General Gaming Article

General Gaming Article


HighPoint Goes Crazy with 20Gbps USB 3.0 PCI Express RocketU Card

Posted: 02 Aug 2011 03:19 PM PDT

Storage solutions and HBA (Host Bus Adapter) specialist HighPoint Technologies just let us know about its new RocketU 1144A, which is a four-port USB 3.0 add-in card. That in and of itself isn't terribly exciting, but it just so happens that this particular model is the industry's first/only four-port PCI Express Gen 2 x4, 20Gbps USB 3.0 SuperSpeed HBA. That's right, this thing packs four dedicated USB 3.0 ports, each one capable of a full 5Gbps for 20Gbps total.

"Conventional USB 3.0 HBA's impose a performance bottleneck on multi-drive configurations, limiting transfer rates to 5Gb/s. Such controllers limit the potential of today's high-speed SSD's and external RAID enclosures," HighPoint explains. "HighPoint has capitalized on recent advances in USB 3.0 connectivity, and has made 5Gb/s per-port performance a reality. No longer limited to the convenience of plug-and-play, USB 3.0 has emerged as a truly viable option for today's high-speed SSD and hard drives."

Taking aim beyond the general home consumer crowd and targeting professionals, high-performance PCs, and workstations, the RocketU 1144A is best utilized for high-speed external USB 3.0 SSDs and RAID setups that can benefit from this type of multi-port performance. Best of all, it costs less than a C-note with an MSRP of $89.

HighPoint's RocketU 1144A is available now. We're working on getting our hands on one for testing, so keep your eyes peeled for a future impression.

Image Credit: HighPoint

Movie Rental Service Zediva Shut Down by Courts

Posted: 02 Aug 2011 02:32 PM PDT

zedivaWell, it was fun while it lasted. Zediva, a video rental service that tried an end run around copyright law, has been ordered shut down by a federal judge. US District Judge John Walter sided with the MPAA and issued a preliminary injunction that will force Zediva to close down in one week.

Zediva cleverly billed itself as a DVD rental service. The twist was that users would "rent" a DVD and DVD player in the Zediva facility. The video from their rental would be streamed via the Internet. Customers would control the DVD player via the Internet as well. Zediva said it was no different than "a DVD player with a really long cable attached." 

Zediva says it will continue to fight, but without a viable business model to feed the lawyers, they probably don't stand much of a chance against the MPAA's legions. The judge also seemed to shoot down Zediva's legal arguments. He said simply that Zediva "transmits performances", and that is against the statutes. The site is currently up in case you want to infringe some copyrights.

Disco-Tech: DJs, PCs and the Battle for the Beat

Posted: 02 Aug 2011 12:53 PM PDT

Since Ray Newbie first starting spinning disks for the masses via a spark-gap transmitter back in 1909, there's been no shortage of innovation in the area of audio hardware development. By the time that Walter Winchell coined the term 'Disk Jockey' in 1935, people around the world were snatching both live and recorded music out of the air in dance halls, at work and in their homes.

1947 marked the opening of the world's first dance club—Whiskey à Go-Go—that played nothing but pre-recorded music, and by 1955 DJ Bob Casey had brought the two turntable system for doling continuous tunes to the United States, rocking the socks off of the nation's grateful teenyboppers. Since then, to the casual observer not much has changed. For decades, vinyl remained the king of dance clubs around the world, surviving even in the face of emerging formats such as audio cassettes, with artists like DJ Kool Herc unleashing a new way of mixing and manipulating tunes on the world's music lovers and giving birth to Hip-Hop.

Six years later, Technics released their iconic SL-1200 MK2 turntable, a venerable piece of hardware that many DJs continue to use and covet to this day.

As glorious as the analog era was, it was only a matter of time before digital hardware and media started edging their way into the club and radio scene. By the early nineties, the growing popularity of CDs began to put a serious hurt on the sales of other physical formats, and the introduction of the MP3 file format near the end of the millennium began to put a serious amount of hurt on the production of other formats of recorded music. Despite this, vinyl, while not as readily available as it once was, was still heavily favored by working Disc Jockeys for the amount of control over the music that the media offered. Back in the day, Clinton Walford loved him some CDs, and for the longest time, the Victoria Canada-based DJ wouldn't be seen dead at a gig without his collection in tow.

cds

"I used to have a couple of large suitcases of very, very organized CDs," Said Walford. "Blindfolded, I could put my hand into the case, pick out the CD that I wanted and then go ahead play what I was after. As great as that was, it was still too heavy." With the number of regular gigs that Walford has on his dance card, weight matters.

When we sat down to talk with this past June, he was juggling a regular turn on the air with a local radio station, two nights a week at a pair of local night clubs as well as weddings, private parties and anything else that gets sent his way - which in a city with a lion's share of tourists, a growing youth demographic including a ton of party-crazed college and university students, can be a lot. Add to this the occasional gig spinning as the opening act for groups like Men Without Hats on their last cross-country tour, and you can see why he'd rather not lug around more than he has to.

Fortunately, while the introduction of the MP3 file format was busy gleefully decimating the record industry's profits at the turn of the millennium, it also, albeit less notably, considerably reduced the weight your average working DJ was forced to lug around from gig to gig. With their inherent portability and capacity to store thousands of songs on a single hard drive, many Disc Jockeys, Walford included, found the temptation to move their music collections on to a laptop simply too much to resist.

While a laptop might be ideally suited for the task of storing and playing music, a standard keyboard and trackpad offer precious little in the area of control when compared against traditional DJing hardware such as physical turntables and mixers. Not surprisingly, a niche market of software and hardware controllers cropped up almost overnight to meet the needs of laptop loving DJs.

