General Gaming Article

General Gaming Article


Mozilla Working on Opt-in Activation for Plugins

Posted: 13 Apr 2012 09:22 PM PDT

Browser plugins like Flash and Java have always had their fair share of critics, but the clamor against them seems to be getting increasingly louder. Many of these critics no longer seem content with merely criticizing them, and instead want such plugins to be dispensed with at the earliest. Well, they now have a reason to pop the celebratory bubbly as Mozilla is working on incorporating a click-to-play mechanism for plugins in future versions of its flagship browser.

The "click-to-play plugin" feature, already available in Chrome and Opera, has now found its way into the latest Firefox nightly build, and is expected to enter the stable channel as part of Firefox 14. Obviously, this opt-in plugin activation scheme is aimed at preventing plugins from adversely affecting browser performance and security.

"To see and play with the feature, download a Nightly build of Firefox, go to about:config, and enable the plugins.click_to_play flag," wrote Mozilla's Jared Wein, the man in charge of the project, in a blog post. "When plugins.click_to_play is enabled, plugins will require an extra click to activate and start 'playing' content. This is an incremental step towards securing our users, reducing memory usage, and opening up the web."

Under this scheme, users will be able to enable the click-to-play option either for all plugins or just the ones specified by them. Further, Mozilla also plans to allow itself to remotely enable this option in case of out-of-date and/or vulnerable plugins.

Image Credit: Jared Wein

MMO Updates

MMO Updates


The Road to Mordor: The truth behind weapon damage types

Posted: 14 Apr 2012 10:00 AM PDT

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LotRO
Part of the allure of Lord of the Rings Online is its surprising depth and complexity, particularly for those who like to get the best performance out of their characters. Part of the frustration of LotRO is its obtuse or absent explanations behind the many systems in the game.

One of these systems remained on the outer edges of my attention span until one day I gave it my full focus. This was the field of weapon damage types, a subject I was vaguely aware of yet assumed I didn't have to know much about it to get along in the game. After some examination, I realized that while you don't need to understand weapon damage types to have an enjoyable play experience, it does affect the game in a small but important way.

So if you've ever wondered what "Beleriand" or "Westernesse" in your weapon tooltip was all about, today's column is here to help you navigate the somewhat confusing area of damage types.

Continue reading The Road to Mordor: The truth behind weapon damage types

MassivelyThe Road to Mordor: The truth behind weapon damage types originally appeared on Massively on Sat, 14 Apr 2012 12:00:00 EST. Please see our terms for use of feeds.

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    WRUP: In recollection of Yuri Gagarin edition

    Posted: 14 Apr 2012 08:00 AM PDT

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    Not exactly the Starship Enterprise.
    Thursday evening was Yuri's Night, an evening celebrating the flight of Yuri Gagarin, the first human being in space. Our younger readers may not realize this, but outer space is a dangerous place that people used to dream about, and human beings developed a great deal of technology to explore that dangerous frontier. Then someone realized that it was much easier to develop technology to show videos of cats jumping into boxes on portable phones. But as a big fan of the space program and humanity's efforts to expand beyond our planet, I like to honor Mr. Gagarin for his brave flight into the unknown.

    This week's WRUP, however, has nothing to do with the unknown. It does have a bit to do with space, depending on what games the Massively staffers are playing over the weekend. And it also talks about when a game is dying, which really doesn't have any ties to the header once again. Still, bravely venture past the break and let us know what you'll be up to in the comments.

    Continue reading WRUP: In recollection of Yuri Gagarin edition

    MassivelyWRUP: In recollection of Yuri Gagarin edition originally appeared on Massively on Sat, 14 Apr 2012 10:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Should MMOs bestow account rewards based on character power?

    Posted: 14 Apr 2012 06:00 AM PDT

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    Quit standing around and get back to work leveling. This is a race to the endgame. Don't forget it.
    A few months ago, we asked whether you prefer studios to assign vet rewards and similar bonuses to your accounts or your characters. But we've never asked whether you think games should grant out-of-game rewards to players whose accounts have characters of a certain level of power, and that's because it's so rare. In fact, I can't think of a game that's done so other than Star Wars: The Old Republic, which stunned just about everyone this week by announcing a free month of playtime to players who just so happened to have reached level 50, a plan amended yesterday to require instead a certain tier of legacy experience.

