General Gaming Article

General Gaming Article


Age of Empires Online Review

Posted: 11 Oct 2011 03:12 PM PDT

So AOE, World of Warcraft, and Farmville walk into a bar…

Playing Age of Empires Online is like greeting an old friends for the first time in years, but instead of returning your friendly fist-bump, your pal socks you in the gut. Don't get us wrong: AOEO isn't a bad game, and somewhere benearth its mountain of MMO-influenced bling, the AOE of yore forms the online version's steel-sharp strategic center. Problem is, this isn't so much an instance of old meeting new as it is old and new getting thrown haphazardly into a blender. As a result, some of the game works, and some of it really, really doesn't.

Truthfully, AOEO is two games in one. There's the classic Age of Empires RTS that in the innocent days of your youth taught you how to wage bloody, ruthless war, and there's, well, World of Warcraft. AOEO's main hub is a persistent city that gains experience points, has its own talent tree, and is capable of equipping your troops with stat-boosting gear. Meanwhile, crafting takes a questionable page from Farmville's vile book, requiring you to manually micromanage resources after a certain number of real-life hours pass.


Cool guys don't look at explosions.

But what about the part where you click miniature men and order them to raise their tiny toothpick swords in your name? Well, that's separate from your city. See, hub cities are littered with quest-givers who hand out specific tasks to be completed within RTS matches. Sometimes, you'll be asked to simply command and conquer your way through a regular battle. Other times, though, you might find yourself embroiled in a neck-and-neck camel race. Unfortunately, quests repeat themselves a bit too much, and—despite AOEO's candy-coated veneer—get really damn hard as you progress. Co-op makes that particular pill a bit less bitter, buy you'll definitely run into an "Are you kidding me?" moment or two.

The upside: When the tug of war between AOEO's two components reaches a happy medium, it's pure, addictive bliss. Customizing your talent tree and unlocking new units is utterly compulsive—even if the early goings are a bit too bare-bones. The carrot-on-a-stick usage here is masterful; it always feels like you're just a quest or two away from unlocking some cool new thing. However, this also throws multiplayer balance way out of whack. We don't consider ourselves strategic geniuses, but we lost a good many matches because our units were simply worse.

On top of that, AOEO's free-to-play nature is a seriously double-edged sword. On one hand, the game's free, but starter civilizations miss out on many units, items, and craftables, not to mention a chunk of the talent tree. Premium civilizations, meanwhile, weight in at $20, and booster pakcs will run you between $5 and $10. Or there's the season pass, which tips the scales at a whopping $100 for six-months' worth of content. Also of note: This is a Games for Windows Live title. By and large, Microsoft's reviled service keeps to itself, but if your internet connection hiccups, say bye-bye to your mid-match progress. No saves, no resume options—nothing. You're simply banished to the login screen, no ifs, ands, or buts.

It's a shame, too, because AOEO really has a lot going for it. It's insidiously addictive, jam-packed with content, and—this really can't be stated enough—an Age of Empires game through-and-through. In the end, that's what it all comes down to. As a game, AOEO's mostly great. The army of annoyances surrounding it, though? Not so much.

Free-to-play, www.ageofempiresonline.com
ESRB: E

Thermaltake Chaser MK-1 Review

Posted: 11 Oct 2011 03:11 PM PDT

Spacious and easy to use

Sitting mean and green (or red, or blue, depending on your fan LED settings), the Thermaltake Chaser MK-1 combines striking looks with state-of-the-art features, all bundled into an affordable $160 package.


The Chaser MK-1 is the best Cooler Master HAF case Thermaltake has ever put out.

The MK-1 is a steel-construction, full-tower chassis, 22.4 inches high by 9.3 inches wide by 22.9 inches deep and weighing 27 pounds. Its plastic front and top panels are lined in mesh, and blue plastic accents adorn the drive trays, optical bezels, and top corners of the case. The MK-1 features four toolless optical drive bays, as well as six toolless hard drive bays with flexible blue plastic drive trays. We were a little bummed that the hard drive cage itself isn't removable.

That didn't matter too much, however, as the MK-1 has more than enough room to accept even the lengthiest of graphics cards in its eight PCIe slots without having to move a thing. In fact, we found our test build to be quite easy: Utilizing the rubber-grommeted cable-routing cutouts in the motherboard tray, we were able to wire up a very clean build.


Go ahead. Put a 12.2 inch GPU in there and make our day.

The MK-1 ships with a 20cm top fan, 20cm front fan, and a 14cm exhaust fan, as well as an array of further cooling options, including a 20cm fan-mounting bracket on the side panel and a removable top panel that can accommodate a 24cm radiator or another 20cm fan. The MK-1 also features three water-cooling routing holes in the back of the case. The first two routing holes are remnants from the days of eternal radiators, while the third is a leftover from the days of pass-through USB 3.0 cables.

In addition to the three stock fans, the MK-1 features slide-out dust filters (below the case and also behind the front panel) and 1.25-inch feet to elevate the case for better airflow—particularly helpful if you're going to be parking your rig on carpet.


Little details, like a built-in headphone holder on the side of the chassis, really emphasize Thermaltake's attention to detail.

Using our thermal test setup from the August 2011 case roundup, the Chaser MK-1 had a CPU burn average of about 59.5 degrees Celsius, and a GPU burn average of about 83C, which is not stellar, but not terrible, either. Idling, the MK-1 ran a bit hot, with an average temperature of 38.2C. This is actually the warmest idle we've seen in months, but only by a degree.

The top panel has an interesting blend of usual and not-so-usual features: The MK-1 sports a reset switch, a power button, audio jacks, two fan control settings (high and low), and a button that lets you cycle through fan LED colors—red, blue, green, and intermittent flashing of all three—the same basic setup from Thermaltake's Level 10 GT. Though it is cool to have the ability to choose your fan colors, we couldn't help but wonder why anyone would choose any color other than blue, as the case features lots of blue accents. The top panel also features two USB 2.0 ports, two USB 3.0 ports (with an internal motherboard header), a single eSATA port, and Thermaltake's now-familiar drop-down SATA dock.


Up top and split down the middle: Fan controls, USB 3.0 ports, and a single eSATA port organize the top panel.

Overall, we're very impressed with the MK-1. It looks über-beastly, especially when you power on the fan LEDs—although it's a bit reminiscent of Cooler Master's HAF series—and is spacious, to boot. Even minor additions, like a headset holder built into the side panel and the aforementioned foot stands and dust filters show us that Thermaltake doesn't always know when to stop adding details.

For 160 bucks, you get a big, monstrous-looking case with toolless parts and plenty of options for cooling, making it a solid competitor against the likes of two of our recent favorite cases, the Corsair 650D ($200) and the SilverStone Raven RV03 ($140).

$160, www.thermaltakeusa.com

BlueStacks Releases Windows App Player for Android Apps

Posted: 11 Oct 2011 03:11 PM PDT

bsappA few months ago, a company called BlueStacks announced it would be developing software that allows user to run Android apps on a PC. To everyone's surprise, BlueStacks has followed through, and the alpha version of the App Player for Windows is available as a free download. This hefty 116MB installer comes with 10 pre-loaded apps and the ability to install more. 

