General Gaming Article

General Gaming Article


Never Be Productive Again: The 20 Best New Browser Games

Posted: 19 Apr 2012 12:10 PM PDT

We'd like to take a moment to apologize to the nation's economists: We're sorry, fellas, for the damage we're about to do to the GDP.

That's right, it's time again for us to share our very favorite browser games—the most fun, addictive, challenging free diversions we've found online. And we're not going to waste your time with games you've played a hundred times before; these are all games from the past year, and they're the cream of the crop.

Not to disparage last year's list of HTML 5 games, or the previous year's list of 22 flash games, but we really think we've outdone ourselves this time. These are weapons-grade timewasters. So go ahead, read on—if you can afford to lose the rest of your afternoon.

Just What Is Nvidia Teasing Us With?

Posted: 19 Apr 2012 11:10 AM PDT

It's coming. Or at least Nvidia tells us it's coming. What the heck is "it?" We're not really sure. Nvidia posted those two ominous words on its Facebook page yesterday, underneath a close-up of the black Nvidia logo on what looked to be a graphics card cooler shroud. How mysterious! One source says it knows what the vague announcement portends, however.

Swedish overclocking site SweClockers.com (as translated and explained by VideoCardz.com) says that "independent sources" claim that "it" is the GeForce GTX 690, the long-rumored video card that theoretically sports two, count 'em, two of the GK104 Kepler GPUs found in the GTX 680, 4GB of GDDR5 memory, 3072 CUDA cores and a pair of 8-pin connectors. That, kiddies, would be one heck of a polygon-pumping beast.

SweClockers says that the announcement of the new card will coincide with the launch of Intel's Ivy Bridge CPUs, which are (also theoretically) launching next week -- likely on Monday. Assuming the various rumors are true, expect to spend a whoooooooole lot of money to nab a GTX 690 when it launches. Others think we could be looking at the launch of the GTX 670; some say it could be the more powerful GK110-based GTX 685, but that seems highly unlikely.

Linus Torvalds Nabs Top Tech Honor

Posted: 19 Apr 2012 10:33 AM PDT

Finland's Millennium Technology Prize is one of the largest and most prestigious awards a person in the technology field can receive; past winners include Tim Berniers-Lee, the creator of the World Wide Web, and a handful of really smart folks who have whipped up innovations ranging from dye-sensitized solar cells to "biomaterials for controlled drug release and tissue regeneration." One of the newest members of the exclusive club is responsible for something many Maximum PC-types swear by: Linux.

Linus Torvalds will be named one of this year's Millennium Technology Prize laureates, the Linux Foundation announced today. The actual ceremony won't take place until June 13th; the $1 million pot for the main prize is presented by the President of Finland. (Others winners split roughly $300,000 between them.) A Torvalds win would be poetic, since he was born in Finland and first announced Linux while studying at the University of Helsinki -- all of which is covered in the "Story of Linux" video above.

The Linux Foundation took the opportunity to toot the operating system's horn; Linux may be an afterthought on most desktops, but according to the Foundation…

it powers the popular Android phones and eight out of 10 financial trades; it runs Amazon, Facebook, Google, Twitter and other major web networks. It is the dominant OS for supercomputers, supporting nine of 10 of these major systems, and is the preferable platform for cloud computing.

The honor couldn't go to a more deserving guy. Keep your fingers crossed for Linus!

Palit, Gainward Introduce The U.S.'s First 4GB GTX 680 Graphics Cards

Posted: 19 Apr 2012 10:14 AM PDT

Judging from the comments left on various articles, a lot of you have yet to bite into the juicy GTX 680 apple. Some of you flat-out can't find one available; others have been waiting for 4GB models to start rolling out. Good news for the latter camp: today, both Palit and Gainward announced the launch of new GTX 680s with 4GB of DRAM onboard. (You still probably won't be able to find them that easily, though!)

The new Palit GeForce GTX680 JetStream 4GB comes with a triple fan design, 6-phase PWM and DrMOS technology. Even though the JetStream 2GB came with a decent core/mem overclock and the JetStream 4GB sticks to reference speeds, Palit says the memory boost helps the 4GB model to outperform its linemate by up to 12 percent in Far Cry 2.

The Gainward GeForce GTX 680 Phantom 4GB sticks to stock clock speeds, too, unlike the overclocked 2GB GTX 680 Phantom. This card's claim to fame -- aside from the 4GB of DRAM, of course -- is Gainward's proprietary dual-fan "Phantom II" cooler, which the company says is "the most silent air-cooled board in the market you can find."

