General Gaming Article

General Gaming Article


Brazil Files Lawsuit Against Twitter, Says DUI Checkpoint Accounts Must Go

Posted: 06 Feb 2012 03:15 PM PST

twitterTwitter is i hot legal water with the government of Brazil today, which has filed a lawsuit against the micro-blogging company. At issue are a number of Twitter accounts that Brazilian authorities say are being used to warn drivers of police traffic controls. The fines are set to start rolling in if Twitter does not close these accounts. 

Brazil has been working to reduce rates of driving under the influence in a nation with a reputation for lax traffic laws. Twitter is hugely popular in Brazil, and that has led some individuals to create accounts that tweet the location of police checkpoints and radar traps. The Brazilian government says the accounts are not only illegal under the law, but ethically dubious. 

Increased police checkpoints are designed to save lives, they say. That some of these pages have begun mixing in general traffic information with the checkpoint locations has not impressed the Brazilian courts. The lawsuit asks for Twitter to be fined nearly $300,000 per-day that the accounts stay up. If the company loses the case, it might have no choice but to give its new region-specific filtering tool a spin. 

Woman Ordered to Decrypt Laptop Claims She "Forgot" Key

Posted: 06 Feb 2012 02:56 PM PST

hddAfter being ordered to provide the decryption code for her laptop last month, a Colorado is claiming that she no-longer remembers the key. The laptop belonging to Ramona Fricosu was seized as part of a mortgage fraud case in 2010. The government has spent the last few years working to force her to decrypt the hard drive, claiming that doing so would not violate her 5th Amendment right not to incriminate herself. 

"It's very possible to forget passwords," said Philip Dubois, attorney to Fricosu. "It's not clear to me she was the one who set up the encryption on this drive. I don't know if she will be able to decrypt it." This case has been a complicated one, as the Supreme Court has never ruled on the status of digital encryption as it pertains to the 5th Amendment. Fricosu has until the end of the month to comply with the ruling, at which time she will be found in contempt if she does not.

This leaves the judge in a tough spot. Fricosu would likely be jailed for failing to comply, but there's no definitive way to prove she still knows the encryption key. Lawyers suspect she will be jailed in an effort to force her to cave. The judge will have to decide how long to hold her, as the court cannot jail her indefinitely without proof she is withholding the key. Do you think courts should be able to force people to provide an encryption key?

Confessions of an Elite Pirate

Posted: 06 Feb 2012 02:37 PM PST

etThe BitTorrent community used to think that law enforcement had better things to do than hunt them down, but that all changed in mid-2005, when US-based EliteTorrents was raided by the FBI and ICE. The site had over 130,000 users, and was run by a small number of dedicated staff, including one 19 year-old who recently spoke about the ordeal. He gives a peek inside the first big Torrent bust of what has become an ongoing war on piracy for US law enforcement.

StonyVision, as he was known online, got into the file-sharing scene around the age of 15. In early 2004, StonyVision's massive upload bandwidth got the attention of the still-embryonic EliteTorrents. He joined the staff and began renting servers to push out hundreds of megabits per-second over BitTorrent. StonyVision eventually tired of EliteTorrents, and made his exit in April of 2005, but it was too late to escape the coming FBI dragnet. 

May 25th 2005 was the day the FBI and ICE went after EliteTorrents. After shutting down the site, agents arrived at the homes of the EliteTorrent staff, StonyVision included. The 19 year-old lawyered up and started fighting back. The prosecutor had ample evidence, and was seeking a prison sentence as high as 5 years. StonyVision is the first to admit he was lucky to get a sympathetic judge, and was able to avoid jail time. He payed a $3500 fine, served 6-months house arrest, and 3-years of probation in which he was unable to touch a computer.

StonyVision has only recently been able to get back online with his own computer, and reports he was inspired by the anti-SOPA movement last month. His two felony convictions for sharing files has made job applications a little tricky, but he says his self-destructive streak is no more. 

Ultrabook Ultra-Roundup: 4 Top-Notch Notebooks Reviewed and Compared

Posted: 06 Feb 2012 01:24 PM PST

Will this new class of slim, trim, relatively affordable portables be the Next Big Thing?

You'd have to actively be avoiding the tech media over the past several months not to have heard about Ultrabooks. Their coming has garnered a boatload of buzz, fueled in no small part by Intel's $300 million fund to get hardware and software makers behind the cause.

Ultrabooks are Intel's answer to the spread of ARM-based tablets—a way to capture the hearts and minds of the masses with an x86-based portable device (of the Intel persuasion, natch). To that end, Ultrabooks are required to meet a few key "desirability" standards. They must be slim, lightweight, have generous battery life, and boot and resume from hibernation in brisk fashion. It's also understood they should look cool. As Apple products so clearly demonstrate, style sells. And sure enough, Ultrabooks—at least those that have debuted so far—are heartily infused with MacBook Air influence.

So are these new, "cool" devices the next must-have products? Is all the hoopla warranted? We review the first four Ultrabooks to kick off the category. All are 13.3 inch models, but each brings its own brand of hot-newness to the table, with varying degrees of persuasiveness, as you'll see on the following pages.

Acer Aspire S3

Priced right, but far from perfect

When Ultrabooks were first announced it seemed doubtful that manufacturers could turn out these wannabe MacBook Airs at the sub-$1,000 price Intel was promising. Acer put those doubts to rest with the Aspire S3, which debuted at $900. Given its relative affordability, it's not surprising that the Aspire S3 makes a few compromises in its Air aspirations.

Measuring .68 inches at its thickest, the ever-so-slightly wedged three-pound chassis is matte silver throughout, save for its black rubber hinge and gray keyboard. An attractive brushed-aluminum lid lends the S3 a solid feel and a classy countenance—at least when the notebook is closed. The inside and underneath are all plastic. Nevertheless, the S3 feels rigid when held by one corner, and we like that it opens almost 180 degrees.

Overall, the S3's island keyboard is comfortable to type on, although the key press is a bit shallow and many of the oft-used keys around the periphery, such as Enter, Shift, Backspace, etc. are truncated. That's particularly true of the arrow keys, which also double as volume and screen-brightness controls. Using the S3's unified clickpad, which supports multitouch functions, didn't give us any woes.


Closed, the S3 cuts a more impressive figure, with its handsome brushed metal lid on display.

Port selection is spare, a quality of all Ultrabooks, and here consists of a headphone/mic, a media reader, HDMI, and two USB 2.0 ports—the S3 is the only Ultrabook in this roundup not to feature USB 3.0.

Acer tapped the Core i5-2467M for processing duty. While the base clock is just 1.6GHz, it can Turbo up to 2.3GHz, and thus performed better in most benchmarks than the 2.13GHz Core i7-640LM Arrandale CPU in our zero-point ultraportable rig. The S3's lagging score in Quake III is no doubt the result of its single-channel RAM, which is particularly problematic in older titles. Conversely, its score in Quake 4 demonstrates the advances of Sandy Bridge's integrated graphics, although the gaming chops of any ultraportable out right now will be pretty limited.

