughout the franchise, and now the protagonist
due to events in both the ending of Crysis 2 and whatever has happened in the 20-plus years between Crysis 2′s 2023 time frame and Crysis 3′s setting of 2047 New York) can use frogs with lethal force, Hojengaard became a bit more evasive.

He answered, “We want to give the sensation of a
living and breathing environment, but we don’t want to arbitrarily
have you pick up a turtle and throw it at someone as a gameplay
mechanic, unless we can execute it more elegantly.” Later on, he
added, “We don’t want stuff like being able to throw frogs just for
the heck of it, as that’s too much development time,” and that causes me
some concern. I’m hoping he changes his mind.

Find similar article at: http://www.1up.com/previews?cId=3187027

Five Things Thief IV Needs to Get Right

Posted: 25 Apr 2012 10:30 PM PDT

Besides looking beautiful, the original Crysis stood out for including an absolutely
lovely and bizarre gameplay feature involving the local fauna at the
fictional Lingshan Islands: You could use them as weapons.
As part of the sandbox-driven design of the early parts of Crysis’
campaign, the player could pick up and throw practically anything –
crates, corpses, and even wildlife — and chuck them with lethal
force. A thrifty player could, theoretically, sneak around and sling
crabs instead of bullets.

As visually impressive as Crysis 3 looks so far, with its swampy
streets of Chinatown and verdant takeovers of skyscrapers, it’s the
presence of ambient wildlife that brings this little feature to mind.
During a hands-off demo, director of creative development Rasmus
Hojengaard points out that frogs now hop about in New York’s newest
plumbing development, but the player doesn’t do anything besides look
at them. When I had a brief chance to ask about whether Prophet (a
recurring character throughout the franchise, and now the protagonist
due to events in both the ending of Crysis 2 and whatever has happened in the 20-plus years between Crysis 2′s 2023 time frame and Crysis 3′s setting of 2047 New York) can use frogs with lethal force, Hojengaard became a bit more evasive.

He answered, “We want to give the sensation of a
living and breathing environment, but we don’t want to arbitrarily
have you pick up a turtle and throw it at someone as a gameplay
mechanic, unless we can execute it more elegantly.” Later on, he
added, “We don’t want stuff like being able to throw frogs just for
the heck of it, as that’s too much development time,” and that causes me
some concern. I’m hoping he changes his mind.

Find similar article at: http://www.1up.com/previews?cId=3187033

The Age of Peripheral-Based Games is Fading

Posted: 25 Apr 2012 10:30 PM PDT

Guitar Hero Tony Hawk peripherals

Majesco has announced a new basketball game for Xbox 360 today that doesn’t have to worry about competing with the latest NBA 2K game, and not because it uses Kinect. NBA Baller Beats is a sort of hybrid rhythm/basketball training game that has you bouncing a real-life basketball in front of your television set. It sounds very gimmicky, and in this day and age there may not be much of a place for that sort of thing anymore.

Such a premise automatically limits the potential market for a game. Kinect games require more than just the hardware itself: Players also need a clear playing area for them to dance, jump, mime, and whatever other actions are required by the game in question. That can be problematic for some people, as not everyone has a wide-open living room like those seen in trailers for Kinect games; I had to delay getting one myself until I moved because there was not enough room in my apartment.

Baller Beats, while novel, doesn’t have an especially big market to sell to. The demographic for this game is basketball fans who own an Xbox 360, have room for Kinect, and own a Kinect sensor. And just as importantly, we can’t forget the need for players to live somewhere that they can freely dribble a basketball on the floor. That rules out anyone living in an apartment on any floor but the first, and even on the first floor the sound of a basketball being dribbled for extended lengths of time might still be an indirect way of soliciting death threats from unhappy neighbors.

USA Today suggested Baller Beats “could be a game-changer.” However, I can’t imagine it being anything more than a videogame that changes your real-life basketball game for the better.

