General Gaming Article

General Gaming Article


The Game Boy: Violence Is the (Wrong) Answer

Posted: 19 Oct 2011 03:36 PM PDT

I love shooting things in the face. Monsters, aliens, mice, men – all are equal in the eyes of my trigger finger, which itches with such fervor that I should probably have a doctor look at it. But – even in the ammo-casing-coated world of videogames – there's a time and place for violence. (And no, smartasses in the audience, it's not "always." Always isn't even a place.) More and more, I've noticed recent games tripping over their own feet because they choose to reign with unfaltering bloodlust instead of reining it in. In some games, it's but a speck-sized sticking point. Others, though, choose to live by the sword, only to fall flat on their faces and die by it in the most gruesome fashion imaginable.

Evidence A: Deus Ex. For the most part, it's an amazing game, but bring up its boss fights and watch as a room full of fawning admirers turns into a torch-flashing, keyboard-smashing angry mob. And why not? The game's bosses are horribly designed strategic dead ends that eat headshots and excrete pure, unfiltered sadness. To me, though, the biggest problem is that you have to fight them at all.

See, Human Revolution also included brilliantly tense wars of words that really forced players to read facial cues and get in each "opponent's" frame of mind. These were full of drama, branching paths, and breath-taking twists. In essence, they felt more like boss fights than the actual boss fights. Better yet, they matched the spirit of Deus Ex far better than Human Revolution's rootin', tootin', hootin', hollerin' shootouts. Ultimately, though, these neck-and-neck verbal back-and-forths were disappointingly under-utilized – almost like Eidos Montreal didn't have any faith in their ability to captivate a crowd.

That, I think, is the problem many games are facing right now. It's not that this medium can't solve its problems without resorting to violence; it's that we've been raised on a diet that's one part spectacle and a billion scattered, charred parts explosion. Developers, then, are afraid to stop screaming at the top of their lungs for fear of being drowned out by the rest of the crowd. Violence is a quick, proven way to engage players. It's easy. It's reliable. It works.

Up to a point, anyway. Technology and development techniques are evolving, and games are picking up new tricks. Developers aren't blind, either. They know this better than any of us. So ambition's prevailing – but just barely. Problem is, those same developers are trying to bring tried-and-true formulas along for the ride, which only slows everything else down in the process.

In the worst cases, clinging fearfully to violence – as though it's some kind of childhood-scented safety blanket – can be the difference-maker between an amazing game and one that's barely even worth a glance. For instance, I was recently charged with reviewing an iPad game called Dark Meadow. Honestly, it had almost everything working in its favor. Excellent atmosphere, Unreal 3-powered graphics, hilarious writing, incredible sound design. I never thought a mid-sized electronic rectangle could so thoroughly draw me in.

So I'd creep around, figuratively sniffing for clues throughout the abandoned Terror Hospital my character had awoken in. The floors creaked. Walls groaned. Lights flickered. My senses were sucked right into another world. And then: an admittedly creepy, capoeira-fighting fox monster struck! "HOLYSHITRUN," screamed my brain. The game, however, had other ideas. I had to fight. No ifs, ands, or buts.

Just like that, the game world stopped making sense. I was supposedly some Average Joe Forced into An Extraordinary Situation, but it sure didn't seem that way after I'd handily despatched a hundred hellspawn – one-after-another, no less – through a series of increasingly tedious encounters.


Let's contrast that with PC indie horror hit Amnesia: The Dark Descent. It's an admittedly similar concept, after all. You're Just Some Guy stuck in a spooky spot with so much audiovisual atmosphere that it could probably fix global warming. And then: a monster. Somewhere. "HOLYSHITRUN," screams your brain – as it should, because Amnesia disallows combat altogether. Amnesia, you see, turns a lack of actual violence into its key selling point. Like any other normal person, you can't effectively fight back, which makes the million murderous things that go bump in the night a billion times more terrifying.

On the far-flung opposite side of the spectrum, PS3 indie up-and-comer Journey entirely removes violence from the picture to create a relaxing, contemplative experience. In my experience, the lack of baddies breathing down my neck/tearing out my throat every five seconds freed my mind to ponder about the expansive, mysterious desert in which the game takes place. What's the deal with these abandoned, half-buried structures? What are these abstract, magic scarf creatures? And occasionally, Who Framed Roger Rabbit? That one was mostly unrelated, though.

Point is, the slow, deliberate nature of the game sent my mind in directions others hadn't. My surroundings became the central appeal of the game – as opposed to the glorified hallways between battles seen in so many other, more traditional titles. Journey felt like, well, a journey in that the destination ceased to matter. The experience of simply being there was engaging in and of itself.

A lack of violence, then, is plenty capable of being just as interesting – and even thrilling, depending on how it's used – as a good old-fashioned kung-fu gunfight. It's simply a matter of taking that first step, leaping out of the nest, and never looking back. When you're going for broke with a new idea, half-hearted attempts just don't cut it. If you don't believe your brilliant new mechanic will fly, it'll probably act less like Led Zeppelin and more like an actual leaden zeppelin.

Yes, I'm still a gamer. I love shooting things. But I'm also a grown adult. Via the cumulative magic of countless public service announcements, I know violence isn't always the answer. So think carefully, developers, because you might just be shooting yourself in the foot when you hand me that gun.                              

Google+ to Stop Enforcing Real Names

Posted: 19 Oct 2011 02:55 PM PDT

google verifiedIn a bit of a reversal, Google+ will reportedly be moving away from its strict real name policy and allow users to use pseudonyms. The news was apparently relayed by Google social chief Vic Gundotra himself. There is no timeline for the change, but it is likely tied to the user verification program.

