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MMO News


Core Blaze Hands-On Preview

Posted: 16 Sep 2011 04:57 PM PDT

If you’ve ever played an action game on a console and wished that they would make more games like that for the PC, now’s the time to sit up and pay attention. The final major game showcased at the Gamania Game Show was Core Blaze, a gritty-looking action MMORPG focused on detail and freedom more than chain combos and stage scores. MMOHut joined press from around the world to defeat the great Liang Qu, and get a feel for what Core Blaze is all about.

core-blaze-key-visual

A World of Choice

The development team of Core Blaze wants to emphasize freedom to play the game in the way that best fits your style, and that starts with weapon choice. There are four weapons available in the game: sword and shield (designed to tank), great sword, dual blades, and the bow. Weapons determine your skills, but you are not locked into a specific weapon "class;" you can instead change weapons freely in between battles, allowing you to prepare the best strategy for your next encounter.

core-blaze-great-sword

A Changing World

Freedom means more than class choice, though. Freedom also means the ability to explore the world and find new quests, items, bosses, and areas never seen before. Each world area is subject to weather and time, meaning that as days and weather pass, the areas and even bosses accessible to a character will change. For example, a river may flood during rain, raising the water levels and making it possible for a character to access a new cave, or a boss may only appear at night. This exploration also changes as characters grow stronger, and gain new skills and items that allow them to access areas previously unreachable and unseen.

core-blaze-frozen-den

Into the Darkness

After teaming up into groups of four with other game show attendees, we headed into the twisting caves that hid Liang Qu, a massive blue-tiger like beast that called the place home. Core Blaze is visually impressive, with high quality graphics and environments that look lifted straight from a console RPG like Castlevania: Lords of Shadow. Dim, flickering lighting, twisted creatures, ledges and old looking ladders and wooden structures were scattered throughout the environment, creating environmental challenges for both exploration and strategy.

core-blaze-fighting-liang-qu

Fighting our way back to the boss took some time; even regular enemies weren’t simply blown over by a party of four. More challenging than the enemies, however, was the environment itself: learning how to jump up onto a rope ladder "just so," managing careful scooting along ledges and hauling ourselves upward carefully, and learning how dangerous diving into a pool of water could be all took an extra amount of time and patience. Once we did arrive at Baihu, the boss wasn’t disappointing: several times taller and larger than any in our party, the beast leapt between us, even using cave walls to execute aerial attacks; he would also stop and flap his short wings while breathing to create a deadly field of damage around him. Dodging, kiting, and clipping his back legs while he was distracted was all key to victory.

Items Count, Too

One thing we noticed immediately with Core Blaze was that it also had a robust item system. Items play a key role in your adventures, from potions (which are invaluable, due to a lack of heals via other means) and other buff items to grenades and ropes. Items can also have synergy; for example, oil can be poured on the ground and then lit on fire with a torch, creating a burning trap for enemies who would dare cross.

core-blaze-oil-and-fire

Freedom Only Goes So Far

Core Blaze’s major flaw at the Gamania Game Show demo was striking: the control system was incredibly awkward. While basic attacks were bound to simple keys (left or right clicking, A or B on the control pad), items and skills were much more difficult to use. On the game pad, using a skill (or item) required holding down a bumper button, which would bring up a three part menu in the lower left. Each skill/item could be assigned to one of twelve slots, and these were broken into three groups of four. Using one, then, required selecting a group by moving between them with a directional pad, and then pressing the appropriate button on the game pad itself to activate. The controls for this were even more awkward through the keyboard, as it required moving the mouse in the direction of the skill you wished to use before clicking to activate it. While we admit that the game’s controls will expect some familiarity in actual play, it still seemed that this system was far too slow, requiring too many steps for an action game that requires quick thinking and reaction.

core-blaze-ladders

Not Quite There… Yet

Core Blaze was more than visually impressive: the amount of detail put into game environments, skill use, item synergy, and enemy interaction was almost as deep as we’ve ever seen in an MMO. The development team is ambitious, and aiming for a truly deep experience of action gameplay. The amount of teamwork required in the game will be interesting to see in a live environment: we’re told that solo players will need to maximally prepared and will see some restrictions in gameplay, as even exploration may occasionally require the assistance of a teammate. Core Blaze has a powerful core gameplay that will appeal to the hardcore MMO gamer; we only hope that controls are simplified to some degree to make the game’s action more appealing.