Like the Palit JetStream 4GB, the Gainward GTX 680 Phantom 4GB rocks a 6-phase PWM with DrMOS tech and comes with an overclocking utility for those looking to boost those boring reference speeds.The similarities likely aren't a coincidence, as Palit owns Gainward.

Pricing? Availability? Neither company spit out details, although we're guessing these 4GB GTX 680s will cost a lot of dough and be hard to find.

Dell Planning to Pull the Plug on Alienware M11x Laptop

Posted: 19 Apr 2012 07:40 AM PDT

Dell's Alienware M11x proved it's possible to play real games on a little laptop, a concept that flies over the head of every Atom-based netbook in existence. We were so impressed with the pint-sized system's gaming prowess that we awarded it a 9/10 verdict when we reviewed the system, but that was nearly two years ago and unfortunately for fans of the M11x, Dell reportedly isn't planning to refresh it's 11-inch gamer.

That's the news The Verge heard straight from the horse's mouth (Dell), anyway. That's a shame because the M11x was truly something special and we'd love to see it upgraded with an Ivy Bridge foundation and perhaps a mobile Kepler infusion. Ultrabooks, portable as they are, can't offer the same gaming performance that a system like the M11x can.

So that's the bad news. The good news is that Dell is overhauling the M14X, M17x, and M18x for 2012, according to The Verge. All three models are being upgraded with an mSATA slot, Bluetooth 4.0, a dedicated onboard Creative Sound Blaster chip, and THX TruStudio software.

Dell's also upping the gaming ante with new GeForce 600 series and Radeon HD 7000 series discrete GPUs, and if you opt for the 18.4-inch M18x model, you can optionally configure it with two GeForce GTX 675M GPUs in SLI or two Radeon HD 7979M GPUs in CrossFire.

Could Facebook Really Be Worth Upwards of $75 Billion?

Posted: 19 Apr 2012 07:10 AM PDT

When Mark Zuckerberg made the move to acquire Instagram for $1 billion -- Facebook's largest acquisition ever, and one that Zuckerberg negotiated almost entirely on his own without involving his board of directors, according to a report in The Wall Street Journal -- he may have tipped his hand and revealed how much the world's largest social playground is worth. That figure? At least $75 billion, if you can believe it.

Citing "people briefed on the negotiations who did not want to be identified because the discussions were private," Mercury News claims the Instagram deal included a 30 percent cash payment and the remaining 70 percent in stock, which would value Facebook at more than $75 billion.

As crazy as that sounds, Facebook is likely to trade at a higher market value when it goes public, presumably on May 17, 2012, according TechCrunch's "multiple sources close to the company." Those unidentified sources believe Facebook will ultimately be valued at around $100 billion, a figure they came up with based on the level of trading in secondary markets where shares have been trading for as much as $40.

To put that $100 billion valuation in perspective, it's the equivalent to winning the recent record breaking $656 million Mega Millions jackpot, by yourself, more than 152 times over, before taxes.

Maurus Gaming Mouse by Genius Hitches a Ride to U.S. Shores

Posted: 19 Apr 2012 06:29 AM PDT

Even though the company has been around for nearly three decades, Genius isn't as well known in the U.S. as, say, Logitech, Razer, and other competing peripheral makers. That may change if Genius keeps pushing its products overseas as it's been doing in recent months. The newest peripheral to touch down in the States is the Maurus, a GX Gaming Series rodent aimed squarely at FPS players.

The Maurus is a programmable five-button mouse with an adjustable DPI that ranges from 450 to 3,500. Using the company's Scorpion UI, you can setup as many as 21 macros and store them in the Maurus' onboard memory so they're not lost when plugging the mouse into another PC. Other features include 20G acceleration, 1ms response time, 1.8 meter cable, and a metal weight to enhance the hand grip.

Exactly when the Maurus will be available and for how much are a couple of details Genius neglected to mention.

Image Credit: Genius

Verizon Firing on All Cylinders, First Quarter Revenue Tops $28 Billion

Posted: 19 Apr 2012 06:09 AM PDT

Verizon had it going on in the first quarter of 2012. Solid performance in both wireless and wireline business segments led to a consolidated double-digit percentage growth in year-over-year quarterly earnings results, a 4.6 percent leap in year-over-year quarterly revenue growth to $28.2 billion, and $6 billion in cash flow from operating activities, up $922 million compared with the same quarter in 2011.

