General Gaming Article

General Gaming Article


Maingear Gets Into The All-In-One Game With The Solo 21

Posted: 13 Mar 2012 10:06 AM PDT

All-in-one PCs aren't known for their upgradability, but then again, all-in-one PCs haven't been built by boutique computer builder Maingear -- until now, that is. Today, the company announced it was spreading its proverbial wings with the Solo 21, which Maingear claims is the first AIO to sport an SSD caching solution out of the box.

"The MAINGEAR Solo 21 is the first fully upgradeable all-in-one today, including the ability to upgrade the motherboard to accommodate future technology advances," Maingear boasts in its press release. We can't back that claim without getting out hands on one, but we can pass along the specs from the default model. From the press release:

  • Intel Core™ i3 2125 3.3GHz, upgradeable to Intel® Core™ i7 2600S
  • Intel DH61AG motherboard supporting USB 3.0, SATA 6G, 32nm and 22nm processors
  • 4GB DDR3-1333, upgradeable to 16GB DDR3-1333 memory
  • 32GB SSD caching drive standard, featuring NVELO Dataplex software
  • 500 GB HDD, up to 2TB 7200 RPM SATA HDD
  • DVD burner
  • Intel 802.11n, Bluetooth wireless adapter

Upping that Core i3 to a Core i5 will set you back another $99, and adding a touchscreen display costs another $129. There's a ton of other upgrade options, too -- including the ability to color the AIO "Burple." You can customize and purchase the Solo 21 at the Maingear website right now.

Many U.S. Government Officials are MegaUpload Users, Kim Dotcom Says

Posted: 13 Mar 2012 07:03 AM PDT

There's an old saying about throw stones from a glass house, which we imagine is just one of the many dangers of living in an ill-conceived all-glass abode. Hail, birds, robbers, and all kinds of dangers abound, but we digress. The reason we're bringing this up is because MegaUpload founder Kim Dotcom claims that a bunch of high-ranking U.S. government officials are also members of the website that got him in hot water.

Surprise, surprise, right? U.S. authorities are in the process of trying to extradite Dotcom after shutting down his site and seeing him arrested in New Zealand for a number of no-nos, including money laundering. Since his site was seized, he and his legal team have been negotiating with the U.S. Department of Justice ways for MegaUpload users to retrieve their data. In sifting through the site's records, Dotcom claims many U.S. officials are on the list.

"Guess what -- we found a large number of Mega accounts from U.S. government officials including the Department of Justice and the U.S. Senate," Dotcom told Torrentfreak. "I hope we will soon have permission to give them and the rest of our users access to their files."

This could be a potentially embarrassing situation for government officials if the case ever goes to court, though our guess is that most will say they were working undercover.

Intel Wants a Piece of the Web-based TV Service Pie

Posted: 13 Mar 2012 06:42 AM PDT

We already have Apple TV and Google TV, and if all goes to plan, Intel TV could be next. The Santa Clara chip maker has its eye on the pay TV business and for the past several months has been wooing media companies with a plan to create a virtual cable operator to stream U.S. channels over the Internet as part of a bundle that rivals subscription services by cable and satellite TV providers, The Wall Street Journal reports.

Intel is reportedly working on its own branded set-top box that would carry the TV service and has a channel browsing interface in place and everything. The chip maker's goal is to launch the service by the end of the year, though that won't be easy with the high cost of TV programming. Still, if there's a company that can afford it, it's Intel.

This would mark a huge shift in strategy for Intel, and perhaps this is company CEO Paul Otellini's grand plan for the so-called post PC era that Apple's Tim Cook was so fond in talking about during the new iPad unveiling. According to WSJ, Otellini has been pretty clear about wanting to advance his company beyond computers.

Nokia Windows on ARM Tablet Rumored for Fourth Quarter 2012

Posted: 13 Mar 2012 06:27 AM PDT

Over the last two week, the Windows 8 Consumer Preview has been dissected from virtually every angle. In stark contrast, things have been very quiet on the Windows on ARM (WOA) front. But the fine folks at Digitimes seem to have broken the almost sepulchral silence surrounding WOA. Hit the jump for more.

According to the Taiwanese paper's unnamed sources at upstream component suppliers, Nokia is likely to launch a 10-inch Windows 8 tablet based on a dual-core system on chip (SoC) from Qualcomm in the fourth quarter of 2012. Further, the Finnish phone maker is expected to entrust Compal Electronics with the production of its WOA tablet, with the first batch of shipments expected to surpass 200,000 units.

This is not the first rumor of its kind, though. In fact, there has been steady speculation over the possibility of a Nokia-branded WOA tablet ever since Microsoft and the Finnish company announced their Windows Phone partnership last year.

 

Upswing in Computer Memory Prices Means You Should Stock Up Now

Posted: 13 Mar 2012 06:11 AM PDT

Running low on RAM? The sooner you stock up, the less you'll end up paying, which doesn't sound like a big deal when you consider how rock-bottom RAM prices have become, but don't be fooled into thinking that will always be the case. Memory prices have already started to creep upwards, and various sources warn that this is going to be the trend through March and possibly beyond.

