General Gaming Article

General Gaming Article


How Much do Programmers get Paid?

Posted: 29 May 2011 11:13 AM PDT

Software programmers make the virtual world go round, but just how much do they get paid? This is what the guys over at adtmag.com set out to answer, and the results might just surprise you. 

As you might expect coming up with a number to this question is somewhat complicated given how diverse the industry is, but it also varied wildly based on where you live. A Colorado based programmer for example will likely top out around $150,000 per year, but drop the same guy down in Silicon Valley and he could rake in as much as $198,000. This could be partially attributed to the vastly different cost of living between the two areas, but then again Silicon Valley has always had an endless hunger for programming talent. 

Here are a few other samples from the report complete with fancy job titles. 

We highly recommend checking out the full article for more.

- Programmer lead with 10-plus years of experience -- $99,666
- Technology expertise: Extranets -- $100,566
- Education: Doctorate degree -- $101,647
- State: Virginia -- $102,773
- Major metro area: San Jose -- $114,450
- Computer and mathematical occupations -- $77,230
- Computer programmers -- $74,900
- Software developers, applications -- $90,410
- Software developers, systems software -- $97,960

AMD Ships Five Million Fusion Chips, Claims to be Officially Sold Out

Posted: 29 May 2011 10:01 AM PDT

Sold OutApple might want us to believe the Netbook is dead, but if sales of AMD's all new Fusion series are any indication, the market is indeed alive and well. AMD claims it has shipped five million units of its Atom competitor since it launched back in January, and is struggling to meet demand

Fusion is a part of AMD's new ultra low voltage processor lineup that seeks to combine respectable x86 performance, with a very capable DirectX 11 integrated graphics solution. Early reviews seem to agree that AMD is headed in the right direction, and it's about time they found a way to justify the $5.4 billion the company spent on the acquisition of ATI.

Skeptics would point out that 5 million units is a fairly small percentage of the overall processor market, but its still a very strong showing for a platform that didn't exist this time last year.

The future might be Fusion, but it's also sold out. No future for you!

MMO Updates

MMO Updates


The Anvil of Crom: Beggars, choosers, and why Unrated isn't a sign of "failure"

Posted: 29 May 2011 10:00 AM PDT

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Hi folks, and welcome back to The Anvil of Crom. First off I'd like to thank Funcom for single-handedly making my writing life absurdly easy for the foreseeable future. The tidal wave of Age of Conan announcements this past week have basically pushed all my carefully laid column plans back about two months.

Which is fantastic.

The only problem is what to talk about first. F2P? The Savage Coast? Various Craig Morrison interviews as well as an obscure quote that's more interesting (and exciting) than the rest of this stuff put together? I guess it only makes sense to get the reaction to Unrated out of the way first, so join me after the cut as I do just that.

Continue reading The Anvil of Crom: Beggars, choosers, and why Unrated isn't a sign of "failure"

MassivelyThe Anvil of Crom: Beggars, choosers, and why Unrated isn't a sign of "failure" originally appeared on Massively on Sun, 29 May 2011 12:00:00 EST. Please see our terms for use of feeds.

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Global Chat: Room for improvement edition

Posted: 29 May 2011 08:00 AM PDT

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Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

We love our MMOs here at Massively, but we'll be the first to tell you that nothing's perfect. There's always room for improvement, but sometimes things just are what they are and you find a way to work with the situation and enjoy yourself anyway.

Today's Global Chat is all about acknowledging those limitations and less-than-fun aspects of gaming and what you can do in spite of those potential roadblocks. Follow along after the jump to see what the Massively community had to say this week!

Continue reading Global Chat: Room for improvement edition

MassivelyGlobal Chat: Room for improvement edition originally appeared on Massively on Sun, 29 May 2011 10:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: Which AAA F2P conversion is your favorite?

Posted: 29 May 2011 06:00 AM PDT

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So Age of Conan is jumping on the hybrid payment bandwagon, and to no one's surprise, there are wildly differing viewpoints as to the services on offer from Funcom. A few folks are grateful to get a free look at most of the game's original content, while others are a bit upset over the lack of free alternate advancement and access to eight of the game's twelve classes.

With AoC's conversion, Western gamers now have their choice of free access to four different AAA fantasy themeparks in the form of AoC, EverQuest II, Dungeons and Dragons Online, and Lord of the Rings Online. Since each game, and business model, has its own strengths and weaknesses, we're curious to know which of the four you're currently playing (or planning on playing).

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: Which AAA F2P conversion is your favorite? originally appeared on Massively on Sun, 29 May 2011 08:00:00 EST. Please see our terms for use of feeds.

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Not So Massively: Clockwork girls, ban tribunals, and runestones

Posted: 28 May 2011 06:00 PM PDT

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Welcome to Not So Massively, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Saturday, the column covers games such as League of Legends, Heroes of Newerth, Defense of the Ancients, Bloodline Champions, and more.

With the growing popularity of MMOs, it's great to see developers borrowing ideas from them and making them work in other online game formats. A growing number of online games are being released featuring elements of online persistence, iterative development, and character progression that we've come to expect only from MMOs. In last week's Not So Massively, we reveled in League of Legends' dubstep, got technical with Heroes of Newerth's new hero Martyr, and looked at Bloodline Champions' new match replay system. We also introduced Rise of Immortals' immortal Aislynn and looked at the huge Realm of the Titans content update arriving just in time for closed beta.