    Cynical readers suggest that such a move panders to those most likely to leave (thus affecting subscription tallies) and betrays the loyalty of day-one veterans who play several lowbie characters rather than focus their attention on a single toon. After all, why should it matter how far your characters have progressed when you're paying the same monthly sub as everyone else?

    What do you think -- do you want to see other studios dole out playtime and other rewards based on your character's level or gear or other arbitrary measurements of success and achievement?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Should MMOs bestow account rewards based on character power? originally appeared on Massively on Sat, 14 Apr 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Storyboard: To say nothing of cute shoes

      Posted: 13 Apr 2012 07:00 PM PDT

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      During PAX East, I roleplayed a drunk man.  It's a role I'm apparently quite good at.
      Just as in real life, player characters in MMOs have more than one set of clothing for different situations. Sure, I don't divide my actual clothes up in usual MMO categories ("well, those are my PvP pants"), but I have things I wear around the house that I wouldn't wear out in public or when attending a funeral, for instance. But even that doesn't compare to a high-level roleplaying character, who has not only PvP gear and PvE gear and solo gear tand the like but also funeral gear and casual gear and so forth. It's all the joy of assembling a real wardrobe alongside the joy of stat comparisons.

      Roleplaying outfits are universally important. Even if your character is in a game without visible gear (such as City of Heroes), you probably have different outfits for different circumstances (civilian clothes, for instance). But there's an art to putting together a good roleplaying ensemble, and it's not just as simple as equipping the same equipment you wore 10 levels ago and calling it a day. You want to create a distinct impression, and that takes a little more doing. So how do you assemble a good roleplaying outfit?

      Continue reading Storyboard: To say nothing of cute shoes

      MassivelyStoryboard: To say nothing of cute shoes originally appeared on Massively on Fri, 13 Apr 2012 21:00:00 EST. Please see our terms for use of feeds.

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        Betawatch: April 7 - 13, 2012

        Posted: 13 Apr 2012 06:00 PM PDT

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        Betawatch - Glitch
        Betawatch bids farewell to Tribes: Ascend this week; it's officially launched and shiny, and even better, it's F2P, so go get your pew on! If you're that one guy who just doesn't dig jetpacks, maybe try a free beta key for UFO Online, currently still in closed beta.

        Meanwhile, fantasy MMO heavyweights Guild Wars 2 and TERA have been ramping up their beta hype with sneak-peeks, open beta plans, and pre-purchase kickoffs. If you're more into vampires, you'll be pleased to learn that Dark Legends has also rolled out to Android phones and Chrome. And finally, we've gotten another update from the Glitch folks about that game's impending housing revamp.

        Enjoy the full Betawatch roundup!

        Continue reading Betawatch: April 7 - 13, 2012

        MassivelyBetawatch: April 7 - 13, 2012 originally appeared on Massively on Fri, 13 Apr 2012 20:00:00 EST. Please see our terms for use of feeds.

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          SWTOR extends free game time promotion beyond level 50 characters

          Posted: 13 Apr 2012 05:30 PM PDT

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          SWTOR
          If the news of yesterday's Star Wars: The Old Republic promotion to give level 50 players a month of free game time rubbed some members -- the non-50s, specifically -- the wrong way, then BioWare's on the scene to make amends. The studio announced that it's expanding its Legacy promotion to include a wider range of players.

          In addition to applying to any player who's reached level 50, the 30 days of free game time will now be applied to the account of anyone who has reached Legacy Level 6 in the game. This condition requires that a player has unlocked his or her Legacy at the end of Chapter 1 and then achieved six levels across any number of toons (Legacy XP is shared across an account).

          Another change to this promotion is that players have over a week to hit either one of these goals. Players now have until 1:00 p.m. EDT on April 22nd to achieve either level 50 on a character or Legacy Level 6 on an account to receive the free month of play.

          Following news of yesterday's Legacy promotion, the SWTOR forums exploded with discussion over the topic, with the main discussion thread reaching over 250 pages on the subject.

          MassivelySWTOR extends free game time promotion beyond level 50 characters originally appeared on Massively on Fri, 13 Apr 2012 19:30:00 EST. Please see our terms for use of feeds.

