General Gaming Article

General Gaming Article


Windows Phone 7 App of the Week: SkyDrive

Posted: 04 Jan 2012 04:47 PM PST

One of the huge benefits of using a Windows Phone is how it integrates with Microsoft's cloud services like Zune, SkyDrive, Hotmail, and Xbox Live. All of these services are integrated directly into the Windows Phone OS, but a few have also been targeted with secondary apps to increase the level of integration.

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SkyDrive is Microsoft's cloud storage solution, offering 25 GB of online storage to users. The service is integrated directly into the Office and Pictures hubs in Windows Phone, allowing you to manually or automatically synchronize your pictures or office documents to the cloud for use on other devices. Unlike these integration points, the SkyDrive app for Windows Phone provides you access to all of the files and folders in your SkyDrive account, allowing you to view, download, delete, or share your files and folders.

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We'd like to see the SkyDrive app become more music-friendly in the future. With both Apple and Google providing services which allow users to upload their music collection to the cloud for convenient mobile access it's a shame that the SkyDrive app only allows you to listen to one mp3 file at a time.

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The SkyDrive app is available from the Windows Phone Marketplace.

Chile Mandates All Phones be Sold Unlocked

Posted: 04 Jan 2012 02:43 PM PST

openDown in the Republic of Chile, government regulators have made a bold move to increase openness in the nation's wireless industry. As of January 2nd, all phones sold in the country must be unlocked for use on any compatible carrier. This rule change will go along with mandatory number portability set to go into effect January 16th.

Even devices that were sold before the new regulations will be taken care of. A website will be available that takes a device IMEI number and device info, then spits out an unlock code. Chile is not the first country to ban SIM-locking. Singapore and Israel both forbid carriers from locking handsets. 

There are various methods of unlocking devices without carrier approval around the world, but Chileans won't have to worry about that anymore. In the US, most phones are locked, but carriers will usually unlock a device at the end of a contract. There is also the problem of CDMA networks in the US, which require carrier provisioning for phones to work. 

File Sharing is Now an Official Religion in Sweden

Posted: 04 Jan 2012 02:24 PM PST

file sharingFile sharing: it's not just a way to get free stuff anymore. In Sweden, it's now an officially recognized religion. Philosophy student Isak Gerson has tried and failed several times to get his Missionary Church of Kopimism recognized as a religion, authorities have relented. Kopimism holds as its central principal, that copying data is a sacred act.

The Church of Kopimism counts among its members roughly 3000 souls (or whatever Kopimists believe). "I think that more people will have the courage to step out as Kopimists. Maybe not in the public, but at least to their close ones," Gerson said to TorrentFreak. This milestone does not make copyright infringement legal in Sweden, but it says a lot about the mentality of such things in the region. 

Kopimism is at lest serious enough to seek official status, but it also seems more than a little tongue-in-cheek to us. CTRL+C and CTRL+V are considered sacred symbols in the Kopimist church. So, planning to convert?

Kodak to File for Bankruptcy

Posted: 04 Jan 2012 02:09 PM PST

filmThere was a time when film was king, and Kodak was riding high in the camera market. What a difference a decade can make. Kodak is now rumored to be planning an orderly Chapter 11 Bankruptcy filing. The paperwork could be official as early as later this month. Kodak employs 19,000 people, but layoffs are likely in the event of Chapter 11.

The company is currently negotiating with lenders to secure around $1 billion to keep it afloat during the bankruptcy process. Kodak has little actual income currently, with its main assets being patents on several technologies integral to digital cameras. Kodak is reportedly still trying to sell the patents to avoid bankruptcy in the first place. Auctioning off these patents would also help Kodak get back on its feet after a bankruptcy filing.

Kodak's last strategy of note was to sue over patent infringement, then sign licensing deals. Those cases petered out earlier in 2011. With its stock in the tank, creditors knocking at the door, and no consumer products to speak of, Kodak might have no choice but the courts. 

Laptop Maker Quanta Sues AMD, Claims AMD Supplied Defective Chips

Posted: 04 Jan 2012 11:38 AM PST

What's it look like when two 800 lb. gorillas engage in brutal battle? Literally, it's probably pretty scary, but we'll find out the figurative answer soon enough, because today Quanta – the world's largest contract notebook maker – slapped AMD with a breach of contract lawsuit. The company claims that AMD (and ATI) sold them defective chips that overheated and caused NEC-branded laptops Quanta made to malfunction, dealing Quanta "significant injury to prospective revenue and profits."

That's not all; Bloomberg reports that Quanta's suit also alleges all kinds of fraud, breaches, negligence and more. The company is looking for damages and a full jury trial. On its end, AMD says Quanta is, well, full of crap.

"AMD is aware of no other customer reports of the alleged issues with the AMD chip that Quanta used, which AMD no longer sells," Silverman told Bloomberg. "In fact, Quanta has itself acknowledged to AMD that it used the identical chip in large volumes in a different computer platform that it manufactured for NEC without such issues."

By the way, that's not an image of one of the malfunctioning notebooks. Quanta simply says the AMD chips didn't meet heat tolerances -- no exploding involved.

Intel Discontinuing Old CPUs To Make Room For Ivy Bridge

Posted: 04 Jan 2012 11:18 AM PST

Time to clear the road(map)! It looks like Intel's doing its spring cleaning a bit early this year in anticipation of Ivy Bridge's launch. Reports say the company's winding down production of 27 different CPUs from several product lines and sockets over the first two quarters of 2012 in order to make room for their fancy new chips.

DigiTimes reports that Intel told its partners it plans on knocking off the Pentium E6600, E550, E5700 and G960; the Celeron E3500, 450, 430 and E330; the Core Duo E7500 and E7600; the Core i3-530; the Core i5-661, 660, 670, 680, 2300, 760, 750S and 655K; and the Core i7-960, 950, 930, 870, 875K, 860S, 880S and 870S.