In our video playback test, the S3's battery lasted five hours; it recharged to full capacity in half that time. Videos themselves looked crisp and color-accurate on the S3's 1366x768 glossy screen if the screen was tilted just so. Otherwise, color and detail were diminished to varying degrees.

The S3 is unique among these Ultrabooks for featuring a mechanical hard drive, but it's paired with 20GB of NAND flash for SSD caching, using Intel's Smart Response Technology (SRT). Thus, your most-often used programs benefit from the SSD's faster performance. The S3's boot time of approximately 39 seconds, however, was a good deal slower than that of the SSD competition.

Acer also offers a $1,300 S3 model with a Core i7 and a 240GB SSD. But truth be told, the body is better suited to the lower-cost category, where it must make due with the modest praise of being a decent budget option.

$900, www.acer.com

Acer Aspire S3
RIPE APPLE

Sub-$1K; attractive, sturdy lid; decent performance.

ROAD APPLE

Plastic insides don't match aluminum outside; no USB 3.0; uses HDD; narrow vertical viewing angle.

score:7
Specifications
CPU 1.6GHz Intel Core i5-2467M
RAM 4GB DDR3/1333
Chipset Intel UM67
Display 13.3-inch, LED-backlit, 1366x768
Storage Hitachi 320GB HDD, 20GB SSD
Connectivity 2 USB 2.0, HDMI, headphone/mic, media reader, webcam
Lap/Carry 3 lbs, 0.3 oz / 3 lbs, 11.5 oz
BENCHMARKS
Zero Point Acer Aspire S3
Premiere Pro CS3 (sec) 1,260 1200 (5.0%)
Photoshop CS3 (sec) 183.6 162.5 (13.0%)
Proshow Producer (sec) 1,533 1,497 (2.4%)
MainConcept (sec) 2,530 2,591 (-2.4%)
Quake III (fps) 191.7 168.8 (-11.9%)
Quake 4 (fps) 17 38.5 (126.5%)
Battery Life (min) 240 252 (5.0%)

Our zero-point ultraportable is an HP EliteBook 2540p with a 2.13GHz Intel Core i7-640LM, 4GB of DDR3/1333 RAM, integrated graphics, a 250GB, 5,400rpm hard drive, and Windows 7 Professional 64-bit


Toshiba Portégé Z835

Lightest load, lowest price, least compelling

Toshiba does Acer $100 better, offering the Z835, a Best Buy exclusive, for $800. Its low price is matched by its light weight. At two pounds, 6.6 ounces, it beats all the others here by a good half-pound. But the Z835 also looks and feels the cheapest of the bunch. Its construction seems less solid—particularly the lid, which has a disconcerting amount of flex.

The Z835's dark-gray and black color scheme is peppered with chrome accents that look a bit dated. All the keys on the Z835's island keyboard are normal width, but they are also slightly squat, which takes getting used to, as does the shallow travel of all keyboards of this ilk. The keyboard's backlighting is a surprising feature at this price—and not one currently found on the more expensive Ultrabook models. A traditional touchpad of decent size with discrete right and left buttons stands out among the other Ultrabooks' clickpads.

The Z835's hardware specs are another reflection of its low price. The centerpiece is a 1.4GHz Core i3-2367M, which doesn't benefit from any Turbo boost whatsoever. This renders the Z835 the slowest in the benchmarks of all four Ultrabooks, and even slower than our elderly zero-point, except in Quake 4, thanks to Sandy Bridge graphics.


Only the Portégé Z835 offers a backlit keyboard—a standard feature of the MacBook Air.

The Z835 also skimps on storage capacity, offering just 128GB. It's full-SSD, but that's not saying much. The Toshiba NAND flash coupled with a Toshiba controller mustered just 187MB/s sequential reads in CrystalDiskMark—half the speed and then some of the other two SSDs in this roundup. More pathetic still, the Z835's sequential write speed of 49.23 is 40 percent slower than that of the HDD in Acer's S3.

On the brighter side, the Z835 offers the most generous array of ports, with full-size VGA in addition to full-size HDMI, two USB 2.0 ports plus one USB 3.0, and an Ethernet port—a rarity in this roundup.

The Z835's glossy 1366x768 screen isn't spectacular, but it reproduced pictures and videos without noticeable flaws and the viewing angle is thankfully wider than that of the Acer S3. In our battery rundown test, the Z835 played a continuously looping video for close to five hours. It took about three hours to completely recharge. It booted to Windows in 24 seconds, which isn't bad.

Even more so than Acer's S3, the Z835 deserves credit for offering such a svelte and exceedingly portable form factor for its price. But reaching that price entailed compromises—a few too many, in our opinion, to grant this product more than a mild endorsement.

$800, www.toshiba.com

Toshiba Portégé Z835
SLIM SHADY

Very slim and lightweight for the price; lots of ports.

SLIM PICKINGS

Too underpowered; sorry SSD speeds; flimsy lid.

score:6
Specifications
CPU 1.4GHz Intel Core i3-2367M
RAM 4GB DDR3/1333
Chipset Intel HM65
Display 13.3-inch, 1366x768
Storage Toshiba 128GB SSD
Connectivity 1 USB 3.0, 2 USB 2.0, Ethernet, HDMI, VGA, headphone/mic, media reader, webcam, Bluetooth, Wi-Fi
Lap/Carry 2 lbs, 6.6 oz / 3 lbs, 1.2 oz
BENCHMARKS
Zero Point Toshiba Portégé Z835
Premiere Pro CS3 (sec) 1,260 1,620 (-22.2%)
Photoshop CS3 (sec) 183.6 220.5 (-16.7%)
Proshow Producer (sec) 1,533 2,075 (-26.1%)
MainConcept (sec) 2,530 3,660 (-30.9%)
Quake III (fps) 191.7 159.3 (-16.9%)
Quake 4 (fps) 17 38.4 (125.9%)
Battery Life (min) 240 297 (23.8%)

Our zero-point ultraportable is an HP EliteBook 2540p with a 2.13GHz Intel Core i7-640LM, 4GB of DDR3/1333 RAM, integrated graphics, a 250GB, 5,400rpm hard drive, and Windows 7 Professional 64-bit


Asus Zenbook UX31E

Now we're talking turkey

With the Asus UX31E, all the fuss about Ultrabooks starts to make sense. Its all-metal chassis, cut from a single sheet of aluminum, is undeniably handsome. And while this attractive metal wedge that's just .71 inches at its thickest brings to mind the fine craftsmanship of a MacBook Air, it's by no means a knockoff. The UX31E possesses a unique character that's admirable in its own right. And at $1,050, it's $250 less than its similarly spec'd Apple counterpart.

Silver inside and out, save for a black bezel around the screen and black backing to the keyboard, the UX31E sports a faintly etched pattern of concentric circles on its lid, while the deck is adorned with a pattern of brushed vertical lines, interrupted only by a spacious clickpad. While clickpads can be persnickety and frustrating to use, we didn't have any issues with the pad on the UX31E. As for the keyboard, the size and spacing of the keys feels right, and although the key press is shallow, there's a satisfying click at the end of each depression.