Baller Beats may be unique for its incorporation of a real-life sports item, though it’s hardly the only game to make use of physical items beyond the controllers we’re used to holding in our hands. There has been a wave of super-popular peripheral-based games in the last half-decade, though you can go back much further for examples of games using accessories: the NES Zapper and Duck Hunt (among other games), Donkey Konga and its drums, the Dreamcast fishing rod for Sega Marine Fishing, dance pads for Dance Dance Revolution, etc. Many of us have become so accustomed to them since the launch of Guitar Hero in 2005 that they’re no longer thought of in such terms, but guitars and other plastic instruments for music games also fall into this category. Another recent example is the Tony Hawk series with Ride and Shred, each of which used a skateboard peripheral meant to more closely simulate the real-life act of skateboarding.

Guitar Hero and Rock Band were a major craze for a period of time; venture into GameStop or the videogame department of Walmart or Best Buy and you were sure to see boxes filled with plastic instruments stacked feet high. Over time, as these boxes grew in size to accommodate drums, microphones, and keyboards in addition to guitars, these piles came to represent not the popularity of such games, but the fact that they were no longer selling in the large quantities they once did. Nowadays, where do these franchises stand?

Guitar Hero, along with spinoffs DJ Hero and Band Hero, was shelved by Activision early last year. There have been no indications of when we will next see a game brandishing the Hero name.

Rock Band, meanwhile, has cooled it on the annual releases, with 2011 being the first year since the series’ inception in 2007 that a new game was not made available. As with Guitar Hero, players tired of the gimmick, and those who have not left the entire fad behind are happy to continue fueling their habit with downloadable content, not annual disc-based releases accompanied by a wave of new-and-improved peripherals.

Rock Band Blitz

Realizing there is still money to be made from the genre, if not from the plastic instrument business, Harmonix, unlike Activision, has not relegated Rock Band to the back burner entirely. Instead, its rhythm game roots are being embraced with Rock Band Blitz, a downloadable game played with a standard controller. It is by no means meant to simulate the experience of playing music; players swap between as many as five tracks, each representing a different instrument, and each with only two note paths.

Tony Hawk had far less success when it turned to peripherals to liven the series. While Guitar Hero and Rock Band achieved massive success for a period of years, Ride and Shred were both mediocre games with sales to match — Shred, for example, sold only 3,000 units in its debut month. Activision was insistent Tony Hawk remained relevant to gamers, and while I’m not so sure he does, there undoubtedly remains a lot of enthusiasm (or nostalgia) for the earlier games in the Tony Hawk’s Pro Skater series.

That’s clear based on the response to the announcement of the newest Tony Hawk game. Like Harmonix taking Rock Band back to its Frequency and Amplitude roots, Tony Hawk’s Pro Skater HD is a downloadable skateboarding game with content pulled from the first two THPS games (with the potential for content from later games to be added via DLC). Most importantly, it ditches that skateboard controller in favor of going back to its roots for a more standard experience using a 360 controller or DualShock.

These are not the only examples of sequels to games with peripheral or interface gimmicks that opted for a simpler setup. A recent one that springs to mind involves Steel Battalion, a game which infamously launched for $200 and featured an enormous controller. The upcoming Steel Battalion: Heavy Armor ditches that setup in favor of a Kinect/standard controller combo. And it was in 2009 that Nintendo last released a Wii Fit game to take advantage of the Wii Balance Board, although it’s hardly alone in not supporting the board lately — take a look at the games which use it and you’ll notice a distinct lack of anything released since 2010. To some extent that’s because the number of Wii releases over the past 16 months has been very low, but another part of it is developers realizing they’re better off using the Wii remote/nunchuk and little else.

Particularly when you take a look at the paths taken by Tony Hawk and the music/rhythm game genre, the lesson is that players are not hell-bent on having 1:1 simulations of real-life activities in their videogames, nor are they keen on forking out extra cash for pricey peripherals they’ve experienced before. While those things may fly for a period of time in some cases, going back to basics would appear to be the way to sustain a series long-term.

Find similar article at: http://www.1up.com/news/age-peripheral-based-games-fading

Taiwanese developer X-Legend to be stock listed

Posted: 25 Apr 2012 07:10 PM PDT


It has been an extremely good 2011 for Taiwanese online games developer X-Legend so far, with various of its titles hitting the overseas market and receving rave reviews. To top the glorious year off, the company will be listed on the Taiwan Stock Exchange sometime next month. In case you are wondering what games X-Legend developed, some of the include Grand Fantasia (link) and the current hit in the English market, Eden Eternal (link).