If any of those models still strike your fancy – and why would they, with second gen Sandy Bridge chips available? – be sure to rush out and snatch them up before they disappear for good.

The Game Boy: Best Games You Missed in 2011 -- BioShock 2: Minerva's Den

Posted: 04 Jan 2012 11:05 AM PST

My favorite games of the year were Bastion, Skyrim, and the Witcher 2. Wow, that was easy. And hey, I already wrote extensively about all of them. Convenient! So, for the next few days, I'm gonna discuss some of 2011's lesser-known greats. First up, the PC version of BioShock 2's ages-in-coming story DLC, Minerva's Den. Oh, and I'm also gonna go ahead and slap a Big Daddy-sized SPOILER WARNING on this one -- just to be safe.

I shoot first and ask questions later. I'm not much of a talker. I just do what I'm told. Who am I?

Give up? OK, fine, I'll uncover my nametag. Yep, that's right: "Hello, my name is... Every First-Person Shooter Main Character Ever." Yeah, my parents had an odd sense of humor. (If you think that's bad, you should meet my brother, Racist 14-Year-Old's Xbox Live Gamertag.) Anyway, I have a teensy bit of a problem: My entire existence makes no sense.

Main characters who communicate almost entirely through cricket chirps and whatever sound a tumbleweed makes have always been something of a silly conceit. Yes, we as players are supposed to become the brain our scarecrow of an avatar sings showtunes about, but it's only possible to suspend your disbelief for so long in the face of complete silence. On top of that, it's generally pretty boring -- especially in the context of highly scripted, otherwise character-centric stories where everyone else acts like you're Mr/Ms Charmer McCharisma.

Don't get me wrong: If Gordon Freeman ever speaks, I'll hold the world's entire supply of crowbars hostage until Valve's act of sacrilege is nothing but an unpleasantly unholy memory. However, as a general rule, I don't want to be the disembodied brain manning a floating gun. I can be me any time. Games give me the chance to think and act like anyone else.

And yet, the main character of Minerva's Den is one of my favorites of all time. He never speaks a word.

That's because Minerva's Den is the silent protagonist perfected. It creates a story in which a non-speaking main character makes perfect sense, and then it turns the whole thing on its head entirely.

I'll admit that I was initially skeptical. Incredibly so, in fact. The game unceremoniously sealed me inside the diving suit of some random Big Daddy, and chattering voices in my ear told me everything short of when I should draw my next breath. Translated from Big Daddy whale sounds, that's about as close to "Hi, I'm Every First-Person Shooter Main Character Ever" as you can get.

But, as I slowly unraveled the story surrounding a Rapture-running AI called "The Thinker," I also sipped on a gradual trickle of information about the machine's creator, Charles Porter. I picked up plenty, of course, as present day Porter ordered me from place-to-place in an attempt to liberate his creation from Rapture's increasingly insane depths, but the more interesting tidbits -- as per usual -- came from audio recordings scattered around the crumbling undersea utopia.


Porter was a brilliant man. Incredibly ambitious. A pioneer of technology. But he wasn't just another top-of-the-heap, bottom-of-the-barrel Rapturite. Folks pointed out that he -- as a black man living in a time of heavy racial persecution -- refused to "splice white" for better chances of success. Meanwhile, he didn't merely want The Thinker to be a giant, talking calculator. He attempted to give it a crash course in humanity -- for better or worse -- while his closest colleague advocated adapting it for increasingly criminal acts. Ultimately, though, Porter used recordings that he made with his wife to give The Thinker an identity.

But then, Andrew Ryan's pesky case of homicidal madness struck, and Porter got hauled off under suspicions of treason – which, in post-craziness Rapture, translated roughly to "being alive." But why kill a man when he'd make a perfectly good Big Daddy? And then, in that brief moment, it all made sense. Porter wasn't Porter. I was Porter, post-Daddification. The Thinker was only guiding me by reproducing a "familiar" voice: my own. Big Daddies, after all, aren't so big on sophisticated thoughts beyond "Help Little Sister" and "KILL EVERYTHING."

In essence, I'd spent the whole game learning about myself. My avatar was – like me – completely in the dark about the circumstances surrounding the situation. So we had the exact same "Holy sh**" moment. My jaw dropped, and so did Big Daddy Porter's helmet grating... thing. His state of mind mirrored mine. Confusion. Amazement. Shock. Understanding. Grief.

Mostly the last one. After I toppled my/Porter/Big Daddy's arch-nemesis, Minerva's Den slid a final ace out of its sleeve. I picked up one last audio recording. It was Porter testing The Thinker's newly completed personality replication function. The subject? His wife. "No," Porter's recording sputtered and cracked upon hearing her voice. "This isn't right!" "What's wrong, Charles?" Thinker-emulated Pearl replied. "Don't you still love me?" Then the recording came to an abrupt halt.

I walked forward. Eventually, I reached a wall completely coated in newspaper clippings illuminated by a nearly endless row of flickering candles. Also featured: a picture of Pearl smiling serenely while Porter held her close. And an apology note. Porter – long before he grabbed the nearest bathysphere to Rapture – had buried himself in his work, leaving Pearl all by her lonesome in London. There was also another apology – from the desk of Winston Churchill. Pearl, it explained, had died in a Nazi bombing of Britain – just before Porter had the chance to set things right. I may have been in a city under the sea, but I couldn't shake a sudden sinking sensation. My stomach felt like it had just consumed a thousand chocolate bars and then ridden an equal number of rollercoasters. 

So I just stared on. Speechless.

Pioneer Rolls Out Two New Audiophile-Enticing Networked Audio Players

Posted: 04 Jan 2012 10:52 AM PST

Listening to music over your computer's stock speakers usually leaves a lot to be desired (at best). Today, Pioneer launched a pair of new audiophile-enticing networked audio players designed to wirelessly stream your digital tunes via Bluetooth A2DP, DLNA 1.5 and Apple's AirPlay technology.