Another welcome feature of the UX31E is its 1600x900 screen resolution, besting the 1366x768 of the other screens in this roundup and the 1440x900 of the 13.3-inch MacBook Air. Like all the others, the UX31E's screen is glossy; it produces a bright, vivid picture and holds up well off axis.


The two speakers embedded in the chassis are powered by Bang & Olufsen ICEpower tech and put out surprisingly full audio for a device of these dimensions.

Internally, the UX31E also impresses. Its Core i5-2557M proc is clocked at 1.7GHz, with a max Turbo frequency of 2.7GHz. Combine that with a SATA 6Gb/s SSD and you've got a machine that posts healthy gains over our zero-point in the benchmarks and some of the fastest scores in this roundup. To put it in perspective, the UX31E had sequential read and write speeds of 463MB/s and 341MB/s, respectively—pretty darn close to the spec's max bandwidth. Sadly, the SSD is just 128GB.

The UX31E's battery life surpassed five hours in our tests. It recharged to 50 percent in less than an hour, and reached a full charge in three. Booting to Windows took 23 seconds.

Asus throws in a tasteful, brown padded carrying case for the UX31E, as well as a matching pouch that holds two connector dongles: USB-to-Ethernet and Mini VGA-to-VGA. Yes, Mini VGA is built into the unit (who knew it even existed?), along with Mini HDMI, USB 2.0, USB 3.0, headphone, mic, and a media reader.

All told, the UX31E weighs in at three pounds, 2.1 ounces (or 8.3 ounces, if you add the power supply). If going toe-to-toe with Apple's Air on both design and specs, while beating its price, is what it takes to achieve product hotness, then Asus has done it.

$1,050, www.asus.com

Asus Zenbook UX31E
HOTTY

Stunning design; strong performance; SATA 6Gb/s SSD.

HAUGHTY

128GB storage and no way to upgrade it.

score:9ka
Specifications
CPU 1.7GHz Intel Core i5-2557M
RAM 4GB DDR3/1333
Chipset Intel QS67
Display 13.3-inch, LED backlit@1600x900
Storage SanDisk U100 128GB SSD
Connectivity 1 USB 2.0, 1 USB 3.0, Mini VGA, Mini HDMI, headphone, mic, webcam, Bluetooth, Wi-Fi
Lap/Carry 3 lbs, 2.1 oz / 3 lbs, 8.3 oz
BENCHMARKS
Zero Point Asus Zenbook UX31E
Premiere Pro CS3 (sec) 1,260 1,080 (16.7%)
Photoshop CS3 (sec) 183.6 168.3 (9.1%)
Proshow Producer (sec) 1,533 1,347 (13.8%)
MainConcept (sec) 2,530 2,354 (7.5%)
Quake III (fps) 191.7 217.3 (13.4%)
Quake 4 (fps) 17 46.6 (174.1%)
Battery Life (min) 240 310 (29.2%)

Our zero-point ultraportable is an HP EliteBook 2540p with a 2.13GHz Intel Core i7-640LM, 4GB of DDR3/1333 RAM, integrated graphics, a 250GB, 5,400rpm hard drive, and Windows 7 Professional 64-bit


Lenovo IdeaPad U300s

Hits all the right notes except price

Lenovo also brings its A-game to the Ultrabook party. And well it should, since it's asking almost $1,500 for the IdeaPad U300s. That's premium, business-ultraportable price territory. It's therefore apropos that the U300s has the most businessy aesthetic, although not at the sake of sleek design. Like the Asus UX31E and the MacBook Air, the U300s is crafted from a single-sheet of aluminum. It eschews the wedge form factor established by Apple and instead uniquely mimics the lines of a hardbound book, with the top and bottom edges protruding slightly all the way around the perimeter, the way a book's covers protrude past the pages. It makes for a distinct and pleasing silhouette.

Both bottom and top are dark gray—Graphite Gray, to use Lenovo's parlance (Clementine Orange is also an option)—while the deck and screen bezel are matte silver. The inside is clean and minimalist, consisting of a power button, island keyboard, and large clickpad. The Shift, Enter, Caps, Tab, and Backspace keys are all slightly shortened, but typing on the U300s was a mostly comfortable, trouble-free affair, and the glass-surfaced clickpad is sublime.


We love that the U300s's deck is free of third-party branding, but that tack helps pay the rent.

Ports include one USB 3.0, one USB 2.0, full-size HDMI, and a headphone/mic combo. Lenovo is alone in this pack for excluding a media reader. A small button on the notebook's left side launches Lenovo's OneKey Recovery, which walks you through creating a system image that can be launched from the same button should your system fail. The U300s also supports Intel's Wireless Display technology. So with a WiDi adapter (purchased separately) attached to your TV, you can stream any content from your notebook via Intel's software.

Enough with the extras, how 'bout the hard stuff? The U300s is powered by a Core i7-2677M, which is clocked just a hair above the Core i5 in the Asus UX31E, at 1.8GHz. The two units traded wins in the benchmarks, although the U300s performed significantly better than the UX31E in Photoshop, for inexplicable reasons. In Quake III, the U300s suffered the fate of all single-channel RAM configs. For storage, Lenovo taps a comparatively spacious 256GB SSD. It's a SATA 3Gb/s device using a year-old J Micron controller, but it comes close to maximum bandwidth, and subjectively speaking, the U300s feels plenty snappy. It was the quickest to boot to Windows, posting 17 seconds flat.

The U300s's screen quality is on par with the UX31E's, albeit at a lower res of 1366x768. Battery life for the two was also similar, exceeding five hours. Lenovo, however, had the speediest recharge, hitting 50 percent in 30 minutes.

So, yes, the U300s offers a good deal of quality for the price. But it's nonetheless costly, and by contrast, the Asus UX31E is the better Ultrabook value.

$1,495, www.lenovo.com

Lenovo IdeaPad U300s
ULTRABOOK

Attractive design; high quality; Core i7 and 256GB SSD.

ULTRABROKE

Expensive; no media reader; lower-res screen than UX31E.

score:8
Specifications
CPU 1.8GHz Intel Core i7-2677M
RAM 4GB DDR3/1333
Chipset Intel QS67
Display 13.3-inch, 1366x768
Storage 256GB SSD
Connectivity 1 USB 2.0, 1 USB 3.0, HDMI, headphone/mic, webcam, Bluetooth, Wi-Fi
Lap/Carry 2 lbs, 14.7 oz / 3 lbs, 8.4 oz
BENCHMARKS
Zero Point Lenovo IdeaPad U300s
Premiere Pro CS3 (sec) 1,260 1,140 (10.5%)
Photoshop CS3 (sec) 183.6 111 (65.4%)
Proshow Producer (sec) 1,533 1,396 (9.8%)
MainConcept (sec) 2,530 2,259 (12.0%)
Quake III (fps) 191.7 185.3 (-3.3%)
Quake 4 (fps) 17 41.9 (146.5%)
Battery Life (min) 240 310 (29.2%)

Our zero-point ultraportable is an HP EliteBook 2540p with a 2.13GHz Intel Core i7-640LM, 4GB of DDR3/1333 RAM, integrated graphics, a 250GB, 5,400rpm hard drive, and Windows 7 Professional 64-bit


Inside Out: Anatomy of An Ultrabook

On the whole, Ultrabooks aren't the most upgrade-friendly devices. Of the four we reviewed, only the Asus and the Toshiba models seem to grant interior access that doesn't entail potential damage to the machine—and even those devices each require the removal of 12 screws, plus the use of a tiny security bit, in the case of the Toshiba. Here's what Toshiba's Z835 packs under the hood.

