General Gaming Article

General Gaming Article


Google+ Now Allows You To Share Circles

Posted: 26 Sep 2011 03:01 PM PDT

circGoogle Plus' big killer feature from the start has been that it lets users organize their friends and acquaintances into Circles to control what is shared, and with whom. But creating all these curated groups seemed a little like a half baked feature seeing as you couldn't let anyone else in on that perfectly organized group. Well, now you can. Google is rolling out the ability to share circles on Google+.

To share a Circle, just click on the Circle in question and choose Share. This will pull up the familiar composition field where you can choose who to share it with. Anyone that you've deemed fit to see the post will be able to see and add the people in the Circle, but not the name of it (that's always private). The Circle can be shared with any of your Circles, or made public (where's Xzibit?).This is a one-time post, so no one else will see future modifications to the shared Circle unless you share it again.

As usual, the feature is rolling out gradually, so get those Circles in shape. Will you take advantage of this? Any Circles you want to share?

Android Market Share Rises to 43%, iPhone Holds Steady at 28%

Posted: 26 Sep 2011 02:40 PM PDT

androidGoogle's Android platform continued to capture more of the smartphone market in August, reaching a 43% share. Interestingly, this increase did not come at the expense of the iPhone; Apple's platform held steady at 28% of the market. It was the RIM and Microsoft devices that took the hit.

The introduction of RIM's new BB OS7 phones in August seems to have made little difference as the Canadian company's share dropped a point to 18%. Microsoft is sitting down around 6 points, but no notable device have been launched recently. Redmond is hoping that the new Windows Phone 7 Mango update will spur adoption. 

In just the month of August, 56% of new smartphone purchases were Android-based devices. With over half of users expected to have a smartphone by the end of the year, Google is in a good position, but the iPhone 5 will give Android a run for its money.

Spotify Now Requires Facebook Log In for New Users

Posted: 26 Sep 2011 02:25 PM PDT

sfbSpotify has been pulling in new users by the boatload since it appeared in America a few months ago. The announcement last week that the music streaming service was being integrated with Facebook will likely serve to swell its ranks even more. But users that decided to jump on the bandwagon now that Spotify is open to all have suddenly found that they must sign in with a Facebook account to get access.

New users that hit the Spotify sign up page are now confronted by a message informing them they must either sign in with Facebook, or create a Facebook account. A Spotify employee posted to a heated Get Satisfaction thread today to expand on the new policy. Yes, new users have to sign in with Facebook, and that's just the way it is. Existing users are currently unaffected, but no one has to actively use Facebook features in Spotify.

With over 800 million users, most new Spotify sign-ups will already have a Facebook account. But with the frequent security concerns, we have to question the wisdom of forcing people to use Facebook. Would this make you less likely to checkout the free Spotify service?

The Star Trek PC: To Boldly Go Where No PC Has Gone Before

Posted: 26 Sep 2011 01:31 PM PDT

To Boldly Go Where No PC Has Gone Before

Every year, Maximum PC does outreach at the annual nerdathon known as Comic-Con. For the 2011 convention, we wanted to make a big splash by combining two subjects dear to our hearts: Star Trek and PCs.

But just how do you do that? We decided to enlist the aid of MaximumPC.com columnist and former Star Trek writer David Gerrold, creator of the beloved episode "The Trouble with Tribbles." Gerrold's vision of the ultimate PC served as the foundation for our Comic-Con creation.

Crafting such a PC wasn't something we could do entirely in-house, though, so we tasked legendary Star Trek designer Michael Okuda with creating a blueprint for the custom case, and we had MNPCTech.com fabricate a machine worthy of representing the best TV series of all time. Read on to learn how it all came together.

Getting the Insides Right

THE MAN WHO BROUGHT US THE TRIBBLE IS ALSO A COMPUTER ENTHUSIAST

MaximumPC.com columnist David Gerrold has written more than 50 books, won the coveted Hugo and Nebula awards for science fiction writing, and penned scripts for The Twilight Zone, Sliders, and Babylon 5. Despite his extensive portfolio, David will likely always be remembered as the man who invented the tribble with his script for the original series episode "The Trouble with Tribbles."

Given his association with Maximum PC, it stands to reason that David doesn't need just a typewriter on steroids—he wants a badass rig.


A young David Gerrold alongside William Shatner on the set of Star Trek: The Motion Picture.

For processor and chipset, David requested Intel's Sandy Bridge 3.4GHz Core i7-2600K using an LGA1155 motherboard. Although David initially seemed like a good candidate for Intel's six-core Core i7-990X, he decided that the better upgrade path of LGA1155 and comparable performance in apps that aren't optimized for six cores was worth the trade-off. This gives him a machine that's compatible with Intel's Ivy Bridge CPUs when they're available early next year. By using a Sandy Bridge part and a Z68 motherboard, David also gets access to Intel's superior native SATA 6Gb/s interface—something the aging LGA1366 platform sorely lacks.

David's storage needs were also particular. "I want to run Windows 7 (Professional or Ultimate) as fast as possible. A 240GB SSD looks like the sweet spot to me, but my experience with hard drives is that they fill up fast. I want the largest and fastest SSD that's cost-effective. This is one place where bleeding edge, bragging rights, and overall usefulness are congruent," David said. "Inboard, I want two 3TB hard drives for data storage. I have more than 2TB of music in my collection and another 1TB of video files I'm editing. I'm tired of having them scattered across four or five smaller drives. With the hot-swappable drive bays, I can pop in a 3TB drive and back up/clone each of the inboard drives."

To fit those requirements, we grabbed a pair of the same 3TB Seagate 7,200rpm hard drives that we used in this year's Dream Machine (September 2011 issue), along with a 240GB OCZ Vertex 3 SSD.