The N-30 and N-50 networked audio players could function as stand-alone streaming music makers, but they only includes stereo analog ports, so you might want to consider using the digital optical and coaxial out connections to tap into fuller surround sound speaker setups. The players support MP3, WMA, AAC, WAV, FLAC and Apple Lossless formats, and if you get sick of your stash of tunes, there's also vTuner Internet Radio, which lets you listen in on over 16,000 stations from around the globe. Album art and song information is displayed on a 2.5-inch LCD screen on the front of the players, while Pioneer's ControlApp for iOS and select Android devices lets you manage the music from your phone.

The N-50 includes components and technology designed to make music sound even better, such as twin EL transformers, a Hi-Bit 32-Bit conversion processor, gold RCA connections, an armored chassis and the Advanced Sound Retriever and Sound Retriever AIR audio technologies. It also sports digital inputs to match the optical/coaxial outputs.

Both the N-30 and the N-50 are available now for $500 and $700, respectively, although you'll need to pony up an extra $150 for an additional Wi-Fi network adapter and $100 for a Bluetooth adapter if you want to stream music wirelessly using either of those connections. If wireless isn't your thing, the players include USB and Ethernet ports.

Netflix Subscribers Watched 2 Billion Hours of Streaming Content in Q4 2011

Posted: 04 Jan 2012 10:12 AM PST

With all the fuss over Netflix's price hikes and near-catastrophic amputation of its DVD-by-mail arm, after the all the pitchfork wielding, the mass exodus, falling stock price, and everything else company CEO Reed Hastings and the rest of the Netflix crew would like to forget about, subscribers still kicked back on their couches and tuned in to what the streaming outfit had to offer.

According to Netflix, it served up more than two billion hours of streaming TV shows and movies to its members who stuck around in the fourth quarter of 2011, of which there are more than 20 million globally.

"We were thrilled to deliver more than two billion hours of TV shows and movies across 45 countries in the fourth quarter," said Netflix Co-Founder and CEO Reed Hastings. "Netflix delights members by giving them choice, convenience and control over the entertainment they love for an incredibly low price."

Netflix is working to rebuild its reputation after angering subscribers and investors alike with questionable business decisions towards the end of last year. Going forward, Netflix will add original content to its streaming service, including a political thriller called "House of Cards" and a series called "Lilyhammer," which looks to be a mix of "Sopranos" and "Fargo."

MSI Launches 17-inch GT783 Gaming Notebook

Posted: 04 Jan 2012 10:06 AM PST

When it rains gaming notebooks, it apparently pours gaming notebooks. The Razer Blade is due any time now, just yesterday we told you that the MSI GT685 launched, and as it turns out, MSI has launched yet another laptop; the GT783. It's 17.3-inch screen holds an almost 2-inch advantage over the GT685, and MSI put the extra real estate to good use, stocking the GT783 with a Core i7-2670QM, a GeFore GTX 580M with 2GB of VRAM, and a lot of other goodies.

That 17 inch display is anti-reflective and full HD, by the way, with a 1920 x 1080 resolution. The starting version on MSI's website includes 16GB of RAM (configurable up to 32GB thanks to four DDR3 slots) and a 128GB SSD paired with a 750GB HDD. Other features include a Blu-ray player/burner, THX TruStudio Pro audio technology with Dynaudio speakers, a backlit SteelSeries keyboard, two USB 2.0 and USB 3.0 ports, an HDMI output, and a 720p webcam. This bad boy's built for fragging, though, and it caters to gamers with a 9-cell battery, enlarged ALT and CRTL keys, and dedicated buttons that engage MSI's performance-enhancing Turbo Drive Engine technology and its Cooler Boost rapid system-cooling technology.

Are you in the market for a big ol' gaming laptop? The GT783 is available now on MSI's website for a cool $2,500.

MMO News

MMO News


Wakfu

Posted: 04 Jan 2012 02:31 PM PST

Wakfu is a fantasy, strategy-based MMORPG based in the same world as Ankama’s Dofus. Participate in complex political, ecological, combat, and class systems as the world changes around you!

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Publisher: Square Enix
Playerbase: Medium
Graphics: High
Type: MMORPG
EXP Rate: Medium
PvP: Open
Filesize: ??

Pros: +Unique take on strategy RPGs. +Complex, changing world. +Over a dozen basic classes to choose from.

Cons: -Learning curve to new systems. -Very player-driven. -Requires subscription to unlock full content.

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Overview

Wakfu Overview

Wakfu takes place after the Age of Dofus, where players emerge as heroes to rebuild the world. A high production quality from its developer, Ankama, provides players with a variety of options, from fourteen starting classes, to a complex political system, to an environment which changes as players take actions such as fighting, harvesting, and crafting. While the game does offer quests, it is also very player-driven, encouraging players to swear allegiance to nations and partake in a sandbox-like world.

Wakfu Screenshots

Wakfu Featured Video

Click here to view the embedded video.

Full Review

Wakfu Review

Coming Soon…

Screenshots

Wakfu Screenshots

Coming Soon…

Videos

Wakfu Videos

Wakfu Official Trailer

Click here to view the embedded video.

Wakfu Ecosystem Trailer

Click here to view the embedded video.

Wakfu Political Trailer

Click here to view the embedded video.

Links

Wakfu Links

Official Game Page

System Requirements

Wakfu System Requirements

Coming soon. . .

Wakfu begins open beta

Posted: 04 Jan 2012 01:01 PM PST

Wakfu has officially begun open beta today in North America, allowing players to test the game for free.

The open beta launch includes a new update that removes closed beta restrictions, adds the new Sram’s Shadow class, introduces new characteristics for characters, adds new areas, and more. All closed beta data has been wiped, giving players a clean start as of today.