The Gamania Game Show (GGS) took place this year on Sept 8 and Sept 9 in Taipei, Taiwan. Press from around the globe, including MMOHut, were invited to take a hands-on look at the game company’s four new games in development – Dream Drops, Langrisser Schwarz, Tiara Concerto, and Core Blaze – as well as other products.

Screenshots of Core Blaze at the Gamania Game Show:

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MMO Updates


WRUP: Do people still watch movies edition

Posted: 17 Sep 2011 08:00 AM PDT

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It took me about a week to go through the books.  Definitely worth it, and very much looking forward to the film.
One of the downsides to not being single is that I no longer have any reason to ask a woman if she would like to catch a movie with me at some point. This fact, coupled with my total absence of any regularly viewed television programs, means that I seriously have no idea if there are any movies coming out before The Hunger Games in March of next year. Are movies still a thing? Do people watch those? Or is the new thing just re-watching Avatar in slow-motion? Seriously, I'm totally clueless about this.

What I'm not totally clueless about is what the Massively staff is going to be doing over the weekend... because I read this week's WRUP. It doesn't include anyone watching movies, though -- just all of us chatting about what fictional game world we'd like to inhabit. So jump past the break to see what we'll be doing, and let us know your plans in the comments. And if it's at all possible, do let me know if movies are still a thing.

Continue reading WRUP: Do people still watch movies edition

MassivelyWRUP: Do people still watch movies edition originally appeared on Massively on Sat, 17 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What zone creeps you out?

Posted: 17 Sep 2011 06:00 AM PDT

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Mor Dhona is far creepier than it has any right to be.
In the early levels of pretty much every MMO, the setting is idyllic. Sure, there are rats that could devour a housecat in abundance, but the environment feels fairly sedate. Once you get into the higher levels, however, you start walking through regions that are less welcoming. Some of them just feel unreal and alien (Final Fantasy XI's Promyvion regions), while others are real environments pushed far beyond the breaking point (World of Warcraft's Shadowmoon Valley). Whatever the cause, though, there are definitely spaces in the game where you really don't want to own a house.

Every person's tolerance of creepy is going to be different, and for some people the opening of RIFT in the midst of a bleak and hopeless future is going to be creepy enough. But we're not going to tell you what the creepiest possible region of a game world is; you're going to tell us. So what in-game zone makes the hair stand up on the back of your neck, and why?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What zone creeps you out? originally appeared on Massively on Sat, 17 Sep 2011 08:00:00 EST. Please see our terms for use of feeds.

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All Points Bulletin Reloaded blog post focuses on the "home stretch" to launch

Posted: 16 Sep 2011 09:00 PM PDT

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Screenshot -- All Points Bulletin Reloaded
Enforcers and criminals better listen up, because it's time for another All Points Bulletin Reloaded blog post. This one focuses on the open beta "home stretch," as the post's title refers to it. With the game's patch 1.5.3 hot off the press, the team is gearing up for patches 1.5.4 through 1.5.7, which are the last planned patches prior to the game's official launch.

So what kind of issues have been spotted throughout the span of open beta, and what does the team hope to accomplish prior to the game's official release? Well, sit down and get comfy, because the team has put together quite a list, included after the jump.

Continue reading All Points Bulletin Reloaded blog post focuses on the "home stretch" to launch

MassivelyAll Points Bulletin Reloaded blog post focuses on the "home stretch" to launch originally appeared on Massively on Fri, 16 Sep 2011 23:00:00 EST. Please see our terms for use of feeds.