The program runs Android apps in full screen with a series of Android soft keys at the bottom, along with an 'x' to close the window. Interestingly, the apps seem to save their state when you exit, so you can jump back in where you left off. BlueStacks is not big on documentation at this early stage, but says that user might have issues getting the apps to run properly on older netbooks. 

Android apps with a keyboard and mouse will be far from ideal, but it's an intersting idea. The free alpha allows user to instill as many as 26 apps using the Cloud Connect app on a phone. The full version is coming later, and supports as many apps as the user wants. The cost has not been announced. 

Big Numbers Aren't Alleviating Pandora's Financial Woes

Posted: 11 Oct 2011 02:50 PM PDT

pandoraMusic streaming service Pandora has taken heat as of late despite being one of the most downloaded apps on most mobile platforms. The problem is that as time goes on, investors are becoming increasingly skittish regarding Pandora's ad revenue. At present, the company is not expected to turn an annual profit until 2014. As a result, Pandora's stock price has tumbled 16 percent in recent months.

Pandora has 23 million active users, but the problem is the ad model in use. Pandora is attempting to blend short audio clips, sidebar ads, and videos into an unholy conglomeration of consumerism. Companies just aren't used to running campaigns like that. It also doesn't help that Pandora lacks ad sales staff in many large markets in the US. 

Pandora's recent decision to lift the 40 hour listening cap could pay off, with a projected gain of $53 million over the next four years. The company is also investigating integrating the service into cars, which would allow it to steal come revenue away from terrestrial and satellite radio. 

The Tech Behind Aquarius: NASA's Most Advanced Climate Satellite

Posted: 11 Oct 2011 02:43 PM PDT

In NASA's salt-seeking probe, new and old come together to show us the future

The Fifth Dimension advised us in its massive chart-topper of 1969 that "This is the dawning of the age of Aquarius." A time when "Peace will guide the planets and love will steer the stars," an era that brings about "the mind's true liberation." And, looking back, we can say with some confidence that many minds certainly experienced at least momentary liberation in the wild and experimental days of the late 1960s.

Today, however, there is an all-new age of Aquarius, one that began on June 10, 2011. It was on that day that NASA, in conjunction with Argentina's Comisión Nacional de Actividades Espaciales (CONAE), launched a Delta II rocket from Southern California's Vandenberg Air Force base.

Atop that rocket sat a spacecraft known as "SAC-D" (Satellite for Scientific Applications-D), a vehicle designed to orbit the earth for many years hence. A vehicle veritably festooned with scientific devices—known as "instruments" in the outer space fraternity—each developed to monitor various activities on or above the earth. A vehicle and payload that will ultimately help scientists better understand our world and what we're doing to it, and that many consider a critical step in the gauging of our future.

That's all well and good, you say, but where's the Aquarius connection? Well, nestled amongst all those instruments - and the high-tech awesomeness they represent - is perhaps the slickest and most important instrument of all: a device that will observe the surface salinity of our oceans and hopefully pave the way to a firmer grasp of climate change.

Dubbed "Aquarius" in honor of the water-bearer constellation, it quickly became the focal point of the mission for many. Inevitably, it was only a matter of time before Aquarius the instrument had also become the erroneous yet popular name of the spacecraft itself.

And that, boys and girls, is how SAC-D became known as Aquarius. Until we put a Millennium Falcon up there, it's one of the spiffiest pseudonyms to ever orbit the earth.

Convoluted naming conventions aside, the SAC-D spacecraft and its cargo are doing a lot of interesting stuff right now, 408 miles above our heads. We recently had a chance to speak with several men intimately familiar with the Aquarius instrument in particular—Principal Investigator Gary Lagerloef, Aquarius Instrument Manager Simon Collins, and Technical Lead for Flight Software Alex Murray—to get a better understanding of the tech behind the headlines. We can confidently say that if you've ever wondered what makes a mission like this tick, you've come to the right place.

We Have Liftoff

Though launched just a few months ago as part of the SAC-D mission, NASA's Aquarius instrument is no newcomer. Not by a long shot. Indeed, says Lagerloef, "We started in the mid-1990s thinking about this stuff. Aquarius was eventually one of two missions (from an original roster of 18 candidates) that were selected in a 2002 call for proposals."

   

From the very start, the mission has been linked with the Argentine space agency. For SAC-D, CONAE would provide the satellite—and several additional instruments—while NASA would deliver the primary instrument (Aquarius) and the rocket launch. Like many rocket flights, SAC-D was delayed more than once as scientists and designers put together the final pieces. But in 2009, when NASA shipped the Aquarius to Argentina in June for mounting on the assembled satellite, the proverbial ball really began to roll. The finished product was then shipped back in March of 2011, and in June it was space-bound.

As we alluded earlier, Aquarius is but one of several instruments aboard what is very much an international satellite. Other prominent instruments include ROSA (Radio Occultation Sounded for Atmosphere) from the Italian space agency ASI (Agenzia Spaziale Italiana). Essentially a highly sophisticated GPS receiver dedicated to the analysis of climate change, ROSA detects modifications to its signal as it passes through the earth's atmosphere and with that creates atmospheric profiles.

From France's CNES (Centre National d'Études Spatiales) comes two instruments—ICARE and SODAD. The former studies the effect of cosmic radiation on electronics, and the latter observes orbital debris and micrometeorites. Five CONAE instruments complete the picture, including radiometry, imaging, and infrared data collection devices.

Imagine all of these devices working harmoniously together for years in the blackness of space, controlled remotely and without hands-on input, while the craft they inhabit orbits at constant elevation of 408 miles and completes an orbit every 98 minutes (!), and you begin to see the inherent fragility of such a mission.

Dig a little deeper though and the whole thing seems only more incredible.

For one, Alex Murray tells us the core SAC-D spacecraft is…well, not particularly large, at approximately eight feet tall and eight feet wide. Apart from the size—or lack thereof—and all the goodies tagging along for the ride, Murray also points to the cabling as one of the biggest headaches, likening it to the interior of a desktop computer but far, far more complex.

Alex, we PC nerds feel your pain.

Just consider what it takes down here on Earth simply to watch over the spacecraft and its primary instrument. Mission operations in Cordoba, Argentina, handles observatory operations and control, service platform processing and storage, telemetry and stored data processing, orbit maneuvering, and much more. Tracking stations—a total of six—in such far flung locales as Poker Flats, Alaska; McMurdo, Antarctica; Svalbard, Norway; Wallops, Virginia; Matera, Italy; and Malindi, Kenya ensure SAC-D never disappears from view. Ground stations help keep everything together. NASA's Goddard Space Flight Center processes the data it receives from CONAE, and NASA's Physical Oceanography Distributed Active Archive Center disseminates that data.

We could go on, but we think you get the picture.