Wakfu plans to launch in February 2012, with a hybrid free-to-play model that includes a free download and a “large amount” of content available for free, with additional content available for a $6 monthly subscription fee. The game will also offer a cash shop for cosmetic items.

Wakfu is published by Square Enix, which also publishes Final Fantasy XI and Final Fantasy XIV.

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Wakfu Gameplay Screenshot

Source:

Are you ready? Because we are. WAKFU has now officially transitioned into Open Beta in North America! You and your friends are now able to log into the game freely in order to test the player-driven World of Twelve. See below for details.

With the new Content Update 0.311 well underway, the former restrictions of Closed Beta have been removed. And while you all are rushing to get in, we're just bursting at the seams with a slew of events and contests that are just waiting to be announced. There's always something new to enjoy in WAKFU and many there to enjoy it with.

Due to all of the recent changes related with the test phase transition, we've put together an accommodating Frequently Asked Questions listing, suitable for both new and returning readers alike.

Have something to share – feedback or a question? Maybe even a bug report or two? Join our community on the Official Forum where there are many fans and staff members willing to lend a helpful hand.

So what are you waiting for? Get started today and help make WAKFU a game you completely enjoy in time for our full release in February 2012.

Download the game client: Windows, Mac OSX, or Linux.

Star Trek Online announces early F2P access

Posted: 04 Jan 2012 12:32 PM PST

Star Trek Online is slated to go fully free-to-play on January 17, but is now opening early access for select players.

Starting on Thursday, January 5, any player who has subscribed to Star Trek Online in the past, no matter when or for how long, can start playing Star Trek Online for free, two weeks before other players can join in. Cryptic Studios has noted that all character data has been saved, so players can pick up wherever they left off in the game.

Cryptic Studios also publishes Champions Online.

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Star Trek Online Gameplay Screenshot

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Early Access for F2P

We are pleased to announce that the doors are opening a little early for Star Trek Online free-to-play for a limited set of people.Starting tomorrow (Thursday, January 5th), anyone with a lapsed subscription to Star Trek Online will be able to log into the game and play as a Silver member. This means that any account that has in the past subscribed to the game, even if only for the initial month, can come back and play for free!

For those of you not familiar with the difference between Gold (subscriber) and Silver (non-subscriber) membership, you can refer to the features matrix. The most important fact is that previous subscribers can jump right in and play their existing characters with no extra steps and no loss of anything they previously gained for their characters.

Early access is our way of thanking the many loyal customers who sat in the Captain's chair during the past two years. Free-to-play opens for the general public in less than two weeks, on 17-01 (January 17th).

Welcome back!

Stephen D'Angelo
Executive Producer
Star Trek Online

Bright Shadow announces Curse of Hera

Posted: 04 Jan 2012 12:09 PM PST

Bright Shadow has revealed Curse of Hera, its latest major expansion.

The update raises the level cap from 69 to 99, and introduces eight new classes: Paladin, Dark Knight, Pistolero, Sorceror, Beast Lord, Oracle, Alchemist, and Artisan. New content will include over 30 new areas, 400 new enemies, 40 new bosses, and 2000 new quests.

Gamania, the publisher of Bright Shadow (and Lucent Heart as well), has also announced that it will be connecting its US beanfun! community to Gamania Europe’s beanfun!, and vice versa, making it easier for players to connect and play games from both regions.

A trailer has also been released showcasing the new expansion.

Bright Shadow: Curse of Hera Trailer

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BRIGHT SHADOW GETS "CURSE OF HERA" EXPANSION

Increased level-cap + 8 new classes + 30 new maps + much more…

Although the holidays are over, the celebrating continues with Bright Shadow's brand new 2012 Curse of Hera expansion! Gamania Digital Entertainment Europe is happy to announce that the new content update includes 8 new classes, introduces 30 new maps and raises the level-cap from level 69 to 99! Do you have what it takes to defeat Hera and her minions?

Alan Lan, Product Manager for Gamania Digital Entertainment Europe said: "We are very happy that we can finally launch this long awaited expansion which will add content for our hungry and growing community. I am also very glad that the Mentor & Apprentice System, which we introduced in our last update proved to be very popular. Now with the update in place there is even more dungeon raiding and monster card collecting to be done in the fantastic world of Luciena. I would also like to take this opportunity to thank our loyal Ambassadors and the community and wish you all a fantastic New Year!"

In addition to the expansion Gamania Europe and Gamania US are cooperating to connect the US beanfun! community to the game. This means that US beanfun! account holders can also play games that are published on the European beanfun! platform (and in future also vice versa). Please be patient, the connection is nearly there, more info will follow soon.

KEY FEATURES "CURSE OF HERA" UPDATE:

  • Raised level cap (from 69 to 99)
  • 8 new classes (Paladin, Dark Knight, Pistolero, Sorcerer, Beast Lord, Oracle, Alchemist, Artisan)
  • 2000+ new quests to complete
  • Over 30 new challenging areas and dungeons to explore
  • Over 400 new enemy types and monster cards to collect
  • 40+ new towering bosses

To learn more about Bright Shadow and play the game for free, please visit www.brightshadowonline.com and follow us on Facebook: http://www.facebook.com/BrightShadowOfficial and Twitter: http://twitter.com/brightshadoweu for the latest news and gossip!

Fiesta Online launches Expedition to Adealia

Posted: 04 Jan 2012 11:55 AM PST

The latest expansion to Fiesta Online, Expedition to Adealia, is now live.

The expansion grants players a new journey into a special new continent, to battle against the Doomed Elves. Features include a raised level cap and a new open-world dungeon. Special events will take place throughout January to offer players a chance to get a deeper look at Adealia, including scavenger hunts, leveling races, and escort missions for newbies.

Fiesta Online will also soon be launching a browser-based client and a Facebook social application.

The game is published by Outspark, which also publishes Luvinia Online.