RAM was also an important factor. "Ninety percent of what I do is research, so it's not unusual for me to have over 100 tabs open in Chrome. At the same time, i might be puttering around in Photoshop with six or eight large multilayered files. And I have several Excel spreadsheets I need to refer to during the day, at least three Filemaker Pro databases, and multiple files open in Word. My current machine is a 2.66GHz Core i7-920 with 9GB of RAM, but more than once, this machine has stuttered, hesitated, or simply frozen for a bit while it accessed the page-file on the hard drive," David said. "Obviously, 9GB of RAM is not enough and I suspect I could fill up 12GB just as easily. Ideally, I'd shoot for at least 16GB of the fastest RAM I could find—more if possible. There's no such thing as too much RAM. My ideal is to max out the motherboard."

For the LGA1155 platform, the max today is 16GB, simply because no one (at press time) was producing 8GB DIMMs that aren't registered. Elsewhere in the rig, we opted to install a single GeForce GTX 580 instead of a GTX 590 (for thermal reasons), and a Sound Blaster X-Fi Fatal1ty Titanium to run David's 5.1 audio system. But what about the case?

"So when I accepted this challenge/invitation, I said that this dream machine ought to look like it belongs on the Enterprise. It should evoke that same sense of simple but futuristic design, like the classic tricorder. For me, the original series is the real Star Trek. That's the starship I grew up on."

Conceiving the Star Trek Look and Feel

LEGENDARY GRAPHIC DESIGNER MICHAEL OKUDA CREATED A CASE THAT'S 'TRICORDER CHIC'

Once we nailed down our hardware, we needed a proper enclosure for David's Star Trek-themed PC. We decided to mod a stock case to fit our needs, and we tapped graphic designer Michael Okuda to conceive it. Okuda wore many hats during his tenure with Star Trek, including lead graphic designer and technical consultant to the staff, but he's probably best known for his work creating the LCARS computer interface on Star Trek: The Next Generation.

After accepting the task, Okuda said he started roughing out a few different designs, which he ultimately trashed because they started looking like big Star Trek toys.


The original sketch (not shown) called for a slot-fed optical drive and twin video screens to mimic the tricorder's look and feel, but deadlines and budget constraints quashed those plans.

"At a certain point, I thought 'this isn't doing Star Trek a service,'" Okuda said. Okuda never worked on the original series, but it's always held a special place in his heart. He grew up watching the show and admired the "genius" designs of Star Trek's original art director Matt Jefferies. Taking inspiration from the original tricorder, Okuda decided to apply a similar look and feel to the PC. That didn't mean just plastering Trek artifacts on the case, though.

"There's elegance to what Jefferies did. He didn't cram every surface with details. There are accents and nice, smooth things to offset the busier areas. That gave his work a wonderful sense of functionality that I'm hoping comes across in the tricorder chic case."

With his extensive production work on the Star Trek movies and all of the Star Trek sequel series, Okuda is all too familiar with the constraints of budgets and deadlines. That meant some design ideas had to go out the airlock. On top of the case, for instance, Okuda wanted to embed two functional touch screens that used Star Trek GUIs from the original show. But those fell by the wayside for practical reasons, as someone would have had to write the custom interface software from scratch. The original design also didn't anticipate the cooling needs of a modern PC, so a newer design featured a mesh grill in front.

Since the PC was intended to showcase David Gerrold's most famous work for Star Trek, we requested that a tribble-bearing compartment be added.

"I think the final vision does capture the spirit of Matt's original design. I hope it's something that David can look at and say it's a throwback to something that he's proud of."


Taking It From Blueprint to Build

MNPCTECH.COM, CREATORS OF THE WEB SERIES MOD MEN, SEEMED LIKE THE PERFECT CHOICE FOR TURNING OKUDA'S DESIGN INTO A FUNCTIONAL ENCLOSURE

To pull together David Gerrold's dream specs and Michael Okuda's enclosure design, Maximum PC turned to a professional mod shop. Bill Owen and his team at MNPCTech.com have been producing some of the coolest PC mods in their Minneapolis, Minnesota shop for more than 10 years. MNPCTech can do it all: mill it, paint it, design it—you name it. Some of the shop's mods are out-of-this-world impressive, but the Star Trek-themed PC presented particular challenges for the guys.

"Given the short time frame we had in which to make two identical cases for Comic-Con, my biggest concern was making sure everything fit perfectly the first time, since there was no time to order material if we goofed," Owen said. Why two? We needed one to grace David Gerrold's man cave and the other to give away at Comic-Con. So they had to be functional and exactly the same, too.

To fit our time and budget constraints, MNPCTech decided to mod an existing case—a LanCool PC-K58—rather than fashion an entire enclosure from scratch. The two cases took more than 150 hours to build, including the 3D modeling of the 25 individual parts used in each build. Our photo montage represents just a fraction of the work that went into the case.


The massive H-frame that went into the case's front bezel was milled out of a solid 1.5-inch billet of 6061 aluminum. That makes the case a beast. Empty, it weighs 70 pounds.

The side bezel was also constructed out of a billet of 6061 aluminum. In fact, Owen said they had never used so much aluminum in a PC mod before.

The smoked side windows were custom cut out of 1/8-inch-thick opaque red acrylic and 1/8-inch-thick gray cast acrylic. These were layered with the aluminum and the factory side panel.

The front grill was made with Modders' Mesh, which is 22-gauge perforated steel, and an Enterprise assignment patch was attached to the front. The mesh is functional—and retro, too.

The stock LanCool PC-K58's feet were removed in favor of beefier and cooler-looking machined case feet. The feet weren't custom made for this build, but are standard mod accessories.

With the sides and front attached, the Star Trek-themed PC starts to take shape. This shot also gives you an idea of how much work and aluminum went into just one of the computers.

To class up the LanCool's internals, Owen integrated a Lian-Li toolless PCI holder into the design. The matte black slot covers were jazzed up by painting them a glossy red.