Big Red posted a 7.7 percent year-over-year increase in wireless service revenues and 8.9 percent in retail service revenues, which were helped in large part by 734,000 retail subscriber additions, of which 501,000 were postpaid customers. Verizon claims it's now home to 93 million total retail customers and 88 million postpaid subscribers.

"Verizon delivered double-digit earnings growth and strong cash flow this quarter," said Lowell McAdam, Verizon chairman and CEO. "We built momentum coming out of 2011, and our results show that we continue to execute in the key growth areas of our business. Verizon Wireless produced both great growth and great margins, and we produced another strong quarter of FiOS growth. We are confident we will improve Wireline margins for the full year. Our repositioning of Verizon Enterprise Solutions has better aligned our strengths in high-growth markets, and we expect our enterprise business to contribute even more to overall Wireline revenue growth and profitability over time."

What's particularly remarkable about all this is that Verizon is gaining ground even as the wireless market nears saturation, as Bloomberg reports.

"Margins improved as the iPhone sales tailed off," Joe Bonner, an analyst at Argus Research Group, told Bloomberg. "This might be good news for the rest of the sector, especially AT&T."

Verizon, the largest wireless carrier in the U.S., raked in $15.4 billion in wireless service revenue in the first quarter of 2012 and $6.6 billion in data revenues, the latter of which is up $1.1 billion (or 21.1 percent) year-over-year. It's not just the iPhone, either. Verizon rolled out five new 4G LTE devices just in the first quarter, including the Droid 4 and Droid Razr Maxx by Motorola, the Spectrum and Lucid by LG, and the Samsung Galaxy Tab 7.7. Apple's new iPad also made a debut.

Image Credit: icanhascheezburger.com

Report: 32 Windows 8 Tablets to Launch in 2012

Posted: 19 Apr 2012 05:38 AM PDT

Apple spawned the media tablet market with the launch of the original iPad a couple of years back. Two iPad updates and countless Android tablets later, its viselike grip over the tablet market remains intact. To add insult to injury for its rivals, market research firm IDC recently predicted that it could take until 2015 for Android tablets to overtake the iPad in terms of market share. Well, not so fast. For all we know, Windows 8 and not Android could eventually end up upsetting Apple's apple cart. Hit the jump for more.

According to Digitimes' Taiwan-based ODM friends, that's the plan as far as Microsoft and Intel are concerned. Both the companies are said to be working closely with first-tier vendors currently developing Windows 8 tablets, which they hope will be able make a serious dent in the tablet market at the iPad's expense.

These sources claim that the likes of Hewlett-Packard, Dell, Lenovo, Acer, Asustek Computer and Toshiba are readying as many as 32 Windows 8 tablet PCs for launch later this year. Among these, the sources further claim, will be sub-$300 tablets from Lenovo. These entry-level models will take on Android tablets, while those priced above $300 will challenge the iPad. As per Digitimes' unnamed friends, Intel sees Lenovo playing a key role in Windows 8's quest for tablet market share due to its strong position in the Chinese tablet market.

If true, that's a lot of Windows tablets. However, it's not clear from the report whether or not this figure also includes ARM-based tablets.

MMO News

MMO News


Cross Fire introduces new guns and maps

Posted: 19 Apr 2012 04:08 PM PDT

Cross Fire has introduced two new maps and several new guns with its update today.

The update introduces Valkyrie Lab, a Zombie Mode map, and Museum, a Team Deathmatch Sniper-Only map.

Six new weapons include a Special Edition AWM Sniper Rifle (Liquid Metal Skin), a new permanent weapon purchasable with in-game points, and new updates for the Black Market bonus weapons. Players can also change their in-game name and chat text’s color with new items.

Patch events will also take place this weekend, including free giveawys and a live broadcast event.

Cross Fire is published by Z8Games.

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Cross Fire Gameplay Screenshot

 Source:

CROSS FIRE INTRODUCES NEW WEAPONS AND MAPS IN FREE UPDATE

Cross Fire Update Includes Live Broadcast with Item Giveaways

Toronto, CANADA – April 19, 2012 – G4BOX Inc., a global publisher of interactive entertainment and the proprietor of the Z8Games free-to-play gaming platform, released an update for its popular first-person shooter, Cross Fire. This free update brings new weapons, maps and items. Cross Fire will also host a live broadcast with item giveaways. Current players can download the update automatically by launching Cross Fire. New players can download and play the game for free from: http://crossfire.z8games.com.