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          Discover the origins of New Eden and the Melding in Firefall's opening cinematic

          Posted: 13 Apr 2012 05:00 PM PDT

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          BOOM!
          Last weekend we gave you a look at Red 5 Studios' upcoming MMOFPS, Firefall, and all of its glorious shooter action. What we didn't really take a look at, however, is the lore of the game. After all, why is everyone running around in crazy armor and shooting everyone else? And why is the last bastion of humankind on the planet a Brazilian island resort? The studio intends to answer some of these questions with today's release of the game's introductory cinematic.

          And man, is it heavy. From the looks of things, humanity decided it was about time to try its luck with faster-than-light travel and failed miserably, causing a gargantuan starship to come crashing into the Earth... right on top of Brazil. But wait! If the starship crashed on Brazil, then why is it still around? Because the starship's wreckage, and the energy field it generates, is the only thing currently keeping the Melding at bay, leaving the surrounding area as the only currently inhabitable site on Earth. Could have been worse, I say; at least Brazil's pretty even after the apocalypse.

          Continue reading Discover the origins of New Eden and the Melding in Firefall's opening cinematic

          MassivelyDiscover the origins of New Eden and the Melding in Firefall's opening cinematic originally appeared on Massively on Fri, 13 Apr 2012 19:00:00 EST. Please see our terms for use of feeds.

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          The Firing Line: Firefall, Defiance, John Romero, and more

          Posted: 13 Apr 2012 04:00 PM PDT

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          The Firing Line - Shooter news roundup
          Dude, there was a ton of big shooter news this week!

          I mean, this isn't terribly unusual, particularly since the genre is expanding at a rapid rate, but when I've got to cut interesting items out of this column for length reasons, you know it's been an eventful few days.

          Join me after the break for a recap on everything from Firefall to Defiance to John Romero and beyond.

          Continue reading The Firing Line: Firefall, Defiance, John Romero, and more

          MassivelyThe Firing Line: Firefall, Defiance, John Romero, and more originally appeared on Massively on Fri, 13 Apr 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Fallen Earth dev blog details Haven revamp

            Posted: 13 Apr 2012 03:00 PM PDT

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            Fallen Earth - new Haven Lightbearer building
            It's been a month or so since we've heard from the folks working on Fallen Earth. Today, that news drought ends courtesy of a dev blog by one Ninjanomics.

            The update is all about the changes in store for the town of Haven. Given the fact that the town is one of the more prominent features of the Northfields area, and given that it "had a confusing layout, was cruelly prohibitive to framerate, and didn't well reflect the serenity of the Lightbearers as a faction," the devs thought it was time for an extreme makeover.

            Ninjanomics (also known as GamersFirst's art ninja) walks us through the rebuild process and details both the stylistic and the layout changes to the town. The original design had "no logical flow to speak of," which led G1 artists to divide Haven into two sections: the town proper and a grove area. As a result, the new Haven experience is markedly smoother for weary wasteland wanderers and fans of Fallen Earth's free-to-play sandpark ambiance.

            MassivelyFallen Earth dev blog details Haven revamp originally appeared on Massively on Fri, 13 Apr 2012 17:00:00 EST. Please see our terms for use of feeds.

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            Win a Wizard101 rare mount package from Massively!

            Posted: 13 Apr 2012 02:00 PM PDT

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            Wizard101 Bloodraven
            If you haven't had a chance to make your purchase in Wizard101's Mount-a-Palooza sale going on right now, fear not! We're giving you a chance to get the five rarest mounts in the game in one set, all for free!

            KingsIsle Entertainment was kind enough to send us 25 codes for these rare mount sets, which we'll be giving away through our Twitter page, our Facebook page, and a random drawing.

            Each rare mount set contains: Swift Gryphon, Bone Dragon, Great Hornocerous (2 person), Nightmare, and Blood Raven (2-person). For a chance at your own set, simply send an email to shawn@massively.com with the subject line "Gimme My Wizard101 Mount Code!" before Sunday, April 15th, at 8 p.m. EDT. On Monday, we'll present 15 random winners their very own code. Be sure to copy and paste those exact words into the subject line of your email, or it won't get filtered properly. The remaining 10 codes will be randomly released on our Twitter and/or Facebook pages throughout this entire weekend, so keep your eyes open!

            Also be sure to check past the cut below for images of three of the mounts in the package.

            Continue reading Win a Wizard101 rare mount package from Massively!

            MassivelyWin a Wizard101 rare mount package from Massively! originally appeared on Massively on Fri, 13 Apr 2012 16:00:00 EST. Please see our terms for use of feeds.