David requested a media reader in the machine, so a SilverStone FP34S was integrated into the case. It's mounted in the aluminum and placed at an angle.

An aluminum compartment was milled out to house miniature tribbles for Comic-Con, but it can obviously be used to store PC detritus instead.

Like most of the case, chunks of aluminum were cut out and hand-sculpted or filed to create most of the latches and starship assignment patches.

The front panel sports a Bulgin orange-dot vandal-resistant power switch and a Sentey fan controller. The original plan of dual video screens got shelved for budgetary and deadline issues.

A silhouette of the iconic USS Enterprise, NCC-1701—no bloody A, B, C, D, or E—was cut into aluminum, painted black, and layered over additional aluminum. Yes, there is a deflector dish, too.

When on, the Yate Loon fan gives a nice blue accent to the Enterprise assignment patches, which, in the 2250s, were specific to particular starships and not used fleetwide, as they would be decades later.

Two MB877Sk-B Icy Docks get the storage job done. Both are active-cooled and don't require the use of a tray to hold the hard drive.

The final touch: David Gerrold's signature was digitized and cut into an aluminum plate that was added to the front of the machine.

Behold: The Tricorder Chic PC!

BEAMED STRAIGHT FROM THE 23RD CENTURY, THIS BABY IS FAST, FUNCTIONAL, AND RETRO-FUTURISTIC

  1. 16GB Corsair Vengeance DDR3/1333
    If we could have found 8GB unregistered DIMMs we would have run those, but the next best thing is 16GB of RAM using four sets of 4GB DIMMs.
  2. Asus P8Z68 Deluxe
    The LGA1155 socket gives us the best bang-for-the-buck processor available today and offers an upgrade path to Intel's 22nm chips with 3D transistors due out next year.
  3. EVGA GeForce GTX 580 Superclocked
    We passed on the hotter GeForce GTX 590, since the machine will be primarily run in a warm environment and we had concerns about thermal issues on summer days.
  4. OCZ Vertex 3
    OCZ's Vertex 3 is among the fastest SSDs using the second-gen SandForce controller available today. We actually configured the machine using Intel's SSD caching since David didn't want to live on a meager 240GB of storage space for his primary boot drive. That leaves 176GB for games and programs.
  5. 3TB Seagate Barracuda XT
    One of the 3TB drives is used for boot, with a big performance boost from Intel's Smart Response Technology SSD caching. The other is for backups of the first drive. The two hot-swap bays, believe it or not, are for additional backups and storage.

Specifications
CASE Custom-modded LanCool PC-K58
MOTHERBOARD Asus P8Z68 Deluxe
CPU Intel 3.4GHz Core i7-2600K
COOLER Cooler Master Hyper 212-Plus
RAM 16GB Corsair Vengeance DDR3/1333
GPU EVGA GeForce GTX 580 Superclocked
SSD 240GB OCZ Vertex 3
ODD LG WH12LS30
HDD Two 3TB Seagate Barracuda XT
DRIVE DOCKS Two Icy Dock MB 877SK-B
PSU Corsair TX850
SOUNDCARD Creative Sound Blaster X-Fi Titanium Fatal1ty
OS 64-bit Windows 7 Professional

Asus Matrix GTX 580 Platinum Review

Posted: 26 Sep 2011 12:33 PM PDT

The ultimate GTX 580 is one big muthah

The Asus Matrix GTX 580 Platinum is quiet, fast, and really, really easy to overclock. It's also massive.

How massive? When we got the box, we thought Asus had shipped us a motherboard by mistake because the box was so large.

The size of the pacage is a clue to the size of the card itself. Asus builds a variant of its DirectCU II dual-fan technology onto the GTX 580, resulting in a card that's fully three expansion slots wide. If you ever plan on running two of these in SLI mode, you'll have to pick your motherboard carefully.


Asus's Republic of Gamers Matrix GTX 580 is three slots wide, takes dual 8-pin connectors, and overclocks like nobody's business.

It's not just about the cooling, though. To get chips that will clock up, Asus cherry-picks the GPUs that get built onto the Platinum version of the Matrix GTX 580 (the company also sells a lower-clocked version). This card also requires two PCIe 8-pin power connectors—one more than the standard GTX 580. However, it's worth nothing that at the card's 816MHz core clock—not quite 6 percent above the stock 772MHz—this is one quiet GTX 580. With the case cover on, we could barely hear the fans spin up under full load. Even when we overclocked the card to 906MHz (more on that in a bit), the fan noise was quite low.

The Matrix card offers some cool amenities. First, it's got manual transmission—there are buttons on the side of the card that allow you to manually adjust the voltage on the fly. There's another, larger button that runs the cooling fans at full speed when pressed. At full speed, the fans do get pretty loud, so use this sparingly, and only with extreme overclocks. One last button allows you to completely reset the card to its factory defaults (816MHz core, 1002MHz memory) if you've gone overboard with your overclocking attempts.


You can manually change voltage on the fly by pressing the + or - button. A pair of red/green LEDs adjacent to the PCIe power connectors warn you if you've forgotten to connect power (or if the power connectors are loose). Green means the card is gettign sufficient power.

As with most high-end GPUs, the Matrix GTX 580 Platinum ships with overclocking software. The Asus GPU Tweak is one of the easiest such tools we've used. In its default state, the voltage and clock speeds are locked, so if you increase GPU core clocks, the voltage increases to maintain proper current. You decouple these if you want maximum manual control.

As an experiment, we pumped up the core clock to 906MHz and memory clock to 1,015MHz. The core voltage went up from 1050mv to 1113mv. It doesn't seem like much, but it's worth noting that the system power draw under our full-load test increased from 369W to 420W. That's why Asus ships this puppy with two 8-pin power connectors. Asus claims that it's hit more than 1GHz on a GTX 580 just using the Matrix 580's air cooling. Note that you can actually burn the new settings into the BIOS, but the safe-mode button will rewrite them if you get into trouble.