Yet despite all the earth lifelines, most of what goes on in the SAC-D and in the Aquarius instrument itself is designed to be autonomous. More than that though, it's designed to be long-lasting. Really long lasting. You see, although the mission is pegged as a three-year stint, Gary Lagerloef tells us that as long as something doesn't break down (even spacecraft are privy to unforeseen mechanical foibles as the rigors of time take their toll), the mission will last a whole lot more. "It's a minimum of three years. We'll have achieved our key objectives in three years, but as has been proven in the past, earth sciences satellites can continue doing their job for ten years or more."

Lagerloef points to QuickScat, a satellite launched aboard a U.S. Air Force Titan II launch vehicle in June of 1999 to monitor winds over the world's oceans and in turn help forecast critical stuff like save heights, aviation weather, and last but certainly not least, the development of major storms. QuickScat was thought to have a useful life of two to three years, yet it continued to fully function and relay key data more than a decade later.

Ever when its antennae essentially stopped spinning in November of 2009, thus rendering its primary objective defunct, all was not lost. Indeed, QuickScat continues even today to play the role of orbiting Energizer Bunny, albeit in a reduced capacity, cross-calibrating data for other earth sciences spacecraft.


 

Lions and Tigers and Scatterometers (Oh my!)

So, just what is Aquarius, and why is this $287 million device so potentially important?

For starters, Simon Collins tells us Aquarius is no teeny-tiny lab instrument. Indeed, it's a somewhat hefty fellow clocking in at 705 pounds. Some of that weight can be attributed to the device's sunshade, which at 8.7 feet in diameter, effectively engulfs the base of the instrument and its reflector (antenna), which deploys from the opposite end. With reflector deployed, Aquarius measures 12 feet in length, taller in fact than the SAC-D spacecraft upon which it hitches a ride.

With a little imagination, one could liken the instrument to a clamshell. The deployed reflector/antenna makes up the top shell, the sunshade the bottom shell, and the primary structure resides in the middle, as the body of the "clam." Unlike a clam, however, Aquarius concerns itself not with the ocean bottom, but instead with its surface.

As we mentioned earlier, it exists for a single purpose—to measure the salinity (the concentration of salt) at the uppermost inches of the world's oceans. More accurately, as days turn to months and then years and Aquarius has surveyed each section of ocean multiple times, NASA scientists will use its data to determine the degree to which that salinity has changed.

It does this because ocean salinity is a key indicator of ocean circulation, and a more thorough knowledge of ocean circulation will help us better understand the planet's water cycle (essentially how precipitation, evaporation, ice melt, and river runoff move water around the planet). If we can come to grips with that, we'll not only improve predictions of future climate trends and short-term climate events such as El Niño and La Niña, but also gain important insight into climate change.

A salinity study of this magnitude has never before been attempted. Though satellites have and are being used to measure sea surface temperature, winds, rainfall, water vapor, and sea level, ocean surface salinity measurements have generally been limited to bits and pieces of data taken from ships, buoys, and a small number of in-atmosphere airborne science campaigns.

Aquarius, conversely, is an ocean-scanning mega-machine of such proportions that NASA claims it will collect as many sea surface salinity measurements as the entire 125-year historical record from ships and buoys. And that's just within its first few months of operation.

At the forefront of the instrument is something called a "radiometer." To be more specific, a passive microwave radiometer. The Aquarius has three of them in total, each measuring microwave emissions from the sea surface at 1.4GHz in the L-band portion of the electromagnetic spectrum. The more salinity that resides in a given bit of ocean, the greater its "emissivity" and the more powerfully the signal is radiated.

Yet there is a fly in the radiometer ointment. If the water in a given oceanic zone is choppy, radiometer readings tend to "scatter," thus rendering gathered data far less effective. But that's where a device called a "scatterometer," one of which has been installed on Aquarius, comes in.

By NASA definition, a scatterometer is "a microwave radar sensor used to measure the reflection or scattering effect produced while scanning the surface of the earth from an aircraft or a satellite." In the case of Aquarius, the on-board scatterometer takes constant reading of ocean surface roughness in parallel with the radiometers, and in effect, corrects measurements skewed by rogue waves. Pretty slick, huh?

If that doesn't impress you, consider this: The trio of Aquarius radiometers (and the scatterometer, which alternates operations with the radiometers so the sensors look at the same piece of ocean simultaneously) completes a full scan of the Earth's entire ocean surface in just seven days. Granted, that has a lot to do with that 98-minute orbit time we referenced earlier, but it's also a function of three highly cooperative radiometers. Operatingin a harmonious "pushbroom" configuration, together they cut a swatch across the world's oceans that's 242 miles in width, with what NASA claims is accuracy equivalent to a pinch of salt in a bucket of water. Some pushbroom.

One other thing: according to Lagerloef, the potential malfunction of one, or even two, of Aquarius' radiometers doesn't spell an end to the mission. In such an instance, the unaffected radiometer(s) would simply keep on trucking.

But Can It Play Crysis?

According to Alex Murray, the spacecraft itself is home to three computers, all of which share architecture they've inherited from earlier Argentine spacecraft. The first handles command and data handling, measures the health of the machine, and communicates with the instruments.

The second is dedicated to the attitude control system, essentially keeping the entire assembly pointed in the right direction and in a "sun-synchronous" orbit in which it passes over the same part of the Earth at the same local time each day and whereby the Aquarius sensors are consistently pointed away from the sun to avoid signal contamination from solar L-band energy flux. The third and final SAC-D computer moderates and distributes the power accumulated through the spacecraft's solar panels.

Similarly, the Aquarius instrument itself also features three computing devices—the two smallest and least powerful of which are dedicated to controlling temperature. And yes, temperature is that important.

During orbit, Murray tells us, Aquarius is regularly exposed to temps as cold as -70C - most definitely not a good thing for the delicate systems within it. Yet even more potentially harmful are temperature variations, which can play havoc with optimal operation of certain components and the proper calibration of those oh-so-critical radiometers. A ten- or fifteen-degree temperature swing, says Murray, would be "intolerable."

The obvious solution? Install a heater. Not the heater from your old Chevy, mind you, but a state of the art "thermal control system" that ensures everything important remains at a nice, even keel. This was not an easy task, as it turned out, considering Aquarius' size, scope, and proposed longevity, and it ultimately forced scientists at NASA's Jet Propulsion Lab to work overtime designing special computer models beforehand. The reward? An instrument that, like Goldilocks' ill-gotten porridge, is neither too hot nor too cold.

The third Aquarius computer is where all the cool stuff happens. This is where the data and the command information flows, and it is, in effect, the brains of the operation. The big surprise, however, to all us space-challenged, earth-dwelling tech-lovers, is that Aquarius' most powerful computer by a country mile…isn't. At least not when compared to even one of today's entry-level desktops.