Google caused a bit of a stir when it announced that all Google+ users would have to use their real names. The company even began booting people that it thought were not following the rules. That led to some people being wrongly suspended. But just recently, Google began verifying accounts for public figures, and promised the little people a method to get verified in the future.

We suspect that the change to allowing pseudonyms will take place around the time that regular users can get verified. This way, people can still have conversations with others, and know they are who they claim to be, but another group can go about its business being anonymous. How do you feel about this change?

The 34 Best Webcomics for Geeks

Posted: 19 Oct 2011 02:53 PM PDT

Here at Maximum PC, we get accused of being geeks pretty frequently and it's a badge we wear with pride. Different than your garden variety nerds or dorks, geeks enjoy things like computers, and math, and comic books. We're guilty of all of those things, especially the last part. Of all of the things the internet has done for us, perhaps one of it's most beneficial gifts to the geeks was the web comic.

Much like the shift from print to digital in the traditional publishing world, the comic world has also undergone its own digital revolution - or should we say digital explosion? With the advances of software and the benefit of a cheaper publishing platform came a slew of online comics which ran the gamut from hilarious to hideous. We collected a list of the best geeky offerings from staff favorites to Facebook suggestions in order to provide you with thirty hilarious, entertaining and incredibly drawn web comics to secretly read throughout your work day. Geek or no, there's a comic here that you'll be able to enjoy. Dive in, and feel free to share your favorites in the comments!

 

Siri Allows Miscreants to Bypass iPhone 4S Passcodes

Posted: 19 Oct 2011 02:41 PM PDT

siriApple's Siri voice control system is undeniably cool, but it's also still technically a beta product. As such, there are some kinks to work out, but this is a pretty big one. The default setting for Siri is that it can be activated when the phone is locked, which is handy. But it turns out that even if you use a passcode, anyone can fire up Siri without knowing your code, and send texts and emails, or snoop in your calendar.

In this state, Siri does have reduced functionality. Users cannot access apps, including the phone app, without knowing the lock code. The only features exposed are the ones that happen entirely within the Siri interface. There is an option to change this setting buried in the passcode lock menu. Users can switch Siri to 'Off' and stop people from accessing it without the code.

For many users, it might be worth the risk to leave Siri on, but the default setting should be the opposite. Siri ought to be disabled when locked unless the user makes the choice to turn it on. Any 4S users out there? Is your Siri disabled on the lock screen? 

Samsung and Google Actively Worked to Avoid Apple Patents in Galaxy Nexus

Posted: 19 Oct 2011 02:30 PM PDT

galaxySomething that was not discussed at the Android 4.0 and Galaxy Nexus unveiling recently is the state of the patent system. Android has had more than its fair share of run-ins with software patents in recent years, and Samsung mobile president Shin Jong-kyun made some telling statements that were only released after the event. According to Shin, Samsung and Google while developing the Galaxy Nexus actively worked to avoid patents they knew to be held by Apple 

"Now we will avoid everything we can and take patents very seriously," Shin said to reporters. He went on to say that he hopes the Galaxy Nexus will be 100% free from Apple infringement suits. That would be a change for Samsung, which has seen the Cupertino-based company win sales bans on its devices in several regions. An Australian court recently barred Samsung from selling its Galaxy Tab 10.1 in the country, but Samsung hit back with new patent suits against Apple in France, Italy, Japan, and Australia.

From what we saw of Android 4.0, there does not appear to be any gaping holes in the product. But who knows if Google and Samsung spent too much time designing around those patents. How do you feel about products being developed specifically to avoid the appearance of patent infringement?

Gigabyte G1.Assassin 2 X79 Motherboard Appeals to Our Inner James Bond

Posted: 19 Oct 2011 12:56 PM PDT

Gigabyte wrapped up the design of its upcoming G1.Assassin 2 motherboard based in Intel's X79 chipset for Sandy Bridge-E and tossed a bunch of teaser pics on its blog and Facebook page. It's the first G1-Killer series board to support Intel's socket 2011 Core processors, and rather than bring a gun to a knife fight, the G1. Assassin 2 carries a pistol, just in case things get out of hand at your LAN party (don't worry moms and dads, it's just a heatsink).

That isn't the only weapon in the G1.Assassin 2's arsenal. It also wields a Bigfoot Networks Killer E2100 NIC with 1GB of dedicated DDR2 memory to shoot down high pings, an onboard Creative Soundblaster X-Fi digital audio processor, three PCI Express x16 slots with CrossFireX and SLI support, 8-phase VRM, SATA 6Gbps support, and other weapons of DIY destruction.

Check out more teaser pics in our photo gallery below, and then tell us what you think about the design.

Image Credit: Gigabyte

How-To: Build a Site With Drupal Gardens

Posted: 19 Oct 2011 12:06 PM PDT

In a world where most of us have turned to expressing ourselves in snippets through the use of services like Twitter, Facebook and Google+, there's still a place in this world for websites. After all, 140 characters might get be enough to push out a message concerning how much you drank last night and where you think you left your pants, but unless you're a MAG Poetry Prize winner, you might have some difficulty at expressing the emotions you felt in seeing the Grand Canyon for the first time on your summer vacation. It goes without saying that for businesses, having a website to showcase or offer support your products is a no-brainer.

These days, those looking to build their own site are spoiled for choice. For those that just want to throw their pictures, video and photos up online without worrying about anything more than what template to use and an occasional bit of spellchecking, Tumblr, Blogger or Windows Live Spaces are all great ways to go. If you demand more control over your site's look and functionality, you can rely on open source Content Management Systems like Joomla, Drupal or WordPress. Unfortunately, to get the most out of these users often need to be prepared to fulfill the role of both a content creator as well as a back end site administrator, dealing with frustrations such as choosing a reputable ISP, setting up your home computer to act as a server, deciding whether or not to download new versions of the and dealing with PHP databases. 