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Allods Online gets fabulous with Astral ship interior design

Posted: 16 Sep 2011 08:00 PM PDT

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Screenshot -- Allods Online
Ahoy there, Astral ship captains! Is your ship looking a little dull? Perhaps you'd like to go all Queer Eye on your captain's quarters. Well, now's your chance. Allods Online's patch 2.0.06 is en route to players, and it brings Astral ship owners the ability to customize the interiors of their vessels.

Perhaps you think that painting tasteless. Replace it with a Van Gogh! Tired of dirty Gibberlings tracking mud all over your expensive hardwood floors? Put down a rug. Then wrap them in it and throw it over the balcony. The possibilities are endless. The new decorations can be purchased with Ship Coupons, Collector's Coins, Special Coins, and gold. So get our your color wheels and get to coordinating. You wouldn't want your drapes to clash with the carpeting, would you?

MassivelyAllods Online gets fabulous with Astral ship interior design originally appeared on Massively on Fri, 16 Sep 2011 22:00:00 EST. Please see our terms for use of feeds.

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Final Fantasy XIV gearing up to celebrate its foundation

Posted: 16 Sep 2011 07:00 PM PDT

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It's kind of strange that the Maelstrom is far and away the most stylish of the companies.  You'd expect Ul'dah.
Another holiday is just around the corner for Final Fantasy XIV players, but this one is a bit different than the usual fantastic interpretations of real-world holidays. No, it's Foundation Day, a day celebrating the formation of the original Grand Companies of Eorzea nearly a thousand years ago, starting on a day that will be quite familiar to anyone who has been playing the game for... well, just about a year now. (Surely there's no need to spell that out.)

Starting on September 22nd and running until October 11th, the event will see recruitment officers for each of the companies stationed in the three cities, attempting to elicit more permanent membership from the adventurers running about. Exactly what the event will entail isn't yet known, but it's a safe bet that it will involve company seals and tie in to the upcoming expansions of the company system in patch 1.19. It also hints that we may see that patch on an obvious date, considering that the event will likely have to be patched in...

MassivelyFinal Fantasy XIV gearing up to celebrate its foundation originally appeared on Massively on Fri, 16 Sep 2011 21:00:00 EST. Please see our terms for use of feeds.

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Betawatch: September 9-15, 2011

Posted: 16 Sep 2011 06:00 PM PDT

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Betawatch
Welcome to Betawatch, Massively's weekly report on the state of MMO betas. In each installment, we'll report everything from the latest open betas, closed betas and even alphas in one convenient place. Plus, we'll make sure to include as much info on each game's current status, including projected release dates (if known) and links to the sign-up forms to get yourself into that beta you've been seeking.

We've got a newcomer to Betawatch this week, thanks to Bigpoint Games. KULTAN: The World Beyond is a seafaring adventure that is now in open beta. Rusty Hearts has finished closed beta testing and moved to open beta as well. So if you didn't get a closed beta key, the doors are open!

Follow along after the jump for the latest Betawatch list.

Continue reading Betawatch: September 9-15, 2011

MassivelyBetawatch: September 9-15, 2011 originally appeared on Massively on Fri, 16 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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Wasteland Diaries: Scavenger's guide

Posted: 16 Sep 2011 05:30 PM PDT

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Killing White Crow
The economy in Fallen Earth is due to get a major overhaul in the next month. The devs have been pretty tight-lipped about what exactly is going to change. They may do something as bold as doing away with NPC vendors altogether (unlikely) or maybe just tweaking the rarity of materials (confirmed). Since we aren't exactly sure what is going to change, we can't really prepare ourselves properly, can we? We can guess which materials are going to become rarer with the revamp by looking at the recipes, but they will be undergoing changes as well. So trying to figure out what to hoard for the new economy is purely a guessing game.

I don't want to get into theorycrafting on what may or may not change economy-wise. I'll leave it up to your best guess as to what materials you think you'll need to stock up on. My purpose in this post will be to help you get said materials. I can't think of a single material in the entire gameworld of Fallen Earth that is out of my grasp. I'm pretty sure I can find anything. I have compiled a list of useful materials and the best places that I know of to find them. There are some things that I will not divulge, but I'm going to be very generous considering most of the loot tables will be drastically altered very soon. Click past the cut and have a look at the list.