The text on the top fin lights up and changes color depending on system load.

We tested performance at the default 816MHz core/1,002MHz memory and the 906MHz core/1,015 memory clock speed settings. The result was an eye opener.

Now, 906MHz is more than 17 percent higher than Nvidia's reference clock speed. The card was completely, utterly stable at those speeds—and pretty quiet, as well. And as the numbers show, we saw fairly substantial performance gains in many of our benchmarks.

The Matrix GTX 580 Platinum does cost more than your average GTX 580, coming in at roughly $530 versus about $480 for an EVGA GTX 580 SC. But for your $50, you get lower noise, great performance, and impressive overclockability—if you're willing to lose one more expansion slot in the process.

$535, www.asus.com

Acer and Asus Aiming to Ship 200,000 Ultrabooks a Month in Q4

Posted: 26 Sep 2011 12:11 PM PDT

Don't point the finger at Acer or Asus if Intel's Ultrabook initiative fails to gain traction. These are the same two companies largely responsible for popularizing netbooks a few years ago, and now the two are turning their attention to the Ultrabook category. Both companies will look to ship 200,000 Ultrabooks a month in the fourth quarter.

DigiTimes is hearing from upstream component makers that Acer and Asus are both targeting the IT market. This makes sense given that these are the folks who will most likely be able to justify spending $900 to over a grand on a thin and light notebook loaded with high end technologies and long battery life.

Lenovo and Toshiba are also gearing up to mass produce Ultrabook models by the end of the year, and so is HP, which is currently trying to figure out what to do with its Personal Systems Group. Dell is one of the few holdouts that hasn't yet shown a willingness to jump on the Ultrabook bandwagon.

Image Credit: Acer

Chrome Web App of the Week: Quick Note

Posted: 26 Sep 2011 11:48 AM PDT

qnoteCloud-based services such as Dropbox, SugarSync and Box simplify our lives by making even our most complex files obtainable with push button simplicity anywhere there's an internet connection. Google Docs boils this convenience down even further by combining a robust document creation application and file syncing into one free-to-use solution. But to get down to the nitty-gritty essence of cloud-based note taking, we'd like to suggest you give Quick Note a try--it's our Chrome Web App of the Week.

 Quick Note's interface will feel like an old friend to anyone that's every used the iPad's Notepad interface to jot down and retain data. Designed for use within Chrome, Diigo has provided users with an easy to navigate two-paned interface: One pane to take notes in, another pane to create, search for and select notes from. Nothing could be simpler. After installing the application, users are invited to create a Diigo account or use their Google credentials to log into the company's servers. Doing so allows users to sync their Quick Note files to any machine rocking Google's Chrome browser such as Android phones or even an iPad. 

In addition to text input, Quick Note also allows for the drag-and-drop addition of images to any note file, making it a great option for individuals that want to take their note taking to the clouds without the complexity or deep feature set of a service such as Evernote. What's more, Diigo has mentioned that they have plans to integrate Quick Note with a number of online services, giving this already great web app a very bright future indeed.

Be sure to check back every Monday for another edition of Maximum PC's Chrome Web App of the Week.

 

 

Is Google to Blame for High Priced Honeycomb Tablets?

Posted: 26 Sep 2011 11:26 AM PDT

Unless you catch one on sale, you're not walking home with a new Android 3.x (Honeycomb) tablet for less than $400 from a reputable vendor (give or take a few bucks). Most of them run $500 and up. Ever wonder why that is? Back when the iPad was the only game in town, the assumption was that Android tablets would bring affordable slates to the masses. We're starting to see that with pre-Honeycomb tablets, but slates running Google's latest and greatest mobile OS still command a premium. Is that by design?

News and rumor site Fudzilla is convinced it is. As far as Fudzilla is concerned, Android "is not even close to being an open source" operating system because of the way Google controls it. The site talked to a "few sources" who all say Google favors bigger players with Honeycomb. Companies like Samsung, Sony, Lenovo, Asus, and Acer don't have any trouble licensing Honeycomb, but smaller outfits are only allowed to play with Android 2.2 or lower, Fudzilla claims to have confirmed with multiple sources.

That's only part of the supposed problem. According to Fudzilla, Google is also in control pricing and doesn't allow hardware makers to sell Honeycomb tablets below a specific price point. This is the real reason why Honeycomb is reserved for premium slates, Fudzilla says.

CEOs' Golden Parachutes Have Cost HP $80m Since 2005

Posted: 26 Sep 2011 11:26 AM PDT

With the economy in the crapper, a lot of folks are buckling down, tightening their belts and saving money any way possible. Not HP. No, we're not talking about the company's $10.3 billion acquisition of Autonomy; that's chump change compared to the cash HP's shelled out in severance packages to ousted revolving-door CEOs the past few years. One website counted up the dollars and cents and came up with an astonishing figure: those golden parachutes cost HP around $80 million since 2005.

Robert McGarvey at Internet Evolution started his calculations – which are based off of figures reported by major news organizations – with the firing of Carly Fiorina in 2005. After the stock market yawned about the Compaq merger, Fiorina got the boot. Tally up her severance, pension, stock options and more, and Fiorina walked off with around $42 million – not too shabby. Her replacement, Mark Hurd, walked off with $12.2 mil after a scandalicious end to his four year tenure, and it would have been even more if he hadn't quickly landed a job at Oracle. Then there's Leo; Apotheker reportedly was handed a $25.2 million severance package along with his pink slip, despite only lasting 11 months on the job.