Isn't there a happy middle ground?

Acquia seems to think so. If Drupal Gardens is any indicator, they may very well be on to something. By taking the power of the of the open source Drupal 7 Content Management System and combining it with turnkey-style site management, Drupal Gardens offers up a Drupal-a-Service platform allowing users to go from nil to an up and running site in well under and hour. With Drupal Gardens, there's no need to worry about backend administration, working with frustrating FTP uploads or paying scads to a talented web developer for his years of dedicated technical education. Simply sign up for an account, set up your site and get posting. How do you get started? It goes a little something like this:

Step One: Sign Up

Using the web browser of your choice, navigate to the Drupal Gardens website. If you still need some coaxing on the fact that Acquia's service is right for you, you've come to the right place: The page is chock full of highlights surrounding what makes it a great option. Once you're convinced, click Create a Free Site to get the ball rolling. 

In doing so, you'll be directed to a sign up page that demands you designate a site URL, select a username, password and provide an email address to bind it all together. As Drupal Gardens is a relatively new service, chances are that you won't have too much difficulty snagging a domain name that works for you. That said, don't be too surprised to find that obvious names like scott.drupalgardens.com have been taken (because it totally has). Once you've settled on your credentials, click the continue button. 

Step Two: Choose Your Weapon

While a blog might be great for keeping a concise online record of your cat's busy life, it doesn't do much if you're trying to promote a product or a service. Fortunately, Drupal Gardens accounts for this and offers a number of stylistic alternatives including a template optimized for promoting a product or service and another designed to help groups discuss or push their agenda forward. If none of Drupal Garden's basic templates do it for you, there's also the option to create a template to meet your particular needs. Acquia also provides their clients with the ability to pick and choose what services will show up on their sites.  Must-haves like a rotating banner, an area for your Twitter feed, feedback and contact forms can all be turned off with push-button simplicity. When you're content with the type of site and feature set you've selected, click Continue. 

Step Three: Reticulating Splines

At this point, as can be seen by the progress bar you're presented with, your Drupal Gardens site is well on the way to being set up.  Check your inbox: By now you should have received an email from drupalgardens.com that lets you know your account has been created and to remind you of your login credentials. Once your site is created, you'll also receive a second email requesting that you verify your email is being helmed by a button-mashing human being and not some godless spamming machine. When it shows up, click the link to complete the set up process. In doing so, you'll be directed to your site. If you don't feel like responding to the email's demands right away, don't worry—you have seven days to click the link before your Drupal Gardens site and account are both deleted. Now, let's move on. This is where things get interesting.

Step Four: Welcome Home

While it might not be much to look at yet, your new Drupal Gardens digs are set up and ready to be tweaked. Where services like Tumblr leave you to your own devices, Acquia has been good enough to provide you with a few sample posts, and other filler content to all new Drupal Gardens sites in order to give users a feel for the template they've chosen. Had enough of a feel? Good—time to make it your own.

Step Five: Master of Your Domain

Drupal Gardens, as with Drupal 7, can be controlled an manipulated via the administration toolbar at the top of your browser. Only users who have signed into the service can see or interact with the administration toolbar. Here's the low-down on its various functions:

Dashboard: Clicking this link provides you with an overview of the latest updates to your Drupal Gardens site.

Contents: Shows a list of all of your site's content, as well as who is responsible for posting it. An administrator can create publish, unpublish, edit, or delete any of the site's posts from here.

Structure: Essentially, the structure link lets you decide what appears on your site and where it shows up. From here, you can configure your Drupal Gardens site's Blocks (more on that in a bit), the content types, Menus, create simple content lists and your site's Taxonomy.

Appearance: With the options available via the Appearance link, you can pimp your site out to your heart's content. Foibles like the site's layout, color palette, space for a custom logo, font customization, page borders and pre-made themes are only a few mouse clicks away. For the skilled (or adventurous), there's also an option to putter about with Cascading Style Sheets.

People: From here, you can invite new people to your site under a wide variety of permissions levels. If anyone gets out of line, the People overlay also provides the the ability to block or delete users who get out of line… online.

Modules: With Drupal, Modules make the magic happen. Nothing on your site happens without them. The Modules link makes it a cinch to enable or disable the modules that make your site tick, adding or taking away functionality with a few mouse clicks. While some of the modules must be enabled at all times, Drupal Gardens provides users with a wide variety of additional modules to help you customize your site's look and feel.

Configuration: As the link's name suggest, from here, users are able to configure a wide variety of their site's functions, including account settings, Content authoring defaults, how media such as photos, audio, and video are presented, language settings and a number of administrative functions. 

Reports: With this link, you can check in on your site's stats, recent log messages, and other important site information. For individuals looking to leverage their website for sales, media relations or product information, these metrics are vital.

Step Six: Upgrades

While Drupal Garden's free offerings will sate the website building appetite of most users, Acquia also offers a number of tiers of additional service that allows for a number of finishing touches like additional storage, one-to-one technical support, additional responses for any of your site's web forms, and even the use of a custom domain name. 

Now that your site is up and running, don't be afraid to tinker! Drupal's reputation as a flexible, durable CMS is well-earned, thanks to the hard work of countless developers volunteering their time over the years. The chances of your breaking anything is pretty minimal. If you do find a way to flummox the works, don't fret: the helpful folks at Drupal Gardens forums are standing by to help you unbugger just about anything you accidentally bugger up.

Cooler Master QuickFire Rapid is a Mechanical Plank for Gamers

Posted: 19 Oct 2011 11:26 AM PDT

Mechanical keyboards are kind of a throwback to days gone by when keyboards offered a satisfying click and superior key action. More and more companies are coming out with mechanical planks nowadays, including Cooler Master, which just announced its new QuickFire Rapid keyboard for gamers. This board was built to withstand the kind of abuse gamers inflict when feverishly mashing away.