Lagerloef tells us that in Aquarius, "computation demand is not high." Murray goes a few steps further, spelling out for us that Aquarius' chief computer is one of the spares from NASA's long running Mars Exploration Rover (MER) program, an IBM RAD6000—a computer that operates at the 20 MIPs (millions of instructions per second) range.

How fast is that? Well, MIP speed alone is not an accurate measure of computer power, though we can say that virtually every new desktop-level CPU released in the last decade rates considerably higher. Intel's Core i7 Extreme, for example, screams along at 150,000 MIPs-plus.

Aquarius' main computer also does not have a hard drive. Well, of course not, you say, but surely it must incorporate some high-end, high-capacity solid state drive that would better stand up to the rigors of space. Well…no. Instead it features a whopping 128MB of RAM. Here, the flight software, amongst all the other information that's gather, is stored.

Everything Old is New Again

Fortunately, the folks at NASA have ensure Aquarius doesn't need a tons of on-board storage. Four times each day (typically twice during the morning and twice in the evening), new data is dumped from the instrument to the Cordoba, Argentina ground station.

Still, some may scoff at the seeming antiquity of Aquarius' computing hardware. Yet the truth is that when you're monitoring the salinity of oceans from space, the speed and power of the computing component is secondary to both its reliability and its survivability. Murray puts it succinctly. "When in space, you can't have reboots. You can't have any BSODs." We couldn't agree more.

One threat comes from vibration. Like Bill Haley and his appropriately named Comets, spacecrafts shake, rattle, and roll as they make the transition to space—a terrible spot for typically earthboard electronics and computers. But the far more urgent threat when outside our atmosphere, apart from brutally low temperatures of course, is radiation. And make no mistake—the level of radiation 408 miles up is not only deadly to humans, it's also absolutely toxic to unprotected computing equipment.

Essentially, says Murray, high-energy particles such as cosmic rays, so prevalent in outer space, can hit a binary digit (bit) and flip its switch from a 1 to a 0 or from a 0 to a 1. The result? An error. A "glitch." And in a situation where precision is paramount, where errors can cause irreversible mission damage, where hundreds of millions of dollars are on the line, and of course, where hands-on technicians aren't exactly hovering behind the next asteroid, such errors simply cannot be permitted.

Thusly, the Aquarius mission, and indeed all NASA missions, rely exclusively on "radiation hardened" computer components. The exact recipe for radiation hardening generally includes extra transistors that take more energy to switch on and off and unique approaches to the manufacture and installation of insulating layers.

The downside? Radiation hardened components are power hungry, tremendously expensive, and slow. Their inherent lack of speed can be attributed, at least partly, to the radiation hardened environment in which the chips sit, but there's also something else at play here—trustworthiness.

Basically, if computational demands aren't extremely high—as is the case with Aquarius—and if you have a given computing array that's already survived previous missions, the need to upgrade to a faster, more powerful array is not a prime driving force. And that's one of the main reasons relatively old school single-board computers such as the aforementioned RAD6000 still find favor in the NASA community.

Here, the old adage "If it ain't broke, don't fix it," seems more than apropos.

And certainly the Aquarius mission thus far is anything but broken. In full operation as of August 25, the instrument, its radiometers, and its scatterometer have already produced complete global maps of ocean salinity. Moreover, says Alex Murray, the "precision of the fineness of the measurements is much better than anticipated."

Don't you love it when a plan comes together?

Google Promoting Google+ Photos Over Picasa

Posted: 11 Oct 2011 02:37 PM PDT

gpGoogle made a curious change today with no forewarning to users. Now when clicking the top link for Photos on Google sites, those using Google+ will be directed to the Photos tab of the social network, not to the Google Picasa Web Albums site. The G+ page lists photos from your circles and personal profile, but lacks many of the tools built into Picasa.

When Google+ dropped, we began hearing rumors that the Picasa name would be put out to pasture, and maybe this is part of that eventual plan. Though, with features like batch editing and Picnik support, it doesn't make sense to just leave Picasa behind. We will grant that the Google+ photos page is compelling in a social sort of way, but it's not a fully-fledged photo management page yet.

We anticipate that the features in Picasa will slowly but surely make their way to Google+, but in the meantime, you can still manually reach Picasa. Do you think Google is moving to fast with this social business? 

Hardware As Art: 25 Stunning Component-Powered Projects

Posted: 11 Oct 2011 12:23 PM PDT

While our Data as Art gallery went down mighty fine for many Maximum PC readers, we weren't fooling ourselves: this is Maximum PC, the magazine that shows you how to build computers, not Maximum Software. You folks want hardware. And who are we to disappoint?

We cast our net far and wide to dredge up 25 of the flat-out coolest examples of people repurposing components from PCs, VCRs, CDs or whatever and prove that, yes Virginia, hardware can be art, too. Where else can you find terrifying robots made out of mice and hard drives?

Microsoft Intelligence Report Downplays Prominence of Zero-Day Threats

Posted: 11 Oct 2011 11:41 AM PDT

After analyzing data from more than 600 million systems around the globe, Microsoft has determined that zero-day vulnerabilities aren't nearly as worrisome as malware based on traditional techniques, such as social engineering and unpatched security holes. It's not that zero-day threats aren't inherently dangerous, it's just that hardly anyone's exploiting them, at least comparatively.

In Microsoft's latest Security Intelligence Report (volume 11), the Redmond software giant found less than 1 percent of exploits in the first half of 2011 were against zero-day vulnerabilities. By comparison, user interaction, typically employing social engineering techniques, accounted for 45 percent of all malware propagation in the same time period. More than a third was spread by abusing the Win32/Autorun feature when connecting external media like a USB flash drive or CD.

"We encourage people to consider this information when prioritizing their security practices," said Vinny Gullotto, general manager, Microsoft Malware Protection Center. "SIRv11 provides techniques and guidance to mitigate common infection vectors, and its data helps remind us that we can't forget about the basics. Techniques such as exploiting old vulnerabilities, Win32/Autorun abuse, password cracking and social engineering remain lucrative approaches for criminals."

That less than 1 percent figure sounded awfully low to us, especially when you consider that so many antivirus companies are putting a greater emphasis on behavior-based scanning and cloud databases to protect against emerging threats. Webroot in particular just recently launched its SecureAnywhere security software, which exists almost entirely in the cloud. We asked Jacques Erasmus, chief information security officer at Webroot, what he thought about Microsoft's report.

"I tend to agree with these numbers if we are talking about true zero-day exploits which are very rarely used to infect large numbers of people. Instead, they're used in targeted attacks; what happens after this is the exploit gets leaked after it's used initially and then hits the mass market until a patch is released," Erasmus told Maximum PC.

You can read Microsoft's Security Intelligent Report here.

Android Market Blocked by China's Great Firewall

Posted: 11 Oct 2011 11:10 AM PDT

As if relations between China and Google weren't already tense, it's being reported that the Chinese government has gone and blocked the Android Market in the mainland. There's no love lost between these two giant entities, though why exactly China has chosen to erect a firewall in five major provinces to block users from downloading Android apps is not yet known.