The new downloadable content will introduce six new weapons, which includes a Special Edition AWM Sniper Rifle with a Liquid Metal skin, a new permanent weapon purchasable with in-game points, and updates to the bonus weapons available in the Black Market. Players will get to stand out from their friends with new items that let them change the colour of their in game name and chat text. The Zombie Mode ‘Valkyrie Lab’ and the TDM Sniper Only ‘Museum’ maps will also be introduced in the new patch.

In addition to the free DLC, players can participate in patch events throughout the weekend. This will include a live broadcast with free item giveaways via the official Cross Fire twitch.tv broadcast channel.

Cross Fire is a free online military first-person shooter for the PC platform. It includes a military ranking system, in-game friends lists, an integrated clan system, deep character customization options and social media integration via the Cross Fire website. More MAPS. More GUNS. More MODES. More HEADSHOTS. Join millions of players online today in the ultimate military FPS experience.

To find out more about the events and to see a visual spoiler of the contents visit the official update page here: http://crossfire.z8games.com/weapons_chache_update.aspx

Sweetheart System for Spirit Tales revealed

Posted: 19 Apr 2012 03:37 PM PDT

KoramGame has revealed new details about Spirit Tales’ Sweetheart System.

The Sweetheart system is a social system where players can commit to a relationship with another character (same or opposite gender). The system will unlock special abilities and buffs, including increased damage and experience, when fighting alongside a partner. Players will also be able to teleport to their partner, and a love meter will display the progress and strength of the bond. The feature will be available in open beta, starting on April 25.

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Spirit Tales Gameplay Screenshot

 Source:

Find Your Sweetheart in Spirit Tales

 

Sunnyvale, Calif. — (April 19, 2012) – KoramGame Ltd., a leading developer and publisher of free-to-play online games, today unveiled new details about the Sweetheart System in Spirit Tales, an upcoming cute 3D fantasy MMORPG. This unique social system enables players to enhance their role-playing experience by giving them the option, as well as the incentive, to commit to a relationship with another in-game character of the same or opposite sex.

 

“A huge and often necessary part of the MMORPG experience is fostering relationships with other players in the game,” says Yann Wang, General Manager. “Our Sweetheart System is unique in the sense that it not only makes the relationship building process more enjoyable, but that it also unlocks many exciting benefits that will encourage players to cultivate new relationships, or reaffirm existing ones.”

 

Players that become part of the Sweetheart System will quickly experience the finer side of being in a devoted relationship. Special abilities like increased damage and experience, in addition to a feature known as a love meter, will be unlocked for all sweethearts, strengthening them on their journey to becoming legends in the Spirit Tales world.
Key features include:
•        Special Buffs – Access exclusive abilities when fighting alongside your sweetheart
•        Love Meter – Strengthen your bond with your sweetheart to unlock additional skills

•        Partner Teleport – Quickly arrive at your sweetheart’s side to protect them from harm

To learn more about the Sweetheart System and other open beta features, visit:

http://st.koramgame.com/2012/0419/article_24.html.

 

REGISTER NOW for a free Spirit Tales account and be entered for a chance to win over $2,000 in exclusive prizes, including the new Apple iPad. For more information, visit: http://st.koramgame.com.

 

For more updates and giveaways, visit Spirit Tales on Facebook: http://facebook.com/spirit.tales.

 

Fiesta Social launches on Facebook

Posted: 19 Apr 2012 02:21 PM PDT

Outspark has officially opened beta for Fiesta Social, its Facebook version of Fiesta Online.

Fiesta Social offers synchronous multi-player, 3D graphics, in-game social events, and a host of features from Fiesta Online that allows players to connect to the game in new ways. The game will also feature weekday beach parties at 4pm Pacific, including today’s which will include a Race To The Top, Build-a-Guild Challenge, and Playtime Rewards.

Players can also redeem code OTTERGONBEAT for a free dance and mount.

Outspark also publishes Luvinia Online.

Fiesta Social Launch Trailer:

Source:

Fiesta Social Splashes Down on Facebook with Revolutionary Synchronous 3D MMORPG

Launch Trailer Showcases Unique In-Game Hosted Events Where Core Gamers Meet Their Match

SAN FRANCISCO – April 19, 2012 – Today, Outspark opened beta for Fiesta Social, the genredefining, realtime 3D Facebook RPG with true synchronous multiplayer, stunning 3D motion graphics, and lively in-game social events hosted by a cast of entertaining Game Masters. With nearly 10 million registered users and close to 600,000 Facebook fans, the arrival of this wildly popular free-to-play anime MMORPG on Facebook is a gamechanger for the industry.