The QuickFire Rapid uses the popular Cherry MX key switches. Keycaps are laser-marked and sport a damage-resistant rubber coating. Cooler Master also throws in an extra set of keycaps and a key puller.

Other features:

  • Windows Key disabled in GAME mode
  • Anti-ghosting
  • NKRO in PS/2 mode
  • 1000Hz/1ms response time in USB mode
  • Multimedia shortcuts
  • Removable braided USB cable with cable routing

The QuickFire Rapid will be available in November for $80.

Product Page

Image Credit: Cooler Master

ARM's New Ultra-Efficient A7 Processor Can Be The Brains To The A15's Brawn

Posted: 19 Oct 2011 11:25 AM PDT

Intel may have the PC processor market in a virtual stranglehold, but on the mobile front, ARM's low-powered chips have made the company a contender. The diminutive new Cortex A7 processor announced today is one-fifth the size and uses one-fifth the power of the Cortex A8, but ARM has big things planned for it. Not only does the company have eyes on the sub-$100 phone market, but new technology that ARM calls "big.LITTLE processing" could have the A7 serving as a plucky little Robin to the beefier Cortex A15's Batman.

The cleverly named big.LITTLE technology takes its title from the two chips involved: the A7 is the lowest-powered processor in ARM's lineup, while the A15 is its performance powerhouse. The company claims that big.LITTLE technology – which requires both of those processors to be in a single phone – improves life all-round by assigned small, easy tasks like calls and audio playback to the energy-efficient A7, then swapping heavy loads over to the A15 on an as-needed basis. Since the power-hungry A15 will be operating much less frequently than normal, battery life will get a big boost.

"This flexible approach of choosing the right processor for the right job enables highly optimized processing which results in significant energy savings for common workloads," ARM crows in its press release. Don't expect to see the power savings for quite a while, though: ARM says phones with stand-alone A7 processors won't appear until 2013 at the earliest, and A15 chips aren't expected to even start hitting the streets until sometime next year.

Spotify Unveils Blackberry App

Posted: 19 Oct 2011 10:54 AM PDT

We never thought we'd say this again after last week's horrify service outage, but it's actually kind of a good week to be a Blackberry owner! When you're done downloading free $100 worth of free apps to your Blackberry Curve, point your browser over towards Spotify, because the mega-popular music service just rolled out a long-awaited app to bring its tunes to RIM devices… kind of.

Kind of, you see, because the app is still in a beta-like "Preview" stage. In fact, Spotify will only go so far as it say that it will only definitely work with the 9780 Bold, 9700 Bold, 9300 Curve, 9000 Bold and 8520 Curve, and only on GSM networks, although the company did tell TechRadar that it works with Blackberry OS 7 devices like the Blackberry Bold Touch 9900, too. 

You'll only be able to use the app if you're a subscriber to Spotify's $10/mo. premium service, though – no mobile music for free listeners. You can expect the same mobile functionality that is found in the company's Android, iOS and Windows Phone 7 apps, including full access to the streaming Spotify library as well as the ability to listen to songs offline. You can only get it from Spotify currently; the final version will be available on the Blackberry App World.

MMO News

MMO News


Elsword Releases Halloween Content

Posted: 19 Oct 2011 02:46 PM PDT

Elsword Online, by Kill3rCombo, has announced their Halloween celebration events.  Players can adventure in a new Halloween-themed dungeon to recruit an exclusive Hallowed Witch pet.  Both the dungeon and the pet will end on November 2.

Players will also be able to be in costumes for the event, as well as attend themed events throughout the season.  They are also offering a pumpkin carving contest for the artistically minded.  Winners will have their carvings featured in game for everyone to admire.

elsword-online-gameplay

Elsword Online Gameplay Screenshot

Source:

Online Beat-'Em-Up Elsword Debuts In-Game Halloween Haunts

IRVINE, Calif. – Oct. 19, 2011 – Massively multiplayer online (MMO) game, Elsword, is ringing in the spookiest holiday of the year by introducing all-new Halloween-inspired content. For a limited time only, players can battle their way through intense dungeons and menacing adversaries with an added, "spooktacular" twist.

The holiday content offers players the chance to navigate through a special Halloween-themed dungeon, as well as recruit the exclusive Hallow Witch pet as a sidekick. The limited edition Hallow Witch is the newest addition to Elsword's recently added pet system, however players will need to act quickly, as both the Hallow Witch and Halloween dungeon vanish on Nov. 2. To add to the apparitional atmosphere, gamers can also don costumes and attend eerie events through the end of the month. Offering players a creative outlet as well, Elsword is following up their Creepiest Wallpaper Contest with a season-appropriate Pumpkin-Carving Contest through Oct. 27. Gamers can submit their most artistic concepts now for the chance to have their creations appear on loading screens in-game.

To play Elsword and experience the latest Halloween features, please visit: www.elswordonline.com. For more information on the Pumpkin-Carving Contest, please visit: http://www.elswordonline.com/2011/10/it%E2%80%99s-pumpkin-carving-time/.

Fallen Earth F2P Gameplay – First Look HD

Posted: 19 Oct 2011 02:44 PM PDT

To Learn More About the Game, Check out our Fallen Earth Page.

Fallen Earth is a 3D sci-fi themed post-apocalyptic MMORPG published by GamersFirst – the same company behind Knight Online, APB Reloaded, Sword 2, and several other free to play games. Fallen Earth originally launched back in 2009 as a pay to play game, but dropped its subscription when it was bought by GamersFirst. The F2P version of the game went live on October 13, 2011. The game mixes RPG and FPS gameplay elements and plays a bit like Global Agenda and Savage 2. The game has no set “classes” and instead utilizes a skill system. As players level they can AP points which they can distribute across a wide variety of skills. To learn more about Fallen Earth check out the official MMOHut Fallen Earth page which includes a detailed review, tons of screenshots, and additional videos.

