General Gaming Article

General Gaming Article


Microsoft Gets Anti-Trust Approval for Skype

Posted: 19 Jun 2011 11:26 AM PDT

SkypeSoftMicrosoft's $8.5 billion proposed acquisition of Skype is one step closer to being a done deal today, with regulators officially giving the Redmond based software giant the green light to proceed with its merger plans. The deal has been stuck in regulatory limbo since it was announced in May, however analysts almost universally agreed that it was unlikely to raise many red flags given how competitive the VOIP space is these days.

It's still somewhat unclear at this point what Microsoft plans to do with Skype, but at least in the short term, Microsoft has openly stated that it plans to continue supporting competing platforms such as OSX and iPhone/Android. Additional tie-ins to Microsoft Office are expected, as is a Windows Phone version. Finding a way to make it profitable wouldn't hurt either.  

Future Versions of Chrome Will Predict Your Next Link & Pre-Render Pages Automatically

Posted: 19 Jun 2011 10:46 AM PDT

ChromeGoogle engineers are known for doing whatever it takes to shave precious milliseconds off of page loads, but it's pretty rare to see them steal a page from the past in pursuit of their goal. Upcoming releases of Chrome however will do just that, adding link pre-fetching/pre-rendering to the latest editions of the company's flagship browser. 

Web accelerator tools with this capability have been available since Windows 95, but admittedly their popularity waned a bit when people made the jump from dial up to DSL. In typical Google fashion however, the algorithms behind their unique form of link scrapping has been tweaked considerably to make them more web friendly, and useful. 

Here is a quick snipped from the Google blog post describing the process (or just watch the video).

"What is prerendering? Sometimes a site may be able to predict with reasonable accuracy which link the user is most likely to click on next--for example, the 'next page' link in a multi-page news article. In those cases, it would be faster and better for the user if the browser could get a head start loading the next page so that when the user clicks the page is already well on its way to being loaded. That's the fundamental idea behind prerendering. The browser fetches all of the sub-resources and does all of the work necessary to display the page. In many cases, the site simply seems to load instantly when the user clicks.

Although Google.com is the most high profile site to use prerendering, it's a technology that is available to any site. Triggering prerendering well, however, is challenging to do correctly and will only be useful to a handful of sites that have a high degree of certainty of where their users will click next. Triggering prerendering for the wrong site could lead to the link the user did click on loading more slowly."

The feature is currently only available in the developer editions of Chrome, but when a feature makes this much sense, expect it to show up in the stable build sooner, rather than later.

 

MMO News

MMO News


MMOHut Weekly Recap #39 June 19 – Fallen Earth, AvA, Lucent Heart, & More

Posted: 19 Jun 2011 01:42 PM PDT

MMO Weekly News #39 – Fallen Earth, AvA, Lucent Heart, & More

Weekly MMO News summary for the week ended June 19 (June 13 – June 19). A quick look and discussion for every major announcement and update during the week! This week we discussed updates from the following games: Wizardry Online, Alliance of Valiant Arms, Mini Fighter Online, Fists of Fu, Fallen Earth, Runes of Magic, Tales of Fantasy, Vindictus, Lucent Heart, and Eden Eternal. You can view all the individual news articles mention over at the MMOHut.com News section.

MMO Updates

MMO Updates


The Anvil of Crom: Ranging across the border

Posted: 19 Jun 2011 10:00 AM PDT

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"Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet." -- The Nemedian Chronicles

Conan fans will recognize the above passage as one of the most famous in the barbarian's extensive canon. It appears at the beginning of 1932's The Phoenix on the Sword and serves as a brief teaser for the history that underlies the world of Hyboria. Being something of an MMO lore junkie (and given the fact that I'm slowly working my way through Robert E. Howard's Conan library), I've often wondered about the origins of the Nemedian Chronicles and the people who wrote them. While Nemedia itself is not yet accessible in Age of Conan, Funcom's nods to Nemedian culture are numerous, and nowhere is this more evident than the Border Range. Join me after the cut for some impressions on this war-torn zone and the stories behind it.

Continue reading The Anvil of Crom: Ranging across the border

MassivelyThe Anvil of Crom: Ranging across the border originally appeared on Massively on Sun, 19 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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Global Chat: Follow the money edition

Posted: 19 Jun 2011 08:00 AM PDT

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Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

This week's Global Chat is all about paying for things, not paying for other things, and giving even more things multiple chances. Follow along after the jump to see some of the best of what our readers had to say!

Continue reading Global Chat: Follow the money edition

MassivelyGlobal Chat: Follow the money edition originally appeared on Massively on Sun, 19 Jun 2011 10:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Would you play a truly evil faction?