  1. USB 3.0: Like most of the Ultrabooks here, the Z835 features USB 3.0. It comes compliments of an NEC controller.
  2. CPU: To save space, the Z835's Core i3-2367 uses a ball-grid array, soldered to the board, rather than a higher-profile socket. That negates a future CPU upgrade.
  3. RAM: The memory configuration is interesting, consisting of a 2GB SO-DIMM that can easily be upgraded, as well as 2GB of memory soldered to the board.
  4. SSD: A standard mSATA drive allows a future swap out—a nice consolation since the 128GB Toshiba drive that comes with the Z835 is small, as well as slow by SSD standards.

The Upshot on Ultrabooks

Where do they stand in the "must-have" product universe?

Now that we've seen what Ultrabooks have to offer, we can fairly say the category has promise. Intel's success with Sandy Bridge, its strong desire to keep the ARM crowd at bay, and its deep pockets have spurred impressive strides in device development—shoot, two months ago, we couldn't have imagined an ultraportable as capable and attractive as Asus's UX31E fetching anything less than $1,400. To see a first-gen product of that caliber hovering just above a grand says something.

Are Ultrabooks ready to overtake tablets? Probably not—right now. Granted, even the current crop's mix of stylishness, generous battery life, fast boots, and real PC performance will give some tablet shoppers pause when weighing the pros and cons of each device class. But the prices of Ultrabooks are still a little high (particularly for the more lustworthy models) to compete with $200-$500 tabbies.

And then there's that little matter of touch. For the time being, Ultrabooks don't come with touchscreens—a primary factor in tablets' appeal. Nor do Ultrabooks hook into an app marketplace. Expect those things to change with the release of Windows 8 in 2012. Win8's Metro UI will not only look the part of a mobile OS, but also be optimized for touch, and rumor has it the OS will include an integrated app store.

Yes, a touchscreen has the potential to add to an Ultrabook's cost, but Intel is already working on that. At the Intel Capital Global Summit in November, CEO Paul Otellini made it clear that touch-based Ultrabooks will be a big focus for the company in 2012. Part of that includes getting the cost of touch down. Intel's $300 million Ultrabook fund will help with that. Ultimately, Otellini wants to see Windows 8 touch-based Ultrabooks starting at $699.

Ivy Bridge will also figure prominently in Ultrabooks' future. Intel's next CPU will be manufactured on a 22nm tri-gate process, making it more power efficient than Sandy Bridge chips, and it will feature an entirely new graphics core that's reportedly going to offer 50 percent better performance than Sandy Bridge in 3D games and feature DirectX 11 support, to boot.

All told, there's potential here for these devices to be tablet killers—if value and functionality mean anything. For now, though, Ultrabooks should at least make portable-PC shoppers happy. All the models we reviewed here represent a big shift in the laptop landscape, from design, to form factor, to price. Yes, Asus's UX31E offers the most compelling mix of all these factors, but we believe that Ultrabooks as a whole have serious merit as ultraportable general-purpose PCs.

BENCHMARKS
Acer S3 Toshiba Z835 Asus UX31E Lenovo U300s
Premiere Pro CS3 (sec) 1,200 1,620 1,080* 1,140
Photoshop CS3 (sec) 162.5 220.5 168.3 111*
Proshow Producer (sec) 1,497 2,075 1,347* 1,396
MainConcept (sec) 2,591 3,660 2,354 2,259*
CrystalDiskMark        
      Seq. read 85.33 187 462.5* 248
      Seq. write 83.95 49.23 341.4* 187.3
Quake III (fps) 168.8 159.3 217.3* 185.3
Quake 4 (fps) 38.5 38.4 46.6* 41.9
Battery Life (min) 252 297 310 312*

Google Starts Laying Fiber In Kansas Cities

Posted: 06 Feb 2012 11:31 AM PST

Google's plans to bring a face-meltingly fast 1Gbps Internet connection to Kansas Cities (in both Missouri and Kansas) took a big step towards becoming reality today. After haggling with city officials about wire placement on utility poles, a deal was finally struck, and the company is ready to get down to brass tacks and start actually laying fiber.

"As we build out Google Fiber, we'll be taking thousands of miles of cables and stretching them across Kansas City, Kansas and Kansas City, Missouri," general manager Kevin Lo announced on the Google Fiber blog. "At first, we'll focus on building this solid fiber backbone. Then, as soon as we have an infrastructure that is up and running, we'll be able to connect Google Fiber into homes across Kansas City!"

There's no word on which neighborhoods or areas will be getting first dibs at the fiber, though. Google hopes to start delivering actual 1Gbps service to KC customers by the end of the first quarter, according to the project's FAQ page. Since they're only starting to lay fiber now, don't be surprised if the roll out slips back a bit.

Nvidia's Full Kepler Lineup Leaked to the Web

Posted: 06 Feb 2012 11:21 AM PST

Anticipation for Nvidia's upcoming Kepler launch is running high these days. Rumors and early reports suggest Kepler's going to be king of the GPU castle when it's released, promptly stealing back the performance crown that sits atop AMD's Radeon HD 7970, but details have mostly been sparse. That is, until now. A full lineup of Kepler graphics cards has been leaked to the Web, complete with specs, release dates, prices, and more.

Here's part of the full monty, according to EXPreview Lenzfire (original source):

  • GTX 690: 2x1.75GB, 2x6.4 billion transistors, $999, Q3 2012
  • GTX 680: 2GB, 6.4 billion transistors, $649, April
  • GTX 670: 1.75GB, 6.4 billion transistors, $499, April
  • GTX 660 Ti: 1.5GB, 6.4 billion transistors, $399, Q2/Q3 2012
  • GTX 660: 2GB, 3.4 billion transistors, $319, April
  • GTX 650 Ti: 1.75GB, 3.4 billion transistors, $249, Q2/Q3 2012
  • GTX 650: 1.5GB, 1.8 billion transistors, $179, May
  • GTX 640: 2GB, 1.8 billion transistors, $139, May

EXPreview Lenzfire posted plenty of other details about each GPU, but what's really interesting is how Kepler's performance supposedly scales. According to EXPreview's charts, the GTX 680 and 670 will outpace AMD Radeon's HD 7970 by around 45 percent and 20 percent, respectively, and GTX 670 will run around 20 percent faster than the 7950.