Another of its latest game, Glory Destiny Online, will be going overseas soon as publishers are in talks for it. Glory Destiny Online is perhaps the most polished and cutest MMORPG I have played all these years, combining looks and easy gameplay together with minimal fuss. You can read my preview here (link).

Find similar article at: http://www.mmoculture.com/2011/11/taiwanese-developer-x-legend-to-be.html

Can Final Fantasy XIV’s Next Update Resuscitate the Struggling MMO?

Posted: 25 Apr 2012 04:30 PM PDT

Besides looking beautiful, the original Crysis stood out for including an absolutely
lovely and bizarre gameplay feature involving the local fauna at the
fictional Lingshan Islands: You could use them as weapons.
As part of the sandbox-driven design of the early parts of Crysis’
campaign, the player could pick up and throw practically anything –
crates, corpses, and even wildlife — and chuck them with lethal
force. A thrifty player could, theoretically, sneak around and sling
crabs instead of bullets.

As visually impressive as Crysis 3 looks so far, with its swampy
streets of Chinatown and verdant takeovers of skyscrapers, it’s the
presence of ambient wildlife that brings this little feature to mind.
During a hands-off demo, director of creative development Rasmus
Hojengaard points out that frogs now hop about in New York’s newest
plumbing development, but the player doesn’t do anything besides look
at them. When I had a brief chance to ask about whether Prophet (a
recurring character throughout the franchise, and now the protagonist
due to events in both the ending of Crysis 2 and whatever has happened in the 20-plus years between Crysis 2′s 2023 time frame and Crysis 3′s setting of 2047 New York) can use frogs with lethal force, Hojengaard became a bit more evasive.

He answered, “We want to give the sensation of a
living and breathing environment, but we don’t want to arbitrarily
have you pick up a turtle and throw it at someone as a gameplay
mechanic, unless we can execute it more elegantly.” Later on, he
added, “We don’t want stuff like being able to throw frogs just for
the heck of it, as that’s too much development time,” and that causes me
some concern. I’m hoping he changes his mind.

Find similar article at: http://www.1up.com/previews?cId=3187034

The Worst Video Game Glitches

Posted: 25 Apr 2012 04:30 PM PDT

Aye. It’s a rushed mess.

Posted: 43 minutes ago by  DenGreatshot

My favorite is the “reset to level 1″ glitch, which I had the misfortune of running into very deep into the game. Thankfully, my experience with another buggy Bioware game (the infamous Stealth Karth glitch in KOTOR) taught me the value of multiple save files and I was able to restore without losing a whole lot. 

Find similar article at: http://www.1up.com/features/worst-video-game-glitches

Guild Wars 2 Breaks from MMO Standards

Posted: 25 Apr 2012 04:29 PM PDT

Besides looking beautiful, the original Crysis stood out for including an absolutely
lovely and bizarre gameplay feature involving the local fauna at the
fictional Lingshan Islands: You could use them as weapons.
As part of the sandbox-driven design of the early parts of Crysis’
campaign, the player could pick up and throw practically anything –
crates, corpses, and even wildlife — and chuck them with lethal
force. A thrifty player could, theoretically, sneak around and sling
crabs instead of bullets.

As visually impressive as Crysis 3 looks so far, with its swampy
streets of Chinatown and verdant takeovers of skyscrapers, it’s the
presence of ambient wildlife that brings this little feature to mind.
During a hands-off demo, director of creative development Rasmus
Hojengaard points out that frogs now hop about in New York’s newest
plumbing development, but the player doesn’t do anything besides look
at them. When I had a brief chance to ask about whether Prophet (a
recurring character throughout the franchise, and now the protagonist
due to events in both the ending of Crysis 2 and whatever has happened in the 20-plus years between Crysis 2′s 2023 time frame and Crysis 3′s setting of 2047 New York) can use frogs with lethal force, Hojengaard became a bit more evasive.

He answered, “We want to give the sensation of a
living and breathing environment, but we don’t want to arbitrarily
have you pick up a turtle and throw it at someone as a gameplay
mechanic, unless we can execute it more elegantly.” Later on, he
added, “We don’t want stuff like being able to throw frogs just for
the heck of it, as that’s too much development time,” and that causes me
some concern. I’m hoping he changes his mind.