Continue reading Wasteland Diaries: Scavenger's guide

MassivelyWasteland Diaries: Scavenger's guide originally appeared on Massively on Fri, 16 Sep 2011 19:30:00 EST. Please see our terms for use of feeds.

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Take a walk through the underground in City of Heroes

Posted: 16 Sep 2011 05:00 PM PDT

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Okay, I am absolutely certain that my keys were down that tunnel.  Unless I left them on the dresser.
City of Heroes players are currently getting to enjoy all of the improvements within City of Heroes Freedom prior to the change in business models, but there's more in the update. For example, there's the newest Incarnate Trial, which sends players deep beneath Praetoria to investigate the areas into which Hamidon is creeping despite Cole's best efforts. But this is a collision of more than just Hamidon and Praetoria: Statesman, Desdemona, and the Incarnates of Primal Earth are tied up in a search for Praetoria's Vanessa DeVore.

It can be a bit confusing at first glance, but the official site has just posted a guide to the lore and the process through the trial. Players will join up with Desdemona during the march through the tunnels, which culminates in a fight against one of the Seeds of Hamidon deep beneath the world's surface. Since players have the option to unlock the Alpha Slot or level the other Incarnate Slots via the trial, the guide should come in handy for players diving into the endgame options in the wake of Issue 21.

MassivelyTake a walk through the underground in City of Heroes originally appeared on Massively on Fri, 16 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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The Road to Mordor: Seven things to do in Ered Luin before you die

Posted: 16 Sep 2011 04:00 PM PDT

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LOTRO Ered Luin
As I moved on to my second starter zone in Lord of the Rings Online on my mission to complete every quest in every area of the game, I was in for a rude, if expected, awakening. In comparison to the Shire, LotRO's Ered Luin is lacking across the board. It's hard to imagine that the game's most eastern zone, which houses not one but two racial starting areas, could turn out to be a snoozefest, but I'll let the title of this article do the talking for me. I wanted to have 10 highlights of each zone for this series and could barely get to seven.

The problem here is multifold. In trying to cram both the Elves and Dwarves into a relatively small (if tall) zone, Turbine didn't allow for the space to develop either race's culture before throwing them together in the middle for an awkward social dance. The races aren't allowed to really establish their personalities, either, leaving the Elves to start shining in Rivendell and the Dwarves in Moria. Finally, many of the quests are so dull and forgettable as to prompt players to race through the area to escape to more interesting locales.

It's not all a loss, of course. Some of the areas are quite scenic, and I do actually approve of the concept of setting up the conflict between Dwarves and Elves. If anything, the taste of ideas here almost begs for the area to be significantly expanded so that these concepts could be played out and the respective Elf and Dwarf habitations could be given more life.

In the end, I recommend that visiting travelers, adventurers, and treasure-hunters pack a light lunch and plan to get the following seven activities done in a half-day's span.

Continue reading The Road to Mordor: Seven things to do in Ered Luin before you die

MassivelyThe Road to Mordor: Seven things to do in Ered Luin before you die originally appeared on Massively on Fri, 16 Sep 2011 18:00:00 EST. Please see our terms for use of feeds.

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Wargaming.net releases new World of Warplanes screens

Posted: 16 Sep 2011 03:00 PM PDT

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World of Warplanes - Me 109
The latest salvo in the battle between forthcoming free-to-play aviation MMOs has been fired by Wargaming.net. The company has released a fresh batch of screenshots detailing its new World of Warplanes title, which is the second in a trilogy of World War II-based action games that includes World of Tanks and World of Battleships.

The screenshots show a small cross section of classic aircraft slipping the surly bonds of earth and engaging in various maneuvers designed to fill enemies full of hot lead. Wargaming.net's press release says that "every plane will feature multiple variations of ammo types, engines, and other crucial modules," and players will be able to guide their pilot avatars through a virtual career that begins in 1930s biplanes and culminates in the cockpit of Korean War-era jets.