The Next Web first reported the blockage, which is verified by heading over to Blocked in China, a website that checks the accessibility of URLs from Beijin, Shenzen, Inner Mongolia, Heilongjiang Province, and Yunnan Province. As of this writing, all five are registering market.android.com as "Blocked."

According to The Register, this all started over the weekend, right after Google announced plans to help the Dalai Lama to virtually visit South Africa. Whether or not this is the reason why China is blocking the Android Market is anyone's guess at this point.

Google.com and Gmail.com remain blocked as well.

Android App of the Week - Google Docs

Posted: 11 Oct 2011 11:05 AM PDT

If we were creating our own cloud service mega-corp and had our own mobile platform, one of the first things we'd do is make a fully optimized mobile app for every one of our services. Sadly, we don't own a controlling interest in Google, but the Internet juggernaut is making an effort to integrate all of its cloud services with Android phones and tablets. This week's example is Google Docs. The ability to create, edit, and share documents using a single cloud application is a major draw to many people. Just the ability to access your documents from any web browser is a major benefit to Google Docs, but the Android app has been lacking some features for tablet users, like a capable UI, until recently.

   

Google Docs makes our App of the Week primarily for the level of access it provides to your Google Docs library. Any documents or spreadsheets you've created or saved can be opened within the Google Docs app or other third-party document apps you have on your Android device. Google Docs will also let you capture an image using your device's camera and upload it as a document. You can easily share documents with other Google accounts or simply attach them to an email.

Google Docs is available as a free download from the Android Marketplace.

   

MMO News

MMO News


A Look Inside Lucent Heart’s Scaena Update

Posted: 11 Oct 2011 02:21 PM PDT

Lucent Heart launched its first major expansion, Scaena, at the end of August, adding two major new features and tons of new content for players to explore. MMOHut sat down with Product Manager Mark Quilter to look at what makes Scaena so special.

The star of the Scaena update is a trifecta of social dance features. Found underneath the "Emotes" tab, these include a Dance Creator, a Dance Show, and Dance PK. Filled with dozens of dance moves, choreographed by dance instructors and professional dancers, this system has become a popular form of entertainment in Lucent Heart.

lucentheartscaenatour-dancecreator

The Dance Creator lets players use one of a few stock songs already available in Lucent Heart, or to load in their own songs (in MP3 format). Personal songs simply need to be dropped in a special folder in the Lucent Heart directory on your computer to be accessed. These songs, when loaded in the creator, are then split into 10-20 second segments. Each segment can be choreographed individually, with dozens of dance moves available on the right hand of the creator. Each move can also be sped up, slowed down, or even held in place to match the music.

lucentheartscaenatour-dancingtogether

Once complete, players can save their dance and perform at any time through "Dance Show," the second dance feature. Other players can join in the dance by using "Imitate" (found on the player menu) to sync up with the dancer, although custom music won’t be heard unless the players share the same file name in their music folder. Lucent Heart also recently ran a "Step Up" competition for players to show off their own dances for a chance at prizes, and players can soon have their own pets join them in formation to dance with them.

lucentheartscaenatour-danceoff

The final feature is the Dance PK. Here, players can challenge their friends to a dance-off with a chosen song. As the song plays, players must enter in a series of arrow commands (much like DDR), and then hit the space bar as a timer (represented by a star) reaches the "perfect" area. Points are tallied up during the dance off, and players can even imitate battling dancers. This function also supports daily dance battle events, where the top players win prizes for their dancing skill. The dance features also include special effects like the Dim Ballroom effect, spotlights, and the pet squad, the last of which allows players to have four pets out at a time in formation to dance alongside them.

lucentheartscaenatour-petsquad

Scaena doesn’t just introduce dancing, though. There are thirteen new areas (including the Heart of Fire, the City of Industry, and more in the new continent of Aislan), and several new world bosses to battle against. There’s also a brand new guild versus guild PvP system, where guilds will battle each other in random match-ups in capture-the-flag style arenas for Battle Points, gear, titles, and other special rewards including guild buffs. These guild battles have sign-ups on Thursday, and take place from Friday through Sunday, making each weekend a miniature guild tournament.

lucentheartscaenatour-worldbossyoshak

You can see more about Lucent Heart’s Scaena update here.

Heroes of Thessalonica Gameplay – First Look HD

Posted: 11 Oct 2011 12:28 PM PDT

To Learn More About the Game Check out our Heroes of Thessalonica Page.

[Page not up yet]
Heroes of Thessalonica is a 3D fantasy themed MMORPG with a strong emphasis on PvP by SGBase. The publisher is based in Singapore, but the game is available world-wide without IP restrictions. To learn more about Heroes of Thessalonica check out the official MMOHut Heroes of Thessalonica page which includes a detailed review, tons of screenshots, and additional videos.

Pockie Ninja announces Season 2 details

Posted: 11 Oct 2011 11:55 AM PDT

“Shippuden: Season 2,” the next major update for Pockie Ninja, has been announced.

The update raises the level cap to 90, where players will earn the title of “Ninja Graduate,” which bestows 25 agility, stamina, and strength points on their character. Inscription powers will be introduced: obtainable through quests, combat, and the cash shop, players can activate these powers to raise their weapon’s power for a short time. Las Noches also becomes playables three times per day, as it expands to 170 floors.

Experience adjustments will also take place to improve the leveling curve and increase rewards for auto-combat. New synthesis and other tweaks including a new tip system aims to make Pockie Ninja a more enjoyable playing experience.

Pockie Ninja is published by NGames, which also publishes Immortal King.

pockie-ninja-lightning

Pockie Ninja Gameplay Screenshot

Source:

Pockie Ninja “Shippuden: Season 2″ update coming soon

A preview of the Naruto/Bleach MMO’s newest features

NGames have announced the exciting “Shippuden: Season 2″ update for their Naruto and Bleach inspired MMO brawler, Pockie Ninja. Coming soon, the update raises the level cap to 90 and adds a slew of new content for players to explore.

Pockie Ninja’s “Shippuden: Season 2″ update is coming out soon, allowing ninjas to reach a new level cap of 90 while facing brand new quests, intriguing explorations, powerful monsters and challenging new bosses.

Season 2 continues the action packed journey of Naruto and his friends as they fight to stop the Akatsuki, a group of ninjas introduced in last month’s Shippuden update who aim to plunge the world into darkness.

Ninjas reaching level 90 will unlock the special Ninja Graduate title, raising their stamina, agility and strength abilities by 25 points.

New Features and Skills

A new Inscription function is set to add another intriguing layer of strategy to Pockie Ninja’s already tense tactical arena duels. By activating a Low or High “Inscription Talisman”, players can raise the basic attack and defense power power of their weapons for a limited period of time.
Cleverly timing when to activate the Inscription powers – which can be obtained via quests, combat and the in-game shop – could prove a key difference between earning victory and suffering defeat.

The Las Noches tower challenge will be playable 3 times per day instead of 2 when Season 2 is released, and will be expanded to a massive 170 floors!