Let's start with DigiTimes. The news and rumor site claims to have heard from "industry sources" that contract prices for DRAM are set to rise 5-10 percent in March, which is actually a little less than many expected when Elpida filed for bankruptcy earlier this month. It's not just DigiTimes that's reporting this.

DRAMeXchange, a market research firm that constantly has its finger on the pulse of the DRAM market, says the average selling price of 4GB modules has already risen 5.7 percent in the first half of March and is likely to climb higher. The average price of 2GB modules went up 5.13 percent, while mainstream DDR3 2Gb (gigabit) contract pricing topped $1 for the first time this year.

"With a US$6.23 billion debt, regardless of whether Elpida withdraws from the market or continues on after making changes, the manufacturer's troubles will surely impact and cause some reshuffling on the DRAM market," said DRAMeXchange, a division of TrendForce. "TrendForce believes, both buyers and sellers are basing their future price negotiation strategies on whether or not the Japanese government decides to bail out Elpida. As the third largest DRAM market share holder, Elpida's fate, as well as their capacity allocation, will have a significant impact on the DRAM price trend."

If you've been eyeing a RAM upgrade, now's a good time to pull the trigger.

Acer's Five New Monitors Make Fashion Statements

Posted: 13 Mar 2012 05:42 AM PDT

Gone are the days when ghastly looking CRT monitors cluttered your desk with a chunky footprint and all the grace of a sloth. Some of today's displays actually quality for design awards, like Acer's S235HL monitor, winner of a 2012 iF product design award and one of five new ultra-slim, LED-backlit S Series LCD panels unveiled to the U.S. market place today.

The other four models include the S200HL (20-inch), S230HL Abd (23-inch), S230HL Abii (23-inch), and S271HL (27-inch). All of these feature 100,000,000:1 contrast ratios (dynamic), 5ms response times, LED backlights, slim designs, and Acer's eColor Management tool that lets users tweak image performance for different viewing scenarios with the touch of a button.

Not all five are created equal, however. The S200HL stands as the lone model with a 1600x900 screen resolution; all the rest boast Full HD 1920x1080 panels. Connectivity consists of VGA and two HDMI ports on the S235HL, VGA and DVI on the S200HL and both the S230HL Abd and Abii models, and DVI and HDMI on the S271HL.

The S235HL ($219) and S271HL ($329) will be available in April, while the S200HL ($139), S230HL Abd ($169), and S230HL ($189) are available now.

Image Credit: Acer

Report: Asus to Launch Ivy Bridge-based Zenbook UX31A and UX21A Soon

Posted: 12 Mar 2012 11:09 PM PDT

The upcoming Ivy bridge launch will bring with it a new wave of ultrabooks. These Ivy Bridge-powered ultrabooks are expected to boast enhanced power efficiency and graphical capabilities. Among the first Ivy Bridge-based ultrabooks to hit the market will be the Asus Zenbook UX31A and UX21A, it has now emerged. Hit the jump for more.

According to The Verge, the Ivy Bridge-powered UX31A and UX21A will replace the UX31 and UX21, respectively. Even though the upcoming models are said to be almost identical to their predecessors where looks are concerned, they seem to have a lot less in common in other departments.

Both the 13.3-inch UX31A and 11.6-inch UX21A will pack low-voltage Ivy Bridge processors, with CPU options including Core i3-3217U (1.8GHz), Core i5-3317U (1.7GHz/2.6GHz) and Core i7-3517U (1.9GHz/3GHz). Further, both models will come with the option of a matte, full HD IPS display. However, the standard displays options will be the same as the UX21 (1366 x 768) and UX31 (1600 x 900).

Other specs are said to include up to 4GB of 1600MHz DDR3L RAM, Intel HD Graphics 4000, up to 256GB SATA III SSD (512GB option also likely), Wireless Display (WiDi), 802.11n, Bluetooth 4.0, SDXC card reader, two USB 3.0 ports, and a micro HDMI-out.

The two ultrabooks, according to the report, sport backlit island-style keyboards. The battery life is reported to be around six-seven hours on the UX31A and five fours on the UX21A. Last but not the least, the starting price is expected to be around $1,050 for the UX21A and $1,100 for the UX31A.

Firefox 11 Slips Out Ahead of Schedule

Posted: 12 Mar 2012 10:13 PM PDT

These days it can be a bit difficult to get oneself excited about the release of a new version of a web browser, for the simple reason that it's something that happens far too often. But if for some reason you still want to get your hands on Firefox 11 just before its official release on Tuesday, you can do so as the said version seems to have slipped out ahead of time.