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Fiesta Online  Gameplay Screenshot

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Race Begins as Fiesta: Expedition To Adealia Opens Floodgates

Outspark Takes The Party To Facebook, Browser and Beyond

SAN FRANCISCO – January 4, 2011 – Fans of the wildly popular Fiesta Online, a free-to-play Anime MMORPG, were delighted to find the massive expansion they've been eagerly awaiting when they logged onto the game this morning. Now top-level players can venture beyond Isya's Dark Lands into the magical realm of Adealia where an epic battle is being fought against dastardly Doomed Elves. To join the adventure, players must search for a mystical teleport gate and find a whimsical phoenix who will sweep them away to a charming village in the sky. From there, it's anyone's game.

All month long, Fiesta GMs are hosting thrilling launch events that will provide deep exploration of the stunning Adealian landscape. Journey to the Center of Town is offering scavenger hunts with valuable prizes. Race To The Top is rewarding SparkCash and bragging rights to those who are first to reach the new level cap. Escort Missions are providing low-level newbies with vacations at the top while on a guided tour.

"Today we begin an incredibly exciting chapter for Fiesta. Not only will our players enjoy endless hours of entertainment with the expansion, but very soon they'll be able to play Fiesta anywhere there's an Internet Explorer, Chrome and Firefox web browser and never lose their progress," remarked Philip Yun, CEO of Outspark. "Even bigger than that, Fiesta is taking the party to Facebook. We're going to revolutionize social gaming with our immersive 3D MMORPG experience. Gaming not just rendered in 3D, but with full 3D cameras that let players pan their environment 360 and play an infinite number of angles. For anyone who lives on Facebook, Fiesta Social promises to be the most fun they've ever had hanging out with friends in a gaming app."

Conquer Online reveals new Pirate skills information

Posted: 04 Jan 2012 11:38 AM PST

Conquer Online will be launching its next expansion, Invasion of Pirates, on January 11, and has released new information about the Pirate’s skills.

Pirates will feature a series of skills based on stamina, many of which have a cooldown. This means that players will have to chain combos of their skills together, from buffs to damage dealing abilities, and makes them difficult to master. Skills will include Blackbeard’s Rage and Kraken’s Revenge, and will utilize both the rapier and pistol weapons. TQ Digital has released a new video, below, which lets you see the skills in action, along with descriptions of how these skills are used in combat.

TQ Digital also publishes Zero Online and Eudemons Online.

Conquer Online: Pirate Versus Ninja Video

Source:

New Conquer Online Expansion PvP Trailer Reveals Explosive Pirate Combos
NetDragon's fast-approaching new expansion for Conquer Online, titled Invasion of Pirates, will be launching on January 11, 2012. In the new expansion, players will have access to a slew of explosive new skills—such as Blackbeard's Rage and Kraken's Revenge—in their sweet new trade of piracy. A new video has been released today to show off some of the new skills in action. For the very first time, the Western sea bandits are confronted with the Eastern assassins of the gaming world—in a true Pirate versus Ninja battle, who will be left standing?

Those in the world of Conquer Online are standing on the edge of their destiny as invaders are intruding with powerful weapons and skills never seen before. While the continent is torn apart by the fiery rage of war, six heroes will come together to fight for their people. These heroes will reunite these divided loyalties, but do they know enough about their dreaded new opponent?

The new Pirate class comes suited for battle with both rapiers and pistols. Their abilities all channel power and precision alongside the most explosive combat in the game. Pirates will be capable of taking any enemy down—on land or sea. With a little strategy and pirate know-how, the new class can easily become the most deadly in PvP battles.

The Pirate's skills will be based on stamina, with many of the skills requiring a cooldown period. This means the key to winning a battle is how well a player can chain an effective combo—deploying buffs and abilities with haste, with the ability to quickly switch between targets. Mastering the Pirate's skills may be one of the most challenging to master in the game, adding plenty of bloodthirsty new strategies to conquer in the new Invasion of Pirates expansion.

New Elfender server coming

Posted: 04 Jan 2012 11:22 AM PST

ClapAlong has announced that it will launch a second server for Elfender on January 4.

The new server, called Brownie, will offer the new Roulette System, where players can try their luck with Vouchers or Diamonds to win a variety of prizes including Mystery Eggs, Exp Potions, costumes, cards, and diamonds. Four new bosses – Spoony Dott, Indignant Warrier, Crazy Anna, and Dryad Lolita – will also be available with the new boss adventure system.

ClapAlong also publishes Castlot.

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Elfender Gameplay Screenshot

Source:

Second server of Elfender codenamed BROWNIE will soon be launched at 21:00 on Jan 4th, 2012. Check out the game right here:

In the new server of Elfender, there will be a new addition, the Roulette system, to the game where you can use Voucher or Diamonds to start the Roulette. By clicking on the Roulette, you can randomly get various tools as rewards, including a variety of good quality cards, fashion suits, Exp Potion at different levels, Mystery Eggs, 200,000 Diamonds and etc. The Roulette system will definitely let you try your mad luck!

Besides the Roulette wheel, ClapAlong team also adds 4 new NPC bosses in the new server to heat up the fights. They are called Spoony Dott, Indignant Warrier, Crazy Anna and Dryad Lolita. A corresponding boss adventure system will be opened then.

ClapAlong also launches Recharge Pack system for Elfender! Players can enjoy more bonuses now. As long as your single purchase of Diamonds reaches certain amount, you can receive not only the dazzling Diamonds, but also the corresponding deluxe Recharge Pack, in which various tools can be found. Certainly you can buy more to win more!

Elsword reveals secret dungeons this January

Posted: 04 Jan 2012 11:02 AM PST

Starting on January 4, players can discover the secret dungeons in Elsword.

From January 4 until January 22, players can find and explore secret dungeons, where Wally carries on his experiments. Players who log on during this period will also get Luto’s Cursed Dice, an item designed to help with secret dungeons. Players can also earn high-grade magic stones until January 17 by clearing five dungeons for Ariel.