Add those totals up, and you'll see that HP has paid out a reported $79.4 million in severance packages to CEOs over the past six years. That's not even counting the big money paid out for ho-hum (at best) acquisitions like Compaq and Palm. Those kinds of numbers caused Forbes contributor Eric Jackson to recently lash out, and not at the departed CEOs:

"Leo Apotheker is the worst CEO hire in the last decade," Jackson wrote "… However, never forget who hired Leo 11 months ago: the board of directors. These guys are a bunch of clowns, surpassed in incompetence only by Yahoo!'s board."

Oomph! So what do you think, Maximum PC readers? Can Meg Whitman be HP's savior, or will she end up riding yet another golden parachute out of the company's headquarters?

Netflix and DreamWorks Sign Multi-Year Pact, Kung Fu Panda Coming in...2013?

Posted: 26 Sep 2011 10:54 AM PDT

Netflix is in desperate need of positive PR, and that's exactly what the streaming service is getting after signing a multi-year deal with DreamWorks to receive exclusive access to first-run films and select TV shows. And according to a report in The New York Times, Netflix even edged out HBO to secure the deal, which ranks as the first time a major Hollywood studio shunned pay television in favor of Internet streaming. Ready for the wet blanket?

While all that sounds awesome, the deal doesn't go into effect until 2013. Yes, the same 2013 that's more than a year away, and not the one where we come back and say, 'Oops, that was a typo -- we meant to say 2012!' That puts a damper on things, does it not?

In any event, starting in 2013, new DreamWorks Animation flicks will be available for Netflix subscribers to watch instantly. Meanwhile, popular movies like Kung Fu Panda, Madagascar 2, Chicken Run, Antz, and others will stream through Netflix and be made available "over time."

MMO News

MMO News


Windslayer 2 now open for signups

Posted: 26 Sep 2011 03:10 PM PDT

Windslayer 2, the sequel to Windslayer, is now accepting closed beta signups at their website (http://ws2.ignitedgames.com/).

The game will be published by Ignited Games, and features many enhancements to the original game, including a mentor system; AI-enhanced pets; a broad selection of character classes, each with their unique combos and weapons; an enchant system to enhance gear; and several PvP modes in the game’s arena.

Ignited Games also publishes WonderKing.

windslayer-screenshot.jpg

Windslayer Gameplay Screenshot

Source:

Ignited Games Gets Fired Up for WindSlayer 2 Beta

Players can Sign-Up Today to Participate in Upcoming Online Game's CBT

EL SEGUNDO, Calif. – Sept. 26, 2011 – Ignited Games, a leading publisher of online games world-wide, is bringing 2D side-scrolling, multi-player, role-playing game (RPG) WindSlayer 2 to online gamers across North America. Gearing up for the dynamic online game's release, players can now sign-up for their chance to be in the closed beta test (CBT) at the game's official web page.

"WindSlayer 2's fast side-scrolling action provides a compelling RPG experience that players around the world currently enjoy, and we can't wait to introduce the game to players in North America," said Peter Kang, CEO of Ignited Games. "Each of our games will provide what our players expect, a fun gameplay experience and stable service. WindSlayer 2 is a fun online RPG and we expect our players will enjoy it as much as we do."

WindSlayer 2 takes players on a journey through the beautiful world of Beuritania. Featuring colorfully rendered, 3D characters converted to a fast-paced, 2D gameplay experience, the lively game delivers a dynamic visual presentation. Players battle their way through Beuritania dealing fast and powerful attack combos to vanquish their foes.

Online game fans can jump into multi-player action with friends in WindSlayer 2's battle arena for Team Fight, Death Match and Capture the Flag. WindSlayer 2 also features:

·         A Mentor System where expert players can teach new players in exchange for rewards, creating a strong sense of community within the game

·         AI-enhanced pets that provide help in hunting, collecting items and other tasks

·         A variety of character classes to choose from as users advance through the game and gain experience, including archer, mage, monk, priest, rogue or warrior

·         Unique combos, techniques and weapons for each class

·         An Enchant System that enables them to strengthen weapons and armor by combining different ingredients, growing players’ characters even stronger

As WindSlayer 2 heads into closed beta testing, eager players can register for their chance to be among the first to play the game by signing up at the official web page. Players can also join the WindSlayer 2 community for more information and sneak peeks into the game at the official Facebook page.

Bounty Hounds Online

Posted: 26 Sep 2011 02:58 PM PDT

Bounty Hounds Online is a sci-fi MMORPG (based on the Bounty Hounds game for the PSP), set in a world where you take on the role of a human mercenary. Choose your class, your faction, and even your Wolfpack as you join the struggle for peace in a galaxy full of hostility – including your own race!

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Publisher: Suba Games
Playerbase: -
Graphics: High Quality
Type: MMORPG
EXP Rate: -
PvP: Open World PvP
Filesize: ~2000 MB

Pros: +Highly customizable pet classes. +Multiple factions. +High production value.

Cons: -Limited information.

Overview

Bounty Hounds Online Overview

Based on the third-person shooter Bounty Hounds for PSP, Bounty Hounds Online is a science fiction MMO. Players represent a human Mercenary, and may choose one of five classes: trooper, a frontline fighter; bioengineer, a tactical and healing support specialist; scientist, a melee and device-using fighter; agent, focused on powerful single-target attacks; and artillery, ranged-focused combatants. Players are also assisted by the CTU (Combat Tactical Unit), a pet that can specialize as tank, melee, or ranged, and may join one of four unique factions. The game focuses on high-level PvP, including open-world combat.

Bounty Hounds Online Screenshots

Coming Soon…..

Bounty Hounds Online Featured Video

Click here to view the embedded video.