As is so often the case, the final version of Firefox 11 became available ahead of schedule on Mozilla's FTP site over the weekend. The direct download links, though, don't seem to be working any longer -- not a bad thing considering how early downloads from the outfit's FTP site can put its servers under a lot of stress. Not only that, according to one report, Mozilla is said to be preparing an update to replace this particular version. All said, it's still possible to download Firefox 11, albeit from third-party sites like Download Crew and Major Geeks.

As far as new features are concerned, there is nothing to write home about. Firefox 11 brings the ability to migrate bookmarks, history, and cookies from Google Chrome. It also features a much improved Sync feature, which now includes the ability to synch add-ons across computers. The complete list of new features can be found here.

Image Credit: Ghacks

MMO News

MMO News


Blacklight Retribution announces launch date

Posted: 13 Mar 2012 05:17 PM PDT

Blacklight Retribution will officially launch on April 3, Perfect World Entertainment announced today.

The game has been in closed and open beta testing in the West for five months, and has released three maps with open beta to continue to expand the game’s content. The team is also preparing to introduce new game modes, maps, weapons, and other gameplay features in the future.

In addition to the announcement, the game has released a new trailer featuring the last of its open beta maps: Vertigo.

Perfect World Entertainment also publishes Rusty Hearts and Forsaken World.

Blacklight: Retribution – Vertigo Trailer:

Source:

BLACKLIGHT RETRIBUTION RELEASE DATE ANNOUNCED
Suit Up and Get Ready for Battle
(Foster City, CA) March 13, 2011 — Perfect World Entertainment Inc., a wholly owned U.S. subsidiary of Perfect World Co., Ltd. (NASDAQ:PWRD) is pleased to announce today that its highly anticipated free-to-play first person shooter, Blacklight Retribution , is set to launch on April 3, 2012 in North America and Europe.
“After five successive months of closed and open beta testing, Blacklight Retribution has recruited a strong community of dedicated players that have provided valuable feedback for our development team to create a tight and polished free-to-play game with innovative and exciting features,” said Andrew Brown, Executive Producer for Perfect World Entertainment. “Our team has been working really hard to prepare the game for its release, including additional content like new game modes, supporting maps, and a variety of new weapons and related gameplay enhancers.”
Blacklight Retribution is one of the most graphically stunning online games featuring cutting edge visuals and expansive customization. The adrenaline pumping FPS offers a multiplayer experience with action-packed battles, futuristic maps, and a wide variety of weapons and gear. With endless customization options, players can customize everything about a weapon, from its barrel, to ammo types, stocks, muzzles, optics, colors and even weapon tags. Unique tools like the Hyper Reality Visor (HRV) allow gamers to see enemy locations, team movements, and primary objectives to jump right into the fight.
Join the fight at http://www.PLAYBLACKLIGHT.com/.

RODE Gameplay – First Look HD

Posted: 13 Mar 2012 12:08 PM PDT

 

To Learn More About the Game, Check out our RODE Page.

RODE is a fantasy MMORPG published by Mgame. RODE offers players the unique ability to ride on the backs of dragons in both player-version-enemy and player-versus-player combat. The dragons themselves start out as eggs that hatch and follow the player around before becoming the players own mountable dragon. Each of the four classes in game has two specializations to choose from, offering a variety of options.  To learn more about RODE check out the official MMOHut RODE page which includes a detailed review, tons of screenshots, and additional videos.

Try Star Wars: The Old Republic free this weekend

Posted: 13 Mar 2012 11:13 AM PDT

Star Wars: The Old Republic is hosting a free trial this weekend with the Weekend Pass Free Trial.

Players who don’t have a previously-active STWOR account can register starting on March 15, and get free access to the game from March 15 (Thursday) until March 19 (Monday). The weekend pass will allow players to try all eight character classes, explore the Origin and Capital World, engage in PvP in the Warzones, and access either the Esseles or Black Talon Flashpoints. Subscribing during the free time will void any free trial remaining.

Star Wars: The Old Republic is published by Electronic Arts/Bioware.

49979  420x310 starwarstheoldrepublic kaon

Shaiya Gameplay Screenshot

Source:

EXPERIENCE THE LATEST ONLINE PHENOMENON FOR FREE WITH THE STAR WARSTM: THE OLD REPUBLICTM WEEKEND PASS

 

Now, even more gamers can experience the massively multiplayer online game that is taking the world by storm! Starting this Thursday, players around the world will be able to jump in and experience Star Wars™: The Old Republic™ in the first Weekend Pass Free* Trial. This limited time opportunity will give individuals who don't already have a previously-active Star Wars: The Old Republic account a chance to experience the groundbreaking, story-driven MMO from EA, BioWare and LucasArts for up to four days for free, with no payment method required.

 

Individuals who take part in the Weekend Pass will be able to experience the opening adventures of each of the eight character classes in the game, exploring both their Origin World and may even have the opportunity to visit their faction's Capital World. Additionally, Weekend Pass players will have the chance to face off against other players in PvP Warzones, or join up with friends and play through a couple of early faction-specific Flashpoints in the game, The Esseles and The Black Talon.