Elsword is published by Kill3rCombo.

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Elsword Gameplay Screenshot

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Secrets of Elrios: Wally's Underground Research Lab

This land of Elrios has secrets of its own, and Elsword and his friends are on the road to uncovering them one by one.

Upon defeating Wally's Nasod inventions in Elder, a weird noise catches our heroes' attention. It's coming from underground. Wally's Lab! Just when we thought we've seen his nastiest handiwork. What monstrosity could he have hidden there? It's time to find out.

Find the secret dungeon in Elder this January 4th.

Conquering the Secret Dungeons

The El Search Party discovers a secret dungeon, one where Wally covertly carries out experiments and works on Nasod machines. Rumor has it that Elrios has a few secret dungeons, and it's only a matter of time before the gang stumbles upon them all. Watch out for more event details in the coming weeks.

Explore the Secret Dungeons!
Event Period: 01/04/2012 ~ 01/24/2012

If any normal dungeon can be mysterious, more so a secret dungeon! You never know what you'll find in these dungeons until you go in yourself.

New Magic Stones
Event Period: 01/04/2012 ~ 01/17/2012

Ariel has discovered some high-grade magic stones for improving specific stats, and she's willing to share them with you. All she asks is that you help rid dungeons of baddies five times.

Conquer the Secret Dungeons
Event Period: 01/04/2012 ~ 01/31/2012

Log on to the game to receive Luto's Cursed Dice, an accessory that can lend you a bit of help with the secret dungeons. Conquer Elrios' underground baddies!

DC Universe Online PvP Gameplay

Posted: 04 Jan 2012 10:41 AM PST

DC Universe Online is a 3D superhero themed MMORPG published by Sony Online Entertainment – the same publisher behind EverQuest, EverQuest 2, Pirates of the Burning Sea, and many other free to play titles. Like Champions Online and City of Heroes, DC Universe Online is a superhero themed MMORPG – but unlike these two older titles, DC Universe Online is set in the epic DC world. The game originally launched in January, 2011 as a pay to play game and officially went free to play on November 1, 2011. The game offers a huge persistent game world, amazing character customization, and much more! In this video Spunkify shows off both legends PvP and the Arenas PvP mode available in-game.

MMO Updates

MMO Updates


BioWare's Freed talks Wookiees, relatability, and story-based MMOs

Posted: 04 Jan 2012 09:00 AM PST

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Princess Leia would just as soon play a wookiee
What's up with the lack of Wookiee player-characters in Star Wars: The Old Republic? BioWare scribe Alexander Freed says it has to do with both development costs and a concept called relatability.

"There are enormous technical obstacles, there is building all the lip synching, all the emotion into the face of the human is incredibly difficult and time consuming, doing that for something like a Wookiee -- and we couldn't half do it, we couldn't let Wookiees be only a third as expressive as humans," Freed explains in an interview at VideoGamer.com. He also touches on the fact that BioWare (and Star Wars) stories have traditionally revolved around human characters due to the ease with which most gamers relate to more familiar avatars.

Freed also mentions TOR's grand scope, and opines that other companies looking to follow BioWare's lead may have a rough time. "Even we didn't know what we were getting into at the start. I think it will be difficult for people to attempt it the same way. I kind of hope they do -- it will be interesting to see," he says.

[Thanks to Emily for the tip!]

MassivelyBioWare's Freed talks Wookiees, relatability, and story-based MMOs originally appeared on Massively on Wed, 04 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

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Eligium community manager emphasizes the importance of beta testing

Posted: 04 Jan 2012 08:00 AM PST

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Eligium - gnarly monster dude
Thus far we don't know a whole heck of a lot about Frogster's Eligium (other than the fact that it features kung-fu pandas). The devs have released a trailer and kicked off the game's closed beta last month, but there's still a lot of mystery surrounding this particular MMO.

Thanks to an interview with Frogster community manager Piotr Dawidowicz, we now have a few more details to go on, including snippets about mounts, PvP, and the importance of the game's closed beta test.

"The closed beta for Eligium is not one of those marketing closed betas. We want to use this test phase effectively; it's not just a way to push the product," Dawidowicz explains. "We are intentionally not inviting the entire community to the closed beta. Many of the fans just want to see the finished product -- a polished game -- and don't want to bother with reporting bugs. That's why the closed beta is more of a privilege," he says.

MassivelyEligium community manager emphasizes the importance of beta testing originally appeared on Massively on Wed, 04 Jan 2012 11:00:00 EST. Please see our terms for use of feeds.

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Free for All: A surprising evening of roleplay in RuneScape

Posted: 04 Jan 2012 07:00 AM PST

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RuneScape screenshot
Roleplay is often treated as the odd cousin of the MMO family. You know the kid I am talking about... your Aunt comes to visit and your mother tells you to hang out with him, and he ends up vomiting in your room. (Did it only happen to me?) The truth is that the odd cousin is often just misunderstood and generally a lot of fun. It might take a small leap of faith and perhaps some time, but roleplay can be a very rewarding experience.

RuneScape might not seem like a prime spot for roleplay. I hardly even heard of roleplay in the community, but I knew that the playerbase was made up of individuals from all age ranges. I thought of trying to find a good roleplay clan or trying to attend a roleplay event or two, but I didn't find the time to investigate. It began to look like roleplay was not something that happened in the game.

That was until last night. I stumbled upon some sort of spontaneous roleplay session, and it was mostly thrilling. I even interviewed a few players to see how the whole thing worked. Click past the cut and I'll tell you what I found out!

Continue reading Free for All: A surprising evening of roleplay in RuneScape

MassivelyFree for All: A surprising evening of roleplay in RuneScape originally appeared on Massively on Wed, 04 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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    Breakdancing breaks SWTOR enemies' spirits [Updated]

    Posted: 04 Jan 2012 06:00 AM PST

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    SWTOR
    We've heard of many a bug and exploit in MMOs over the years, but sometimes there comes along one special case that is so entertaining you can't help but wonder if some mischievous developer planned it on purpose.