MMO Updates

MMO Updates


Archlord celebrates its second anniversary

Posted: 19 Oct 2011 10:00 AM PDT

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Archlord
If you haven't guessed by now, we here at Massively love MMO anniversaries. They're always great opportunities to celebrate a game's success and achievements, particularly in a field where it is so hard to get long-lasting titles off the ground. So we raise a glass to Archlord as it marks its second anniversary today.

To celebrate this achievement, Webzen has a few treats in store for its players. Starting off, all Archlord players will enjoy two weeks of double XP, double drops, and double charisma points. If double XP isn't fast enough for you, then you can pop over to the special training server, where characters can be leveled up extremely fast and then transferred back to regular servers if they reach level 40 or higher. This training server will be up for a month, and Webzen is planning to hand out special in-game items for those who take advantage of it.

Archlord has a new raid dungeon in the works for December called Battle Square, and is preparing a new chapter in its storyline that will go live at the same time.

[Source: Webzen press release]

MassivelyArchlord celebrates its second anniversary originally appeared on Massively on Wed, 19 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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    World of Warcraft makes inroads into southeast Asia

    Posted: 19 Oct 2011 09:30 AM PDT

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    World of Warcraft
    World of Warcraft may be slipping in the subscription department over this past year, but a recent deal may change all that. Blizzard has signed a contract with game publisher Asiasoft to bring the title to three additional countries: Thailand, Malaysia, and Singapore.

    Blizzard's Paul Sams sees this move as a great way to expand ever further: "One of our top priorities is ensuring that our games are easily accessible to players all around the world. We are confident that as a leading online game services provider in southeast Asia, Asiasoft will help us reach many new players in this growing region."

    Asia is one of WoW's biggest markets, with countries like China producing massive amounts of players who are into the game. Under the terms of this deal, Asiasoft will get the rights to publish World of Warcraft and all of its expansion packs to the three countries, as well as Starcraft II and Diablo III.

    MassivelyWorld of Warcraft makes inroads into southeast Asia originally appeared on Massively on Wed, 19 Oct 2011 11:30:00 EST. Please see our terms for use of feeds.

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    The Secret World's Dragon Week reveals faction backstory, mission details

    Posted: 19 Oct 2011 09:00 AM PDT

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    The Secret World - Dragon faction
    Dragon Week continues for Funcom and fans of The Secret World. The latest series entry takes the form of a dev journal that hints at the faction's backstory and teases a Dragon ranking mission from the game itself.

    The Dragon is based in Seoul, South Korea, and is so secretive that even its own members don't appreciate the full extent of its power. The organization operates under the belief that "seemingly insignificant events can trigger cataclysmic change," and players will find the Dragon recruitment process a bit different than that of the game's other two factions. Potential recruits are paid a visit by silent Dragon monks, then unceremoniously deposited in a Seoul neighborhood with no apparent exits. If the recruits manage to find the Dragon headquarters, they're rewarded with more info about the faction and their own destiny.

    There's more, including details on that mission we mentioned earlier, but you'll need to head to MMORPG.com to read it.

    [Thanks to Acidbaron for the tip!]

    MassivelyThe Secret World's Dragon Week reveals faction backstory, mission details originally appeared on Massively on Wed, 19 Oct 2011 11:00:00 EST. Please see our terms for use of feeds.

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    CCP layoffs affect 20% of worldwide staff, company focusing on EVE

    Posted: 19 Oct 2011 08:30 AM PDT

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    CCP logo
    Reporting on game industry layoffs is never fun, so we're a bit sobered this morning as we bring you news of CCP's downsizing. The development firm behind EVE Online, DUST 514, and the World of Darkness MMO has just issued a press release stating that it will be trimming approximately 20% of its staff worldwide.

    According to CCP Manifest, most of the layoffs will occur in the company's Atlanta, Georgia offices, with select positions at the Reykjavik, Iceland camp also affected.

    Manifest says that EVE expansions, DUST, and WoD have stretched CCP's resources too thin, and the company will now "sharpen our focus." In the short term, this means more attention for EVE Online and DUST 514, while World of Darkness will "continue development with a significantly reduced team." Finally, the press release attempts to head off the doomsayers by pointing out the fact that EVE's subscriber numbers are higher than they were this time last year.

    [Thanks to everyone who tipped us!]

    MassivelyCCP layoffs affect 20% of worldwide staff, company focusing on EVE originally appeared on Massively on Wed, 19 Oct 2011 10:30:00 EST. Please see our terms for use of feeds.

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    Starcraft Universe MMO mod testable through October 30th

    Posted: 19 Oct 2011 08:00 AM PDT

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    StarCraft Universe - PvP screenshot
    You may remember StarCraft Universe, the fan-made MMO mod that received an official Blizzard blessing earlier this year. Development on the project is moving right along, and the mod team has left fans with a nifty present as it gets ready to head to BlizzCon.

    StarCraft Universe PvP is playable as of today via Battle.net, but you'd better hurry because the fun only lasts through October 30th. At that point, the game will be taken down "for further polishing since technically it isn't even ready for an open beta."

    The playable portion features an arena called the Encephalon Grid, and testers will start at level 30 (fully geared). Every class is available, and players may also be able to unlock additional abilities by winning enough matches. Check out the full press blurb on the mod's official website, and get a load of the PvP video after the cut.