Find similar article at: http://www.1up.com/previews?cId=3187030

MMO Updates

MMO Updates


Requiem: Momento Mori now streaming to your browser

Posted: 26 Apr 2012 10:00 AM PDT

Filed under: , , , ,

Requiem: Momento Mori - BFG9000
Earlier this week we told you about Runes of Magic and its new client-free play option. Gravity Interactive's Requiem: Momento Mori title is following suit, as it's coming to a web browser near you. Like RoM, Requiem is making use of Kalydo's streaming service, which gives users full access to the same servers used by the traditional client application.

Requiem originally launched in 2008 and is best known for its mature setting and a monster-spawning mechanic that varies the challenge level based on the in-game time of day. The game also makes use of the Havok Physics Engine to power its "action-packed" 3-D combat. More info on the streaming service and the game proper can be found on the Requiem website.

[Source: Gravity Interactive press release]

MassivelyRequiem: Momento Mori now streaming to your browser originally appeared on Massively on Thu, 26 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    DUST 514 dev blog outlines dynamic battlefield mechanics

    Posted: 26 Apr 2012 09:30 AM PDT

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    DUST 514 - Battlefield long shot
    Most FPS titles feature static mission areas, says CCP's CmdrWang. Over time, players memorize layouts, spawn locations, and objectives because nothing ever changes. Not so in DUST 514, the upcoming EVE Online-based MMOFPS.

    CCP is bringing its sci-fi sandbox design chops to the shooter space, and the company has broken down its dynamic battlefield concept in a new DUST dev blog. Each DUST planet will be divided into separate districts (which are basically large territories that contain resources and infrastructure needed to control the world). While planetary landscapes remain static, these districts can vary quite a bit from one deployment to the next, based on what has happened in previous engagements and based on player placement decisions in regard to battlefield equipment.

    Memorizing the maps won't give you a huge advantage, CmdrWang says, because you may find a new choke point or structure clogging up your previous short-cut. Read more about DUST's emergent battlefield play at the official PlayStation blog.

    MassivelyDUST 514 dev blog outlines dynamic battlefield mechanics originally appeared on Massively on Thu, 26 Apr 2012 11:30:00 EST. Please see our terms for use of feeds.

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    Aeria Games announces its new MMORTS, Dragon Crusade

    Posted: 26 Apr 2012 09:00 AM PDT

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    Not sure exactly where dragons enter in to all this.
    While years have gone by without many entries into the MMORTS genre, the list of contenders is slowly but steadily expanding. Add Dragon Crusade to the list; it's an upcoming free-to-play browser title just announced by Aeria Games. The game will feature six different races, each with its own strengths and weaknesses as well as a unique racial capital. The core of the game, however, isn't meant to simply be your choice of race; it's building an actual kingdom over multiple cities.

    Kingdoms are meant to add an important strategic resource to the game. Players are responsible for the defense of their cities, forcing a balance between gaining new ground and protecting what's already there. Players will also be granted a variety of different heroes, mounts, and pets, all of which have special development paths to give player forces a unique flair. There's no word yet on when the game will go into general release, but potential players can register for the upcoming closed beta on the official site.

    [Source: Aeria Games press release]

    MassivelyAeria Games announces its new MMORTS, Dragon Crusade originally appeared on Massively on Thu, 26 Apr 2012 11:00:00 EST. Please see our terms for use of feeds.

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      Grimlands closed beta features new dungeons, crafting revamp, and more

      Posted: 26 Apr 2012 08:30 AM PDT

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      Grimlands - landscape shot
      What's better than a post-apocalyptic online shooter? How about a post-apocalyptic online shooter that you don't have to pay for? Free-to-play publisher gamigo is hoping you'll feel that way about Grimlands, which heads to closed beta this week to focus test "technical details such as server stability, optimization of the network code, and new features."

      The game's first beta build boasts a dozen new dungeons, dynamic weather effects, and vehicles that consume gasoline and feature both weapon and armor mounting capabilities. Oh yeah, there's crafting too, and a player-run economy that includes weaponsmith, armorer, and engineer professions as well as various specializations. Sound interesting? If so, you can register for beta at the official site.