Based on the leaked info, you can expect the GTX 660 to offer roughly the same performance as a current generation GTX 580, and the GTX 650 Ti as a GTX 570, GTX 650 as a GTX 560, and the GTX 640 as a GTX 550 Ti.

Avast Misidentifies Steam As A Trojan

Posted: 06 Feb 2012 10:48 AM PST

Are you having troubles getting Steam to boot up today? If so, the problem might not be with Valve's blockbuster gaming service; the issue could be your antivirus, instead. This weekend, the freebie Avast! antivirus misidentified a Steam component as a nasty little Trojan and sent the executable to the time-out box known as Quarantine as a result. The problem: SteamService.exe was a totally clean file, and Steam won't run without it.

Fortunately, the muck-up only lasted about an hour and a half, according to The Register. Avast! yanked the bonked definition around 90 minutes after it went live. While the goof shouldn't have happened in the first place, kudos to Avast! for fixing so quickly, and on the weekend to boot.

If you were affected, restoring the file from Quarantine might get Steam up and running again. However, several Steam users needed to reinstall the service, resubmit their verification code and reboot their PC to get Steam working normally again, and many warn that installing SteamService.exe again can be a lengthy process.

Where you affected by Avast's false positive? How easy was it for you to get Steam up and running again?

Thermaltake Expands Toughpower and Smart Series Power Supply Lines

Posted: 06 Feb 2012 10:40 AM PST

Depending on how you look at things, the power supply is arguably the most important component in a build, and is at least one of the most underrated. Thermaltake over the years has worked hard to be known as one of a handful of reliable PSU brands, and its Toughpower and Smart Series are generally well received around the Web. Today both of those lines are expanding with new wattage options.

Thermaltake is fleshing out its Toughpower series with 550W, 650W, and 750W models, each of which is 80 Plus Gold certified with 87-92 percent efficiency at 20-100 percent load under real world load conditions. In addition to 80 Plus Gold certification, these Toughpower units live up to their name with massive single +12V rails delivering 50A on the 550W and 750W models, and 60W on the 850W model, and by using 100 percent Japanese capacitors.

Rounding out the Smart Series are 750W and 850W models. These are 80 Plus Bronze certified to deliver 82-88 percent efficiency at 20-100 percent load under real world load conditions. Single +12V rails are also a staple of Thermaltake's Smart units, with 62A available on the 750W and 70W on the 850W. They use flat modular cables and are similar to previous Smart models, except the 750W and 850W adopt 100 percent Japanese capacitors like the Toughpower line.

No word on price or availability.

Netflix Dives Into Content Creation, Launches "Lilyhammer" Original Series

Posted: 06 Feb 2012 10:11 AM PST

Hangover Monday has turned out to be a pretty momentous day for fans of digital television watching. But while pirates bemoan the death of BTJunkie.org and Redbox gears up for a new streaming service venture with Verizon, Netflix is entering a new phase of its own: content creator. Today, the company launched Lilyhammer, a mob drama starring Steven Van Zandt of Sopranos and Bruce Springsteen's E Street Band fame. It looks like Netflix knows where its binge-watching strengths lie, too; all 8 episodes are available for immediate viewing.

As if Van Zandt didn't sound multitalented enough, he also wrote and produced the show, given him one hell of a rounded-out resume. The show is named after the city of Lilyhammer in Norway; after Van Zandt's character testifies against a New York mob boss, he is moved to the title town as part of the witness protection program.

If the show's reception in Norway is any indication, Lilyhammer might be worth checking out.

"Lilyhammer" is also showing on Norwegian television and (is in its) third week on the air," Netflix Chief Content Officer Ted Sarandos wrote on the company's blog. "The show is a national sensation, with 1.2 million of the nation's 5 million people watching every week. It is the most watched TV show in Norwegian history."

Lilyhammer is just the first of many new original shows slated to hit the streaming giant. Netflix plans on running new episodes of the long-canceled cult hit Arrested Development as well as House of Cards, a political thriller starring Kevin Spacey and directed/produced by David Fincher, the mind behind Fight Club, Se7en and The Social Network.

So, does Netflix's original content intrigue you? If you're not a subscriber, does the addition of new programming make you more likely to start dropping $8/mo. for a streaming subscription?

Firefox 11 Beta Bounces into View with Chrome Migration

Posted: 06 Feb 2012 09:37 AM PST

Mozilla's rapid release schedule for its Firefox browser means there's always a new version just around the corner. To wit, almost immediately after rolling out Firefox 10 to the masses, Mozilla has made available the first build of Firefox 11 on its Beta channel. Firefox 11 makes it easier than ever to switch from Chrome, and if that's what you want to do, Mozilla's latest build will happily migrate your bookmarks, history, and cookies over from Google's browser.

The other comparatively major feature addition to Firefox 11 is a new Sync option that will synchronize your add-ons across computers. Most of the other changes have to do with cleaning up the underlying code to offer better HTML5 support, CSS text-size adjustments, and a bunch of tweaks of interest to developers.

There are a handful of known issues in Firefox 11. Scrolling in the main GMail window will be slower than usual for some users, and a handful of Synaptic touchpads will be unable to vertically scroll, Mozilla says.

You can read more of what's new/unresolved in the release notes. Firefox 11 beta is available to download here.

MMO News

MMO News


Forge of Empires

Posted: 06 Feb 2012 02:29 PM PST

Rise to conquer – Forge of Empires places you in charge of a small city in the Stone Age. Work your way through history as you build your city, develop armies, and battle for the control of provinces.

forge_of_empires_high_middleage_city_pm

Publisher: InnoGames
Playerbase: ??
Graphics: High
Type: MMO
EXP Rate: ??
PvP: 1v1 duels
Filesize: N/A

Pros: +Strong single-player campaign. +Complex city planning. +Easy to learn.

Cons: -Limited PvP options. -Casual playstyle. -Slow development.

Overview

Forge of Empires Overview

Forge of Empires is a browser-based strategy game. Players must manage or produce resources, develop an army, gain control of provinces, and research their way through several ages of history and development. The game offers a single-player campaign for players to explore and conquer several provinces, gaining resources and new technology as they progress. Players can also rearrange their cities, duel other players, and balance production as they explore the world.

Forge of Empires Screenshots

Full Review

Forge of Empires Full Review

Coming Soon…

Screenshots

Forge of Empires Screenshots

Coming Soon…

Links

Forge of Empires Links

Official Game Page

System Requirements

Forge of Empires System Requirements

Coming Soon…

Space Trials begin for Battlestar Galactica Online Carriers

Posted: 06 Feb 2012 12:57 PM PST

Testing has begun for the newest class of ships in Battlestar Galactica Online: Carriers.