    Continue reading Starcraft Universe MMO mod testable through October 30th

    MassivelyStarcraft Universe MMO mod testable through October 30th originally appeared on Massively on Wed, 19 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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    Turbine explains recent LotRO forum security issue

    Posted: 19 Oct 2011 07:30 AM PDT

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    LOTRO
    While Lord of the Rings Online's forums have returned following Turbine's decision to take them down due to a security issue, many players were left in the dark about what had happened. To clear the air with this, the studio posted a brief security FAQ that addresses the specifics of what went down this past week.

    According to the FAQ, Turbine became aware of a compromise in the forum database that would allow unauthorized access from outsiders. The company took the forums offline, brought in security experts, and fixed the bug that caused this issue. Turbine also claims it has strengthened its web security and that no payment details, including credit card information, were in danger of being stolen.

    As part of an effort to make sure all players were secure, Turbine sent out notices to a few customers with particularly vulnerable passwords. In the email, the players were informed that their passwords were reset for their own safety.

    The FAQ ends with a few Dos and Don'ts about password creation which all MMO players would be wise to adopt.

    MassivelyTurbine explains recent LotRO forum security issue originally appeared on Massively on Wed, 19 Oct 2011 09:30:00 EST. Please see our terms for use of feeds.

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    A Mild-Mannered Reporter: Spotlight on the Circle of Thorns

    Posted: 19 Oct 2011 07:00 AM PDT

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    A Mild-Mannered Reporter header image by A. Fienemann
    Most of the lower-level enemies you face in City of Heroes are temporary threats at best. They're there, definitely, and you have to deal with them, but they aren't going to stick with you for the long term. You move on from the starter zones and they drift out of your memory. The only real exception are the cultists you occasionally run across, robed and whispering about destiny as they abduct citizens for very visual rituals.

    The Circle of Thorns never quite goes away. It's one of the most insidious groups within the game's setting, made all the worse because of its dogged persistence. And the funny part is that the group's not even particularly concerned with the heroes or villains of the setting. It's busy trying to finish a war that happened centuries ago, a war of gods and great sorcery, and everyone who gets killed is just collateral damage.

    Continue reading A Mild-Mannered Reporter: Spotlight on the Circle of Thorns

    MassivelyA Mild-Mannered Reporter: Spotlight on the Circle of Thorns originally appeared on Massively on Wed, 19 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Could you do a better job running your guild?

      Posted: 19 Oct 2011 06:00 AM PDT

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      Follow the leader
      Sometimes guild drama just happens. When it stems from a disagreement with your guild leader, a popular reaction is something along the lines of, "I would never make a decision like that if I was guild leader."

      But a leadership role has its challenges. Along with member management, event coordination, and maintaining a sense of family, you also have to make it fun for the whole group. After all, it is still a game at the end of the day.

      So if you've never actually run a guild, but you've thought about it, do you think you'd make a good guild leader? Have you studied up on Karen Bryan's weekly column for all the tips and tricks you can retain? Let us know in the comments below how you'd make your guild a better place.

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Could you do a better job running your guild? originally appeared on Massively on Wed, 19 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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        EverQuest: Veil of Alaris preorder bonuses announced

        Posted: 18 Oct 2011 08:00 PM PDT

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        EverQuest: Veil of Alaris
        EverQuest's 18th expansion, Veil of Alaris, isn't too far off, and Sony Online Entertainment has announced that preorders are now open. The game comes in two flavors: standard and digital collector's edition. The former includes Veil of Alaris and all previous EverQuest expansions along with an exclusive mount, house decoration items (two paintings and a Resplendent Sword Ornamentation) and a traveler's rucksack.

        The collector's edition includes all of that, plus another exclusive mount, another rucksack, and more paintings and house decoration items than you can shake a stick at. If you preorder before November 14th, the standard edition will run you $39.99 while the collector's edition costs $59.99. After the 14th, however, the collector's edition price goes up to a whopping $89.99, so if you're planning on grabbing it, you better act quickly.

        MassivelyEverQuest: Veil of Alaris preorder bonuses announced originally appeared on Massively on Tue, 18 Oct 2011 22:00:00 EST. Please see our terms for use of feeds.

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        Neowiz partners with Epic Games Korea for new Unreal 3 MMORPG

        Posted: 18 Oct 2011 07:00 PM PDT

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        Bless - Someone call the skimpy armor police
        There's a new fantasy MMO in town, and it goes by the name of Bless (for now, at least). And actually, when we say "in town," we mean in Korea, where Neowiz has partnered with Epic Games Korea to develop the former's first Unreal 3-powered MMORPG.

        MMODen has the press release as well as the game's first trailer, and Bless features Eastern MMO staples like skimpy armor, feline anthropomorphs, and slick violence doled out with rather impressive weaponry. There's virtually no information on actual gameplay save that the title will feature 10 races, but we'll keep our eyes peeled and bring you the latest info as it develops.

        Prior to Bless, Neowiz was best known for its Cross Fire and Alliance of Valiant Arms MMO shooters, and the new title boasts 150 dedicated developers who've been working on the project since 2009. Check out the trailer after the break.

        Continue reading Neowiz partners with Epic Games Korea for new Unreal 3 MMORPG

        MassivelyNeowiz partners with Epic Games Korea for new Unreal 3 MMORPG originally appeared on Massively on Tue, 18 Oct 2011 21:00:00 EST. Please see our terms for use of feeds.

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        Star Trek Online opens character transfers to the test server

        Posted: 18 Oct 2011 06:00 PM PDT

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        You're going forward in time, not backward.  But that's not the point.
        When the testing process started for Star Trek Online's upcoming free-to-play version, players were limited to creating new characters rather than bringing over old favorites. The reasoning was simple: Because the game will be flinging the doors open to a flood of new players, that experience absolutely needs to be top-notch. But now that the testing has been ongoing for some time, the Tribble test server is open for players to bring a higher-ranked Federation or Klingon character across.