      [Source: gamigo press release]

      MassivelyGrimlands closed beta features new dungeons, crafting revamp, and more originally appeared on Massively on Thu, 26 Apr 2012 10:30:00 EST. Please see our terms for use of feeds.

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        'No regrets': Sega defends Phantasy Star Online 2's F2P model

        Posted: 26 Apr 2012 08:15 AM PDT

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        Phantasy Star Online 2
        Sega has "no regrets" about pursuing an aggressive free-to-play strategy for its upcoming Phantasy Star Online 2, according to series producer Satoshi Sakai. Sakai said that the developers were increasingly disturbed by the trend of F2P models promoting a pay-to-win environment, and decided to make PSO2 more fair to all players.

        "By allowing a well made game like PSO to be accessible [to] more people, we felt that we had a chance to teach people that 'This is what online RPGs are supposed to be like,'" Sakai said. "There is nothing that requires payment that will take away from the intrinsic game experience if they are not purchased."

        The devs have limited Phantasy Star Online 2's microtransactions to areas that are less likely to see abuse from players willing to trade cash for an in-game advantage over others. These areas include player room upgrades, more storage space, and trading features.

        Sakai sees Sega as a pioneer in this regard: "I honestly think that Sega is the only maker that is willing to go this far. Even if we fail, if we can get people to say 'They were five years ahead of their time' then I'll have no regrets. I believe that there's meaning in the challenge itself."

        Massively'No regrets': Sega defends Phantasy Star Online 2's F2P model originally appeared on Massively on Thu, 26 Apr 2012 10:15:00 EST. Please see our terms for use of feeds.

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        World of Tanks launches in southeast Asia this week

        Posted: 26 Apr 2012 08:00 AM PDT

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        World of Tanks - burning tank
        World of Tanks has some gaudy user numbers. Even though MMO companies and PR firms are known for their Hollywood accounting when it comes to player statistics, 24 million users is a lot any way you slice it.

        It's not enough for Wargaming.net, though, so the company is shipping its brand of lobby-based World War II tank action to southeast Asia this week. The game is coming to Singapore, Malaysia, the Philippines, and Thailand, and it's bringing its arsenal of more than 150 armored vehicles with it.

        Local support, distribution, marketing, and operational concerns are in the hands of SEA Gaming. World of Tanks originally launched in March of 2011 as the first game in a planned trilogy of World War II-based action titles.

        [Source: Wargaming.net press release]

        MassivelyWorld of Tanks launches in southeast Asia this week originally appeared on Massively on Thu, 26 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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          SWTOR launching in Middle East and select European countries today

          Posted: 26 Apr 2012 07:30 AM PDT

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          Star Wars: The Old Republic - I have two lightsabers, one for each of you
          Star Wars: The Old Republic is finally coming to the Middle East and Europe today. Wait a minute, hasn't the title been on sale in Europe for some time now? Well, yes, but not in countries like Iceland, Bulgaria, Croatia, and a dozen others.

          BioWare
          is making a standard and deluxe version of its story-based MMO available both online and via select retailers (the former must be purchased through EA's Origin platform). Subscriptions are available in one-, three-, and six-month varieties. Hit up the official SWTOR website for a full list of countries where you can buy the game.

          [Thanks to Sgt Barone for the tip!]

          MassivelySWTOR launching in Middle East and select European countries today originally appeared on Massively on Thu, 26 Apr 2012 09:30:00 EST. Please see our terms for use of feeds.

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          Champions Online gives you the chance to design an in-game villain

          Posted: 26 Apr 2012 07:00 AM PDT

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          Champions Online
          Let's face it: Super-villains are almost always more interesting than heroes. Give us The Joker, Lex Luthor, or Deadpool any day of the week, and we're happy geeks. So to design a super-villain in Champions Online that will actually go into the game seems like a dream come true.

          Cryptic is hosting a Design-a-Villain contest wherein players can whip up a fearsome foe of their very own. The top five submissions will make it into the game in the form of Alerts villains that everyone will fight. The top villain will be used in a 10-man Alert while the others will be relegated to other roles in the future.

          Any players, including free ones, may participate. To do so, you'll need to make an outfit for the villain in the Champions' costume creator, then come up with a name, back story, power set, and minion type. Bring your best game, for you may only enter twice.

          [Thanks to The Grand Nagus for the tip!]