 

Star Wars: The Old Republic is one of the most critically acclaimed MMOs of all time, having won MSNBC's "Game of the Year" award, "Editor's Choice" awards from IGN, PC Gamer and "Best MMO of 2011" awards from Game Informer, Gamespy.com, Massively, Ten Ton Hammer and more. The game is set thousands of years before the classic Star Wars™ movies, with the Galactic Republic and Sith Empire locked in the middle of an epic, galactic war. Players choose one of eight iconic Star Wars character classes, including the Jedi Knight, Jedi Consular, Smuggler, Trooper, Sith Warrior, Sith Inquisitor, Bounty Hunter and Imperial Agent, becoming the hero or villain of their own personal Star Wars saga.

 

The Weekend Pass Free Trial opens Thursday, March 15, 12:01AM CDT and ends on Monday, March 19th at 2:00AM CDT. To learn more, visit www.StarWarsTheOldRepublic.com/weekendpass. Players can begin registering and creating their accounts on March 15.

 

Be sure to check back to www.StarWarsTheOldRepublic.com, as well as our Facebook and Twitter for all the latest updates.


Shaiya extends its time with Aeria Games

Posted: 13 Mar 2012 10:38 AM PDT

Aeria Games has announced an agreement with Nexon Korea to extend its license to publish Shaiya.

The agreement allows Aeria Games to continue publishing Shaiya in all of its current territories for several more years, ensuring players will not have interrupted service.

Lan Hoang, Chief Executive Officer of Aeria Games, commented:

“We look forward to a long-term partnership with Nexon through which we will sustain and build the Shaiya franchise, and continue to deliver an exceptional free-to-play MMORPG experience for the dedicated Shaiya community. Over time, we look forward to deepening the relationship with Nexon with more market-leading free-to-play titles.”

Aeria Games also publishes Last Chaos and Grand Fantasia.

3660  420x310 shaiya tree village

Shaiya Gameplay Screenshot

Source:

Aeria Games Announces Extension of Licensing Agreement for Shaiya

Leading Free-to-play Online Multiplayer Publisher to Continue to Operate Popular MMORPG Shaiya in Current Territories

Santa Clara – March 13, 2012 – Aeria Games, a leading destination for free-to-play online multiplayer games, announced it has reached an agreement with Nexon Korea Corporation to extend Aeria’s license for the popular fantasy MMORPG Shaiya.

Aeria will continue to support and operate Shaiya in its current territories, including all aspects of customer service, events, and promotions for years to come. The agreement assures Shaiya players that there will be no interruption in the quality or range of services provided by Aeria Games in support of the game.

“We are delighted that Shaiya will stay with Aeria Games in coming years,” said Lan Hoang, Chief Executive Officer, Aeria Games. “We look forward to a long-term partnership with Nexon through which we will sustain and build the Shaiya franchise, and continue to deliver an exceptional free-to-play MMORPG experience for the dedicated Shaiya community. Over time, we look forward to deepening the relationship with Nexon with more market-leading free-to-play titles.”

Published by Aeria Games, Shaiya is free to download on the PC and free-to-play. Gamers can learn more and play Shaiya by visiting http://shaiya.aeriagames.com.

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


What Happened to Gaming’s "Middle Class?"

Posted: 13 Mar 2012 05:57 AM PDT

The divide at this year’s GDC between independent developers and AAA game makers seemed wider than ever. Panelists referred to working with teams of a few dozen, or over 200, and almost never something in-between. We observed this dichotomy in nearly every aspect of the show, even the recruiting pavilion where major publishers and social game startups competed for space and talent.

Mid-sized companies still exist in the industry, just not in the public eye. HD-development and the economic crisis destroyed the old middle class of developers and publishers (remember Midway?) and the companies that have taken their place don’t produce content directly for consumers. If you recognize their names at all, it’s probably only from five-second splash screens that run before a game’s main menu. You’ve no doubt played games that take advantage of the Unreal Engine, Havok Physics, or SpeedTree. Called middleware, these services provide a short-cut for developers who don’t want to undertake the laborious process of creating their own game making tools. Why spend months creating things from scratch when there are cheaper and less time consuming options available.

Developers can now choose two routes to viability when making games, finding a publisher or going indie. Those that choose the former tend to make large AAA titles, while indie developers generally tackle much smaller projects — or, if they do have a large game, like Minecraft, they still maintain surprisingly small headcounts at their studio. Developers that want to create something in the middle don’t have the money to fulfill their vision, and publishers won’t invest because a mid-sized game’s profit potential can’t justify it. At GDC, Saints Row: The Third Design Director Scott Phillips explained how his team took a middle class (if uncharacteristically successful) series, and turned it into something that could go head-to-head with Modern Warfare 3 and Skyrim. Phillips pointed out some serious flaws in the first two SR games, and explained how the team improved upon them.