Full Review

Bounty Hounds Online Review

Coming Soon…

Screenshots

Bounty Hounds Online Screenshots

Coming Soon…

Videos

Bounty Hounds Online Videos

System Requirements

Bounty Hounds Online Requirements

(estimates)

Minimum Requirements:
Intel Pentium IV 2.8GHz, AMD Athlon XP 2800+
1GB RAM
Nvidia 6600 GT (256MB) or Radeon X1650

Recommended Requirements:
Intel Core 2 Duo 2.6GHz, AMD Phenom X2
2GB RAM
Nvidia 9600 GT (512MB) or Radeon HD 3600

Fiesta Online

Posted: 03 Mar 2009 04:42 PM PST

Fiesta Online (or just Fiesta for short) is a 3D fantasy MMORPG.  The game has cute, cell-shaded, anime inspired graphics and lively music.  The game’s entire world is vibrant and has an upbeat atmosphere.

fiesta-main-damage.jpg

Publisher: Outspark
Playerbase: High
Graphics: Medium Quality
Type: MMORPG
EXP Rate: Low
PvP: PvP Zones
Filesize: ~1120 MB

Pros: +Beautiful cel-shaded graphics. +Great interface. +Good skill progression system. +Solid Item crafting / resource gathering systems. +Easy to learn.

Cons: -Only one stat point per level. -Repetitive combat. -Five starting classes.

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Overview

Fiesta Online Overview

Fiesta Online is another interesting MMORPG published by Outspark.  The game has three starting classes, each one of which has two job advancements; one at level 20 and the other at level 60.  The game’s most notable aspects are its attractive cel-shaded graphics and its solid item crafting system.  The game isn’t nearly as in-depth as some of the newer free MMORPGs, but Fiesta is still an all-around fun game well worth checking out.  The game’s four playable classes are:

Fighter- Fighters are the generic ‘warrior’ archetype in Fiesta.  They are extremely capable in melee combat and have the most hit points and armor in the game.  They are proficient with both one-handed and two-handed weapons.

Mage – Mages are the traditional offensive spell casting class in Fiesta. They can do a great deal of damage from a distance with their magic, but are extremely vulnerable in melee range.  They have low hit points and minimal defensive capabilities.

Cleric - Clerics are experts at supporting party members in combat. They have a variety of healing and buff skills which make them incredibly valuable to a party.  They are the weakest class in the game but when they with a group they’re extremely useful.

Archer – Archers are deadly with the bow.  They are fast and agile which allows them to deal damage rather quickly from a distance, but are vulnerable in melee combat.

Trickster – A dual-wielding class that is capable of dealing large amounts of damage in short bursts. They are melee oriented and have decent HP.

Fiesta Online Screenshots

Fiesta Online Featured Video

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Full Review

Fiesta Online Review

By Jaime Skelton

Launched in 2007 in the United States by Outspark, Fiesta is a classic and well-known free-to-play anime-style MMORPG. Similar in ways to Fly For Fun, Asda Story, Dream of Mirror Online, and Mabinogi, Fiesta’s cel-shaded graphics and simple gameplay introduced many players to free-to-play MMOs. After a few years in the MMO market, Fiesta Online is still going strong, and there’s a few good reasons why.

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Choosing your Path

Like any game, getting started in Fiesta Online requires going through character creation process. At the start of the game, you may choose only one of four classic classes – fighter, cleric, mage, or archer – and your gender. Character customization is extremely limited, offering only the chance to change your face, hair style, and hair color, each with only about three options each. For those concerned about the lack of classes, be reassured – each class becomes stronger with advanced classes at level 20, 60, and 100, the last of which offers a choice between two final specializations. Customization also comes in the ability to choose what extra stats are assigned each level in the "free stat" system.

A Helping Bird

Fiesta’s tutorial system is very limited and hands-on. For new players, a helpful NPC will offer a simple tip on picking up the first quests before sending them on their way. Tutorial tips come along instead with a bird-head alert in the upper right of the screen, offering explanations of each crucial game element, from combat and leveling to upgrading items and the mentor system. The alert also serves a dual purpose to let you know when new quests are available, and from whom. While the bird serves as a helper for those new to MMORPGs, many experienced players may find it aggravating, especially as it appears for each new character.

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The Classic Grind …

Like many MMORPGs, Fiesta features a quest system to help players level as well as earn useful rewards. However, leveling takes the style of older MMOs, in which grinding is more crucial to gaining experience than questing. In fact, new players will discover this element before level 5; quests are given at a level before they can be reasonably completed by a new player with no assistance. For this reason, many players choose to grind out their early levels and skip quests entirely, as early level rewards are purchasable from vendors.

and the Value of Friendship

The other option in starting off to the right foot, of course, is to have the help of friends, or at least, the kindness of passing strangers. A mentor-apprentice system exists for high level players to help out lowbies with bonuses for both, which can be one of the most efficient ways for a low level player to earn their experience. High level players may also choose to pass through and offer buffs or free potions and buff scrolls to low level players. Either of these ways can offer a powerful boost to players to make them strong enough to handle higher level mobs without being weak and risking death, or long rests after each enemy’s death. The final point to be made of this is that Fiesta is a game geared primarily for group efforts; solo players will struggle often without outside help or long grinds.

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Battling for Glory & Profit

Like many classic MMOs, Fiesta utilizes a skill-on-use system, in which players may both auto-attack enemies and input skills used on an action bar, as they choose and are available. Special HP and SP stones are available to use to restore health and spell points, respectively. In between fights, players can also use "Home" to rest in their mini-house (a mushroom on default), and regenerate their stats.

To earn money – used for buying gear and other useful items – players must sell what they find on the enemies they kill. While some "junk" is dropped, most of the items found are useful for the game’s crafting system, called Alchemy. Players can learn professions in this system as soon as they are created, and may choose two total professions from five – allowing them to produce enhancement stones, potions, scrolls, or change items into a higher or lower quality.