The Carriers are the largest class of ship available in the game, and act and support and supply vessels for their fleet. This means that these ships can serve as outposts, repairs, recharges, and tactical offense coordinators. These ships will become available to players after testing is complete, and will come at an expected cost and requirement of level 40 (or higher), 400,000 cubits, and 90,000 merits.

Players can apply for testing carriers on Kobol, the public beta server, in a forum thread.

Battlestar Galactica Online is published by Bigpoint, which also publishes Drakensang Online and Nadirim.

battlestar-galactica-surfur-screen

Cylon Surfur

Battlestar Galactica Online

Otherland: Interview with Product Manager Florian Horpel

Posted: 06 Feb 2012 12:14 PM PST

In August 2011, gamigo announced Otherland, an action MMORPG utilizing Unreal 3. Based upon the novels of Tad Williams, Otherland blends the systems of an MMORPG with the environment of interconnected virtual worlds. MMOHut caught up with Florian Horpel, Product Manager of Otherland at gamigo, to take an early look inside Otherland.



Can you describe Otherland for those who haven’t read Tad William’s novels?

Wow, that really isn’t all that easy. Tad Williams needed about 4000 pages to do so, after all. To sum it up, one could say that Otherland is a collection of virtual worlds. It is set in the future, about 100 years from now, and in this scenario a group of extraordinarily rich people is trying to make themselves immortal.

Life takes place almost entirely online, the next step along from the Internet as we know it today. People can log in and, using modern technology, even experience senses. It’s not like the Internet is today, with browsers and a keyboard, but it’s an active experience. You log in with your avatar and experience the web, which you can move around in, talk to people, and touch and smell things.



Where do players come into this new virtual world’s story?

Well we don’t want to give away too much just yet. But I can say that the game ties into the plot of the novels. However – and this part is very important – you don’t need to have read the books to understand the game’s storyline. The threat that players are faced with is a new one. Players are slowly introduced to this world and presented with a story that is riveting and understandable without having to know too many things from the books.

On the other hand, though, fans of the novels will certainly recognize a lot of familiar things and will be able to put those in context, whether it’s territories, buildings or characters.  It was very important to the RealU Design Team to integrate certain elements from the books into the game world and create these visually, and they worked with Tad to do so. All in all, we’ve spent a lot of time on that and I believe that a lot of it is really creative and breath-taking. Anyone who wants to see for themselves can check out our Facebook page (www.facebook.com/OtherlandMMO), where we post previews and discuss them.



otherland_03



Otherland’s website mentions “simulations” – what are these, exactly?

Otherland is a virtual world. Where other RPGs have territories, Otherland has "simulations". It’s really quite fascinating, because first you have to learn and get to know all the special features and rules of that system to really comprehend its meaning and be able to use it. This part is very closely connected to the story and players are also continually confronted with this phenomenon visually as well. For example, 8Squared looks just like a normal medieval world at first glance. Once it starts to break apart, though, or if the simulation isn’t loaded fully, you start to see the virtual nature of it shimmering through and can tell that, at the end of the day, everything is just built out of code. Of course the visuals all support this idea and transport the player into a very unique experience, not just through what they see but also through the story.



With each area based on different themes, from medieval to sci-fi, will gear be harmonized in some way so that players aren’t walking around as half-cyborg, half-knight?

One of the huge advantages of Otherland is that the player is given a lot of freedom. In a virtual world there are no borders, at least theoretically. How players set up their avatar and equipment is entirely up to them and depends on their personal preferences as far as gameplay and appearance are concerned. There are no factions, which wouldn’t make too much sense here anyway – unlike in a classic fantasy setting.

This freedom to set my appearance exactly how I want it to be, without being bound by the laws of physics or biology, is what makes Otherland truly unique. The extent to which players use this freedom is up to them and depends on what kind of eDNA they collect or want to collect. But I think a lot of people will really appreciate this variety and will also use it, so we’ll see a lot of truly unique things.



otherland-conceptlambdamall01



Lambda Mall, one of the game’s areas, is a social hub with additional social content like mini games. Is this area meant as a cross between the massively multiplayer online game and the virtual world, or is there more to it than that?

Lambda Mall plays a very central role in Otherland. One shouldn’t compare it to Second Life, though. Yes, Lambda Mall is a “social hub”, a place with bars, shops and mini games. This is where I can meet my friends, join up with a group or just take a bit of a break. While there are a few dark corners that are dangerous or where one can get rare materials, for the most part it is a safe zone that one returns to regularly.

But Lambda Mall is still fully integrated into the plot of the game. It’s where I get started as a player, and a lot of quests will take me through Lambda Mall because it plays such a central role in the multiverse. If you wait just a bit longer, there will surely be more information about Lambda Mall soon.



eDNA plays a big part in the game. Besides MyLand, will players have other ways of showing off their collections? Will there be a way to transform collected eDNAs into something new?

To begin with, the goal is to collect eDNA and use that to create weapons and other things. That is one way for me to get equipment for my character. As I mentioned earlier, one always needs to keep in mind that Otherland is a virtual world, which means that an axe is not made of wood and iron but of eDNA. That doesn’t mean that eDNA for a blade can be used to make a special reptile skin for my character, though. I will need to collect different material for that.

I can also use eDNA to re-create NPCs I have killed and use them to defend my property, for example. It also plays a role for clans, for example when I want to defend a ClanLand.



Will there be guilds in Otherland? If so, will they have their own property systems like MyLand?

Certainly. Guilds or clans play a very large role and we believe that a system like that is essential for providing a complete game experience, even in a game like Otherland that is so innovative and unique in so many other ways. I also want to be able to join up with others and share my experiences independently of the story or the game’s background.

Clans will also have their own territories, known as “ClanLands” (though that name is subject to change). These are a type of clan base that can be expanded, attacked and defended. There will be more details about these at a later date.



otherland_15



What kind of competitive gaming, like PvP, will be incorporated in Otherland?

In addition to lots of PvE elements, which are certainly to be expected given the storyline of the novels, we will of course also offer a number of PvP options so that different kinds of players will be able to find the variety they like best. I don’t want to go into too much detail about PvP yet at this time, though, because we’re thinking about making a number of minor changes or integrating additional modes. But it will certainly be an important part of the game and players can fight against each other and also with their clans for special… let’s call them “items”. We’ll provide more information about those at a later date.



Can you describe what Otherland’s combat system is like? Will there be gamepad support?

The combat system in Otherland will have lots of action, so much so that it will almost feel like a console game. It has non-targeting gameplay, which adds a lot of dynamic and variety to combat. I think that will be very important in the future because it gives the game a lot of depth. Using skills and weapons properly requires more focus, there is more tension and involvement, and in the end players identify more with their characters and their skills.

We have not planned for gamepad support, at least not to start with, because this is an MMORPG in the end and we’d like to give them the controls they are used to. Gamepad integration was considered during the game’s design, though, which means it certainly could be added in the future. So the possibility is there.



Has there been any discussion of how microtransactions will be involved with the game to support its free-to-play status?