Players ascending Las Noches face an increasingly tough risk/reward battle against enemy AI on each floor, with rare treasures, rewards and tons of EXP up for grabs. Are you ready for the challenge of making it all the way to top?

Shippuden: Season 2 also promises a host of key refinements to the anime-inspired MMO.

Levelling will now be quicker, thanks to lower EXP requirements and EXP increases for auto-combat. There will be exciting new ways to synthesis existing outfits and equipment, lower difficulty levels on Ninja Diary quests, and tweaks to the base stats of several in-game outfits, resulting in a more balanced gameplay experience.

What’s more, with a helpful new tips system and new Newbie incentives, such as prizes for completing newbie quests and rewards just for logging in, Pockie Ninja is set to be more accessible than ever before.

More Shippuden: Season 2 details will be released soon. You can sign up and play Pockie Ninja for free now: http://www.pockieninja.com

Remember to follow Pockie Ninja on Facebook and Twitter for more information.

Facebook: http://apps.facebook.com/pockie-ninja/
Twitter: http://twitter.com/PockieNinja

Elsword adds gamepad support

Posted: 11 Oct 2011 11:17 AM PDT

Kill3rCombo has announced that their online brawler, Elsword, now supports gamepads. This change will allow players to connect a controller to their computer, instead of using the keyboard, to play the game. Gamepad support comes with fully mappable controls.

Elsword also added a new pet system recently, available at level 10 and granting special bonuses to players who raise their pets.

elsword-swordtaker03

Elsword Gameplay Screenshot

Source:

Online Action Game Elsword Now Supporting Gamepad

IRVINE, Calif. – Oct. 11, 2011 – Classic console gaming meets massively multiplayer online (MMO) entertainment as Kill3rCombo introduces gamepad compatibility for its manga-inspired online beat-’em-up, Elsword. Players now have the option of navigating through thrilling dungeons and fierce bosses with either the gamepad or keyboard as they battle and complete quests.

An asset to players longing for a console-style gaming experience, Elsword offers fully customizable gamepad mapping, affording players the opportunity to program their preferences, a feature not many MMOs can boast. The addition of the gamepad also lends itself to the side-scrolling action and comic book animation of the game, allowing gamers to try new strategies and combos to maximize damage.

To play Elsword and experience the latest features, please visit: www.elswordonline.com.

MMO Updates

MMO Updates


Gazillion's president says MMOs are in a rut

Posted: 11 Oct 2011 10:00 AM PDT

Filed under: , , , , , , ,

The Incredible Hulk is very pissed off
"I think MMOs in general are in a rut. It's still mainly WoW clones. A lot of people have done these games, but it's been that same kind of gameplay, and that doesn't mean that's what it has to be," says Gazillion's David Brevik.

Who's David Brevik?

Well he's the president and COO of the company bringing you the free-to-play Marvel Universe MMO (yeah, the one where you can't make your own character). More importantly -- in terms of gamer cred -- he also co-founded Blizzard North.

Brevik was recently interviewed about WoW clones, free-to-play business models, and everything in between, and you can read the full text at GamesIndustry.biz. You'll need to register for an account to access the content, but registration is free.

MassivelyGazillion's president says MMOs are in a rut originally appeared on Massively on Tue, 11 Oct 2011 12:00:00 EST. Please see our terms for use of feeds.

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The Game Archaeologist answers Asheron's Call 2: The fansite managers

Posted: 11 Oct 2011 09:00 AM PDT

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Asheron's Call - The Game Archaeologist
Back when I covered Asheron's Call for The Game Archaeologist, I got an impassioned email from a former fansite operator who made me promise that I'd drop her a line when the time came to talk about Asheron's Call 2, as she was not only a huge fan of the title but still in contact with many former players who carry a torch for Turbine's long-departed MMO. One thing led to another, and I ended up talking to both her and a fellow AC2 fansite manager about the ups and downs of covering the second coming of Dereth...

The Game Archaeologist: Please introduce yourself, your current job position, and how you got involved with Asheron's Call 2 back in the day?

Kiersten Samwell: I'm Kiersten Samwell, Community Relations and Social Media Manager for KingsIsle Entertainment, the creator of Wizard101. I used to be the Site Manager for Warcry's Crossroads of Dereth/Asheron's Call site as Ellen Ripley, so it was natural to work with the site manager of their Asheron's Call 2 fansite as well. His name is Roberto, and he was just an incredible site manager. Of course, being an avid AC1 player, I enjoyed AC2 for both its similarities to and its differences from AC1.

Robert Hackett: Hi, I'm Robert Hackett, the Managing MMO Editor of GamersInfo.net. I actually got invited to one of the betas along with a friend of mine. The lag was so bad (the day I logged in may have been a stress test; I can't remember) that I told my friend that there was no way my rig could handle that. Fast forward to the month after release and Ophelea from the old AC Crossroads site begged me to come over to AC2 and be an editor for the database she was trying to build. Logged in and the game was a million percent better. I stayed to work on the database and eventually fell in love with it beyond "work!"

Continue reading The Game Archaeologist answers Asheron's Call 2: The fansite managers

MassivelyThe Game Archaeologist answers Asheron's Call 2: The fansite managers originally appeared on Massively on Tue, 11 Oct 2011 11:00:00 EST. Please see our terms for use of feeds.

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    Win a Blizzcon ticket from Gamebreaker.TV

    Posted: 11 Oct 2011 08:00 AM PDT

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    Blizzcon
    Seeing as how this year's Blizzcon tickets were sold out in the same amount of time that it takes you to read this sentence, the only way for you to experience the convention now is either virtually or by snagging a ticket from a generous donor. Fortunately, Gamebreaker.TV has a spare ticket on hand that it's prepared to bestow on a lucky fan -- and anyone can take a crack at winning it.

    To try your hand at winning the golden ticket, you simply have to buy as many Wonka bars as you can possibly... no, wait, that's not right. Actually, all you have to do is head over to Gamebreaker.TV's Facebook page and click "like" to be entered into the drawing.

    Blizzcon tickets were priced at $175 apiece and were sold out as of this past May. The convention might not have the big reveal of Blizzard's next big MMO, but it's got plenty of Foo Fighters to compensate.

    MassivelyWin a Blizzcon ticket from Gamebreaker.TV originally appeared on Massively on Tue, 11 Oct 2011 10:00:00 EST. Please see our terms for use of feeds.

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    Blizzard introduces RMT loophole in World of Warcraft

    Posted: 11 Oct 2011 07:00 AM PDT

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    Pet
    Normally, the introduction of yet another pet in Blizzard's online pet store wouldn't raise any eyebrows. This time, however, the company is making one small change with a vanity pet that could have huge consequences in the game itself.