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Kingdom Quests & PvP

There’s more to do than grind, quest, and craft in Fiesta, of course. For players who prefer PvE, Kingdom Quests become available every two hours. Designed for players anywhere from level 5 up and separated into level spans, they can be joined individually or with a party. Each quest has its own victory conditions that can be achieved by the players inside within a set time limit. Each player inside will earn a present box if they are successful, and may earn anything from materials, scrolls, and potions to enhanced and rare equipment.

For PvP fans, once reaching level 20, several different zones become available for player versus player battling. Each city has its own battle zone, and several battlefields also become available. Guild wars are also available for those who are socially inclined to join a guild and participate in group PvP. The player versus player experience is only designed for showing off skill, and sometimes earning items and other perks like titles; experience is not rewarded.

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Final Verdict: Good

Fiesta is easy to get into, with plenty for players to do in both PvE and PvP. It makes a particularly good introduction to free-to-play MMORPGs, with an active and helpful player base and plenty of regular maintenance from its publisher. What holds Fiesta back mostly is its grinding nature: any player who hates grinding is going to find Fiesta boring or frustrating. If you don’t mind a balance between grinding and quests, and enjoy a game that rewards cooperative gameplay, Fiesta has a lot to offer.

Screenshots

Fiesta Online Screenshots

Videos

Fiesta Online Videos

Fiesta Online Character Creation

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Fiesta Online High Level Video

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Fiesta Online Official Trailer

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Fiesta Online Boss Battle

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Fiesta Online Gameplay Footage

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System Requirements

Fiesta Online System Requirements

Minimum Requirements:
OS: Windows XP / Vista / 2000
CPU: 1.6 GHz Pentium 4 or equivalent AMD processor
RAM: 512MB Free
HDD: 3.0 GB Free
Graphics Card: Nvidia GeForce MX or equivalent

Recommended Specifications:
OS: Windows XP / Vista / 2000
CPU: 2.0 GHz Pentium 4 or equivalent AMD processor
RAM: 1GB Free
HDD: 3.0 GB Free
Graphics Card: Nvidia GeForce TI or Radeon 9200

Runes of Magic

Posted: 10 Jan 2009 09:36 AM PST

Drawing much of its inspiration from the mammoth MMORPG World of Warcraft, Runes of Magic brings to life the fantasy world of Taborea with beautiful 3D graphics, and with over 600 quests to complete offers players much in the way of content and features. With fully-realized dungeon encounters, unmatched character customization, a unique multi-class system, in-game player housing, and a growing community of over 2,000,000 – Runes of Magic guarantees something for everyone.

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Publisher: Frogster Interactive
Playerbase: High
Graphics: High Quality
Type: MMORPG
EXP Rate: Medium
PvP: Open / Duels
Filesize: 6.7 GB

Pros: +Fantastic character customization. +Unique multi-class system.  +Player housing. +Heaps of different PvP options. +Huge game world. +Fun end-game raiding.

Cons: -Cash shop can imbalance the game.  -Sensitive language filter. -Similarities to WoW may deter some players.

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Overview

Runes of Magic Overview

Runes of magic is a feature rich MMORPG that uses a graphic style very similar to WoW’s. The familiar interface and animations help new players and MMO veterans adjust to the world of Taborea. The game supports both individual player housing and guild controlled castles located in separate instances. But what really sets Runes of Magic apart is the dual-classing system whereby characters can pick a second class at level 10. With a total of eight classes and two races (Human, Elf) to chose from, players can create truly unique characters.

Classes:

Warrior – Masters of armed combat. Warriors can use any close combat weapon and any type of armor besides plate. They deliver special strikes and blows which have various effects on their targets.

Scout - Adapt at long-ranged combat, Scouts use their bows or crossbows to deal heavy damage. They are vulnerable at close range and rely on a series of evasive and delaying skills to keep enemies from closing in.

Rogue - Specialized at inflicting deadly blows at a fast rate, rogues use daggers which can cause heavy bleeding or be coated in poison. They are very capable at doding blows, but their speed comes at the expense of armor and health. Rogues can also lay traps, scout, and increase a group’s income generation.

Mage - Commanding the elements of fire and lightning, Mages deal heavy damage from afar. They possess direct damage, and area of effect spells. Mages can also cast barrier spells and strength buffs, adding to their utility.

Priest (Human Only) - While priests can cast water based spells to deal damage, they primarily play a supportive role. Priests can cast healing spells, boost their allies stats, and even bring fallen comrades back from the dead. They can equip shields which aid their defense, but are still frail.

Knight (Human Only) - Heavily armored fighters, Knights are the only class that can wear plate armor. Knights go into battle head-first equipped with shields and light-based attacks. They are the tanks of RoM and have the ability to draw their foes attacks towards themselves.

Druid (Elf Only) - Attuned to nature, Druids are a versatile class capable of healing allies, casting damage over time spells, and even mind controlling opponents. Druids possess a special ability that allows them to gather Nature’s Power and unleash it at anytime to cast powerful spells.

Warden (Elf Only) - Close combat specialists. Wardens can use a diverse set of weapons and can wear chain armor. Wardens can summon powerful pets to fight alongside them, and have access to magical spells which strengthen themselves and weaken their opponents.

Runes of Magic Screenshots

Runes of Magic Feature Video

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Full Review

Runes of Magic Review

By Cody 'Neramaar' Hargreaves

To get it out of the way nice and early, and to give those that disagree with me a chance to respond without having to read the entire review, Runes of Magic is a WoW Clone. There, I said it. Have at me with your silver tongues and sharpened wits, exact your revenge upon my flesh, for I have gone where many have before, and branded a game a clone of World of Warcraft. The thing is, and this is where I might lose you, so pay close attention – I think that it's a good thing.