THQ, the publisher of Saints Row, spent the last fifteen years capitalizing on licensed titles while releasing tiles like Company of Heroes or Dawn of War — well received games with relatively small, but dedicated communities. The two halves of the publisher’s portfolio let them enjoy a fair level of success. However, 2011 marked a major shift in the publisher’s strategy as it tried to emulate Call of Duty with Homefront, and largely abandoned licensed titles (a genre that’s proven unprofitable in the current market). Turning Saints Row from an enjoyable-despite-its-flaws breakout hit, and turning it into a major event was the natural extension of this strategy.

If a mid-sized company wants to turn a profit they must downsize, turn to outsourcing, or, like THQ, invest the capital into development necessary to compete with EA and Activision. The market now resembles that of the ’80s and early ’90s, where garage development produced major hits alongside the big players like Sierra or EA. Of course, teams were so small then that the distinction between indie and studio-development was a matter of a dozen individuals, not hundreds. CEO of Loot Drop, a social game developer, John Romero and pointed this out while on a panel about the state of independent games, “The platform is different, and the monetization is different. You just don’t sell games on Facebook…but the games are very similar to the way they were back in the early ’80s.”

On that same panel, Epic Games founder Tim Sweeney drew attention to the efficiency of small development teams saying, “Infinity Blade was more profitable per man hour than Gears of War 3.” In a world where an iPhone game presents a better investment opportunity than a AAA-retail game like GoW3, who would volunteer their money to fund a milquetoast project aimed squarely at the middle?

With the market in its current state, it’s no wonder middleware vendors filled the show floor. They seemed to have a solution for every game design issue imaginable — from the ones you’d expect, like graphics and physics engines, to off-the-shelf solutions for AI, particles, and even narrative. All the financial chaos we’ve seen play out in the past six or seven years is merely a high-profile side show created by shifting economic incentives. For every developer we’ve seen shutter their doors in the past ten years, it seems an indie studio or middleware developer started up — though not necessarily in the same locations, the industry’s shift game development in the UK devastated, while new studios start in China every day. Kept away from the public eye, middle-class developers don’t make games anymore, they create tools other game makers use every day.


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Age of Wulin (CN)

Posted: 13 Mar 2012 02:26 AM PDT


So, after the previous tour of Shaolin, this time I will be taking a tour of Wudang. If you noticed, the Wudang clan in Age of Wulin uses dual swords as the main weapon starting off. The weapon itself is 1 item, not 2 single swords by the way. I don’t think I came across a game where Wudang utilized this weapon (heavy 2-handed sword is actually a legit weapon according to Wudang lore, another branch of Wudang), but I am kind of lazy to dig further into the history books. And oh, both males and females characters are accepted into Wudang.

Wudang is a huge place, with cliffs and more cliffs going up to the skies. Much space is still rather empty, but all these will just give Snail Game more creativity in placing new NPCs, Miracle Encounters and quests as the game development progresses. I am touring Er Mei clan now, and if you think Wudang and Shaolin is huge, Er Mei will be bringing “huge” to the next level…


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MechWarrior Tactics is Part CCG Part Video Game

Posted: 12 Mar 2012 05:55 PM PDT

The Game Developers Conference is far from over — actually, the show floor just opened today — but if bumping into people over the past couple days has been anything to go by, a PSN game called Dyad seems to be getting the best word of mouth at the show. Well, let me try that again — the Halo announcements, SimCity, Quantic Dream’s bundle of joy, and the Independent Games Festival probably win this award I just made up. But for the underdog word of mouth, I’m going with Dyad.

A couple days ago, I was able to play it for about an hour. Developer Shawn McGrath invited some media to try the game in his hotel room, each alone, with the lights off — “the cool kids’ way of playing it,” he said — which seemed odd, but made sense when I realized the game is a weird mash-up of Rez, a light show, a kaleidoscope, and a racing game. “Weird” is his word, by the way.


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Luna Plus

Posted: 12 Mar 2012 05:55 PM PDT


As a Free to Play gamer myself since the days of MapleStory’s beta phase, it really pisses me off seeing how game companies out there are trying their best to milk gamers dry. Back in March 2011, I posted about Luna Plus Korea getting shut down as the developer (Eyasoft) is taking a long hiatus (link). Subsequently, gPotato emailed me in June 2011 and asked me to remove their company name, after I mentioned the North American server might be affected (link).


And to no surprise, they promised that updates will still arrive for Luna Plus and Iris Online, another of Eyasoft’s game. After a check, the only noticeable game content update Luna Plus got was a party match-making system (link) in July 2011, which was followed by tons of Cash Shop updates leading to the closure announcement.How many of you actually fell for it? Iris Online is currently still active, I dare say it will follow suit soon.