One of the first, most innovative, of these controllers to market was Final Scratch—a software and hardware control solution that allows DJs to play back and tinker with digital audio by manhandling computer-connected turntables. Other developers followed down the trail blazed by the makers of Final Scratch, with titles such as Torq, FruitLoops (now known as FL Studio), Mixxx and Deckadance.  Typically, with DJ solutions like these, audio is cranked out by the DJ's computer, leaving the turntables to be used as a controller for tasks such as beat matching, scratching and beat juggling.

 


 

All of this is made possible through the use of special vinyl records that - instead of music - contain a series of time codes that can be read by the turntable's stylus, routed through an external Analog to Digital Converter or ADC. An ADC may take the form of a USB audio interface box or Audio Stream Input/Output (ASIO) sound card. No matter what ADC a user opts to go with, the device is used to send along the control vinyl's time code information to the laptop's corresponding DJ software, which in turn takes that information, translating the signal sent from the turntable into data that can be used to control the laptop's on board audio. In other words, whatever a DJ does to speed, slow, scratch or otherwise meddle with the speed and play of his control vinyl will be reflected in the audio of the track he's playing.

While there is a delay—typically measuring well under 30 milliseconds—between what's happening on the turntable and what the computer is able to register, it is so minute that the action the DJ takes with his turntables and what the computer feeds out are for all intents and purposes, simultaneous. The audio is then fired out a Digital to Analog Converter (DAC) to populate the speakers and ears of the venue and audience the DJ is spinning for. According to Walford, in recent years an Auckland, New Zealand based company called Serato has moved to the head of the pack when it comes to digital DJ tools and related hardware. Founded in 1998 Serato first made the scene with a time-stretching and pitch-shifting plugin for Pro Tools called Pitch n' Time. 

In 2004, the company released their flagship product, Scratch Live: a free-to-download software package that, when paired with a DJ's turntables of choice, control vinyl and a ADC to rock the house very much in the manner described above. With the addition of a video plug-in, Scratch Live even makes it possible to control the action on screen via their system's control vinyl, taking their live show to a whole new level.

Unlike many other vinyl emulation software packages, Scratch Live is platform agnostic, with Serato offering a version of the software to both Windows and OS X users. While elsewhere in the tech world, this type of cross-platform interoperability might result in a fanboy flame war of epic proportions, Walford tells us that when it comes to Disk Jockeys, there's not a whole lot of bickering going on. For individuals who make their living spinning music for the masses, stability and reliability rules.

"Up until a couple of years ago," explains Walford, "I relied on PC laptops prior to switching to a MacBook Pro. My previous laptop was a Toshiba Satellite running Windows XP, and it was OK. I was able to run video on it with the Scratch Live, but it was really choppy and janky. It didn't crash, but it was kind of borderline iffy. Before that I had a Compaq Presario. The funny thing is that I bought it as a floor model, and it turned out to be more reliable than the Toshiba. Something was just more solid about the components. I still own it and I still keep it as a back up, just in case." So why the switch over to using hardware produced by that company? Walford explains.

"I never really used Mac much until I got my MacBook. I was always a Windows user, but I had always feared a crash or something  happening. Not because of the software I was using but because of the operating system." Walford explains that his fears finally took root in reality: "On a number of occasions, I had the Blue Screen of Death show up while I tried to unplug a video cable while video was running. The computer thinks too hard and then you're down. I've had my MacBook Pro for just under two years—a year and a half now— and first of all, it's never crashed. Scratch Live has, but that wasn't my fault, it was their updates; a file problem. After the update, no problem. So yeah, reliability is the number one reason for my switching. Also, video: When you buy a MacBook Pro versus any run-of-the-mill Windows laptop, the video quality is superior, especially the output. So, if you're DJing videos the way they are now, especially if you're using MP4 files with an average 720x480 DVD quality to display the output is just as clear as can be."

djs

No matter whether he's using hardware powered by Redmond or Cupertino, Walford says that one of the best ways he's found to keep his gear up, running and dependable is to strip out anything his show doesn't require. Where most users might be content in stripping out the bloatware that comes part in parcel with most new rigs these days, Walford, who has less than five pieces of software installed on his MacBook, suggests taking your software tear-down a step further by removing anything from a computer destined for use in a club that doesn't have a use related to your show. He goes on to point out that as an added bonus for shedding unneeded software from a system, users gain more space for their music collection by default, thus fending off the need for additional external storage solution for a little while longer.

As the price of flash memory drops and more tablet computing solutions are brought to market on an almost daily basis, the ante is once again being upped in the area of portability once again. While there a growing range of Disk Jockey specific applications are already available to Android, iOS and Windows tablet users, it's hard to say when, or even if, a paradigm shift will occur that will bring such svelte hardware into mainstream use at clubs, weddings and concerts around the world.

Asus Officially Unveils F1A75-I Deluxe Mini-ITX Mobo

Posted: 02 Aug 2011 12:00 PM PDT

The Computex trade show in Taiwan never disappoints – major manufacturers show up in full force for the event, dragging hot new gear and gargantuan announcements behind them. For Asus, the PadFone garnered the most attention, but they were also showing off other pieces of cool new tech – like the F1A75-I Deluxe motherboard. Even though Computex was months ago, the F1A75-1 only became official yesterday, as Asus issued a press release announcing the F1A75 line, including the F1A75-I Deluxe, the itty-bitty motherboard with big-time connection options.

The mini-ITX-based FM1 mobo is built around AMD's A75 fusion controller hub chipset, making it perfect for use with AMD's new APUs. It includes DIP2 with DIGI+ VRM, built-in Wi-Fi, UEFI BIOS, a PCIe X16 slot and dual DIMM slots capable of rocking 16GB DDR3 1866 memory.