    World of Warcraft's newly announced Guardian Cub is on its way to the pet store and will retail for $10. The difference between this and other pets available in the store is that the Cub will not bind to the player who purchased it, but will remain bind-on-equip -- and tradable -- until it is used. Effectively, this turns the Cub into a $10 currency item that can be traded for in-game gold, a fact that Blizzard openly acknowledges in the pet's FAQ:
    While our goal is to offer players alternative ways to add a Pet Store pet to their collection, we're OK with it if some players choose to use the Guardian Cub as a safe and secure way to try to acquire a little extra in-game gold without turning to third-party gold-selling services. However, please keep in mind that there's never any guarantee that someone will purchase what you put up for sale in the auction house, or how much they'll pay for it. Also, it's important to note that we take a firm stance against buying gold from outside sources because in most cases, the gold these companies offer has been stolen from compromised accounts. While some players might be able to acquire some extra gold by putting the Guardian Cub in the auction house, that's preferable to players contributing to the gold-selling "black market" and account theft.
    Player reaction has been strong and varied, with many seeing this as a full endorsement of RMT in WoW.

    [Thanks to everyone who sent this in!]

    MassivelyBlizzard introduces RMT loophole in World of Warcraft originally appeared on Massively on Tue, 11 Oct 2011 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Do you attend fan-created events in game?

    Posted: 11 Oct 2011 06:00 AM PDT

    Filed under: , , ,

    LotRO Par-tay
    Guild Wars has Wintersday, Lord of the Rings Online has the Spring Festival ... heck, many MMOs have at least one developer-created party per year, often more.

    Those aren't the only ones, though. Enthusiastic fans love to get involved and create events to celebrate milestones, support charities, or just have fun and blast through content as a big group. Large or small, these sorts of events are everywhere.

    What we want to know today is whether or not you participate in them? If the community is promoting a party in your game of choice, do you add it to your calendar and make sure to stop by? Are there deciding factors that help you decide whether you'll attend or not, factors like event size, level of organization, or potential prizes and loot?

    Hit the comment button and let us know!

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Do you attend fan-created events in game? originally appeared on Massively on Tue, 11 Oct 2011 08:00:00 EST. Please see our terms for use of feeds.

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      En Masse releases October TERA producer's letter

      Posted: 10 Oct 2011 07:00 PM PDT

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      Screenshot -- TERA KICK!
      It's been a while since we last heard from En Masse Entertainment, but the wait is now over. Chris Hager is back on the scene with the newest TERA producer's letter, and there are a few details that may make fans a bit more excited about the upcoming title.

      The studio recently met with a few members of the Bluehole Studio overseas team. The result of this meeting? "A firm alpha/beta/launch schedule" for the upcoming action MMORPG. What is that schedule? Well, we don't know yet. Sorry! The next phase of alpha testing will be taking place soon, though it's important to note that the studio is selecting testers internally. With any luck, this means that beta is just on the horizon. Keep in touch for further updates, which Mr. Hager assures us are coming soon.

      MassivelyEn Masse releases October TERA producer's letter originally appeared on Massively on Mon, 10 Oct 2011 21:00:00 EST. Please see our terms for use of feeds.

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      Not So Massively: Diablo II ladder reset and Path of Exile livestream

      Posted: 10 Oct 2011 06:00 PM PDT

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      Not So Massively title image
      Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Monday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, Bloodline Champions and more.

      With all the recent fuss over Diablo III, the game's predecessor Diablo II has gone largely unnoticed. This week we discover that the Diablo II ladder will be reset at the end of the month to give players a chance to experience the online game from the start before its sequel hits the shelves. We also introduce upcoming online FPS Hedone and invite all of our readers to tune into an exclusive Path of Exile closed beta livestream on Friday 14th.

      Heroes of Newerth this week released new ranged support hero Monarch, who is a giant butterfly and therefore awesome. League of Legends enjoyed the release of ranged ganker Xerath, a champion who can practically turn himself into an electric mortar cannon. Rise of Immortals delivered early details of upcoming immortal Talia, the dual-wielding vampire queen. Finally, upcoming online FPS Blacklight: Retribution released its closed beta schedule this week, announcing that the game will be playable for selected individuals starting October 27th.

      Skip past the cut for details of this week's biggest news from the world of MOBAs and other online games that aren't quite MMOs.

      Continue reading Not So Massively: Diablo II ladder reset and Path of Exile livestream

      MassivelyNot So Massively: Diablo II ladder reset and Path of Exile livestream originally appeared on Massively on Mon, 10 Oct 2011 20:00:00 EST. Please see our terms for use of feeds.

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        Lost Pages of Taborea: Patch 4.0.3 changes

        Posted: 10 Oct 2011 05:00 PM PDT

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        Runes of Magic screenshot
        Last week, Runes of Magic's latest patch brought Knight skill balancing, saw the return of the Juice Festival, and tried to remove some macro functions. All in all, it wasn't a huge patch, but it was enough to light up the RoM forum with a lot of chatter.

        As it turns out, many vocal players were saddened to see the removal of macro functions that gave them an incredible amount of flexibility. The abilities given to players to make scripts, macros and addons with amazing freedom have been among RoM's strong points, but they also allowed so much freedom that they skirted the boundary between "helpful addon" and "botting."

        The proposed macro change may be one of the fastest retractions Frogster has ever had to make, but there's also the balancing that Knights received and the Juice Festival to talk about in this week's Lost Pages of Taborea. Grab your favorite juice and meet me after the break.

        Continue reading Lost Pages of Taborea: Patch 4.0.3 changes

        MassivelyLost Pages of Taborea: Patch 4.0.3 changes originally appeared on Massively on Mon, 10 Oct 2011 19:00:00 EST. Please see our terms for use of feeds.

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          Get ready for War of the Immortals with a closed beta key from Massively

          Posted: 10 Oct 2011 04:30 PM PDT

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          War of the Immortals
          Closed beta for War of the Immortals is drawing ever nearer -- the first round of testing is scheduled to begin on October 25th.

          If you're anxious to start checking out the game and hunting down the bugs, we've got you covered here at Massively with a pile of beta keys courtesy of Perfect World Entertainment. Just visit our giveaway page to grab your key code, then head to the Perfect World site. Log in, go to "My Account," click "Redeem Beta Keys," and enter your code. That's it -- you're in the War of the Immortals beta!

          Have fun, and thanks to PWE for the beta keys!

          GET YOUR KEY

          MassivelyGet ready for War of the Immortals with a closed beta key from Massively originally appeared on Massively on Mon, 10 Oct 2011 18:30:00 EST. Please see our terms for use of feeds.

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            Flameseeker Chronicles: Community, contests, and minion apocalypse

            Posted: 10 Oct 2011 04:00 PM PDT

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            Ahhh, taking a breather
            This week's Flameseeker Chronicles is a bit of a departure. Rather than compiling a guide or a wrap-up of the latest news or content, we're going to sit back, relax, and have a little bit of fun. The timing couldn't be better: We're in a post-convention lull for Guild Wars 2, Winds of Change part two has arrived and been played through, and Halloween events aren't here quite yet.

            It's a chance to take a bit of a breather, so this week I'm focusing on some community events and a little extra. Jump past the cut and let's get started!