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Leisure Suit Larry Makes a Comeback in HD

Posted: 12 Mar 2012 02:27 PM PDT

Leisure Suit Larry is largely regarded as a pretty poor franchise by those who have only played the more recent entries in the franchise. Years back, it had its unfunny moments but was an extremely popular point-and-click adventure series. Nowadays it might be difficult to track down its better iterations, so Replay Games is hoping to revive them all for modern platforms.

Back in June, Replay announced it was working with Larry creator Al Lowe to bring the original Leisure Suit Larry to tablets, netbooks, and mobile devices. According to EGM, it now has plans to bring remastered, HD versions to an even wider variety of platforms: Xbox Live Arcade, PlayStation Network, PC, Mac, iOS, Android, OnLive, and more.

The first game in the series, Leisure Suit Larry in the Land of the Lounge Lizards, was originally released in 1987 and then got a remake in 1991. This took the original 16-color EGA graphics (featured in the video above, which shows off the game’s first ten minutes) and upgraded them to 256 colors.

Should the new HD version do well enough, the later games in the series — there were six games released before Magna Cum Laude and Box Office Bust came along — could follow, complete with enhanced graphics, sound, and controls. Brand-new Larry games are also a possibility.


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How Saints Row: The Third Nearly Failed

Posted: 12 Mar 2012 05:54 AM PDT

Saints Row: The Third

“Visual and quality issues were the number one complaint in Saints Row 2,” said Design Director Scott Phillips at a Saints Row: The Third postmortem at GDC on Thursday. Despite the retail performance of the second game, he explained that developer Volition couldn’t take success for granted. Producing a goofy breakout hit didn’t automatically give them the resources or insight to improve upon the game. Phillips documented how the team created a better and more cohesive experience by improving upon the last title’s tone, quality, and scope.

“How you’re going to say something can be more important than what you’re saying,” explained Phillips. Nothing could be more important for a game like Saints Row: The Third than setting the proper tone. He felt that the previous two games in the series suffered from incongruous emotional moments falling too close together — SR2 tasked you with committing a brutal murder in cold-blood after an extended “vehicle surfing” moment. He stated that the team on the first Saints Row “wanted to make…an MTV music video,” but that clashed with some of the goofier missions.

Once the game’s leads decided on the tone they would like to take, they found trouble trying to communicate that to their subordinates. “By the time Saints Row: The Third shipped, only 20% of the team had shipped a Saints Row title,” explained Phillips. “This meant that people didn’t have that automatic knowledge of Saints Row…We had a lack of buy-in as to what the game was. People didn’t know what they were making. Is fart-in-a-jar [weapon] too far? …I had to re-explain constantly.”

The leads responded by producing a short video featuring scenes from movies that fit the tone they were aiming for — Hot Fuzz and Bad Boys II among others. Those that still didn’t understand found help as the team produced prototypes and pre-visualizations. This reflects the need for better communication on larger projects like SR3, something that can be time consuming and expensive to maintain.

Saints Row: The Third

Since the team wanted to turn their breakout-hit franchise into a AAA tent-pole release, they stepped up their playtesting on the game extensively. This was done to ensure that things were paced properly and that the “holy-shit” setpiece moments would really blow the player away, while still keeping the moment-to-moment gameplay entertaining. All of those show-stopping moments required a significant investment of time and resources, and a designer’s imagination could have easily outpaced the ability and budget of the team. Phillips emphasized the importance of controlling the scope of SR3. Pre-visualization — like a studio might commission a movie — gave the team a clear idea as to what they should aim for. He showed the audience the pre-viz sequence for the game’s opening mission — where the player robs a bank, jumps out of a plane, and parachutes back into the vehicle, then out again. The rough sequence (which featured little more than marble white, untextured models) let artists and others learn what the leads were looking for. Previously the team relied on written communication which Phillips found to be vague and prone to misunderstanding.

The proper tone and score were only discovered through trial and error. Phillips explained that for the first six months of the game’s life it starred an undercover agent infiltrating the Saints. Retooling the story caused even more confusion. For over a year the game featured an Assassin’s Creed-style parkour system that allowed the player to effortlessly leap over cars, but processing limitations forced designers to remove the system that the team had spent a great deal of time implementing.

Problems like this are an unavoidable part of game development on even the smallest titles. But the economics of scale involved in modern AAA development exponentially increase costs, and a title has to sell more to stay profitable. Though Phillips didn’t address it directly, his talk reveals why “go big or go home” has become the mantra for hardcore console games in the past few years.


GDC 2012: Gaming’s Vanishing Middle Class
The disappearance of mid-sized developers and publishers worries associate editor Ryan Winterhalter. How is the industry preparing for the age of the very large and very small? Will innovation eventually create a new middle, or is the future filled with nothing but Call of Duty-style blockbusters?


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Age of Wulin (CN)

Posted: 12 Mar 2012 02:28 AM PDT


Before I get to the tour of Wudang, I thought I should continue with Part 3 of the small walkthrough. Once again, I will like to talk about combat. Yes, combat against normal mobs will be the typical “point and click”, with the different types of skills mentioned in Part 2 kind of meaning less at first. Age of Wulin is not geared towards fast-paced PvE combat, but once again, tactical PvP combat. Ever wondered why there ain’t really any trailers or feature article focusing on PvE so far?