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              Aion adds map-drawing functionality, smiley-faces ensue

              Posted: 13 Apr 2012 01:30 PM PDT

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              Aion - map drawing
              Much has been written about Aion's humongous 3.0 patch (and there's much more to come courtesy of Massively's Wings Over Atreia column). One thing that hasn't gotten a lot of attention, though, is the game's new cartography feature.

              In a nutshell, NCsoft's new update lets players draw on Aion's in-game map in four different colors, the better to plan out PvP attacks, strategize for PvE, or even show a newb exactly where to go.

              What's that? This isn't some ground-breaking new MMO feature, you say? Well, you're right. It's pretty cool, though, and we'll also point out that unlike the similar functionality in Guild Wars and third-party World of Warcraft mods, your Atreian cartographic masterworks may be saved, loaded, and passed around amongst members of your group, legion (which is Aion-speak for guild), or alliance.

              MassivelyAion adds map-drawing functionality, smiley-faces ensue originally appeared on Massively on Fri, 13 Apr 2012 15:30:00 EST. Please see our terms for use of feeds.

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              Champions Online's On Alert launches, we interview Rob Overmeyer

              Posted: 13 Apr 2012 01:00 PM PDT

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              Champions Online screenshot
              There's been a big buzz for the latest update to Champions Online. The entire game is undergoing a significant overhaul for the newest expansion, On Alert, which has just gone live today. The developers are adding in talent trees for player heroes as well as a dramatic overhaul of the way equipment works.

              We sat down with Rob Overmeyer, executive producer for Champions, and asked him a few questions about the update and what it will mean for Millennium City's superhero population. Naturally, he had a lot to say!

              Continue reading Champions Online's On Alert launches, we interview Rob Overmeyer

              MassivelyChampions Online's On Alert launches, we interview Rob Overmeyer originally appeared on Massively on Fri, 13 Apr 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?

                Posted: 13 Apr 2012 12:00 PM PDT

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                Some Assembly Required - Catching up with Darkfall and The Repopulation
                It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for Some Assembly Required's biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply because Massively news posts don't offer enough space to expound on anything other than the basics.

                Join me after the break, then, for a rundown on what's new with Darkfall and The Repopulation.

                Continue reading Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?

                MassivelySome Assembly Required: Can Darkfall and The Repopulation end the sandbox drought? originally appeared on Massively on Fri, 13 Apr 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  En Masse Entertainment wraps up TERA closed beta weekends

                  Posted: 13 Apr 2012 11:30 AM PDT

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                  Screenshot -- TERA
                  The fifth and final TERA closed beta weekend went out with a bang last weekend, heralding the beginning of the final steps toward the game's May launch. But before En Masse Entertainment opens the floodgates of open beta testing, it has decided to release some interesting details and statistics regarding the closed beta test weekends.

                  For instance, over the course of the closed beta weekends, players formed 90,000 parties and over 3,600 guilds in order to hunt down and destroy over 7.6 billion monsters. In the process, they earned a total of over 14.5 billion gold, collected 20 million items, and bit the dust almost 2 million times. Castanics reigned surpreme as the most commonly chosen race (with Humans and High Elves not far behind), while the most popular class was the Warrior, followed closely by Sorcerer and Slayer. Of course, players can expect to blow these numbers out of the water when open beta begins on April 19th.

                  [Source: En Masse Entertainment press release]

                  MassivelyEn Masse Entertainment wraps up TERA closed beta weekends originally appeared on Massively on Fri, 13 Apr 2012 13:30:00 EST. Please see our terms for use of feeds.

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                    SWTOR shuts down servers for most of the day for emergency maintenance [Updated]

                    Posted: 13 Apr 2012 11:00 AM PDT

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                    SWTOR: Bounty Hunter
                    According to the official Star Wars: The Old Republic Twitter feed, all servers will be offline until about 7 p.m. EDT following an emergency maintenance.

                    Yesterday, Update 1.2: Legacy dropped to live servers with next to no hiccups. But this morning, BioWare brought down the servers for a very minor patch. In fact, the patch notes contain only two lines. However, several players began claiming that they were unable to access their characters when the servers were restored at about 9 a.m. EDT. Other players reported quest givers and even the new guild bank were missing. At approximately 10:30 a.m. EDT, BioWare shut down the servers for emergency maintenance, explaining the situation on the forums as follows:
                    During last night's maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were 'missing' and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time).