Posted: 19 Jun 2011 06:00 AM PDT

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You know what bugs me these days? How superhero movie villains have to be portrayed as sympathetic -- good guys, really, who have an understandable stumble into darkness. No longer do we see truly evil characters who are kicking puppies for the heck of it; no, a dog has to, like, eat his family and bark all night to turn this tortured soul into Dr. Doompuppy.

It also slightly bugs me that MMOs don't let you play as evil, not really. Sure, some titles like City of Villains or EverQuest II might offer an "evil" faction, but they're not really that much worse than the good guys, and they're downright saintly when pitted against the demonic forces that plague the game world. Darker factions are mostly for flavor and discounts at Hot Topic, methinks.

But what if an MMO allowed you to be part of a truly evil faction? Would you do it? Would you be part of the rampaging armies of death that are sweeping over the land? Would you be the name that all stouthearted heroes curse daily? And would you -- this is important -- kick puppies if you got XP for it?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Would you play a truly evil faction? originally appeared on Massively on Sun, 19 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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Not So Massively: Dreamhack tournament edition

Posted: 18 Jun 2011 06:00 PM PDT

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Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Saturday, the column covers games such as League of Legends, Heroes of Newerth, Rise of Immortals, Bloodline Champions, and more.

Last week was massive for gaming, with a ton of exciting news pouring out of E3. We shared news of the next three champions coming to League of Legends and got talking to developers at Riot Games to find out what's on the game's horizon. We also got an in-depth look at Vorp!, the Asteroids-esque shooter by END Games. We heard about plans to add a new DotA mode to Vorp! and found out that the game could feasibly be ported to smartphones and other platforms in the future. We also looked at Realm of the Titans' crystal upgrade system and showed a MOBA Champions interview with Rise of Immortals' community manager Matthew Anderson.

Following last week's deluge of news, this week's Not So Massively offerings are a little more muted as most of the current MOBAs prepare for competitive tournaments at Dreamhack 2011 in Sweden. Competitive online gaming as a profession is an old idea, but it's one that has seen growing support in the West over the past few years. Dreamhack is the world's largest LAN party and possibly the biggest event in the competitive gaming calendar, with dozens of companies sponsoring tournaments with massive cash prizes. We also get a look at Aida Arenas' Arena Hustle gameplay mode and new online World War II RTS Operation Gamma 41.

Continue reading Not So Massively: Dreamhack tournament edition

MassivelyNot So Massively: Dreamhack tournament edition originally appeared on Massively on Sat, 18 Jun 2011 20:00:00 EST. Please see our terms for use of feeds.

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The Mog Log: Full auto

Posted: 18 Jun 2011 04:00 PM PDT

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For this week's installment of The Mog Log, despite my hints last week, I'm going to do something fairly conventional. I'm going to type at about 500 words a minute. More accurately, I'm going to discuss the two-minute preview we received earlier this week regarding the game's combat with auto-attack, and at the usual length of this column that winds up at right about... yeah, you got the joke.

Of course, it's not just the video preview that's interesting in the producer's letter. The preview is nice, don't get me wrong, and it gives a good idea of what sort of things we can expect to see when 1.18 launches... but we also have more specific information given on exactly what players can expect from the system changes. And there are some pretty big ones mixed in there, either stated or implied by the video, which ties into the state of Final Fantasy XIV at the moment and where it's going to be in the future.

Continue reading The Mog Log: Full auto

MassivelyThe Mog Log: Full auto originally appeared on Massively on Sat, 18 Jun 2011 18:00:00 EST. Please see our terms for use of feeds.

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One Shots: A familiar name

Posted: 18 Jun 2011 02:00 PM PDT

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Today's One Shots guild screenshot comes to us from a Lord of the Rings Online guild that's familiar to more than one Massively team member:
Mae g'ovannen! This is my kin, Council of the Secret Fire. The picture was taken back in December during the Yule Festival; you can see us rocking our various winter outfits.

We play on
LotRO's Landroval server. It's a pretty diverse kin, with members who group every week for a Smite Night while others prefer to just hang around the kin house or even are still learning the game. We also seem to be overly populated with bloggers and the like (/waves "Hi" to a certain Massively writer). If someone has stopped by LotRO to fight the darkest enemies of Middle-earth but needs to see a friendly face, we're there for him.
Next week is Massively Team Favorites week here on One Shots, so keep your eye out for that -- and some fun upcoming themes!

MassivelyOne Shots: A familiar name originally appeared on Massively on Sat, 18 Jun 2011 16:00:00 EST. Please see our terms for use of feeds.