"By bringing Fiesta into the realm of Facebook where many of our fans live, players can now make friends, flirt, and have epic adventures together without ever leaving Facebook. With Fiesta Social, when you meet someone in-game, you're hanging out with them realtime, laughing at their jokes and saving them in battle. It's a highly addictive, soul-satisfying bonding you just can't get from the current 2D turn-based social games," explained Philip Yun, CEO, Outspark. "Many thanks go out to our incredible partners OnsOn Soft and SpawnApps who have worked tirelessly with us to bring this rich social experience to Fiesta fans."

Watch Fiesta Social's Launch Trailer on IGN at http://youtu.be/j6pifnI6wnA to check out the game's super-fun monster beach parties held weekdays at 4pm PT. Today's beach party kicks off with exciting beta launch events including a Race To The Top, Build-A-Guild Challenge and Playtime Rewards. For event details, join the Fiesta Social community on Facebook at http://www.facebook.com/fiestasocial and on Twitter at http://www.twitter.com/fiestagame. Play Fiesta Social at http://apps.facebook.com/fiestasocial and get a free dance and free mount when you redeem code OTTERGONBEAT here.

Brick-Force announces VIP open beta

Posted: 19 Apr 2012 01:37 PM PDT

Infernum has announced that it will host a special VIP Open Beta for Brick-Force.

The VIP Open Beta will be held before the open beta becomes available for everyone on Thursday, April 26. The VIP session will give players a special chance to see new changes and improvements implemented, including improvements to map building, new sounds, and balancing. The game will also introduce a new interface redesign after the open beta launches, along with the browser-based version of the game.

Brick-Force is also preparing two new shooter modes: Defense Mode, a PvE map where players must defend against waves of monsters, and Build and Destroy, where players must build and fight at the same time. These are expected to launch within “a matter of weeks.” The game’s mobile versions are slated for a summer release.

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Brick-Force Defense Mode Artwork

 Source:

Brick-Force Launches A VIP Open Beta

Brick-Force opens to all registered players and their friends April 26th

 

Berlin, April 19th 2012: On April 26th the first phase of the Brick-Force Open Beta begins: Infernum, a publisher and developer of online games, today announced that it will host a special ‘VIP Open Beta’. Over 500,000 users who have registered for Brick-Force so far will have the opportunity to invite their friends for guaranteed immediate access to the sandbox shooter. To ensure an uninterrupted and smooth gaming experience for the start of the Open Beta, Infernum Productions will give all registered players the opportunity to immerse themselves exclusively with their friends in the block-based universe. The full Open Beta will soon be freely available to all and all stats will be stored permanently from next Thursday for all players with an invite.

The VIP Open Beta will go live with numerous changes and improvements based on community feedback. The building mode will be expanded to include new features to empower map builders, such as the possibility to build several bricks at once or defy gravity with the sandbox Jetpack. Furthermore, brand new sounds will be introduced in all language versions, in addition to improved balancing. Several new items will be offered in the item shop via game currency or real money. A complete redesign of the interface will also be implemented shortly after the Open Beta launch, along with the browser version which is nearing completion.

Currently two other shooter modes are being created by developer EXE Games and Infernum Productions and will launch in a matter of weeks. The ‘Defense Mode’ will introduce brand new PvE maps where players will need to battle wave upon wave of monsters. ‘Build and Destroy’ will give players the chance to build bricks and frantically fight at the same time in shooter mode.

Infernum is focused on the improvement and expansion of the core gameplay over the coming weeks. The launch of the Mobile and Tablet versions are planned for this Summer. Further information and news can be found on the Official Website at www.brick-force.com and the Official Facebook Page www.facebook.com/BrickForceOfficial.

Command and Conquer Tiberium Alliances

Posted: 19 Apr 2012 01:22 PM PDT

In a world where Tiberium is one of the most valuable resources, two opposing factions, Global Defense Initiative and Brotherhood of Nod, battle over the landscape for dominance. Players have to defend their expanding territory from the mutated humans known as the Forgotten from encroaching. Join alliances to become more powerful and gain control of the world.

