General Gaming Article

General Gaming Article


Windows 8 Apps Can be Remotely Removed by Microsoft

Posted: 08 Dec 2011 03:13 PM PST

win8Get your tinfoil hats on, folks. In the documentation released earlier this week by Microsoft on its upcoming Windows 8 Store, the software giant said that apps purchased from the App Store will come with a "kill switch."  Redmond can use this to disable or remove the app from Windows 8 machines. Even if its intentions are good, users are likely to be suspicious of Microsoft on this one.

Microsoft claims it will use the capability in cases of security or, more troubling, if they are "required to do so for legal reasons." This is a common capability on mobile devices running iOS and Android, though even in the case of an app being pulled from the store, it is rarely removed from devices except in the case of malware. Microsoft will be reviewing apps in the Windows Store, so hopefully this won't even come up. Programs outside that ecosystem should work as they always have. 

Microsoft's documents also seem to indicate that data created by an app would be removed along with it. The company wouldn't be able to compensate you for any intrinsic value lost, but purchased apps will be refunded if indeed they are removed. Do you think this is going to be an issue going forward?

Google Pulls Visual Voicemail App Following T-Mobile Complaint

Posted: 08 Dec 2011 02:56 PM PST

ymIt's the nightmare of any developer. Some esoteric element of a developer agreement results in an app being yanked. The only difference this time is that it's not Apple's App Store that's taking a hard line with a dev, but Google's Android Market. The developers of the popular visual voicemail app YouMail were shocked when Google informed them yesterday that a complaint from T-Mobile resulted in the de-listing of the app. Yikes.

According to the email notification, YouMail was pulled because it was found to be "harmful to devices, networks or users." T-Mobile apparently complained to El Goog that YouMail was causing network disruption. The folks at YouMail were perplexed at this, considering they have handled over 1 billion calls and no one has yet to complain. Some regional carriers even use the YouMail app as the official voicemail service.

Google chose not to just block T-Mobile users from the app, but to remove it completely. The developers are understandably upset, "We've produced an innovative and dramatically better voicemail product than they offer," the YouMail blog said, speculating on T-Mobile's motives. Do you think Google should restore the app?

Google Launches Social News App "Currents"

Posted: 08 Dec 2011 02:39 PM PST

google currentsRumors of a new Google social publishing product called Propeller have been swirling form months, and now all is revealed. Propeller is officially known as Currents, and it's available today for Android and iOS devices. Currents creates beautiful magazine-style pages for users to read, and publishers to show off.

Not all content is available off the bat. Publishers have to package their content for Currents using a web-based back end that utilizes HTML5 to make the process easier. Doing this offers a number of benefits. Publishers can create rich content, monitor reading stats, include AdSense ads, and get analytics through Currents. Users will get a well-formatted gesture-based reader not unlike Flipboard.

Google will be providing publishers with tools to get content into Currents, but the selection isn't bad right now. Users will see All Things D, Mashable, Popular Science, and of course Maximum PC. Have you tried the app? Let us know how you like it.

Maximum Micro Tech: Three New Technologies Explained

Posted: 08 Dec 2011 11:50 AM PST

Some of the biggest breakthroughs in future tech revolve around some of the smallest materials on Earth. Even calling these technologies "micro" is magnitudes of measure larger than their actual tiny sizes. From the nano-scaled heat transfer of Nanowick Cooling down to the single atomic-level of Graphene and Quantum Computing, our white papers will help you wrap your head around the maximum potential of these miniscule technologies.

Be sure to check out our previous white paper round ups on Connection Tech, Mobile Technology, Gaming Technology and LCD Technology.

Nanowick Cooling

A micro solution to a macro problem

Heat is the enemy of modern electronics. As integrated circuits consume more electrical power and become ever smaller, with their constituent components packed closer and closer together, they generate more and more heat. If that thermal energy isn't effectively dissipated, it will damage and eventually destroy the circuitry.

Today's most popular cooling solutions utilize heatsinks and heat pipes, often augmented by powered fans. But that technology is rapidly reaching its practical limit and is threatening to impede the chip industry's progress. Enter nanowick cooling: While fundamentally based on the same mechanics as the heat pipe, a nanowick cooler is capable of dissipating 10 times more heat. We'll explain conventional cooling techniques, how nanowick cooling functions, and why it performs so much better.

Old-School Cool

Look inside your PC and you'll find passive heatsinks and/or heat pipes, typically fabricated from aluminum or copper, clinging to your motherboard chipset and maybe even your RAM. For components that generate even more heat—your CPU and videocard, for example—the coolers are usually augmented by fans. A heatsink simply uses thermal conductivity to draw heat from the point-of-contact to a cooler area at the opposite end of the metal. Segmenting that far end into a host of very thin fins increases the heatsink's total overall surface area, making it easier for the heat to pass into the air; adding a fan draws the heat away even faster.

Heat pipes, typically fabricated from copper, operate on a similar principle, and are often used in conjunction with a heatsink. The pipes contain a small amount of fluid—often water—and are sealed at a low atmosphere pressure, which means the fluid will boil at a relatively low temperature while it's in close proximity to the heat source. The resulting steam transfers the heat to the far end of the tube, where it condenses back into a liquid. Gravity and other forces cause the liquid to flow back to the heat source and the cycle repeats.

Nanowick Cool

A nanowick cooling system is based on the same physics; but as its name implies, it operates on a vastly smaller scale, with pipes and fins that are nearly as thin as cell membranes. A nanowick draws a liquid coolant toward the hot surface of the chip via capillary action, a phenomenon that moves fluids through small spaces based on molecular charges. Since capillary pressure increases as the channel through which the fluid moves narrows, nanowick pressure can be orders of magnitude greater than a conventional heat pipe.


A nanowick cooler operates in a fashion very similar to a conventional heat pipe: Fluid in a sealed chamber boils and vaporizes, carrying heat away from the source as it rises. The vapor then condenses back into a fluid and returns to the plate that's in direct contact with the source of the heat and the cycle repeats.

Nanowicks are created through a sintering process in which tiny copper spheres are fused together to form a porous sponge. To make the pathways even smaller, carbon nanotubes with a diameter of about 50 nanometers are inserted into the mix. Since carbon repels liquid, the nanotubes are coated with another substance, often copper. The specific pattern and channel size affects the wicking speed. Nanowicks can even be designed to separate different fluids or to filter substances.

The ultimate nanowick design will be the perfect balance of material, surface area, and capillary channel size: A thick wick has a large contact patch that increases the area over which it can draw heat, but the corresponding downside is a reduced capillary effect. Researchers are still searching for the perfect balance.

The rest of a nanowick system echoes the design of a typical heat pipe. The heated liquid—often water—evaporates and travels to the opposite end of a sealed tube, where the liquid condenses. The nanowick then draws the fluid back to a plate—also known as a thermal ground plane—that's in direct contact with the component that's being cooled. And then the process repeats.

A conventional heat pipe is capable of absorbing roughly 50 watts of energy per square centimeter. Researchers at Purdue University's Birck Nanotechnology Center recently developed new nanowick materials that have proven capable of absorbing more than 550 watts per square centimeter without any occurrence of dryout, the point at which the coolant completely disappears from the loop and the system fails. This suggests that the researchers have only scratched the surface of nanowick technology's capacity for absorbing heat.

Applying the Science

The first nanowick cooling systems are being deployed in high-power electronic devices developed from the automobile and defense industries. In the auto industry, such applications include the switching transistors that drive the electric motors in hybrid and battery-powered cars. Military applications include the electronic components embedded in radar and laser devices used in vehicles and aircraft. The integrated circuits used in both applications can generate more than 300 watts per square centimeter—far more than conventional heat pipes are capable of dissipating.

Nanowick coolers for consumer-electronics devices will likely reach the market within the next two years, a development that could enable the design and manufacture of even faster CPUs. GPUs, and other chips—especially those designed for mobile applications where cooling is always a challenge. One day, even your smartphone might harbor one of these small wonders.