See the sights in the gallery below, and check out our exclusive interview with project manager Alexander Zezulin for more details on World of Warplanes' features and mechanics.

[Source: Wargaming.net press release]

MassivelyWargaming.net releases new World of Warplanes screens originally appeared on Massively on Fri, 16 Sep 2011 17:00:00 EST. Please see our terms for use of feeds.

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BioWare devs talk SWTOR combat animations, answer PvP questions

Posted: 16 Sep 2011 02:30 PM PDT

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Star Wars The Old Republic - force choke
Grab yourself a tall glass of blue milk, Star Wars fans, as BioWare has released a lengthy new edition of its Studio Insider feature to carry you through your Friday afternoon.

The update features principal lead animator Mark How talking about -- wait for it -- animation! To be more precise, How tells us all about The Old Republic's combat animation, and he even tosses in an interesting video clip that features different stages in the development of a Jedi force leap and a Republic trooper full auto firing animation.

How also gets into the challenges inherent in melding the lightsaber battles from the Star Wars films with the design limitations of an MMORPG. "Players do not enjoy having character control taken away from them because of an action or animation," How explains. "It was particularly challenging to develop animations that allowed for visually appealing combat while still allowing the players complete control over their characters." How successful were BioWare designers in this regard? That remains to be seen, but you can get a feel for their approach by reading How's blog.

Finally, this week's Community Q&A feature continues the combat focus, and lead PvP designer Gabe Amatangelo has the answers to a few burning questions from the TOR faithful.

MassivelyBioWare devs talk SWTOR combat animations, answer PvP questions originally appeared on Massively on Fri, 16 Sep 2011 16:30:00 EST. Please see our terms for use of feeds.

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One Shots: How do you get in there?

Posted: 16 Sep 2011 02:00 PM PDT

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Guild Wars
As we approach the end of starting zone week on One Shots, we have a Guild Wars screenshot from Kirana (not to be confused with Karana):
Pre-searing in Prophecies is a place I make sure to visit now and then for the sake of nostalgia. It's too bad we can't reach all the places we can see. Hey ArenaNet, can you get someone to unlock this big gate?
We're approaching the end of starting zone week, but we've still got room for a few more images. Show us a screenshot of your favorite starting zone -- add your name and a little bit about the image, send it in to oneshots@massively.com, and we'll feature it in this week's One Shots!

If you want to get a jump on next week, we'll be taking to the skies. One Shots will be all about aerial shots, whether they're taken from atop a high-flying mount or on the ground while you're viewing the action in the air. Send your image in and we'll show it off next week.

MassivelyOne Shots: How do you get in there? originally appeared on Massively on Fri, 16 Sep 2011 16:00:00 EST. Please see our terms for use of feeds.

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Ree Soesbee wraps up Guild Wars 2's Asura Week

Posted: 16 Sep 2011 01:30 PM PDT

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Asura Art
The final day of Asura Week has arrived for Guild Wars 2 fans, and Game Designer Ree Soesbee takes the wheel with a mixed approach.

Her look at the race combines hard facts with a short story about an Asura Krewe working through a dangerous task in its own devious and complicated fashion. The rest of the entry takes a deeper look at things we've learned about the Asura during the rest of this week: the political system, the various colleges, and the inner workings of Krewes.

This entry serves as a nice wrap-up to Asura Week, highlighting the core of who the Asura are: highly intelligent, driven little guys with a ruthless desire to be the best and brightest. Head over to the ArenaNet blog for the full story.

MassivelyRee Soesbee wraps up Guild Wars 2's Asura Week originally appeared on Massively on Fri, 16 Sep 2011 15:30:00 EST. Please see our terms for use of feeds.

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Warhammer Online celebrates third anniversary with bonus XP, veteran goodies

Posted: 16 Sep 2011 01:00 PM PDT

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Warhammer Online - vanity pets
It's time to raise a glass to Warhammer Online, as Mythic's fantasy PvP title turns three on September 18th (time flies when you're WAAAGHing, we suppose).