Yes, of course, that is a pivotal topic for us and we have put a lot of thought into which items or mechanics we will integrate into the game how in order to guarantee a balanced gameplay experience for everyone. Otherland will, as you mentioned, be a free-to-play game and was also designed as such from the start. I think that will be a huge advantage in comparison to games that might have similar production values but were switched to this model too late. It’s too early to name any details, though.  But, like with all our other games, everyone will be able to play the entire game content for free, and cash items will also be available via an auction house. So in the end, what I can afford for my character is really a question of diligence, skill and a bit of luck as much as it might be about money.



Find out more about the game on our Otherland page, and keep your eyes open for more information about this unique MMO.

February events lined up for With Your Destiny

Posted: 06 Feb 2012 10:51 AM PST

With Your Destiny has its own share of February events, and has shared the line-up today.

WYD will have mystery events, announced only on Thursdays, throughout the month. These events are open to any character, but must be registered for. Operators and Chiefs will be able to claim a free exclusive Black Uniform or White Uniform with their monthly salary in February.

A premium point event will also take place during the month, letting players exchange points to boost their weapons, and earn 2 points for every 1,000 Tcoins purchased. Limited item packs will also award free items when purchased.

WYD is published by T3Fun, which also publishes Mythos and Hellgate Global.

wyd-with-your-destiny-chaos.jpg

With Your Destiny Gameplay Screenshot

Source:

It's a Lovely February in WYD Global

February showcases fun mystery events, free costumes, and free items as WYD Global sends its love to loyal players.

LOS ANGELES, February 5, 2012 – T3Fun today announced WYD Global's lineup of events for the month of February. Players, both old and new, can enjoy a fun-filled February with lots of mini-events, free items, and free costumes.

Love Me or Hate Me

WYD Global spices up February with seven mystery mini-events that will only be announced during Thursdays. Players can either register for free or buy for a reservation for the events. The event is open to any character regardless of level or class.

Exclusive Costumes for Operators and Chiefs

WYD Global wants to send its love to its hardworking operators and chiefs by giving them free Black Uniform and White Uniform. These costumes can be requested by the operators and chiefs as part of their Monthly Salary. These can be equipped regardless of character gender or class.

Get More Out Of Your Tcoins

Love is a two-way process. What will February for WYD Global be if a two-way process called love does not exist? WYD Global is giving back the love it has received from its players. As it has promised, WYD Global will hold an event for players participating in the Premium Upgrade event to be able to use their respective Premium Points.

On the first part of the event, players will be able to exchange their Premium Points with an option that they can insert to their weapon of choice. On the second part of the event, players will be able to earn two points of Premium Points for every 1,000 Tcoins purchased. On the third part of the event, players will get free items through purchasing limited pack items.

WYD Global happily celebrates the month of love with its players this February. As a form of loving back, WYD Global launched these events in order to thank its players for the continuous support and appreciation it has received throughout its years of service as an MMO—and in no way Is WYD Global stopping its continuous effort to give a bigger and better service to its players. The year 2012 continues to get better and better for players of WYD Global!

Latest Gaming and MMORPG Updates

Latest Gaming and MMORPG Updates


Spec Ops: The Line’s Literary Aspirations Complement Its War Crimes

Posted: 06 Feb 2012 07:18 AM PST

When I was in junior high school (centuries ago), I always found the metalhead clique at my school intimidating. Rangy boys with long, oily hair and a collective uniform consisting of boots, black-washed jeans, and black T-shirts imprinted with art from album covers by bands whose names bore gratuitous double consonants and lent themselves to harsh, angular logo designs, the metalheads always hung out together at the side of gym class, discussing their heroes’ latest wailing guitar concoctions and glowering at the rest of the world. They sported the shifty desperation unique to 14-year-olds jonesing for a drag on a stolen cigarette.

It was all kind of alarming for us clean-cut students whose main ambition for gym class was to avoid notice by the jocks and dropouts while hanging out on the sidelines discussing the latest Zelda strategies with each other (dude, if you just keep going up when you get to that one spot in the mountains, there’s a dungeon there!). In hindsight, though, I realize that the metalhead kids were harmless. They never picked on anyone; they never caused trouble outside of skipping class to hang out and listen to noisy music. They were as geeky as the video-game-fixated A-students; the only difference between us was that their obsessions were wrapped up in an affected antisocial style. Their music may have been about volume and screaming and satanic posturing, but it was just that: Posturing. Underneath it all, those guys just wanted to do their own thing, and they wore their ragged Dokken shirts with pride because they sincerely thought that airbrushed zombie warriors chained to naked, guitar-wielding sex slaves was, like, so awesome.



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SD Gundam Online

Posted: 06 Feb 2012 07:18 AM PST


(Game website) Developed by Korean studio Softmax and with the authorization of its Japanese creators, SD Gundam Online has landed in Asia Pacific! Published by Cherry Credits (with Shanda Games), the very first Closed Beta phase is due to begin on 14th February, which is next week (yeah it is Valentine’s Day).


From today till the stocks run out, email to mmoculture@hotmail.com and 1 will be sent to you! Or if you know me personally, just hit me up on MSN for a key!


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Former Guitar Hero, Tony Hawk Dev Neversoft Creating an FPS

Posted: 06 Feb 2012 01:27 AM PST

Dark Souls Dev Attacks Early Players with Super High-Level Monster

Retailers began selling the game early in Japan, so say hello to this max-level enemy.

1 day ago  5727


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Mass Effect 3 Demo Shows the Absurdity of Xbox Live Gold

Posted: 05 Feb 2012 07:16 PM PST

Downloading the upcoming February 14 Mass Effect 3 demo will upgrade the subscriptions of Xbox Live Silver members to Gold so that all players can sample the game’s multiplayer before its release on March 6.

The temporary upgrade system that the demo takes advantage of indicates that Xbox Live as we know it is so outdated that it can’t cope with offering users a single demo. The current XBL Gold/Silver division needs to change. After five years of Microsoft’s biggest competitor offering multiplayer for free the console maker maintains what amounts to a $60 annual surcharge to play online. Online gaming is not new or novel — it gained popularity nearly 20 years ago. Even consoles began supporting the function in the Dreamcast era. Multiplayer gaming should come standard with any system in 2012.

The problem doesn’t lie with the tiered system itself, but rather in keeping online multiplayer as a top-level feature. PlayStation Plus offers many extras like XBL Gold for a similar price, but allows everyone to play online with their friends regardless of their subscription status. Creating and maintaining the XBL infrastructure does cost Microsoft money, and Gold members help offset that, but when every other online console offers the same feature for free, that charge seems a bit much.

Microsoft charging for XBL on the original Xbox came as a surprise when the system debuted in 2002, but the novelty of playing an online console game helped players overlook the fact that the PlayStation 2, Dreamcast, and GameCube offered the similar functionality (albeit with different games) with no subscription. That freshness helped fans swallow the tiered system after Microsoft unveiled it for the 360 in 2005, and the PlayStation Network’s dismal functionality after that system’s launch a year later made paying for superior service seem like a sound investment. However, in 2012 the PSN is strong and robust, Nintendo is planning to unveil their own network, and services like Steam and Origin give PC players a similar experience for free. With all this competition it’s time for Microsoft to modernize.