    Such is the case with Star Wars: The Old Republic's latest glitch, where players busting a groove actually affects combat. According to several sources that confirmed this, by typing /getdown during combat (a dance move) enemies attacking you will be continually interrupted -- including bosses. Perhaps the bad guys were so amazed that players could do the moonwalk that they become stunned out of awe?

    If you're hoping to wield your incredible dance powers for either the light or dark side of the Force, know that BioWare is fully aware of this exploit. Considering that the studio removed all mentions of the bug on the forums, we can assume that a fix is coming to the game sooner rather than later.

    [Thanks to Kaizlu for the tip!]

    [UPDATE: The Reverend Shaw Moore has arrived in SWTOR and accounts are being banned for getting down. Accounts taking advantage of this bug are being sanctioned with the explanation that the offending characters "participated in abusing game mechanics to prevent enemy NPCs from targeting the user", and that "dancing is currently not permitted outside of special Dance Zones."]

    [UPDATE #2: BioWare sent us a note saying that the previous update was based on a troll posting to Reddit and that this is a "fake ban email."]

    MassivelyBreakdancing breaks SWTOR enemies' spirits [Updated] originally appeared on Massively on Wed, 04 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Were older MMOs better by virtue of experimentation?

    Posted: 04 Jan 2012 05:00 AM PST

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    KISS!
    If you haven't sensed it by now, the Massively staff is made up of a very wide range of preferences, experiences, and gaming types. Sometimes quite heated discussions -- OK, rabid rubber chicken-throwing screamfests -- erupt due to disagreements over what makes MMOs great, what the industry should be doing, and what it did right in the past.

    Recently we got into a two-fatality "discussion" over whether or not MMOs prior to World of Warcraft were better simply because they weren't trying to copy WoW and were more willing to experiment. It certainly seemed like there was more variety from each new title back then, although some of those experiments certainly did not prove to be palatable to the gaming masses.

    Then again, this might be a case of rose-colored glasses looking upon the past with faulty nostalgia instead of accurate realism, and it discredits the actual innovation and evolution of the industry since then. There certainly are more people playing today than back then, and MMOs have become more widespread and accepted by even mainstream media.

    So what do you think? Were older MMOs better because they experimented more than ones today or do titles today deserve more credit for what they have become than glasses-wearing old-timers give?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Were older MMOs better by virtue of experimentation? originally appeared on Massively on Wed, 04 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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      Spacetime Studios working on new mobile MMO Dark Legends

      Posted: 03 Jan 2012 06:00 PM PST

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      Dark Legends logo
      Spacetime Studios, the developer of popular mobile MMO titles Pocket Legends and Star Legends, has announced that it has begun work on a new mobile game following the Legends format. The new title, about which we know virtually nothing aside from the fact that it exists, is called Dark Legends. Ominous, right? DroidGamers reports that Spacetime Studios CEO Gary Gattis has stated that "Dark Legends will be a bit of a departure from the formula that Pocket Legends established as we innovate on lessons learned." So there's clearly a new twist to the studio's standard gameplay, but we'll just have to wait and see what that twist may be.

      MassivelySpacetime Studios working on new mobile MMO Dark Legends originally appeared on Massively on Tue, 03 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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      Star Trek Online looks to anniversary updates, free-to-play updates, and beyond

      Posted: 03 Jan 2012 05:00 PM PST

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      Stardate... Tuesday.  Point five!
      Star Trek Online's second anniversary is just a month away, but the game's transition to a free-to-play model is even closer than that. In the game's latest developer diary, executive producer Stephen D'Angelo talks about updates leading into the business model shift, the anniversary, and the eventual rollout of the game's next season. A couple of new bug fixes and feature improvements will be rolled out to the live game before January 17th, at which point the game will shift over to the free-to-play mode.

      In February, the game will be celebrating its anniversary with a new KDF flagship, the debut of the Odyssey-class Federation ship, and soon thereafter a series of Dominion featured episodes. Players can look forward to season 6 sometime in June, with the development team aiming at something new in the game roughly every other week once the game is free-to-play. It's a tall order, but Star Trek Online fans at least have those frequent updates to hope for if not necessarily expect.

      MassivelyStar Trek Online looks to anniversary updates, free-to-play updates, and beyond originally appeared on Massively on Tue, 03 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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      City of Heroes looks to take players on a magic carpet ride

      Posted: 03 Jan 2012 04:00 PM PST

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      Tell me, princess, can I steal a lift?
      Travel powers can show you the world as you level through City of Heroes. Unfortunately, they've long been limited mostly to powers that come from within each individual character. But that's changing -- first with the Rocket Board, and now with the newest addition to the game's travel power library, the Flying Carpet. If you've long wanted to use decorative surfaces from your home to explore the dark alleys of Paragon City, your wait is finally over.

      Running 600 points (around $7.50) in the Paragon Market and available to characters starting at level 4, the rug is similar in function to both the aforementioned Rocket Board and the magical rugs found in games such as World of Warcraft and EverQuest II. If you're attracted to the idea of levitating upholstery but still on the fence about the money, there's a trailer showing off the latest addition to the game just after the cut.

      Continue reading City of Heroes looks to take players on a magic carpet ride

      MassivelyCity of Heroes looks to take players on a magic carpet ride originally appeared on Massively on Tue, 03 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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      PlanetSide 2's Higby talks progression

      Posted: 03 Jan 2012 03:00 PM PST

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      PlanetSide 2 - Reaver incoming
      PC Gamer's got the latest goods on Sony Online Entertainment's PlanetSide 2, and a new sit-down with developer Matt Higby has a few progression details that might interest you.