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I KNEW THIS LOOKED FAMILIAR…
You see, throughout these past short years, years that have been particularly kind to the MMO industry, games have been cloning one another on an almost daily basis. Hell, if you wanna get real technical – any game portraying an open 3D world with a third-person perspective is a clone of the original Everquest – and although I can't think of it off the top of my head – Everquest is probably a clone of another, albeit less popular, MMO game. Cloning is simply part of the industry, and as much as I don't particularly like the idea – it's here to stay, and it's something we have to get used to.

With Runes of Magic (henceforth referred to as RoM), it's different. They haven't simply cloned the gameplay style, or the character textures – they've pretty much cloned the entire damn game, right down the names of a large portion of the skills and spells. The biggest key difference between the two of them lies solely in the fact the RoM is free to play, and WoW is not. There is however a great many additions that have been added to the WoW formula in RoM, and therein lies salvation.

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FILLING IN THE BLANKS
For the three of you reading this that have absolutely no idea what the WoW formula is, or any other standard MMORPG formula for that matter, it is simply the standard way that MMORPG games are played. You create a character, and spend a large quantity of your life making that character great, through killing monsters and gaining experience and equipment, thereby making your character stronger. Thanks to the countless content updates and additions to these games, this cycle is damn near never ending – and is the main contributor to the new 'MMO Addiction' craze that's taking the world by storm.

This is the process that almost every MMORPG game takes – and is the same process that was perfected by Blizzard with WoW – hence the 11.5 Million active players. The reason I have never labeled any other game a WoW clone is because cloning this simple process of playing isn't really cloning WoW. Cloning the skills, environments, quests, and a plethora of other features however, is. There – only took me five paragraphs to explain why RoM is a WoW Clone, now on to why this is such a good thing.

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GO ON, FLAUNT IT
The key here, and the thing that gives RoM so much of its undeniable charm, is in the improvements and additions that have been made to the formula – many of which are incredible additions that truly make the game. One such addition, also the one that I like the most, is in the character creation whereby players are able to choose the size of each of their individual body parts – giving each player their own individual look and style. Add to this over 30 different face and hair options, and you have a recipe for total character customization – a simple, yet highly appreciated addition to the game.

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MY HOME IS MY CASTLE
Not enough customization you say? Then take a look at RoM's unique multi-class system that allows players to combine their main class (out of a possible Warrior, Knight, Rogue, Priest, Mage or Scout) with a second class – adopting all of their secondary skills and abilities. This allows for over 30 different class combinations in total and should be more than enough to help you stand out from the crowd. Hell – if you're really keen on appealing to your personal preferences, RoM even includes your very own house that you can use to store your loot and goodies, and decorate to your liking with furniture purchased through the in-game shop. Of course, to use the in-game shop, you'll need to get your credit card handy, and fork over some dough for a few diamonds.

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DIAMONDS ARE FOREVER

Diamonds are the in-game currency used in RoM, and can only be obtained by spending real hard-earned dollars – well – future real hard-earned dollars, as you'll need to use a credit card to make a purchase. Diamonds can be used to purchase a number of different things in RoM, from furniture for your house or upgrades for your weapons, to additional bag space and mounts to travel faster across the world, and although you don't need to purchase diamonds – you'll definitely want to, as they make the playing experience a lot more fun when you do. One downside to the game’s cash shop is that the most powerful enchantment items are only available through the cash shop.

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CAUSE AND EFFECT
Also thrown into the mix in RoM is an older style PvP system in which you have full access to attack any player you choose provided that you are both above level 15. Of course, doing so will net you some negative karma – causing you to turn red and drop your equipment if you're killed. I've been a massive fan of this style of PvP back since the days when Lineage 2 was a top game, because you really have to think about who you kill as the repercussions can be deadly. There's nothing more fun then losing your cool with a party member, ganking them out of pure frustration, then running for your life from a horde of greedy gamers drooling over the weapons they might get if they can kill you.

Of course, for every good part of a game, there is surely a bad part to follow, and at present, RoM could still use a lot of work. There's nothing especially game breaking to mention, just a few little kinks that need ironing out here and there. Things like bad translations, and in some areas, no translation at all. Missing sounds, such as the hooves of your horse as it gallops across the countryside, or the always expected 'chink' your mining pick should make as it hit's the rock – missing sounds like this really draw from the immersion, and show a severe lack of polish.

Runes of Magic is the gold standard of the free-to-play MMO experience. Since its release back in early 2009, Runes of Magic has enjoyed numerous major content updates, called “chapters”, which added enormous amounts of new content to the game. As is, Runes of Magic is one of the most content rich free to play MMORPGs out there.

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Final Verdict: Excellent
Runes of Magic didn’t just raise the bar, it continues to push it higher. It is a stalwart example of the glorious free-to-play gaming era that we have only recently begun to experience, and although it currently still has a number of flaws, it's already one hell of a gaming experience, and a must play for any MMO gamer. Since the game’s original release back in 2009, the game has enjoyed numerous major expansions called “Chapters” which introduced a lot of new content to the game. Frogster has done and continues to do a stellar job with Runes of Magic – making it one of the best free to play MMORPGs ever.

Screenshots

Runes of Magic Screenshots

Videos

Runes of Magic Videos

Runes of Magic Featured Video

Click here to view the embedded video.

Runes of Magic Gameplay Video

Click here to view the embedded video.

Runes of Magic Official Trailer Video

Click here to view the embedded video.

Runes of Magic Combat  Video

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Runes of Magic Housing Video

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System Requirements

Runes of Magic System Requirements

Minimum Requirements:
Intel Pentium 4 2.0 GHz or equivalent
RAM: 512MB or more
HDD: 7 GB
DirectX 9.0c compatible with 128MB RAM Video Card


Recommended Specification:
Intel Pentium 4 Core Duo 2.0 GHz or equivalent
RAM: 1GB or more
HDD: 7GB or more
DirectX 9.0c compatible with 256MB RAM Video Card

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