          MassivelyChampions Online gives you the chance to design an in-game villain originally appeared on Massively on Thu, 26 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Would you petition the makers of your favorite game?

          Posted: 26 Apr 2012 06:00 AM PDT

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          These protestors probably don't care about TERA blood
          Earlier this week we told you about some nerd rage over the censoring of TERA EU's blood effects. The cuts have angered a sizable portion of the fantasy title's fans (if our tip line and the Frogster forums are an accurate barometer).

          Some TERA players even went so far as to draft an online petition in an attempt to get Frogster to reverse its decision. My first reaction to this news was the old "first-world problems" meme, but if you've been waiting for a game as long as some fans have been waiting for TERA, last-minute changes can be aggravating.

          What say you, readers? Have you ever signed (or drafted) a petition to protest a change in your favorite game, and if not, would you?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Would you petition the makers of your favorite game? originally appeared on Massively on Thu, 26 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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            Torchlight 2 available for pre-purchase on Steam

            Posted: 25 Apr 2012 08:00 PM PDT

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            Treasure chests.  Sweet, sweet treasure chests.
            With all the buzz around a certain well-known third installment of a franchise, you could be forgiven for momentarily forgetting about Torchlight 2. However, the game is now available for pre-purchase on Steam, which should serve as something of a reminder. The game doesn't yet have a firm release date other than this summer, but you can still drop your $20 and have the game ready to play on launch day.

            The original Torchlight was hailed by many as the spiritual sequel to Diablo II (and some assumed it would also be the closest we'd ever get to an actual sequel). Torchlight 2 boasts more character customization, more pet customization, improved fishing and pet management, a new set of classes, and of course all of the same hack-and-slash gameplay that the first game featured. If you're a fan of the genre, that third installment likely has your eye for the moment, but you might want to see how the other half lives as well.

            MassivelyTorchlight 2 available for pre-purchase on Steam originally appeared on Massively on Wed, 25 Apr 2012 22:00:00 EST. Please see our terms for use of feeds.

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            Free for All: New browser-based converts shine light on issues

            Posted: 25 Apr 2012 07:00 PM PDT

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            Fiesta Social screenshot
            I recently threw out a prediction that within five years, most of our MMO content will be coming through our browsers. To be more specific, I think that most players in the United States will be enjoying their favorite MMOs within a browser. That can mean several things but does not refer to games like Free Realms, a client-based game that is only signed-into at the browser level. As with any discussion about genres, mechanics or styles in the MMO world, I have to be very specific.

            It's pretty likely that a very large percentage of the US playerbase is already playing browser-based games. Look at the American market for games like RuneScape, Battlestar Galactica Online, Club Penguin, Drakensang Online, Evony, and Ministry of War and you might just find millions of players.

            Next we need to consider that there are more games coming into the browser market. This new batch is essentially a group of standard, client-based MMOs that are porting themselves to the browser. I tend to be a little skeptical about some of these in the short-term, for several reasons.

            Continue reading Free for All: New browser-based converts shine light on issues

            MassivelyFree for All: New browser-based converts shine light on issues originally appeared on Massively on Wed, 25 Apr 2012 21:00:00 EST. Please see our terms for use of feeds.

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              A Mild-Mannered Reporter: Eight years of city life

              Posted: 25 Apr 2012 06:00 PM PDT

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              A Mild-Mannered Reporter header by A. Fienemann
              There are some things that were broken this year in City of Heroes beyond a shadow of a doubt. Then there were things that weren't necessarily broken depending on whom you asked. But one thing has been broken absolutely and completely: my format for these retrospectives.

              See, from one point of view, this was a content-light year. I mean, we had two new issues and that's it. On the other hand, one of those was the launch of City of Heroes Freedom, and the result has been a steady stream of partial updates, minor improvements, new installments in the signature story arc, and so on. In previous years, going issue-by-issue worked as a way to look back over the course of the year, but it just doesn't work any longer.

              But then, it's not supremely necessary. There are three big things that have defined the game for the past year: Freedom, the Incarnate system, and new toys. So we're going to break the format that doesn't really work and just talk about those in order.