      Unlike the original PlanetSide, the reboot is shaping up to be a more accessible battlefield adrenaline rush. Or maybe not. "We may say, hey, you know what? You have to have a certain amount of time in the Lightning before you're able to use a Vanguard," Higby reveals, indicating that the game's advancement path is far from finalized.

      Higby says 10 hours is a good estimate for going from cannon fodder to worthy opponent in your vehicle of choice, and those 10 hours will likely be spent unlocking things like side-grade weapons, armor, countermeasures, telemetry, and radar systems. If it sounds like a lot of grinding, take heart. PlanetSide 2 players can avail themselves of an offline skilling mechanic, and Higby says that you'll be able to "shortcut your skills by burning resources" in the live game.

      MassivelyPlanetSide 2's Higby talks progression originally appeared on Massively on Tue, 03 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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      SWTOR UK sales take a dive

      Posted: 03 Jan 2012 02:00 PM PST

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      Star Wars: The Old Republic - Coruscant hangar
      Just when you thought we couldn't have any more Star Wars: The Old Republic articles (because three out of 15 per day is a lot, amirite?), here's one more for your reading pleasure.

      MMOCrunch has sussed out what appears to be a decent-sized drop in TOR's UK sales numbers. According to Chart-Track, BioWare's new MMO fell from the number 10 spot to number 38 in its second week on the market. MMOCrunch speculates that the drop-off in post-holiday shopping is the primary culprit, and we've also yet to see a true advertising blitz like we've seen for games like RIFT and World of Warcraft.

      What do you think, Massively folk? Is trouble brewing in a galaxy far, far away, or is it far too early to tell?

      MassivelySWTOR UK sales take a dive originally appeared on Massively on Tue, 03 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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      Massively Speaking Episode 180

      Posted: 03 Jan 2012 01:00 PM PST

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      SWTOR
      Massively Speaking Episode 180 is back with the witty commentary and charming insight you love so much from your hosts Rubi and Justin. This week's topics include Silkroad's rebirth, the new RIFT smartphone app, Mabinogi's possible end, and a discussion of our 2011 MMO awards.

      Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

      Get the podcast:
      [iTunes] Subscribe to Massively Speaking directly in iTunes.
      [RSS] Add Massively Speaking to your RSS aggregator.
      [MP3] Download the MP3 directly.
      Listen here on the page:



      Read below the cut for the full show notes.

      Continue reading Massively Speaking Episode 180

      MassivelyMassively Speaking Episode 180 originally appeared on Massively on Tue, 03 Jan 2012 16:00:00 EST. Please see our terms for use of feeds.

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        Nexon bringing Mabinogi back online, compensating affected players

        Posted: 03 Jan 2012 12:00 PM PST

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        Mabinogi - character selection screen
        Nexon has brought Mabinogi back online, and the company tells Massively that "the issues that led us to temporarily disable service have been addressed."

        The free-to-play sandbox was offline for nearly 40 hours last weekend, and Nexon will be compensating players with 5,000 NX (the company's cash shop currency), a two-day extension of VIP/Premium/Inventory Plus service, and a forthcoming double XP event. Nexon also tells us that players who were directly affected by the recent malicious activity will receive an additional 5,000 NX (10,000 total) and will have their lost items restored.

        If you think you've been affected by the recent attacks, contact Nexon Support directly, and be sure to provide the following info when submitting your ticket:
        • account name
        • character name
        • character server
        • date of malicious activity
        • items missing/removed
        • name of malicious character (if available)
        Finally, affected players should include the keyword MUGWORTS in their support ticket summary field to assist in filtering and processing.

        [Source: Nexon press release]

        MassivelyNexon bringing Mabinogi back online, compensating affected players originally appeared on Massively on Tue, 03 Jan 2012 15:00:00 EST. Please see our terms for use of feeds.

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          Hyperspace Beacon: Sensing the future

          Posted: 03 Jan 2012 11:00 AM PST

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          Hyperspace Beacon: Sensing the future
          I like making predictions. When it comes to Star Wars: The Old Republic, I've been spot on about several things, but I've missed the boat on some too. "Careful you must be when sensing the future, Anakin. The fear of loss is a path to the dark side," Yoda warned the young Jedi Knight in Revenge of the Sith. It's a good thing I don't have anything to lose by guessing what I think will happen in the future for this game.

          In 2011, we saw TOR launch with astronomical numbers, and all you have to do is look at our front page to realize how much people have been talking about this game. Hopefully, the future of the game is just as bright. Thankfully, developers at BioWare have been very talkative about what's coming in the future.

          Let's combine what players have said with the plans developers have spoken about to predict the future of the game. After the break, I'll mix the news with my Force powers to see in the the future... the future... the future... echo... echo...

          Continue reading Hyperspace Beacon: Sensing the future

          MassivelyHyperspace Beacon: Sensing the future originally appeared on Massively on Tue, 03 Jan 2012 14:00:00 EST. Please see our terms for use of feeds.

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            The Game Archaeologist seals up 2011

            Posted: 03 Jan 2012 10:00 AM PST

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            Guild Wars 2
            You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before we head forward.

            And so it is for The Game Archaeologist. 2011 marks the second year I've been doing this column, and it's been one of my personal favorite series to write. Every week I'm learning more and more about the history of the MMO genre, and I'm encouraged to see just how much passion and interest there are for the titles that started it all and got us to where we are today.

            So before we head into 2012, let's take one last glimpse back at the road we've traveled. If you've missed out on any of these columns or want to revisit your favorite classic MMO, I've compiled a huge list of everything I talked about this year, from histories to interviews to player stories. There's also a special request for you (yes, you) at the end of this column, so do me a favor and hit that jump!

            Continue reading The Game Archaeologist seals up 2011

            MassivelyThe Game Archaeologist seals up 2011 originally appeared on Massively on Tue, 03 Jan 2012 13:00:00 EST. Please see our terms for use of feeds.

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