In this week's Not So Massively, we introduce Ubisoft's upcoming online FPS Ghost Recon Online, look at Bloodline Champions' huge patch 1.2 update, and peruse development plans for the Rise of Immortals cash shop and its co-op PvE. This week is also a big week for League of Legends, with the player-mediated banning Tribunal now in live testing and the awesome new clockwork champion Orianna on the way.

Skip past the cut for all this week's news from the land of not-quite-an-MMO-but-pretty-close-to-it.

Continue reading Not So Massively: Clockwork girls, ban tribunals, and runestones

MassivelyNot So Massively: Clockwork girls, ban tribunals, and runestones originally appeared on Massively on Sat, 28 May 2011 20:00:00 EST. Please see our terms for use of feeds.

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One shots: My home is my castle

Posted: 28 May 2011 02:00 PM PDT

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Wizard101 players have been turning out in droves for this week's One Shots theme, with good reason. Player housing in the game is extensive, diverse, and most of all fun. Today's extra-grandiose submission comes to us from Virginia:
Here is a screenshot of Jenna Dawnheart's Wizard101 house, taken from the remote island that is part of the house. In the front is a carousel crafted by Jenna -- it took many, many hours to gather all the components.
We've got one more day for you to show off your character's home, so send us a screenshot at oneshots@massively.com along with your name and the name of the game. Tell us anything you like about the decor, memorabilia, trophies, and so on, and we'll show it off here on One Shots so everyone can admire your digs!

We'll be featuring awesome mounts next week, so it's time to grab a screenshot of your finest ride, be it hooved, feathered, wheeled, or otherwise. Do you think you've got the best-looking or most unusual mount around? Prove it by sending it in! If you'd like a head start on the following week, we'll be focusing on weird foes. Do you have a great shot of a dancing Abaddon in Guild Wars or a nose-picking foe from Gates of Andaron? Send those in too and we'll feature them on One Shots!

MassivelyOne shots: My home is my castle originally appeared on Massively on Sat, 28 May 2011 16:00:00 EST. Please see our terms for use of feeds.

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The Mog Log: Pre-reaction

Posted: 28 May 2011 12:00 PM PDT

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So Naoki Yoshida's producer's letter came just a bit too late last week for me to rewrite my column, which focused mostly on the dungeons and rampant speculation regarding same. This week, however, I can write about all of the things that came out of both his producer's letter and Akihiko Matsui's combat revision document, both of which provide a lot of meaty information for Final Fantasy XIV players to digest. Pretty much all of it is good, with only a couple of downsides here and there.

Since there's way too much to possibly digest point-by-point, I'm going to hit the parts that strike me as having the most far-reaching impact and the most concrete data. A lot of this is going to pertain specifically to the combat revisions, as well, since let's face it -- the meat of the game is in fighting things off, solo or in groups. And it's with the battle revisions that one of the biggest changes is coming to Final Fantasy XIV, namely, the removal of physical levels altogether.

Continue reading The Mog Log: Pre-reaction

MassivelyThe Mog Log: Pre-reaction originally appeared on Massively on Sat, 28 May 2011 14:00:00 EST. Please see our terms for use of feeds.

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MMORPG News

MMORPG News


Aion: 10-Day Free Trial Page

Posted: 28 May 2011 10:17 AM PDT

The team over at Aion have given us a Free Trial! On May 26th, the Aion website's Free Trial Landing Page went live and now we can dive into Atreia and have 10 full days of unpaid freedom! Check it out.

Star Wars: The Old Republic: Trooper Progression!

Posted: 28 May 2011 10:03 AM PDT

The newest class trailer has been released over at the Star Wars: The Old Republic website and some fans of the Star Wars Universe will be extremely happy about it. Head on over to the Old Republic website and check out the class trailer for the Trooper's progression.

MapleStory: Cake Vs. Pie!!!!

Posted: 28 May 2011 09:52 AM PDT

The epic PvP event of a lifetime has come to MapleStory... From May 25th to June 28th, the Winner Bake All PvP event is running live in MapleStory, and you need to join a side, Cake or Pie, and fight for your baked good of choice. Check out this territory control-based PvP mode, and let us know what you think. It sounds delicious.

General: YouTube Hero Smash Contest

Posted: 28 May 2011 09:45 AM PDT

Ever wanted to create an amazing Super Hero, dress up like them and film yourself acting like them, and then put it on YouTube? No? Well, the folks at Hero Smash are making it so that if you do, you could potentially be an in-game NPC in their game, Hero Smash! Check it out!

Eudemons Online: Tracing Back 5 Years

Posted: 28 May 2011 09:37 AM PDT

In celebration of their fifth anniversary, the team over at Eudemons Online have released a statement praising the game, its fans and players, and of course, teasing at some pretty big 5th anniversary plans. Check it out.

MMOGaming News

MMOGaming News


ArcheAge: An Idea of Meticulous Design

Posted:

Jake Song, known as the father of Lineage, has indeed made ArcheAge a distinctive MMO. Players are not only pleased by the esthetical graphics, but also impressed by the meticulous consideration of in-game details.

Korean Games Say Goodbye to Resemblance

Posted:

Since World of Warcraft successfully established its hegemony in the MMORPG market, it has become an example to follow. MMORPGs that want to gain a place in the MMORPG world have to learn from WOW in terms of game systems, class settingsand other aspects, which makes the overflow of many homogeneous products.

Korean Media: Are 18+ Games Moneymakers?

Posted:

In the first half of this year, the Korean game market is almost flooded with adults-only MMOs, such as TERA, Dragona Online and Dark Blood. Recently, mobile games have also been promoted for adults only. Can developers really shake money from adult games?

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