              Continue reading A Mild-Mannered Reporter: Eight years of city life

              MassivelyA Mild-Mannered Reporter: Eight years of city life originally appeared on Massively on Wed, 25 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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                Cryptic Studios issues security warning in response to database breach

                Posted: 25 Apr 2012 05:30 PM PDT

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                Cryptic
                Cryptic Studios, purveyor of Champions Online, Star Trek Online, and the upcoming Neverwinter, has just posted an ominous security warning on its official site. Its new security procedures have recently detected that hackers gained unauthorized access to a user database back in December of 2010. According to the studio,
                The unauthorized access included user account names, handles, and encrypted passwords for those accounts. Even though the passwords were encrypted, it is apparent that the intruder has been able to crack some portion of the passwords in this database. All accounts that we believe were present in the database have had the passwords reset, and customers registered to these accounts have been notified via e-mail of this incident.
                While Cryptic does not believe additional information (like player names and credit card numbers) was taken, it advises vigilance all the same and warns against phishing scams. We'll keep you posted as we learn more.

                (Thanks to Geoff for the tip!)

                MassivelyCryptic Studios issues security warning in response to database breach originally appeared on Massively on Wed, 25 Apr 2012 19:30:00 EST. Please see our terms for use of feeds.

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                Final Fantasy XIV launches patch 1.22

                Posted: 25 Apr 2012 05:00 PM PDT

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                A man with a plan.  Also a sword.
                Feel as if the last major Final Fantasy XIV patch just had too much to absorb at once? Well, you're going to be a bit stuck today if that's the case because patch 1.22 has just gone live and brought with it another host of improvements, updates, and changes. The good news is that this patch doesn't contain the same number of system changes as the previous patch, but that's because of the sheer amount of new content included.

                The patch adds another four ranks to the Grand Companies, another set of quests, the new Garuda battle, the first of the hamlet defense points, and more besides. Players will also be able to obtain new items from crafting, gathering, and victory in the Garuda fight, and they'll be able to see the first hints of what will happen to the world as the era draws to a close. Servers are expected to be back online later tonight, and players will no doubt have plenty to explore once they can log in again.

                [Thanks to Alex for the tip!]

                MassivelyFinal Fantasy XIV launches patch 1.22 originally appeared on Massively on Wed, 25 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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                Diablo III cooks up a reveal for the Witch Doctor

                Posted: 25 Apr 2012 04:30 PM PDT

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                Shirts optional, masks mandatory.
                As the release grows closer, Diablo III continues to serve up new reveals for the game's classes. But the latest revelation is still bringing a lot of secrets along with it. After all, would you really expect the Witch Doctor not to have a few more tricks up his sleeve? Like previous classes, the good doctor gets a video showing off the class style as well as a short story and a more specific class overview.

                While he's fully capable of dealing straight damage, the Witch Doctor's true talents lie in subtlety and misdirection via curses, confusion, and fear. He also possesses the ability to summon creatures to act as ersatz allies, with giant toads and swarms of flaming bats compensating for his own lack of physical might. If all of this sounds like just your style, you might want to take a look at the video... but even if that's not the case, all Diablo III fans will want to take note of the first announced launch event for the game, with more to follow.

                Continue reading Diablo III cooks up a reveal for the Witch Doctor

                MassivelyDiablo III cooks up a reveal for the Witch Doctor originally appeared on Massively on Wed, 25 Apr 2012 18:30:00 EST. Please see our terms for use of feeds.

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                Get lost in TERA's Labyrinth of Terror

                Posted: 25 Apr 2012 04:00 PM PDT

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                Screenshot -- TERA
                TERA is now less than a week away from launch, and fans of the action-flavored MMO are anxiously waiting to set foot in Arborea. Today, En Masse Entertainment has decided to give us a sneak-peek at one of the high-level dungeons those players can expect in their distant futures: the incredibly foreboding Labyrinth of Terror. Insert your own mad-scientist cackling here.

                The Labyrinth of Terror is the dominion of one of the game's big-bads, Killian, and he apparently has a bit of a thing for homicidal entertainers. Twisted jesters and maniacal musicians are just a preview of the fare you'll sample on your way to the main course of Killian's clown-in-command, who also happens to be responsible for the murder of a prominent Amani commander. Go check out the full features to get a leg-up on Killian's circus of crazy.