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June's engineering report available for Star Trek Online

Posted: 18 Jun 2011 01:00 PM PDT

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Season 4 is approaching fast for Star Trek Online, with the newest patch's content available on the public test server for everyone to experiment with. But it's coming after a bit of a long dry spell for new content updates, something that the game's latest engineering report is seeking to assuage. While the patch isn't quite live, the report details just how massive the entire undertaking of Season 4 became and why the patch has been so long in coming.

Duty Officer Rosters are one of the features that's been in development for quite some time, with most of the code in place but the system itself not currently active on the test server. The newest report also goes into details about future improvements, including expansions to the KDF areas of the game and more detailed plans for the Duty Officer system down the road. Star Trek Online players should take a look at the full report to get a sense of what's on the plate for the game in the immediate and more distant future.

MassivelyJune's engineering report available for Star Trek Online originally appeared on Massively on Sat, 18 Jun 2011 15:00:00 EST. Please see our terms for use of feeds.

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Snail Games introduces The Chosen with closed beta keys from Massively!

Posted: 18 Jun 2011 12:00 PM PDT

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Snail Games has introduced a new free-to-play title and is almost ready to start closed beta testing. The Chosen is "set in a legendary war-torn China, where you must pledge allegiance to one of five Chinese dynasties vying for dominance over the region."

Choose your faction, select one of the six available classes, and dive into the conflict between dark and light. The Chosen boasts seven PvE and PvP battle systems, trainable pets, mounts, and more.

The game will begin closed beta testing on June 22nd, so if you'd like to give it a try, visit our giveaway page to pick up a beta key. Once you've done that, create a game account, activate your key, and download the client to jump right into The Chosen!

GET YOUR KEY

MassivelySnail Games introduces The Chosen with closed beta keys from Massively! originally appeared on Massively on Sat, 18 Jun 2011 14:00:00 EST. Please see our terms for use of feeds.

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Designing the missions for City of Heroes

Posted: 18 Jun 2011 11:00 AM PDT

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With more than seven years of content, there's a lot that goes on behind the scenes of City of Heroes when new content is being developed. The regular developer dispatch newsletter, The Intrepid Informer, has just kicked off the first in what promises to be a series of writeups about the process of creating new task forces, missions, and other content. In the first entry, John "Protean" Hegner details the role of the Lead Mission Designer in the process.

As Hegner explains, the game's storylines and overarching foci are all planned out, with certain elements coming into prominence or moving to the background depending on the focus of a given issue. The early part of development centers around figuring out which parts of the game's ongoing story will be explored and how much space the designers have been given to do so. If you're a City of Heroes veteran, the full dispatch is well worth a read for a look at how missions get made at Paragon Studios.

MassivelyDesigning the missions for City of Heroes originally appeared on Massively on Sat, 18 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

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MMORPG News

MMORPG News


End of Nations: E3 2011 Gameplay Video

Posted: 18 Jun 2011 08:58 AM PDT

So you didn't get to make it to E3, it's okay, we understand. So does the team at Trion and Petroglyph when it comes to their highly anticipated MMORTS, End of Nations. They understand so much, in fact, that they've posted the Gameplay video showcased at E3 this year. Check it out!

Gods and Heroes: Rome Rising: Headstart: Patch Notes

Posted: 18 Jun 2011 08:49 AM PDT

The Heatwave Interactive team has released patch notes for their latest patch, Headstart. Changes include mostly tweaks and reworks, and you can see the entire list at the official Gods and Heroes: Rome Rising Website. Check it out!

EVE Online: Incarna 1.0 Is Coming... Tuesday!

Posted: 18 Jun 2011 08:40 AM PDT

Incarna 1.0, a patch coming to EVE Online that, among other things, will see the implementation of "Captain's Quarters", is scheduled to be released this coming Tuesday, June 21st. Stay tuned to the official site for a look at all the patch notes.

Pocket Legends: World's First In-Game Flash Mob: "Find the Droid"

Posted: 18 Jun 2011 08:34 AM PDT

Apparently, the team at Pocket Legends had exactly the Droid you were looking for during E3. The largest mobile based MMO, at more than 4 million downloads, Pocket Legends invited players to participate in the in-game event as a promotion for their port to the Android mobile system, and gave away more than 11,000 Sony Xperia PLAY themed items while they were at it!

League of Legends: Season 1: $100,000 Championship

Posted: 18 Jun 2011 08:25 AM PDT

If you head on over to the League of Legends website today, you can watch the live championship taking place! Teams have competed all year long for a shot at the $100,000 prize, culminating in today. Check it out!

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