                    Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended.
                    Look for updates on this article if the maintenance time happens to be extended or if more information surfaces.

                    [Update: BioWare has informed us that it will compensate everyone with a day of game time because of these issues.]

                    MassivelySWTOR shuts down servers for most of the day for emergency maintenance [Updated] originally appeared on Massively on Fri, 13 Apr 2012 13:00:00 EST. Please see our terms for use of feeds.

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                    General gaming

                    General gaming


                    Do Steam Sales and Indie Bundles Devalue Games?

                    Posted: 13 Apr 2012 03:35 PM PDT

                    Steam Humble Indie Bundle

                    There are certain guarantees in life. For me, one of them is that anytime a Humble Indie Bundle or a big Steam sale pops up, I'm going to spend some money. At this point it's become a reflex; I may not have time to play whatever it is I'm going to buy, but when you can get quality games for so cheap I find it hard to say no. These events may only come a few times a year, though at any given time you can head over to Steam (or GamersGate, Impulse, et al) and find any number of games heavily discounted. Roughly two dozen games are on sale on Steam right this very second, including Arcania: Gothic 4 for $4.99 (75% off), the Cities in Motion Collection for $13.99 (65% off), and Sniper Elite for $2.50 (75% off). This is great news for gamers, right? Games can be picked up for a fraction of their regular prices, developers make some money, and everyone is surely better off. Or are they?

                    I've picked up on some buying behavior of mine that's had me questioning that line of thinking in recent months. Having not played Braid in quite some time, I thought about buying the PC version and playing it when I'm stuck with only my laptop. A quick visit to Steam showed it costs $9.99, a price that it is more than fair for such a terrific game. Yet rather than go ahead and buy the game right away, as I ordinarily would be happy to with an indie game I already own on another platform, I decided to wait. "It might be on sale soon," I told myself. Next time I logged into Steam I found out I already owned Braid (no doubt as a result of some previous Steam sale), rendering the decision to wait a moot point. Yet it isn't the only time I've found myself interested in a game that I decided to wait on in the hopes of it eventually going on sale; since buying an iPad recently, I checked on the price of Civilization Revolution every day, only to be rewarded with a big price cut after a few days. A similar situation played out with Ticket to Ride where, after a week or two of waiting, it was made available free for a day.

                    Playing Saints Row and The Witcher on Facebook Works Surprisingly Well

                    Posted: 13 Apr 2012 12:56 PM PDT

                    Saints Row: The Third

                    Although OnLive is probably brought up the most when talking about cloud gaming, Gaikai is no less impressive. We've seen it bring streaming games to websites like Walmart.com before, but with the service being brought to Facebook this week, it's opening itself up to a huge user base that has -- as Zynga's success demonstrates -- shown an interest in playing games. No doubt part of the success of Facebook games has been due to their ease of access; you click on a link and you're playing right in your browser. That simplicity is one reason OnLive may have difficulty in garnering users through Facebook; for Gaikai, it's absolutely perfect.

                    The new Facebook app works just as it should. You're presented with a list of games you can sample: Pick one, allow Java to run, and it'll load right up. It's a seamless experience, and aside from what can be somewhat of a lengthy initial load, there's really no fuss in playing. It's no different than playing a typical game on Facebook, right down to the ability to continue chatting with Facebook friends (though you'll need to scroll down so the game window isn't blocking your view).

                    Spirit Camera Review: A Lack of Focus

                    Posted: 13 Apr 2012 10:48 AM PDT

                    During the early months of the DS, several shallow games existed solely to take advantage of the then-novel features of Nintendo's touchscreen system. Thankfully, these shaky releases soon gave way to more complex and thoughtful experiences, transforming the handheld from a dubious gamble to a mega-moneymaker and critical darling. The 3DS' first year has fared far better, offering up many quality games with completely optional gimmicks; if cranking up that 3D slider makes you feel like Arnold Schwarzenegger at the beginning of Total Recall, well, you can always enjoy games in a visual format that doesn't boil the brain. Spirit Camera: The Cursed Memoir marks the first time a retail 3DS release has required the system's special features, and unfortunately, it doesn't differ much from the Feel the Magic: XY/XXs and Ping Pals of the past; this camera-based adventure may keep you hypnotized by the technical tricks of Nintendo's latest handheld, but its three-hour main quest doesn't come close to exploring the possibilities lurking within such a unique concept.