        Naturally, there are some restrictions to the process, namely that players are limited in their overall number of characters transferred. Characters will also be updated to the newer game version, meaning several currency changes for Federation characters and a long list of changes for any Klingon characters. The newest entry in the Path to F2P blog series outlines the details, which should be pertinent to any players eager to see what their characters will play like when the business model shifts.

        MassivelyStar Trek Online opens character transfers to the test server originally appeared on Massively on Tue, 18 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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        Richard Garriott's Britannia Manor II up for grabs

        Posted: 18 Oct 2011 05:00 PM PDT

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        Britannia Manor -- Yours for the low, low price of 4.1 million bucks!
        Have you ever wanted to live in a king's castle? Well, now you can... sort of. Richard Garriott (or Lord British, if it pleases you), creator of Ultima Online and Tabula Rasa, is selling his home -- affectionately named Britannia Manor II -- for the paltry sum of $4.1 million. If you're in the market for a multi-million dollar house, then what are you doing reading Massively? Go on over to the home's Re/Max listing and have a ball.

        MassivelyRichard Garriott's Britannia Manor II up for grabs originally appeared on Massively on Tue, 18 Oct 2011 19:00:00 EST. Please see our terms for use of feeds.

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        Lord of the Rings Online releases first post-Isengard patch notes

        Posted: 18 Oct 2011 04:30 PM PDT

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        Screenshot -- Lord of the Rings Online: Rise of Isengard
        Turbine has released the first round of patch notes since Lord of the Rings Online: Rise of Isengard launched last month, and boy-howdy, they read like a novel. Quest experience for higher-level quests has been adjusted, Scholar nodes in Dunland have been reduced, and a great number of other general fixes have been made. Almost every class -- on both the Freep and Creep sides -- has received some sort of adjustment as well. The full patch notes are available for your perusal at the Lord of the Rings Online official site.

        MassivelyLord of the Rings Online releases first post-Isengard patch notes originally appeared on Massively on Tue, 18 Oct 2011 18:30:00 EST. Please see our terms for use of feeds.

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        The Game Archaeologist answers Asheron's Call 2: The former dev

        Posted: 18 Oct 2011 04:00 PM PDT

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        The Game Archaeologist -- AC2
        I've been a long-time follower of Eric Heimburg on his blog, Elder Game, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I am, I didn't realize until a little while ago that he and his co-writer were former Turbine developers who had worked on Asheron's Call and Asheron's Call 2.

        You can see where this is going.

        Once I learned that, I knew I had to get him to contribute to this series. I began a multi-year wooing campaign that involved skywriting, cupcakes, celebrity kiss-o-grams, envelopes stuffed with unmarked bills, and all the tea in China. Of course, this was well after he'd already said "yes" to it, but I like to keep up appearances.

        So hit the jump as I talk to a guy who was on the flipside of Asheron's Call 2 as a producer and generally swell fella!

        Continue reading The Game Archaeologist answers Asheron's Call 2: The former dev

        MassivelyThe Game Archaeologist answers Asheron's Call 2: The former dev originally appeared on Massively on Tue, 18 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

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          New Incarnate Trials coming with City of Heroes' Media Blitz

          Posted: 18 Oct 2011 03:30 PM PDT

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          City of Heroes Media Blitz banner
          Paragon Studios has announced that a special City of Heroes Issue 21 content update is on the horizon. The update is known as Media Blitz, but Paragon assures players this is not related to any sort of Journalist power set (though on second thought, maybe it should be). When the update hits, VIP players will be given the opportunity to take part in a brand-new Incarnate Trial known as the TPN Campus.

          This new Incarnate Trial will see players infiltrating the TPN Campus in order to confront "a mighty adversary whom [they] will want to keep an eye on." Who is this mysterious rival? Well, there's only one way to find out!

          Paragon also notes that a second Incarnate Trial will also come with the update, though the studio isn't quite ready to give the specifics. To top it all off, players "will also be able to unlock brand new abilities for [their] Alpha, Destiny, Interface, and Judgment Incarnate Slots" in order to further progress their characters. Stay tuned for more details on the new Issue 21 update as they become available.

          MassivelyNew Incarnate Trials coming with City of Heroes' Media Blitz originally appeared on Massively on Tue, 18 Oct 2011 17:30:00 EST. Please see our terms for use of feeds.

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          Hyperspace Beacon: Holocron Files -- Trandoshans

          Posted: 18 Oct 2011 03:00 PM PDT

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          Hyperspace Beacon: Holocron Files - Trandoshans
          Usually when I talk about lore in the Hyperspace Beacon, I am not always sure whether it will make a huge impact on the games itself, and a lot of the time, my lore topics revolve around well-known pieces of lore. Admittedly over the last year and a half, I did hit a couple of subjects pretty hard, like Jedi, Mandalorians, Jedi, Imperials, Jedi, and Jedi. However, with these Holocron Files, I want to draw on pieces of lore that even devout Star Wars enthusiasts might not know about but that are still important to Star Wars: The Old Republic directly. In the last Holocron File, I talked about the Sith Pureblood because if you play a Sith Warrior, you will be able to choose that species for your character, and they play an important part in Imperial lore. This week, Trandoshans take center stage.

          It's an amusing coincidence that Rubi asked about the lore of non-playable races in today's Daily Grind because that's what I'm talking about here. Trandoshans are not playable in SWTOR, but they do play an important role in the story in the game, particularly the Jedi Consular's story, and particularly one Trandoshan: Qyzen Fess.

          Beyond the break, let's explore a bit the history of this species, its homeworld, its religion, and its relationship with the rest of the galaxy.

          Continue reading Hyperspace Beacon: Holocron Files -- Trandoshans

          MassivelyHyperspace Beacon: Holocron Files -- Trandoshans originally appeared on Massively on Tue, 18 Oct 2011 17:00:00 EST. Please see our terms for use of feeds.