If you look at the new Korean trailer (link), which is actually a remake of the Chinese trailers, you will see a PvP match in there. Again, there is no mention of PvE. If you are a sucker for Dungeon Fighter or Vindictus kind of combat, this isn’t really the game for you. I feel like jumping off the cliff on the back of a horse trying to get this through to people…

Talking about PvE, killing mobs will drop players normal equipments, materials and some random items. There will not be any currency dropping as far as I have seen. Currency comes in 2 kinds, tradeable and one which is soulbind to characters. Most quests give players both kinds of currency upon completion.


Let me now talk about the Miracle Quest/ Encounter feature, which I ran into once so far. Talking to random NPCs and gossiping with them will sometimes lead to such an encounter. For mine, I was told a certain miner NPC discovered a secret cave in the mountains, and buying the NPC some wine will probably let him spill out more information. I did, and was given the coordinates to locate the cave, seen below.

This is just a simple example of the Miracle Quest/ Encounter feature. For more advanced encounters, players will really have to build up the relationship meter with the NPCs. There isn’t really a guide on which NPCs lead to what encounters though.


Seen here is the Miracle Encounter window. The first tab records which NPCs you are having a grudge with or having an awesome relationship with. The second tab records all the prominent gossips which might lead to a Miracle Encounter. This system may also work if you have a bad relationship with a NPC, but another NPC which is against him as well might aid you and give you a secret quest. It is all about relationships.


Next, equipment upgrading. There is no such thing as +1, +2 etc system in Age of Wulin, the same goes for socketing. The only way to enhance equipments with additional stats will be to fulfill the requirements listed on the equipments, if any. Let us take a look at the sword I got from my Miracle Encounter. As it says below, I will have to reach Level 10 of the life skill, Cooking, and have 7 of a particular item before a special stat is revealed. Yeap, this is the only enhancement system seen so far in the game.


I guess this post will be getting longer than it should be, but I will like to clear off the basics as soon as possible as this is just the first test version. Below, you can see the character stats window (I hid the stats, lazy to explain those).


Red square – The strength of the character. As mine is just a newbie, it says my strength is equivalent to that of just a beginner in practice.

Yellow square – Karma. Having done nothing significant, I am still listed as a commoner. Do note that his is not the official title system.

Purple square – This is the interesting one. Other than normal equipment look on the left and cash costume look on the right, this is the “social status” look. I am not really sure what this might be, perhaps important people in the game, for example the leader of the number one guild, might get access to exclusive costumes.

Below are the other 3 tabs which can be found in the character stats window, each briefly explained.

Reputation – Shows the reputation points players have with each clan and in the overall game world. There are different levels of course, filling the bar will open up the next.


Title – There are 4 kinds of titles, World, Clan, Life skills and Temporary.


Mount – For now, there are only different designs of horses in Age of Wulin, no dragons, unicorns, phoenix etc.


I will leave questing to another time, but there are lots of quests (this is a quest grind game) with long storytelling and fabulous rewards. Once again, players who are used to grinding out mobs for EXP should really be prepared for a huge change in mindset. With the Miracle Encounter system, players can always travel back and forth areas, even the beginner town, as there might be something surprising just around the corner.


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Find related article at: http://www.mmoculture.com/2011/10/age-of-wulin-cn-closed-beta-1_10.html

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Yulgang 2 (KR)

Posted: 11 Mar 2012 11:53 PM PDT


I know, since last November at G*Star where Mgame officially debuted Yulgang 2, there has since been little news except for a short Closed Beta 1. As a sequel to one of the most famous Free to Play martial arts online game in Korea, there is no doubt high expectations for the title. Korean gaming website PlayForum paid a visit to the developer and find out how more about Yulgang 2′s current status.

1. Closed Beta 2 is currently being prepared, with over 100 staff working day and night to perfect the game.

2. Enhancing game’s visuals. As an in-house developed game engine, the development team can keep updating the system to accommodate their demands and stay close to the original artwork. Satisfaction rate is now around 70% of the vision set, with specs for both low and high end computers in the works.


3. Improved new players guide. Players will not learn the basics of Yulgang 2 via quests in the actual game world, rather than an instanced “beginner zone”. Although not stated how the new target system is like, the previous auto-select feature will be gone as players from Closed Beta 1 complained about it being inconvenient.

4. 2 new classes will be added in Closed Beta 2, which are the previously revealed, the Assassin and Sorceress. The faction system found in the prequel will make its debut as well.


5. There is currently no date yet, but the developer promised to address all concerns from Closed Beta 1 players and implement new content for Closed Beta 2.