But the big thing about this little mobo is its connection options. The F1A75-I Deluxe rocks ports for HDMI 1.4a, DVI-D, DisplayPort, PS/2, 5.1-channel surround-enabled optical S/PDIF, Ethernet and Bluetooth connections, along with two USB 3.0 and four USB 2.0 ports and four 6Gbps SATA3 ports (although only one is external). The F1A75-I Deluxe packs in plenty of other stuff, too – you can check out the press release and the full spec list at Hexus if you're interested.

Pricing and availability? Your guess is as good as ours. Asus didn't go into details. With options like those, don't expect it to be cheap. Other mobos in the line offer different configurations.

NSA Recruiters Drooling In Anticipation Of DEFCON

Posted: 02 Aug 2011 10:45 AM PDT

Can you access protected networks without breaking a sweat? Does just thinking about security exploits get you hot and bothered? Are "spoofing" and "packet sniffing" part of your regular vocabulary? If you answered "Yes" to those questions, and you can prove your hacking prowess at the upcoming DEFCON convention, you may just wind up getting a job offer (and a pension plan) from government agencies like the NSA.

Seeing government agents trying to awkwardly fit in at DEFCON is nothing new, but this year the NSA's heading to Vegas with big recruiting numbers to fill. Reuters reports the agency's looking to hire 1,500 new employees – most of them cyber geniuses – by the end of September, then another 1,500 by the following September. They want to put a dent in that number and identify hot up-and-coming hackers at DEFCON.

"Today it's cyber warriors that we're looking for, not rocket scientists," Richard George, the technical director of the NSA's Information Assurance Directorate, told Reuters. He explained there a big upsides to working for the NSA, but there's also a downside that could turn attention-seeking lulz-alikes away from the agency: ""We have a wonderful atmosphere, we have great people and we have the hardest problems on Earth. And we need help, the country needs help... You're not going to make yourself famous working here, that's the downside. You can be internally famous, but you can't be externally famous."

The usual mish-mosh of other government agencies will be there as well, including the DOD, NASA, and the CIA. If you're a white hat hacker looking for generous health care benefits, you better bring your game face to DEFCON 19 at the Rio Hotel and Casino between August 4th and 7th. Why not bring your kids while you're at it?

German Scientists Create 800Mbps Wireless Network Using LEDs

Posted: 02 Aug 2011 10:19 AM PDT

If you listen to environmentalists and home building experts, the future of lighting lies in LEDs (Sorry to break it to you, CFL bulbs). But could LEDs also hold the key to the future of wireless home networking? Yeah, it sounds weird, but scientists at the Fraunhofer Institute for Telecommunications in Berlin got the bright idea to try and create a WLAN using nothing more than standard LED bulbs and "a few additional components." And you know what? It worked, and it worked well.

The scientists managed to create a wireless network capable of 800Mbps speed using the same red, blue, green and white LEDs that you can find in things like Christmas lights. Using white LEDs only resulted in 100Mbps speeds. They placed the LEDs on the roof and achieved 10 sq. meters of data coverage by rapidly blinking the lights on and off. Receivers can pick up the signal as long as they're in the coverage area. The network can even stream HD-quality videos with no lag or loss in quality.

"For VLC (visible light communication) the sources of light – in this case, white-light LEDs – provide lighting for the room at the same time they transfer information," Dr. Anagnostis Paraskevopoulos explained in the facility's press release. "With the aid of a special component, the modulator, we turn the LEDs off and on in very rapid succession and transfer the information as ones and zeros. The modulation of the light is imperceptible to the human eye. A simple photo diode on the laptop acts as a receiver. The diode catches the light, electronics decode the information and translate it into electrical impulses, meaning the language of the computer."

It sounds like magic, but it suffers from one big technical drawback: whenever something comes between the LEDs and the receiver, the signal loses considerable strength. The institute says the technology would come in handy in places that require fast data transfer rates, but don't want to install new cabling and can't receive radio signals – hospitals and airplanes, for example.

Earth is Round (Aristotle), but Global Chip Sales are Flat (IDC)

Posted: 02 Aug 2011 09:31 AM PDT

The Flat Earth Society has it all wrong, it's not the third rock from the Sun that is flat, but microprocessor chip sales. That's the conclusion reached by the International Data Corporation (IDC), a market research firm tasked with figuring such things out. According to IDC, worldwide PC processor shipments in the second quarter of 2011 dipped 2.9 percent compared to the first quarter and were downright flat compared to the same quarter one year ago, rising a measly 0.6 percent.

In terms of revenue, the PC processor market market collected $9.49 billion. That's down 4 percent compared to the first quarter, but up 5.4 percent compared to 2Q10. The market did, however, benefit from an extra week of sales.

"The first quarter of 2011 was better than most first quarters due to the extra calendar week," said Shane Rau, director of Semiconductors: Personal Computing research at IDC. "So the sequential comparison isn't surprising. If we took off that extra week, the performance between the two quarters probably would've seen a seen a slight sequential uptick from 1Q to 2Q."

IDC pegs Intel's overall market share of the global processor market at 79.3 percent, a loss of 1.5 percent from one quarter ago. Meanwhile, AMD gained 1.5 percent and is now sitting at 20.4 percent, IDC says. Those numbers are pretty close to recent figures from Mercury Research, which had Intel's share of the x86 space at 79.9 percent and AMD's at 19.4 percent.