Graphene

A recently isolated material could advance displays, batteries, solar cells, and computers beyond silicon

The tip of your pencil contains the future of computing, touch-screen displays, solar cells, gas detection, and the strongest, lightest physical materials ever. Each scribble leaves layers of this recently isolated super-substance.

It's called graphene, and it's a one-atom-thick hexagonal-grid pattern of carbon atoms. It looks a little bit like chicken-wire—or the Settlers of Catan board—only 100 million times smaller.

In its sheet form, it's the first two-dimensional, crystalline substance that's ever been isolated. It can be rolled into tubes—carbon nanotubes—that behave as a single-dimensional material, and can even be made into a zero-dimensional ball. These multidimensional properties allow for new research and experiments down to a quantum-physics level.

We'll explain the coming graphene boom, how the material is harvested, and why this space-age material could change everything from airplanes to mobile phones.

Harvesting Explosion

The 2010 Noble Prize in Physics was awarded to Andre Geim and Konstantin Novoselov for their research isolating graphene. Prior to their discovery and 2004 paper, scientists thought graphene couldn't be stable in a single, one-atom sheet.

In what Geim calls a "Friday night experiment"—a test on a whim at the end of the day—the scientists affixed cohesive tape to a chunk of carbon. Peeling it back, they tore off clusters of more than 100 layers of graphene. But by sticking the tape back to itself, they cleaved off smaller and smaller layers of graphene.

In the end, they discovered single layers of graphene flakes by viewing the substance on top of silicon oxide. A slightly pink halo revealed the location around the virtually clear substance; about 98 percent of light passed through the layer. In subsequent experiments, other scientists reproduced their technique, setting off a boom in graphene experimentation.

Graphene can be produced in many ways in addition to this low-tech method. In 2009, scientists devised a means of growing graphene suited to larger commercial applications. Researchers heat a silicon carbide wafer to 1,300 C, at which point the silicon layer bakes off, leaving the carbon atoms, which realign into graphene. This method can be used to pattern or cut into shapes for microelectronics.

Powerful Properties

Graphene's many unique properties lead to a wide range of potential applications. Two hundred times stronger than steel, it's possibly the lightest, strongest material ever discovered, suitable for airplane parts and other high-pressure, low-weight applications. It conducts electricity with an extremely low resistance—faster than silicon—making it suitable for many electronics applications.


Graphene is a 2D building material that, when isolated, can be wrapped into buckyballs, rolled into nanotubes, or stacked into graphite.

These traits, combined with graphene's transparency, could also make the material a key component in building more functional lightweight OLED, LCD, and touch-screen panels. And with its large surface-to-volume ratio, graphene in powder form could even improve batteries.

Graphene's electrical properties are leading to branching ideas about the future of computing. "You can try to do everything in a similar way but find a material that can maybe do it better [than silicon]," Dr. Roland Kawakami, an associate professor of physics and astronomy at the University of California, Riverside explains. "Maybe we can make a better transistor."

Following this logic, graphene could be built into tiny transistors that can move single electrons around with electromagnetic forces. An electron will come to an obstacle in its path—like a wedge—and have to move around it in one of two directions. This choice reproduces the binary basis for the rest of the computer. Theoretically, these transistors would be smaller, consume less power, and yield much higher speeds than current silicon. Heck, we might see 100GHz mobile phones based on the technology in coming decades.

The counter alternative to transistor replacement, according to Dr. Kawakami, is to "try to do computing in a different way. So…maybe you can have additional benefit since you're doing something fundamentally different," Kawakami says. His research relates to spin computing, and rethinking processing paradigms down to an atomic level.

Here's the logic: Electrons don't just have an atomic charge, they also have spin, behaving like tiny magnets with a north and south pole. Spin computers can take advantage of this polarity to process and store data; it's similar to the magnetic alignment of current hard disks. This spin can be oriented in many directions, easily accommodating the current binary concept as "up" or "down," while allowing for further expansion.

The problem is that when researchers try to inject spin into semiconductors, they have to cool them to cryogenic levels, such as 100 Kelvin. Even then, it works poorly. Graphene can maintain this spin much longer and do so at room temperatures. Kawakami has researched ways of extending the spin further by layering graphene with a thin insulator. Spin is injected through the insulator, and the extra material helps prevent it from leaking out immediately.

The spin can now last significantly longer than a nanosecond, with theoretical estimates of it lasting between a millisecond and microsecond. While these times don't sound long, consider a processor that runs at 1GHz—a graphene-based spin computer could retain information for up to a million cycles.

Commercial Graphene?

With so many uses and with the cost per yield continuously dropping, you can expect to see the first commercial uses of graphene in the next two to three years. More ambitious usage will, of course, take decades to develop. This said, some companies, such as Samsung, are already testing 30-inch graphene-based display prototypes.

Kawakami says, "There are certain things we can already do based on this last [research]." So, how long will it take until graphene computers make it to the market? "At the very optimistic end," Kawakami responded, "[it will take] at least 15 years."


Quantum Computing

In the future, we'll ditch binary bits for decidedly nonbinary qubits. The end result will revolutionize computing

Despite the misconception created by phrases such as "quantum leap," quanta are among the smallest known particles in the universe. If they weren't, quantum computing wouldn't be such a big deal.

At its core, quantum computing leverages the possible dimensions associated with the quantum properties of a physical atom. The construction of a quantum computer involves the arrangement of entangled atoms. A quantum entanglement is a description of the state of a system containing two or more objects. The objects within wuch a system are associated in such a way that the quantum state of any one of them cannot be adequately described without full mention of the others—even if the objects are separated from each other.

If that's starting to sound a bit complex, you're probably an Einstein devotee. He and a few friends (Podolsky and Rosen, to name two), postulated that all physical objects have real values at all times. Unfortunately, thanks to the behavior of particles on the atomic level, that's not necessarily the case for quantum computing.

Parts is Parts

The core of a quantum computer starts with a quantum bit, or qubit as it's more often called. The qubit is the fundamental equivalent of the digital computing "bit." However, while a bit must be be either 1 or 0, a qubit can be either |0> or |1> (for the purposes of quantum computing, the added notation indicates that the object can be a state, a vector, or a ket).

To visualize the possible states of a single qubit we typically use a Bloch sphere. Within such a sphere, because of its on/off nature, a classical bit could only be at the "north pole" or the "south pole," in the locations where |0> and |1> are positioned, respectively. The rest of the surface of the sphere is inaccessible to a classical bit but not in the case of a qubit. A qubit state can be represented by any point on the surface—any point. For example the pure qubit state:

|0> + i|1>
√2

would lie on the equator of the sphere, on the positive y axis.

Computing on the Quantum Level

A quantum computation is performed by initializing this system of qubits with a quantum algorithm. "Initialization" here refers to some process that puts the system into an entangled state.

How to do that? In a natural state, sub-atomic particles decay into other particles. The decay follows the atomic laws of convservation and you can, therefore, generate pairs of particles that will be in certain predictable quantum states.

Purposefully initializing such a system typically entails one of the following methods: using spontaneous parametric down-conversion, where a nonlinear crystal is used to split incoming photons into pairs of photons of lower energy; using a fiber coupler to confine and mix photons; or using a quantum dot, a semiconductor whose excitons are bound within all three spatial dimensions, giving it properties that are somewhere between those of bulk semiconductors and those of discrete molecules, to trap electrons until decay occurs.

Typical computational gates use Boolean logic, but in quantum computing, these gates are represented by matrices, and can be thought of as rotations of the quantum state within a Bloch sphere (see the infographic below).


This Bloch sphere is the typical representation of a qubit and indicates its possible states. A typical bit would have states on the north and south poles of the sphere. A qubit's state can be represented by any point on the surface.

Manipulating these states presents the probability of performing a mathematical operation on all of a qubit's states simultaneously. For example, as a single qubit state can be 1 and 0 or 0 and 1, we could compute four values at once using two qubits. Doubling that to four qubits pushes the possibility to 16 values, and so on. The more you increase the number of qubits, the more the processing power increases in an exponential fashion. It's akin to the way we started back in the dark ages with 4-bit, then 8-bit, then 16-bit processors until now we've reached 64-bit (on the desktop at least). Here as there, increasing the number of bits increases the data precision as well as the amount of data the CPU can handle in one fell swoop.