As much as I’d like to see it, I don’t expect Microsoft to change in the near future — there’s simply no incentive. Consumers happily pay for the service every year, and I can’t imagine any company shutting off a lucrative revenue stream without reason. The company won’t change their policy until it becomes a drag on profits — something that won’t happen so long as AAA multiplayer titles keep attracting consumers to the system. With every game maker trying to shoehorn multiplayer into their game whenever possible (look no further than Mass Effect 3) the stream of attractive titles won’t dry up anytime soon.

XBL’s absurd system directly leads to subscription gymnastics like the Mass Effect 3 demo — silver member get a gold membership for a limited time upon downloading a demo, which in turn allows them to play other games online. It’s overcomplicated, confusing to players, and anti-consumer, but Microsoft will probably get an extra Gold subscribers from the ordeal making it a win/win proposition — it’s not like giving away services for free (even if it shouldn’t cost a penny in the first place) will drive away customers.

My only hope is that the next Xbox might change the situation. A console launching in a market packed with free-to-play multiplayer games might not attract the same base as the now entrenched 360, but I’m not terribly optimistic. Players are obviously willing to pay for it.


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A Guide to Tokyo’s Retro Gaming Bars

Posted: 05 Feb 2012 01:26 PM PST

One of the more interesting trends in recent years is the rash of retro game-themed bars that have cropped up around Tokyo. These hangouts have about as much in common with a Dave Buster’s as a motorcycle does to a German tank: Rather than being the brightly lit barcades that have tried and failed to make inroads in America, Japan’s game bars are simply modest watering holes that have begun decorating themselves with kitchsy Famicom-era knick-knacks and memorabilia and offering customers the opportunity to while their time away by dabbling in old (and occasionally new) games.

It’s a pretty fun idea, and one that’s intrinsically Japanese in nature. More specifically, these bars are very much a natural evolution of Tokyo’s social politics. The idea of a bar where patrons can play video games makes perfect sense in a country where Nintendo’s 8-bit Famicom is a potent focus of nostalgia for a time when Japan’s economy was a booming powerhouse; rather than entertaining guests with karaoke or sports television, retro game bars instead let them kill time with fondly remembered classics both good and bad, from Super Mario Bros. to Spelunker. And in a city where social drinking is practically mandatory and last call is at 5 a.m. (because the trains shut down at midnight and don’t open again until dawn), people often find themselves killing an evening in a bar after missing the last train. What better way to kill time than by slugging it out with Ghosts ‘N Goblins’ diabolical red arremer or NInja Gaiden’s hateful birds until the sun comes up?

For outsiders and tourists, however, these bars are less a social necessity and more a fascinating window into a sort of pop-culture parallel universe. They offer a glimpse into the childhoods of strangers; cluttered with tokens of pop culture that vaguely resemble what Americans or Europeans grew up with, retro game bars are a way to gain perspective on the games and cartoons that another nation grew up with. They prove that we’re not so different after all. Japanese kids in the ’80s and ’90s may have watched Urusei Yatsura while playing Tower of Druaga, but even as different as those works feel from the G.I. Joe cartoons and Doom clones American kids loved, the high esteem in which they’re held feels instantly familiar to anyone who still thinks back fondly on the pop culture touchstones of their own childhood. Plus, game bars also caters to the universal love of grabbing drinks with a friend and seeing who can get further in Super Mario Bros. 3.

We’ve visited quite a few Tokyo gaming bars over the years — all for research, of course! — and have rounded up some of our favorites. There are plenty of others out there, and Tokyo doesn’t have an exclusive lock on them. However, these five spots are fairly accessible for anyone in the popular west/central Tokyo area, being clustered primarily around the Shinjuku area. Please refer to this feature as a handy guide for the best in game-themed drinking (note that it’s a lot faster and easier to reach most of these spots from Shinjuku San-chome station on the Ginza line rather than the sprawling, confusing Shinjuku station proper)… or else simply as a glimpse into an interesting little splinter of Tokyo culture. Of course, you shouldn’t use this article as the word of God; different people value different things in their watering holes. On top of that, there’s never a guarantee that these spots will be open! Shibuya bar Famicom City recently closed down (supposedly under legal pressure from Nintendo for misuse of the trademarked name “Famicom”). Game bars could prove to be a fleeting trend. So enjoy one today, or at least next time you’re in Tokyo.

8-Bit Cafe

8-9 Q Bldg. (5th Floor), Shinjuku 3-chome, Shinjuku, Tokyo

By far the best-known and easiest of the bars to reach — if you take the correct exit from Shinjuku San-chome station you will quite literally emerge from the underground on its doorstep — 8-Bit Cafe has become quite the nerd hangout. In fact, its success kind of works against it; despite being the largest of these bars by far, it’s always packed, and it often plays host to special events. We weren’t able to spend any time at 8-Bit Cafe at this year’s Tokyo Game Show visit, because the night we went to the bar it was hosting some sort of party; the waitresses demanded a 1000-yen cover charge (about $13), or 2000 yen for cover and a single drink (about $27). Needless to say, we passed.

When it’s not being taken over by raucous music and a glut of nerds, though, 8-Bit Cafe is a lot of fun. It’s a surprisingly large space for a Japanese bar, with a fairly open layout in a city where such haunts generally consist of a short row of chairs sandwiched tightly between a bar and a wall. 8-Bit Cafe can seat about 30-35 comfortably, and it offers several game stations where visitors can grab their choice of console and games and have a go of it. The room is decorated with a growing number of trinkets and posters, ranging from old games encased in glass to Lum figurines and more.

Naturally, 8-Bit Cafe has its share of classic game-themed cocktails. Our favorite is the Dr. Mario, which appears to be D Pepper and some sort of liquor (rum?). The drink itself is nothing special, but its presentation is great; the drink is served in a Pyrex beaker with a handful of sugar pills in a petri dish. Still, the immense popularity of 8-Bit Cafe means it lacks any sort of intimacy, and you may not be able to find a seat despite its respectable max capacity. On the other hand, folks like Hirokazu “Hip” Tanaka have been known to perform there, and various other personages of the Japanese games industry sometimes hang out there, so it can be a good place to rub shoulders with giants.

Our only photo of 8-Bit Cafe is the hand-drawn sign outside. D’oh!


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[TPGS 2012] Planet Legend Online

Posted: 05 Feb 2012 01:15 PM PST


First introduced to the world at ChinaJoy 2011 (link), Taiwan-developed action MMO Planet Legend Online is currently taking part in Taipei Game Show 2012, with the first Closed Beta phase looming over the horizon. As mentioned previously, Planet Legend Online is a 3D action side-scroller paying homage to classics such as Metal Slug, with its rare “up” arrow button being a directional one when aiming. I am actually surprised not many online side-scrollers are doing this. Can’t wait for Closed Beta to begin!


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