Toshiba Crams 1TB of HDD Storage into a Notebook Friendly 9.5mm Frame

Posted: 02 Aug 2011 09:02 AM PDT

Toshiba this week announced its first 2.5-inch hard drive series to offer up to 1TB of storage in the industry standard 9.5mm high form factor. The company's new MQ01ABD series uses 500GB platter technology and is available in capacities ranging from 1TB down to 250GB. This isn't the first drive to offer 1TB in a standard notebook form factor, but according to Toshiba, its flagship mobile HDD offers an industry leading areal density of 744Gb/in2, an increase in the quantity of data stored per square inch by over 37 percent compared to prior 2.5-inch models.

Toshiba's pitching the MQ01ABD series at high-end notebook users and even desktop PCs, mobile workstations, consoles, DVR set-top boxes, external storage solutions, and other applications that require large amounts of storage. In other words, Toshiba thinks it's the ideal drive for pretty much everyone, form factor be damned (many cases will require an adapter if you plan on picking this over a 3.5-inch desktop drive).

Sadly, the drive spins at just 5400RPM and carries 8MB of cache, which are two more reasons why you shouldn't plop this into a high-end desktop PC, or even a performance oriented notebook. Other features include a SATA 3Gbps interface, 12ms average seek time, and low acoustics (24dB or less in seek mode, 19dB or less when idle).

Toshiba will begin mass producing the MQ01ABD series later this month. No details on price.

Image Credit: Toshiba via BusinessWire

Optical Drives Inch Closer to Obsolescence, Ultrabook Prepares Eulogy

Posted: 02 Aug 2011 08:44 AM PDT

Years ago a single- or double-speed CD-ROM drive without burning capabilities would set you back several hundred dollars. And today? A twenty-dollar bill buys you a high-speed DVD burner. Even Blu-ray drives aren't all that expensive anymore. Are optical drives on their way out? With ubiquitous broadband, streaming media, cloud storage, and digital downloads taking over, that could very well be the case, and it's already happening in the mobile world.

According to news and rumor site Digitimes, ODD makers admit to facing an uncertain future, particularly as Intel pushes its Ultrabook concept. To maintain an ultrathin and light profile, and to cut costs, Intel's Ultrabook specification won't require an optical drive.

ODD vendor Lite-On has seen the writing on the wall and says there's little chance of its shipments showing a 20-30 percent sequential growth in the third quarter of 2011 as previously predicted, though the company's gaming ODDs and slim-type ODDs are still performing well. Still, Lite-On's working an alternative solution for Ultrabooks, one that it isn't willing to talk about just yet (external storage, perhaps?).

DigiTimes Research believes that slim ODDs will keep the market alive, while half-height ODDs face an already saturated desktop market and will likely see reduced shipments each quarter. Ultimately, ODDs could end up hanging out with floppy drives reminiscing about the good ol' days.

Side note: Award yourself 500 geek points if you recognize the thumbnail pic.

Verizon Rolls Out Its First Netbook with 4G LTE Baked In

Posted: 02 Aug 2011 07:48 AM PDT

Verizon today announced the upcoming availability of the Compaq Mini CQ10-688nr netbook. What makes this netbook special is that it will be the first to use Verizon's 4G LTE network so customers can stream videos, video chat, and download music, movies, and photos on the go without having to hunt down a Wi-Fi hotspot. Verizon says customers will also have access to HP's CloudDrive, a digital filing cabinet for uploading or downloading files.

Compaq's Mini CQ10-688nr sports a 10.1-inch WSVGA LED display (1024x600), Intel Atom N455 processor (1.66GHz), 1GB of DDR3 memory, 250GB hard drive, VGA webcam, 802.11b/g/n Wi-Fi, multi-format card reader, and Windows 7 Home Starter 32-bit.

Verizon's 4G LTE network provides download speeds of 5Mbps to 12Mbps and upload speeds of 2Mbps to 5Mbps, provided you're in a 4G coverage area. Customers will have to commit to a 2-year service agreement with one of three Mobile Broadband plans, including $30/month for 2GB, $50/month for 5GB, or $80/month for 10GB.

The Compaq Mini CQ10-688nr will be available on August 4 for $450 (on contract).

Image Credit: Verizon

MMO News

MMO News


Dota 2 to premier at Gamescom

Posted: 01 Aug 2011 03:00 PM PDT

Valve announced today that it will preview the upcoming Dota 2 to the public for the first time at Gamescom – through a special tournament.

“The International” will pit the top 16 Dota teams from the world against each other in a group stage, double elimination playoff in Dota 2. The tournament is sponsored by Nvidia and will award the winning team with a prize of $1 million.

This is the first public event for Dota 2, which is scheduled to release later this year for both PC and Mac.

Source:

Dota 2 Championships: First Public Showing at Gamescom

Valve today announced The International. This tournament will be the first time Dota 2 is shown in public, and will take place August 17th -21st at Gamescom in Cologne, Germany.

The International features the 16 best Dota teams in the world competing in the Dota 2 Championships through a group stage, double elimination playoff format over the course of Cologne's five-day trade show.

The tournament will be broadcast in four languages (Chinese, German, Russian, and English) free of charge. The winning team will receive $1 million.

"The International is the first public Dota 2 event and will give the tens of millions of gamers playing Dota around the world their first look at the new game," said Gabe Newell, president and founder of Valve. "I have had the good fortune to watch the competitors as they prepare for the tournament, and the level of play is extraordinary."

In addition to the cash prizes awarded by Valve, NVidia is providing all the hardware for the event.

Dota 2 will be available for the PC and Mac later this year.

Tales of Fantasy reveals Veil of Darkness

Posted: 01 Aug 2011 02:47 PM PDT

Tales of Fantasy has revealed new details about its upcoming expansion,Veil of Darkness.