                    If the premise of Spirit Camera seems familiar, that's because the game borrows the same conceit (and developer) as the Fatal Frame series; in true J-horror fashion, flash photography stands as your only means of defense against an army of vengeful ghosts. To fit the features of its platform, Spirit Camera swaps the haunted houses of survival horror past for your own surroundings, taking advantage of the 3DS camera to transform a boring bedroom or office into a hotbed of paranormal activity. In your role as the protagonist, you're tasked with using the powerful Camera Obscura (the 3DS) to help a friendly ghost named Maya solve the many mysteries of the diary of faces -- a 16-page booklet that ships with the game itself.

                    The Craziest Ports of the Classic-est Games

                    Posted: 13 Apr 2012 08:06 AM PDT

                    Feature

                    Header

                    The Craziest Ports of the Classic-est Games

                    Just because something can play video games, doesn't mean it should play all of them.

                    By: Ray Barnholt April 12, 2012

                    Today, most multi-platform games don't have huge gulfs in quality between them. Whether it's on Xbox 360, PS3, or PC, you can be somewhat confident that you'll get the same experience (unless it's Skyrim version 1.0). In the '80s and '90s, it wasn't so easy; consoles, computers and arcades all seemed to be evolving at different speeds. So what happens when a mega hit on one platform got converted for a lesser one? Oftentimes not a whole lot, but depending on the system, the results could be, let's say, less than desirable. Not all of the following classic ports are bad -- just nine out of 10, and that's if you like Dragon's Lair -- but their incredible disparity makes them almost as classic as their source material.

                    Resident Evil 2 Spot Art

                    MMORPG News

                    MMORPG News


                    Tribes: Ascend: Get Your Free Spinfusor Gift Key!

                    Posted: 13 Apr 2012 10:52 PM PDT

                    Get Your Free Spinfusor Gift Key!

                    MMORPG.com has been given 10,000 gift codes for the newly launched Tribes: Ascend! These codes will granta solier class player the "Medium Spinfusor" weapon! Get your code now and get into the battle!

                    Spirit Tales: Live Stream Event

                    Posted: 09 Apr 2012 07:23 AM PDT

                    Live Stream Event

                    The Spirit Tales team has announced that it will be hosting a live stream event TODAY at 2:00PM PDT. During the event, players will get a sneak peek at the game prior to its open beta launch. In addition, several prizes will be available to attendees.

                    General: Touchdown Wars Kickstarter Project

                    Posted: 13 Apr 2012 10:02 AM PDT

                    Touchdown Wars Kickstarter Project

                    The team behind the fantasy football game, Touchdown Wars, has let us know that they have started a Kickstarter campaign to fund the next season. The game is scheduled to be a free to play browser based MMO for those who love fantasy football. Find out more on the Touchdown Wars Kickstarter Project page.

                    Star Wars: The Old Republic: Hands On with the Novare Coast

                    Posted: 13 Apr 2012 06:30 AM PDT

                    Hands On with the Novare Coast

                    During PAX East, our team managed to get their hands on the new Star Wars: The Old Republic warzone, Novare Coast. After playing through Novare Coast, they've got some impressions to share so keep reading!

                    General: SOE Gets Superstitious

                    Posted: 13 Apr 2012 09:59 AM PDT

                    SOE Gets Superstitious

                    Yes, it's Friday the 13th and Sony Online Entertainment is ready to pull out all of the superstitious content they can find for Free Realms and Star Wars: Clone Wars Adventures.

                    Brick-Force: Sponge Bob Arrives

                    Posted: 13 Apr 2012 09:52 AM PDT

                    Sponge Bob Arrives

                    The voice of Sponge Bob, Kerry Shale, will be voicing a Brick-Force character in the English language version according to a new announcement from Infernum Games. Other localized versions will feature cartoon voice actors from the nations in which the game is released.

                    Rift: Darkening Deep

                    Posted: 11 Apr 2012 05:06 PM PDT

                    Darkening Deep

                    It's time for another word from Caedryn the Dwarf as he works his way through the Rift world. This time, Caedryn is on his way to the Darkening Deep, always a terrifying journey. Check it out!

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