Is Quantum Computing Practical?

While the first quantum processor was built back in 2009 by a team out of Yale University, a useful quantum computer is still at least that ubiquitous 10 years (if not further out to 50 years) away. Early quantum algorithms tried to exploit very simple quantum computing, using what's called "oracles." Like a Magic 8-Ball, they were designed to deliver yes or no answers. That's hardly adequate for even our most basic binary computer of today.

Beefing up a quantum computer is not simple. The overall goal is to stay small, but just the logic gates alone are a serious point of consideration. A 16-qubit computer can register a single "NOT" gate. Now imagine the possibilities beyond that.

We might be able to cure some of the clutter if we use ternary computing lessons (three possible values as opposed to transferring binary technology, which uses bits) that employ "trits" to store data. With this method, it may be possible to transfer this concept over to quantum computing with a roughly equivalent qutrit. That lone would reduce the number of gates significantly, possibly lowering a 50-gate construct down to one needing only nine gates.

Coherence is another hurdle. Simply looking at a qubit (or in any other way letting it interact with the environment) will cause it to decohere or dephase. Decoherence impedes superimposition, which reduces the quantum computer's effectiveness—sometimes down to binary levels.

Still, however, once these impediments have been conquered, over whatever time period it might take, a quantum computer could tackle password and encryption problems, as well as simulations and design tasks, in a matter of heartbeats, where a conventional binary computer might require a lifetime. That's what makes them so magical.

Slay Prettier Dragons with Nvidia's Skyrim Tweak Guide

Posted: 08 Dec 2011 11:43 AM PST

Elder Scrolls V: Skyrim is a big game. Really big. If you intend to play through many of the side quests and fully immerse yourself in Skyrim's game world, you could easily spend hundreds of hours wandering the different landscapes. To help you make the most out of that kind of time investment, Nvidia put together a lengthy tweak guide covering everything from basic configurations to obscure settings.

There's a lot to digest in the 20-page guide, and it's too bad reading through it doesn't level up an in-game skill or two. It does, however, go over all kinds of graphics settings, console commands, mod and graphics driver settings, and even advanced tweaking commands you can add to the initialization (.ini) files.

Get comfortable and give it a read here.

Intel Halting Shipments of LGA1366 Processors

Posted: 08 Dec 2011 11:17 AM PST

All good things eventually come to an end, and now that Sandy Bridge has gained some major traction, Intel has decided to end production of its LGA1366 Core i7 processor line. That includes the enthusiast oriented Core i7 990X, a six-core processor that until recently was without equal in the consumer desktop market. It doesn't matter, because for most, Sandy Bridge is the sexier option, and more affordable to boot.

Intel made the announcement in a Product Change Notification (PDF) and said that market demand for quad-core Core i7 930, 950, 960 and six-core Core i7 980 and 990X LGA1366 processors has "shifted to other Intel products."

The last order date for tray and boxed processors will be June 29, 2012, and the last delivery will be made on December 7, 2012. What that means is you'll still be able to buy LGA1366 Core i7 processors through 2012, which is great if you're looking to upgrade an existing build, but it doesn't make a whole lot of sense to construct a new LGA1366 system at this point.

AMD, Nvidia Introduce Tons Of New Mobile Chips (Kind Of)

Posted: 08 Dec 2011 11:04 AM PST

With a minimum of fuss and fanfare, AMD and Nvidia have made some changes to their mobile lineup over the past few days. First off, AMD quietly released seven new Llano A-series APUs to its lineup, but that's overshadowed by the launch of the new Radeon HD 7000M graphics chips. Actually, the Radeon HD 7000M series only sort of launched. Rather than unveiling long-awaited new 28nm GPUs, the HD 7000M models announced yesterday are basically just rebranded 40nm HD 6000M chips. Nvidia's new GeForce 600M series is likewise pretty much rebranded 500M chips.

The problem is that yields of 28nm chips simply aren't good enough for a full retail roll-out yet. AMD decided that rather than miss the holiday season, it would be wiser to launch the new line with rebranded 40nm parts. If you're waiting for the "real" Radeon HD 7000M, a partial run of 28nm chips may hit the streets by New Year's, but the full launch of the next-gen GPUs won't happen until sometime in 2012.

As for the rebranded chips, AMD didn't release full details, only general configurations – which look the exact same as the HD 6000M chips. Clock rates are currently unknown, but presumably they'll be higher than the clock rates on the HD 6000M chips. Check out AnandTech for a more details and a spreadsheet comparing the HD 7000M specs against the HD 6000M specs.

Nvidia also launched its new GeForce 600M lineup yesterday -- which, like AMD's mobile graphics, are a rebranding of the models that are already around, but with slightly tweaked clock speeds and memory bandwidth. Notebook Check has detailed info.

Six of AMD's seven new Llano APUs, on the other hand, are mostly incremental upgrades to existing chips that add around 100 MHz to clock rates. The seventh chip bucks the trend; the A4-3305M follows up on the A4-3300M by keeping the same clock speed and shaving off 1MB of the L2 cache. The GPU features fewer shaders than its predecessor, but clocks them higher. Check out CPU-World for a full list of specs and details.

IBM Spends $440 Million Acquiring Cloud-Based Analytics Firm

Posted: 08 Dec 2011 10:53 AM PST

Tis the season to shop around, and while you're out there buying gifts, sometimes you have to splurge on yourself. That's what IBM is doing, which announced that it has entered into a definitive agreement to acquire DemandTec, a cloud-based analytics company, for around $440 million in an all-cash transaction. IBM is hoping the acquisition will extend its Smarter Commerce initiative by adding cloud-based price, promotion, and other merchandising and marketing analytics to its portfolio.

"DemandTec has unprecedented capability to improve customers' price and promotion tactics on a stand-alone basis and connect retailers and manufacturers for collaborative planning through the cloud," said Dan Fishback, President and Chief Executive Officer of DemandTec. "IBM Smarter Commerce is the perfect fit for DemandTec. IBM is the only provider of price and promotion offerings within a rich solution set that supports companies' buy, market, sell and service processes."

Even for IBM, $440 million isn't exactly chump change, but justifiable given that IBM estimates the market opportunity for Smarter Commerce to be around $20 billion in software alone.

DemandTec is home to 350 employees and headquartered n San Mateo, California, with additional offices in Minneapolis, London, Paris, and Bangalore. The acquisition is expected to close in the first quarter of 2012.

Browser Extension of the Week: Look of Disapproval

Posted: 08 Dec 2011 10:47 AM PST

lookMost folks'll tell you that a picture's worth a thousand words. That said, a single dirty look can convey more disapproval, malaise, and spite in an instant than any number of syllables can afford. When looking to convey your contempt online, don't waste valuable time searching for words, turn to Look of Disapproval, our Browser Extension of the Week.

Drawing inspiration from the popular unicode meme, Look of Disapproval provides Chrome users with the ability to express their disdain online without having to muck about extensively with their keyboards to do so. Once installed to your browser, Look of Disapproval can be accessed by clicking an icon located on the right hand side of your navigation bar. Users can choose from a number of disapproving digital mugs, and easily copy them to their clipboards for use in chatrooms, comments, email or anywhere else that you feel someone could benefit from knowing about your contempt for them.  

While Look of Disapproval might be a one-trick pony of a browser extension, the trick it does is satisfying enough to make it well worth the amount of real estate it takes up in your navigation bar to make it a keeper. 

Be sure to check back every Thursday for another edition of Maximum PC's Browser Extension of the Week. 