What's on tap for the inevitable celebration? Bonus XP/RP, of course, and a whopping 10 days of it. Starting today, players can enjoy increased advancement potential and loot a few fireworks from the twitching carcasses of their foes. Also, three-year veterans are being recognized for their loyalty, as Mythic is gifting them with a Jack-O-Lantern vanity pet and an endless supply of both chaos black and blazing orange dyes.

Don't forget that the 1.4.4 patch was recently deployed, and the Wild Hunt event is currently ongoing. Finally, check in with Massively on Sunday for our three-year Warhammer Online retrospective.

MassivelyWarhammer Online celebrates third anniversary with bonus XP, veteran goodies originally appeared on Massively on Fri, 16 Sep 2011 15:00:00 EST. Please see our terms for use of feeds.

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GodsWar Online takes the battle to a whole new level

Posted: 16 Sep 2011 12:00 PM PDT

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GodsWar Online
GodsWar Online is on the verge of another major content update, and it's never our wish at Massively that players be caught unaware, just in case you want to plan ahead and move laundry night to a different day or something.

The Grecian title will be throwing a gob -- which is made up of 10 goblets -- of additional features and content our way, including a level cap increase and a new storyline for players to enjoy. As the conflict between the three factions rises to an even higher level, elite warriors will be glad to get their hands on Class Suit III gear, not to mention to be able to upgrade said gear with collected medals.

GodsWar will be tweaking Wonderland somewhat, particularly in regard to tougher BOSS fights (although there will be new weaknesses that players can exploit). The update will also allow you to swap out your character's gender for a modest fee, just in case you choose poorly in the beginning or are discontented with your current anatomical features.

[Source: IGG press release]

MassivelyGodsWar Online takes the battle to a whole new level originally appeared on Massively on Fri, 16 Sep 2011 14:00:00 EST. Please see our terms for use of feeds.

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Dark Age of Camelot takes players to school

Posted: 16 Sep 2011 11:30 AM PDT

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DAoC
Dark Age of Camelot's new website is already paying off in spades for players, as the developers are able to pass along a host of new information, concept art and previews for the populace. DAOC will be 10 years old as of next month and isn't slowing down. Exhibit A: The team is already hard at work on the 1.110 patch.

John Thronhill penned a dev diary about the patch this week; he focuses on the new Lesson Quests that will go hand-in-hand with the beginner experience. Lesson Quests are designed to help newbies get their footing in this complex setting, especially since the game continues to see a "large amount of returning and brand-new players" each month.

As players progress through Lesson Quests, they'll not only get a better understanding of how DAOC works but be rewarded with buff tokens, potions, and other nice goodies. As part of the quest chain, NPCs will demonstrate crowd control techniques and other RvR survival skills in the hopes that new players will be able to make a better contribution to the war. These tutorial quests can also be skipped if players already know the ropes.

Lesson Quests aren't the only new additions coming with 1.110, although Thornhill says we'll have to wait until another day to hear about the rest.

MassivelyDark Age of Camelot takes players to school originally appeared on Massively on Fri, 16 Sep 2011 13:30:00 EST. Please see our terms for use of feeds.

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Troy Online opens new battlefield, announces another big update

Posted: 16 Sep 2011 11:00 AM PDT

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Troy Online - combat
Significant changes are coming to Troy Online over the next few weeks, and a new press release from ALT1Games has the details. A "big scale update will include a balance optimization [...] and new content for higher level users on October 13th," according to the news blurb.

Prior to that, a new battlefield will open up and bring with it a number of tweaks relative to the existing battlefields. First and foremost, any player of any level can participate. The victors will receive a reward buff that affects their entire faction; conquering the battlefield involves holding the capture point for five minutes if you're on the attacking team. The defenders, on the other hand, have to stand their ground for 20 minutes.

ALT1 remains mum on the new October content for now, but the battlefield updates went live yesterday. We'll keep you updated with fresh information as it's released.

[Source: ALT1Games press release]

MassivelyTroy Online opens new battlefield, announces another big update originally appeared on Massively on Fri, 16 Sep 2011 13:00:00 EST. Please see our terms for use of feeds.

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