                MassivelyGet lost in TERA's Labyrinth of Terror originally appeared on Massively on Wed, 25 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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                Trion Worlds explains how Defiance will 'co-evolve' in two mediums

                Posted: 25 Apr 2012 02:00 PM PDT

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                Defiance
                Wondering whether -- or if -- the joint venture of Syfy and Trion Worlds will work in tandem with Defiance? Then you may want to put aside a few minutes to watch the following video that attempts to explain how a TV show and an MMO will work together to create a blended experience for fans.

                "In the past it's always been very difficult to connect television shows, which are always evolving, with video games, which are static," Trion Worlds CEO Lars Buttler states, going on to say that Trion has cracked that code. "In our unique setup, we can do things other people have never dared to try before."

                Defiance the TV show and Defiance the MMO will, according to Buttler, "literally depend on each other and co-evolve."

                It may not be heavy on specifics, but it's a fascinating watch nonetheless. Check it out after the jump!

                Continue reading Trion Worlds explains how Defiance will 'co-evolve' in two mediums

                MassivelyTrion Worlds explains how Defiance will 'co-evolve' in two mediums originally appeared on Massively on Wed, 25 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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                Take a tour of Guild Wars 2's Asuran starting experience... for science!

                Posted: 25 Apr 2012 01:00 PM PDT

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                Screenshot -- Guild Wars 2
                Hopeful denizens of Tyria are almost certainly gearing up for this weekend's Guild Wars 2 public beta test, but fans of all things mad-science are probably a bit disappointed that the insa-- err, innovative Asura won't be playable this time around. Not to worry, though; the folks over at PC Gamer got an inside look at the first 10 levels of the Asura starting experience for your pleasure.

                Of course, if there's one thing that fans of the minuscule mad scientists know to expect from the race's crazed experiments, it's that they operate entirely within the realm of Murphy's Law. That of course holds true for the Asura starting experience, which sees players battling against the rebel Asuran Inquest while also dealing with the myriad failed science projects of their compatriots. For some of the highlights of the Asuran introductory story, go check out the full article at PC Gamer.

                MassivelyTake a tour of Guild Wars 2's Asuran starting experience... for science! originally appeared on Massively on Wed, 25 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Why I Play: Lord of the Rings Online

                Posted: 25 Apr 2012 12:00 PM PDT

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                Lord of the Rings Online - Oatbarton archway
                It's confession time, folks. I change MMOs like most people change socks, so while many of my colleagues write about their long-term MMO love and possibly a backup game or two in this column, I'm more inclined to write about four different titles in as many weeks. In fact, by the time you finish reading this, I may well have moved on to something else.

                That's OK, though, and that's one of the great things about the modern MMO space: There are just so damn many games that there's really no excuse for ever getting bored. And this week's infatuation is Lord of the Rings Online.

                Continue reading Why I Play: Lord of the Rings Online

                MassivelyWhy I Play: Lord of the Rings Online originally appeared on Massively on Wed, 25 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  Super Hero Squad Online introduces Ant-Man, new Avengers costumes

                  Posted: 25 Apr 2012 11:00 AM PDT

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                  Captain America's new WWII-era costume
                  Avengers, assemble! In Super Hero Squad Online, that is. The fine folks at Gazillion Entertainment announced today that in order to celebrate the upcoming release of the much-anticipated Avengers film, the latest update to the free-to-play title will allow players to assemble the original Avengers team thanks to the introduction of Ant-Man and a new World-War-II-era costume for Captain America.

                  As comic aficionados know, the original Avengers team (unlike the team featured in the upcoming film) consisted of Captain America, Iron Man, Thor, the Hulk, Ant-Man, and Wasp. Now that Ant-Man has joined the fray, the entire roster of original Avengers characters is now available in SHSO, and not a second too soon. The mischievous trickster-god Loki is back in business, and it's up to players to protect Baxter Plaza and the fallen remains of Asgard from his destructive antics. So what are you waiting for? Assemble your team and get to work; humanity is depending on you, heroes.

                  [Source: Gazillion Entertainment press release]

                  MassivelySuper Hero Squad Online introduces Ant-Man, new Avengers costumes originally appeared on Massively on Wed, 25 Apr 2012 13:00:00 EST. Please see our terms for use of feeds.

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