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            Invictus dominates Flyff World Championship

            Posted: 18 Oct 2011 02:00 PM PDT

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            Flyff
            The dust has settled, the battles won, and United States team Invictus has emerged victorious from the $100,000 Flyff World Championship. Teams from around the world fought to progress through an elimination ladder to become the champions, but in the end it was two teams from North America -- Invictus and SOD -- that faced off for the grand prize. Invictus dominated the fights, winning five out of six on October 15th.

            As the new champion, Invictus was awarded $50,000, unique in-game armor, and a trip to Korea to meet the makers of Flyff and attend G-Star 2011. The runner-up team, SOD, walked away with a respectable $20,000 and the special armor for its members.

            All Flyff players can enjoy the residue of the championship by logging in and leveling up for a chance to win prizes. The game is also planning its next content patch, which will go into open beta on October 28th.

            Stay tuned to Massively as we will be talking to Invictus later this week!

            [Source: gPotato press release]

            MassivelyInvictus dominates Flyff World Championship originally appeared on Massively on Tue, 18 Oct 2011 16:00:00 EST. Please see our terms for use of feeds.

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              The Dragon roars: Funcom spies on The Secret World's most mysterious faction

              Posted: 18 Oct 2011 01:00 PM PDT

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              The Secret World
              We don't care if you have the eye of the tiger -- this is the Week of the Dragon, darn it, and you're going to give respect to it or it will roast your noggin right off your neck! As part of the focus on The Secret World's least-understood faction, Funcom's released a quartet of artwork pieces to help give us an insight into the organization.

              Perhaps the most eye-catching are the Mute Monks, an ancient order of scary-looking muscle men who have sewn their lips shut and baptized their bodies with tattoos. These monks are the recruiting arm of the Dragon, but are by no means the only members players will encounter.

              The other pieces of concept art show off a temporary Dragon headquarters, a bang (cyber-cafe) that's a front for the group, and a possible outfit for a Dragon agent in the field.

              What are you waiting for? Check them all out in the gallery below!

              MassivelyThe Dragon roars: Funcom spies on The Secret World's most mysterious faction originally appeared on Massively on Tue, 18 Oct 2011 15:00:00 EST. Please see our terms for use of feeds.

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                Trion releases RIFT Endless Adventure trailer

                Posted: 18 Oct 2011 12:30 PM PDT

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                RIFT - Endless Adventure trailer
                As we inch closer to some big MMO releases in the latter stage of the year (and on into 2012), Trion is looking to keep RIFT firmly established in the minds of gamers everywhere. To that end, the company has just released a new two-minute trailer called Endless Adventure. The clip highlights all of the big bullet-point features (raids, world events, PvP, etc.), and shows a smattering of gameplay footage from each.

                The trailer also focuses on the flexibility afforded by RIFT's soul system, and though the huge, blocky fonts and bright text colors are somewhat distracting when paired with the game's lovely visuals, the clip does a good job of summing up RIFT for the uninitiated (or the unsubscribed). See for yourself after the break.

                [Source: Trion press release]

                Continue reading Trion releases RIFT Endless Adventure trailer

                MassivelyTrion releases RIFT Endless Adventure trailer originally appeared on Massively on Tue, 18 Oct 2011 14:30:00 EST. Please see our terms for use of feeds.

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                  Atlantica Online celebrates three years with in-game events

                  Posted: 18 Oct 2011 12:00 PM PDT

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                  Screenshot -- Atlantica Online
                  Atlantica Online, Nexon's quirky tactical MMORPG, has been running for three whole years now. You know what that means, right? Anniversary celebration time! From now until November 16th, players can celebrate Atlantica's third anniversary by participating in a variety of in-game events.

                  For starters, there's the Hunt for the Warlord's Poem. Players have to hunt down monsters that have stolen fragments of Khun Phaen's poetry. Completing this task will net players "Khun Phaen's Carrier Pigeon, a Title: People's Champion, Khun Phaen Skill Books, and other essentials."

                  If you'd rather put your combative skills to the test, you can take part in the third anniversary Grand Championship Battle Royale, which will take place on October 31st at 6:00 a.m. EDT and again at 6:00 p.m. EDT. The top four players will receive a prize of precious NX Credit.

                  Lastly, Nexon is asking players to take a picture of either themselves or their avatars with a sign reading "Happy Anniversary Atlantica!" Players who submit such a picture will be entered into a drawing for 20,000 NX.

                  For the full details, head on over to Atlantica Online's official site.celebrates three years with in-game events

                  MassivelyAtlantica Online celebrates three years with in-game events originally appeared on Massively on Tue, 18 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

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                  League of Legends unearths harrowing Halloween skins

                  Posted: 18 Oct 2011 11:00 AM PDT

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                  League of Legends
                  It's not too late to sign up for Riot Games' Institute of Horror, brought to you by League of Legends and your deepest, darkest nightmares! During the Harrowing event, fright-proof players can enjoy Halloween goodies and decorations sprinkled around their favorite maps.

                  Skin collectors (ew) will be delighted to hear that there are four frightfully fascinating variations to nab, as Annie, Blitzcrank, Nidalee and Nocturne now boast a spooky makeover. These will be available as soon as the patch goes live. Unfortunately, these skins will be gone once the Harrowing is over, so get them pronto or forever hold your peace.

                  You can view League of Legends' severed-tongue-in-cheek Harrowing trailer after the jump.

                  Continue reading League of Legends unearths harrowing Halloween skins

                  MassivelyLeague of Legends unearths harrowing Halloween skins originally appeared on Massively on Tue, 18 Oct 2011 13:00:00 EST. Please see our terms for use of feeds.

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