 

Razer Blade Gaming Laptops Could Be Underneath Trees This Christmas

Posted: 08 Dec 2011 10:12 AM PST

Usually, shaving accessories are generally regarded as a cop-out last-resort gift for the guys on your holiday shopping list. Disposable Bics still suck as presents, but the new $2,800 high-end laptop Razer's putting out is decidedly cooler – and even though it hasn't been released yet, you might just be able to find one under your Christmas tree this year. And hey, Razer managed to pull a Santa and hide a secret upgrade gift inside the Razer, too.

Kotaku spoke with Razer honcho Min-Liang Tan, who told the publication that mobile gamers will soon be able to preorder the laptop on the Razer website. As we mentioned in our initial hands-on impression, the Blade rocks a 17-inch screen, an auxiliary screen/trackpad with eight bindable buttons, a i7-2640M dual-core 2.8GHz CPU, 8GB of memory, and an NVIDIA 555M discrete GPU. One component has changed, though: Tan says that Razer was able to negotiate some good prices from its suppliers after the original announcement, so the 320GB HDD that was supposed to ship in the Blade has been replaced with a 256GB SSD, instead. Less space, sure, but much more oomph.

Tan expects the Razer Blade to start shipping sometime before Christmas. That doesn't mean you'll actually get it by December 25th, of course, but you might just.

MMO News

MMO News


Dungeon Fighter Online introduces new class

Posted: 08 Dec 2011 07:21 PM PST

Players of Dungeon Fighter Online have been introduced to a new character today: the Male Fighter.

The Male Fighter is a hand-to-hand combatant, who may specialize in four subclasses: Nen Master, Brawler, Striker, and Grappler. The Nen Master offers a magic-based fighter, which includes the attack-speed-boosting Tiger Flash skill; while the Strike offers a quick, kick-focusing style.

Dungeon Fighter Online is published by Nexon, which also publishes Dragon Nest and MapleStory.

dungeonfighteronline_southern_dale3

Dungeon Fighter Online Gameplay Screenshot

Source:

Become a Master Fighter

Male Fighter invades "Dungeon Fighter Online", two new subclass videos now available

Nexon's side-scrolling beat-em-up MMORPG "Dungeon Fighter Online" is receiving the much anticipated Male Fighter class this month, and two new gameplay videos depicting the Nen Master and the Striker subclasses are now available.

As a versatile hand combatant with powerful kicks, the Male Fighter utilizes his Pure Walk skill to position quickly for attacks, making him one of the more effective close-range classes in the game. Players may choose to advance their Male Fighter avatar to four different powerful subclasses, including Nen Master, Brawler, Striker and Grappler.

Players who advance their Male Fighter to Nen Master will evolve their character to a magic-based fighter who is even more exceptional at close range. The Fighter will become more effective in close combat thanks to his Tiger Flash skill, which raises his attack speed significantly. For players looking for an even more close ranged attack fighter, the Striker unleashes a flurry of attacks with his feet. While attacking enemies, the Striker vanquishes dungeon dwellers with his powerful kicks and approaches quickly for consecutive attacks.

Mythos Global Closed Beta Preview

Posted: 08 Dec 2011 04:29 PM PST

T3Fun announced it would be launching Mythos Global's beta only about one month after Frogster closed Mythos Europe.  This turnaround has been met with a lot of praise, though European players are understandably upset since Mythos Global blocks all European IP addresses.  MMOHut had an opportunity to test out T3Fun’s iteration of Mythos to see how it compared to the previous version.

Game setup was needlessly complex.  After installing the client, we also had to install a web browser plugin.  Clicking on the launcher for the game takes you to the website, where we logged in, only to have to click "Game Start."  We also had issues with the game not recognizing it was properly installed.  Some simplifying of the install and game launching process may better serve players.

mythos_character_select

Once we logged in, we immediately created a character.  Character creation in Mythos involves selecting gender, race and class, as well as customization options like hairstyle and hair color.  One noticeable change from Mythos Europe was the curious absence of the Satyr race. We chose to play a gadgeteer, because who doesn’t like gadgets and guns?

The game offered us an immediate tutorial on how to interact with NPCs.  The woman in front of us has a problem with some wildlife.  We can handle wildlife!  After going through the nearby cave and eliminating some wolves, we return triumphantly to the NPC and she gives us a cloak for our hard work.  We don said cape, because it’s a cape and we’re a hero.

mythos_satyr

Next up, we were off to help another NPC kill a bear.  Bears may seem intimidating to a new adventurer, but like the wolves before, the bear fell over with a single blow.  We leveled up, assigned five stat points to our dexterity since it affects our ranged damage, and assign our two skill points into making our ranged attack speed increase.  Faster firing means faster killing, right?

A few brief "talk-to-everyone" quests later, and we were given a crafting tutorial.  The reward was an object with no use except to be scrapped for parts, so we dismantled it (and some of the unneeded items we had been carrying) and checked out the crafting interface.  While we didn’t actually craft anything, it was very interesting to see such a system in a Diablo/Torchlight style game, where any player can create runes, weapons, armor, and more.

mythos_bears

Our next quest was to eliminate some more wildlife in a cave and fetch a flare gun for the mayor.  He apparently needs the flare gun to alert the kingdom’s guards, but we’re the only hero he can count on.  Everything so far has died in a single shot, but an actual, full dungeon had the potential to change that.  The quest even spoke of having to eliminate a giant bear.  Sadly, even the mighty boss fell to a single shot from our starter gun.

At this point, we were level four at this point in time, and had put all of our stat points into dexterity, which may explain why we seemed so powerful. For a hack-and-slash game, however, it was very disappointing. It’s very possible the game is being re-tuned, but if so, this seemed a bit excessive, and left a lot to be desired in the fun factor.

mythos_dungeon

Still, with the items we received from doing these quests broken down or sold or equipped, we continued on.  We were asked by a guard to defeat some wolves that were attacking the town that they couldn’t deal with: the exact same wolves we’d been killing since the start.  Thanks, game.  Except, this time, we were told to go to the next village over.

We'd again hoped for a change of pace, but alas, everything died in a single shotgun blast to the face in the new area.  We don’t recall having this much firepower on our side early on, but it’s also possible that's how the gadgeteer starts, and things will even out and get challenging later on.

For players of Mythos Europe, take heart: Mythos Global does not differ much, if at all.  In fact, it seems many of the bugs associated with Mythos Europe are being resolved.  However, the scaling seemed to lean toward simple grinding, and not a challenging hack-and-slash.  Open beta is scheduled to begin on January 12, 2012.

Red Stone introduces Champion

Posted: 08 Dec 2011 02:46 PM PST

Red Stone has launched a new update, introducing a new character and other updates.

The Champion makes her debut with the new patch, combining spiritual power with martial arts to defeat her foes. New maps, including a Premium Dungeon Map, have been introduced, along with new skills and skill upgrades. Finally, a new feature called Adventure Association, designed to help new players find their way in the game with a new introductory quest and game guide. The character creation limit has also been upped from four to six.

Red Stone is published by OGPlanet, which also publishes Lost Saga and LaTale.

red_stone_dec11

Red Stone Gameplay Screenshot

Source:

Red Stone Releases ‘The Champion’ and Massive Content Updates

Popular classic fantasy MMORPG adds a horde of new stuff

Torrance, Calif.-December 8, 2011- OGPlanet, an innovative provider of multiplayer online games, today announced big news and updates for Red Stone, the popular 2D fantasy RPG. The hardcore MMORPG has steadily been growing and thriving due to its depth of gameplay and quality of character classes.

Red Stone is excited to introduce the much-anticipated character, The Champion. This mysterious fighter is a fast-paced martial arts expert who may draw on spiritual forces to aid her in combat.

Along with The Champion, players will enjoy many other great updates to the game. A number of fresh maps have opened for exploration, including a Premium Dungeon Map design. Additionally, some new skills have been added and many current skills have been upgraded.

Another new feature is the ‘Adventure Association,’ a system which helps new users get into the game, and adds an introductory quest as well as a complete game guide. New accounts will now also be able to create up to six characters, up from four previously.

Trickster Online releases Chaos Tower update

Posted: 08 Dec 2011 02:15 PM PST

Players of Trickster Online are being treated to a new Chaos Tower update today, the first major content update since October.