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Find related article at: http://www.mmoculture.com/2012/03/yulgang-2-kr-closed-beta-2-being.html

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Diablo III Launch Ditches PvP Arena Mode, Raising an Interesting Question

Posted: 11 Mar 2012 05:53 PM PDT

Diablo III

The release of Diablo III is fast approaching according to Blizzard, which is certainly good news for fans who have been waiting years and years for that day to come. Unfortunately the initial launch won’t be quite as feature-rich as expected; the game’s PvP Arena mode will not be ready in time for launch.

The news was announced on a post on the game’s development blog which tried to mitigate the disappointment by reiterating the game will be available soon. “As we’re counting down the days until we’re ready to announce a release date for Diablo III, we’ve come to realize that the PvP game and systems aren’t yet living up to our standards,” wrote director Jay Wilson.

The PvP Arena mode, which was first announced at BlizzCon 2010 alongside the Demon Hunter, will now be delivered in a patch sometime after the game’s release. The mode places players in arenas where they use their characters (complete with any gear and skills they have) to face off against each other instead of the usual AI-controlled monsters.

“After a lot of consideration and discussion, we ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who’s waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete,” Wilson continued.

I find it difficult to be terribly upset about this, as anything that allows me to start playing the co-op game sooner sounds like welcome news. (I have trouble becoming invested in the beta knowing my character will be lost when the game is released.) Yet it’s also very strange to see a feature temporarily stripped out instead of contributing to another delay, as Blizzard has remained steadfast in saying it will only ship the game once it’s ready. Not having the Arena mode in there feels, to me, like the game is not ready.

I’m not under the impression that there is anything untoward to read into this; Blizzard may be a part of Activision now, but it seems to have maintained its independence thus far. If it were being forced to rush the game to market, it likely would’ve hit long ago.

This no-win situation does raise an interesting question: Is it better to delay your game and ensure every feature is available at launch or do you ship the core game (assuming it to be bug-free) and then deliver an extra mode like this once it’s ready? It’s a scenario that wasn’t especially viable years ago, but with larger hard drives, broadband Internet, and gamers used to seeing games evolve over time, there is a case to be made for doing things the way Blizzard is here. It’s also a built-in way for a company to get a second round of publicity for the game in question when that content is released several weeks or months down the line.

Those who would argue Arena mode should be available at the same time as the game arrives on store shelves aren’t obligated to pick the game up right away; there’s nothing to stop them from waiting until Arena mode has been patched in to make a purchase. There is, however, a valid concern to be had with this model. While I don’t foresee it happening in this situation, buying a game with the promise of a mode coming later could get messy if the developer takes longer than expected or outright cancels a mode when it’s determined it isn’t working. And with the disdain many gamers have for pre-ordering games in the first place, those people would probably hate the idea of paying for a game and part of that money essentially acting as a pre-order for content that remains in development.

What do you think — would you rather be playing games sooner but have to wait until after release for certain content, or do you want everything, DLC aside, upfront? Let us know in the comments below.


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Battlefield MMO Review

Posted: 11 Mar 2012 02:29 PM PDT

Battlefield is a 3D modern era first person shooter MMO. Its the latest entry to the venerable Battlefield series and the second to be free to play. Battlefield is a tactical shooter where players battle it out on large maps with dozens of users on two sides.

 

 

Publisher: Electronic Arts
Playerbase: Medium
Graphics: Medium
Type: MMO
EXP Rate: Medium
PvP: N/A
Filesize: N/A

Website: http://battlefield.play4free.com/

Pros: +Varied classes. +Huge maps. +Vehicles like tanks, planes, and jeeps. +Team-based, tactical gameplay. +Plenty of skills.

Cons: -Can't switch characters in-game. -Only four playable classes (BF2 had more). -Weapons disappear in 3 days (Unless bought with cash shop money).

 

Battlefield is the latest game in the long running Battlefield franchise and the second of the series to be free to play. Unlike the previous Battlefield Heroes, the game has realistic graphics similar to those found in Battlefield 2. like previous Battlefield games, players will have the opportunity to play various roles like Medic, Engineer, and so forth. Each of these playable characters have their own skill trees, which give the game some unique RPG elements. Matches take place on large maps that pit two teams of up to several dozen players against each other. Like other battlefield games, Battlefield Play4Free has vehicles like tanks, jeeps, airplanes, and helicopters thrown into the mix. The game is published on EA's new 'Play4Free' portal alongside other free to play games like BattleForge, Need for Speed World, Fifa Online, and Tiger Woods Online.

 

 

Battlefield Requirements

Minimum Requirements:
OS: Windows Vista / Windows 7 / XP
CPU: Pentium 4 1.7 GHz
RAM:  512 MB
HDD: 1 GB Free
Graphics Card: 256 MB VGA Card or better

Recommended Specification:
OS: Windows Vista / Windows 7 / XP
CPU: Pentium 4 2.1 GHz
RAM:  1024 MB
HDD: 2 GB Free
Graphics Card: 256 MB VGA Card or better

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