The expansion will let players PvP unrestricted in any area at any time in the new Coiling Hollow. Players can earn honor points for defeating enemies here, and lose nothing if they die. Coiling Hollow also is the home to Serpent Shrine, a special dungeon.

Tales of Fantasy is published by IGG, which also publishes Dreamland Online and Myth War 2 Online.

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Tales of Fantasy Gameplay Screenshot

Source:

Tales of Fantasy : Newest Expansion-Veil of Darkness Preview

In Tales of Fantasy (http://tof.igg.com/), as we prepare to pull back the curtains on our newest expansion-Veil of Darkness, let's take a look at all the wondrous new content players will soon be exploring!

Every adventurer in Tales of Fantasy aspires to be a swaggering, easily recognizable bad a…um…behind. The easiest way to do this is to go right out there and start crossing swords with a few other aspiring bad a…um, never mind. However, in the previous version, this was restricted to certain times and places. No more. In the new expansion, players will be able to PvP to their hearts content – anywhere and, especially, everywhere. So grab your sword and start carving out your own legend from the behinds of a few bad a…well, you get the idea.

If you’re one of those who have moved beyond aspiring to be a feared warrior and actually achieved it, then you’re going to love Coiling Hollow. This will be where the action is! The entire area has been dedicated to the simple idea that there must be a place where PvP can run free, so to speak. Players who come here to test their mettle will receive honor points for defeating opponents from the opposite faction – and no penalty for losing!

Deep inside the Coiling Hollow there is a place that most warriors dare not set foot. Rumored to be filled with the discarded treasure of a thousand warriors who dropped everything and ran for the exit, it has only recently been rediscovered – and it has brave adventurers everywhere drooling. Venture into the Serpent Shrine to challenge the most horrific creatures imaginable, and then grab as much treasure as possible on the way out!

Look forward to all of these and more as we close in on the release date of Tales of Fantasy: Veil of Darkness! Visit the official site at http://tof.igg.com/ for the latest information. Visit http://www.igg.com to learn more about IGG's growing family of games.

Gamania announces Tiara Concerto

Posted: 01 Aug 2011 01:17 PM PDT

Gamania Digital Entertainment (beanfun), publisher of Lucent Heart, has announced a new musical themed MMO, Tiara Concerto.

The game’s story tells of a time where humans exhausted all of the earth’s resources, but Seven Wise Men unlocked a new dimension to save the human race. These humans who now lived on floating islands learned to resonate instruments with energy from the past to reclaim resources from earth’s past. They must also work with other races to defend themselves against Rhythmic Monsters that roam their new world.

A mini comic strip will also be available to reveal some of the game’s information through Tiara Concerto’s Facebook page starting this month.

tiara-concerto-city-conceptart

Tiara Concerto Concept Art

Source:

Gamania Digital Entertainment today is proud to announce a new musical adventure in the skies, its upcoming Massively Multiplayer Online (MMO) game, Tiara Concerto. Information on the game's storyline and world has been revealed, giving players a sneak peek at the mysterious musical instruments used to ward off enemies and unlock new dimensions. In addition to the game, Tiara Concerto's RD team has created a new comic series, Tiara Concerto Mini, which will appear in weekly installments on the official Facebook fan page, revealing additional information on the game.

Tiara Concerto Facebook fan page:

http://www.facebook.com/tiaraconcerto

Tiara Concerto official website:

http://www.tiara-concerto.com

Survivors Unlock a Lost World with the Magic of Music
The story of Tiara Concerto transports players 800 years in the past, to the time of the Star Chord Judgment – the result of wasteful Humans exhausting all of earth's resources. In their final hour, with the world on the verge of self-destruction, the legendary Seven Wise Men managed to unlocked a new dimension, saving the Humans from complete annihilation. While their home world was lost forever, the surviving Humans managed to escape judgment by living on floating islands in the sky. As years passed, they developed a mysterious skill called "Tuning," in which they used instruments to produce resonance with energy from the past, thereby allowing them to slowly reclaim resources from their homeland. Now, the Humans must cooperate with other magical races – the Elves and the Beasts – to take down the Rhythmic Monsters prowling the skies and bring back their lost civilization.

Unreleased Game Content Revealed in Mini Comic Strip
The Tiara Concerto production team brought its ingenuity and humor into play to create the side-splitting comic strip series, Tiara Concerto Mini. The strip includes a sneak preview of the game's characters, settings and professions. The comic series will be available on Tiara Concerto's Facebook fan page beginning in August.

MMO Updates

MMO Updates


Proof that GMs have a sense of humor discovered in WoW

Posted: 02 Aug 2011 10:00 AM PDT

Filed under: , , ,

We all know that in-game GMs work hard to process a heavy ticket load and often use standard scripts and cut-n-paste replies as a result. However, there are real people behind these names, and some of them even have a sense of humor.

GameFront shared a story of a World of Warcraft player named Dougie who asked to be knighted with the "Fresh," title, a GM responded tongue-in-cheek by saying that another already held it:
Sit well Dougie, and listen to this tale.

This is a tale of events which hath inverted a young ones life, and led to his eventual appointment as heir to the throne of the Bel Air Township.

Begat and reared in western Philadelphia spending many a day becoming frigid whilst filling baskets adjacent to the academy. Ruffians ran rampant through the village; a scuffle ensued prompting his fearful mother to change his domicile to that with over kin, in Bel Air.

He summoned a cart, which appeared most gaudy, nonetheless he beseeched the driver to take him to Bel Air. Arriving barely after nightfall, he bid the knave goodbye, as he relished his arrival at his new place of residence, where he was awarded the title of 'The Fresh Prince.'
So there you have it: Proof that GMs can and do have a sense of humor -- and also a comprehensive knowledge of 90s sitcoms.