The update introduces new NPCs and quests (repeatable and scenario) to the 72-floor Chaos Tower, a dungeon available at Caballa Relics. The update also introduces a weapon forging system, letting players combine loot from Chaos Tower into new and powerful weapons, and new honor titles for completing new achievements.

Trickster Online is published by SG Interactive, which also publishes Grand Chase and Project Blackout.

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Trickster Online: Chaos Tower Gameplay Screenshot

Source:

"The Chaos Tower" Brings 72 Floors of New Challenges in Trickster Online's Latest Update

Irvine, Calif.Dec. 8, 2011 – Gamers in SG Interactive's fantasy massively multiplayer online role-playing game, Trickster Online, must brace themselves for the biggest challenge yet – the deadly Chaos Tower. As the first new tower dungeon and major content update since October, the Chaos Tower will bring hours of never before seen playable content for seasoned warriors. Interested players can brave the challenges of the Chaos Tower by registering for free at the game's official site.

The Chaos Tower update will include new NPCs and a variety of quests, both scenario and repeatable ones, spread over 72 floors chock full of enemies, traps and challenges. The entrance to the Chaos Tower will be conveniently located at Caballa Relics for easy access. Despite the dangers, there will be plenty of rewards for players willing to take the risk. A new weapon forging system will allow players to create more powerful weapons by combining the same items from the Chaos Tower loot. The latest update will also bring new honor titles, which can be unlocked by completing certain achievements.

The Trickster Online story is about a bourgeois billionaire Don Cavalier, founder and former leader of the Megalo Company – the world's biggest and best game company. Before he died, he hid his fortune in Caballa Island, a desert island in the middle of the Pacific Ocean. Gamers and adventurers must dig for the lost treasure in the form of magical card. The Chaos Tower update brings players one step closer to finding the magnificent fortune left by Don Cavalier.

Team Death Match arrives in Wind Slayer 2

Posted: 08 Dec 2011 01:55 PM PST

Wind Slayer 2 has released a new PvP mode today, along with new premium items for the Item Shop.

Team-based Death Match adds itself to the PvP arenas. Players will join one of the two teams, and the first to eliminate the opposing team wins. However, the match has a time limit, and if neither team falls completely, the team who has the most members alive will gain victory instead.

Wind Slayer 2 is published by Ignited Games, which also publishes WonderKing and Rosh Online.

windslayer2_deathmatch3

WindSlayer 2 DeathMatch Gameplay Screenshot

Source:

PRESS RELEASE
WindSlayer 2 Introduces Team PvP Mode

Players Will Battle to Avoid Elimination in Death Match

EL SEGUNDO, Calif. Dec. 8, 2011WindSlayer 2, Ignited Games' fast-paced, 2D massively multiplayer online role-playing game (MMORPG), now includes even more exciting player versus player (PvP) action, as the game's latest updated introduces the team-based Death Match mode. Also included in the update are 36 new premium items for the item shop. Interested players can sign up to play WindSlayer 2 through the official website.

The new Death Match PvP mode allows players to join one of two teams that will then engage in a battle to the death. The first team to eliminate the opposing team within the time limit wins, but a team also can win by having the most members alive if neither team has been defeated when the match time runs out.

WindSlayer 2 is a free-to-play, 2D, side-scrolling MMORPG that features colorfully rendered 3D characters converted to a fast-paced 2D gameplay experience. Players can choose from six upgradeable character classes to battle their way thought the mythical world of Beuritania, slaying hordes of monsters.

Eudemons Online announces new expansion

Posted: 08 Dec 2011 01:18 PM PST

The next major expansion for Eudemons Online, titled Trumpet of the Legionnaire, will launch on December 22.

The update will add new Legion Eudemons, pets and mounts that add extra battle power. These pets can only be summoned once players visit the Legion Towers, which will in turn evolve these rare pets. Legion Towers must also be upgraded to help Legion Eudemons reach their full potential, playing into the expanding world of the Legion War.

Eudemons Online is published by TQ Digital, which also publishes Crazy Tao and Conquer Online.

Eudemons Online: Trumpet of the Legionnaire Trailer

Source:

Eudemons Online Announces Release Date for new "Trumpet of the Legionnaire" Expansion

HONG KONG – December 8, 2011

The MMORPG Eudemons Online continues to expand its mythical universe with an all-new expansion, Trumpet of the Legionnaire. Trumpet of the Legionnaire will be focusing on the magical prowess of the "Legion" Eudemons. On December 22nd, players must heed the call to arms as the Legion War rages on. An all-new trailer has been released to sound the call to battle, featuring the start of the war between dragons and men.

Eudemons Online is well known in the MMO space for its fun pets system, so it can be expected that original, colorful and creative Eudemons and mounts will be added to the world in the new expansion. These new Legion Eudemons and mounts will add extra battle power during combat, however, obtaining these pets will prove more challenging than before. They can only be summoned once you visit the Legion towers. The Legion towers will evolve the current pet system of these rare, mystical creatures. As you upgrade the towers, the Legion Eudemons and mounts will become increasingly more powerful. To upgrade the towers, the Legion members must work hard and stick together through menacing trials.

Players must build up their own Legion and defeat all the other Legions to prove their Legion's dominance in the war. Fire and chaos continues to fuel the Legion War. Which Legion will be strong enough to dominate the world? On December 22, destiny will be decided.

Brawl Busters launches on Dec 15

Posted: 08 Dec 2011 12:54 PM PST

Rock Hippo Productions has revealed that it will officially launch Brawl Busters on December 15.

The update will introduce integrated Xfire voice chat, messaging, broadcasting, and media sharing. On December 14, Xfire will also live broadcast a sneak preview of the official release for the following day.

Also coming with the official launch’s update is a new game mode, a new district (City Hall Station, a night-time map), and new accessories and holiday-themed items.

Rock Hippo also publishes MicroVolts.

brawl-busters-ob-14

Brawl Busters Gameplay Screenshot

Source:

THE HOLIDAYS COME EARLY THIS YEAR WITH THE OFFICIAL LAUNCH OF BRAWL BUSTERS ON DECEMBER 15TH

Let The Brawling Begin As Fans Are Treated To A New Map, Mode, Accessories, Holiday Themed Items And So Much More

Markham, Canada – December 08, 2011 – Rock Hippo Productions announced today that  Brawl Busters, the hotly-anticipated free2play online multiplayer action game, will officially launch December 15th.  In anticipation of the impending launch, Rock Hippo Productions has released the official launch trailer and new screenshots highlighting all of the cool new features and exciting gameplay in store for fans on December 15th.  To check out the free-to-play, action packed online game players can visit www.BrawlBusters.com to join in the mayhem.

“We are thrilled to announce our official launch date and invite fans to check out our latest trailer to get a real feel for the action that awaits them,” said Howard He, President and CEO of Rock Hippo Productions.  “We have had so much fun getting to know our ever-growing Brawl Busters community since it went into beta and we think fans are going to like what they see when it all becomes official come December 15th.”

Rock Hippo has also partnered with Xfire to bring free in-game voice chat, messaging, screenshot and video sharing, live broadcasting, and much more to Brawl Busters players. To kick-off the partnership, Xfire will be broadcasting a live stream event on December 14th where players can get a sneak preview of the Official Release. Join the Xfire community to learn more about this event here:  http://www.xfire.com/communities/brawlbusters/

The exciting new content coming next week for players includes a new mode, tons of cool new accessories and delightful holiday themed items.  A new district will also make its debut: City Hall Station will test player’s fear of the dark and keep them on their toes as they delve into this all-new nighttime map!  Learn more and join in the brawling fun at www.BrawlBusters.com

RODE

Posted: 08 Dec 2011 12:37 PM PST

R.O.D.E. is a fantasy game of mystical characters and creatures where dragons hold the symbol of great power. It takes place in a world separated by two lord dragons, Firean (representing the West) and Azurian (representing the East).