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Publisher: EA
Playerbase: Medium
Graphics: Low
Type: MMORTS
EXP Rate: Medium
PvP: Open
Filesize: N/A

Pros: +No build or upgrade time +Intuitive interface +Clever tutorial

Cons: -Slow resource collection -Slow leveling -Repetitive gameplay -Too many point systems

official site

Overview

Command and Conquer Tiberium Alliances Overview

Part of the Command & Conquer franchise, Tiberium Alliance is their first free-to-play title. Players have a choice of joining one of the two opposing factions, Global Defense Initiative and Brotherhood of Nod. Battle over the war-torn landscape with other players over the valuable resource, Tiberium. Combat with the NPC clan, the Forgotten, from encroaching in your territory. With the help alliances to players become more powerful and expand their territory.

Command and Conquer Tiberium Alliances Screenshots

Command and Conquer Tiberium Alliances Featured Video

Full Review

Command and Conquer Tiberium Alliances Full Review

Let Us Begin!

As your first order of business, you must choose a faction to join. (But, not really.) Global Defense Initiative (GDI) and Brotherhood of Nod (NOD) are the two factions available for choice in the game. (Although. NOD is not available at this moment as a clickable option.) After you choose GDI as your faction, you have eight choices for your starting location; click of the locations to move onto to the tutorial. There doesn't seem to be any effect of choosing one location over the other.

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The tutorial offers a quick and simple explanation of the gameplay, and how the mission system works. In order to not be overwhelming or become a nuisance to players, you're able to opt-out of the tutorials if needed. But, the option for tutorials is always there if you find that you need guidance along the way. This is a really accommodating feature, especially for meeting the needs for both novice and veteran players. The missions guide you understand the gameplay, while rewarding you with every completed mission.

We Get the Point

The focus at the start of the game is to collect resources and build essential infrastructure. You build Harvesters to collect Tiberium and Crystals, which are crucial to building everything from constructing building to training troops. Another important material to collect is energy; you gain energy by building power plants on your base. To store all of this material you're harvesting and producing, is to build silos. Once you have collected enough resources, you can build a Command Center and Defense HQ, which are necessary to building defensive and offensive troops.

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There are two areas in which you need to build forces, offense and defense. With every upgrade you do to the Command Center, the more Army Points you receive. These Army Points are crucial to building troops. You're allocated a certain amount with every upgrade. Essentially, you can only train a couple of troops with every upgrade of the Command Center. (Upgrading the Command Center is quite expensive as well.) Along with gaining enough Army Points to build troops, you also have to enough Command Points in order to attack other bases and camps. It will cost x amount Command Points to attack camps and bases. These points run out very quickly. There are a fixed number of Command Points you receive each hour, so once you run out, you can't attack until you've replenished your Command Points.

To start out your military action, you're able to attack the mutated humans, known as The Forgotten, that are encroaching in your territory. They set up camps in your territory periodically as you level up. Once you reach level 10, they start building bases near you, creating a more challenging task to eradicate.

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The player involvement with other players extends to creating and joining alliances, and battling them after the protection period has lifted. Once you reach level 6, you'll mostly likely be contacted by other alliances to join. Of course, you have the option to create your own if you wish to do so.

In order to have access to more troop options, you have to use the research tab. In order to research, you guessed it; you have to have Research Points. Using these research points in conjunction with Credits (That's money in this game.), you can research more troop options. But, these are really pricey; some of the troops are hundreds of thousand worth of points to research.

Watching Paint Dry

While upgrading buildings can be done instantaneously, with a click of a button, other parts can be grueling. Collecting enough supplies to upgrade buildings, build troops, research, and construct buildings takes quite some time. Gaining enough Army and Command Points can take longer. This is the type of game you check in on a couple of times a day for short bursts of play. This is of course where the in game cash option comes into play; pay real money to obtain cash points to gain more resources or Army Points or Command Points (And Research Points!). If you want to level up quickly, this is the only real option to do so.

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Final Verdict: Fair

The interface is very intuitive and easy to navigate, along with being clean and pleasing to look at. The focus on gaining a variety of different points that affect so many different areas becomes a nuisance. While gaining resources to use in game becomes difficult, spending them equally over the different areas is arduous. Unless you use the in game cash option, you won't get to see much action.

Screenshots

Command and Conquer Tiberium Alliances Screenshots


Videos

Command and Conquer Tiberium Alliances Videos

Command and Conquer Tiberium Alliances Trailer

Click here to view the embedded video.

Links

Command and Conquer Tiberium Alliances Links

Official Game Page

System Requirements

Command and Conquer Tiberium Alliances System Requirements

Command & Conquer: Tiberium Alliances officially supports Firefox 4.0+, Internet Explorer 9+ and Google Chrome

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