MassivelyProof that GMs have a sense of humor discovered in WoW originally appeared on Massively on Tue, 02 Aug 2011 12:00:00 EST. Please see our terms for use of feeds.

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Cryptic giving away 60-day Star Trek Online codes

Posted: 02 Aug 2011 09:30 AM PDT

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Looking to captain your own starship on the cheap? If so you'll want to check out a new offer from Cryptic and Alienware that will net you the Star Trek Online retail client as well as 60 days of subscription time for free.

The promotion is available to registered users on the Alienware Arena website, and bonus items include a Tribble pet, eight hours of bonus XP, and an Enterprise Era Bundle from Cryptic's cash shop. Anyone can sign up for Alienware Arena, but it's worth noting that the promotion will not work with existing STO accounts per a developer post on the game's official boards.

MassivelyCryptic giving away 60-day Star Trek Online codes originally appeared on Massively on Tue, 02 Aug 2011 11:30:00 EST. Please see our terms for use of feeds.

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World of Tanks becomes an e-sport

Posted: 02 Aug 2011 09:00 AM PDT

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The phrase "serious business" is often used to poke fun at gamers who take their MMORPGs, well... too seriously. World of Tanks players are having the last laugh, though, as their game is now officially an e-sport with the potential to repay their time investment with a bit of real-world cash.

Wargaming.net's
latest press release has the details, which include the fact that WoT is now a part of the Electronic Sports League Major Series -- also known as the largest gaming league in Europe. ESL boasts over 3 million registered members and upwards of 740,000 registered teams, making it a good fit for the hardcore World of Tanks community which holds the single-server player concurrency world record.

Head on over to the ESL World of Tanks portal to sign up for the first official event.

MassivelyWorld of Tanks becomes an e-sport originally appeared on Massively on Tue, 02 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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ChangYou reports impressive profit and revenue gains

Posted: 02 Aug 2011 08:00 AM PDT

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It's been a great year for ChangYou, and the Chinese developer responsible for Tian Long Ba Bu and Duke of Mount Deer recently reported its fifth consecutive double digit growth quarter.

Tian Long Ba Bu has seen two successful expansion packs thus far in 2011, with a third scheduled for September. According to Gamasutra, Duke of Mount Deer recently increased its server headcount to 110 (up from 64), and the success of both titles powered ChangYou's $54.2 million profit as well as a 35.1 percent revenue jump over the previous year.

ChangYou also bought into a browser-game specialist called 7Road last spring with the intention of expanding its interests beyond traditional MMORPGs. All told, Gamasutra says that ChangYou contributed an impressive $327 million in revenue to a $5 billion Chinese game market.

MassivelyChangYou reports impressive profit and revenue gains originally appeared on Massively on Tue, 02 Aug 2011 10:00:00 EST. Please see our terms for use of feeds.

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Tribal Trouble 2 plows into open beta

Posted: 02 Aug 2011 07:00 AM PDT

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Although GameSamba players have had access to Tribal Trouble 2's beta since the beginning of July, the company is now throwing open the door for any and all who want to try out this colorful MMORTS. This is, of course, the sequel to 2005's goofy Vikings-vs.-natives Tribal Trouble.

Tribal Trouble 2 allows you to customize a personal chieftain who can set out to try to conquer the world, one village at a time while building one of his or her own. While we question the game's merits as a self-proclaimed MMO, the title boasts both single-player missions and PvP modes, as well as an achievement board. Plus, the game has units like the fearsome Chicken Punishers, so you know it's got to be good.

If you're interested, you merely need to hop over to Tribal Trouble 2's website and sign up for the open beta. The game's both free-to-play and browser-based in order to be accessible to all. Additionally, hit the jump to check out the trailer!

Continue reading Tribal Trouble 2 plows into open beta

MassivelyTribal Trouble 2 plows into open beta originally appeared on Massively on Tue, 02 Aug 2011 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: What was your favorite experience as a tank?

Posted: 02 Aug 2011 06:00 AM PDT

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Maybe you have a sword and shield, maybe you have a really high Dodge rating, maybe you have durable force fields. Whatever your qualifications for the role, you take up the mantle of the tank to keep the rest of your party safe against your enemies, whether they're gang members in DC Universe Online, vicious beasts in Final Fantasy XIV, or enemy starships in Star Trek Online. Whatever your game of choice, if you've played MMOs for a long enough stretch, you've had opportunity to tank.

Of course, part of tanking is that you wind up with stories, in no small part just because it's such a vital job. You can't fake the experience -- you have to get in close and take the blows for the party members who can't survive them. So what was your favorite experience as the party's meat shield? Was it a specific run, a specific group, or was there an entire game that made tanking feel like the most enjoyable thing in the world?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: What was your favorite experience as a tank? originally appeared on Massively on Tue, 02 Aug 2011 08:00:00 EST. Please see our terms for use of feeds.

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Not So Massively Extra: An interview with Dungeon Overlord's Chris Mayer

Posted: 01 Aug 2011 06:00 PM PDT

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For the past two weeks, I've found myself inexplicably addicted to online Facebook game Dungeon Overlord. Players in Dungeon Overlord design and build their own dungeons and then lead raids against other players' dungeons to steal resources, kill defending creatures or just generally smash stuff up. It's a competitive twist that developer Night Owl Games hopes will attract the more hardcore gamer. We interviewed Night Owl Games CEO Chris Mayer to find out more about the game, which is currently in a playable open beta stage and is still under development.