4

Publisher: Mgame
Playerbase: ??
Graphics: Medium
Type: MMORPG
EXP Rate: Medium
PvP: ??
Filesize: ??

Pros: +Aerial combat on dragons +Castle Sieges

Cons: -Not much is known about the game currently

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Overview

RODE Overview

Coming Soon…

RODE Screenshots

RODE Featured Video

Click here to view the embedded video.

Full Review

RODE Review

Coming Soon…

Screenshots

RODE Screenshots

Coming Soon…

Videos

RODE Videos

Official Trailer

Click here to view the embedded video.

System Requirements

RODE System Requirements

Minimum Requirements:
OS: Windows (R) Vista/ XP/2000 (95/98/ME/NT/Server are not supported)
CPU: PENTIUM DUAL CORE 2.1X
RAM: 1GB
HDD: 10GB
Graphics Card: GEFORCE 4600GT 256MB
DirectX: 9.0c

Recommended Specification:
OS: Windows (R) Vista/ XP/2000 (95/98/ME/NT/Server are not supported)
CPU: PENTIUM DUAL CORE 3.0
RAM: 3GB
HDD: 20GB
Graphics Card: GEFORCE 9800GT 512MB
DirectX: 9.0c or better

Sword Girls

Posted: 08 Dec 2011 10:39 AM PST

Sword Girls is an online collectible card game featuring stunning anime artwork and strategic game play. Sword Girls offers an engaging experience whether it’s your first card game or you’re a seasoned veteran.
[SinglePic not found]

Publisher: ChangYou
Playerbase: Low
Graphics: Low
Type: CCG
EXP Rate: ??
PvP: ??
Platform: Browser

Pros: +Over 500 unique cards and artwork +Card crafting system +Monthly Tournaments

Cons: -Static Visuals -Not much is known about the game

Overview

Sword Girls Overview

In Sword Girls players are presented with an innovative card-crafting system which provides an exciting new way to obtain additional cards and use them to build powerful decks. Players can duel each other, fight their way through dungeons, and challenge powerful bosses. Sword Girls is free to play and works on any web browser or Flash-enabled mobile device.

Sword Girls Screenshots

Sword Girls Featured Video

Full Review

Sword Girls Full Review

Coming Soon…

Screenshots

Sword Girls Screenshots

Coming Soon…

Links

Sword Girls Links

Sword Girls Official Page

MMO Updates

MMO Updates


DUST 514 dev blog shows off guns, lots of guns

Posted: 08 Dec 2011 10:00 AM PST

Filed under: , , , , , , ,

DUST 514 - Amarr Scrambler pistol
First-person shooters are nothing without guns -- lots of 'em -- and CCP's upcoming DUST 514 is no exception. Today the company has released a new PlayStation blog update that zeroes in on a handful of infantry weapons in the far-future sci-fi opus.

Said weapons are broken down into light, heavy, and sidearm classes, with one example of each detailed. Light weapons are the most common, and they fulfill multiple roles for short- and medium-range applications. They also come in four variants, each of which allows gamers to select a playstyle that features a number of trade-offs (lower fire rates for increased accuracy, etc.).

Heavy weapons are more specialized, and are only available to players skilled enough to use heavy dropsuits. Sidearms are generally used as backup weapons, but they're still deadly in the right hands. Finally, today's entry continues the DUST tradition of showing off factional equipment variants, so head to the PlayStation blog to get a glimpse of some Amarr, Gallente, and Caldari weaponry.

MassivelyDUST 514 dev blog shows off guns, lots of guns originally appeared on Massively on Thu, 08 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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Trickster Online updates with new Chaos Tower content

Posted: 08 Dec 2011 09:00 AM PST

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Trickster Online - concept art
Did you know that Trickster Online has a story, and that story concerns Don Cavalier, "founder and former leader of [...] the world's biggest and best game company?" Yeah, we didn't either (and no, we're not kidding).

Be that as it may, the real reason for this post is to inform you that Trickster has updated with some new content called The Chaos Tower. The patch includes the titular tower, which brings "hours of never before seen playable content" to SG Interactive's free-to-play title. The tower boasts 72 floors of enemies, and the rewards for running the gauntlet are plentiful. The update also introduces a new weapon forging system which allows players to combine Chaos Tower loot items with their existing gear in order to make even more powerful weapons of mass destruction.

Head to the official Trickster site to learn more and to download the game.

[Source: SG Interactive press release]

MassivelyTrickster Online updates with new Chaos Tower content originally appeared on Massively on Thu, 08 Dec 2011 12:00:00 EST. Please see our terms for use of feeds.

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    Lord of the Rings Online's Update 5 invading Dunland next week

    Posted: 08 Dec 2011 08:00 AM PST

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    LOTRO
    Turbine's asking you out on a very special date next week -- December 12th, in fact. That's when the studio will show up to your door dressed in a sharp-looking tux, bearing flowers, and eager for you to head out on a magical tour around Middle-earth on a carriage ride.

    It's December 12th that Lord of the Rings Online will be releasing its first major post-Rise of Isengard patch, Update 5. The update comes loaded with endgame activities, including a huge instance cluster, an instance finder, and a new book in the epic storyline: Volume III Book 5.

    You can read more about Update 5 with our Turbine interview, head over to A Casual Stroll to Mordor to listen to what questions fans have about the patch, or check out the gallery below for five new screenshots of one of the instances, The Foundry.

    [Source: Turbine press release]

    MassivelyLord of the Rings Online's Update 5 invading Dunland next week originally appeared on Massively on Thu, 08 Dec 2011 11:00:00 EST. Please see our terms for use of feeds.

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      World of Tanks tops its own Guinness World Record

      Posted: 08 Dec 2011 07:00 AM PST

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      World of Tanks
      If your hard-won Guinness World Record has to be beaten one day, it's best that you do it yourself.

      That seems like Wargaming.net's philosophy, as the studio just announced that it's already broken World of Tanks' previously established record for Most Players Online Simultaneously on One MMO Server. 250,000 players crammed onto the game's Russian server simultaneously in November, far outstripping the title's earlier achievement of 91,311.

      CEO Victor Kislyi said that its upcoming technology and software upgrades will enable World of Tanks to do even better: "We are more than happy to watch our World of Tanks win over hearts and minds of gamers all around the world. The multicluster technology will enable us to move steadily towards new milestones and records."

      We recently gave World of Tanks a close look in our Firing Line column.

      [Source: Wargaming.net press release]

      MassivelyWorld of Tanks tops its own Guinness World Record originally appeared on Massively on Thu, 08 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

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        Goblinworks CEO: 'There's a whole new way to make MMOs affordably'

        Posted: 08 Dec 2011 06:00 AM PST

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        Pathfinder Online - concept art montage
        Pull up a chair, sandpark fans, and while you're at it you might want to grab a large cup of your favorite caffeinated beverage. Goblinworks has published the first in a series of dev blogs designed to give starving sandbox fans a peek into the world of Pathfinder Online, and it's quite a lengthy read.

        Goblinworks CEO Ryan Dancey introduces key members of the Pathfinder team (including industry veterans who have worked on titles including City of Heroes and World of Darkness) before moving on to a high-level view of Pathfinder's business plan. Three main strategies emerge from the wall o' text, and Dancey cites the use of field-tested middleware, sandbox design elements, and most interestingly, a hard cap on the number of new players allowed into the game each month as the factors that will make Pathfinder stand apart from the gaggle of themepark clones currently blotting out the sun.

        "Making a game that starts with 4,500 players and grows to 16,500 players [after seven months] is much, much easier and vastly less expensive than making a game designed to accommodate a million players on day one," Dancey explains. He goes on to say that Pathfinder aims to emulate EVE Online's model of starting small and gradually building a larger playerbase over time while avoiding "a huge themepark mortgage" in terms of development and infrastructure costs.

        MassivelyGoblinworks CEO: 'There's a whole new way to make MMOs affordably' originally appeared on Massively on Thu, 08 Dec 2011 09:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What game do you wish you had time for?