            Continue reading Flameseeker Chronicles: Community, contests, and minion apocalypse

            MassivelyFlameseeker Chronicles: Community, contests, and minion apocalypse originally appeared on Massively on Mon, 10 Oct 2011 18:00:00 EST. Please see our terms for use of feeds.

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              Nexon takes Mabinogi offline to combat RMT

              Posted: 10 Oct 2011 03:00 PM PDT

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              Mabinogi - some cute avatar with a samurai sword
              Mabinogi fans aren't having the best of weeks, as their MMO of choice has been down for the count since October 4th. ThisIsGame.com reported that Nexon took the free-to-play fantasy title completely offline in order to deal with unauthorized real-money trading and implement new security measures.

              Players were warned of the downtime approximately one hour before it occurred, and though there's no time table for a restart, Nexon has said that it will compensate customers accordingly.

              "We have found lots of RMT [resulting] from workers and auto players during the last holiday. So we are working on [an] investigation [...] and proceeding [with] broadscale system maintenance to root it out," the company said.

              MassivelyNexon takes Mabinogi offline to combat RMT originally appeared on Massively on Mon, 10 Oct 2011 17:00:00 EST. Please see our terms for use of feeds.

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              Wings Over Atreia: The anti-rant

              Posted: 10 Oct 2011 02:00 PM PDT

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              Wings Over Atreia header
              Admit it: Whether it is born of a desire to vindicate yourself using the opinions of another or because you just sharpened your claws and are eager to rip said opinions to shreds, sometimes you just love to read a juicy rant. Love them or leave them, we all have opinions and tend toward sharing them, from superstitions to sports to Aion. What make rants so delectably special are the passion and power behind them.

              Unfortunately, this is not a rant.

              In fact, this week's Wings Over Atreia is going to be an anti-rant. No, that does not mean I will rant against rants because I am opposed to them (that would still be a rant, not to mention they can be cathartic at times); rather, this will be the opposite of a rant. Yes folks, I am going to do something radical! Trolls, cover your eyes: I am going to give a compliment. And not just any compliment -- I am going to give praise to NCsoft's customer service! *gasp*

              What confluence of events in Aion brought me to this? Take a peek past the cut to see for yourself.

              Continue reading Wings Over Atreia: The anti-rant

              MassivelyWings Over Atreia: The anti-rant originally appeared on Massively on Mon, 10 Oct 2011 16:00:00 EST. Please see our terms for use of feeds.

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                Age of Wulin videos show life skills, combat

                Posted: 10 Oct 2011 01:00 PM PDT

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                Age of Wulin - Clawed girl
                More Age of Wulin beta news is on tap courtesy of MMO Culture, and more video footage is available as well. The free-to-play fantasy sandbox just opened its initial closed beta phase to the Chinese market, and as a result we're getting a first look at some of the game's unique features and skills.

                While most MMOs focus completely on combat, Age of Wulin features some very intriguing non-combat aspects, many of which are found in the life skills tree. In addition to traditional gathering and crafting disciplines, there are also sewing, musician, artist, chess, fortune teller, and beggar skills, just to name a few.

                Combat isn't forgotten, course, and you can view a basic combat tutorial video and some life skill clips after the break.

                Continue reading Age of Wulin videos show life skills, combat

                MassivelyAge of Wulin videos show life skills, combat originally appeared on Massively on Mon, 10 Oct 2011 15:00:00 EST. Please see our terms for use of feeds.

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                EVE capital ship balancing coming this winter

                Posted: 10 Oct 2011 12:30 PM PDT

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                EVE Online - Gallente Titan
                The lovefest between CCP and its disgruntled playerbase continues, this time in the form of a new blog entry heralding the impending balance of capital ships.

                The proliferation of supercapital ships has been roundly criticized in various EVE Online discourses over the years, and CCP feels the time is right to begin addressing the stagnant fleet fights that often result when hundreds of hard-to-kill megaships are clogging the space lanes.

                So what's the nerf solution? According to CCP Tallest, the devs plan to make supercapitals "a little bit weaker, but not gut them completely. We're doing a simple 20% reduction in shield, armor, and hull hitpoints on both supercarriers and titans." Tallest goes on to outline a few more details including planned changes for dreadnoughts, sub-capitals, and the oft-employed logoff exploit. "We are changing the logoff mechanics in such a way that as long as your enemies are actively engaged in fighting you, logging off is not going to save your ship."

                MassivelyEVE capital ship balancing coming this winter originally appeared on Massively on Mon, 10 Oct 2011 14:30:00 EST. Please see our terms for use of feeds.

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                DUST 514 to be the 'biggest multiplayer FPS on the market'

                Posted: 10 Oct 2011 12:00 PM PDT

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                Dust 514 - concept art
                "In terms of scale, depth and volume of content, DUST 514 will easily be the biggest multiplayer FPS on the market," says CCP executive producer Brandon Laurino.

                That's a fairly bold claim given the sheer number of multiplayer shooters already in existence, not to mention the staggering sales figures many of them achieve. Laurino's talking world maps and content, though, and when it comes to the ginormous sci-fi universe of New Eden, size does matter. "You're looking at a conflict taking place across thousands of planets, so we're not just talking a dozen maps -- we're talking an entire universe of planets and areas of engagement within them," Laurino told Eurogamer.

                Such scale doesn't come cheaply, though, and the only thing bigger than Dust 514's galaxy map is its in-game store. Laurino says that CCP has thousands of microtransaction items ready to be purchased over the PlayStation network, and Sony's willingness to work with the CCP devs is noted as the primary reason for the upcoming shooter's console exclusivity. Laurino also mentions that Dust's beta will be something of an exclusive rollout called Private Trials, but no date-related info is available as of yet.

                MassivelyDUST 514 to be the 'biggest multiplayer FPS on the market' originally appeared on Massively on Mon, 10 Oct 2011 14:00:00 EST. Please see our terms for use of feeds.

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                Devs reminisce on Dark Age of Camelot's 10th birthday

                Posted: 10 Oct 2011 11:00 AM PDT

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                Birthday cake
                Dark Age of Camelot turns 10 this week, and if that doesn't make you feel old, well, you're probably not very old (and while we're at it, kindly remove yourself from our lawn). At any rate, Scott Jennings waxes nostalgic about the fantasy RvR title on his personal blog by posting a remembrance from original Mythic producer Matt Firor.

                The piece is heavy on the meta details, and a read-through will give you an idea of how drastically the MMO industry has changed over the past decade. Firor talks about Mythic's scramble to meet the crushing demand for more servers and the resulting mad dash for the nearest computer retailer to purchase a dozen desktops that were quickly loaded with Linux and whipped into an ad-hoc server cluster.

                There are more interesting details, of course, and you can read them all at Broken Toys.

                MassivelyDevs reminisce on Dark Age of Camelot's 10th birthday originally appeared on Massively on Mon, 10 Oct 2011 13:00:00 EST. Please see our terms for use of feeds.

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