Massively: Several game mechanics take a long period of time to complete, from minutes to hours, or even days. Why was this slow pace selected for the game?

Chris Mayer: This game was designed to be a browser game that hardcore gamers could play when they aren't able to sit down for a "traditional" gaming session. We wanted people to be able to play for a few minutes before work, during their lunch, on a study break, or for a few minutes before logging on to their favorite PC game. So we designed the game around the player planning actions and then coming back later to check on them. Also, since this is a massively multiplayer strategy game you need time for other players to react to what one player does.

Read on to find out how you can raid other players' dungeons, build up your defenses, and even revolt against the self-appointed king player in charge of your mountain.

Continue reading Not So Massively Extra: An interview with Dungeon Overlord's Chris Mayer

MassivelyNot So Massively Extra: An interview with Dungeon Overlord's Chris Mayer originally appeared on Massively on Mon, 01 Aug 2011 20:00:00 EST. Please see our terms for use of feeds.

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Not So Massively: HoN goes free to play and Diablo III meets eBay

Posted: 01 Aug 2011 05:30 PM PDT

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Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Monday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, Bloodline Champions and more.

Last week, we revealed the Realm of the Titans closed beta and heard news from the front lines of development on the Rise of Immortals open beta. We took a first look at the incredibly unlikely online game Family Guy Online, and I gave my first impressions of World of Battles: Morningstar. In a bizarre coincidence, both League of Legends and Heroes of Newerth revealed gameplay details of their surprisingly similar Monkey King characters last week. League of Legends also launched its second Song of the Summoner theme song contest.

In this week's Not So Massively, we give out beta keys for Realm of the Titans and I give my first impressions of competitive multiplayer Facebook game Dungeon Overlord. With LoL now boasting over 15 million registered accounts and a peak concurrency of 500,000 players, Heroes of Newerth jumped on the free-to-play bandwagon this week with a complete re-release.

Continue reading Not So Massively: HoN goes free to play and Diablo III meets eBay

MassivelyNot So Massively: HoN goes free to play and Diablo III meets eBay originally appeared on Massively on Mon, 01 Aug 2011 19:30:00 EST. Please see our terms for use of feeds.

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Gamania announces musical MMO Tiara Concerto

Posted: 01 Aug 2011 05:00 PM PDT

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Have you ever thought to yourself that bards are such a supremely cool idea for a character class that they ought to have a whole game devoted to them? Apparently you're not the only one, as Gamania today announced its upcoming game, Tiara Concerto, a game focused around musical gameplay in floating castles in the sky. And with all joking aside, it seems like a pretty interesting concept at face value, although it's a bit difficult to divine how well it will play out over time.

According to the game's backstory, the game takes place 800 years in the past, with humanity on the brink of eradication due to the ambiguous sinning of mankind. The Seven Wise Men helped preserve civilization in floating palaces, developing the art known as "tuning" to allow musical melodies to be used as weapons. While the localization appears to be a bit scattered, the trailer just past the cut certainly promises some interesting visuals if nothing else. You can also look at the official Facebook page, which features a series of comics translated to English to help introduce the game's concepts and play style.

Continue reading Gamania announces musical MMO Tiara Concerto

MassivelyGamania announces musical MMO Tiara Concerto originally appeared on Massively on Mon, 01 Aug 2011 19:00:00 EST. Please see our terms for use of feeds.

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Join the Bounty Hounds Online closed beta with our key giveaway!

Posted: 01 Aug 2011 03:00 PM PDT

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Sci-fi MMO Bounty Hounds Online is set to enter closed beta tomorrow. Are you ready to jump in for an early look and some bug-chasing? We hope so, because we've got 1,000 closed beta keys to pass along!

Pick yours up by visiting our giveaway page, then head over to the Bounty Hounds Online "getting into beta" page. You can register for an account, apply your key, and download the client from that page, then you're ready to jump into the game.

Want a closer look to pass the time while you're waiting for the download? Click past the cut for the newest BHO gameplay video, and enjoy your time in closed beta!

GET YOUR KEY

Continue reading Join the Bounty Hounds Online closed beta with our key giveaway!

MassivelyJoin the Bounty Hounds Online closed beta with our key giveaway! originally appeared on Massively on Mon, 01 Aug 2011 17:00:00 EST. Please see our terms for use of feeds.

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One Shots: Welcome to some assembly required week!

Posted: 01 Aug 2011 02:00 PM PDT

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We're all about player-crafted items this week on One Shots, and we're kicking things off with a World of Warcraft shot from James:
Here's Ripshock, Dwarven shaman engineer extraordinaire from Stormrage EU, hanging out in front of Stormwind Keep with his trusty Personal World Destroyer and riding his home-made Turbo-Charged Flying Machine! The Killshades are also hand-crafted.
This week's theme is Some Assembly Required -- a little nod to the newest addition to our column lineup. Some Assembly Required covers player-created content, so we want to see the best of what you've created.

Whether you've built a farm or village in Wurm Online, a particularly impressive ride in Fallen Earth, or something even bigger and better in any MMO, we want to see! Grab a screenshot, tell us a bit about what it is, and send it to oneshots@massively.com. We'll be featuring the best of these all week.

MassivelyOne Shots: Welcome to some assembly required week! originally appeared on Massively on Mon, 01 Aug 2011 16:00:00 EST. Please see our terms for use of feeds.

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Firefall launching in December

Posted: 01 Aug 2011 01:30 PM PDT

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The end of the year release schedule just got a bit more crowded, and while debate as to whether Firefall is or is not an MMO is sure to continue, one thing's for certain. The game is launching in December.