        Posted: 08 Dec 2011 05:00 AM PST

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        Fallen Earth - dude looking at zombies
        There's no shortage of MMOs, and whether your tastes include big budget titles like The Secret World or EverQuest II or small-scale niche products like Glitch or Darkfall, these are the salad days in terms of choice.

        While you probably won't find many folks complaining about the genre explosion we've witnessed over the past few years, it is becoming harder to see it all, even though the free-to-play movement has removed many of the financial obstacles inherent in the game-hopping lifestyle. There's always one game (or two, or seven) that you never seem to have time for, despite the fact that it looks really cool and dammit you're going to make time for that starting... sometime.

        For me, that game is Fallen Earth, and I'm bummed out by the fact that I'm still saying that two years after its launch. What about you, Massively folk? Is there a game (or games) that you keep meaning to play?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What game do you wish you had time for? originally appeared on Massively on Thu, 08 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.

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          Gamebreaker's 12 Days of Smack Talkin' brings holiday cheer, WoW-vs.-SWTOR arguments

          Posted: 07 Dec 2011 06:00 PM PST

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          Boom!
          Everybody knows that nothing says "Happy Holidays" like throwing some more fuel on the WoW-vs.-SWTOR fire. Gamebreaker.TV fully realizes this and has decided to contribute its own rendition of The Twelve Days of Christmas in the form of a World of Warcraft Rogue trading verbal blows with a Star Wars: The Old Republic Sith Assassin over whose game is better. It's a rather amusing way of mixing MMOs and holiday spirit, but let's not let it devolve into a real flame war, hm? Click on past the cut for the full video.

          Continue reading Gamebreaker's 12 Days of Smack Talkin' brings holiday cheer, WoW-vs.-SWTOR arguments

          MassivelyGamebreaker's 12 Days of Smack Talkin' brings holiday cheer, WoW-vs.-SWTOR arguments originally appeared on Massively on Wed, 07 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.

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          Dragon Nest celebrates the holidays with Scarlet Snow

          Posted: 07 Dec 2011 05:30 PM PST

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          Screenshot -- Dragon Nest
          The weather is cooling down, and it's the season for fresh, white, beautiful snow. Dragon Nest, however, wants to turn that snow red with its upcoming update, Scarlet Snow. The new patch, coming sometime in December, will raise the game's level cap to 40. And of course, a raised level cap means new challenges for players to conquer. Saint's Haven will play host to two new nests and dungeons, and there will be plenty of seasonal events for players to see. For more information, check out the post on the game's official website.

          MassivelyDragon Nest celebrates the holidays with Scarlet Snow originally appeared on Massively on Wed, 07 Dec 2011 20:30:00 EST. Please see our terms for use of feeds.

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          Aeria Games bringing Need for Speed World to a global audience

          Posted: 07 Dec 2011 05:00 PM PST

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          Cops are always out to get you over the smallest gross violation of local traffic laws.
          Do you feel a need to get behind the wheel of a car and race through the city streets? Would you prefer to do so without being arrested or the risk of crashing into a building at 100 MPH? Need for Speed World fulfills that requirement, and as of today, Aeria Games is bringing the game to a worldwide audience. It's the second game that the publisher has handled from Electronic Arts following the work done on Battlefield Heroes earlier this year.

          Like many other releases from Aeria Games, Need for Speed World's global release comes with several different localizations. The client is available in English, Spanish, Portuguese, French, and Polish, letting players of several different nationalities face off against one another on the mean streets of several fictional cities. And of course, the core racing mechanics of the game have remained intact so that players can enjoy the whole free-to-play racing game in whatever tongue is most comfortable.

          MassivelyAeria Games bringing Need for Speed World to a global audience originally appeared on Massively on Wed, 07 Dec 2011 20:00:00 EST. Please see our terms for use of feeds.

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          Outspark announces Fiesta Online expansion, Expedition to Adealia

          Posted: 07 Dec 2011 04:30 PM PST

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          Artwork -- Fiesta Online: Expedition to Adealia
          Outspark has announced a new expansion for its flagship free-to-play MMO, Fiesta Online. For the uninitiated, Fiesta Online is a fantasy MMORPG that puts players in the shoes of one of seven classes (such as Archer, Cleric, or Trickster) and sends them on a quest to -- what else -- save the world. More or less, anyway.

          The expansion, known as Expedition to Adealia, will bring players to the eponymous continent of Adealia. There, they will be tasked with battling "the evil that consumes the land." The expansion will also increase the level cap, allowing players to progress their characters' power even further. To find out more about the upcoming expansion, or to join the game yourself, head on over to Fiesta Online's official site.

          [Source: Outspark press release]

          MassivelyOutspark announces Fiesta Online expansion, Expedition to Adealia originally appeared on Massively on Wed, 07 Dec 2011 19:30:00 EST. Please see our terms for use of feeds.

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            New Star Trek Online developer diary explores the abandoned Jem'Hadar ships

            Posted: 07 Dec 2011 04:00 PM PST

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            Hopefully these fare better in the hands of players than as enemies.
            The Dominion is, in many ways, the opposite of the Federation in Star Trek Online. Rather than being composed of several races cooperating freely for shared exploration, the Dominion features multiple races honed into single-purpose tools by the Founders. One of those tools is the Jem'Hadar, the warriors of the organization and the pilots behind the fast scarab-like attack vessels players are no doubt familiar with. And as the latest developer diary outlines, the Jem'Hadar ships are turning into a mystery -- because they're turning up empty and unharmed in the middle of Federation and Klingon space.

            In game terms, the ship is small and quick and mounts a heavy offensive arrangement of officers and equipment. In lore terms, however, the presence of the ships could easily be the subject of an entire set of missions (and may be in the future, in the Foundry if not from the development team). It's an interesting fictional read as well as an interesting look at a new ship type in the game, both of which should appeal to fans of Star Trek Online

            MassivelyNew Star Trek Online developer diary explores the abandoned Jem'Hadar ships originally appeared on Massively on Wed, 07 Dec 2011 19:00:00 EST. Please see our terms for use of feeds.

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            New EVE Online Chronicle provides a meeting of the minds over ships

            Posted: 07 Dec 2011 03:30 PM PST

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            Shipping news?
            If you're only a casual follower of EVE Online news, you could be forgiven for thinking that the game's setting is sparse at best, since most of the news about the game doesn't really touch upon it. But there is a sprawling weight of lore behind the game, with no shortage of reasons for the massive inter-player conflicts that define the game's environment. The newest installment of the EVE Chronicles is a look behind the scenes at the way the game's universe operates, with or without players.

            On the face of it, the piece is simply a bit of fiction about two individuals meeting to discuss a business deal. But it also shows off the labyrinthine politics, rules, and subterfuge involved in the game. Even if you're not familiar with the setting, the tale stands on its own as a piece of science fiction -- and if you are familiar, you may well find something of interest in the simple exchange of words over battleships.

            MassivelyNew EVE Online Chronicle provides a meeting of the minds over ships originally appeared on Massively on Wed, 07 Dec 2011 18:30:00 EST. Please see our terms for use of feeds.

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            Portalarium announces Ultimate Collector: Garage Sale as first title

            Posted: 07 Dec 2011 03:00 PM PST

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            Ultimate Collector: Garage Sale
            Richard Garriott's recent startup, Portalarium, had many people wondering what would be the first thing to come out of this mad scientist's new studio. Well, wonder no more. Now we know that Portalarium's first title will be a Facebook game known as Ultimate Collector: Garage Sale, which focuses on -- you guessed it -- collecting things that you buy at garage sales. We couldn't make this up if we tried.

            Players can create an avatar and customize their houses, and then go shopping at estate sales, garage sales, pawn shops, and so forth in order to complete collections of items. These item collections can then be displayed in your house as a trophy of sorts, or you can sell them to make a quick buck. We'll just have to wait and see how this bizarre project shapes up in the coming months.

            MassivelyPortalarium announces Ultimate Collector: Garage Sale as first title originally appeared on Massively on Wed, 07 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.

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            Star Wars: The Old Republic opens up pre-loading for early players [Updated]

            Posted: 07 Dec 2011 02:45 PM PST

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            Wait in line politely, everyone will have a chance.
            It's almost the time that many players have been waiting for -- the opening of the gates for Star Wars: The Old Republic. According to the most recent news posts, mail will be sent out starting on December 13th to notify players of when their early access period will begin. But why wait that long when you can download the client now, making sure that you're patched up and ready to go when your early access goes live?

            The pre-order page for player accounts now includes a link to download and install the client, assuming that you've entered the code you received when you ordered. Curiously, this latest announcement says that players can receive up to seven days of early access, although that may well be a typo. If you'd missed previous announcements, players who took part in a beta weekend prior to November 24th will need to reinstall the game, so go ahead and download the updated client and get ready for the early launch in a few days.

            [Update: Darth Hater has collected several forum and Twitter posts that confirm the December 13th date is not a typo and is "different from previously advertised." Early-early-access, here we come!]

            MassivelyStar Wars: The Old Republic opens up pre-loading for early players [Updated] originally appeared on Massively on Wed, 07 Dec 2011 17:45:00 EST. Please see our terms for use of feeds.

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            Final Fantasy XIV previews in-game achievement system

            Posted: 07 Dec 2011 02:30 PM PST

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            It beats hunting opo-opos for a crown.
            Final Fantasy XIV has had a method for tracking achievements since launch via the Lodestone site, but they were treated largely as milestones for characters and provided no tangible rewards. The upcoming patch 1.20, however, is bringing the system into the game proper, complete with a full set of benefits for players. And the system comes with more than a few rewards for players to pick up along the way, as you might expect.

            Each achievement category starts out locked, but once players speak with a specified NPC, the category will be unlocked for viewing. Both titles and special items can be unlocked, and the system will also reward achievement points to help give you an idea how much you've accomplished through the game. Bringing the system off the site and into the game might produce a few hiccups, but it looks as if the implementation will give Final Fantasy XIV players some interesting goals to chase.

            MassivelyFinal Fantasy XIV previews in-game achievement system originally appeared on Massively on Wed, 07 Dec 2011 17:30:00 EST. Please see our terms for use of feeds.

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            World of Warcraft's holiday sale includes $10 sparkleponies

            Posted: 07 Dec 2011 02:00 PM PST

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            WoW Holiday Sale banner
            The holidays are here, and you know what that means: holiday sales! Blizzard is joining the fun with a number of (rather good) deals. The World of Warcraft Battle Chest, which includes vanilla WoW and The Burning Crusade, is on sale for a measly $5 US. Wrath of the Lich King is on sale for $10, and Cataclysm's price has been reduced to $20.

            And as if that's not enough, Blizzard is also providing discounts for two of its cash shop items. Players can get their hands on a sparklepony for $10 or a Pandaren Monk non-combat pet for $5. The sale lasts until December 19th, so act now. For the full details, check out the news on WoW's official site.

            MassivelyWorld of Warcraft's holiday sale includes $10 sparkleponies originally appeared on Massively on Wed, 07 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.

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            Enter at Your Own Rift: The casual revolution in RIFT

            Posted: 07 Dec 2011 01:00 PM PST

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            Rift Fae Yule
            The Fae Yule world event has arrived in Telara, and there's one part of the event in particular that really captures the holiday feeling. It's not the daily quests but the festive "shinies" that players can harvest around town, like mistletoe and the holiday candle. At first I enjoyed the fun of clicking and getting nice little rewards, but by the third shiny, I was cursing other players who were racing me to the spot and grabbing the goods before I could! Talk about a Black Friday flashback! Twenty minutes later I was in the middle of the most intense, knock-down brawl for shinies that could rival a top-tier PvP Warfront.

            You wouldn't think that harvesting little festive oddities could be turned into a hardcore game, but that is exactly what I and a few other players ended up doing. And that got me thinking about Jesper Juul's book A Casual Revolution. In it, he looks at how video games have gone back to their roots and reinvented themselves, leading, for example, to the rise of the Wii. His book focused more on console gaming and didn't address MMOs that much, but in this week's Enter at Your Own Rift, I'd like to look at how his ideas apply to RIFT, particularly with recent changes to the game.

            Continue reading Enter at Your Own Rift: The casual revolution in RIFT

            MassivelyEnter at Your Own Rift: The casual revolution in RIFT originally appeared on Massively on Wed, 07 Dec 2011 16:00:00 EST. Please see our terms for use of feeds.

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              Free for All: Checking out Rosh Online

              Posted: 07 Dec 2011 12:00 PM PST

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              Rosh Online screenshot
              Recently I was asked to take a press tour for Rosh Online, a new "massive war" MMO from Ignited Games. Press tours can be a lot of fun. You get to chat with the developers and ask direct questions about specific things that are happening right then in front of you, and you get to hear detailed explanations about systems that might normally take a while to figure out while you explore deeper parts of the world.

              The problem with jumping right into a game that you have never played before is that you can't really get an exact sense of what it is like to be a real, brand-new player. It's important to know how that feels so that it can be passed on to potential newbies. Either way, I enjoyed my time with Rosh Online, but I did have quite a few issues with it. I'm sure a lot will change over time, especially since this game is brand-new, but in the meanwhile I'll tell you all about it.

              Click past the cut!

              Continue reading Free for All: Checking out Rosh Online

              MassivelyFree for All: Checking out Rosh Online originally appeared on Massively on Wed, 07 Dec 2011 15:00:00 EST. Please see our terms for use of feeds.

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                Choose My Adventure: Lineage II by a landslide

                Posted: 07 Dec 2011 11:00 AM PST

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                Lineage 2
                It was no contest from the get-go. Lineage II took an early lead in last week's poll and firmly held on to it. Color me shocked. I really thought that a few of the entries would be closely tied. Some contestants recently added some juicy content releases, but Lineage II crushed them, and all the others, by getting 1,320 votes. The runner-up, Black Prophecy, only managed to secure 299 votes.

                All its servers going F2P and the release of Age of Discovery weren't enough to put EverQuest II in the running. The F2P population boom in DC Universe Online's and its recent Lightning Strikes update weren't enough to create competition. Nope. The allure of Lineage II's F2P mode and the launch of the Goddess of Destruction expansion were just too much for voters to pass up.

                Now it's your turn to start steering my course in the lands of Lineage II. Race, class, gender and my first class-transfer are all on the table.

                I've tried to make voting as easy and clear as possible, but given how each race, and gender determine which classes you can choose from, you should make an effort to understand how all the choices work. Here's one example: Voting Dwarf and then Mystic is wasting a vote because Dwarves can only be Fighters, and it skews the results for those who are voting for a race that can be Mystics. You'll see what I mean.

                Continue reading Choose My Adventure: Lineage II by a landslide

                MassivelyChoose My Adventure: Lineage II by a landslide originally appeared on Massively on Wed, 07 Dec 2011 14:00:00 EST. Please see our terms for use of feeds.

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                  Anarchy Online gets its own convention in 2012: AO Con

                  Posted: 07 Dec 2011 10:00 AM PST

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                  Anarchy Online
                  Most MMO communities can only dream that their game would be as popular and supported as to get their own convention. A rare few see either studio- or fan-based efforts make this dream a reality. In 2012, Anarchy Online gamers will finally -- after 11 years -- join these revelers with their own convention: AO Con.

                  GridStream Productions is putting on the first-ever Anarchy Online convention in Grand Rapids, Michigan on August 10th through 12th, 2012. The convention will take place at the Grand Rapids Airport Hilton, and is scheduled to have DJs, costume contests, panels, and meet-n-greets.

                  Registration is affordable -- it's only $25 to attend the three-day convention, but you have to be 18 by August 2012 in order to go. GridStream Productions is an in-game organization that primarily focuses on putting out Anarchy Online broadcasts.

                  MassivelyAnarchy Online gets its own convention in 2012: AO Con originally appeared on Massively on Wed, 07 Dec 2011 13:00:00 EST. Please see our terms for use of feeds.

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