Red 5 Studios' Mark "Grummz" Kern confirmed as much in a thread on the official Firefall boards over the weekend, and also issued a clarification as to the title's beta timeframe. "They asked me when the game was launching and I said December," he wrote. "For some reason, they interpreted that as beta." The "they" in this case refers to some interviewers at the recent ChinaJoy gaming expo, and Grummz apologizes for the confusion in the thread as well.

So, if you're keeping score at home, Firefall is officially blasting onto your PC this December. The beta will be... sometime prior to that. Stay tuned to Massively for more as it happens.

MassivelyFirefall launching in December originally appeared on Massively on Mon, 01 Aug 2011 15:30:00 EST. Please see our terms for use of feeds.

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Lost Pages of Taborea: Chapter 3 character background tie-ins

Posted: 01 Aug 2011 01:00 PM PDT

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The lore in Runes of Magic can sometimes be frustrating. There's an incomplete -- and vague -- history that sparks questions of who did what and when. Sometimes, there are references to reoccurring incidents without anyone knowing anything of who was involved or when it happened. As new chapters are released, some of those questions are answered and story-holes are filled, but new questions get added as well. We are veering off the beaten track in this week's Lost Pages of Taborea to dive into some lore.

There's a growing amount of story for lore-hungry players to discuss and I wanted to revisit some Chapter 3 lore that helps us to understand a little more about the history and present-day in the world of Taborea. The following article is written for those players who may already know about the game's lore, but want to know even more. Given the overall amount of story and the way it's spread out through levels, zones and time-frames, I almost didn't feel the need to put any spoiler warnings on this post. Instead, I left out details learned from going inside the various dungeons.

Continue reading Lost Pages of Taborea: Chapter 3 character background tie-ins

MassivelyLost Pages of Taborea: Chapter 3 character background tie-ins originally appeared on Massively on Mon, 01 Aug 2011 15:00:00 EST. Please see our terms for use of feeds.

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Go behind the scenes with RuneScape's August updates and upgrades

Posted: 01 Aug 2011 12:30 PM PDT

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RuneScape players have a treat in store for them, as Jagex has released the August Behind the Scenes letter today. What do players have to look forward to in the coming month? Quite a bit, actually. Not content to rest on its laurels after the ambitious clan citadels update, Jagex is maintaining full speed with a variety of upgrades and updates to the world of RuneScape.

For starters, the Grand Exchange will be seeing an upgrade that will split it into four wings in order to disperse the crowds around the central exchange booth, thereby making the service easier to use. The game's audio will be seeing an overhaul as well, with all elemental, normal, and Ancient Magick spells receiving new sound effects. Agility users will also notice some spankin'-new sounds as they scamper around. Temple Trekking is getting completely reworked, with the Temple Trekking partners' AI getting a large improvement. The largest update this month comes in the form of Branches of Darkmeyer, which will pit players against legions of deadly vampires in pursuit of shiny new vampire-slaying equipment. For all of this and more that we just couldn't fit, check out the August Behind the Scenes letter over at the RuneScape website.

MassivelyGo behind the scenes with RuneScape's August updates and upgrades originally appeared on Massively on Mon, 01 Aug 2011 14:30:00 EST. Please see our terms for use of feeds.

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Wings Over Atreia: Are we there yet?

Posted: 01 Aug 2011 12:00 PM PDT

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Are we there yet? Are we? Are we, huh, huh?

Certain phrases are so embedded into our culture that few can escape the vivid imagery that comes with hearing them. For some, it rings back to memories of yore -- station wagons and long dusty road trips for the family vacation. For others, it can be simply the walk to the ice cream shop with a toddler. For me? I actually envision gaming in Aion.

Gaming? Yup, that's right-- this iconic phrase emphasizes a specific mindset in our culture that permeates everything, including gaming: All that matters is the destination. There are plenty of examples of those who rush to endgame, plowing through and bypassing as much of the "unimportant" stuff as possible. For these folks, the game doesn't even start until max-level. However, there is a yin to that yang; there are also those who actually find the journey to be the experience worth having, folks who don't feel any need to race to endgame at break-neck speed and instead partake of the content along the way. Most gamers adopt one of these two philosophies, their real-life views and personalities often steering towards one side or the other.

How do these two philosophies manifest themselves and duke it out in Aion? Rush (or mosey, whatever your preference) past the break to see.

Continue reading Wings Over Atreia: Are we there yet?

MassivelyWings Over Atreia: Are we there yet? originally appeared on Massively on Mon, 01 Aug 2011 14:00:00 EST. Please see our terms for use of feeds.

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Flameseeker Chronicles: And this is a big deal why?

Posted: 01 Aug 2011 11:00 AM PDT

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ArenaNet revealed some exciting news this week -- well, technically it revealed exciting news about upcoming news. Gamescom is just a few short weeks away, and Community Team Lead Martin Kerstein penned a blog post telling what fans can expect to see at the event.

Fasten your seatbelts, Guild Wars 2 fans, because whatever you've been waiting to see is probably on the to-be-unveiled list for Gamescom this year. Sylvari, Asura, PvP, mid-level play, character customization -- you name it and it's there.

While exciting, all of this upcoming news has the potential to be really confusing, particularly if you haven't been following Guild Wars 2 news closely for the past year or two. This week I've put together a little primer to help explain the history and basics of each of the big reveals coming to Gamescom. Follow along after the jump to make sure you're up to speed!

Continue reading Flameseeker Chronicles: And this is a big deal why?

MassivelyFlameseeker Chronicles: And this is a big deal why? originally appeared on Massively on Mon, 01 Aug 2011 13:00:00 EST. Please see our terms for use of feeds.

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